I agree with you on Robin being annoying. The first cutscene he started talking I felt like the other three would've looked at him and said "Shut up the adults are talking." Dude is like a superhero that gets his lunch money taken.
One of the most disappointing aspects of Gotham Knights is the unremarkable dialogue of the basic enemies, where as the basic enemies dialogue in the Arkham games (particularly Arkham City and ESPECIALLY Arkham Knight) were some of the most hilariously entertaining things I've ever heard in a game. It just made an already great game, even better.
You must not paid attention, I've been although gotham & the "dialogue " was more in-depth than the previous Arkham games, From typical funny lines, to interesting lines, enemies discussing why & what they're doing, lines for not being afraid of you to also being afraid. EDIT: & across multiple factions, instead of just Random thug
If they were all given the same quality and detail as the dlc characters from previous titles, like deathstroke and joker, and made the 2-4 person coop story the focus of the game it would actually be really fun. They ruined it’s potential by doing stuff nobody asked for
I mean, wasn't that kind of the point of the game? You're NOT batman. He's dead and gone. So now you have to do things your way, when you were used to following his lead. But he's dead now and there is nothing you can do about it. It sucks that its obvious the point of the game was missed on so many people.
The reason that a stealth system isn't done well is because stealth gameplay gives the player the ability to take out enemies right away or entirely avoid the combat. neither of those options will ever lead to a player (especially a young or very bad player) feeling underpowered for an encounter and thus deciding to spend real money to get an advantage. They want it so THE ONLY advantage a struggling player feels they can get is through real world money that means that encounters have to be as straight forward as possible.
No matter how much they tried to scrub it and hide it, the DNA of a live-service game still haunts the core design of this game. Avengers flopped so hard that they got scared and had to do a 180 and try to salvage this game into a Frankenstein 4 player coop grindfest. It's either that OR the direction for this game followed a design philosophy of "what standards should we meet?" instead of "is the game fun?"
Honestly Lego games do a better handling of switching between characters with a AI that does stuff along with you during levels that can also be controlled by a real person in co-op I feel like Gotham knights could being fit with that and you may get select two characters on a mission or in the open world to play either with your friend or with a AI that you can hot-swap between with whenever you want except I guess cutscenes. I enjoyed the video and I hope the developers of this game and other learn from this mistakes of this game as well as the successes. Keep up the great work. :)
I never actually finished this game, because of the lack of mid-game character switching and actual fucking checkpoints that practically any game with a singleplayer has. I was struggling as Robin in the last fight, and wanted to switch to any other character because their abilities and power was just better for the fight, but because I couldn't just switch mid-mission, I had to cancel the mission, switch to another character, go back to the mission's starting point, and then because of the lack of mission checkpoints, the game makes me restart the entire fucking mission. It's insane how no one thought this was horrible design. Speaking of Robin, it makes no sense why his stealth takedowns aren't any quicker than the others. I mean, isn't he supposed to be the stealth specialist? Why does he take the same 5 or 6 seconds as Batgirl, Nightwing and Jason? It's quite embarrassing how there are only three other case files to do (Harley, Freeze, Clayface), after doing them I thought: "is that it?". No Two Face, Killer Croc, Mad Hatter, or Bane? I have a prediction that they might end up selling cases for other villains in the future, either as a pack or individually, because there's no way they only thought of just three villain side cases when Arkham Knight had 8 (not including the militia stuff). Granted, most weren't very exciting and involved repetitive objectives, but they still made the effort of including other villains. The crafting side of things just seemed incredibly unnecessary and kinda arbitrary? The rarities didn't seem to affect much, at least in my playthrough, I found the components plentiful enough to be able to always craft the best gear when the option appears (perhaps this is different on the harder difficulty?). My idea would've been to get rid of crafting, and include gear in the chests you can find, which you can equip immediately rather than needing to go back to the belfry. The gear would have different effects, which can be good for certain situations against certain enemies and enemy types. Also, fuck the mods, just get rid of them. They're another pointless addition to try and make the system seem more deep than it actually is. Honestly, It baffles my mind why they would take inspiration from The Avengers game of all things, a game that wasn't received well, and was heavily flawed with its gameplay and systems. My comment is long enough, so I just wanna finish with a question: Why, in the batcycle customisation, does it look like there are other variations of the batcycle? Where it says "Interceptor", there are arrows indicating that there are possibly other models that can be unlocked, but through my playthrough I found no indication that there were
OH the answer to your question is there are! My game came with a code for one. Doesn't work in my country though... Even though I bought the game in my own country
the only reason why they copy avengers game because WB want to copy marvel. this is why every director try to make DC its own franchise will be kick out or swap by people who are marvel fans
I’ve noticed in recent media, it feels like dc has run out of batman stories to tell. Almost all modern “batman” stories (tv shows, games, etc.) are without batman. Arrowverse, gotham knights (the game and the show), titans, even suicide squad kill the justice league considering it’s a direct sequel to the arkham games. They all have one thing in common: they’re all post-batman “batman” stories. Idk why dc is trying so hard to push batman out of the spotlight. There’s a reason people love him so much, and constantly trying to replace him is a big mistake.
You do realize in the actual canon that Bruce Wayne admitted that Tim Drake would make an even better Batman than him when the time comes. He was never immortal. Bruce has to die sometime.
I think it has to do with the fact that DC has been desperate for years to build a Marvel-like universe. They really want to use these characters to add them to their big-name projects, but they’re scared that if they put them in a game with Batman in it, nobody will want to use them because they could just play as Batman instead.
This game 100% feels like it was meant to be a loot box filled live service game. By the time they realized they’d made the wrong choice, the train was full steam ahead. So things were pulled but never replaced and the game just feels so “meh”. Which is a real bummer. I love Gotham City. But we got Cleveland. (Sorry Ohio)
If it takes 9 years to make a game like this, a re-skin of Arkham knight would have been 100 times better, just like what they did with Arkham origins. It’s the greed behind the live service strategy that led to this game’s downfall.
@CM Only delusional people will not admit that this game is a downfall No Man Sky has alot of players the first month it came out but nobody claimed that it was a successful game.Finding players does not mean it’s successful either only sales will proves you that and I doubt this game sold really well
@@tyleroutland435 thanks to the example set by Avengers, this game is not. The developers saw the avengers tragedy & decided to remove live service completely but there are still hints in the game which proves that they were heading there early on.
@@TheGravityShifter Hhhhhh IGN is just money sucker you can see how most of their FB posts are about GoW Ragnarök from day 1 release till today .. it's kinda annoying Not to forget IGN gave Dearthloop 10/10 c'mon guys
@@abubakr_15_4 Deathloop is an amazing game but it’s not for everyone. I can see why some people would bounce off of it hard. It’s just different from a lot of what’s out there.
@@TheGravityShifter igns payment is acess to inside info from these companies plus they get invited at events. The fact they didn't like a Warner company game speaks volumes about how bad it is.
@@mysterious___1 I honestly think it's a good game too just not a great game but I dont think its as bad as some are making it out to be. It's all subjective at the end of the day
Shoutout to Luke for putting his opinion of the subjects he covers clearly in the review. You know you deliver good content when you don't have to be cryptic in the title to get people to watch it. Keep it up!
My biggest issue is actually the character designs. So red hood looks like a freaking gears of war character and nightwing( one of my favourite heroes) his face just looks terrible. Its not a good a game. But I can’t help but kind of like it.
Don't play it anyway. If people keep spending money on this shit, they'll keep making them. And they'll keep getting worse. They HAVE kept getting worse.
I can forgive most issues in this game… however, what I cannot forgive is there being no Freeflow combat and no inverted takedowns. Even a game outside of the Arkhamverse can STILL have those things 🙄
On night 3, I leveled Nightwing up to level 15 and was just blowing through the side tasks. I went on to clear out the next night and did the first Harley Quinn mission. Went back out to night 5 or 6 and all enemies were either caught up to me or actually stronger at level 17 or 18 and then I realized what I just got myself into. A contstant grind with what seems to be the character action equivalent to opponent rubber banding in racing games.
