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Seanterelle
Приєднався 12 лис 2022
Delaunay Triangulation (Geometry Nodes Tutorial)
.blend file: seanterelle.gumroad.com/l/delaunay_triangulation
line intersection: paulbourke.net/geometry/pointlineplane/
line intersection: paulbourke.net/geometry/pointlineplane/
Переглядів: 4 786
Відео
Loop Knit (Blender Tutorial)
Переглядів 7 тис.Місяць тому
.blend file: seanterelle.gumroad.com/l/loop_knit inspired by Matt Taylor: emty01
Differential Echoes (Blender Tutorial)
Переглядів 7 тис.2 місяці тому
.blend file: seanterelle.gumroad.com/l/differential_echoes
The Game of Life (Blender Tutorial)
Переглядів 3,9 тис.2 місяці тому
.blend file: seanterelle.gumroad.com/l/game_of_life
3D Differential Growth in Blender (Updated!)
Переглядів 16 тис.2 місяці тому
.blend file: seanterelle.gumroad.com/l/3d_differential_growth
Tetrahedral Softbodies in Blender (Geometry Nodes)
Переглядів 4,5 тис.3 місяці тому
.blend file: seanterelle.gumroad.com/l/tetrahedral_softbodies
Fractal Ray Marching in Blender (Geometry Nodes)
Переглядів 22 тис.Рік тому
.blend file: seanterelle.gumroad.com/l/fractal_raymarching Shader by Inigo Quilez: www.shadertoy.com/view/4ds3zn
3D Differential Growth in Blender!
Переглядів 30 тис.Рік тому
.blend file: seanterelle.gumroad.com/l/3d_differential_growth
How To Make An Infinite Looping Animation Using Geometry Nodes
Переглядів 6 тис.Рік тому
.blend file: seanterelle.gumroad.com/l/infinite_spiral
Bubble Simulation (Blender Tutorial)
Переглядів 25 тис.Рік тому
.blend file: seanterelle.gumroad.com/l/bubble_simulation Made in Blender 3.6.2
Easy Abstract Loop - Blender Geometry Nodes
Переглядів 4,1 тис.Рік тому
Easy abstract motion graphics looping animation tutorial in Blender using geometry nodes. #blender #geometrynodes #motiongraphics
Magnetic Fractal - Blender 4.0 Tutorial
Переглядів 4,6 тис.Рік тому
.blend file: seanterelle.gumroad.com/l/magnetic_fractal May be best watched at 2x speed inspired by: ua-cam.com/video/C5Jkgvw-Z6E/v-deo.html #blender #geometrynodes
Simulation Nodes Cloth
Переглядів 14 тис.Рік тому
*The "Epsilon" value in the "Equal" node within the "test_if_neighbor_exists" node group is NOT zero, it's a really small value (0.0001)* .blend file: seanterelle.gumroad.com/l/simulation_nodes_cloth Use geometry nodes to create a cloth simulation. Made with Blender 3.6
Simulation Nodes String Physics (Blender 3.6)
Переглядів 13 тис.Рік тому
.blend file: seanterelle.gumroad.com/l/hfcoy Download Blender 3.6a: builder.blender.org/download/daily/
Simulation Nodes Have Landed!
Переглядів 31 тис.Рік тому
.blend file located on this page: wiki.blender.org/wiki/Reference/Release_Notes/3.6/Nodes_Physics the .blend file may be slightly out of date as of the posting of this video, but I've sent in the updated version seen in this video and it should be updated soon! Download Blender 3.6a: builder.blender.org/download/daily/
Slime Mold Simulation Nodes Tutorial (Blender 3.6a)
Переглядів 30 тис.Рік тому
Slime Mold Simulation Nodes Tutorial (Blender 3.6a)
2D Fluid Simulation in Geometry Nodes
Переглядів 17 тис.Рік тому
2D Fluid Simulation in Geometry Nodes
Blender 3.4 Beginner Geometry Nodes Tutorial (Infinite Pendulum)
Переглядів 5 тис.Рік тому
Blender 3.4 Beginner Geometry Nodes Tutorial (Infinite Pendulum)
Mandelbrot Fractal Tutorial (Blender 3.4)
Переглядів 6 тис.Рік тому
Mandelbrot Fractal Tutorial (Blender 3.4)
Particle Interaction Geometry Nodes Tutorial (Blender 3.5a Simulation Branch)
Переглядів 30 тис.Рік тому
Particle Interaction Geometry Nodes Tutorial (Blender 3.5a Simulation Branch)
Geometry Nodes Differential Growth Simulation Tutorial
Переглядів 22 тис.2 роки тому
Geometry Nodes Differential Growth Simulation Tutorial
Genius! I ve been looking for this tutorial for a long time. I m still very new to blender, I need to copy step by step even without understanding what its going on, but its still enjoyable. the whole video is amazing!!!!!!!!!!!!! May I ask you a favor, could you increase the res to 1440 in future? cos its a bit blurry especially when you zoom out the nodes. 😀
Cycles looks really nice but I had a lot of trouble making the animation smooth, there were a handful of spots that looked like it jerked back a frame or so then went forward again, no matter the settings it glitched a lot, but, i doubled the frames and then switching to evee fixed it for me, just started playing with 4.3 so well see if it reproduces like that with other projects.
So basically you create vellum in Houdini namely hair simulation
i smell a touchdesigner brother
Got Damn!!! THIS IS AMAZING PURE MAGIC!!!
