Another fantastic comparison video. It would've been awesome if you added the extra comparison of comparing the classic costumes you can unlock in SF6 with the classic looks in SF5
I appreciate what SFV was going for, it looks like a combination of Street Fighters II and IV. But SFVI feels like a true evolution for the series, and is so incredibly, readable. By sort of desaturating the characters quite a bit, it makes the colors of the effects really pop during Drive Rush and Drive Impact, and even seeing the ink fall out of characters when they are burned out. The 1,2,3 level system for Supers is also really simple but effective in power vs commitment level, not to mention the flashiness factor of ending a match with a level 3. Surprised no mention of the different animations for the Critical Art Level 3's when you are low on health.
SF6 is actually a downgrade, art looks dated, gameplay is scrubby and cheap, world tour looks gimmicky, characters are unbalanced. SFV had great gameplay, balance characters, bad netcode, even though it was basic it’s a great fighter.
@@Nick930That was a great comparison video , but you should have mentioned that in SF6 Battle Hub players can access retro Capcom Arcade Cabinets such as SF 1 , SF 2, SF Alpha, Captain Commando Final Fight .....and others ..These games can be played casually or for high scores on Ranked Leader Boards ...just thought this should have been mentioned seeming the you mentioned the retro arcade ladders offered in SFV ?? 👀🤔🤷🏾♂️
as someone generally unfamiliar with the street fighter franchise, sf6 definitely looks better to me. I also really love the drive attack style, it looks really cool and poppy
@@DragonAge87they're cartoony anyway, I don't see the problem, maybe they should've had the cel shading from day one but other than that I think it looked the way it was meant to look like
Great video. I prefer the character animations, music and less flashiness of V still, but the overall graphics, lighting and gameplay of 6 are much better. I only played the beta and demo, but it was very fun.
@@kelvin303stop with trolling already. Even the pros that are complaining about some of scrubbyness in SF6 still say that the game is fun and then prefer it over V way more
@@kelvin303How so? Honestly Cuz animation, design, graphics, cloth sim, hair sim, stages and even cinematography are miles better then in 5. SFV already looked old by launch
Something I really like that wasn't mentioned (probably because it didn't appear in V) was the cool sound that parries make. It's unrealistic, but feels natural to the game.
I agree street fighter is known for its art style but what is with every studio making every thing more realistic the who reason why play games is to escape reality
While SF6 is more impressive fidelity wise and potentially more pleasing to the eye, I think SF5 still looks way better, stylized is just my schtick I guess. Oh but the color splashes for the drive attack are really good looking, make me wish that was the direction the whole artstyle went for, then it could've looked downright stunning. As it is, it's just kinda realism with very slight animted features... It's alright
Yeee nah sf6 is definitely equally as cartoony/anime. Ive seen a ton of videos that go in on that as well, its mainly just the textures that arent but the characters proportions just overall designs definitely are
I think a good and unique look for Street Fighter would have been if it went cel-shaded in its 3D iterations. I think that would have been more faithful to its 2D cartoony roots. I like how these look too but I think cel-shaded would suit Street Fighter so much better.
@@realamericannegro977 Street Fighter was stylized cartoonish/anime style since Street Fighter 1. That's why we used to have HUGE feet for instance. Because SFV had a lot of issues (escpecially it's launch ) SFV had a terrible reputation. They wanted to make big changes. I wouldn't call that "be faithful" On the countrary they want to bring new comers , and please mainstream. It's aways risky when you want to please mainstream at any cost 😥
@Nick930 I guess that's true but, seeing the same outfits in a newer engine can show us just how much the graphics have improved. Although unlocking those extra costumes takes time/money so it's understandable
Lol...seeing the hate sf5 gets from those idiots that just love riding the hate train,just because😅.yeah at launch was terrible,but sf5 in 2023 with all updates is a superb fighting game.and the comparation graphically between sf 5 and 6....like one came out in 2016 and the other in 2023 you know,of course 6 is looking better..
I prefer the art style of 6, but the models look too sharp imo. In 5 they look thicker smh. Also the footing looks weird in 6, too floaty. But still I prefer 6 over 5 bc of movement from the characters. They all look, feel and move so unique!
Probably because of the muscle definition. SF5 had the characters constantly looking shredded, so it was basically impossible to showcase pump. In SF6 they look waaay more "meaty" because thats what muscles look naturally, and when flexing and pumping (during specials and Supers) they increase in size and definition
@@felipecouto1102 that too but I also mean that the edges are more rounded. You can either just put two layers together to form an edge, but that looks unnatural and too sharp or you can make a little curve to smoothen it out. Difficult to explain for me, but you're also right.
