Get up to 33% Off your Displates here: displate.com/promo/whitelight/?art=63bffdf614a99. Hope you enjoy, everyone. Shadow of Mordor and Need for Speed Unbound coming soon.
I didn't Buy Guardians of the Galaxy due to the Avengers as I never Played the Avengers as it has shoddy technical issues and I just really despise Peter Quinn so he's the last person I'd want to listen to for several hours. The reason it is "seen to be like the Avengers" is the characters are not based on any version of the IP people are familar with. Avengers was "reimagined" Avengers, and Guardians was a weird Hybrid of comic, cartoon and Movie influences. Lets be honest most people will not have read a Guardian Comic, or seen the cartoon, and so the only way they will know it is by the Movies.... now tonally the game was like the Movies. The problem is I don't much like the Movies either, I consider them tasteless in the humour, so for me the bad small of Movie Guardian (i.e. really just Quinn, I have no issue with anyone else in the cast) was why I completely forgot it existed by the day after it came out. I'd completely forgotten about it again until you just mentioned it. even when it was free to play I never for a second considered giving it my time personally, I'd see others play it and that was enough for me. The Game play wasn't anything that special either. Now to those who actually like the source material of all kinda they yes they should play it they might really like it, heck i'd like it too if I could play the whole game while leaving Quinn on the ship. But I don't have the patience to play as an obnoxious main character anymore. But from what I have seen of it yeah it's at least a bit less of a chore that The Avengers.. though even that is worth your time arguably now they unlocked everything for free. To be honest I'd say to people though.. go play a Darksiders game instead you will have a better time.
Why is mediocrity considered bad? You're still wrong About NFS Heat and Payback. Love your prototype videos though, and spiderman web of shadows. Now, time to get a cuppa tea.
I've always imagined Gotham as a very vertical and cramped city. Like, the buildings are competing with the heavens themselves, and during the day, the streets are so chock full of life it's almost overwhelming. But then the encroaching darkness of night hits the city and the criminal element swarms out like rats. That's the Gotham I want to see. Almost a city you could get lost in and never return.
kinda like that section in arkham knight with scyscrapers i loved that reading that description i had animated series and beyond gotham in front of my eyes
im crying, no, sobbing, becuase it is so true. Jason is just Raph, Tim is literally Mickie, Dick is just Leo, and Barbara is simply Donnie but female. Alfred is just kinda there, Alice Montoya is a glorified April O'Neal, and Batman was pretty much Splinter. Even Talia is oozing Shredder vibes. It's painfully similar.
Batgirl and Robin are both mixes of Michelangelo and Donatello - They're both smart techies like Donnie with Batgirl being a bit smarter, and Robin uses a bo staff. For the Michelangelo part, Robin is more immature and more of a jokester than Batgirl, while Batgirl's tonfa can unfold into a nunchuck.
Everything about Gotham Knights' design just screams that they were planning for a live service structure but hastily shifted gears after Avengers bombed, but since they had gone so far into development with that mindset, the skeleton remains within the UI and resource-based gameplay...
The batmobile was a tank. The way the camera worked and shaked worked well and made you feel the weight of the car and for that reason, the speed was good. In gotham knights, you have a motorcycle. There is nothing holding it back from going fast. It just needs to be fast.
The Court of Owls in this game is a pale echo of their comics counterpart. Drugging the player character and throwing them in a trap filled maze may be the game's best plot beat, but only because they stole it from the Court's first appearance in the comics. When Batman spent a whole issue wandering a white maze, drugged to the gills, going slowly mad as even the normal rules of sequential art break down on the reader. Moreover, the comics were very clear that the Court were an extremely well kept secret. Even Batman, though he knew the rumors, had written them off as a fiction by the time he encountered them. Their veil of secrecy so total, even Batman was convinced it was a dead end. (I mean it was also really secret because, metatextually, they had only just been invented and incorporated in the mythos. But you get my point.) The Talons, too, are given short shrift here. In the comics, each one was a formidable threat unto themselves. With the release of tons of them only done as part of a big storyline climax, to ratchet up the stakes. While they're hardly mooks here, it's weird they're still used as "normal" enemies. Rather than each one comprising a boss fight unto themself, as they probably should. This game obviously liked the Court of Owls as much as readers did back then. But either lacked time, ability, and/or vision to pull them off in a satisfying manner. And then threw away any mystique the faction had in service to its own half-baked plot and gameplay.
@@ExeErdna i don't think the goons being on the street was the issue. Its the basic BS they did with them. In the comics they take to the street too, but its total chaos. Not trying to break into a car at night... So they should have made a big deal of them roaming the streets and going for assassinations. Sucks even worse that the Talons are so feral they're more like zombies than assassins. The comics had them talking and being quite creepy while being dangerous as all get out... Just feels off... While we're at it, remove the League. This wasn't their story, why TF are they shoehorned in so hard?
Running into the talons should be like running into the ghost units from metal gear five. You don't really fight them, you run long enough to outlast them. Each talon is basically a ninja zombie, a wave of them should be game over in a straight up fight. That should force you into a super stealth moment where you either hide until you can escape or incapacitate them silently to not alert the others.
It just makes no sense why they'd do that. If they drugged the captive hero and just held them prisoner, then it would make more sense; force the player to get good with another character to save them.
*It's so goofy to me how the batcycles are so slow but they have that speed effect around the whole screen as if it makes it look like it's going fast 😂*
Reminds me of that Bioware dev confirming that the horses in Dragon Age Inquisition don’t actually move faster when you press sprint, they just make it look like it lol
@@arthurdurham the cool kids used bottles when I was a kid, if you was really cool you could even get a can to stop in your tyre so it made that sick "popping" noise
I don't know how, but the old batman games ALWAYS KNEW EXACTLY which enemy i wanted to hit in the middle of the crowd. In any other games of the same style it's a struggle
It's magical when you're in the middle of a melee of like thirty dudes and you see a shield come up and rush like a bat out of hell exactly up to that dude with the stun and flatten him below his shield. The game's like "Yep, I knew you wanted to stun the shield guy. I got you. Carry on."
15 seconds in and I can't agree more. Guardians of the Galaxy was a surprising hidden gem among the triple A slog. When I played it for the first time, I couldn't help but stare in awe at the fact that I actually enjoyed the dialogue between almost every character, especially the Guardians. They're definitely different from their MCU counterparts, but that actually works in their favor greatly. The Guardians were already my favorite superhero team of all time, and the game absolutely lived up to that
Yeah, people sleeping on the Guardians game is a shame. I hope it gets a resurgence one day. It had problems with polish here and there, but it was lots of fun from beginning to end for me. I especially like that your choices matter and can change things pretty drastically in some circumstances. It was the Mass Effect game that I didn't know I wanted.
the fact that they actually went around the galaxy to places like Knowhere (what a sick concept too btw, mined out skull of an ancient cosmic god at the edge of the universe that was harvested for it's brain matter? what a sci-fi home run) and didn't leech off the MCU helped a lot imo, it felt more like a self contained adventure straight from the comic book series than a cash grab that only serves the purpose of furthering the mcu like the a averagengers felt
Heck yeah & caught me off guard! I was bored after playing through Bloodborne & Ghosts of Tsushima again, so I scoped out what games PS+ had. I was looking to find something “different” then I might usually play. Came across Guardians & said alright I’ll give it a try. At first it felt too simplistic & Arcadey, like there wasn’t enough to it to hold me.. the shooting felt kinda wack too so I came close to looking for something else, but I pushed forward. It was after a few chapters that the dialogue, character interactions & general story started to grab me. I was actually laughing at certain parts which was unusual for me 😂 as I leveled up the shooting finally started to feel good! I was now hooked!? I usually don’t play through games twice right after another but after I finished the game I ran it back again bc of how much I enjoyed it & wanted to 100% bc of its simplicity lol Great sleeper for sure 👍 I tried recommending it to my 2 friends as they played Avengers but they wouldn’t bite.. fk it their loss!? Y’all played avengers why bc it had coop lol cut the shit & give something “different a try”! My real question is you think we’ll get a second game, bc that definitely interests me!!
The awkwardness in the cutscenes and dialogue was really interesting to point out. I had noticed that there was something "off" with them, but describing them as a strange mistranslation is pretty fitting.
I assumed it was poor voice direction. The actors clearly aren't working off each other (development might have been made during the COVID pandemic too), and whoever is directing is not getting the right tone out of the actors.
The way I would describe them are "Old GTA cutscenes without the witty writing". Characterized by lack of music, seemingly quiet or lack of sound effects and people just kinda pantomiming a relevant gesture.
@@Montesama314 Actor-directing is such an important, and many times overlooked, vital task for a film, game, play, what have you. You can have a great director in the room who knows what he wants, an incredible script and a bunch of talented actors and you still won't come up with a good thing unless you get them to bounce off each other naturally and purposefully. We are so social, so attuned to conversation and interaction that as an audience we pick up on stilted or strange-sounding conversation and we won't let go. It will tarnish the whole piece.
I love the way you can have a deep analysis of how the various characters don't feel different enough when playing as them, then in the middle of that, refer to them as "Chick, Dick, and Stick" without a pause or change in inflection.
A persasive problem with these supposed RPGs. I really hate when games give you various playstyles, then include mechanics that actively punish you for playing a certain way that they ALLOWED you to play. See: virtually every "unarmed" combat style in modern games.
@@doctorbrown5957or stealth in any modern ac. No eagle vision means it's already harder, but then imagine if there's little methods to sneak in, and if you fuck up once that you're forced to punch through, even tho you're abilities there are under leveled by comparison. By making you choose between the two, they missed the point of putting assassin in the title, and thus don't deserve it.
@@shadowsnake5133 AC Odyssey actually made Stealth builds viable and I love it for that. You get skills that can be used in open combat while scaling off of assassination dmg. And in the dlc you get a weapon perk that makes your weapons deal assassin dmg too.
The game's story could've been avoided if Batman just looked out a window, considering the Court are so happy to send their members in distinctive owl masks out in public
The fact that the plot themes mentioned tie so well into Jason's story, as well as him being a central villain in the previous game where batman also died, as well as his gameplay being the most unique from the core group, makes me feel like this may have been meant to be a red hood game in early/pre production
I don't think they actually started off with a game about Jason, since he's arguably the least popular of all these characters. I think it was probably more of a factor of things adding up, they went with the Court and its thematic connections with the League made sort of sense so they just piled unto it, but it all weirdly lines up perfectly with Jason, they should've definitely made it his game and called it Gotham Knight. We wouldn't have had an end to the jokes of "So Arkham Knight is now a shooter" tho 😅
As someone who considers Origins to be my personal favourite game in the Arkham series, this game was such a huge letdown. It still baffles me how this project got approved over the Batman Beyond style Arkham Knight sequel.
The problem that I have with the story ending is not that it feels like it's meant for just one of the characters, it's that they made batman come back to life, break his no killing rule, and die again. They completely messed batman up as a character.
As someone who didn’t play the game but watched all the different cutscenes, it definitely felt like Jason Todd was the most “canon” option. He’s the most different mechanically and by theme, he bears the burden of being the bat-son that fell most off the path, and thus puts the most pressure on himself to live up to the father he once disappointed. And in the end, finally gets the assurance that even though he isn’t a copy of Batman, he *is* a worthy successor, not *in spite* of his past failures but *because* of them. Because he has the experiences of being a killer he knows more clearly where the line is, and how to notice when he’s getting close to crossing it.
