How to Beat the 10 Most Annoying Moves in Street Fighter 6

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 381

  • @Diaphone
    @Diaphone  Рік тому +236

    You might notice a certain JP character is missing from this list. Don’t worry, he deserves his own vid lol: ua-cam.com/video/sWhEK2oMhMg/v-deo.html
    Kim guide on its way as well, trying to make it really comprehensive.

    • @teezief
      @teezief Рік тому +1

      I was wondering about JP, I would like to see Manon as well.

    • @thesaltmerchant4564
      @thesaltmerchant4564 Рік тому

      @@teezief Manon main here do you have any questions?

    • @teezief
      @teezief Рік тому +1

      @@thesaltmerchant4564 I don’t know how Manon moves work, it’s hard to react to her grab moves even if you know they are coming.

    • @thesaltmerchant4564
      @thesaltmerchant4564 Рік тому +3

      @@teezief the are intractable it’s a guess either her grab lands or you jump before you see it and you get a punish counter. Check out rooflemongers Manon tips and tricks guide to see how her whole kit and frame data works

    • @NoctifloraAC
      @NoctifloraAC Рік тому

      @@teezief on hit with her hp and mp target combos, shes plus enough that she’ll beat any button with her heavy command grab . thats probably the crux of it

  • @jmcrofts
    @jmcrofts Рік тому +1006

    i tested most of the supers in the game and the only ones I've found that punish blanka ball are Guile lv1 and Cammy lv3 :(

    • @Diaphone
      @Diaphone  Рік тому +299

      GOAT. Thanks for checking, way less than I thought

    • @ereisfireboi
      @ereisfireboi Рік тому +69

      don't forget my main zangief, his lv 2

    • @lewiscarrol6193
      @lewiscarrol6193 Рік тому +7

      I think I saw somewhere Shinku Hadoken being able to punish it also

    • @Nicomartz52
      @Nicomartz52 Рік тому +5

      Zangiefffffff

    • @josephspearman-oxx9404
      @josephspearman-oxx9404 Рік тому +3

      ​@@lewiscarrol6193 yeah if you drive impact with certain timing it will hit

  • @comb3596
    @comb3596 Рік тому +10

    Ah yes. In order to beat a brain dead Honda or Blanka you must simply be 100x better than them so you can simply react and land a perfect parry so you can deal super scaled damage that's probably the equivalent to them having just hit you with one special...

  • @jpbhello
    @jpbhello 4 місяці тому +2

    Lil tip if anyone happens to see this a year after this vid came out. Marisa can very very easily deal with headbutt and Blanka ball. Using her normal stance is a natural counter, and you can hold it if they try to mix up their timing

  • @HavokYT
    @HavokYT Рік тому +1

    Thanks for the vid dude, helped me alot

  • @titanicturtle
    @titanicturtle Рік тому +83

    It’s interesting to me that at low levels people use Drive Impact as an offensive tool (like me, I’m people), which is of course very risky.
    But seems like where Drive Impact is actually at its strongest is as a DEFENSIVE tool to counter a lot of the belligerent special moves in the game

    • @Diaphone
      @Diaphone  Рік тому +14

      Agreed!

    • @justingoers
      @justingoers Рік тому +1

      totally

    • @thesaltmerchant4564
      @thesaltmerchant4564 Рік тому +3

      Yes! Some strings have gaps in them that let you di your opponent for an easy crumple if they are auto piloting their offence

    • @babagaming7867
      @babagaming7867 Рік тому +2

      Yeah, I figured out quickly that I'll use it offensively in the corner and on reaction everywhere else to another DI

  • @ponkanvs
    @ponkanvs Рік тому +1

    OK this is such a great video. Thank you for labbing for us. So sick how you can create all those situations so quickly in the training mode btw, gotta learn that

  • @jimcarrey2866
    @jimcarrey2866 Рік тому +2

    So the solution to most of these abusable, no brain, easy moves is to perfect parry. Kudos to the devs

  • @KaZey77
    @KaZey77 Рік тому +4

    For blanka rollin, you can drive impact at the last frame and punish it in juggle. Or Perfect Parry and Drive Rush St.hHp. I made a video with Ken and I think it works too with Kimberly

  • @owenconley4474
    @owenconley4474 Рік тому +2

    Not likely you’ll see this now but your tips have been beyond helpful for me. Was hard stuck in iron when I first started playing and after week 1 I am almost in gold 3. Focused practice/fun has been huge for my improvement

  • @voidsnorlax6556
    @voidsnorlax6556 Рік тому +1

    absolutely top tier educational content for sf6

  • @shmatty79
    @shmatty79 Рік тому +9

    I need some tips against JP man! He's dominating me everytime.