I kinda do prefer the art direction of SFV over SF6. The characters, hair, and designs to me look better. SF6 does have the better backgrounds as they are quite beautiful in both
@@dark_nightwing_xl2797 The engine of choice has nothing to do with the visual style of the game. Besides SF6 uses Capcom's in house RE Engine not Unreal like SFV did. SFV uses UE4
Who the hell wrote this; fingerless boxing gloves, gee over gi (ghee) and ken went back to his original hair style; it’s like you never played anything before SF 5
I didn't play them, but I prefer how SF5 looks and sounds artwise, and it seems to play more like SF whereas 6 looks like a KoF very combo focused game. Of course that's just how it looks.
The new version has only gone back 💀 There is no distinctive art style now, it just looks like any other game. I hate this trend of everyone chasing "better graphics".
Overall SF6 is obviously the better looking game, but I like some of the character models from SF5, with Honda being my favorite. I wish they just would've put that version of him in SF6 ( with rhe graphical overhaul, of course ).
SF7 and Tekken 9 will be a qualitative leap like from 8bit to 64bit in a few years, due to the AI that will help developers in game balance, physics, graphics ect.
@@KaitouKaiju In Street Fighter 4, you could unlock various characters by meeting certain criteria. Alpha 3 did as well but mostly just secret character unlocks. SF3 Second Impact you could unlock Gouki/Akuma. Not counting the secret encounters/fights.
This is the first time ive even played street fighter since sf2. Calm down. And "hon -da" is technically how the name is said in Japan, otherwise i wouldve just said the ole "honda"
Ryu in SF5 looks good and interesting Ryu in SF6 looks like typical common character from 2010 video game Shadows and light in SF6 is fcked up man.... Ryu's feet reflect so much low quality light that blinding me, and he dont have shadows under his cloth. His arm have no shadows! Games from 2010 had more quality lights and shadows than this game You blind that you can't see it?
Street fighter 6 all the wayyyyy..it destroyed sf5 in so many different ways 🎉..love the Jet Set Radio art style and plays more like ultra. Sf4..r.i.p sf5
Mnn something you mention is not true...the STANCES, SFV changed a lot stances from previous games and updated several designs, is where the updates design start showing up, like Cammy now wearing military straps and a more detailed leotard design, her stance is completely different to SFII or Alpha or 4, same with Bison, Ken, Vega, Nash, Rose, and many returning characters as many designs where updated, only Ryu, Chunli and Zangief remained with his classic look and some other later return with also a classic look like Rose, Oro and Akira, but the rest all sports new designs and stances or animations, SF6 how ever bring back some classic stances like Ken and Cammy are using her usual stances they have in SFII or 4 BUT with some new flair extra animations, Cammy style of animations for her fighting only show real changes in her throws her normals are back to be her classic for SF4 and before like her st HK and jumping HK with a small combinations of moves she have in 5 like her launcher target combo or her bacj HK is her st HK of V, I think her only new real animation move is her jumping HP that looks different to her usual jumping HP she usually have not really that new if you ask me (been main Cammy since SSFII so I can tell), that all I notice that I disagree, the rest is spot on, so far loving the SF6 experience and I love SFV so that's a huge accomplished from my part that I agree so far SF6 have improve most areas SFV lack, overall both are great SF games, but SF6 started with a BLAST compared with that lackluster launch of SFV.
I can't get into Street Fighter because I'm not a hardcore fighter gamer I do not like learning combo's but when they a nice story mode like in MK or Injustice I'm willing to buy it. Due to this reason I skipped SF V and most likely I'm going to skip this one as well.
the more light the less i see the fighting itself. tekken 8 is a pain there for me, i prefer Mk11, im waiting for next sale on booth mk1 and stf6 i think. but hell i want them all.
Another fantastic comparison video. It would've been awesome if you added the extra comparison of comparing the classic costumes you can unlock in SF6 with the classic looks in SF5
Comparison videos that go in-deep like this are a treat to watch, well done!
I appreciate what SFV was going for, it looks like a combination of Street Fighters II and IV. But SFVI feels like a true evolution for the series, and is so incredibly, readable. By sort of desaturating the characters quite a bit, it makes the colors of the effects really pop during Drive Rush and Drive Impact, and even seeing the ink fall out of characters when they are burned out. The 1,2,3 level system for Supers is also really simple but effective in power vs commitment level, not to mention the flashiness factor of ending a match with a level 3.