I agree with the replies. Jason's cutscenes are giving main-character, but the limited ability of the voice actor + wholesome story + cool looking but stiff gameplay make him just feel weird. At least the guy is jacked af so hitting enemies feels badass.
Wasnt Jason’s entire thing boiled down to out madness? How does he know the line when the line was due to something else? He never actually crossed the line, he was just crazy. And he’s not any different than Bruce. He’s doing the exact same thing Bruce is doing, I guess he’s meant to be more brutal, but the end result is the exact same thing.
@@BabyGirlTiny No, his Actions were not due to the madness. He even adresses this in the movie "Under the Red Hood". He directly hurts Bruce by asking what disturbed him the most. That the Lazarus Pit made him crazy, or that it showed what he always really was.
28:59 This actually does happen in a Batman comic. The Court keeps him trapped for weeks while the Batfamily searches desperately for him and Batman nearly loses his mind before escaping. In the game they knights are trapped for a few minutes
It actually makes sense that if made into a sequel, the titular Arkham Knight who caused a good number of issues in the previous game would evolve to be Gotham Knight after Knightfall was activated. From a misguided fledgling hero who was struck down brutally, fell down into the path of vengeance but then rose above to realise his true potential but only after the death of his mentor. Fits perfectly too. Also makes sense that Red Hood would be the most effective cuz G U N.
The Court of Owls is my favorite relatively recent addition to Batman’s rogues gallery, right above Mr Bloom. They’re fascinating, and give us another instance of not just the crime families and street thugs of Gotham being the problem, but the corrupt elite as well, but to an even greater extent this time. A secret organization watching Gotham crumble apart from the shadows, as it burns in the palm of their hand. It would’ve been a way to introduce more of Bruce Wayne into the story of an Arkham game. The Waynes have been rivals to the Court for over a century. Maybe in a rebooted timeline of Arkham, it could’ve been done justice. But it isn’t Arkham. Instead, we focus on the Bat Family, who have gotten nowhere near the amount of screen time as Batman and his villains, and are now working in a rebooted continuity. And beyond the dumb stuff because it’s a game, the Court doesn’t carry that intrigue when applied to the Family. It’s through Batman and Bruce where they truly shine, and it’s a shame they just couldn’t resist using them until we get another game about Batman himself and used it with these characters instead.
A game about Nightwing and Damian dealing with the court in the absence of Bruce couldve been cool. Damian has to work out his issues as a former member of the League of Shadows pulling similar plots and his inferiority complex to Dick being the favorite son. Dick has to fight Talon and realize he was close to being in a similar circumstance as Damian and come to truly value his team-member for his perspective and growth. They beat Talon having grown to not only understand but rely on each other and they can grieve for Bruce together and see themselves as true members of the Wayne family.
It would be especially resonant for Bruce because, just by being the scion of a wealthy family, he benefited his entire life from the same class warfare the Court of Owls actively fomented. No matter how much the Waynes may have sought restitution, they are part of the same class, and thus part of the problem. How does Bruce Wayne, not Batman, make it right to the people who suffer under such a system of exploitation and grinding poverty? This game, by excluding Bruce himself, cannot answer that question. the Bat Family don't have the same baggage, and thus it means something very different when they fight the Court.
@@Bluecho4 Ah yes, rich people bad, amirite fellas? Nevermind the fact that Bruce has devoted much of his company's finances to supporting endeavors within Gotham. He's paid for the construction of schools, hospitals, he single-handedly bankrolled a criminal rehabilitation program (which coincidentally is specifically meant to help the thugs who he encounters as Batman because he knows they're not bad people but just dealt a bad hand). Stop reading the Communist Manifesto before you go to bed every night. Maybe read a Batman comic pre 2010s instead.
No matter how many times I've either read about or had the upgrade system explained to me, I just can't wrap my head around it. It's like I'm having an immune response to bullshit
I knew this game would suck the second I heard it was a looter. The very premise of the bat family looting the thugs they beat up for upgrades is so hilarious to me.
@@TrueGamer22887 Remember when the Riddler saying that he thinks Batman gets all of the money and resources for gadgets from looting the dispatched criminals was played as a joke? It seems he has been vindicated
Like my guy says in the video, it really gets going on the late/endgame. Shame the freaking game is over by that point. Timing and pacing are concepts that this game just refuses to acknowledge.
"You hit like a bullet train in this game" as his characters slowly make their way over to enemies who are also moving around like a dead elephant only to hit them with a light punch that has a filter on each hit to make the player feel like they're actually doing something as the 1000HP goes down by 50 every 15 seconds.
Right? I was honestly surprised he liked the way the game feels while also talking about how sloppy the character movement is in this game which is the main reason why I can't stand this game's combat. Yeah, the animations look great but it DOES NOT feel good to play at all to me and enemies didn't stop feeling like damage sponges until endgame, even when I was equipping all the best stuff I had like what he was talking about.
@@Drstrange3000 Bullet sponges are sadly tied to RPG games to begin with. Sadly they wanted to go the live service route and sell you boosts, noticed how hardcore it flopped on Marvels Avengers and dropped it. To bad they were to far into the games development to change it. Would have been better without the tedious RPG mechanics. Just seems funny to me how the most trained and best equipped characters lore wise got to loot goons for better equipment.
@@serch3ster Wow, that last sentence is spot on. I dislike when RPG mechanics are forced in. You get scenarios like what you said. Obviously not a big fan of live service game lol.
@@Drstrange3000 It's worse when there's "Stealth" involved because then the game doesn't work right. AC did it and it sold well "as a game" yet as a concept it's time is over. Due to Valhalla being so content bloated. Can't just stealth takedown foes because their AIs prevent it yet they have a "don't get detected" bonus...
I just played guardians of the Galaxy and I devoured it in 3 days. It was shocking awesome, I liked the story and characters better than the movies. A real accomplishment that likely won't get a sequel unfortunately.
I agree with everything in this video except at 19:08. There were teamup takedowns and multiple heroes on screen in arkham knight. The entire movie studios section was just batman and Robin fighting people together.
I dont expect anything good nowdays ,gaming industry is dead...arkham origins was the first proof,and arkham knight had elemets of mediocrity even though i love the game
Ever had a random surge of motivation out of nowhere and you jump into action like there's no tomorrow. But then the balloon of motivation bursts and you soon realise that maybe it wasn't worth it. Gotham Knights felt like it was made on such motivation surge where devs really thought they had something special but later realised that they probably should have snuck back into their blankets and slept. But since they already put millions into the project, they had no choice but to release it
"It's entertaining, but painful if you expect anything more." This is the most accurate summary of the game I've heard. Getting the Platnum for this game was painful indeed.
Honestly the platinum was pretty okay for me the heroic assault is where it started coming apart for me. The combat wasn't made for those huge crowd fights.
Very late to the party, but they really should have used the Red Hood DLC from Arkham Knight as a base and built a game around just him. That DLC was so good, and I enjoyed the contrast of just gunning down the bad guys as opposed to tasers and non-killable explosives. Instead, we get “Designed by a Boardroom” Knights. They had gold, and turned it into scrap. And with that Suicide Squad game on the horizon, it looks like they're going to turn that scrap into outright compost.
From the future here, Suicide Squad game is way worse than this. Gotham Knights weirdly feels like gold compared to the new game. WB as usual screwed the pooch on DC.
This game feels like it wanted to be a Red Hood game but had to accommodate for the 3 other knights. Jason has the most interesting bits of dialogue between most of the villains, especially Talia since she was the one who brought him back, and Jason also probably has the best labyrinth section. This is also combined with the fact that Jason (imo) has the best VA out of the knights. Anyways, fantastic video as always WL! ❤️
You know what? I would've happily let the devs and publishers nickel and dime me in DLC content if they released this as an Arkham game that starts with a solo Red Hood campaign and where Nightwing, Batgirl, and Tim (is he Red Robin in this? or was he too lame to get a superhero alias?) got separate DLC campaigns that contributed to an overarching storyline over this absolute slog of a service game.
I knew that this game wasn't for me a long time ago because of the art direction and tone, but it's still sad to see just how badly it turned out. It had some serious potential. Add it to the list of failed games that let everyone down.
The premise of this game was a bad idea and was an obvious cash grab. It was announced as a different universe, but the universe looked so similar. Just obvious laziness
@@SuperRONDALE Couldn’t agree more. It’s ridiculous to me that people say “dont compare this game to Arkham it’s not fair!!!” when WBM literally brought those comparisons on themselves by making the premise of GK the exact same as the ending of AK, literally sharing half the title of AK, and containing all 4 of the characters that were left behind to defend Gotham in AK. Not to mention the fact that WBM already made Origins, which is a pretty good game, so the comparison is once again justified because it is a game made by the exact same developer. All of that is to say that everything about this game right down to its very conception is mind-numbingly braindead
I say they also should've let Red hood kill people, I mean it makes sense since Bruce's "death" can be the perfect excuse for him use lethal force on criminals and it would lead to interesting dialogue and conflict within the bat family
@@Metro.... yea idk whose idea it was to make him go pacifist, its like one of the biggest things that differentiate him from the rest of the family, he's the one batman failed to save, aswell as a glimpse into a version of batman who kills, someone who challenges the no killing rule in the most raw way possible by directly using batman's training to kill But nope
@@fobo3361 I mean the only reason he doesn't kill is because he promised Bruce that if he's allowed to operate in Gotham it's on a no kill rule. He killed couple copplepot and Bruce proceeded to kick him out of Gotham
I can imagine a good version of this game: Starting with each character taking over one area of Gotham each. Have Jason do the League plot, have Tim do the Court of Owls plot, Dick could get the Harley plot and Barbara the Mr. Freeze (who get's who isn't that important), the important part it every Mission, interaction and side quest is tailored to each member of The Bat Family. Then e.g. open up the world in the postgame.
The absolute worst part of Knights for me was never the game itself... it was the haunting, the lingering ghost of what the game COULD have been, that even though I very modestly enjoyed the game a very minuscule amount, for the very tiny amount I played, would never leave me alone. As a massive, hardcore fan of Batman and the Arkham series alike, someone who had waited two console generations for a possible co-op game, or the ability to play as one of these core Bat-family members, the reveal was a dream come true, but the step back in fighting physics and timing to a more arcade feel, the move to RPG-style damage soak enemies and floating combos, the live-service adjacent loot and clearly just barely-removed in time MTX mechanics... it was a colossal disappointment to me. I found a small, gleaming amount of joy in the game; there were parts in my playtime that were familiar, and cast a shadow impressively close to the shape of the game I so desired. It was a bit painful to see, and the whys and hows of the road the game took to end up there even more so. I'm glad it does improve, of course, and I'm also very happy to see someone who makes such in-depth content actually cover the whole game, including its sparse highlights and relatively low high points. But it's just not for me... no matter how much fun there might be to scrape out of this game, it would be like watching the dissection of a loved on, and seeing the parts of these characters I liked pieced apart and put back in wrong.
Apart from the braindead and annoying combat, the technical issues and the meh plot, my biggest issue with the game was simply that I couldn't stand any of the characters. You only briefly touched the weird character interactions, but this was my number one issue throughout the game. I always dreaded having to go back to base because that meant another cutscene full of "quirky" banter and teenage drama.