  • @yuurou7927
    @yuurou7927 Рік тому

    Honda H.headbutt goes far behind you for a set distance as long as you jump and he passes you no matter the start distance. However H.Blanka ball has a set moving distance, if the start distance is far, he'll land close and vice versa. So back jump against Blanka ball works better than headbutt usually.
    You can also attempt perfect parry Honda's jab after blocking slam, he should not be in throw distance...but I can't be sure. When trying perfect parrying headbutt, if he used light version and landed, you can drive rush and press a button, if you do it on point it's a punish.

  • @remigusker6024
    @remigusker6024 Рік тому

    The number of people who'll happily jump, walk or try to jab into the superman punch is kind of amazing. Absolutely fantastic bullying tool.

  • @EwokPanda
    @EwokPanda Рік тому +1

    I'm not seeing many Kimberly guides since launch. Will you create one in the near future?

  • @nunyabizwacks6711
    @nunyabizwacks6711 8 місяців тому

    my main issue is dealing with command grabs, especially when they use them as a follow up after you block a hit from them. Especially against Lily and Manon. I seem to be able to avoid Zangiefs better

  • @jblue88hoodgamer54
    @jblue88hoodgamer54 10 місяців тому

    I know for a fact and I've done it before when Honda does his headbutt an blanka does his Role and you have Ryu you can Shin Hadoken or his EX Shoryuken.

  • @TravisOuttaHell
    @TravisOuttaHell Рік тому

    1:28 on top of that you can block during the recovery frames of drive parry.

  • @Lotobedra
    @Lotobedra Рік тому

    Extremely useful for the "average" player like me, thank you!

  • @Kasu324
    @Kasu324 Рік тому

    Great help for people, except one thing:
    You blocked the center of the frame counter with your head lol

  • @quentinstewart4276
    @quentinstewart4276 Рік тому

    add this to the list: LP(Jab) Spam- Cammy

  • @TheMagnotto
    @TheMagnotto Рік тому

    Amazing video, as always.

  • @Laughinghyena_20
    @Laughinghyena_20 Рік тому

    Thank you for the tips lord diaphone we appreciate it 🙏

  • @fgcsmoove
    @fgcsmoove Рік тому

    Great info bro

  • @bumpyface228
    @bumpyface228 Рік тому

    Thanks! Great upload.

  • @talalalmutairi794
    @talalalmutairi794 Рік тому

    Very useful information 😊

  • @LLL74123
    @LLL74123 Рік тому +2

    Playing against blanka has been by far the worst experience in the game.

  • @RabbitEarsCh
    @RabbitEarsCh Рік тому +1

    Hey, all the Blanka balls are reactable with an air invuln move at least on Kim. I've been playing Blanka players and it doesn't matter if it's horizontal or rainbow ball, H bushin kicks will just beat all of them without really trying. If you feel like you have good reactions you should give H kicks a shot; I believe modern controls gives you H kicks on the special button so you get it easy there even.

  • @droy900
    @droy900 Рік тому

    Is throw against spin knuckle no good ?
    it's only projectile invul and the animation makes her look airborne-ish but she's still on the ground.

  • @Gatrax
    @Gatrax Рік тому

    I still have no idea who I want to main and I'm 50 hours in. Everyone keeps saying "just play who looks cool" but many of them look cool and they're ALL hard for me. its my first fighting game
    I'm getting very frustrated because I just want to have a main to focus on but I'm struggling REALLY hard to find one that clicks. I was a Ramlethal main in Strive but her archetype doesnt exist in SF6.
    I've had people suggest JP but his mental stack is pretty high for me atm at remembering each move for each button on top of reacting to what the opponent is doing.
    I've had people suggest Juri but she just doesnt feel great on arcade stick to me.
    I've had people suggest Cammy and this is who I've the most time on but I'm hitting a wall with her too where I feel like I'm doing mental gymnastics on trying to learn frame perfect bnb's and hooligan
    Grapplers are too slow so they arent fun for me, manon feels cheap. I don't want to win with that, it makes me feel scummy.
    Charge characters feel slow
    shotos are just.... boring
    Idk. I really like the game but this wall is really upsetting