@@tyleroutland435 thing is tho, I didn’t buy a ps5 to buy a next gen exclusive that caps at 30fps. Once you go higher, 30fps just looks and feels like dogshit
@CM my favourite games of all time are ghost of Tsushima and TLOU series which are incredible games and both have a remaster. I’m not saying 30fps is the bane of console gaming, it’s just once you upgrade why would you wanna go back?
I'm going to throw my two cents out on difficulty scaling, for a sec, adjusting enemy health bars is almost always a bad idea. It's one of the laziest approaches to game difficulty. Selective enemy mechanics (like the suggestion of increasing health but then giving them a vulnerability) isn't a terrible idea. It's probably slightly better to give enemies resistances or damage shields to specific damage types if you're really set on that path. However, I"ll maintain, the better solutions are scaling player damage received. Make the enemies hit harder, and punish mistakes. Even if your random trash mobs still go down in one or two hits, if they can body the player at the same speed, that puts a lot more pressure on the player. More mechanics is a more developmentally intensive approach, where enemies pick up new abilities and attacks on higher difficulties. As with the above suggestion, you can dramatically improve the player's experience, make the game harder, and still avoid turning everyone into a walking wall of meat. Additionally enemies per encounter. This one is a little more painful to balance, because simply adding an extra enemy doesn't always increase the difficulty in a linear pattern. Depending on the game, this can create some vicious difficulty spikes, but if those are walled off behind higher difficulties, that can create some really memorable (and potentially frustrating) challenges that a player won't experience on lower difficulties, Additional enemy types being gated by difficulty. Again, this is more developmentally intensive, and can probably be viewed as a variation of adding more enemies. When they're just pallet swaps of lower tier enemies with more HP, we're back to the lazy solution but this time with art assets. However, even at its most basic, this can result in higher difficulties feeling more memorable, as you start running into base difficulty minibosses as regular encounters. Finally, systemic changes. This is something you almost never see, which is a shame, because these can be really amazing when pulled off well. I'm specifically thinking of (ironically) Ubisoft's Breakpoint, where there were a lot of optional mechanics, like limiting the number of weapons a player could equip, restricting their ability to swap weapons out in the field, or causing them to lose unused rounds when reloading. The Witcher III has an example of this where healing is more difficult on the highest two difficulties. Even UI elements can be factored into this, with a lot of the visual indicators being turned off on higher difficulties (this was the case with the original Crysis, where higher difficulties would remove the hip-fire crosshairs, and eventually stop translating the Korean into English.) There are a lot of ways you can tune difficulty so that higher difficulty experiences are rewarding and extremely challenging, but far too often, the solution taken is, "nah, bro, just put a +800% health modifier on the enemies."
I think maybe the reason they all start out the same is so that you can swap to one whenever in the story and not be missing a necessary combat tool for whatever enemy. The issue with _that_ would be that that means it kinda hampers their ability to make enemies that have to be approached different with whichever characters.
Please do a video on Kena Bridge of Spirits. It's one of the most gorgeous looking indie games I have ever seen. It looks like a modern Disney animated movie. I got the platinum trophy for it, which I am very proud of
Yup, played that one just few weeks ago. Gorgeous, fun, well made game. Absolute recommendation if one likes a cute souls lite. Pretty hard on highest difficulty though. Nevertheless probably my favorite game this year even though I don't like souls games, nor "kid's games". Check out Asterigos if you like another game like it.
@@catburglar82 There was actually an exploit/glitch that allowed you to get the master difficulty trophy without actually playing it on master difficulty How exactly is it like Demon Souls?
I bought this to play with my sister when she’s ready. She’s 5 now and she’s showing more interest in games so I’m hoping the time is soon. Kena looks like a very pretty game and a very good starter game.
16:12 This is the gameplay loop I was afraid of as the combat just looked too boring to carry the experience. It reminded me of the Division - get more gear to get better gear to get even better gear to get even even more better gear. But to its defense, every game contains an element of repetition but you make a good point that it’s the other gameplay variables/incentives that can overcome this loop. Sad this game couldn’t capitalize on those.
@@lightTheImp Origins is a really good game, it's just not the best in the series. That said, the Deathstroke fight was super cool and the winter wonderland feel is a nice change of scenery as opposed to it always raining
@@phoenixforce5294 I played it when it released! I think it's fun, I never understood the hate it got. I think the main critique is that it's a reskin of City, but more Arkham the better.
I gave this game a chance. I played the story and ng+ the game is so short and lifeless afterwards...its a shame, I had such high hopes but nothing is there. I want to love this game but it needs content and changes badly.
Ikr suicide squad kill the justice league looks good but I don’t think it will match any of the Arkham games in quality but I hope I’m wrong cause they are my fav developer for making the best superhero games ever and changing them for the good like the goated free flow combat
@@Stonyhomie17 a justice league game would be cool but idk that would be even harder to make than a avengers game. You have to balance characters like Batman who is just a Human then do characters like flash and Superman but you can’t make them but so much better because then no one would want to play as Batman or other characters that aren’t as strong.
@@luckyraygun1607 Not really, like in every other form of media, Batman is utility whereas Flash is speed, Superman is brawn etc. Like in RPGs where you have different classes, Batman would be the assassin archetype etc
Gotham Knights still breaks my heart. Why did it have to be a completely unoptimized mess? Honestly I don't even know how they will be able to fix this game. Disappointing.
@@RAD-LTF Hey mate, not too bad and yourself? I know I figured I should probably finally comment on a UA-cam video to boost the engagement or what not. I preach it a lot for the stream may as well put it to practice on the main channel videos as well. Lol.
It's a bit of a bitpick but I really dislike how grappling just stops your momentum and you just float straight to the grappling point. It's so unsatisfying.
The things I'm disappointed about this game is that 1. It's NOT ON PS4 2. They gave Red Hood powers (HE HAS NO POWERS, SO WHY?!?!?!) 3. Tim and Jason's Hairstyles seem OFF 4. The lack of Villains
@@isplat927 Well that’s one thing who tf thought jumping on his own fart clouds would be a great addition for Jason? All the traversals in this pathetic game suck
I want my money back!! I'm so disappointed, I can't believe I spent 70€ on this.... The story was so predictable the gameplay: not fun, and the bat-family didn't feel like the bat-family at all. The loading screen every time I enter a building, a cinematic/mission start. -The structure of the missions are so repetitive, like; go in this place, fight against 10 enemy, go back into the belfry, new gear, interrogate 2 random thugs, go into this building; and repeat... The only good thing I can think of was the Clayface and Mr.Frezee side quest, (the car chase with Clayface in the city was pretty cool tho)
I was so excited to go back to Gotham and an urban open world...but what broke the camel's back for me was the 30 fps cap. I'll try it out when, and if they raise it to 60 fps..... The major discount for Black Friday proves that things aren't going well for WB, hope they learn their lesson. The worst of it all is that news outlets are already predicting that a 30 fps cap on consoles is inevitable and necessary due to demands from next generation engines. That's BS, we're paying 70 bucks per game and profits have never been higher, technically it's super doable to provide performance mode on every AAA release.
It’s funny cause they were making a Arkham knight sequel called Arkham legacy feat Damian Wayne as the new Batman and a old Batman in ur ear piece as ur mentor in a run down futuristic Gotham and man search the concept photos they looked so good u see an old Batman with a kratos beard and it was gonna use Arkham knights engine but it got cancelled for this mess of a game
@@JJS595 I know, thats where the batbike came from. I still wish we would have gotten that game...and won't be surprised if we get Damien as a addition knight as dlc, especially considering that Talia is in the game.
This game was.clearly made as a live service trying to mimic the Avengers. Then when that game flop, warner said "Quick, put a coop, let all the cosmetic we were.going to sell for free and make it single player" (in fact i remember reports a couple of years ago telling thr game was going to be a live service...). Now you have a single player game with coop with the grinding and the 50 diferent currrncies from the big live service games.
I’m a fan of Tim drake in the comics but I was really disappointed with how they did him In the game I get he was suppose to be only a few years in but still.
