5 Camera Tips in Unreal Engine 5 for Beginners

Поділитися
Вставка
  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 117

  • @Espinosa_render
    @Espinosa_render Рік тому +5

    I need more videos like that, THANK YOU SO MUCH FOR THE TIPS.
    (AFTER 2 YEARS USING UNREAL ENGINE, I DISCOVERED THE QUATTERNION TO SOLVE THE 360 DEGREES WEIRD MOVEMENT)

  • @Megasteakman
    @Megasteakman Рік тому +4

    Wow, I didn't know about the quaternion checkbox, very interesting. Also, thanks so much for the look at camera shake asset! I need to make way more of those presets. Amazing stuff as always, makes me want to make a car chase cinematic!

  • @tmaintv
    @tmaintv Рік тому +2

    You legend. Awesome as usual mate… a good hot key for cameras, shift c toggles in and out of the camera view.

    • @postprocessed
      @postprocessed  Рік тому +1

      Yeah, useful hot keys should be a different topic!

  • @bedanosec6978
    @bedanosec6978 Рік тому +3

    I did the animation of the car. Then I started on the camera, and I had a lot of problems. I didn't even know how to ask a question online. This video solved a lot of my problems. Please continue to surprise. tell about the tire marks on the road and about the smoke from under the wheels.

  • @alexxscaut8033
    @alexxscaut8033 Рік тому

    Yes, you are the savior of my nerves and time!!! Yesterday I spent half a day watching lessons about cars. And everything didn’t fit. I saw your video and that you gave away a car with moving wheels. I took it and started experimenting, but it was not successful. I didn't like the way the camera moved. And today I spent a lot of time looking for a lesson and it turned out that you have such a treasure on your channel. Exactly what I need!!! Thanks for everything!!)) We are waiting for more content.
    P.S. You make very cool cinematics.

    • @postprocessed
      @postprocessed  Рік тому

      Glad that helped!!

    • @alexxscaut8033
      @alexxscaut8033 Рік тому

      @@postprocessed Very much!!!
      Tell me, how long have you been studying Unreal to reach such a level ?

    • @postprocessed
      @postprocessed  Рік тому

      @@alexxscaut8033 well about a year approximately. But never stopped learning, always getting some new stuff

    • @alexxscaut8033
      @alexxscaut8033 Рік тому

      @@postprocessed Cool!! I was just starting to teach him. It turns out that you can achieve this result in a year. I think there will definitely be work or orders with such skills. Do you have any problems with this? Is there always work?

    • @alexxscaut8033
      @alexxscaut8033 Рік тому

      @@postprocessed I ask because I left work and bought a laptop. And I decided to plunge into this profession. And I want to work from home and make cinematics.

  • @postprocessed
    @postprocessed  Рік тому +6

    I hope I covered most of the questions on camera movement from you guys! And I think it is enough CAR VIDEOS for my channel. At least for now! Ask you questions here what you would like to learn in UE

    • @P4TTT
      @P4TTT Рік тому +1

      Thanks for video. Could you explain the suspension system? How to make it react with obstacles?

    • @princerooni
      @princerooni Рік тому

      It would be cool to learn how to create cinema like atmosphere like in a Christopher Nolan film. And maybe very realistic humans?

    • @slaughterhouseproduction
      @slaughterhouseproduction Рік тому +1

      Maybe introduce us into weather systems, how to create rain, snow etc.. tutorials on that topic are most of the time kind of quick and dirty

    • @elaymondes7205
      @elaymondes7205 Рік тому

      I know thats also about Car but what about an proces lighting an Interieur of a Car, i realized this this is someting rare on UA-cam

  • @slaughterhouseproduction
    @slaughterhouseproduction Рік тому +1

    dude.. thank you so much for the quaternion interpolation tip!! This would have saved so much time for my last project XD

    • @postprocessed
      @postprocessed  Рік тому +2

      Pity that video was not released before, right? hahha

  • @hsyncnbayraktar
    @hsyncnbayraktar Рік тому +2

    The Quaternions tip, thank you very much. You make my life easier 😄

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay Рік тому +1

    Phenomenal work and ty for sharing!