  • @dhspeixoto
    @dhspeixoto Рік тому

    Show us the timing to get up from the ground using super arts... i see some actualy being successful doing it but i just can't do it lol

  • @thebobgoblin
    @thebobgoblin Рік тому

    Idk if you saw the twitter tech from angry bird on dealing with butt slam. He did a drive rush into full punish after avoiding the slam completely. Any thoughts on that?

  • @AutisticJesusGaming
    @AutisticJesusGaming Рік тому

    No. Why’s blanks gotta be annoying. I’ve only played like an old arcade sf 2 and I loved blanka

  • @brettlewis2900
    @brettlewis2900 18 днів тому

    We sure that all di can punish blanka ball? Could of sworn not all the di are the same in this game.. Some go further than others. Or maybe im mistaken on that.

  • @artnos
    @artnos Рік тому

    How did you toggle what the dummy does

  • @thefizz8219
    @thefizz8219 Рік тому

    Could you make a guide for using drive rush optimally? Or at least in a combo or something

    • @residal1454
      @residal1454 Рік тому

      use DR AFTER using your meatiest hits so they do the full damage before scaling

    • @MadRavenOo
      @MadRavenOo Рік тому +2

      make sure you understand how to perform DR
      during combo: dash during cancelable normal on hit/block
      neutral: parry then dash (helps to hold parry)
      ('frame 1' neutral DR is to start dash input with forward, then hold parry + forward; ie input dash timing with hold parry during)
      fyi, for juggle combos, can 'buffer' and just hold parry during non-cancelable juggle normal/move, and it will trigger on frame 1,
      thus only have to worry on timing for dash input near end of recovery (it will auto DR on frame 1)
      important note: you can buffer attack immediately after DR triggers. ie dont have to wait for dash movement before input attk (thus allowing quick follow up for combos/juggles)
      glhf

  • @thedemoman1813
    @thedemoman1813 Рік тому

    How to do drive reversal

  • @Justinwrong37
    @Justinwrong37 5 місяців тому

    My counter for all those moves : i just play Modern Ryu

  • @KennyCombo
    @KennyCombo Рік тому

    dis why diaphone da goat

  • @Vyantri
    @Vyantri Рік тому +1

    I am glad that Zangief is not on this list. I know people are annoyed by his command grabs and grappling style but I honestly feel like he is where he needs to be. At high levels I think Zangief play can be very tactical and even though his grabs do massive damage, he really doesn't have that much in terms of combos and he has no projectiles. It evens out.
    I'm new to Street Fighter but I heard that Zangief really sucked as a character in SFV so I'm glad they propped him up as a viable character now with a very unique style within the realm of this game. I truly hope that he doesn't get nerfed. If you don't play him tactically and just go for grabs left, right and centre, you will get punished easily and the same applies with players who rely quite heavily on drive impact punish counter (like me). That drive impact punish counter combined with a command grab is something I use a lot as a very casual player but I have played against people who were able to completely neutralize that entirely.
    I think Zangief is exactly where he should be. He shouldn't be nerfed. I hope he doesn't get nerfed because I hear a lot on the battle hub about people being annoyed at him.

  • @damiens4601
    @damiens4601 Рік тому

    I feel like DPing marisa's move is the easiest

  • @Dredabeast95
    @Dredabeast95 Рік тому

    How do you perform a drive counter as shown in 15:00?

  • @Mark-sz7nd
    @Mark-sz7nd Рік тому +11

    The fact that you took so many tries in a non pressured lab environment to counter hondas moves shows that these are not reliable 😅😅

  • @CosmicRPG
    @CosmicRPG Рік тому +200

    The pain of dealing with Blanka Ball and Headbutt was the main issue to dealt.