One thing I'd love to see in a game with increase Dif level is weapon changes. The easy to medium, enemys may have melee or H2H type of attacks. Increase Dif and they get Guns. Or they go from wearing their standard cloths to wearing amor of some kind (Give reason for the increase in health) Hell Even having a dif character model for the BGs where they are visibally Stronger (not overly so tho. Like to an absurd level if that makes sense) So there is a visual rep that the characters now do more melee damage. etc
Yes,but now we have trash games like this doing it. I remember playing the asylum demo in future shop all the time cause I knew I wouldn’t be able to get it until a year or 2 later. Such great memories
I’ve been replaying Batman Arkham Knight again for like the 7th time waiting for Callisto Protocol. And it’s not even funny how bad they dropped the ball on Gotham knights. I don’t even understand how you fuck up such a great idea. Leave superhero games to Insomniac and Rocksteady ONLY!!!
I agree on Rocksteady and insomniac being the best at developing superhero games but I'm giving Monolith with wonderwoman a chance I think they can pull it off (especially after shadow of mordor), Skydance new media and Motive (they haven't been affected by EA yet so I won't judge it). I'd say keep just avoid anything coming from WB Montreal unless it's dlc supporting an already great game form them (you can't f*ck up what already there)
That trash red hood and nightwing demo this year is what told me how garbage this game was gonna be. Even the 2020 reveal was dull and they stayed silent for a year and a half until this year
Remember when we thought the ending of Arkham Knight was the worst Batman ending ever? Yea. Overal this game made people appreciate Arkham Knight. Everything bad is good for something.
Despite performance issues It’s supposed to be a different light hearted take of Bat Family story than darker story in Arkham series. Most combat does have good fun with full upgrades and with good coop. It’s not worth full price but it’s still alright good game not great Batman Arkham like everyone is comparing it to. Which the team said early they not using any Arkham game assets like they did with Arkham games and dlc, it’s they’re first game they tried to make on their own.
11:00 haha in Watchdogs legion when you can control those big drones.. I swear you could almost approach any mission with it seems like everyone with those
GOTHAM KNIGHTS - WORST GAME (of the bunch). Taking out the multiplier was a BIG MISTAKE and having to counter takes two buttons - what a joke. Red Hood is literally the worst of them all. The guy has guns and does 0.02 damage. Repetitive crimes, respawning every time. Crappy Batbike. There's so many other things, including the copy and paste combat.
Luke I have to thank you man for your honest thoughts on Gotham Knights. After watching your past videos on Gotham Knights and watching other videos I decided not to buy this title since it’s $90 here in Australia. So Thank you man for your videos and honest opinions you truly helped me save me money. 😊
@@pipq8809 digital on pre-order, as soon as it released I played it for like an hour, for the the 1st time in my 40 years of my life and 35 years of gaming I asked them for a refund, they said no because I started playing the game… decided to play through it to get my money’s worth for the storyline, hated every second of the gameplay and the storyline was so predictable and boring, they could of at least made the court of owls storyline better not enough depth and the Talia storyline was ridiculously obvious aswell as the games storyline being short as fuck most of the time your grinding repetitive missions for gear while feeling like your beating up antifa, half the thugs/criminals are females which is totally believable lol and for some reason their is a pride flag in the clock tower…There was no love put in this game unlike the Arkham games which I’m playing from the start now right through to wipe the bad taste out of my mouth
@@razzo086 Like Shit man I’m so sorry to hear that… I wish there was a system in place for this kinda thing for digital titles ok if they can’t give a refund at least let us exchange it for something else they could easily lock it so you can’t play it or something of that nature. I’m sorry you had such a bad experience and I can imagine your anger I’d be pissed off too. From what I’ve seen it dose look crap. I’ve actually heard people say other than Luke it could of been a live service game sorta like Avengers and from what I’ve seen in videos I do believe this could of been the case with Gotham Knights but got scrapped in early development.
Im on my 2nd playthrough right now. I am playing through the whole game on 1 character at a time so I see every cutscene with each character. The cutscenes with the outfits I make are one of my favoeite parts of the game.
i think there are some points here unfair imo, for example you talked about how theres no thinking about what effect and stuff like that to put on your charchter but there is, fire deals more damage to the regulator enemies and that will help a lot against those annyoing enemies, ice helps so much against the court of owls and makes fighting them so much easier, gotham knights was dissapointing for me like most people i just think a few points here are unfair.
@@silentghost751 When I first started to play the game I was like this isn't that bad, the more I play it I realize the game is generic trash, bro the crafting system is completely useless garbage.
You are really doing a great job on every review I ever watched from your channel! I am very impressed of the way you are able to see all the good and the bad!! But most of all your ability to deliver that all to your viewers. I hope your side of view will find its way to many developers. Keep on going 🎉😊 best greetings from austria
28:29 Legacy of Kain Soul Reaver never had any load screens throughout the game except. When you initially start the game or use the fast travel warp gates (which were disguised load screens.). And that was a game released on the original PlayStation.
Since the very first trailer I honestly felt it was Avengers all over again. That repetitive combat, lackluster story, and heroes who don't feel heroic at all. It's really sucks If this game had been half of what I wanted it to be it would've been amazing.
Facts, Arkham origins which is basically a Arkham city 2.0 with their own twist and best boss fights in the Arkham series shits on mediocre stiff knights is every way 😂
Origins had great enemy types, bossfights like bane (all encounters), killer croc and and of course Deathstroke being the highlights each testing the players proficiency with a specific gameplay mechanic like Deathstroke tested timing with counters.
To add onto why it's fine for Spider-Man games to have just a dodge option and no parry, is because it's SPIDER-MAN. First of all, if he tried to block or parry a normal person's attack, he'd PROBABLY snap their damn arm in half. Spider-Man is REALLY strong even compared to most of the super villains he fights, let alone normal people. Hitting him when he's actively defending would be like punching a brick wall. Second reason is, because Spider-Man's fighting style is built around his Spidey Sense, and that gives him a DODGE reaction, not a "catch the problem" reaction. His fighting style is fluid, constant motion and dealing damage or disabling, mainly with his webs or other gadgets. BATMAN on the other hand is textbook martial arts, ALL of them actually. He's also a...... I hesitate to say normal.... He's still fully human, officially. So him and anyone similar to him SHOULD rely entirely on dodge the stuff you can't stop (like bullets) and counter everything else when possible. Obviously fighting is more complicated than that, but you get the basic idea. Batman wants to deflect the punch then go right into socking the dude in the jaw, then move on to the next target, rinse repeat.
This game is 40% off and I still don’t want to buy it. I was so disappointed with how this game looks. It seems some people are ok with mediocre. Truly a shame
@@JJS595 it's should've been a single-player action adventure with a specific character moments and missions with a traditional skill tree like in Arkham and Spiderman. Not this play as any character anytime generic rpg co-op looter brawler style game with elemental attacks couldn't even team up with AI at least with suicide squad I know that squad will be with me. The game is also on heavy discount in game stores and online too stores. Still not buying it.
Subbed. Thanks for putting out these videos, Luke. Like most, I'm just bummed this game is so milquetoast. I've been following updates on Steam and I'm sure they're working on a mega patch, but it's one of those too little too late situations for me. A lot of people think that once you've been disappointed in a release you can revisit later with lower expectations, but that's not the case. There's a newfound spite, disappointment, and skepticism that makes it even harder for a game to impress the player. I think your review was very unbiased and reasonable, but ultimately I'm not surprised you still landed on "lackluster." Try to think of a game that sucked on release, but you went back to weeks/months/years later and loved. You probably can't, right? Yeah. For me that game was Avengers. I tried multiple times but I gave less of a shit every time I went back to it despite the patches and noticeable improvements. I'll probably give this game a shot months or years from now when it's on sale and my gaming bros want a drunk co op experience, but even then? There will probably be better options.
Well, I just realized why I wasn't getting your new videos sent to me. For the first time, to my knowledge, UA-cam unsubscribed me. Why? That's so weird. Whatever, resubbed, all fixed and now have catch up content to binge.
