Create Daz3d Morphs in Blender

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 75

  • @Jockeengstrom
    @Jockeengstrom 2 роки тому +18

    And that, dear internet, is how you make a tutorial. Short, quick and to the point.

  • @warhornz
    @warhornz 5 місяців тому +4

    You have no idea how much I wish you had posted this in 2004 and how much frustration you removed from my life!!! Thank you so much

    • @MaxVenous
      @MaxVenous 12 днів тому

      Wait daz was in 2004 ?
      Btw youtube definitely not was

    • @warhornz
      @warhornz 9 днів тому

      @@MaxVenous I joined youtube in 1987, trust me bro!

    • @MaxVenous
      @MaxVenous 9 днів тому

      @@warhornz UA-cam was founded on 4 February 2005, San Mateo, California, United States, Launched to public on 5th of December 2005

    • @warhornz
      @warhornz 8 днів тому +1

      @@MaxVenous That is fake news. I remember, it was launched in 1945, right after the war!

    • @MaxVenous
      @MaxVenous 8 днів тому

      @ 👍🙂

  • @skinnyrunt3774
    @skinnyrunt3774 Рік тому +6

    1:27 legit made me jump, i almost shit my heart out HAHA

  • @chrisgreenwell3404
    @chrisgreenwell3404 7 місяців тому +1

    I would like to suggest you also use shape keys in Blender to allow you to mix, turn off , lower the morphs you create before you export them.

  • @izabelaedmunds9746
    @izabelaedmunds9746 Рік тому

    Amazing tutorial ❤❤❤ and the last bit had me in stitches "... or straight up abuse, that what comment section is for" 😂😂😂😂

  • @Gray-Today
    @Gray-Today 2 роки тому +1

    I have looked a long time for this. Thanks.

  • @NullZ1
    @NullZ1 Місяць тому

    i love how you did the "AHH KILL IT! Kill IT WITH FIRE" Thing! do more

  • @sulivarace7138
    @sulivarace7138 Рік тому

    It took me a while but I finally got it, thank you.

  • @TheKevphil
    @TheKevphil 6 місяців тому +2

    You could have added more detail by subdividing it a couple of times in Blender, sculpting detail, baking it (as a Normal map), and then returning it to base resolution before exporting it all back to DAZ. The preceding would NOT make a morph, but would/SHOULD give you a figure that you could then apply existing DAZ morphs to, while keeping the subd detail you added in Blender. _This is a question_

    • @tomasistudios2618
      @tomasistudios2618  6 місяців тому

      that might be a problem if you change the amount of polygons the figure wont reimport
      into daz

    • @hose455
      @hose455 3 місяці тому

      @@tomasistudios2618 You can always decimate it back to the base detail level. If the vert order gets messed up you can use "Transfer the vertex order" or some other addon

    • @TheKevphil
      @TheKevphil 3 місяці тому

      @@tomasistudios2618 "... returning it to base resolution before exporting it all back to DAZ."

  • @spoonci_nata
    @spoonci_nata Рік тому +1

    Please advise, which morph set for Nose are you using.... SY..? I need to buy it on day, how to find? Thanks a lot

  • @chiriko7335
    @chiriko7335 Рік тому +3

    Is it possible to sculpt a head from scratch in blender and apply it to a genesis 8 or 9 figure in daz?

    • @MaxVenous
      @MaxVenous 12 днів тому

      Yes, you first have to take a G8 or G9 model and export it to blender, and then first set it up
      Plus I would recommend Zbrush rather than blender
      Sculpting is done in Zbrush
      Well it's hard work any ways
      I have watched few video

  • @jeromchan
    @jeromchan 2 роки тому +2

    This is exactly what I need! Thank you so much!!!

  • @BlackburnZ_INDIA
    @BlackburnZ_INDIA 2 роки тому +2

    Gold tutorial ❤️🔥

  • @MrsTavington
    @MrsTavington Рік тому +1

    Thank you for your tutorial. It works a lot better than another I have seen on the same topic. For one, yours didn't turn my figure inside out, LOL.
    However, I'm experiencing another problem. I'm using Blender 3.4. I When I import Genesis 8 and go to sculpt tab, she's not smooth, she's blocky (only in sculpt mode--smooth otherwise), I did everything exactly as I should have, as far as I can tell... but any ideas what maybe went wrong? I DID make sure to set her to base mesh. But her morph *seems* okay in DAZ, when I bring her back up to higher than base resolution. Still, I want to make sure I have the best possible resolution.

