Melt Anything in Blender using Geometry Nodes - Blender 4.0

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  • Опубліковано 30 чер 2024
  • In this video i demonstrate how we can use simulation nodes in geometry nodes to create an effect where it feels like we are melting objects in blender . So its a melting effect created using geomerty nodes.
    We also use geometry nodes to create a collision constrain for particles
    If you like the videos and want to support me please consider joining me on Patreon where I will make these blender files available for all my supporters :)
    Patreon: / rasheedsedit
    Social Media:
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    #Blender #blenderabstract #blendertutorial #blendertutorials #blendermadeeasy #blendermodifiers #displacemodifier #subdivisionSurfacemodifier #wireframemodifier #modififerinblender #modifierstutorial

КОМЕНТАРІ • 18

  • @terryblend
    @terryblend 4 місяці тому +3

    Great tut! The community will need this

  • @blackswan6386
    @blackswan6386 4 місяці тому +2

    nice SIr. Than kyou ! this is really magic

  • @kubburdigital
    @kubburdigital 4 місяці тому +6

    get yourself a better mic setup and you'll flourish

    • @rasheedsedit3848
      @rasheedsedit3848  4 місяці тому +2

      Yess..thank for calling that out...and I am aware of that issue and that is the first thing I am fixing before the next video .

  • @ApexArtistX
    @ApexArtistX 3 місяці тому +1

    Nice next tree destruction with leaves

    • @rasheedsedit3848
      @rasheedsedit3848  3 місяці тому

      Haha that's a good idea.but maybe creating a simulation of falling leaves

  • @KIFDRAKON
    @KIFDRAKON 2 місяці тому

    Hello, it turned out to be very interesting. Stick it to the cylinder and the animation of the candle burning is already ready.))) If there is a separate lesson about setting up the material, then it will be interesting to see.))) Gorenje Well, except for the Patreon.

    • @rasheedsedit3848
      @rasheedsedit3848  2 місяці тому +2

      Hey... thanks..I am glad u liked the video..for the material there is not much there ..I am using the distance of the sphere and saving it in a named variable..which is then used in the shader editor to change the emission strength..I also added a little noise in it to make it dynamic

  • @Kevin-sx1tb
    @Kevin-sx1tb 3 місяці тому +1

    Thank you for your video. I have a question. How could I make it so that the sphere does not melt a hole in it but completely flattens the object?

    • @rasheedsedit3848
      @rasheedsedit3848  3 місяці тому +1

      Use a different object like a cube and drop it from above

  • @fractionalist
    @fractionalist 4 місяці тому +1

    Will it melt an animated character? Are you interested in doing that in a a gig for me?

    • @rasheedsedit3848
      @rasheedsedit3848  4 місяці тому

      Hello....yes it should work just fine with the animated character as well..just make sure that u are animating the effector object accordingly...also unfortunately I don't have the bandwidth to work on it for you...but the tutorial should give u the general idea

    • @fractionalist
      @fractionalist 4 місяці тому

      So how would you make the flesh boil off and the skeleton remain?
      You want to zoom and work on my computer? I have RTX 4090 & 256Gb super fast RAM
      @@rasheedsedit3848

  • @eclecticgamer5144
    @eclecticgamer5144 2 місяці тому +1

    The audio is terrible, cutting in and out around the middle of the video. But thanks for the video. ^_^

    • @rasheedsedit3848
      @rasheedsedit3848  2 місяці тому +1

      Hey ..yess..I am sorry about that...I have since then improved the audio setup and hopefully you won't face this issue in the future