    • @MrShinTensei
      @MrShinTensei Рік тому +21

      Haven't ran into a blanka but tons of Hondas. His headbutt gives me a headache 😅

    • @YouGuessIGuess
      @YouGuessIGuess Рік тому +46

      @@MrShinTensei That's the magic of the technique. He rams you with his skull yet somehow you're the one that ends up with a migraine.

    • @NeoBoneGirl
      @NeoBoneGirl Рік тому +3

      Also if you have an air invincible move (like a DP or something) you can DP on reaction and beat it clean

    • @martingutierrez2665
      @martingutierrez2665 Рік тому +9

      @@NeoBoneGirl that's if you have reactions lol.

    • @NeoBoneGirl
      @NeoBoneGirl Рік тому

      @@martingutierrez2665 every response requires reaction time to do, though. the moves are good, you're not supposed to be able to just beat them every time, but if you have a good anti air special, you can use that and take the guesswork out of it while still getting good reward

  • @thesaltmerchant4564
    @thesaltmerchant4564 Рік тому +11

    Manon players your qcf P od has upper body invincibility so if you can call out Hondas head butt or blankas balls you can trade and get a medal!

  • @cashbag
    @cashbag Рік тому +84

    All of Lily's condore spires are a guaranteed drive reversal. Especially for her EX one which is unreactable, its usually better to just trade the meter and drive reversal.

    • @skbj6782
      @skbj6782 Рік тому +18

      i keep forgetting drive reversal exists, no one talks about it

    • @solairedude7119
      @solairedude7119 Рік тому +3

      @@skbj6782 Cuz it's a pain in the butt to get it out. Way too much reaction needed to get a simple reversal

    • @saporob
      @saporob Рік тому +3

      @@solairedude7119 and the damage is too low.

    • @sk8lifeXgr8life
      @sk8lifeXgr8life Рік тому

      yea if your taking some pressure and their spending meter on it, as long as you have a little of you own Its a good disruptor. But yea it doesnt do alot of grey health even.

  • @CoopsMcPoops
    @CoopsMcPoops Рік тому +51

    Thank you for the tips. This is my first time with Street Fighter (Tekken and GG previously) and your videos have been extremely helpful in getting me out of the lower ranks.

    • @Alkaman
      @Alkaman Рік тому +1

      Same here, but I was playing smash and mk9 before, both casually. Now that I wanted to learn more these videos have been a god sent

    • @Guitar-Dog
      @Guitar-Dog 2 місяці тому

      I’m also here I don’t like Tekken 8 so I’m in the streets now

  • @pikeau2351
    @pikeau2351 Рік тому +4

    I am allergic to the Kimberly mu. however I have my own way to deal with the hisen kick:
    If you backdash (not on reaction) the move has a pretty huge recovery and you can punish counter.
    So at a certain range of you know the opponent is going to abuse this move: just backdash.

  • @oklimbo
    @oklimbo Рік тому +29

    I've seen so much conversation about Honda, but I played a really good Blanka in a super long set and by the end I was only trying to deal with Blanka ball. I think they noticed cuz they started doing it over and over like a little online training session. I think I perfect parried it like 3 times in about an hour and idk if I missed the timing, but I never punished it once with Marisa.

    • @niltonnunes5971
      @niltonnunes5971 Рік тому +6

      Marisa is my main and i have so much trouble against those characters damm .... Blanka spam ball all the time ONLY , that hawk kid just do that move all time too , man it made me so salty

    • @edbaitedyou6955
      @edbaitedyou6955 Рік тому +3

      @@niltonnunes5971 I go around playing every character, and I also had a problem dealing with all those moves using Marisa especially lily

    • @oklimbo
      @oklimbo Рік тому +2

      I've mostly played Marisa too and these characters twerk on her pretty freely. Only advice is if/when you finally catch them, make sure they feel it.

    • @dmitrisemenoff6455
      @dmitrisemenoff6455 Рік тому

      ​@@oklimboLilly's condor spire is a free drive reversal if that helps

    • @TheSoulCrisis
      @TheSoulCrisis 7 місяців тому +1

      E. Honda will literally make casuals rage and cry in the lower ranks due to his linear design and specific moveset (especially some of his spammable specials being plus on block). Blanka is annoying but way easier to defend against and counter, you can be patient and bait out long reaching horizontal Blanka balls.
      You should be able to DP or air grab the vertical Blanka ball (or at least trade hits with it), I like to bait and DI the horizontal Blanka balls as it leads to a good punish and conditions them to not be too careless going forward (which means no free moves to get big bounce back and out of reach). I'd rather deal with Blanka over E. Honda any day of the week lol, but I need to learn that match-up better.
      I've dealt with Blanka with my main Zangief and secondary characters Guile and Chun-Li, in comparison I've never beat a similar level E. Honda in ranked mode yet lmao.