I have been having alot of fun in this game my friend and I love bat man and the other games it is just awesome being able to play them as a team. My only gripe is that he is the group leader so during any cutscene it only shows his character. I am basically an invisible side character that doesn't exist to the villain we are tag teaming. It just seems like such a missed opportunity. Like your characters will banter along in the mission but the second a cutscene triggers it's as if I was never there
I saw it was ass from the first trailer/gameplay trailer (whatever it was lol) they released.. i saw avengers game all over it.. and that was enough for me. I really hope Hogwarts legacy is not influenced by this game and how they made it..
17:58 understandable. To be fair, the internet historian nailed it back then, so no shame in copying that. Anyway, thank you for putting in the hours to play a game I would not even dare touch with a very long stick, just to bring us this review and to give the game a fair chance. It speaks for you that you really look into it instead of just playing it for 3 hours and make a 10 minute video to say it's bad.
I feel the same way with Temtem. But at least Warner bros doesn’t harass people or silenced people who Criticize their games. Because Crema Studios does and yes I do have proof.
The UI is the most disgusting I’ve seen in a game. Can’t get more mobile looking than that and the stiff awkward animations like traversal or combat 😂😂 such a pathetic fail of a game all around
Figuring out a way to get this to run at 60 frames, and fix characters getting stuck on walls and objects would go a long way to improving the combat. The fact this doesn't have a lock on for enemies is bizarre. Right now the 30 frames really hurts the game play. Input lag is so bad and it hurts the combat. The game is bad but there are some things that could be done to greatly improve it.
Yeah if not for the input delay, I would at least play the game (probably until realizing the grindy scam it is). I just want a solid co op experience in the modern era
From the perspective of one who doesn't have time to play games, but enjoys watching "walkthroughs" in between breaks in work...I discerned early on that this felt too much like the Avengers game. When you watch the other Batman game walkthroughs, it's easy to forget that you're actually watching a video game. That fluidity, you speak of, makes every move and fight seem so seamless and natural. In this game...if Nightwing takes a clean shot at you with a baton, I expect some damage, or for the bad guy to be taken out. For so many hits, some that don't even physically connect, yet still does some damage...feels like this game was made for children, as opposed to adults. And maybe that's what they were going for. Because, almost every cut-scene had an emphasis on emotions and feelings, as opposed to the reason why a lot of us grown men like Batman...who's all about business. Classic example. In the last Arkham Knights game, Nightwing shows up and starts to chat with Batman about something and Batman immediately says, "tell me about the bombs." Boom. Stay focused. Keep that feelings shit at the door. Even in the Belfry, it felt like watching an afterschool special the way characters were finishing each other's sentences. And for those of us who just want to see a Batman game and leave social justice and politics out...guess what, there's a rainbow Pride flag on the wall of the Belfry. So, whether you want to or not, you're gonna support it. Just, highly disappointing.
all of this happened because WB management change and they want to pleased woke community while making this game avengers like. that's why it's felt like avengers because that the only thing they want to compete with. i would said this game felt like hamada, Jim Lee and WB Montreal ideas
I agree with you on Robin being annoying. The first cutscene he started talking I felt like the other three would've looked at him and said "Shut up the adults are talking." Dude is like a superhero that gets his lunch money taken.
So a fictitious video game character got under your skin. Great.
@@WaldoBagelTopper Yes fictional characters in video games and movies can be disIiked, I'm sorry we're not emotionIess when comsuming media like you.
Its tim drake, not dick grayson
It bothered me at first (I haven't played much tbf) but then I read he was 16 and kinda understood why they made his dialogue like that
So basically Spider-Man?
One of the most disappointing aspects of Gotham Knights is the unremarkable dialogue of the basic enemies, where as the basic enemies dialogue in the Arkham games (particularly Arkham City and ESPECIALLY Arkham Knight) were some of the most hilariously entertaining things I've ever heard in a game. It just made an already great game, even better.
Exactly
Even the main characters dialogue is often bad.
@Auran Crash using "woke" in 2022 lmao
the dialogue can be cringe but I don't think "wokeness" is the reason
You must not paid attention, I've been although gotham & the "dialogue " was more in-depth than the previous Arkham games, From typical funny lines, to interesting lines, enemies discussing why & what they're doing, lines for not being afraid of you to also being afraid.
EDIT: & across multiple factions, instead of just Random thug
Thug conversations were icing on the cake
It’s sad because this game had so much potential introducing people to the bat family and allowing them to feel powerful and resourceful as Batman.
If they were all given the same quality and detail as the dlc characters from previous titles, like deathstroke and joker, and made the 2-4 person coop story the focus of the game it would actually be really fun. They ruined it’s potential by doing stuff nobody asked for
Well it seems they always mess up on superhero games nowadays so maybe take a breather for awhile
@@HDGaminTutorials the last spiderman game was pretty decent, its just DC that keeps hiring idiots to manage their IPs
I mean, wasn't that kind of the point of the game? You're NOT batman. He's dead and gone. So now you have to do things your way, when you were used to following his lead. But he's dead now and there is nothing you can do about it.
It sucks that its obvious the point of the game was missed on so many people.
@0xInternal I understand that, but it does actually have a reason for why it disappears. It has nano tech which camouflages the vehicles.
The reason that a stealth system isn't done well is because stealth gameplay gives the player the ability to take out enemies right away or entirely avoid the combat. neither of those options will ever lead to a player (especially a young or very bad player) feeling underpowered for an encounter and thus deciding to spend real money to get an advantage. They want it so THE ONLY advantage a struggling player feels they can get is through real world money that means that encounters have to be as straight forward as possible.
I havent finished the video, are there microtransactions in the game? I thought there were none
@@yooooo8600 There aren't
@@yooooo8600 its what was intended
Uh, there are no microtransactions in this game? You are completely mistaken.
@@LeonJays it was intended to have MT
No matter how much they tried to scrub it and hide it, the DNA of a live-service game still haunts the core design of this game.
Avengers flopped so hard that they got scared and had to do a 180 and try to salvage this game into a Frankenstein 4 player coop grindfest.
It's either that OR the direction for this game followed a design philosophy of "what standards should we meet?" instead of "is the game fun?"
Then there's the Ubisoft stench
Real
Not live service. It's an rpg. People so confused
@@ghostlegit It's not an RPG. You're confused.
It is fun
Honestly Lego games do a better handling of switching between characters with a AI that does stuff along with you during levels that can also be controlled by a real person in co-op I feel like Gotham knights could being fit with that and you may get select two characters on a mission or in the open world to play either with your friend or with a AI that you can hot-swap between with whenever you want except I guess cutscenes. I enjoyed the video and I hope the developers of this game and other learn from this mistakes of this game as well as the successes. Keep up the great work. :)
I never actually finished this game, because of the lack of mid-game character switching and actual fucking checkpoints that practically any game with a singleplayer has. I was struggling as Robin in the last fight, and wanted to switch to any other character because their abilities and power was just better for the fight, but because I couldn't just switch mid-mission, I had to cancel the mission, switch to another character, go back to the mission's starting point, and then because of the lack of mission checkpoints, the game makes me restart the entire fucking mission. It's insane how no one thought this was horrible design.
Speaking of Robin, it makes no sense why his stealth takedowns aren't any quicker than the others. I mean, isn't he supposed to be the stealth specialist? Why does he take the same 5 or 6 seconds as Batgirl, Nightwing and Jason?
It's quite embarrassing how there are only three other case files to do (Harley, Freeze, Clayface), after doing them I thought: "is that it?". No Two Face, Killer Croc, Mad Hatter, or Bane? I have a prediction that they might end up selling cases for other villains in the future, either as a pack or individually, because there's no way they only thought of just three villain side cases when Arkham Knight had 8 (not including the militia stuff). Granted, most weren't very exciting and involved repetitive objectives, but they still made the effort of including other villains.
The crafting side of things just seemed incredibly unnecessary and kinda arbitrary? The rarities didn't seem to affect much, at least in my playthrough, I found the components plentiful enough to be able to always craft the best gear when the option appears (perhaps this is different on the harder difficulty?). My idea would've been to get rid of crafting, and include gear in the chests you can find, which you can equip immediately rather than needing to go back to the belfry. The gear would have different effects, which can be good for certain situations against certain enemies and enemy types. Also, fuck the mods, just get rid of them. They're another pointless addition to try and make the system seem more deep than it actually is.