😉 One day you will find the .svg files in the blender folders.....
Very high quality work and fantastic tutorial. Thanks you so much, I will be watching all your other vids!
Does anyone know of a way to stop the algorithm from 'over-solving' once its been triangulated? (I'm very green when it comes to geometry nodes... and not very good at math :( ) Also, could you apply this to a point cloud? (-maybe modify the equation to include the Z axis?)
Hey - while I am rendering my version of this brilliant tutorials, I thought I would ask (hopefully you remember) why or more importantly where did you get the formula [frame]/[number of frames] *2PI = seamless loop ? Thanks
WOW ! and Thank you
thanks for the free tutorial I guess we pay by the torture of its complexity, this could be 30 minutes tutorial after trying to do it 3 times I could reach the final, thanks again
OMG...so cool except my bubbles keep blowing up. I went over all the group nodes 3+ times and isolated it to the apply constraints group...but the node graph was identical to your tutorial. So I downloaded your tutorial file and noticed that my neighbor distances were a 100 times larger than what yours were. They are vertex neighbors after all and should be very small. So went thru the store_neighbors group node...and there it was. I had disconnected a geometry connection to a store attribute node...Argh..! Now it is working perfectly. Seanterelle, you are a genius!
what's about procedural remesher with geonode xd?
Hey how get Black and white map?
if anyone can help me with what is in the ''store_last_position'' node that would be very helpful because i dont know that
Author, your lessons are awesome!!!! but you are not prepared to make a ready-made working structure of nodes because over time this highway of nodes becomes larger repeating after you is just hell and torment!!! and your mooing makes me want to sleep
great, thank you! I am trying to pin one of the points (i only have one string). any idea how to make the chain of points stiffer? because its stretching out quite a bit..
If this isn't Visual Programming Then I don't know what is
Houdini Hello)
Great tutorial as usual, but I have to remark that the node output visualization techniques were some of the best learning points for me. I have been wondering how to see these numeric node values for a while now...thank you for spending the time to show us.
Node quick math addon in b4.2+ or dynamic math extension with b3.6 will make your life much easier, when you need to compose equations
is it possible to move the camera while the simulation runs to animate a moving view inside the fractal?
love this. Unfortunately, it is a little bit too fast for me, but I love it, do you know grasshopper? is maybe a knowledge that you translate from there
Great tutorial! I really appreciate that you took the time to explain and visualize every step. I also love the quick overview at the beginning. Great job and keep on creating!
Soooo.... As much as I can appreciate the challenge of implementing delaunay triangulation, for anyone who doesn't know, the Fill Curve node already implements a boundary constrained delaunay triangulation natively. Join a closed curve with interior control points, pass that to Fill Curve. Performance is good and you can even do multiple separate triangulations by using Group ID.
it doesn't tho. Unless it's a 4.3 feature
@@TheShayboosofficial It literally says so in the docs for the fill curve node. It has since 3.0 at least. I've been using this method for years now, for voronoi diagrams and many other use cases.
@@TheShayboosofficial tricky part here is you should join control points, which you can't get from point to curve, you need instance curve resample to 1 point to each point and realize them to get control point for fill curve work properly
Thanks so much. Yes, the docs (fill curve node) are very clear and also contain simple example.
Excellent. Thank you for going back and fixing quick errors and explaining.
can this work on 3D models or only on flat 2D planes?
there was an addon to generate nodes from an equation, but i don't think its being updated anymore :(
This would be very useful
another devilish logo of 666 rotated on the O....
So Geometry nodes are dimensional sorcery 🧠 Great tutorial really eye opening!
Thank you!
This is great! I wonder if the same algorithm can be extended to create delaunay tetrahedralization. Nevertheless I am currently working on a new node callede "Voronoi" which will give you the voronoi structure from the input points. I think that can make this whole process easier and fast.
I believe it can! I’m planning to test it out. I’m sure a new node will be much faster, thanks for working on it!
Ouahouh, this is a great tuto, a lot to learn and I still have not catched half of it, even if I allready made an anim with it that works wonderfully 🙂. Thanks for your work and to share it with us
Can this i just the the build in scatter on faces relax without that sim
Let's get big bro all the subscribers!!
Very nice! Do you think you'd be able to a do a dulaunay tetrahedralizer?
Do you think you'd be able to do a correct "Delaunay" spelling, yes?
(I have not watched the whole video yet, so maybe it'll be explained later, but before I forget my question...) Why not just use the Poisson randomness of the Distribute Points node? Instead of the whole simulation to space them out
Thanks so much for that tutorial, i was seeking a way to wrap my head around delanay triangulation for a while to build a 3d procedural dungeon in unity and geometry node are such a good way to do so.
Could blender do FEA simulation?
boy's we're catching up with houdini day by day
I am so glad that i subscribed to your channel
👏👏👏
Dude thats so cool :0 Thankyou for the video!
May I ask a way to convert triangulate mesh to quad?
woooow I am still amazad how you did this. Like I am wondering how you always do such epic things.
👍👍👍👍👍
I cannot follow your logic, I quitted!!
do it in a blender ua-cam.com/video/PLA-8r_WoWc/v-deo.htmlsi=3h623OGkNCN3TR4f
for blender 4 works after messing with it a bit, working weird until i added an end point selection node. Thanks for the tutorial!
Master at work 🙌