Textures where my most troubling aspect of learning the world editor and getting objects into beamng. I was a 3dsmax person and if I could go back, I would changed to Blender a long time ago. For my needs, 3dsmax is great too. If they gave me a free copy I would use the hell out of Tyflow !
I have a problem i dont know how to fix : When i texture a model in my case it is a house with windows,doors,walls... on the same object. I use nodes and smart UV project to scale it to my liking but when i export it to .dae and put it into beamng it comes out with textures from the texture PNG and not the scaled versions i have in blender.
It was me Cherry Boss who asked it. Thanks man!
Happy new year man
Useful tutorial btw
Textures where my most troubling aspect of learning the world editor and getting objects into beamng. I was a 3dsmax person and if I could go back, I would changed to Blender a long time ago. For my needs, 3dsmax is great too. If they gave me a free copy I would use the hell out of Tyflow !
I have a problem i dont know how to fix :
When i texture a model in my case it is a house with windows,doors,walls... on the same object. I use nodes and smart UV project to scale it to my liking but when i export it to .dae and put it into beamng it comes out with textures from the texture PNG and not the scaled versions i have in blender.
Can you show it for a props because I don't understand.
What kind of prop?