Honestly, It baffles my mind why they would take inspiration from The Avengers game of all things, a game that wasn't received well, and was heavily flawed with its gameplay and systems. My comment is long enough, so I just wanna finish with a question: Why, in the batcycle customisation, does it look like there are other variations of the batcycle? Where it says "Interceptor", there are arrows indicating that there are possibly other models that can be unlocked, but through my playthrough I found no indication that there were
OH the answer to your question is there are! My game came with a code for one. Doesn't work in my country though... Even though I bought the game in my own country
Bro wrote a whole essay and only spoke the truth
the only reason why they copy avengers game because WB want to copy marvel. this is why every director try to make DC its own franchise will be kick out or swap by people who are marvel fans
You should’ve made this comment even longer because you spoke nothing but facts
I’ve noticed in recent media, it feels like dc has run out of batman stories to tell. Almost all modern “batman” stories (tv shows, games, etc.) are without batman. Arrowverse, gotham knights (the game and the show), titans, even suicide squad kill the justice league considering it’s a direct sequel to the arkham games. They all have one thing in common: they’re all post-batman “batman” stories. Idk why dc is trying so hard to push batman out of the spotlight. There’s a reason people love him so much, and constantly trying to replace him is a big mistake.
The Batman would beg to differ
@@yooooo8600 that's because Matt reeves legit wants a batman movie lol
@@boodesultan12 thank God, I'm tired of Bruce Wayne movies with like 12 mins of Batman
You do realize in the actual canon that Bruce Wayne admitted that Tim Drake would make an even better Batman than him when the time comes. He was never immortal. Bruce has to die sometime.
I think it has to do with the fact that DC has been desperate for years to build a Marvel-like universe. They really want to use these characters to add them to their big-name projects, but they’re scared that if they put them in a game with Batman in it, nobody will want to use them because they could just play as Batman instead.
This game 100% feels like it was meant to be a loot box filled live service game. By the time they realized they’d made the wrong choice, the train was full steam ahead. So things were pulled but never replaced and the game just feels so “meh”.
Which is a real bummer. I love Gotham City. But we got Cleveland. (Sorry Ohio)
obviously it's meant for online cash grab game.
Gotham Knights is just bizarre from a design standpoint. Wtf were they thinking? Corporate disconnect at its finest.
It's sad when there are so many game where you can tell devs WANT to make a great game but you know that the heads and corporate said no
If it takes 9 years to make a game like this, a re-skin of Arkham knight would have been 100 times better, just like what they did with Arkham origins. It’s the greed behind the live service strategy that led to this game’s downfall.
It's not live service
@@tyleroutland435it was going to be 3/4 through the development they decided to ditch it
@CM Only delusional people will not admit that this game is a downfall No Man Sky has alot of players the first month it came out but nobody claimed that it was a successful game.Finding players does not mean it’s successful either only sales will proves you that and I doubt this game sold really well
@user-bi6cj2um3x well which successful game falls down to 60% of its original price within 2 months of its release
@@tyleroutland435 thanks to the example set by Avengers, this game is not. The developers saw the avengers tragedy & decided to remove live service completely but there are still hints in the game which proves that they were heading there early on.
When even IGN the ultimate corporate shills give this a bad review you know something ain't right with it.
I'll tell you what isn't right about it. They weren't paid enough to shill for it!
@@TheGravityShifter
Hhhhhh IGN is just money sucker you can see how most of their FB posts are about GoW Ragnarök from day 1 release till today .. it's kinda annoying
Not to forget IGN gave Dearthloop 10/10 c'mon guys
IGN has given bad reviews on great games and great reviews on dumpster fires.
@@abubakr_15_4
Deathloop is an amazing game but it’s not for everyone. I can see why some people would bounce off of it hard. It’s just different from a lot of what’s out there.
@@TheGravityShifter igns payment is acess to inside info from these companies plus they get invited at events. The fact they didn't like a Warner company game speaks volumes about how bad it is.
I was shocked people actually thought it’d be a good game
Why are you shocked when channels were giving Cyberpunk (on its release day not with current updates) a 9 outta 10 or 10 outta 10?
It is a good game
Same here, could never understand the hype when the previews were so telling
@@mysterious___1 I honestly think it's a good game too just not a great game but I dont think its as bad as some are making it out to be. It's all subjective at the end of the day
It is a good game tho. People just salty its not an arkham game.
Shoutout to Luke for putting his opinion of the subjects he covers clearly in the review. You know you deliver good content when you don't have to be cryptic in the title to get people to watch it. Keep it up!
My biggest issue is actually the character designs.
So red hood looks like a freaking gears of war character and nightwing( one of my favourite heroes) his face just looks terrible.
Its not a good a game. But I can’t help but kind of like it.
Don't play it anyway.
If people keep spending money on this shit, they'll keep making them.
And they'll keep getting worse.
They HAVE kept getting worse.
Don't listen to The other Guy, If you like playing a crappy game Just play It, what matters is having Fun
You can’t help but like it because it’s a superhero game. There’s always something special about being a superhero in a game.
@@littleoldmanboy If that's your only standard, no wonder the entertainment industry is churning out lower and lower quality crap.
I can forgive most issues in this game… however, what I cannot forgive is there being no Freeflow combat and no inverted takedowns. Even a game outside of the Arkhamverse can STILL have those things 🙄
There are inverted takedown. But it's only for Robin.
Robin has inverted takedowns it’s one of his skill abilities
and no parry..
@@anonymous_5016 but Nightwing should know too because he is ex robin....
@@boboboy8189 Agreed!
On night 3, I leveled Nightwing up to level 15 and was just blowing through the side tasks. I went on to clear out the next night and did the first Harley Quinn mission. Went back out to night 5 or 6 and all enemies were either caught up to me or actually stronger at level 17 or 18 and then I realized what I just got myself into. A contstant grind with what seems to be the character action equivalent to opponent rubber banding in racing games.
I’m glad I didn’t buy tbh
Why it's amazing don't listen to the haters it's better than the haters are saying
@@tyleroutland435 "haters". Ok man.
@@tyleroutland435 thing is tho, I didn’t buy a ps5 to buy a next gen exclusive that caps at 30fps. Once you go higher, 30fps just looks and feels like dogshit
@@tyleroutland435 amazing is a Stretch. Its not worth the Money. Maybe when its 5 bucks
@CM my favourite games of all time are ghost of Tsushima and TLOU series which are incredible games and both have a remaster. I’m not saying 30fps is the bane of console gaming, it’s just once you upgrade why would you wanna go back?
I'm going to throw my two cents out on difficulty scaling, for a sec, adjusting enemy health bars is almost always a bad idea. It's one of the laziest approaches to game difficulty. Selective enemy mechanics (like the suggestion of increasing health but then giving them a vulnerability) isn't a terrible idea. It's probably slightly better to give enemies resistances or damage shields to specific damage types if you're really set on that path.
However, I"ll maintain, the better solutions are scaling player damage received. Make the enemies hit harder, and punish mistakes. Even if your random trash mobs still go down in one or two hits, if they can body the player at the same speed, that puts a lot more pressure on the player.
More mechanics is a more developmentally intensive approach, where enemies pick up new abilities and attacks on higher difficulties. As with the above suggestion, you can dramatically improve the player's experience, make the game harder, and still avoid turning everyone into a walking wall of meat.
Additionally enemies per encounter. This one is a little more painful to balance, because simply adding an extra enemy doesn't always increase the difficulty in a linear pattern. Depending on the game, this can create some vicious difficulty spikes, but if those are walled off behind higher difficulties, that can create some really memorable (and potentially frustrating) challenges that a player won't experience on lower difficulties,
Additional enemy types being gated by difficulty. Again, this is more developmentally intensive, and can probably be viewed as a variation of adding more enemies. When they're just pallet swaps of lower tier enemies with more HP, we're back to the lazy solution but this time with art assets. However, even at its most basic, this can result in higher difficulties feeling more memorable, as you start running into base difficulty minibosses as regular encounters.
