BeamNG - How to import Mickey Mouse as a .fbx from Blender to BeamNG
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- Опубліковано 7 січ 2023
- I import a Mickey Mouse .fbx from Blender and zip that .fbx file and import it to Mixamo.com and then export that animated Mickey Mouse to the BeamNG level West Coast USA...Please Like & Subscribe!
Mickey Mouse .fbx download link: drive.google.com/file/d/1-7zx...
Mixamo web site: www.mixamo.com/#/
Game Info: As an open world vehicle simulator, BeamNG.drive will cover a large array of vehicular disciplines - everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail will allow you to make your car or truck all your own - fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we want to implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames.
You can find the game here : www.beamng.com/
My PC info:
Intel i7-8700 4.60GHz (Liquid Cooled)
Memory: 32 gigs T-Force
Graphics: Zotec RTX 3070TI
HD: 500 Solid State (OS & Beam NG) / 2 Terabyte HD
Power Supply: 1000 watt
Video Capture: Shadow Play
Monitor: Dell S2716DGR
Thrustmaster TMX Pro Steering Wheel
Thrustmaster T Flight Joystick
Video Editing: Filmora Wondershare - Ігри
love your videos, keep it up!❤
Just wanted to thank you for your work and ideas. You are amazing & deserve more subs.
Thank You so much for the kind words...
Thank You so much Man 🙏 I learned in this video How to add objects to beamng levels. In starting I am adding objects the wrong way specially in BeamNG Levels but in this video I understand I need to open the BeamNG level zip folder with RAR and then drop any objects folder. once again thank u so much, man! Love from India 🙏 keep it up!
Thank you brother for share this video.
TY now I can play beamng with mickey mouse chasing me around!
I have put dae models and textures in the map, but in the game the models have no textures
Yesterday i was trying to make a kicking video like this but i couldn,t do it, Thanks sir now i found how can i hidden the objects like that canon.
Huge help 😍😍
Is there any way than we can make mixamo objects solid in the game? Cause they're are hollow
No, it is impossible to make a Mixamo animation a solid object.
Hello everything is fine? I've been trying to follow what I watch in your videos, but I haven't been successful. Even the blender is fine, I learned how to add color/texture, when the image "rises" it turns gray...ok...but, when I export it and put it in Mixamo, the image comes back gray. I've tried everything, I've seen a lot of tutorials. Please, I'm trying to work with this, help me please?? Thanks
I will make a video to explain what may be happening, I'm working right now, I can work on it tomorrow...send me a email at wskz1560@gmail.com
@@havocng Thank you for your feedback and I will send you an email
when i upload the fbx i got the results wiothout textures.. but in the export i did... how can solve that?
That is most likely a Mixamo web site issue, I have encountered that same problem...
@@havocng Ah ok, thnx man
How did your Mickey achieve collision? I directly downloaded the dae animation file and imported it into beamng, but I couldn't make the animation collide.
No animated charecter can have collision, I have an invisible cannon and fire it, it looks like the animated charecter is kicking the vehicle. You have to watch the entire video, it's explained in the video.
I didn’t understand how to achieve Mickey collision in your video
I see. Thank you. Is there no way to solve this?
Where to download adjustable metal ramp?
how i can add collision to the model?
You can not add collision to an animated model...
@@havocng Ouch...