  • @parahole
    @parahole Рік тому +10

    Can you make a video of every knowledge check for each character? E.g this is plus, this is punishable, the counterplay to this setup etc

    • @thesaltmerchant4564
      @thesaltmerchant4564 Рік тому +16

      My brother in Christ you have training mode might as well ask him to make a detailed character guide for the entire cast all at once

    • @Diaphone
      @Diaphone  Рік тому +10

      That might be a 2 hour video lol 😭

    • @Section8dc
      @Section8dc Рік тому +8

      ​@@Diaphone hey man it would be a damn good 2 hour video though lol

  • @b4ckwoodbilly
    @b4ckwoodbilly Рік тому +86

    Lily enhanced spire is actually 3 hits, the first hit comes out early so that’s why she isn’t breaking armor with it from far, so don’t drive impact if she does it close.

  • @SkyL3R7
    @SkyL3R7 Рік тому +3

    What I've learnt from this video: "Just perfect parry it" :D

  • @JoNNyCLOUD171
    @JoNNyCLOUD171 Рік тому +3

    Can we just all agree it's AT BEST horrible design, anti fun and anti interaction with Blanka and Honda?
    SF is about execution and reasonable reactions. A 2frame 1 button window is not any of those. I wouldn't mind them having offensive priority (they decide when round actually starts) if they didn't have command grabs and some insane normals. Footsies doesn't exist, spacing barely exists, frame data barely exists. But yet fireballs do wonders leaving the none fireball and none command grab characters out in the cold.
    Just make them actual characters. Give them buffs in other areas and nerfs on the bs. Minus 2 on block, reaction based timings on each version and ffs sort the janky cross up but actually not a cross up butt slam. Anti air normals in some pixel ranges go the opposite way during a brief (but the main timing) window only to miss and be hit the original side.
    Or even better make it more reactable (technicallly is already) to normals and hit them out OR better yet give some better disjointed counter normals for those types of moves. Juri's cr.MP is so close to being perfect but just isn't.

  • @xXcheapdeathXx
    @xXcheapdeathXx Рік тому +2

    I'm quite spoiled as Gief. You can just st HP armor through Honda's headbutt and punish. Obviously not EX but thats unsafe on block anyway.

  • @lordorinko
    @lordorinko Рік тому +8

    Here are some of my tips that Diaphone missed;
    If you just arrived at home from work or school and you don't want to cook, you can try to perfect parry your hunger.
    If you are in depression you can try to perfect parry your thoughts.
    If you are having a heart attack you can try to perfect parry you heart at every beat.
    Jokes aside thanks for the informative video @Diaphone

  • @TheDoomGrenade
    @TheDoomGrenade Рік тому +8

    Small addendum to blanka ball: Blanka also has the option to do light blanka ball, which is faster, easier to punish on block but goes a much shorterdistance. Mixing it up between whiff light blanka ball into throw and heavy blanka ball makes reacting to it much hard imo. You can differentiate them from their startup but with an added mental stack, this is hard. Heavy blanka ball is -15, if you block it or normal parry, just be happy about the space you got.

  • @craigschorling8516
    @craigschorling8516 Рік тому +36

    As someone that hasn't played a fighting game since the SNES, your videos have been fantastic. Keep up the great work. I took the advice and started with modern controls and am slowly incorporating classic in now. Now I can practice against these moves.

  • @JordanMiller-g3j
    @JordanMiller-g3j Рік тому +5

    7:49 kens standing heavy kick counters marisa jump punch everytime

  • @Ryan-jl1el
    @Ryan-jl1el Рік тому +2

    thought kens cheesy jinrai low kicks loop was gonna be here. other than DI'ing or parrying it, you cant do anything but block and take damage when burnt out....jumping out isnt an option either 🤨

  • @yusuf8938
    @yusuf8938 Рік тому +2

    Its an absolute waste of kf time saying a counter to a move is to perfect parry.. thats literally the counter to every single move in the entire game. Lol its not consistent, and you get punish countered if you wiff. That isnt a strategy unless the timing is guaranteed.