Finally, systemic changes. This is something you almost never see, which is a shame, because these can be really amazing when pulled off well. I'm specifically thinking of (ironically) Ubisoft's Breakpoint, where there were a lot of optional mechanics, like limiting the number of weapons a player could equip, restricting their ability to swap weapons out in the field, or causing them to lose unused rounds when reloading. The Witcher III has an example of this where healing is more difficult on the highest two difficulties. Even UI elements can be factored into this, with a lot of the visual indicators being turned off on higher difficulties (this was the case with the original Crysis, where higher difficulties would remove the hip-fire crosshairs, and eventually stop translating the Korean into English.)
There are a lot of ways you can tune difficulty so that higher difficulty experiences are rewarding and extremely challenging, but far too often, the solution taken is, "nah, bro, just put a +800% health modifier on the enemies."
You seriously wrote a novella in the youtube comments?
@@crampusmaximus8849 Nah. I probably slammed that out in, like, four or five minutes.
I think maybe the reason they all start out the same is so that you can swap to one whenever in the story and not be missing a necessary combat tool for whatever enemy. The issue with _that_ would be that that means it kinda hampers their ability to make enemies that have to be approached different with whichever characters.
Please do a video on Kena Bridge of Spirits. It's one of the most gorgeous looking indie games I have ever seen. It looks like a modern Disney animated movie.
I got the platinum trophy for it, which I am very proud of
Yup, played that one just few weeks ago. Gorgeous, fun, well made game.
Absolute recommendation if one likes a cute souls lite.
Pretty hard on highest difficulty though.
Nevertheless probably my favorite game this year even though I don't like souls games, nor "kid's games".
Check out Asterigos if you like another game like it.
@@catburglar82 There was actually an exploit/glitch that allowed you to get the master difficulty trophy without actually playing it on master difficulty
How exactly is it like Demon Souls?
True, beautiful game!!!
@@unicorntomboy9736 Not really. It's more linear and casual I guess. Kinda strikes similar chords like Kena.
Combat is a bit closer to Souls though.
I bought this to play with my sister when she’s ready. She’s 5 now and she’s showing more interest in games so I’m hoping the time is soon. Kena looks like a very pretty game and a very good starter game.
16:12
This is the gameplay loop I was afraid of as the combat just looked too boring to carry the experience. It reminded me of the Division - get more gear to get better gear to get even better gear to get even even more better gear.
But to its defense, every game contains an element of repetition but you make a good point that it’s the other gameplay variables/incentives that can overcome this loop. Sad this game couldn’t capitalize on those.
Its not boring it's fun and it's pretty layered
@@shorts26 glad you’re having fun with it! I might pick it up on a sale.
@@shorts26 you must be those loot box gamers right?
would love to see a retrospective on Batman Arkham Origins
Luke’s got one on his channel
origins is better than city
@@johnnymabe8888 I mean now after seeing how Gotham Knights was
@@lightTheImp Origins is a really good game, it's just not the best in the series. That said, the Deathstroke fight was super cool and the winter wonderland feel is a nice change of scenery as opposed to it always raining
@@phoenixforce5294 I played it when it released! I think it's fun, I never understood the hate it got.
I think the main critique is that it's a reskin of City, but more Arkham the better.
I gave this game a chance. I played the story and ng+ the game is so short and lifeless afterwards...its a shame, I had such high hopes but nothing is there. I want to love this game but it needs content and changes badly.
That's what she said. It was short but great
@@silentghost751 Except it’s not great
@@yooooo8600 better than other games that came out recently
@@silentghost751 no go play god of war ragnarok
@@Jon_zherka_77 😂
Looks like I'll be applying to WB as a UI designer with zero experience.
Mobile game UI 😂😂
So glad I didn’t buy it. You can defend it all you want but when the combat and gameplay is as dry as it is I don’t see no excuse for it.
The gameplay is amazing stop complaining 😂
@@tyleroutland435 It ain’t April fools day this mediocre stiff cringe game is a major failure and anything but amazing 😂😂
@@tyleroutland435 you must be new to gaming if this is considered "amazing"
People tried so hard to defend because of POTENTIAL if potential was good enough I would of graduated college
It is potential
@@silentghost751 Lol
@@ackvendor what
@@silentghost751 Oh nothing. I am just finding the notion of this game having potential really funny.
@@silentghost751 Maybe in the sequel if it even gets one. This game isn't going to change much if at all.
We waited 7 years for a new Batman game and got this.. I wish Rocksteady would make another Batman game :(
Ikr suicide squad kill the justice league looks good but I don’t think it will match any of the Arkham games in quality but I hope I’m wrong cause they are my fav developer for making the best superhero games ever and changing them for the good like the goated free flow combat
I wish rocksteady would make a Superman game. Batman has enough games other dc characters deserve ones
@@luckyraygun1607 my wish is the this suicide squad game is a test run in a way so they can make a justice league game
@@Stonyhomie17 a justice league game would be cool but idk that would be even harder to make than a avengers game. You have to balance characters like Batman who is just a Human then do characters like flash and Superman but you can’t make them but so much better because then no one would want to play as Batman or other characters that aren’t as strong.
@@luckyraygun1607 Not really, like in every other form of media, Batman is utility whereas Flash is speed, Superman is brawn etc. Like in RPGs where you have different classes, Batman would be the assassin archetype etc
Gotham Knights still breaks my heart. Why did it have to be a completely unoptimized mess? Honestly I don't even know how they will be able to fix this game. Disappointing.
Eyy imp3rium how ydoing
@@RAD-LTF Hey mate, not too bad and yourself? I know I figured I should probably finally comment on a UA-cam video to boost the engagement or what not. I preach it a lot for the stream may as well put it to practice on the main channel videos as well. Lol.
@@Zuzkey glad you're doing good and happy thank giving
@@RAD-LTF Happy Thanksgiving to you too mate. Will hopefully see you on the next stream on Monday. 👍
@@Zuzkey see you on Monday my guy
That Batcycle gameplay is giving me Nam flashbacks of Batman & Robin on the PS1.
All the freakishly large women enemies are so weird to me…
Hope bro didnt play the new pokemon game 💀
@@thisisntevenmyfinalform2025 fr
It's a bit of a bitpick but I really dislike how grappling just stops your momentum and you just float straight to the grappling point. It's so unsatisfying.
I bought this game last week and I gotta say the story is really good the only thing I don’t like is the open world/grinding mechanics
It's cool to crap on this game so everyone parrots the same talking points. I thought the story was great.
Knew from the first preview that this was gonna be a $5 sale game
The things I'm disappointed about this game is that
1. It's NOT ON PS4
2. They gave Red Hood powers (HE HAS NO POWERS, SO WHY?!?!?!)
3. Tim and Jason's Hairstyles seem OFF
4. The lack of Villains
He does have powers, the All-Blades are a thing he has.
@@isplat927 Well that’s one thing who tf thought jumping on his own fart clouds would be a great addition for Jason? All the traversals in this pathetic game suck
I want my money back!! I'm so disappointed, I can't believe I spent 70€ on this....
The story was so predictable the gameplay: not fun, and the bat-family didn't feel like the bat-family at all. The loading screen every time I enter a building, a cinematic/mission start.
-The structure of the missions are so repetitive, like; go in this place, fight against 10 enemy, go back into the belfry, new gear, interrogate 2 random thugs, go into this building; and repeat...
The only good thing I can think of was the Clayface and Mr.Frezee side quest, (the car chase with Clayface in the city was pretty cool tho)
I was so excited to go back to Gotham and an urban open world...but what broke the camel's back for me was the 30 fps cap.
I'll try it out when, and if they raise it to 60 fps.....
The major discount for Black Friday proves that things aren't going well for WB, hope they learn their lesson.
The worst of it all is that news outlets are already predicting that a 30 fps cap on consoles is inevitable and necessary due to demands from next generation engines.
That's BS, we're paying 70 bucks per game and profits have never been higher, technically it's super doable to provide performance mode on every AAA release.