Surprised no mention of the different animations for the Critical Art Level 3's when you are low on health.
I LOVE the insane burst of color and effects that radiate from characters during drive rushes, impacts, etc...
SF6 is actually a downgrade, art looks dated, gameplay is scrubby and cheap, world tour looks gimmicky, characters are unbalanced. SFV had great gameplay, balance characters, bad netcode, even though it was basic it’s a great fighter.
@@kelvin303 You are int eh vast minority. sf6 is way better to me and most people.
@@kelvin303 because its new lol more update are coming soon 😅😂
If u make all characters wear their classic costumes, it looks like ur playing MvC3 game because of the shader.
Coming next to Fighting Games DLC: Dr Oppenheimer and Barbie.
I'd play that
@@Nick930That was a great comparison video , but you should have mentioned that in SF6 Battle Hub players can access retro Capcom Arcade Cabinets such as SF 1 , SF 2, SF Alpha, Captain Commando Final Fight .....and others ..These games can be played casually or for high scores on Ranked Leader Boards ...just thought this should have been mentioned seeming the you mentioned the retro arcade ladders offered in SFV ?? 👀🤔🤷🏾♂️
By mod’s maybe lol
as someone generally unfamiliar with the street fighter franchise, sf6 definitely looks better to me. I also really love the drive attack style, it looks really cool and poppy
Yea more simple and trophies/achievements look better to me
I prefer the more colorful and stylish visuals from 5.
To me they look they're made of plastic in SF5.
how you can say that and then looking to ken design in sf5?
bruh...
@@DragonAge87they're cartoony anyway, I don't see the problem, maybe they should've had the cel shading from day one but other than that I think it looked the way it was meant to look like
@@DragonAge87😂
Fantastic comparison. Great job and very in-depth. Just what I was looking for. Keep up the awesome content!
Great video. I prefer the character animations, music and less flashiness of V still, but the overall graphics, lighting and gameplay of 6 are much better. I only played the beta and demo, but it was very fun.
SFV is better in almost every way
@@kelvin303 yeah right lmao
@@kelvin303lmao no
@@kelvin303stop with trolling already. Even the pros that are complaining about some of scrubbyness in SF6 still say that the game is fun and then prefer it over V way more
@@kelvin303How so? Honestly
Cuz animation, design, graphics, cloth sim, hair sim, stages and even cinematography are miles better then in 5.
SFV already looked old by launch
Something I really like that wasn't mentioned (probably because it didn't appear in V) was the cool sound that parries make. It's unrealistic, but feels natural to the game.
Great video. Thanks! I can't help but chuckle at the E Honda pronunciation lol.
I haven't had the chance to play 6 but I think I prefer the cartoony styles of SFIV and SFV; but that's strictly a personal preference.
I agree street fighter is known for its art style but what is with every studio making every thing more realistic the who reason why play games is to escape reality
@@Sesshomaru3152 so why play gta 5 or 6.just play 1 or 2
@@kostasnyo I play gta 3
@@Sesshomaru3152 3 more realistic go play 1 or 2.we play games to escape reality
@@kostasnyo yeah I will do that
Would love to see a comparison of The crew motorfest and the crew 2
On the list
@@Nick930Yessss
He never did NFS Unbound vs Heat
@@-Mari.0- yeah I know :/
Not a fan of the more realistic approach to sf6 visuals but I certainly love the gameplay more
sfv: has oro
sf6: doesn't have oro
I think we can all see the clearly superior game here
By your logic, SFV > SF2 and SF4 and if you think that…
@@AnhDonoiboomers when people like an up to date game
Now I need to buy both. Thanks
While SF6 is more impressive fidelity wise and potentially more pleasing to the eye, I think SF5 still looks way better, stylized is just my schtick I guess. Oh but the color splashes for the drive attack are really good looking, make me wish that was the direction the whole artstyle went for, then it could've looked downright stunning.
As it is, it's just kinda realism with very slight animted features... It's alright
SF6 is also very stylized. SF5 woulda been great if the models didnt have giants hands and feet
If you think street fighter 5 looks good then you're blind.