    • @tomasistudios2618
      @tomasistudios2618  Рік тому

      when you export from daz did you set the scale to 1%

    • @Thyronix
      @Thyronix 10 місяців тому

      same problem and it has nothing to do with scale

  • @zJoriz
    @zJoriz Рік тому +1

    Excellent tutorial! This helped a lot. A couple of things:
    1) The effect being less pronounced in Daz Studio, is that because we're applying lo-res morphs to a high-res model?
    2) Does the fact you can save the morphs under a specific part of the body parts tree, also mean that you can make a separate body and head morph from one obj file?
    3) Oh yeah, be careful around eyes... The eyeball (and its texture!) morph along with it.

    • @tomasistudios2618
      @tomasistudios2618  Рік тому +1

      1 yes the change is resolution is why the changes become less pronounced, 2 Yes you can save morphs separately, but only if you create them separately, if you make a ton of changes and import them into daz, and save them all of them will be on the same slider bar. I recommend making one change at a time, and import them 1 by one, I ill spend a whole day making different morphs and then mix and match them on a custom character, and yes eye morphs are bane of my daz existence.

    • @zJoriz
      @zJoriz Рік тому

      @@tomasistudios2618 Thanks for the ultra-quick reply :)

  • @radiantblog
    @radiantblog Рік тому +1

    I smashed the buttons so hard! I need to learn to make hair! It’s so expensive to buy them 😭😭 especially the hair is there a way too?

  • @IAcePTI
    @IAcePTI 9 місяців тому +1

    I just scaled the head of the character to make a cartoon befoure export to blender... now when i import the morph it goes crazy. Is theres any way to make the resized model the new "base" so that the morph works?

    • @tomasistudios2618
      @tomasistudios2618  9 місяців тому +1

      when importing into blender did you remember to click on geometry and keep vert order?

    • @IAcePTI
      @IAcePTI 9 місяців тому

      @@tomasistudios2618 I did. It was getting a mess becouse i scaled the head in Daz befoure exporting, so when i got the morph from Blender it adds to that scale.

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m Рік тому +1

    5:56 Blender to daz export preset

  • @errorban4755
    @errorban4755 18 днів тому

    Is it possible to alter only a cutout part of model in blender or do you need whole model to create new morph?

    • @tomasistudios2618
      @tomasistudios2618  17 днів тому +1

      If you change the number of polygons there most likely get an error

    • @errorban4755
      @errorban4755 17 днів тому

      @tomasistudios2618 thank you

  • @GháDoonáhndída
    @GháDoonáhndída 3 місяці тому

    Trying to import .obj in Blender 4.2.2, and it's not offering the Geometries option.
    Yours shows Include and Transform. Mine says General and Options.
    Everything else is the same. Help?

    • @tomasistudios2618
      @tomasistudios2618  3 місяці тому +1

      so are you having problems sculpting or importing ?

    • @GháDoonáhndída
      @GháDoonáhndída 3 місяці тому

      @@tomasistudios2618 As I said, importing.

    • @GháDoonáhndída
      @GháDoonáhndída 3 місяці тому

      ​@@tomasistudios2618
      I have a newer version of Blender than you were using in your vid.
      I'm trying to import the G8 .obj into Blender 4.2.2.
      At 02:40 in your video, on the right of your top window, it shows "Include" "Transform" and "Geometries"
      My version of that same window shows only "General" and "Options"
      This is the 2nd tutorial I've tried, and it's my second attempt at creating morphs.
      This difference between versions has me a little confused, and I really want this to work, this time.

  • @reticenciascreativedesigns2930

    Nice! I made a faceless for g8.

  • @edlondon3717
    @edlondon3717 2 роки тому +1

    I am wanting to create a morph on a custom G8 character can I use it to send to blender or is it better to create it on the base character like you did?

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому +1

      I prefer this method, there is a new add on in Daz called mesh grabber. I think it is $20 or something like that. I have never used it mainly because I hate spending money if I don't have to, but it is possible that daz add on could save some time

  • @Guardhousetv
    @Guardhousetv 2 роки тому +2

    I tried this and the whole body changes and now just the face or breasts like I wanted. how do I fix that?