@@KongBoatNoodle He is not claiming that the way they present themself is the exact reason as to why their writing is of such scarce quality, but traits such as ideas, choice of clothings, hairstyle and so on, can be related to psychological characteristics of the individual, and can be used to have some insight into their mind. And the other user is arguing that the individuals who display such traits tend to be less than mediocre writes, probably due to the traits of their character that make so they show themselves to others in this way or hold certain ideas to begin with.
God I miss you when you're between videos. I don't care particularly about the game, but I watched and loved every minute because of your staggeringly impressive writing and stone cold delivery. The way you segue from topic to topic, flowing through the many concepts you want to talk about without a moment of slow pacing blows my mind.
Playing Gotham Knights is like watching the first Suicide Squad. It's awkwardly edited, with mediocre characters, and half the time you feel like most of the experience has been left on the cutting room floor.
That movie is a freaking case study on trying to save a movie on the cutting room and failing miserably. The original cut had to be better than the mess we got. The personality was there. Went on to still bag a freaking Oscar though, making the whole saga even wierder. Suicide Squad towers above the whole of DC's (and Marvel's for good measure) opus by being awarded by the most widely recognized critical body in all of movie industry. Such a strange film.
I get the feeling that most things these days lack passion. For example, when it comes to cinematic universes, the MCU was slowly built up by the Russo brothers through patient storytelling that wove together multiple storylines that would eventually intersect and many events in one movie either affected or outright spawned events in other movies. This took time, effort, care, and PATIENCE. Compare that with the DCEU, who put out Superman's origin story movie out and then immediately cut to Knockoff Civil War (BvS) and you can see that they didn't care about quality so much as they cared about money. It's the same thing with Gotham Knights. The Arkham Series feels like a Batman story because of all the villains they brought, the story they told, the detective elements they wove in, and the fact that Gotham City looks unique. There have been many artistic takes on Gotham and that kaleidoscope of creativity is what makes the city itself a part of the Batman mythos rather than just where it takes place. Then we have Batman. An admirable yet ultimately flawed human being who knows the nature of the war he's fighting and that he will never win yet continues to fight anyway. Each of the Robins represents a potential way Bruce could have been better. Dick is drawn more towards the light and functions as a symbol of hope more than fear, whereas with Bruce it's the other way around. Jason is willing to go where Bruce won't. Bruce has even outright admitted in the comics that Jason can do what he can't. Jason knows where the line is and doesn't kill unnecessarily whereas if Bruce kills once, he knows he will never stop. Tim is like Bruce in all the best ways but he is a better detective and more importantly, he knows the importance of forming bonds and friendships. Whereas Bruce will fight alone until the bitter end, Tim will call for help when he needs it. And whereas Bruce looks for a way to continue fighting the war despite his limited time, Damian seeks to find a way to end the war entirely. Most of the future storylines I've seen involve Damian taking the mantle and going to extreme lengths. Although he doesn't succeed, his goal lies in FIXING Gotham, not just PROTECTING it. And I haven't gotten around to reading the stories of the Batgirls or the other superhero teams like the Birds of Prey or the Teen Titans. But there's limitless potential there. Not only did this game not utilize ANY of that, but they didn't even try to structure the gameplay in a way that melds with the story. It's just generic RPG elements strung together. A serviceable game with no thought to uniqueness or LIFE that makes games unique. Arkham added Detective elements, unique side quests that paid proper respect and tribute to the villains, and immersive stories. Don't get me wrong, it wasn't perfect. But it was clearly about more than just making money off the Batman name. They CARED about doing Batman justice. This game on the other hand, doesn't just fail to live up to the Batman namesake. It DISRESPECTS it.
I kind of get the sense watching this that they probably wanted to have a block/parry system to make it similar to the Arkham games, but "not getting hit" would make the armor system and adding to your HP feel more superfluous. And yeah, they really want that loot system.
Batgirl: *Swipes with Bendy Stick* Nightwing: *Swats with Twin Sticks* Robin: *Smacks with Big Stick* Red Hood: **Cracks knuckles and pull out a Glock**
Shout out to Ghost of Tsushima's fast travel system where literally every point of interest on the map becomes a fast travel spot once you complete the activity and there's zero load time.
YES. Now there's a remastered version coming out. I always play in the 1989 suit. Just feels right. That's Batman to me. I really wish Rocksteady would make a Superman game. If anyone could do it, it would be them.
Gotham in Knights could have been this Frankenstein amalgam of gothic, artdeco, retro futurism & modern buildings of glass and steel styles. A true mess of differing attempts throughout Gotham's history to save it from it's falling into chaos. A skyline you look up at and it that tells you how many times someone like Batman has tried and failed to save the city and now, it's your turn.
I've never really thought about how Peter or Miles swing through New York in the Spider-Man games as it feels engaging. I wouldn't be shocked if their actual speed wasn't much more than the batcycle it's just that the traversal style is more engaging. The only details I noticed was that Miles is a lot more unsteady and less confident in how he moves. I'm kinda looking forward to see if he moves through the city more fluidly in the sequel.
The one thing I did notice while I 100% this game with Red Hood.He was definitely supposed to be the main character before they decided to add the others onto the game.
@boldone28 Story wise he has a better connection to everything related to it on top of that he is the only one with very unique responses and cutscenes
@Jay9966 I'm not going off of batman gadgets and tech knowledge I'm talking about mainly the connection red hood has a huge connection with Lazarus pit and the assassins he is the only one with very unique cutscenes compared to everyone else
Holy fuck finnaly, I 100% this game for its few pleasures then I broke down like no other game. I had waited years for this experience and they acted like they didn’t care…
@@GlazeonthewickeR that’s true we had all the signs but there is no world I’d rather immerse myself then Gotham so no matter how shitty they got me everytime
@@javierlandaverde4108 idk the only thing I enjoyed was learning the characters and the lore, what little they gave us but damn… they wrote the book on how to make a poor combat system
The conclusion was so unbelievably underwhelming. They frame the story from the very beginning as the knights learning to take the mantle on and protect the city without the help of their overarching father figure and veteran to the cause. Throughout the entire game you are trying to prove yourself as a worthy replacement for the bat, just for in the end , at the most trying moment batman is revived only to sacrifice himself again for your sake. Without him, the knights would not have survived. Bruce almost singlehandly destroys the pit. What was the point of anything the knights did. Not even to mention how they MURDERED my boy. I've never seen Tim depicted worse than this. This is the same kid that was on par with the bat himself in terms of detective ability, and would take on the mantle of batman after his death. In this game Tim is a nerdy, shy, classic "hacker" character tropes. Feeling like a little brother being tagged along more than an valuable addition to the team. This trope became so unbearable I couldn't even finish the game as my favorite character, I had to switch to Nightwing. Insanely disappointed by this game.
Oh wow, the mention that Red Hood is really the only hero the ending and all its themes and motifs is such a brilliant take. It also makes sense mechanically? I wasnt able to play it for long, but Barbra, Nightwing and Robin all felt waaaay to similar to each other all being the same variation of a Batman style character, meanwhile Redhood was the only one that felt like he was a different 'class' with his ranged playstyle offering great differentiation. I have a feeling that this game was designed from the ground up as a bat family game, but they just never figured out each character should have been very different from each other to add to a feeling of the family each covering a part of batmans skillset. My gameplay would have been: Redhood is the ranged assist, able to engage the fight quite well from all ranges and proc status effects on core targets, Robin would be a better stealth specialist, able to quickly assassinate targets and use tools to avoid being focused and maybe even slip back into stealth during fights, Barbara could be a single target brawler, who would be an all rounder but have a focus on dealing with heavies, and Nightwing functions as a flexible support tank, able to control the fight and keep the heat away from his allies.
They all actually do work like that for the most part, but the thing is, there's really no functional way of combining them cause this is a Single Player game desperately masquerading as a Co-op experience. At no point during my playthrough did I feel the need for help or that the presence of another Knight could make for more fun gameplay. Even the Raid campaigns can be comfortably demolished solo. So there is no tactics on combining powers since you kinda trip all over each other. A step back into making the Arkham gameplay more tactical and co-operative was needed but obviously not accomplished.
Something I never understood is why so many developers seem to actively prevent fast traversal. It has to be intentional bc it is so common; it's one of my biggest issues with the glut of open world games.
It’s because fast travelling inherently disincentivises navigating, exploring and immersing yourself in the world. It is a hard balance to strike on a game by game basis though, how much fast travel to allow/when to allow it etc.
@@mick9707 You get around that by actually making the world interesting to explore. Bethesda figured this out in 2006. You create visually interesting locations with their own histories, quests, and characters so that players want to see what's out there. You make exploration itself the focus of the game. No one plays a Bethesda title for the main quest, they play it for everything else. If your world is empty and lacks detail, _that's_ when fast travel becomes an issue.
@@mick9707 fast traveling only does that if the world is so uninteresting or stretched out that's its a chore to go though or does not present enough of a hook to get players initially interested. good open worlds have it be fun to navigate and explore where players would chose to actively navigate and explore instead of have the game take them form A to B for the player.
I had hoped the Studio that made Arkham Origins would just do what they did last time, take the Arkham Knight Engine and make a new game with it. I expected free flow combat and awesome traversal and a great story like Origins. The fighting and traversal were the biggest letdowns. It was my fault for spending the years up to its release thinking it would be a Arkham clone...
No, it was your fault for spending your money on this turd game, especially upon release. Have the seen the drastic price reductions this game received about a month after it launched?! Hope you're satisfied, because Gotham Knights will be the blueprint for Batman related games moving forward. Thanks to morons like you supporting it with your wallet.
Except, that engine that you speak of is a heavily modified custom version of Unreal Engine 3 created and used by Rocksteady, not WB Games Montréal. It was merely borrowed/licensed to them for use in Arkham Origins. All the mechanics from the Arkahm Games comes from Rocksteady, not WB Games Montréal.
6:08 - I used a debug display in Arkham Knight, and found out that the Batmobile moves at 52mph in Battle Mode, 117mph in Pursuit Mode, and 165mph in Afterburner mode.
“It’s bitch made compared to the bat mobile” lmaoo i love unexpected cursing from such a calm voice 🤣 it always makes me laugh from how off guard it catches me
In movies like The Batman: Gotham is a city suffocated by its gothic art deco design, the shadows envelop the inhabitants. In Gotham Knights, the city looks like a CW show.
That's because Gotham Knights IS a CW show, or it at least was originally going to be, until WB decided to turn it into a mediocre game instead of a mediocre show.🤣
For me Tim was the most forgettable too. I hated the long cooldown on his teleporting takedown thingy. I'd rather just go in with Batgirl and bash everyone's heads in instead.
I love how Jason looks here. Goes with the whole moved on from being the nimble and agile Robin to more like a beefy powerhouse like Batman. Plus he also looks like a brother who came back from military.
It would be better if every character had their own missions. Like, the split and each one goes to a place and you can choose which one you follow, so it would feel like the story doesn't depends entirely of the player and the knights are really working together while increasing replayability
"Beware The Court of Owls, that watches all the time, ruling Gotham from a shadowed perch, behind granite and lime....oh never mind then." Great video!