Yeee nah sf6 is definitely equally as cartoony/anime. Ive seen a ton of videos that go in on that as well, its mainly just the textures that arent but the characters proportions just overall designs definitely are
@@whenyounutinhermouthandsheeverybody has there preferences
Sf5 looks too goofy and silly up until the last updates and season
Street Fighter 6 stage backgrounds are just gorgeous. The characters I think would have look odd if they stylized them like SFV
I think a good and unique look for Street Fighter would have been if it went cel-shaded in its 3D iterations. I think that would have been more faithful to its 2D cartoony roots. I like how these look too but I think cel-shaded would suit Street Fighter so much better.
Ecactly. And transitions and animations look weird now.. 😢
@@michaelromeo9567animations look weird? This ain’t a NRS game. SF always has smooth animation for the most part
SF6 is more faithful to the classic realistic look of main entry Street Fighters like 1 to 3.
@@realamericannegro977 Street Fighter was stylized cartoonish/anime style since Street Fighter 1.
That's why we used to have HUGE feet for instance.
Because SFV had a lot of issues (escpecially it's launch ) SFV had a terrible reputation.
They wanted to make big changes.
I wouldn't call that "be faithful"
On the countrary they want to bring new comers , and please mainstream.
It's aways risky when you want to please mainstream at any cost 😥
@@michaelromeo9567 Street Fighter was cartooney since Alpha
You’re on of my favorite UA-camrs ❤️🔥❤️🔥❤️🔥❤️🔥❤️🔥
SF6 perfection:
Ryu
Ken
Chun-li
Cammy
Gulie
Zangief
Deejay
SFV perfection:
Dhalsim
Honda
Blanka
Juri
Good day sir. Just a minor pronunciation correction; it’s “gi” similar how you enunciate the letter g in “Guile”
I think you should have compared the classic outfits in sf6 too
The idea is to discuss the NEW designs of characters as thats their primary direction for the new game
@Nick930 I guess that's true but, seeing the same outfits in a newer engine can show us just how much the graphics have improved.
Although unlocking those extra costumes takes time/money so it's understandable
@@Nick930 would be nice, though
@@Nick930 chill
The best Street Fighter so far besides Street Fighter II in my opinion was Street Fighter IV
I would really like to see SF with the graphic style of Arc System Works games, but it seems that Capcom is focused on a more realistic 3D approach.
If they brought back the Alpha franchise I could see Capcom taking this approach.
it would be cool, but that is taxing, and i highly doubt they can do it
@@ratedr7845They can definitely do it, but I doubt they will... especially with the success of their 3D engine.
@@ratedr7845we're talking about Capcom, they're no small name, if they won't do it is simply because they don't want to
@@Arnell_Mediocrity_Long yh
Hope you do MK1 and MK11 when mortal Kombat 1 release!!
You better believe it! Love me some fatalities!
SF6 prefer so much
Lol...seeing the hate sf5 gets from those idiots that just love riding the hate train,just because😅.yeah at launch was terrible,but sf5 in 2023 with all updates is a superb fighting game.and the comparation graphically between sf 5 and 6....like one came out in 2016 and the other in 2023 you know,of course 6 is looking better..
I prefer the art style of 6, but the models look too sharp imo. In 5 they look thicker smh. Also the footing looks weird in 6, too floaty. But still I prefer 6 over 5 bc of movement from the characters. They all look, feel and move so unique!
Probably because of the muscle definition. SF5 had the characters constantly looking shredded, so it was basically impossible to showcase pump. In SF6 they look waaay more "meaty" because thats what muscles look naturally, and when flexing and pumping (during specials and Supers) they increase in size and definition
@@felipecouto1102 that too but I also mean that the edges are more rounded. You can either just put two layers together to form an edge, but that looks unnatural and too sharp or you can make a little curve to smoothen it out. Difficult to explain for me, but you're also right.
I kinda do prefer the art direction of SFV over SF6. The characters, hair, and designs to me look better. SF6 does have the better backgrounds as they are quite beautiful in both
You have to think of street fighter 6 like a unreal engine 5 game
@@dark_nightwing_xl2797 The engine of choice has nothing to do with the visual style of the game. Besides SF6 uses Capcom's in house RE Engine not Unreal like SFV did. SFV uses UE4
@@crestofhonor2349 and? Street fighter 6 is the best 3D street fighter game. Art wise and gameplay wise
Art wise Tekken 8 already shits on it.@@dark_nightwing_xl2797
i like sf5 graphics more
I do not own these games. But to me SF 5 looks better then 6. I just buy SF 5 and wait for SF 6 until its complete and cheaper.
