Basic Steps in Blender for BeamNG

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 15

  • @wecrashgames
    @wecrashgames Рік тому

    I love your tutorials, They're so perfect! I really need to learn more about blender

    • @TerryMartinART
      @TerryMartinART  Рік тому

      There are far better teachers to learn Blender than I am able to teach. But when I figure out a newer or easier way to make assets in Blender for BeamNG I will pass them along in future videos. I also plan to make more things with time-lapse turned on for those liking the 10x fast videos.

  • @wqewqeweqwewq6876
    @wqewqeweqwewq6876 Рік тому +1

    Bravo , I am waiting for the continuation of these contents, very nice and thank you

    • @TerryMartinART
      @TerryMartinART  Рік тому +1

      Thank You! I will be making more things like this.

  • @benzplay
    @benzplay Рік тому

    Nice one bro. *Btw, is it possible to have another colors for floors/tiles in this map or another maps?* Default tiles color looks boring lol

    • @TerryMartinART
      @TerryMartinART  Рік тому +1

      That video will be up soon. Just skip though it, its a bit long. Its not hard to simply change the texture though. Just pick the ground plane in the world editor on Small Grid, go to the inspector window and assign a new texture. I took extra time to bake some unique textures in Blender but you do not have to do all that.
      1drv.ms/u/s!AoPEwcmh86n10EpEgWC28FmUl2zs?e=giqI3g
      link to the Blender file I use to bake textures and also are the textures I baked that are used in the video being uploaded.

    • @benzplay
      @benzplay Рік тому

      @@TerryMartinART Awesome, thanks a lot bro

  • @satisfyingcontent
    @satisfyingcontent Рік тому

    Bro can We Add Blender 3d Model In Beamng????

    • @TerryMartinART
      @TerryMartinART  Рік тому

      You can, but depends on its intended use. Track mesh/object, textures, or model to be used with a jbeam.
      It can be complex or easy depending on the textures used in blender. Simple textures are not an issue, but when they are procedural and using blender shaders, then they have to be fist baked in blender as a diffuse map, or baked into many textures to be build in beams materials. They are working more on streamlining textures I believe I read. It can be quite a process. It is also sometimes not so much of an effort. Go to HavocNG channel and look at some of the many videos he has already made on importing blender to beamng. Look for any Sketchfab or fbx to BeamNG videos too, since they also go through blender before getting into beamng.

  • @nomercygames1933
    @nomercygames1933 Рік тому

    m recently installed blender.. i cant ad archimesh please guide my sir

  • @Амбициинамиллион

    oo, Ukraine flag - blue yellow/ It is awesome. Thx.💙💛

  • @mrpovdriver4377
    @mrpovdriver4377 Рік тому

    Sir how can I connect you? Do you have Instagram or facebook id where can I chat with you❤

    • @TerryMartinART
      @TerryMartinART  Рік тому

      I purposely make my self unavailable, I can barely keep up with comments on this channel. I answer things here mostly.