Slime Mold Simulation Nodes Tutorial (Blender 3.6a)

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 49

  • @Erindale
    @Erindale Рік тому +13

    Nice tip to get the extrude point working by juggling to a curve and back

  • @Rose-yu9ll
    @Rose-yu9ll Рік тому +2

    been looking for this exact effect for foreverrrrr now thank you so much

  • @globglob3D
    @globglob3D Рік тому +1

    Looks like a physarum sim but it's a completely different logic behind it. Fascinating...

  • @MichaelNatale1267
    @MichaelNatale1267 Рік тому +2

    Thanks for providing the blend files, and explaining what each node is doing. Great tutorial and method. It really looks alive. Reminds me of boid sims.

  • @mdoerkse
    @mdoerkse Рік тому +1

    Simulation nodes are the best thing since geometry nodes!

  • @StrayCreations
    @StrayCreations Рік тому +2

    This looks amazing. I was making something similar but your method seems so much better!

  • @audi6x9
    @audi6x9 3 місяці тому

    for blender 4 works after messing with it a bit, working weird until i added an end point selection node. Thanks for the tutorial!

  • @Mr_Dee
    @Mr_Dee Рік тому +2

    You make Blender look like Houdini in camouflage :)

  • @stuwheeler
    @stuwheeler Рік тому

    Nice short concise tut on a subject there isn't enough info on. (Could hook noise to -0.5vector to scale (0.1) to Named velocity you introduced at the end). Thanks for the info. You Rule!!!

  • @man_art_man
    @man_art_man Рік тому

    Crazy cool!!!! Looks awesome mate!

  • @MrTomyCJ
    @MrTomyCJ Рік тому +1

    Have you considered using the new "Index of Nearest" node to avoid using the "Merge by Distance" node? Maybe this improves performance, although it looks like it already runs quite well.

  • @flex4285
    @flex4285 Рік тому +2

    Wow thats so amazing! I wonder if you could also use a vornoi texture node to control where the curves merge 🤔. Maybe with a setup like that you could also change the texture node and get different patterns.

    • @Kavukamari
      @Kavukamari Рік тому

      probably somehow making it "harder" to go into brighter areas of the voronoi pattern with vector math, you could do that

  • @chrisfastmedia
    @chrisfastmedia Рік тому

    Wow, it looks so good. Really great tutorial! Thanks! :)

  • @jessestapleton7277
    @jessestapleton7277 Рік тому +2

    this is absolutely amazing, i’d love to get in contact with you as i’m really into this kind of procedural stuff, also, loved your differential growth sim in geonodes

  • @catclax
    @catclax Рік тому

    This is great thank you so much for the informative tutorial. Is there a way to change the speed of the simulation ie to make the slime grow slower or faster?

  • @furianaki
    @furianaki Рік тому

    Awesome effect, thanks for sharing!

  • @humayunbaloch1085
    @humayunbaloch1085 11 місяців тому +2

    Does this work on Blender 4.0 ? Cuz I have done exactly what you did and Im not getting the result as seen here.

  • @LennertCoryn-f4e
    @LennertCoryn-f4e Рік тому +1

    love your videos, but never able to get it right. all my points are like shooting away from the center... is there smth i'm missing?

  • @semprepi6503
    @semprepi6503 Рік тому +1

    the link points to 4.1.0 does it work there or I am wasting time? I've been searching simulation nodes all day there is no 3.5 alpha or anything at all, no link work

  • @SneekeeMonkee
    @SneekeeMonkee Рік тому

    This might be a dumb question, but is there a way to add some kind of 'merge by distance' check so that the thicker 'branches' are merged into a single curve vs dozens of smaller curves?