  • @ez8effect
    @ez8effect 10 місяців тому

    QUATERNION!
    Thanks for the tips!

  • @АнтонПолуянов-т8т
    @АнтонПолуянов-т8т 10 місяців тому +1

    Hi, thank you for your videos, they are awesome and have inspired me to get into cinematics in ue5. I have a specific question: is it possible to attach several cameras to an Actor, for example to a car and animate beautiful fly-throughs. I tried to use Attach Track to attach a camera to a car, but these cameras are still stored on the scene, not inside the car and it's not as easy to move them to another scene as it would be if they were just located inside the Actor.

    • @postprocessed
      @postprocessed  10 місяців тому

      hey you can make these cameras Spawnable objects in sequencer, than if you have different scenes camera still will be attached to an actor and if you put it in different scene they cameras will transfer too as they now "live" in sequencer, not in the level

  • @pinkpotatowithgarlic
    @pinkpotatowithgarlic 5 місяців тому

    Awesome video. Epic makes so many things easy and then there is camera shake 😆

  • @outtoplay
    @outtoplay Рік тому +1

    Very handy tips. appreciate the share!

  • @hermizf
    @hermizf 4 місяці тому

    great video ! Any tips for how to smoothly blend OFF an Attach, and continue your camera animation not constrained to the car, in the middle of a shot ?

  • @boudfilm3873
    @boudfilm3873 7 місяців тому

    niccccccce , very nice , Thank You

  • @gustogroup722
    @gustogroup722 11 місяців тому

    Thanks again man.. this is so valuable!

  • @vyaskush631
    @vyaskush631 Рік тому

    This was really helpful

  • @ravishankarpandey6963
    @ravishankarpandey6963 6 місяців тому

    Awesome Buddy!!! Thanks for sharing this link to me...

  • @copperband43
    @copperband43 Рік тому +1

    I'm curious about how to get the car to be affected by the road bump like the 2:48 part of the video.

  • @RougeNinja007
    @RougeNinja007 Рік тому

    Very informative vedio.. as always thanks

  • @starfieldcommand
    @starfieldcommand Рік тому

    That is very nice thank you ! , I need to have the camera attached to the head but only following the rotation transform of the head and not the entire movement. How do I go about doing that?

    • @postprocessed
      @postprocessed  Рік тому

      well only option I see here is not to attach it to head but to scene root... probably

  • @ginxenpai
    @ginxenpai Рік тому

    Thank you for all your tutorials. Sir can you please give a tutorial on how to add dust and smoke on moving car tire, also some good exhaust pipe fire animation.

  • @artnaut
    @artnaut Рік тому

    I always wait for your videos my friend! I will be watching this later, keep it up and thank you 🙏🏻

  • @davesturchcgi
    @davesturchcgi Рік тому +3

    You can also use the auto key toggle so that you don't have to manually add keyframes every time when you move your cameras around. Something that can speed up your workflow.

    • @postprocessed
      @postprocessed  Рік тому +1

      yeah I also like this feature, but for me it only creates problems )) creating keyframes on every tiny move. But it is livesaver sometimes

    • @slaughterhouseproduction
      @slaughterhouseproduction Рік тому

      wtf how? where is the option for that?

    • @postprocessed
      @postprocessed  Рік тому +1

      @@slaughterhouseproduction yes! Look for key 🔑 icon in sequencer

  • @danimorrow6317
    @danimorrow6317 Рік тому

    Thank you so much for these videos. Your channel is my new favorite go-to for UE cinematic tips, by far. These are SO good. And as for your commercial work, I'm blown away. Just perfect. (imvho, ofc) ... And now I also want to make a car chase short!! I'm thinking model after one of the two big ones in "Transporter 4", which I happened to watch a few days ago. I think the chases there are pretty great - for shot selection & editing/pacing, well-timed speed changes & a few clever choices, too (the fire hydrants in the roundabout & the jump from runway into airport terminal bits are pretty outrageous, but fun -- as an Audi commercial!). I'm going to try animating that Tokyo-drift style move -- which you do so well! -- & the brake-and-reverse-direction 180 turn (whatever that's called).

