How to Export Blender Files To BeamNG (Step By Step)
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- Опубліковано 18 сер 2019
- Hello, this is a quick and simple tutorial on how to export a blender file to BeamNG Drive WITH a working collision mesh. If you have any question please leave them down in the comments or contact me at StingingGamer@gmail.com
Links:
mega.nz/#F!5JxgEK4I
(DECRYTION KEY) - 4srI0ZfzE_WXsmIHVwVL9Q
Incase that doesn't work here is the text:
singleton Material(MapName_YourModelName)
{
mapTo = "YourModelName";
colorMap[0] = "levels/MapName/Art/YourModelName";
translucentBlendOp = "None";
};
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wiki.beamng.com/File:Blender_...
www.turbosquid.com/Search/3D-... - Ігри
This wasn't easy. But I wanted to import an object for so long and alone the library website was a huge great tip. I made it work. But... it wasn't easy . Thank you!
what website?
And this is how Crash Frontier learned how to make custom maps
thank you so much i couldnt have figured it out without you!♥♥
The part with notepad++ is way too fast, I don´t even get what you are doing there then I also don´t understand where to put my .dae file, cuz my game cannot find it anywhere. Didn´t work for me at all.
Bro when u say "you gonna wanna remove all the things I say rn..." Don't say this this this and this. Say depot, foot, floor, car, and boat. Say what your removing
I see myself coming back again and again every 6 months or so. Thank you!
PS: Still difficult lol
I do have an updated tutorial that goes into more depth if you want!
ua-cam.com/video/JLozcVaaHTc/v-deo.html
@@Spealer oh!! Great! Thank you!
Thx! Do you have a tutorial on how to make or edit the map?
Thanks it worked but the collision mesh is a bit shifted in all 3 axis, on the blender file the colmesh and the mesh are perfectly ontop of eachother but when i import it into beamng the collision is shifted, and its hard to see how much its shifted so i can move it in the opposite direction in blender. Do you know why this is happening? I parented base00 to start01 and to that i parented the colmesh-1 and to that i parented the mesh.
Great Video. Thank you! Could you not skip over that last part with the mot (might be misspelled) files?
when i click the template file on the wiki page it just brings up weird code
I don't understand where am I supposed to put my .dae file ? It only works for one map ? What is the exact location we have to put the .dae + text file?
Great tutorial but you lost me at the end...
were to find texture file for a beamng drive car like the pickup truck
Thank you so much i love you
Thank you so much
I have an updated video thats better if you wanted to watch that one :)
ua-cam.com/video/JLozcVaaHTc/v-deo.html
Will keep this as a not when I finally decide to do a proper model.
HOLA! PODES EXPLICAR DESDE EL PRINCIPIO LO DE LAS MALLAS DE COLISION? eS DECIR ABRIR DE 0 EL ARCHIVO DE BLENDER Y DETALLAR CUALES SON LAS MALLAS DE COLISION? GRACIAS
How can I add a ready-made 3d car model to BeamNG drive?
thanks, i made my own little junkyard with slots to put my cars!
Hi can you do a video on how to upload dae objects from blender onto BeamNG Drive.
Can you show all step by step. I spent 3 days but I cant
you sound like daily dose of internet when you say "hello everybody"
Can you do how to export a blender car into a beamng car?
does the website for the template still work? i got a 404 when trying to open it.
anyone know how to take a car model from blender to beamng or automation want it to be a mod
Thanks,but i cant follow ur operation.
This was super awesome despite me wanting to export a car and not an object. Could you tell me how to install the JBeam exporter plugin to actual blender. Have it downloaded and the article online is outdated for the new version of blender 2.8. Thank you so much.
Maya or max to beamng?
theres no texture after importing files in beamng....i tried with 3-4 object same result...why?
I’ll probably do an updated version of this eventually because it has changed a bit
What about textures?
are u dumb?
Изи !!!
do it with a car or something who tf goes "think imma put a tree in beamng today "
hella confusing ngl
What are you confused on?
@@Spealer is creating LODs necessary?
the deleting files part was confusing, but maybe i'm figuring it out
idk, I really tried to follow your video, but when I added the folder nad the file to the AppData\Local\BeamNG.drive\0.24\temp\levels\smallgrid\art folder, it doesn't work