Omg 30 fps isn't terrible I played on my ps5 it looks amazing stop complaining for no reason 😂
“Oh no 30fps I’m a little bitch blah blah blah”. It looks great on ps5
Are you seriously saying that a discount on Black Friday is bad? BLACK FRIDAY? When multiple things are discounted?
You cracked me up with Mick Jagger moves but it's an accurate description.
This game was a slap to the face to the Arkham games
It's not tied to them so not really this game fell on it's own. The arkham series isn't tarnished in anyway shape or form.
How many of us saw this coming from a mile away?
Robin in this game makes me wish for Damien Wayne.
It’s funny cause they were making a Arkham knight sequel called Arkham legacy feat Damian Wayne as the new Batman and a old Batman in ur ear piece as ur mentor in a run down futuristic Gotham and man search the concept photos they looked so good u see an old Batman with a kratos beard and it was gonna use Arkham knights engine but it got cancelled for this mess of a game
@@JJS595 I know, thats where the batbike came from. I still wish we would have gotten that game...and won't be surprised if we get Damien as a addition knight as dlc, especially considering that Talia is in the game.
This game was.clearly made as a live service trying to mimic the Avengers.
Then when that game flop, warner said "Quick, put a coop, let all the cosmetic we were.going to sell for free and make it single player" (in fact i remember reports a couple of years ago telling thr game was going to be a live service...).
Now you have a single player game with coop with the grinding and the 50 diferent currrncies from the big live service games.
I’m a fan of Tim drake in the comics but I was really disappointed with how they did him In the game I get he was suppose to be only a few years in but still.
One thing I'd love to see in a game with increase Dif level is weapon changes. The easy to medium, enemys may have melee or H2H type of attacks. Increase Dif and they get Guns. Or they go from wearing their standard cloths to wearing amor of some kind (Give reason for the increase in health) Hell Even having a dif character model for the BGs where they are visibally Stronger (not overly so tho. Like to an absurd level if that makes sense) So there is a visual rep that the characters now do more melee damage. etc
Anyone else remember when Arkham Asylum came out? The first time playing it without any worries of political agendas or if it would be incomplete?
Yes,but now we have trash games like this doing it. I remember playing the asylum demo in future shop all the time cause I knew I wouldn’t be able to get it until a year or 2 later. Such great memories
I’ve been replaying Batman Arkham Knight again for like the 7th time waiting for Callisto Protocol.
And it’s not even funny how bad they dropped the ball on Gotham knights. I don’t even understand how you fuck up such a great idea.
Leave superhero games to Insomniac and Rocksteady ONLY!!!
Facts
I agree on Rocksteady and insomniac being the best at developing superhero games but I'm giving Monolith with wonderwoman a chance I think they can pull it off (especially after shadow of mordor), Skydance new media and Motive (they haven't been affected by EA yet so I won't judge it). I'd say keep just avoid anything coming from WB Montreal unless it's dlc supporting an already great game form them (you can't f*ck up what already there)
Scott Snyder lied when he said the game's story was better than the court of owls comic
A year ago I was hype for it. Then gameplay videos game out and my hype died more and more each time. All hype was gone by summer 22
That trash red hood and nightwing demo this year is what told me how garbage this game was gonna be. Even the 2020 reveal was dull and they stayed silent for a year and a half until this year
That cosmic fart though🤌
Remember when we thought the ending of Arkham Knight was the worst Batman ending ever? Yea.
Overal this game made people appreciate Arkham Knight. Everything bad is good for something.
I have been gaming since the Atari 2600, I have owned every Console from Nintendo, Sony, Microsoft, and Sega. Never had a game brick a console.
Despite performance issues It’s supposed to be a different light hearted take of Bat Family story than darker story in Arkham series. Most combat does have good fun with full upgrades and with good coop. It’s not worth full price but it’s still alright good game not great Batman Arkham like everyone is comparing it to. Which the team said early they not using any Arkham game assets like they did with Arkham games and dlc, it’s they’re first game they tried to make on their own.
Yea that’s obvious in its shit quality
Hopefully their last.
Well the cake is not a lie in this game, I came for the cake.
I got into an argument with someone who actually said the combat was as good as arkham and had depth LOL
This game is on sale on psn and it's still to much
Maybe when it's at $20 I'll think about buying it
Wait 1 year it it will be free on Epic store 😋😋
This game doesn’t even deserve to be played for free. Never thought of buying this trash and I still want a refund 💀
I enjoyed it, but it does have a lot of shortcomings, mainly in the end game. Progression is a bit shallow though. I did have fun.
I was expecting a trashy game and I think I got it right, lmfao.
You were wrong
@@silentghost751 Garbage game
I know you’ve been waiting to bust out that title for a while, that’s a good one😂
11:00 haha in Watchdogs legion when you can control those big drones.. I swear you could almost approach any mission with it seems like everyone with those
GOTHAM KNIGHTS - WORST GAME (of the bunch). Taking out the multiplier was a BIG MISTAKE and having to counter takes two buttons - what a joke. Red Hood is literally the worst of them all. The guy has guns and does 0.02 damage. Repetitive crimes, respawning every time. Crappy Batbike. There's so many other things, including the copy and paste combat.
my older brother really really wants to buy this, and im like, looking at trailers and commercials and was thinking, man this gonna flop
Luke I have to thank you man for your honest thoughts on Gotham Knights. After watching your past videos on Gotham Knights and watching other videos I decided not to buy this title since it’s $90 here in Australia. So Thank you man for your videos and honest opinions you truly helped me save me money. 😊
You lucky bastard, I paid for this trash and I still have a headache from playing it
@@razzo086 Dam feel for ya man…. Did you get it digital or disc
@@pipq8809 digital on pre-order, as soon as it released I played it for like an hour, for the the 1st time in my 40 years of my life and 35 years of gaming I asked them for a refund, they said no because I started playing the game… decided to play through it to get my money’s worth for the storyline, hated every second of the gameplay and the storyline was so predictable and boring, they could of at least made the court of owls storyline better not enough depth and the Talia storyline was ridiculously obvious aswell as the games storyline being short as fuck most of the time your grinding repetitive missions for gear while feeling like your beating up antifa, half the thugs/criminals are females which is totally believable lol and for some reason their is a pride flag in the clock tower…There was no love put in this game unlike the Arkham games which I’m playing from the start now right through to wipe the bad taste out of my mouth
@@razzo086 Like Shit man I’m so sorry to hear that… I wish there was a system in place for this kinda thing for digital titles ok if they can’t give a refund at least let us exchange it for something else they could easily lock it so you can’t play it or something of that nature. I’m sorry you had such a bad experience and I can imagine your anger I’d be pissed off too. From what I’ve seen it dose look crap. I’ve actually heard people say other than Luke it could of been a live service game sorta like Avengers and from what I’ve seen in videos I do believe this could of been the case with Gotham Knights but got scrapped in early development.
Dc finally caught up to the avengers
Im on my 2nd playthrough right now. I am playing through the whole game on 1 character at a time so I see every cutscene with each character. The cutscenes with the outfits I make are one of my favoeite parts of the game.
i think there are some points here unfair imo, for example you talked about how theres no thinking about what effect and stuff like that to put on your charchter but there is, fire deals more damage to the regulator enemies and that will help a lot against those annyoing enemies, ice helps so much against the court of owls and makes fighting them so much easier, gotham knights was dissapointing for me like most people i just think a few points here are unfair.
You can't be disappointed if you expected disappointment 🤷♂️
It wasn't disappointment
@@silentghost751 Keep telling yourself that 🤡
Yet it still disappointed, and enough people already expected less than nothing...
@@silentghost751 When I first started to play the game I was like this isn't that bad, the more I play it I realize the game is generic trash, bro the crafting system is completely useless garbage.
@@darrenscott6982 better than other RPGs
My ps5: dying
Luke Stephens: haha funny numchuck hands
You are really doing a great job on every review I ever watched from your channel! I am very impressed of the way you are able to see all the good and the bad!! But most of all your ability to deliver that all to your viewers. I hope your side of view will find its way to many developers. Keep on going 🎉😊 best greetings from austria
28:29 Legacy of Kain Soul Reaver never had any load screens throughout the game except. When you initially start the game or use the fast travel warp gates (which were disguised load screens.). And that was a game released on the original PlayStation.