  • @ahmetmusaates7534
    @ahmetmusaates7534 Рік тому +1

    Very informative thank you

  • @ongakuyaro
    @ongakuyaro Рік тому

    this looks sick

  • @hungvominh2490
    @hungvominh2490 9 місяців тому

    great tutorial!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Рік тому +1

    This is awesome and I wish I could get a hang of geometry-nodes and simulation. But I just cant wrap my head around it. Its to much info and to many parameters to take account for. So every tut I watch about basics start of good enough but exponentially overcrowds by brain with alternatives and nodes with specific attriubtes. Great vid though and the effect reminds me of a resident evil virus.

  • @babyyuniverse
    @babyyuniverse 7 місяців тому

    Thanks for the tutorial, super cool stuff! I tried to follow along in blender 4.1 but my points never seem to connect to form a curve, so it ends up looking like a bunch of points continuously moving away from each other. Do you know if something about the mesh to curve and curve to mesh pipeline has changed in the newer versions on Blender? Thanks!

    • @hvglaser
      @hvglaser 19 днів тому

      the named attribute "velocity" is a float in the tutorial, should be a Vector.

  • @seriousbeing7328
    @seriousbeing7328 Рік тому +1

    I'm having a problem. So I did everything as you did, triple checked it all.
    But mine isn't flat, and it's also not making several large veins. Using V.3.6.2, is it really the issue of not having Alpha?
    From center it's making 2-3 large veins going at a diagonal angle in 3D space, away from each other.

    • @hvglaser
      @hvglaser 19 днів тому

      change the "velocity" attribute to be a vector

  • @lukeobrien3446
    @lukeobrien3446 Рік тому

    Hi Seanterrelle, just bought your file for this and it doesnt seem to show the render like this. Could not find the 3.6a file on blender builder and many of the nodes are undefined in the node editor. Can you help please?🙏🏼

    • @seanterelle
      @seanterelle  Рік тому

      Yes I'll do my best to help! I've tested it on windows in Blender 3.6.4 LTS and it works as expected. If you can let me know which version of Blender you're using as well as if you're on windows, mac, or linux I can investigate further. You can also e-mail me at seanterelle3d@gmail.com if that's easier :)

  • @KillinSmallz
    @KillinSmallz 10 місяців тому

    great tutorial :)

  • @7even462
    @7even462 10 місяців тому

    how do i make it fill the text and then grow out of text?

  • @puregarbagefilms
    @puregarbagefilms Рік тому

    nice work!!!

  • @AngelFireGBR
    @AngelFireGBR Рік тому +3

    It would be so much better if you did the tutorial in real time

  • @PYMs3d
    @PYMs3d Рік тому

    Hi, I did the tutorial, quite a ride ! i got something interesting but...i cannot render it. is this because i have to apply/bake simulation ? what did i miss ?
    thanks, the result is cool, i learned lots of things.

    • @TUGI.K
      @TUGI.K Рік тому +1

      Maybe try checking the first "extruding mesh" node group, i had mine accidentally set to faces and not vertices

  • @scottdol2099
    @scottdol2099 Рік тому

    Awesome amazing!

  • @GiancarloBombardieri
    @GiancarloBombardieri Рік тому

    that´s amazing!!!

  • @ayhamhameed2318
    @ayhamhameed2318 Рік тому

    why i can't download the simulation node addon on my 3.4 blender i install it but nothing happens after that i even don't get the simulation option in the geometry nodes :(

    • @seanterelle
      @seanterelle  Рік тому

      you'll need the 3.6 geometry-nodes-simulation branch which you can find here: builder.blender.org/download/experimental/

  • @DerekElliott
    @DerekElliott Рік тому

    cooooooooooool

  • @MindEversion
    @MindEversion 3 місяці тому

    this s the edge bundling algorithm?

  • @RealMakerOfStuff
    @RealMakerOfStuff Рік тому +1

    Tool album cover

  • @M4rt1nX
    @M4rt1nX Рік тому

    Thank you!!!!

  • @simonw.1223
    @simonw.1223 Рік тому

    it doesnt... ohhh I need 3.6a I just got 3.6.0

  • @jaotur2673
    @jaotur2673 Рік тому

    you have no idea of how much this is helping me, thanks!🦦