I was actually expecting the Arkham Knight review, but this will do until then. Luckily I saw Gotham Knights at my friends place and decided it's not worth my time and this review just confirmed it for me. Thank you. Great video as always. Can't wait for Arkham Knight review :)
My biggest issue with Gotham Knights’s story is how it has just one of the knights go out and do the things while the other three hang around the belfry. I think they should have all been going around dealing with crime and investigating the Court of Owls and stuff. Also, I think there should have been parts in the campaign where all four knights are involved especially in the final battle at the Lazarus Pit and in the ending cutscene where they make a broadcast to Gotham.
I found it so wierd that you just get one ending for the character you played the final battle as. The other three are as good as forgotten for the ending, but the game always encouraged you to change them up and take on different missions with each one. I mean, it's not like the character select screen is on a separate menu or anything, it's front and center on the Belfry. And then you finish it and its like you only played as one character all along? What? Even the credits then go on to show all of the levels with the Knight and suit you played them as, enforcing the idea that you were meant to switch and combine. That ending is jarring.
I think they should add a endgame reward where you can call up flash and he would give you a piggyback ride, it would really fix that annoying highway time waste
No parry system is the biggest offence.. it was my fav part of batman, landing in the middle of enemies and destroying them one by one w/o any offensive attack.
When developing the Arkham games, Rocksteady had a philosophy that any particularly cool character moments would be playable sequences instead of just cutscenes. It's not just "show, don't tell," but "play, don't show." They wanted players to feel like Batman, and the best way to do so is to play Batman - plus, being an active rather than a passive participant in the story means we're more likely to pay attention to the story. And for Gotham Knights, WB Montreal decided that the first ten minutes of this game would be a cutscene - no playability, no interesting tutorial, no engagement with what's going on, just passive observation and waiting for some kind of button prompt. We have no reason to care.
I noticed that little Mafia 2 insert there. Another one of my favourite games because of the immersion, dialogue and time period. It had a lot of content cut but still manages to stand out among later Mafia games. I’d love to see you review it in detail one day.
Do you know what's the main all the Arkham games have in common? The city or the Asylum is always in chaos so there is actually shit to do in the city pretty much anytime. But in Gotham Knights, the city seems like a almost perfect city with minimal to no violence
I had the same thoughts about the combat playing this game as I did playing Dying Light 2, HOW DID THEY MANAGE TO REGRESS? It makes absolutely no sense, how can someone get worse with experience?
Always a lovely treat to see a new Whitelight video in my subscription box. I really enjoyed the videos on the Arkham series, so I’m very much looking forward to this!
When I had first seen combat in this game, it completely soured my hype. It reminded me too much of the weird, barely reactive empty cans of monster that were the enemies in Avengers. It didn’t look as bad as Avengers was, but it gave me that same feeling. So I decided not to get it day one. I’m so glad now that I didn’t.
i recently got the Arkham games and although I've only beaten Aslyum so far, its upgrade system was so much more engaging than this. and i know WB probably forced the devs to tack on the looter system "because it's popular right now", but Asylum's simple XP system connected to all aspects of the game in a really balanced way, and i really like it due to that. you can get some XP for each enemy, but doing combos and really utilizing the combat system gives you even more. Finding Riddler Trophies also gives points, and even later on some of the story-specific stuff also gives points (alongside boss fights giving a large amount of points after each phase). In addition, you heal after combat based on the amount of points you get (seems to have a good ratio of points-to-health, so you basically never need to do 3 battles to recover from 1 or what have you) it's simple, yet elegant and functional - and for the 20 upgrades you can unlock, it's perfect.
It's telling that most Warner Brothers products tend to very much feel like products of their time. It speaks of a concerning lack of vision and a focus on the profits to be had on the moment, that is surprisingly bare even in comparison to other entertainment companies. When they hit it (LOTR, Harry Potter, the original Superman films, the freaking Matrix) they knock it out of the park, but every other time (their DC cinematic universe, the rest of all of the freaking Matrixes and Harry Potters) you're just like uggghh what are they thinking over there
If I had to give Gotham Knights the tiniest sliver of compliments, I enjoyed how they actually had Gothamite NPCs and not just a bunch of thugs to beat up, something the Arkham series never had the guts to do.
My favorite part was when the characters talked about making rainbow costumes for pride parades in crime-ridden Gotham, then Batman ranted about hating rich people before killing himself. Truly a game written by people who love comic books and are not at all obsessed with politics.
Imo, Gotham Knights should've been an Afterstory to the Arkham Trilogy. In my story, five years have passed since Selena has gone missing in pursuit of Bruce Wayne's whereabouts. In her stead, she left Holly Robinson, her adoptive daughter, an inheritance; the Bat-Family. Underneath the ruins of Wayne Manor, she trained alongside Robin and Nightwing to become Batgirl. After a string of murders pinpoints towards Red Hood as the prime suspect, Holly must use all her training to uncover the truth.
They had incredible potential in having Gotham Knights be a stand alone Red Hood title where we’re killing all of Gotham’s worst criminals in both a Punisher/John Wick kind style in gameplay in a open world setting that we had in the Arkham games. Sadly, a lot like how DC Comics piss away the potential of Red Hood by nullifying who he could be at every possible chance with him being just another Robin, we’re here in this game playing as him who’s just a reskinned Batman.
I got so confused for a moment because I thought I’d just watched this. You and That Boy Aqua are both so great with your content that I thought he’d just reuploaded his video at first 😅
@@artemis1993 Empire City is quite explicitly New York with the serial numbers filed off. The Mafia version of Los Angeles is the city of Lost Heaven, which is where the first game is set. And either way, the video quite literally shows footage from Mafia II to illustrate a video game New York so what the hell are you on about?
This game should have been like those segments in Arkham Knight where Grayson and Batman were fighting together to beat Penguin goons and you could switch between them... but two-player.
Get up to 33% Off your Displates here: displate.com/promo/whitelight/?art=63bffdf614a99. Hope you enjoy, everyone. Shadow of Mordor and Need for Speed Unbound coming soon.
I didn't Buy Guardians of the Galaxy due to the Avengers as I never Played the Avengers as it has shoddy technical issues and I just really despise Peter Quinn so he's the last person I'd want to listen to for several hours.
The reason it is "seen to be like the Avengers" is the characters are not based on any version of the IP people are familar with.
Avengers was "reimagined" Avengers, and Guardians was a weird Hybrid of comic, cartoon and Movie influences. Lets be honest most people will not have read a Guardian Comic, or seen the cartoon, and so the only way they will know it is by the Movies.... now tonally the game was like the Movies.
The problem is I don't much like the Movies either, I consider them tasteless in the humour, so for me the bad small of Movie Guardian (i.e. really just Quinn, I have no issue with anyone else in the cast) was why I completely forgot it existed by the day after it came out.
I'd completely forgotten about it again until you just mentioned it. even when it was free to play I never for a second considered giving it my time personally, I'd see others play it and that was enough for me. The Game play wasn't anything that special either.
Now to those who actually like the source material of all kinda they yes they should play it they might really like it, heck i'd like it too if I could play the whole game while leaving Quinn on the ship. But I don't have the patience to play as an obnoxious main character anymore.
But from what I have seen of it yeah it's at least a bit less of a chore that The Avengers.. though even that is worth your time arguably now they unlocked everything for free.
To be honest I'd say to people though.. go play a Darksiders game instead you will have a better time.
A dead-on review, and you now have a new subscriber in me.
Hyped af for that Shadow of Mordor review. The nemesis system alone makes those games worth doing videos for.
@@rjjeffreys I envy your privilege: to be able to enjoy this motherfucker's catalogue for the first time.
Why is mediocrity considered bad? You're still wrong About NFS Heat and Payback. Love your prototype videos though, and spiderman web of shadows. Now, time to get a cuppa tea.
I've always imagined Gotham as a very vertical and cramped city. Like, the buildings are competing with the heavens themselves, and during the day, the streets are so chock full of life it's almost overwhelming. But then the encroaching darkness of night hits the city and the criminal element swarms out like rats. That's the Gotham I want to see. Almost a city you could get lost in and never return.
👆Wow Congratulations 🎊🎊
You have been selected among my shortlisted winners 🎁INBOX ME💬
You should draw a batman comic lol. love this description.
Beautifully put
kinda like that section in arkham knight with scyscrapers
i loved that
reading that description i had animated series and beyond gotham in front of my eyes
Sadly Gothan is portrayed "in this game atleast" as "U.A big city"
Has anyone also noticed how the Knights are basically the Ninja Turtles in color and personality. It's hilarious.
im crying, no, sobbing, becuase it is so true. Jason is just Raph, Tim is literally Mickie, Dick is just Leo, and Barbara is simply Donnie but female.
Alfred is just kinda there, Alice Montoya is a glorified April O'Neal, and Batman was pretty much Splinter. Even Talia is oozing Shredder vibes. It's painfully similar.
It honestly feels so much like this should be a tmnt game it’s crazy 🤣
Wait, imagine an Arkham styled Ninja Turtles game
Batgirl and Robin are both mixes of Michelangelo and Donatello - They're both smart techies like Donnie with Batgirl being a bit smarter, and Robin uses a bo staff. For the Michelangelo part, Robin is more immature and more of a jokester than Batgirl, while Batgirl's tonfa can unfold into a nunchuck.
@Withered DayZz Id buy it in a heartbeat
Everything about Gotham Knights' design just screams that they were planning for a live service structure but hastily shifted gears after Avengers bombed, but since they had gone so far into development with that mindset, the skeleton remains within the UI and resource-based gameplay...
Yeah, it was gonna be a live service game. Everyone knows that.
Maybe they saw how avengers turned out and they pivoted.
And they're gonna repeat it with suicide squad.
@@YarugumaSou the definition of insanity
@@YarugumaSou but Suicide Squad is from the original Arkham developers? What makes you think it's gonna turn out like this mess?
The batmobile was a tank. The way the camera worked and shaked worked well and made you feel the weight of the car and for that reason, the speed was good.
In gotham knights, you have a motorcycle. There is nothing holding it back from going fast. It just needs to be fast.
The Court of Owls in this game is a pale echo of their comics counterpart. Drugging the player character and throwing them in a trap filled maze may be the game's best plot beat, but only because they stole it from the Court's first appearance in the comics. When Batman spent a whole issue wandering a white maze, drugged to the gills, going slowly mad as even the normal rules of sequential art break down on the reader.
Moreover, the comics were very clear that the Court were an extremely well kept secret. Even Batman, though he knew the rumors, had written them off as a fiction by the time he encountered them. Their veil of secrecy so total, even Batman was convinced it was a dead end. (I mean it was also really secret because, metatextually, they had only just been invented and incorporated in the mythos. But you get my point.)
The Talons, too, are given short shrift here. In the comics, each one was a formidable threat unto themselves. With the release of tons of them only done as part of a big storyline climax, to ratchet up the stakes. While they're hardly mooks here, it's weird they're still used as "normal" enemies. Rather than each one comprising a boss fight unto themself, as they probably should.
This game obviously liked the Court of Owls as much as readers did back then. But either lacked time, ability, and/or vision to pull them off in a satisfying manner. And then threw away any mystique the faction had in service to its own half-baked plot and gameplay.