  • @fridayafternoons1
    @fridayafternoons1 Рік тому +1

    I'm putting in so much practice and getting nowhere. not even sure why I'm playing anymore I don't know how to deal with the frustration.

  • @BennyHarassi
    @BennyHarassi Рік тому +2

    0:11 parrying is so worthless in this game..
    you got a whole 5% damage for that, wow amazing..

  • @TruthfulFrank
    @TruthfulFrank Рік тому +8

    As someone that's new to fighting games, these videos help a ton. Great content Diaphone! I'm Pureboo from your stream, can't wait for that Kimberly guide!!!

  • @Luunyby
    @Luunyby Рік тому +9

    I like this kinda stuff. When I was getting into Strive I didn't see anything quite as well formatted. I hope this video does well because it's what I would've wanted back in Strive.

    • @BreadBeardFGC
      @BreadBeardFGC Рік тому

      I think what you were looking for is Dustloop.

    • @Luunyby
      @Luunyby Рік тому

      @@BreadBeardFGC So I love dustloop but to be clear, getting into the FGC it is difficult to process how that information could be useful. This is directed at people who have no idea how that is helpful.

  • @tmannintendo
    @tmannintendo Рік тому +4

    As Zangief, I should test it more, if someone does drive rush in neutral (especially against characters with fast far moving drive rush's) I've had success with spd as soon as I see them activate it.

  • @elliott8338
    @elliott8338 Рік тому +1

    tbh the hardest thing for me to deal with is chunli heavy legs why do i lose a whole bar of drive gauge and cant punish

  • @tacticsogreman
    @tacticsogreman Рік тому +3

    So, dealing with most of annoying moves boils down to 1) perfect parry/just parry, 2) invincible move, and 3) get in the zone and react with optimal punish. I guess we'll see "4) dash through them" for JP projectiles.

  • @chris.pbacon7949
    @chris.pbacon7949 Рік тому +2

    My personal favorite way to counter superman punch is just light DP. It's consistent. It's fast. It gives a nice KD.

  • @DoctorChuck
    @DoctorChuck Рік тому +3

    Any tips on defending against tick throw setups? It seems like Ken (and others) just get to do meaty wakeups that either confirm into high damage or lead into throws when blocked. Or sometimes they hit and still lead into throw.

  • @Azaelx13
    @Azaelx13 Рік тому +2

    As a Dhalsim player, I find lk slide under and throw Marissa's superman punch effective. Just make sure you're not too late in sliding.

  • @jackalvonstone250
    @jackalvonstone250 Рік тому +2

    With any of these, if you're Guile you can flash kick

  • @FixerFour
    @FixerFour Рік тому +2

    Headbutt and blanka ball are both airborne, so any air immune specials(most DPs) wins without taking damage

  • @NEWGREATNESS
    @NEWGREATNESS Рік тому +8

    Great video. Thanks for being a positive force in the #FGC !

  • @uzakikena8294
    @uzakikena8294 Рік тому +1

    Imo if you block or DI they really shouldnt get that distance to be safe that's the issue, i characters have outs to it but that comes down to reaction but still obnoxious moves to deal with.

  • @calmguru1274
    @calmguru1274 Рік тому +1

    Im new to this genre but is anyone else kind of disappointed that some of the more problematic moves are countered by perfect parry? It feels like maybe that shouldnt be the case but that might be a noob opinion from me

  • @METAL1ON
    @METAL1ON Рік тому +3

    I understand what you are doing here but you need to simplify it for newer players, just throwing out do a DI move will leave some people scratching their heads. Also explain things like a perfect parry and how to achieve it.

    • @hmad898
      @hmad898 Рік тому +7

      if you havent played the tutorial then knowing how to punish this stuff isnt really relevant to you

    • @neon-lake
      @neon-lake Рік тому

      Doesnt the world tour mode teach u all these things u asked about?