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому +1

      did you start with an unchanged Gen character? or did you make some changes before importing into blender?

    • @Guardhousetv
      @Guardhousetv 2 роки тому

      @@tomasistudios2618 changed model, but I fixed it using a character splitter script

  • @granedlolioat8317
    @granedlolioat8317 2 роки тому

    Thanks, this help me a lot.

  • @acpsuperfly
    @acpsuperfly Рік тому

    well, this worked better than the blender bridge method

    • @tomasistudios2618
      @tomasistudios2618  Рік тому +1

      Yeah I had issues with the bridge, thats why I made this.

  • @emmanm5633
    @emmanm5633 2 роки тому +1

    hello this is so informative, Anyway I am having a trouble I am using Old to young face morp in daz but whenever i export my facemorp to blender the quality reduce and it doesnt show the exact quality and face morp that i did in daz3d can you show a tutorial on this please badly need this.

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      I do know when you make a morph in blender and daz you do loose a bit. Like some percent gets lost. I will look into it but for now. I should make 2 morphs from the same sorse. Give the. 2 different names the use both in the shaping tab

    • @emmanm5633
      @emmanm5633 2 роки тому

      @@tomasistudios2618 Yeah That's cool me, I am very glad you are responsive, this will help a lot,!! Thank you!

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      @@emmanm5633 Hi so I got home from work and I was able to double up on the morph. First go through the hole prosses I show in the video then install the same morph under a different name. Once they are both installed take the first morph 100% then double up on the morph 2 until it looks like what you want

  • @Levi-samaa
    @Levi-samaa 11 місяців тому

    Bro can you pls tell me if it’s able to export animated morphs from das to blender?

    • @tomasistudios2618
      @tomasistudios2618  11 місяців тому

      Do you want to just have a finished character in a blender render, or do you want to have the morph active in the shot of a blender render?

  • @noraa1
    @noraa1 2 роки тому

    ok so this doesnt work with daz 4.20 when you click export it doesnt have the same window that pops up after you click save.

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      Which part of saving are you having trouble with

    • @noraa1
      @noraa1 2 роки тому +1

      @@tomasistudios2618 never mind i figured it out you have to make sure to changed the save file type to wavefornt object. it defualts to fbx file type.

  • @abdur673
    @abdur673 2 роки тому

    it had one problem if I change the resolution level to high it broke. how to fix it

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      You need to change the resolution to base

    • @abdur673
      @abdur673 2 роки тому

      @@tomasistudios2618 so i can't used high resolution?

  • @ankitpaul6014
    @ankitpaul6014 2 роки тому

    Hey Sir, I have done exact ly same thing that you have showed, but still when I loaded the morph in Daz studio it showed distorted figure that you have showed at the 1.33 minutes in your video.I don't know why this happened, can you help me out sir. I'm using Daz studio version 4.21 pro and Blender version 3.2.2

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      skip ahead to minute 3:40, click on geometry and then click on keep vert order and make sure poly groups is checked

    • @__Monaco
      @__Monaco Рік тому

      @@tomasistudios2618 nothing worked

  • @Lookwhatyoudonemademedo
    @Lookwhatyoudonemademedo 2 роки тому

    Could you do a tutorial on how to add morphs in 3dxchange?

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      I do have a tutorial on how to add facial expressions in character creator. It's the same process

    • @Lookwhatyoudonemademedo
      @Lookwhatyoudonemademedo 2 роки тому

      @@tomasistudios2618 I am asking because i saw a video where a guy added morphs to his characters ua-cam.com/video/wjcMlmge2B4/v-deo.html

  • @CasperLind1
    @CasperLind1 2 роки тому

    Geometry did not match. thx for wasting my time

    • @tomasistudios2618
      @tomasistudios2618  2 роки тому

      ok did you change the geometry when importing to Blender?

    • @july1756
      @july1756 2 роки тому +2

      @@tomasistudios2618 Hey I have the same problem I did the exact thing you did, do have any idea might help?

    • @ankitpaul6014
      @ankitpaul6014 2 роки тому +1

      I think you forgot to convert your resolution.... By default it sets to High resolution but you need to select the base resolution options before sending it to blender... You will find that option in Mesh resolution options under the parameters tab