The court should have never been goons on the street but maybe Elite mobs that can pop up at any point
@@ExeErdna i don't think the goons being on the street was the issue. Its the basic BS they did with them. In the comics they take to the street too, but its total chaos. Not trying to break into a car at night... So they should have made a big deal of them roaming the streets and going for assassinations. Sucks even worse that the Talons are so feral they're more like zombies than assassins. The comics had them talking and being quite creepy while being dangerous as all get out... Just feels off... While we're at it, remove the League. This wasn't their story, why TF are they shoehorned in so hard?
Kinda
Running into the talons should be like running into the ghost units from metal gear five. You don't really fight them, you run long enough to outlast them. Each talon is basically a ninja zombie, a wave of them should be game over in a straight up fight. That should force you into a super stealth moment where you either hide until you can escape or incapacitate them silently to not alert the others.
It just makes no sense why they'd do that. If they drugged the captive hero and just held them prisoner, then it would make more sense; force the player to get good with another character to save them.
*It's so goofy to me how the batcycles are so slow but they have that speed effect around the whole screen as if it makes it look like it's going fast 😂*
Reminds me of that Bioware dev confirming that the horses in Dragon Age Inquisition don’t actually move faster when you press sprint, they just make it look like it lol
@@Slop_Dogg if this is true then I refuse to believe it. Good day.
@@Slop_Dogg I honestly full believe it. I love dragon age but Inquisition is lazy as hell
It's like making motorcycle noises with your mouse when riding a bike.
@@arthurdurham the cool kids used bottles when I was a kid, if you was really cool you could even get a can to stop in your tyre so it made that sick "popping" noise
When I saw red hood bouncing through the air on a Magic trampoline I knew this game was going to be goofy
👆Wow Congratulations🎊🎊
You have been selected among my shortlisted winners🎁INBOX ME💬
red hood is always goofy because he sucks
@@Reverse_Hood 😡
@@Reverse_Hood Ok, anti-hood green hood lookin' ahh.
@@Reverse_Hoodbut he’s so cool and has a cool backstory and he’s red and red is a pretty cool color and he kills people
I don't know how, but the old batman games ALWAYS KNEW EXACTLY which enemy i wanted to hit in the middle of the crowd. In any other games of the same style it's a struggle
It's magical when you're in the middle of a melee of like thirty dudes and you see a shield come up and rush like a bat out of hell exactly up to that dude with the stun and flatten him below his shield. The game's like "Yep, I knew you wanted to stun the shield guy. I got you. Carry on."
He did?? I have the complete opposite experience
15 seconds in and I can't agree more. Guardians of the Galaxy was a surprising hidden gem among the triple A slog. When I played it for the first time, I couldn't help but stare in awe at the fact that I actually enjoyed the dialogue between almost every character, especially the Guardians. They're definitely different from their MCU counterparts, but that actually works in their favor greatly. The Guardians were already my favorite superhero team of all time, and the game absolutely lived up to that
Yeah, people sleeping on the Guardians game is a shame. I hope it gets a resurgence one day. It had problems with polish here and there, but it was lots of fun from beginning to end for me. I especially like that your choices matter and can change things pretty drastically in some circumstances. It was the Mass Effect game that I didn't know I wanted.
That's if the game let you hear the dialog, doing anything would just cut a conversation off and you'd never hear it again
the fact that they actually went around the galaxy to places like Knowhere (what a sick concept too btw, mined out skull of an ancient cosmic god at the edge of the universe that was harvested for it's brain matter? what a sci-fi home run) and didn't leech off the MCU helped a lot imo, it felt more like a self contained adventure straight from the comic book series than a cash grab that only serves the purpose of furthering the mcu like the a averagengers felt
Heck yeah & caught me off guard! I was bored after playing through Bloodborne & Ghosts of Tsushima again, so I scoped out what games PS+ had. I was looking to find something “different” then I might usually play. Came across Guardians & said alright I’ll give it a try. At first it felt too simplistic & Arcadey, like there wasn’t enough to it to hold me.. the shooting felt kinda wack too so I came close to looking for something else, but I pushed forward. It was after a few chapters that the dialogue, character interactions & general story started to grab me. I was actually laughing at certain parts which was unusual for me 😂 as I leveled up the shooting finally started to feel good! I was now hooked!? I usually don’t play through games twice right after another but after I finished the game I ran it back again bc of how much I enjoyed it & wanted to 100% bc of its simplicity lol Great sleeper for sure 👍 I tried recommending it to my 2 friends as they played Avengers but they wouldn’t bite.. fk it their loss!? Y’all played avengers why bc it had coop lol cut the shit & give something “different a try”!
My real question is you think we’ll get a second game, bc that definitely interests me!!
@@iAmPimmiCueFeels like so many games have this problem
The awkwardness in the cutscenes and dialogue was really interesting to point out. I had noticed that there was something "off" with them, but describing them as a strange mistranslation is pretty fitting.
I assumed it was poor voice direction. The actors clearly aren't working off each other (development might have been made during the COVID pandemic too), and whoever is directing is not getting the right tone out of the actors.
The way I would describe them are "Old GTA cutscenes without the witty writing".
Characterized by lack of music, seemingly quiet or lack of sound effects and people just kinda pantomiming a relevant gesture.
@@Montesama314 Actor-directing is such an important, and many times overlooked, vital task for a film, game, play, what have you.
You can have a great director in the room who knows what he wants, an incredible script and a bunch of talented actors and you still won't come up with a good thing unless you get them to bounce off each other naturally and purposefully. We are so social, so attuned to conversation and interaction that as an audience we pick up on stilted or strange-sounding conversation and we won't let go. It will tarnish the whole piece.
It's missing passion that's for sure
I love the way you can have a deep analysis of how the various characters don't feel different enough when playing as them, then in the middle of that, refer to them as "Chick, Dick, and Stick" without a pause or change in inflection.
Chick, Dick, Stick, and Thick
Speaking of Red Hood, I had built most of my build around his grab moves and takedowns. Almost all of the lategame enemies are immune to these.
roblox oof
A persasive problem with these supposed RPGs. I really hate when games give you various playstyles, then include mechanics that actively punish you for playing a certain way that they ALLOWED you to play.
See: virtually every "unarmed" combat style in modern games.
@@doctorbrown5957or stealth in any modern ac. No eagle vision means it's already harder, but then imagine if there's little methods to sneak in, and if you fuck up once that you're forced to punch through, even tho you're abilities there are under leveled by comparison. By making you choose between the two, they missed the point of putting assassin in the title, and thus don't deserve it.
@@shadowsnake5133 AC Odyssey actually made Stealth builds viable and I love it for that. You get skills that can be used in open combat while scaling off of assassination dmg. And in the dlc you get a weapon perk that makes your weapons deal assassin dmg too.
It's about momentum shot bro. And wdym immune? No one but bosses are . Do a heavy mele into grab
15:01 "Your move set is narrower than a bee's dick" is truly a masterpiece of a sentence.
Lol I thought he said "an obese dick"....
Whitelight channeling his inner AVGN.
The game's story could've been avoided if Batman just looked out a window, considering the Court are so happy to send their members in distinctive owl masks out in public
have you SEEN his hideouts, you think a guy called Batman would have a window? LOL!! /s
The fact that the plot themes mentioned tie so well into Jason's story, as well as him being a central villain in the previous game where batman also died, as well as his gameplay being the most unique from the core group, makes me feel like this may have been meant to be a red hood game in early/pre production
He was supposed to go from Arkham knight to Gotham knight I'm dying 😭😭😂😂😂
The fact that you said the fact that shows the fact that you didn’t really need to say the fact that
I think because it was ment to be separated from the arkham series but they wanted nods
I don't think they actually started off with a game about Jason, since he's arguably the least popular of all these characters. I think it was probably more of a factor of things adding up, they went with the Court and its thematic connections with the League made sort of sense so they just piled unto it, but it all weirdly lines up perfectly with Jason, they should've definitely made it his game and called it Gotham Knight.
We wouldn't have had an end to the jokes of "So Arkham Knight is now a shooter" tho 😅
@@wounderwillow9532 No Jason starting off as a villian is legit just his story…… it has nothing to do with trying to be tied to AK
As someone who considers Origins to be my personal favourite game in the Arkham series, this game was such a huge letdown. It still baffles me how this project got approved over the Batman Beyond style Arkham Knight sequel.
Wait really we could've gotten a batman beyond arkham knight game that would've been sick
Origins is my favorite too
@@Devastator21 It wouldve been slightly different Damion Wayne would've been the batman not Terry
Go Woke Go Broke
Is origins still locked in the PS3/360 jail?
The problem that I have with the story ending is not that it feels like it's meant for just one of the characters, it's that they made batman come back to life, break his no killing rule, and die again. They completely messed batman up as a character.
To be fair, he already broke that rule in the opening by collapsing the bat cave and killing Ras Al Ghul (and himself).
Batman breaking his no killing rule is really not that big of a deal people make it out to be
I am tired of these complaints
@@09spidy yea u got a point
@@lukky6648 it is quite literally the MOST IMPORTANT part of his character, if batman kills, that is not batman. period.
@@lukky6648 why? It's literally one of the main parts of his character
As someone who didn’t play the game but watched all the different cutscenes, it definitely felt like Jason Todd was the most “canon” option. He’s the most different mechanically and by theme, he bears the burden of being the bat-son that fell most off the path, and thus puts the most pressure on himself to live up to the father he once disappointed. And in the end, finally gets the assurance that even though he isn’t a copy of Batman, he *is* a worthy successor, not *in spite* of his past failures but *because* of them. Because he has the experiences of being a killer he knows more clearly where the line is, and how to notice when he’s getting close to crossing it.
I don't know i don't feel him 😅 he doesn't feel like Jason Todd he feels like some goofball that found the suit and is acting a reformed red hood.
While narratively, yes.
In gameplay, no. Red Hood is just kinda clunky and awkward. Batgirl plays the best out of the 4.
I agree with the replies. Jason's cutscenes are giving main-character, but the limited ability of the voice actor + wholesome story + cool looking but stiff gameplay make him just feel weird. At least the guy is jacked af so hitting enemies feels badass.
Wasnt Jason’s entire thing boiled down to out madness? How does he know the line when the line was due to something else? He never actually crossed the line, he was just crazy. And he’s not any different than Bruce. He’s doing the exact same thing Bruce is doing, I guess he’s meant to be more brutal, but the end result is the exact same thing.
@@BabyGirlTiny No, his Actions were not due to the madness. He even adresses this in the movie "Under the Red Hood". He directly hurts Bruce by asking what disturbed him the most. That the Lazarus Pit made him crazy, or that it showed what he always really was.
28:59 This actually does happen in a Batman comic. The Court keeps him trapped for weeks while the Batfamily searches desperately for him and Batman nearly loses his mind before escaping. In the game they knights are trapped for a few minutes
It actually makes sense that if made into a sequel, the titular Arkham Knight who caused a good number of issues in the previous game would evolve to be Gotham Knight after Knightfall was activated. From a misguided fledgling hero who was struck down brutally, fell down into the path of vengeance but then rose above to realise his true potential but only after the death of his mentor. Fits perfectly too.
Also makes sense that Red Hood would be the most effective cuz G U N.
For his neutral special, he wields a gun!