The casting for Batgirl is weird because not only are her lines not that impactful but the actress also has only voiced Barbie movies
"batgirl's name is also barbara she'll be perfect"
Atleast Batgirl got a whole bakery going on.
I was thinking ab buying this game. Thank you for the warning, new sub!
Since the very first trailer I honestly felt it was Avengers all over again. That repetitive combat, lackluster story, and heroes who don't feel heroic at all. It's really sucks If this game had been half of what I wanted it to be it would've been amazing.
If I had a nickel for everytime Luke flexed his new 52 collection, I’d have 3 nickels. Haha great vid Luke!
And OMG this bloody batbike has a max speed of a golfcart. It's so annoying and you can't really upgrade it to anything
Won't spent 70$ of my life and I'm so ashamed for it
I know it is weird, but every time I watch a critique..... I kind of want to go back and play these games
WB Montreal's new craft doesn't even live up to their 2013 game's standards. No need to say more
Facts, Arkham origins which is basically a Arkham city 2.0 with their own twist and best boss fights in the Arkham series shits on mediocre stiff knights is every way 😂
Origins had great enemy types, bossfights like bane (all encounters), killer croc and and of course Deathstroke being the highlights each testing the players proficiency with a specific gameplay mechanic like Deathstroke tested timing with counters.
I've always been a big fan of the Bat kids especially Tim Drake, and Gotham Knights broke my heart.
I was planning on getting a next gen console for Gotham knights, glad I saw this review
27:39 Ohhh my god🎵
the best of this review was when luke called the game mid
To add onto why it's fine for Spider-Man games to have just a dodge option and no parry, is because it's SPIDER-MAN. First of all, if he tried to block or parry a normal person's attack, he'd PROBABLY snap their damn arm in half. Spider-Man is REALLY strong even compared to most of the super villains he fights, let alone normal people. Hitting him when he's actively defending would be like punching a brick wall. Second reason is, because Spider-Man's fighting style is built around his Spidey Sense, and that gives him a DODGE reaction, not a "catch the problem" reaction. His fighting style is fluid, constant motion and dealing damage or disabling, mainly with his webs or other gadgets.
BATMAN on the other hand is textbook martial arts, ALL of them actually. He's also a...... I hesitate to say normal.... He's still fully human, officially. So him and anyone similar to him SHOULD rely entirely on dodge the stuff you can't stop (like bullets) and counter everything else when possible. Obviously fighting is more complicated than that, but you get the basic idea. Batman wants to deflect the punch then go right into socking the dude in the jaw, then move on to the next target, rinse repeat.
This game is 40% off and I still don’t want to buy it. I was so disappointed with how this game looks. It seems some people are ok with mediocre. Truly a shame
Facts. Such a failure of a game. What were they thinking not using the Arkham formula 😂🤦🏻♂️
@@JJS595 it's should've been a single-player action adventure with a specific character moments and missions with a traditional skill tree like in Arkham and Spiderman. Not this play as any character anytime generic rpg co-op looter brawler style game with elemental attacks couldn't even team up with AI at least with suicide squad I know that squad will be with me. The game is also on heavy discount in game stores and online too stores. Still not buying it.
“I could’ve done better than that for a free margarita” lol don’t tempt me with a good time
Subbed. Thanks for putting out these videos, Luke. Like most, I'm just bummed this game is so milquetoast. I've been following updates on Steam and I'm sure they're working on a mega patch, but it's one of those too little too late situations for me. A lot of people think that once you've been disappointed in a release you can revisit later with lower expectations, but that's not the case. There's a newfound spite, disappointment, and skepticism that makes it even harder for a game to impress the player. I think your review was very unbiased and reasonable, but ultimately I'm not surprised you still landed on "lackluster." Try to think of a game that sucked on release, but you went back to weeks/months/years later and loved. You probably can't, right? Yeah. For me that game was Avengers. I tried multiple times but I gave less of a shit every time I went back to it despite the patches and noticeable improvements. I'll probably give this game a shot months or years from now when it's on sale and my gaming bros want a drunk co op experience, but even then? There will probably be better options.
Well, I just realized why I wasn't getting your new videos sent to me. For the first time, to my knowledge, UA-cam unsubscribed me. Why? That's so weird. Whatever, resubbed, all fixed and now have catch up content to binge.
I’m glad I got it on Xbox… they gave me the fastest refund.
I have been having alot of fun in this game my friend and I love bat man and the other games it is just awesome being able to play them as a team. My only gripe is that he is the group leader so during any cutscene it only shows his character. I am basically an invisible side character that doesn't exist to the villain we are tag teaming. It just seems like such a missed opportunity. Like your characters will banter along in the mission but the second a cutscene triggers it's as if I was never there
I saw it was ass from the first trailer/gameplay trailer (whatever it was lol) they released.. i saw avengers game all over it.. and that was enough for me. I really hope Hogwarts legacy is not influenced by this game and how they made it..
its not to hear a thorough review of a bad game with reasonable explanations without playing an over the top angry character. subbed 🤝
17:58 understandable. To be fair, the internet historian nailed it back then, so no shame in copying that.
Anyway, thank you for putting in the hours to play a game I would not even dare touch with a very long stick, just to bring us this review and to give the game a fair chance. It speaks for you that you really look into it instead of just playing it for 3 hours and make a 10 minute video to say it's bad.
"Time to donate to the razor farm" cool DP miss that game.
I feel the same way with Temtem. But at least Warner bros doesn’t harass people or silenced people who Criticize their games. Because Crema Studios does and yes I do have proof.
it looked like a cheap cellphone game from the first trailer on
The UI is the most disgusting I’ve seen in a game. Can’t get more mobile looking than that and the stiff awkward animations like traversal or combat 😂😂 such a pathetic fail of a game all around
Figuring out a way to get this to run at 60 frames, and fix characters getting stuck on walls and objects would go a long way to improving the combat. The fact this doesn't have a lock on for enemies is bizarre.
Right now the 30 frames really hurts the game play. Input lag is so bad and it hurts the combat.
The game is bad but there are some things that could be done to greatly improve it.
Yeah if not for the input delay, I would at least play the game (probably until realizing the grindy scam it is). I just want a solid co op experience in the modern era
From the perspective of one who doesn't have time to play games, but enjoys watching "walkthroughs" in between breaks in work...I discerned early on that this felt too much like the Avengers game. When you watch the other Batman game walkthroughs, it's easy to forget that you're actually watching a video game. That fluidity, you speak of, makes every move and fight seem so seamless and natural.
In this game...if Nightwing takes a clean shot at you with a baton, I expect some damage, or for the bad guy to be taken out. For so many hits, some that don't even physically connect, yet still does some damage...feels like this game was made for children, as opposed to adults. And maybe that's what they were going for. Because, almost every cut-scene had an emphasis on emotions and feelings, as opposed to the reason why a lot of us grown men like Batman...who's all about business.
Classic example. In the last Arkham Knights game, Nightwing shows up and starts to chat with Batman about something and Batman immediately says, "tell me about the bombs." Boom. Stay focused. Keep that feelings shit at the door. Even in the Belfry, it felt like watching an afterschool special the way characters were finishing each other's sentences. And for those of us who just want to see a Batman game and leave social justice and politics out...guess what, there's a rainbow Pride flag on the wall of the Belfry. So, whether you want to or not, you're gonna support it. Just, highly disappointing.
all of this happened because WB management change and they want to pleased woke community while making this game avengers like. that's why it's felt like avengers because that the only thing they want to compete with.
i would said this game felt like hamada, Jim Lee and WB Montreal ideas
bloody hell, everything went down the shitter. Good thing the game ended as it did with Arkham Knight
Utterly Lackluster Blockbuster is such an underrated title that's made funny af when I imagine it spoken in a Downton Abbey voice
It’s more common for a video game to be trash than good. What happened to gaming
God of War ragnarok is amazing for PS5 and even PS4
@@JJS595 those types are few and in between
the bike looks so un fun and slow to drive.
Just like the whole game
Thanks to your review I bought this game, it's so much fun