Street fighter 5 Ryu was broken beyond repair
Nice video man
Who the hell wrote this; fingerless boxing gloves, gee over gi (ghee) and ken went back to his original hair style; it’s like you never played anything before SF 5
It thinks I like street fighter 5 more than 6
Capcom always forget that costumes can be torn apart during long match to add uniqueness in fighting
Bro really called Aki ''ei-kei-ai'' but didn't call Fang ''ef-ei-en-yi'' 💀
Brother.. ive never said ANY of these names out loud before. You're lucky i didnt say Rye You.
@@Nick930 lmao
I didn't play them, but I prefer how SF5 looks and sounds artwise, and it seems to play more like SF whereas 6 looks like a KoF very combo focused game. Of course that's just how it looks.
Owen Wilson hair cut... that was funny.
Ngl visually I prefer Street Fighter 5. Street Fighter 6 might look more realistic, but it's not so colorful(except for the Drive effects).
SFV aesthetics, like 4, have aged TERRIBLY.
Six is so much better than 5 it show how much of a short coming 5 really was for the series.
i dont like how games are becoming more realistic nowadays. I want a game to feel like game not real life
Ryu looks like A ROMAN EMPEROR NOW.
Traditional Ken with his black shirt in every game with his red gee pants
SF IV was and still it's the best!
SFIV have the worst graphics
@@Joy_Formidable Well, yeah! it's from 2008!
Also, is not about the graphics, SF IV still has the best fighters.
@Daniel218lb You can't pull the graphics argument buddy when there were games like Crysis and Mirrors edge.
@@Daniel218lb I agree, I had the best time in USF IV.
@@whenyounutinhermouthandshe I did not, read the post! The other guy did the argument about the graphics!
The new version has only gone back 💀 There is no distinctive art style now, it just looks like any other game. I hate this trend of everyone chasing "better graphics".
SF6 looks amazing, Ryu an Ken faces look like Super SF2 classic faces.
Yikes thats not his classic comtume either! 4:27
Switching from Street Fighter 5 to 6 artistically feels the same as Switching from Mvc3 to MvC Infinite
mvci feels much closer to sfv’s fidelity
I wish they would do a street fighter alpha 3 cover art anime style
Ryu's feet look better in SFV but Body and muscles in SF6
Overall SF6 is obviously the better looking game, but I like some of the character models from SF5, with Honda being my favorite. I wish they just would've put that version of him in SF6 ( with rhe graphical overhaul, of course ).
Destroying original style and making eye candy. There is no art on sf6 only 3d models with high gpu render.
说得非常对。
Absolutely right...
SF7 should recycle 6's Design like in Tekken.
SF7 and Tekken 9 will be a qualitative leap like from 8bit to 64bit in a few years, due to the AI that will help developers in game balance, physics, graphics ect.
@@0streno it wont
We're functionally nearing the peak of graphical fidelity
Sfv was so boring to me
u have bad taste for games.
@@RelaxingNostalgia not when games are opinion based.
What about Luke? He was in SF5 as well 😞
I didn't believe in a half hour technical review, it didn't bring the muscle deformation...
13:10 😎
I like sf5 more
Sf 6 looks feels like tekken
Please do HISTORY OF LEGO GAMES!! ❤️
3:00 "gi" (as in karategi, judogi) is pronounced with a hard g, not soft g
SF6 calls back to USF4 in many ways. Arguably the best SF game except for Elena. That is a defininte@. 3S is best without Chun, Makoto, twins, etc.
Do a Luke and Sean comparison. Sean's moveset and normals were all repurposed to become Luke in SF6
I don't understand why characters leaking paint in sf6. I don't like it at all
I think Sully from Monster Inc. & Rocky Balboa would be Perfect DLC Characters
tl;dr SF6 is better than SFV in every single way measured and imaginable.
visually, nah
@@ratedr7845Thats crazy, SFV looking like clay doll to me
@@mustofaakmal7493 I'll admit, the models aren't too consistent, but I like the cartoony style of it
@@ratedr7845you’re blind
@@ratedr7845clay fighter 5 is a mess
Not a fan of going 'realistic' ...
Realism *ages BADLY* ... ask Final Fantasy the Movie
Meanwhile WoW still got its charm like 30 years later.
That movie still looks good but it was just new and not as refined as something like Advent Children
SFV will age like crap
SF6 is not fully realistic just a better looking stylized environment
Remember when Characters were unlocked in-game by doing specific tasks instead of being purchased? I miss those days.