  • @fernandao66631
    @fernandao66631 Рік тому +1

    I'm a guile player and I punish Marisa's superman punch by jumping at it and air throwing them 😂
    It's satisfying as fuck

    • @TheCJRhodes
      @TheCJRhodes Рік тому +1

      Guile’s air throw is soooo fucking classic man and it never gets old for 😂

  • @dan-crum
    @dan-crum Рік тому +1

    Great video, super helpful, but please remove the part about Marisa, thanks.

  • @killercore007
    @killercore007 Рік тому +1

    12:19 Just be aware that the ex condor can be cancelled into Lily's lv 2 if you try that.

  • @mupod
    @mupod Рік тому +1

    I feel called out by the picture of Deejay for 'random neutral drive rush'

  • @KSabot
    @KSabot Рік тому +8

    Hitting blanka ball seems like the only option that bypasses the layers, because the rest of those Blanka can just feint with another version of ball and have you whiffing. There's a bit of mental stack listening for the H ball audio tell and then doing the counter, so beware of that I guess.

  • @AdamantMindset
    @AdamantMindset Рік тому

    lol SF6 being this popular is going to make it actually hard since almost everyone is aware of punishing these moves.
    it's like a double edge sword

  • @smokingred5813
    @smokingred5813 Рік тому +4

    Thank you for creating this. We are all waiting for your "how to deal with JP" video. Having a really hard time against that char.

    • @skbj6782
      @skbj6782 Рік тому +3

      i'm struggling against him too. one strategy i have come up with is to try to reduce his health to zero before he KOs me.

    • @smokingred5813
      @smokingred5813 Рік тому +1

      @@skbj6782 That is an interesting way to approach the matchup. My problem is that once he got me in his blender I dont know how to get in. I use parry here and there but not with much success. There got to be some space to sneak in a drive rush. Also got no idea when to take my turn. The big tournament in Berlin is in 8 days and i really need to beat this one guy who mains JP. His rashid bodied me in SFV every time for 5 years straight. He is the kind of player who goes full auto pilot and overwhelms you with knowledge/reaction checks. If i keep losing to him over and over in SF6 again it would be tragic for me. I have to kick him out of the tournament and POP OFF BIG TIME 😤😤

    • @Nawstyyy
      @Nawstyyy Рік тому

      ​@smokingred5813 did he pop off on you?

    • @smokingred5813
      @smokingred5813 Рік тому

      @@Nawstyyy he robbed me then said ggs with a smirking face

  • @shulymaru
    @shulymaru Рік тому +1

    For blanka I think you could just parry for free, if u get perfect parry you could even just dash in and connect a normal, the fact that he go away make non perfect parry not risky at all imo

  • @DennisJDoesVoice
    @DennisJDoesVoice Рік тому +1

    Ahh, so your suggestion for most of these is to be psychic. Got it.

  • @finnt4937
    @finnt4937 Рік тому +1

    Damn . This game is really hardcore. I thought sf got casual with sf V and the death of the 1f-link. But damn. The punish in some cases is simply and only : „yea. You need to react to it, fast , with a motion input preferably. There you go.!“ Ex condor spire is plus on block (with wind) , right? So if you not have to execution on your motion inputs(if you dont play modern). And/Or the reactions. You have to deal with her mixup afterwards the whole time. I am tekken player and i always heard from 2d players, that tekken is hard (at least extremely hard and „unfun“ to get into) cause it has so many options,moves,knowledgechecks , but jesus christ in tekken even a 10F punish (fastest punsih you have to do, usually , on block). Is PISSSS EASY ,compared ro reacting to headbutt,stomp,condor spire. This game is sick.
    Love it.

  • @ArmaHipHopTV
    @ArmaHipHopTV Рік тому +4

    Watching you just makes me realize how bad I am at the game lol, I'm mid bronze atm, modern controls and focus on distance, timing and anti-airs etc, but man... the combos you do on classic just look insane. Wish I was that good haha

    • @TheCJRhodes
      @TheCJRhodes Рік тому +3

      Well, you have something to shoot for then man. It’s all totally doable, but will take lots of practice and game time.

    • @ArmaHipHopTV
      @ArmaHipHopTV Рік тому +1

      @@TheCJRhodes Definitely will stick to it! Will only get better over time and I'm starting to learn Drive Rushes now which is spicing things up a bit for me.