This seriously could’ve been set after Arkham knight and focused in on Red hood and night wing. Wish rocksteady took this game on instead
The Court of Owls is my favorite relatively recent addition to Batman’s rogues gallery, right above Mr Bloom. They’re fascinating, and give us another instance of not just the crime families and street thugs of Gotham being the problem, but the corrupt elite as well, but to an even greater extent this time. A secret organization watching Gotham crumble apart from the shadows, as it burns in the palm of their hand. It would’ve been a way to introduce more of Bruce Wayne into the story of an Arkham game. The Waynes have been rivals to the Court for over a century. Maybe in a rebooted timeline of Arkham, it could’ve been done justice.
But it isn’t Arkham. Instead, we focus on the Bat Family, who have gotten nowhere near the amount of screen time as Batman and his villains, and are now working in a rebooted continuity. And beyond the dumb stuff because it’s a game, the Court doesn’t carry that intrigue when applied to the Family. It’s through Batman and Bruce where they truly shine, and it’s a shame they just couldn’t resist using them until we get another game about Batman himself and used it with these characters instead.
A game about Nightwing and Damian dealing with the court in the absence of Bruce couldve been cool.
Damian has to work out his issues as a former member of the League of Shadows pulling similar plots and his inferiority complex to Dick being the favorite son.
Dick has to fight Talon and realize he was close to being in a similar circumstance as Damian and come to truly value his team-member for his perspective and growth.
They beat Talon having grown to not only understand but rely on each other and they can grieve for Bruce together and see themselves as true members of the Wayne family.
It would be especially resonant for Bruce because, just by being the scion of a wealthy family, he benefited his entire life from the same class warfare the Court of Owls actively fomented. No matter how much the Waynes may have sought restitution, they are part of the same class, and thus part of the problem. How does Bruce Wayne, not Batman, make it right to the people who suffer under such a system of exploitation and grinding poverty?
This game, by excluding Bruce himself, cannot answer that question. the Bat Family don't have the same baggage, and thus it means something very different when they fight the Court.
@@Bluecho4 I think you need to put down the commie sauce. Your reasoning doesn't make much sense.
God, I so wish Mr Bloom would appear on something. He was so damn creepy.
@@Bluecho4 Ah yes, rich people bad, amirite fellas? Nevermind the fact that Bruce has devoted much of his company's finances to supporting endeavors within Gotham. He's paid for the construction of schools, hospitals, he single-handedly bankrolled a criminal rehabilitation program (which coincidentally is specifically meant to help the thugs who he encounters as Batman because he knows they're not bad people but just dealt a bad hand).
Stop reading the Communist Manifesto before you go to bed every night. Maybe read a Batman comic pre 2010s instead.
No matter how many times I've either read about or had the upgrade system explained to me, I just can't wrap my head around it. It's like I'm having an immune response to bullshit
Did you buy this game? If so, then you DON'T have an immune response to bullshit - you're a sucker for bullshit.
😂🤣😂🤣😂
I knew this game would suck the second I heard it was a looter. The very premise of the bat family looting the thugs they beat up for upgrades is so hilarious to me.
@@TrueGamer22887 Remember when the Riddler saying that he thinks Batman gets all of the money and resources for gadgets from looting the dispatched criminals was played as a joke? It seems he has been vindicated
Like my guy says in the video, it really gets going on the late/endgame. Shame the freaking game is over by that point. Timing and pacing are concepts that this game just refuses to acknowledge.
"You hit like a bullet train in this game" as his characters slowly make their way over to enemies who are also moving around like a dead elephant only to hit them with a light punch that has a filter on each hit to make the player feel like they're actually doing something as the 1000HP goes down by 50 every 15 seconds.
Right? I was honestly surprised he liked the way the game feels while also talking about how sloppy the character movement is in this game which is the main reason why I can't stand this game's combat. Yeah, the animations look great but it DOES NOT feel good to play at all to me and enemies didn't stop feeling like damage sponges until endgame, even when I was equipping all the best stuff I had like what he was talking about.
That sums of the huge issue with open world games with tacked on RPG mechanics and bullet sponges enemies.
@@Drstrange3000 Bullet sponges are sadly tied to RPG games to begin with. Sadly they wanted to go the live service route and sell you boosts, noticed how hardcore it flopped on Marvels Avengers and dropped it. To bad they were to far into the games development to change it. Would have been better without the tedious RPG mechanics. Just seems funny to me how the most trained and best equipped characters lore wise got to loot goons for better equipment.
@@serch3ster Wow, that last sentence is spot on. I dislike when RPG mechanics are forced in. You get scenarios like what you said. Obviously not a big fan of live service game lol.
@@Drstrange3000 It's worse when there's "Stealth" involved because then the game doesn't work right. AC did it and it sold well "as a game" yet as a concept it's time is over. Due to Valhalla being so content bloated. Can't just stealth takedown foes because their AIs prevent it yet they have a "don't get detected" bonus...
I just played guardians of the Galaxy and I devoured it in 3 days. It was shocking awesome, I liked the story and characters better than the movies. A real accomplishment that likely won't get a sequel unfortunately.
Sucks you couldn't play as any other character, though.
@@mywifesboyfriend5558 They had you playing as the most boring as the lot, definitely needed an ability to change characters
I agree with everything in this video except at 19:08. There were teamup takedowns and multiple heroes on screen in arkham knight. The entire movie studios section was just batman and Robin fighting people together.
Imagine if this actually was a sequel to Arkham Knight about Red Hood. I don't see how that could have been anything but an improvement.
If they'd do the character justice yeah. This ain't it chief!
I dont expect anything good nowdays ,gaming industry is dead...arkham origins was the first proof,and arkham knight had elemets of mediocrity even though i love the game
@@mrbungle3310Arkham Origins was the first proof... That the industry is dead? What?
@@mrbungle3310gamers trying not to be over dramatic. Challenge impossible
@@jorgeloredo100 No, you're wrong! There was a game that this guy didn't like, so the gaming industry is DEAD!
Ever had a random surge of motivation out of nowhere and you jump into action like there's no tomorrow. But then the balloon of motivation bursts and you soon realise that maybe it wasn't worth it. Gotham Knights felt like it was made on such motivation surge where devs really thought they had something special but later realised that they probably should have snuck back into their blankets and slept. But since they already put millions into the project, they had no choice but to release it
thats a good analogy. idea of this game is so hype but its so muddled
That or the special parts were harpooned by, well, live service bullshittery.
"It's entertaining, but painful if you expect anything more."
This is the most accurate summary of the game I've heard.
Getting the Platnum for this game was painful indeed.
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Speaking of brain-dead lol
Honestly the platinum was pretty okay for me the heroic assault is where it started coming apart for me. The combat wasn't made for those huge crowd fights.
Very late to the party, but they really should have used the Red Hood DLC from Arkham Knight as a base and built a game around just him. That DLC was so good, and I enjoyed the contrast of just gunning down the bad guys as opposed to tasers and non-killable explosives. Instead, we get “Designed by a Boardroom” Knights.
They had gold, and turned it into scrap. And with that Suicide Squad game on the horizon, it looks like they're going to turn that scrap into outright compost.
From the future here, Suicide Squad game is way worse than this. Gotham Knights weirdly feels like gold compared to the new game. WB as usual screwed the pooch on DC.
@@MasterGordon5115 Not true, suicide squad is better
@@trentjackson9793 I'm not supporting that game after what they did with Batman
Wasn't even the real batman
@@trentjackson9793 That was the Arkham Batman, what they used in the Suicide Squad game
I like that you see Kane in the same suit when you first see him with the mask, as when you see him talking with Alfred
This game feels like it wanted to be a Red Hood game but had to accommodate for the 3 other knights. Jason has the most interesting bits of dialogue between most of the villains, especially Talia since she was the one who brought him back, and Jason also probably has the best labyrinth section.
This is also combined with the fact that Jason (imo) has the best VA out of the knights.
Anyways, fantastic video as always WL! ❤️
You know what? I would've happily let the devs and publishers nickel and dime me in DLC content if they released this as an Arkham game that starts with a solo Red Hood campaign and where Nightwing, Batgirl, and Tim (is he Red Robin in this? or was he too lame to get a superhero alias?) got separate DLC campaigns that contributed to an overarching storyline over this absolute slog of a service game.
It seems like it was Red Hood, then an live service and finally they ripped out a lot of tha LS shit. Now we're stuck with whatever this is.
jason is shitstain character, wrong
I knew that this game wasn't for me a long time ago because of the art direction and tone, but it's still sad to see just how badly it turned out. It had some serious potential.
Add it to the list of failed games that let everyone down.
The premise of this game was a bad idea and was an obvious cash grab. It was announced as a different universe, but the universe looked so similar. Just obvious laziness
@@SuperRONDALE it's not a bad idea it's like a giant what if scenario. Yes a bad one in some aspects but good in others
@@basicname1555 yea, but there are too many unexplored ideas to excuse the laziness.
@@SuperRONDALE Couldn’t agree more. It’s ridiculous to me that people say “dont compare this game to Arkham it’s not fair!!!” when WBM literally brought those comparisons on themselves by making the premise of GK the exact same as the ending of AK, literally sharing half the title of AK, and containing all 4 of the characters that were left behind to defend Gotham in AK. Not to mention the fact that WBM already made Origins, which is a pretty good game, so the comparison is once again justified because it is a game made by the exact same developer.
All of that is to say that everything about this game right down to its very conception is mind-numbingly braindead
Batgirl and nightwing’s ass invalidates you’re entire comment.
They should've just fully committed to a redhood game, or at least limit it to 2 player, to have 2 completely separate characters you can play as
I say they also should've let Red hood kill people, I mean it makes sense since Bruce's "death" can be the perfect excuse for him use lethal force on criminals and it would lead to interesting dialogue and conflict within the bat family
@@Metro.... yea idk whose idea it was to make him go pacifist, its like one of the biggest things that differentiate him from the rest of the family, he's the one batman failed to save, aswell as a glimpse into a version of batman who kills, someone who challenges the no killing rule in the most raw way possible by directly using batman's training to kill
But nope
@@fobo3361 I mean the only reason he doesn't kill is because he promised Bruce that if he's allowed to operate in Gotham it's on a no kill rule. He killed couple copplepot and Bruce proceeded to kick him out of Gotham
I can imagine a good version of this game:
Starting with each character taking over one area of Gotham each. Have Jason do the League plot, have Tim do the Court of Owls plot, Dick could get the Harley plot and Barbara the Mr. Freeze (who get's who isn't that important), the important part it every Mission, interaction and side quest is tailored to each member of The Bat Family. Then e.g. open up the world in the postgame.
You fixed a major problem right there. Dividing the plotlines for each character.
The absolute worst part of Knights for me was never the game itself... it was the haunting, the lingering ghost of what the game COULD have been, that even though I very modestly enjoyed the game a very minuscule amount, for the very tiny amount I played, would never leave me alone. As a massive, hardcore fan of Batman and the Arkham series alike, someone who had waited two console generations for a possible co-op game, or the ability to play as one of these core Bat-family members, the reveal was a dream come true, but the step back in fighting physics and timing to a more arcade feel, the move to RPG-style damage soak enemies and floating combos, the live-service adjacent loot and clearly just barely-removed in time MTX mechanics... it was a colossal disappointment to me.