No street fighter game ever had unlockable characters though
@@KaitouKaiju In Street Fighter 4, you could unlock various characters by meeting certain criteria. Alpha 3 did as well but mostly just secret character unlocks. SF3 Second Impact you could unlock Gouki/Akuma. Not counting the secret encounters/fights.
Did you ever unlock any of the non sf4 ones?
@@Wulf_YT I've unlocked the Alpha 3 characters and the SF3 Characters.
Also remember when games had to be released a billion times at full price and had very minimal/poor balance and barely any single player additions?
Ken’s pants is also now just red sweatpants, instead of a gi
Pronunciation is off for the character names this time round, it’s HONda not honDA and Chun-Li is completely off. Otherwise it’s a great video
This is the first time ive even played street fighter since sf2. Calm down. And "hon -da" is technically how the name is said in Japan, otherwise i wouldve just said the ole "honda"
@@Nick930 nah u said it pretty weird and thats okay
Remnant vs Remnant 2 next? :-)
Looks like 6 is pricing put low spec gamers like myself, considering even in "low spec" mode I still get lag in 5 in certain stages.
why didn't you use pc?
Ryu in SF5 looks good and interesting
Ryu in SF6 looks like typical common character from 2010 video game
Shadows and light in SF6 is fcked up man....
Ryu's feet reflect so much low quality light that blinding me, and he dont have shadows under his cloth. His arm have no shadows!
Games from 2010 had more quality lights and shadows than this game
You blind that you can't see it?
6 is godly
Hope tekken brings tekken force mode .tekken 3 was ahead of its time.
1:04 *G and Zeku joins chat*
Street fighter 6 all the wayyyyy..it destroyed sf5 in so many different ways 🎉..love the Jet Set Radio art style and plays more like ultra. Sf4..r.i.p sf5
Nick , F1 2022 vs F1 2023, thanks!! Saludos desde Argentina 🍀
Did he say Akuma???
yes
Oh yeah Street Fighter 6 is way better than SF5! SF5 overwhelmed me,because despite some costume changes,it really was just a barebones USF4 2.5.
Mnn something you mention is not true...the STANCES, SFV changed a lot stances from previous games and updated several designs, is where the updates design start showing up, like Cammy now wearing military straps and a more detailed leotard design, her stance is completely different to SFII or Alpha or 4, same with Bison, Ken, Vega, Nash, Rose, and many returning characters as many designs where updated, only Ryu, Chunli and Zangief remained with his classic look and some other later return with also a classic look like Rose, Oro and Akira, but the rest all sports new designs and stances or animations, SF6 how ever bring back some classic stances like Ken and Cammy are using her usual stances they have in SFII or 4 BUT with some new flair extra animations, Cammy style of animations for her fighting only show real changes in her throws her normals are back to be her classic for SF4 and before like her st HK and jumping HK with a small combinations of moves she have in 5 like her launcher target combo or her bacj HK is her st HK of V, I think her only new real animation move is her jumping HP that looks different to her usual jumping HP she usually have not really that new if you ask me (been main Cammy since SSFII so I can tell), that all I notice that I disagree, the rest is spot on, so far loving the SF6 experience and I love SFV so that's a huge accomplished from my part that I agree so far SF6 have improve most areas SFV lack, overall both are great SF games, but SF6 started with a BLAST compared with that lackluster launch of SFV.
No contest. 6 DESTROYS 5!
Always hated Kens banana hair in SFV, glad it looks more natural.
They're both great
Still waiting for Tekken 8 and 7 comparison.
Marvel vs Capcom 4 please
bro mispronounces every other name lmao. good video
I really don't like the lighting effect on sf that's what ruins the game . The original never had it which made it more realistic
The HDR not being implemented in 6 remains a mystery
Chun being Thick is a feature
6:11 excuse me, what? lol
ryu no heil satan yin yang oogen
No on pc is better cause pc have better visuals it s the most powerful gaming machine ! It s a fact !
I love sf6. praying to see the illuminati brothers redesign in the re engine lol
Screw realism! Juri's Idle pose in SFV just oozed character. which is way more important.
I can't get into Street Fighter because I'm not a hardcore fighter gamer I do not like learning combo's but when they a nice story mode like in MK or Injustice I'm willing to buy it. Due to this reason I skipped SF V and most likely I'm going to skip this one as well.
the more light the less i see the fighting itself. tekken 8 is a pain there for me, i prefer Mk11, im waiting for next sale on booth mk1 and stf6 i think. but hell i want them all.