  • @DRUNK__SOULS
    @DRUNK__SOULS Рік тому +12

    This was insanely helpful advice to me (new to SF here). Not only did I learn specific counters to things, I actually kind of get the core game mechanics a bit more. You explain things well and use great visuals to help. Thanks!

  • @WhataFruit
    @WhataFruit Рік тому +2

    diaphone becoming my new favorite fgc content creator frfr

  • @Modren
    @Modren Рік тому +1

    Hi @Diaphone, this is a great video and I've been sharing it with everyone. Could you consider making a video about playing in burnout and countering common tactics people use on burned out opponents, such as Cammy spamming Spin Knuckle, Manon spamming sMP, etc? Keep it up :)

  • @StephOMacRules
    @StephOMacRules Рік тому

    My answer to all these moves, except the fireball spam, is... FLASH KICK!!! 😂

  • @RahimMasters
    @RahimMasters Рік тому +1

    RANDOM YOLO DRIVE RUSH

  • @babagaming7867
    @babagaming7867 Рік тому +1

    I think Cammy CA can punish Blanka ball, but it's a really tight window.

  • @BzaafiedTheFerocious
    @BzaafiedTheFerocious Рік тому

    We need a updated list just to ficus on how to beat Rashid's Top Ten Annoying Moves.

  • @GuitarHands
    @GuitarHands Рік тому +4

    Question is: Why does Blanka & Honda have these super easy to do/spam moves that are super hard to punish?
    They really need to hire game testers that have the “annoying” gamer mindset.
    The ones that abuse and spam mindless shit to frustrate everyone they run into.
    That would alleviate a lot of online frustration for the majority of the player base.

  • @Keeby.
    @Keeby. Місяць тому

    Its annoying from a game design perspective that while they try to encourage new players to get into the game with modern controls, which works, they also have so many moves, including drive impact which is universal, which are designed specifically to annoy new players
    So you get the new players from modern controls, but then the low ranks of sf6 is a very degenerate game plan of DI spam and difficult to punish moves which will then scare off those new players

  • @stotab8700
    @stotab8700 Рік тому

    don't try to Drive Impact Marisa's Superman Punch every time because the OD version breaks armor (actually, pretty much all of Marisa's OD specials break armor). When I'm playing Lily, I usually just try to stuff it out with a button so I don't have to react to whether or not it's OD

  • @SuperLemonfish
    @SuperLemonfish Рік тому

    so basically, how to punish lily ex wind spire:
    "just have really good reactions and be far away"
    like ..... wow OK. assuming we have good genetics for reacting,
    what if when i move far enough to react and not get my armor broken, she, i dont know, moves forward? Then i just get cornered for free and lose?
    I literally don't understand how to handle ex wind spire.
    like you said its the freeest neutral skip, and its not like she has limited access to this. she gets wind so easy and EX regenerates in this game.
    i really hope this brain dead character gets nerfed hard. She carries people to extremely high ranks and is really really good on modern controls, with free anti airs and instant spires to make reactions even harder.
    the wind spire just plays the entire game for her. Canned neutral and offense with a simple 50/50 after. all on one move from nearly full screen.
    in any MU where you cant stop her from running away to get wind, its really hard to fight her. shes horribly annoying and unfun. please gut this character capcom please. blanka and honda are honestly completely fine, they are minus, they don't get free mixups, and they are charge characters, so if you back up to give yourself room to react, THEY CANT FOLLOW YOU. not without losing charge anyway.

  • @runifuceeme406
    @runifuceeme406 Рік тому

    @11:55 HEH-HEMM.. AS A LILY PLAYER, I WOULD ADVISE NOT DOING YOUR DI AGAINST HER ENHANCED CONDOR SPIRE (OR ANYTHING FOR THAT MATTER!) BECAUSE WE LIKE TO WIN!.. BUT SERIOUSLY, DONT DO IT, CUZ LILY PLAYERS GOT MANY MORE WHERE THAT CAME FROM, AND WE EAT YOUR GUARD GAUGE FOR BREAKFAST.. IT AINT WORTH IT..

  • @orionfire1947
    @orionfire1947 Рік тому

    I would not recommend neutral jumping guile in this game because of drive rush followup, you will get smoked. If they're prepared to meet your neutral jump you'll lose 40% of your life bar