The New Matrix Socket in Blender 4.2

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  • Опубліковано 7 вер 2024

КОМЕНТАРІ • 47

  • @activemotionpictures
    @activemotionpictures Місяць тому +59

    We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)

    • @IronKore
      @IronKore Місяць тому

      have you found other tutorials like that, that you can share?

    • @luzid.vision
      @luzid.vision Місяць тому

      @@IronKore check out blender training, but its not free

  • @harryblends
    @harryblends Місяць тому +12

    This matrix tutorial is heroically good. You may be tempted to make three more but you don't need to

  • @pitched7401
    @pitched7401 Місяць тому +11

    Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing

  • @zack3danimation666
    @zack3danimation666 Місяць тому +2

    The best explanation I've ever watched of Matrix in Blender

  • @Heavenira
    @Heavenira Місяць тому +2

    HUGE! Thank you for this, I honestly hated that Transform Geometry was our only way of performing LocRotScale operations. Inversion is huge too!!!

  • @nathitappan
    @nathitappan Місяць тому +1

    Very cool, thank you for the thorough explanation and fun example! Truly appreciated.

  • @seeds_bomb
    @seeds_bomb Місяць тому +1

    It's absolutely perfect. Thanks for the explanation!

  • @algi1
    @algi1 Місяць тому

    As someone who learned vector math in school, I'm very excited for this.

  • @jostasizzi818
    @jostasizzi818 Місяць тому +1

    It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful.
    Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.

  • @cocamaster0
    @cocamaster0 Місяць тому +1

    thank you for explaining these new nodes !

  • @francesca5295
    @francesca5295 Місяць тому

    a savior I tell you, A SAVIOR

  • @bil666
    @bil666 Місяць тому +1

    Great info! I've been looking for something like this since starting blender. How does the road spawn in as pieces?

  • @guanorseki
    @guanorseki Місяць тому

    World changing update! I feel so Motivated

  • @HARDstone3d
    @HARDstone3d Місяць тому

    Amazing and clear tutorial! Please make them more! You are awesome 🔥

  • @PhotiniByDesign
    @PhotiniByDesign Місяць тому

    Very helpful and very well explained, thank you, it's really appreciated 🙂

  • @BlendingEdge
    @BlendingEdge Місяць тому

    Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.

  • @abhayraja412
    @abhayraja412 Місяць тому

    Thanks a ton for sharing this knowledge 👏👏

  • @Aaws424
    @Aaws424 Місяць тому

    Now I understand 🎉thank you

  • @visaac
    @visaac 23 дні тому

    When they said they're releasing matrix nodes, i was exited
    But then i was hit with 4x4 **transform** matrix
    Guess we're still implementing our own matrices and matrix math when we need to

  • @AndyLiong-en7fs
    @AndyLiong-en7fs Місяць тому +1

    So, hair curve can be simulated now? using the matrix , can we make like a fake chain of bone like behavior for hair curve?

  • @990cth
    @990cth 26 днів тому

    amazing

  • @juaogeneroso
    @juaogeneroso Місяць тому

    thank you for the explanation video!!

  • @Spacebar-3D
    @Spacebar-3D Місяць тому

    Super helpful! Thanks

  • @koktszfung
    @koktszfung Місяць тому

    Imagine the different fractal structures you can make out of this

  • @Coskis
    @Coskis Місяць тому

    i need a tutorial on the floor, all the nodes used on the creation of the floor

  • @UniBlend_Art
    @UniBlend_Art Місяць тому

    Love the @NinoDefoq video on this too

  • @user-jw2uw3wc1p
    @user-jw2uw3wc1p Місяць тому

    That is awesome!! But i have a question. Why use accumulate node didn't show the growing height of box stack? I mean i understand at the first frame all the box snap to empty because only the first box have transform from empty, but in my thought, the propagation will make the rest of box get transform from empty (which is not at the origin of world) after few frames, and accumulate node will give the higher box multiplied transform, however, the box seem still stack together

    • @koktszfung
      @koktszfung Місяць тому

      Idk if I understand this correctly. The accumulation node added in 20:01 accumulates the bounce transform field that has different values for each box instance.
      At that point in the video, because of the switch node, only the first box has a bounce field transform that is not the identity transform.
      Thus the bounce transform is applied to the first box, and also the subsequent boxes (since the multiplication by identity gives you the same transform)
      Later, when the bounce in the subsequent boxes is also not the identity, those bounce transforms finally stacks with each other and propagate to the top

  • @SpencerMagnusson
    @SpencerMagnusson Місяць тому

    1:17 where can we get the "Modifier Profiling" subpanel? I'd love to use this for optimizing my scenes.

  • @epogue
    @epogue Місяць тому

    🔥🔥🔥

  • @erikbihari3625
    @erikbihari3625 Місяць тому +2

    Allrighty then....

  • @lengting
    @lengting Місяць тому +1

    Where’s blender’s courses to learn the nuanced things that, it feels like only film animators know?

  • @ObscureHedgehog
    @ObscureHedgehog Місяць тому +4

    "Pizza time." - Tobey Maguire

  • @vliedtke
    @vliedtke Місяць тому

    wait, what is the point of the transform matrix if it cant handle arbitray transformatioms
    complex matrix operations almost always contain shear transformations as well, which does not seem possible here

    • @btn237
      @btn237 Місяць тому +3

      Shear is definitely possible with the new nodes, I’ve seen examples on YT of people not understanding how these matrix nodes work and accidentally shearing the object when they intended to rotate.
      There’s more new nodes than what’s shown here.

    • @nickberckley
      @nickberckley Місяць тому +2

      It is possible. Video seems to be intentionally kept simple to be an introduction

  • @CGToonStudio
    @CGToonStudio Місяць тому

    Please bring parallax occlusion mapping node.

  • @lengting
    @lengting Місяць тому +1

    This is too difficult

  • @maksurdu9305
    @maksurdu9305 Місяць тому

    Intel iris xe 😞

  • @blenderdiscord
    @blenderdiscord Місяць тому

    follow the white rabbit

  • @LEO_PIGGY_LIVE.
    @LEO_PIGGY_LIVE. Місяць тому +2

    English or spanish 🤑🤑🤑

    • @hiccupwarrior89
      @hiccupwarrior89 Місяць тому +1

      english

    • @LEO_PIGGY_LIVE.
      @LEO_PIGGY_LIVE. Місяць тому +1

      @@hiccupwarrior89 whowever moves first is gay. 💀

    • @hiccupwarrior89
      @hiccupwarrior89 Місяць тому +1

      @@LEO_PIGGY_LIVE. I am in your walls (and very much gay)

  • @alexgorbachev17
    @alexgorbachev17 Місяць тому

    Still too complicated than Houdini geo nodes