I found a small, gleaming amount of joy in the game; there were parts in my playtime that were familiar, and cast a shadow impressively close to the shape of the game I so desired. It was a bit painful to see, and the whys and hows of the road the game took to end up there even more so. I'm glad it does improve, of course, and I'm also very happy to see someone who makes such in-depth content actually cover the whole game, including its sparse highlights and relatively low high points. But it's just not for me... no matter how much fun there might be to scrape out of this game, it would be like watching the dissection of a loved on, and seeing the parts of these characters I liked pieced apart and put back in wrong.
Apart from the braindead and annoying combat, the technical issues and the meh plot, my biggest issue with the game was simply that I couldn't stand any of the characters. You only briefly touched the weird character interactions, but this was my number one issue throughout the game. I always dreaded having to go back to base because that meant another cutscene full of "quirky" banter and teenage drama.
Facts
Stay far away from midnight suns then
@@YarugumaSou I don't think their look or pronouns matters. The game will still be shit even if they look like the Chaddiest Chad of all Chad
@quetzalpacheco No, I don't get you. Agree to disagree. Those traits are still just attributed to bad writers
@@KongBoatNoodle He is not claiming that the way they present themself is the exact reason as to why their writing is of such scarce quality, but traits such as ideas, choice of clothings, hairstyle and so on, can be related to psychological characteristics of the individual, and can be used to have some insight into their mind. And the other user is arguing that the individuals who display such traits tend to be less than mediocre writes, probably due to the traits of their character that make so they show themselves to others in this way or hold certain ideas to begin with.
God I miss you when you're between videos. I don't care particularly about the game, but I watched and loved every minute because of your staggeringly impressive writing and stone cold delivery.
The way you segue from topic to topic, flowing through the many concepts you want to talk about without a moment of slow pacing blows my mind.
Playing Gotham Knights is like watching the first Suicide Squad.
It's awkwardly edited, with mediocre characters, and half the time you feel like most of the experience has been left on the cutting room floor.
That movie is a freaking case study on trying to save a movie on the cutting room and failing miserably. The original cut had to be better than the mess we got. The personality was there. Went on to still bag a freaking Oscar though, making the whole saga even wierder. Suicide Squad towers above the whole of DC's (and Marvel's for good measure) opus by being awarded by the most widely recognized critical body in all of movie industry. Such a strange film.
I get the feeling that most things these days lack passion. For example, when it comes to cinematic universes, the MCU was slowly built up by the Russo brothers through patient storytelling that wove together multiple storylines that would eventually intersect and many events in one movie either affected or outright spawned events in other movies. This took time, effort, care, and PATIENCE. Compare that with the DCEU, who put out Superman's origin story movie out and then immediately cut to Knockoff Civil War (BvS) and you can see that they didn't care about quality so much as they cared about money.
It's the same thing with Gotham Knights. The Arkham Series feels like a Batman story because of all the villains they brought, the story they told, the detective elements they wove in, and the fact that Gotham City looks unique. There have been many artistic takes on Gotham and that kaleidoscope of creativity is what makes the city itself a part of the Batman mythos rather than just where it takes place. Then we have Batman. An admirable yet ultimately flawed human being who knows the nature of the war he's fighting and that he will never win yet continues to fight anyway. Each of the Robins represents a potential way Bruce could have been better. Dick is drawn more towards the light and functions as a symbol of hope more than fear, whereas with Bruce it's the other way around. Jason is willing to go where Bruce won't. Bruce has even outright admitted in the comics that Jason can do what he can't. Jason knows where the line is and doesn't kill unnecessarily whereas if Bruce kills once, he knows he will never stop. Tim is like Bruce in all the best ways but he is a better detective and more importantly, he knows the importance of forming bonds and friendships. Whereas Bruce will fight alone until the bitter end, Tim will call for help when he needs it. And whereas Bruce looks for a way to continue fighting the war despite his limited time, Damian seeks to find a way to end the war entirely. Most of the future storylines I've seen involve Damian taking the mantle and going to extreme lengths. Although he doesn't succeed, his goal lies in FIXING Gotham, not just PROTECTING it.
And I haven't gotten around to reading the stories of the Batgirls or the other superhero teams like the Birds of Prey or the Teen Titans. But there's limitless potential there. Not only did this game not utilize ANY of that, but they didn't even try to structure the gameplay in a way that melds with the story. It's just generic RPG elements strung together. A serviceable game with no thought to uniqueness or LIFE that makes games unique. Arkham added Detective elements, unique side quests that paid proper respect and tribute to the villains, and immersive stories. Don't get me wrong, it wasn't perfect. But it was clearly about more than just making money off the Batman name. They CARED about doing Batman justice. This game on the other hand, doesn't just fail to live up to the Batman namesake. It DISRESPECTS it.
Jason taking over after Arkham Knight as an act of redemption would make so much sense
jason is shitstain character
I kind of get the sense watching this that they probably wanted to have a block/parry system to make it similar to the Arkham games, but "not getting hit" would make the armor system and adding to your HP feel more superfluous. And yeah, they really want that loot system.
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if whitelight made a video on such a recent game, i have hope that one day he will make a video essay on the beauty of ghost of tsushima.
This
He inspired me to make one haha
I’ll meekly post it here in case anyone’s into it (part 1):
ua-cam.com/video/bs4y4jaITVU/v-deo.html
This game is mid gameplay wise
The beauty that get's super lame & repetetive after 20hrs.
Ghost of Tsushima is like a very attractive but shallow gf.
@@tydendurler9574 Tsushima isn't like other girls, but is totally like every other girl
You’re such an amazing writer. It’s actually kind of crazy that you’re in the video game critiquing business but I’m happy for it
The variety of genres he's covered is staggering, and he covers them all with the same brilliance of prose.
Batgirl: *Swipes with Bendy Stick*
Nightwing: *Swats with Twin Sticks*
Robin: *Smacks with Big Stick*
Red Hood: **Cracks knuckles and pull out a Glock**
Shout out to Ghost of Tsushima's fast travel system where literally every point of interest on the map becomes a fast travel spot once you complete the activity and there's zero load time.
Thanks for the reminder that Arkhman Knight is still ludicrously gorgeous!
YES.
Now there's a remastered version coming out.
I always play in the 1989 suit. Just feels right. That's Batman to me.
I really wish Rocksteady would make a Superman game. If anyone could do it, it would be them.
Gotham in Knights could have been this Frankenstein amalgam of gothic, artdeco, retro futurism & modern buildings of glass and steel styles. A true mess of differing attempts throughout Gotham's history to save it from it's falling into chaos.
A skyline you look up at and it that tells you how many times someone like Batman has tried and failed to save the city and now, it's your turn.
Nothing better than grabbing some food and clocking a new Whitelight upload... you sir are better than any dessert
The people trained by Batman… not immediately putting the fear of God into Penguin is the most character assassination this game could of done
I've never really thought about how Peter or Miles swing through New York in the Spider-Man games as it feels engaging. I wouldn't be shocked if their actual speed wasn't much more than the batcycle it's just that the traversal style is more engaging. The only details I noticed was that Miles is a lot more unsteady and less confident in how he moves. I'm kinda looking forward to see if he moves through the city more fluidly in the sequel.
The one thing I did notice while I 100% this game with Red Hood.He was definitely supposed to be the main character before they decided to add the others onto the game.
How so? Didn't get to play the game.
@boldone28 Story wise he has a better connection to everything related to it on top of that he is the only one with very unique responses and cutscenes
@@K4YK4Y8 I see. Hadn't watched the whole video yet to hear whitelight talk about either, haha. Cheers!
@Jay9966 I'm not going off of batman gadgets and tech knowledge I'm talking about mainly the connection red hood has a huge connection with Lazarus pit and the assassins he is the only one with very unique cutscenes compared to everyone else
@@Jay9966 🤡 yeah no
Maan, if I got a dollar every time someone mentioned Equilibrium today
I'd get 2 dollars, which isn't much
but it is still strange it happened twice.
Holy fuck finnaly, I 100% this game for its few pleasures then I broke down like no other game. I had waited years for this experience and they acted like they didn’t care…
Writing was on the wall the entire time.
@@GlazeonthewickeR that’s true we had all the signs but there is no world I’d rather immerse myself then Gotham so no matter how shitty they got me everytime
Gotham Knights though was heavily marketed that it does not relate whatsoever to Batman Arkham franchise. Nor was it the same similar style of game.
Go Woke Go Broke
@@javierlandaverde4108 idk the only thing I enjoyed was learning the characters and the lore, what little they gave us but damn… they wrote the book on how to make a poor combat system
The conclusion was so unbelievably underwhelming. They frame the story from the very beginning as the knights learning to take the mantle on and protect the city without the help of their overarching father figure and veteran to the cause. Throughout the entire game you are trying to prove yourself as a worthy replacement for the bat, just for in the end , at the most trying moment batman is revived only to sacrifice himself again for your sake. Without him, the knights would not have survived. Bruce almost singlehandly destroys the pit. What was the point of anything the knights did. Not even to mention how they MURDERED my boy. I've never seen Tim depicted worse than this. This is the same kid that was on par with the bat himself in terms of detective ability, and would take on the mantle of batman after his death. In this game Tim is a nerdy, shy, classic "hacker" character tropes. Feeling like a little brother being tagged along more than an valuable addition to the team. This trope became so unbearable I couldn't even finish the game as my favorite character, I had to switch to Nightwing. Insanely disappointed by this game.
I played Gotham Knights, and I can confirm that this video was much more entertaining than the 4 hours I spent playing it.
Oh wow, the mention that Red Hood is really the only hero the ending and all its themes and motifs is such a brilliant take. It also makes sense mechanically? I wasnt able to play it for long, but Barbra, Nightwing and Robin all felt waaaay to similar to each other all being the same variation of a Batman style character, meanwhile Redhood was the only one that felt like he was a different 'class' with his ranged playstyle offering great differentiation. I have a feeling that this game was designed from the ground up as a bat family game, but they just never figured out each character should have been very different from each other to add to a feeling of the family each covering a part of batmans skillset.
My gameplay would have been: Redhood is the ranged assist, able to engage the fight quite well from all ranges and proc status effects on core targets, Robin would be a better stealth specialist, able to quickly assassinate targets and use tools to avoid being focused and maybe even slip back into stealth during fights, Barbara could be a single target brawler, who would be an all rounder but have a focus on dealing with heavies, and Nightwing functions as a flexible support tank, able to control the fight and keep the heat away from his allies.
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They all actually do work like that for the most part, but the thing is, there's really no functional way of combining them cause this is a Single Player game desperately masquerading as a Co-op experience. At no point during my playthrough did I feel the need for help or that the presence of another Knight could make for more fun gameplay. Even the Raid campaigns can be comfortably demolished solo. So there is no tactics on combining powers since you kinda trip all over each other. A step back into making the Arkham gameplay more tactical and co-operative was needed but obviously not accomplished.
Something I never understood is why so many developers seem to actively prevent fast traversal. It has to be intentional bc it is so common; it's one of my biggest issues with the glut of open world games.
It’s because fast travelling inherently disincentivises navigating, exploring and immersing yourself in the world.
It is a hard balance to strike on a game by game basis though, how much fast travel to allow/when to allow it etc.
@@mick9707 You get around that by actually making the world interesting to explore. Bethesda figured this out in 2006. You create visually interesting locations with their own histories, quests, and characters so that players want to see what's out there. You make exploration itself the focus of the game. No one plays a Bethesda title for the main quest, they play it for everything else. If your world is empty and lacks detail, _that's_ when fast travel becomes an issue.
@@DovahFett I would agree that is ONE way to get around that issue. It probably won’t work for ALL styles of open world games though.
@@DovahFett morrowind came out in 2002 but i agree
@@mick9707 fast traveling only does that if the world is so uninteresting or stretched out that's its a chore to go though or does not present enough of a hook to get players initially interested. good open worlds have it be fun to navigate and explore where players would chose to actively navigate and explore instead of have the game take them form A to B for the player.
I had hoped the Studio that made Arkham Origins would just do what they did last time, take the Arkham Knight Engine and make a new game with it. I expected free flow combat and awesome traversal and a great story like Origins. The fighting and traversal were the biggest letdowns. It was my fault for spending the years up to its release thinking it would be a Arkham clone...
No, it was your fault for spending your money on this turd game, especially upon release. Have the seen the drastic price reductions this game received about a month after it launched?! Hope you're satisfied, because Gotham Knights will be the blueprint for Batman related games moving forward. Thanks to morons like you supporting it with your wallet.
It'd be kinda weird to do a next gen game that runs on Unreal Engine 3, though. Not that what we ended up with is very next gen either.
@@swagarit's hilarious how a game made in UE 3 is more next gen then this
Except, that engine that you speak of is a heavily modified custom version of Unreal Engine 3 created and used by Rocksteady, not WB Games Montréal. It was merely borrowed/licensed to them for use in Arkham Origins. All the mechanics from the Arkahm Games comes from Rocksteady, not WB Games Montréal.
6:08 - I used a debug display in Arkham Knight, and found out that the Batmobile moves at 52mph in Battle Mode, 117mph in Pursuit Mode, and 165mph in Afterburner mode.
“It’s bitch made compared to the bat mobile” lmaoo i love unexpected cursing from such a calm voice 🤣 it always makes me laugh from how off guard it catches me
"Despite the bukkake of wind effects and motion blur." - Whitelight 2023
In movies like The Batman: Gotham is a city suffocated by its gothic art deco design, the shadows envelop the inhabitants. In Gotham Knights, the city looks like a CW show.
That's because Gotham Knights IS a CW show, or it at least was originally going to be, until WB decided to turn it into a mediocre game instead of a mediocre show.🤣
tim's stealth is so good whitelight forgets him many time
For me Tim was the most forgettable too. I hated the long cooldown on his teleporting takedown thingy. I'd rather just go in with Batgirl and bash everyone's heads in instead.
I love how Jason looks here. Goes with the whole moved on from being the nimble and agile Robin to more like a beefy powerhouse like Batman. Plus he also looks like a brother who came back from military.
It would be better if every character had their own missions. Like, the split and each one goes to a place and you can choose which one you follow, so it would feel like the story doesn't depends entirely of the player and the knights are really working together while increasing replayability
"Beware The Court of Owls, that watches all the time, ruling Gotham from a shadowed perch, behind granite and lime....oh never mind then."
Great video!
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Love how you just casually threw in that "Illegal downloads" during your list of big time crimes
👆Wow Congratulations 🎊🎊
You have been selected among my shortlisted winners 🎁INBOX ME💬
I was actually expecting the Arkham Knight review, but this will do until then. Luckily I saw Gotham Knights at my friends place and decided it's not worth my time and this review just confirmed it for me. Thank you. Great video as always. Can't wait for Arkham Knight review :)
My biggest issue with Gotham Knights’s story is how it has just one of the knights go out and do the things while the other three hang around the belfry. I think they should have all been going around dealing with crime and investigating the Court of Owls and stuff. Also, I think there should have been parts in the campaign where all four knights are involved especially in the final battle at the Lazarus Pit and in the ending cutscene where they make a broadcast to Gotham.
I found it so wierd that you just get one ending for the character you played the final battle as. The other three are as good as forgotten for the ending, but the game always encouraged you to change them up and take on different missions with each one. I mean, it's not like the character select screen is on a separate menu or anything, it's front and center on the Belfry. And then you finish it and its like you only played as one character all along? What? Even the credits then go on to show all of the levels with the Knight and suit you played them as, enforcing the idea that you were meant to switch and combine. That ending is jarring.
"enemy design made me want to uninstall my organs", pure gold
I think they should add a endgame reward where you can call up flash and he would give you a piggyback ride, it would really fix that annoying highway time waste
Now that's what I call an in-depth review. If I didn't have anything better to do, I'd play it.
No parry system is the biggest offence.. it was my fav part of batman, landing in the middle of enemies and destroying them one by one w/o any offensive attack.
When developing the Arkham games, Rocksteady had a philosophy that any particularly cool character moments would be playable sequences instead of just cutscenes. It's not just "show, don't tell," but "play, don't show." They wanted players to feel like Batman, and the best way to do so is to play Batman - plus, being an active rather than a passive participant in the story means we're more likely to pay attention to the story.
And for Gotham Knights, WB Montreal decided that the first ten minutes of this game would be a cutscene - no playability, no interesting tutorial, no engagement with what's going on, just passive observation and waiting for some kind of button prompt. We have no reason to care.
I love seeing you and That Boy Aqua play together, I love both your channels reviews and seeing how your reviews differ is so interesting
I noticed that little Mafia 2 insert there. Another one of my favourite games because of the immersion, dialogue and time period. It had a lot of content cut but still manages to stand out among later Mafia games. I’d love to see you review it in detail one day.
👆Wow Congratulations🎊🎊
You have been selected among my shortlisted winners🎁INBOX ME💬
Can we talk about how weird all the knights walk?
No
Gay?
@@Broken69leg what are you on about
Do you know what's the main all the Arkham games have in common? The city or the Asylum is always in chaos so there is actually shit to do in the city pretty much anytime. But in Gotham Knights, the city seems like a almost perfect city with minimal to no violence
At this point, your script writing has just... freakin' _transcended,_ or something. Seriously, you've become so disgustingly _good_ at it, man.
why did i read this in Scouts voice
If you thought that this game was bad, get ready for the Suicide Squad game 😂
I had the same thoughts about the combat playing this game as I did playing Dying Light 2, HOW DID THEY MANAGE TO REGRESS? It makes absolutely no sense, how can someone get worse with experience?
Always a lovely treat to see a new Whitelight video in my subscription box. I really enjoyed the videos on the Arkham series, so I’m very much looking forward to this!
i’m just baffled that you check your subscriptions
@@torinreese4829 I’m just baffled on a general day-to-day basis
@@stepkickking9868 I'm just
“Nightwing can fortnite glide” that killed me 😂😂
I mean this whole game feels like an expansion for fortnite.
👆Wow Congratulations🎊🎊
You have been selected among my shortlisted winners 🎁INBOX ME💬
@@MachoMan_Vert Hey Fortnite has better control at least
After the absolute trainwreck that was Suicide Squad Kill the JL, I've come to appreciate this game a lot more.
When I had first seen combat in this game, it completely soured my hype. It reminded me too much of the weird, barely reactive empty cans of monster that were the enemies in Avengers. It didn’t look as bad as Avengers was, but it gave me that same feeling. So I decided not to get it day one. I’m so glad now that I didn’t.
The reason why you’re one of the few essay channels I like is that you can state your opinions while still being fairly objective.
It's been a while, my friend. Good to see you again, Whitelight.
This guys critique is brilliant. I think that’s the best part of the game. I get to enjoy supreme sassiness and humour about a lazy game. 😂 I’m dying
Chick, dick, and stick got me good.
One thing Gotham Knights succeeded in, the original Arkham make me FEEL more like Batman now than ever.
i recently got the Arkham games and although I've only beaten Aslyum so far, its upgrade system was so much more engaging than this.
and i know WB probably forced the devs to tack on the looter system "because it's popular right now", but Asylum's simple XP system connected to all aspects of the game in a really balanced way, and i really like it due to that.
you can get some XP for each enemy, but doing combos and really utilizing the combat system gives you even more. Finding Riddler Trophies also gives points, and even later on some of the story-specific stuff also gives points (alongside boss fights giving a large amount of points after each phase). In addition, you heal after combat based on the amount of points you get (seems to have a good ratio of points-to-health, so you basically never need to do 3 battles to recover from 1 or what have you)
it's simple, yet elegant and functional - and for the 20 upgrades you can unlock, it's perfect.
this game is defined by one sentence, "its a product of its time" and we live in shit times
It's telling that most Warner Brothers products tend to very much feel like products of their time. It speaks of a concerning lack of vision and a focus on the profits to be had on the moment, that is surprisingly bare even in comparison to other entertainment companies. When they hit it (LOTR, Harry Potter, the original Superman films, the freaking Matrix) they knock it out of the park, but every other time (their DC cinematic universe, the rest of all of the freaking Matrixes and Harry Potters) you're just like uggghh what are they thinking over there
If I had to give Gotham Knights the tiniest sliver of compliments, I enjoyed how they actually had Gothamite NPCs and not just a bunch of thugs to beat up, something the Arkham series never had the guts to do.
My favorite part was when the characters talked about making rainbow costumes for pride parades in crime-ridden Gotham, then Batman ranted about hating rich people before killing himself. Truly a game written by people who love comic books and are not at all obsessed with politics.
Imo, Gotham Knights should've been an Afterstory to the Arkham Trilogy. In my story, five years have passed since Selena has gone missing in pursuit of Bruce Wayne's whereabouts. In her stead, she left Holly Robinson, her adoptive daughter, an inheritance; the Bat-Family. Underneath the ruins of Wayne Manor, she trained alongside Robin and Nightwing to become Batgirl. After a string of murders pinpoints towards Red Hood as the prime suspect, Holly must use all her training to uncover the truth.
They had incredible potential in having Gotham Knights be a stand alone Red Hood title where we’re killing all of Gotham’s worst criminals in both a Punisher/John Wick kind style in gameplay in a open world setting that we had in the Arkham games. Sadly, a lot like how DC Comics piss away the potential of Red Hood by nullifying who he could be at every possible chance with him being just another Robin, we’re here in this game playing as him who’s just a reskinned Batman.
I got so confused for a moment because I thought I’d just watched this. You and That Boy Aqua are both so great with your content that I thought he’d just reuploaded his video at first 😅
I am sorry I just have to appreciate how badass it is to see two red hoods making a shooting gallery out of an arena 19:13
Okay less than three minutes in and I love how you showed a clip from Mafia II to illustrate the prettiest video game New York.
The Division?
@@VGFightSchool No, Mafia II. Definitely Mafia II.
@@thekrautist Except Mafia II didn't have New York. The city felt more like an amalgamation of New York, Los Angeles and San Francisco all in one city
@@artemis1993 Empire City is quite explicitly New York with the serial numbers filed off.
The Mafia version of Los Angeles is the city of Lost Heaven, which is where the first game is set.
And either way, the video quite literally shows footage from Mafia II to illustrate a video game New York so what the hell are you on about?
@@thekrautist Lost Heaven is clearly Chicago...
This game should have been like those segments in Arkham Knight where Grayson and Batman were fighting together to beat Penguin goons and you could switch between them... but two-player.