    • @postprocessed
      @postprocessed  Рік тому +1

      Thanks man for kind words! Already want to see what will you come up with your idea of car chase!

  • @derekheisler2058
    @derekheisler2058 6 місяців тому

    This is great. I love the idea of creating a few camears only present in the sequence. Quick question: If you've got a ton of camera settings how do you copy those all over onto a new camera quickly?

    • @postprocessed
      @postprocessed  6 місяців тому

      @@derekheisler2058 I duplicate sequence 😂

  • @zra_performance
    @zra_performance Рік тому

    Goat is back🎉

  • @copperband43
    @copperband43 Рік тому

    I am always grateful for your consideration

  • @directedbyantonsmirnov6832
    @directedbyantonsmirnov6832 Рік тому

    thank you! more tuts like this please! Great job💫

  • @lubomiratan
    @lubomiratan 10 місяців тому

    sweet stuff bro. Thanks for all the fish... I mean tips :)

  • @ninjagraphics1
    @ninjagraphics1 Рік тому

    Lets gooooo what a legend! Exactly what I needed!

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk Рік тому

    Thank you so much. Great tutorials

  • @vyaskush631
    @vyaskush631 Рік тому

    please can you make a tutorial on that dashcam what were you saying about camera attach to component did'nt understand that part

    • @postprocessed
      @postprocessed  11 місяців тому

      yeah, so basically your rig or blueprint consists of components. Like: skeletal mesh, or static mesh, or body/wheel etc. And by typing in component name it will attach it to desired component, not to Blueprint itself for example

  • @youssefmostafa8003
    @youssefmostafa8003 Рік тому

    Thank you 😍

  • @rrvishnu8778
    @rrvishnu8778 Рік тому

    Very informative

  • @diegoropke
    @diegoropke Рік тому

    Nice man!

  • @gustogroup722
    @gustogroup722 11 місяців тому

    Very cool.. is there a way to get the source files? Like to play around in the scene..

    • @postprocessed
      @postprocessed  11 місяців тому

      Thanks, but hey... sorry I can't share this particular project with the scene, as it has some of my personal developments, which I use for business purposes

  • @angleriam
    @angleriam Рік тому

    Great advices, thank you buddy ! ❤

  • @mustafaazizi2623
    @mustafaazizi2623 Рік тому +1

    Hi. thanks from your phenomenal tutorial. could you share the 3d model of this car with us?😍

  • @purnachand007
    @purnachand007 Рік тому

    Cool need more tutorials ❤

  • @metedev
    @metedev Рік тому

    Looks pretty good! I would rather to use Camera Rig for moving objects but binding is the easiest option for sure.

    • @postprocessed
      @postprocessed  Рік тому +1

      Yeah, there are multiple way of attaching, but yes, binding is simple like a stick ))

  • @ahmedmohamed-ct8st
    @ahmedmohamed-ct8st Рік тому

    Great video as always, I am wondering how did you rotate the car's wheels
    I can't rotate them over 360 degrees

    • @postprocessed
      @postprocessed  Рік тому

      I use rig which makes it rotate over time: ua-cam.com/video/vGPOuI0C0ZI/v-deo.html

    • @DannyNetwirk
      @DannyNetwirk Рік тому

      Manually input the numbers in the rotation. It goes over 10k if you type it in versus scrubbing it. It also goes in reverse too if u put a minus sign before the numbers

    • @ahmedmohamed-ct8st
      @ahmedmohamed-ct8st Рік тому

      thanks for the heads up
      @@DannyNetwirk

  • @TheShoes43
    @TheShoes43 Рік тому

    Another useful video, thank you. Do you have a large knowledge of lens and what should be used for different shots? I know you mentioned it in other videos but it was a quick segment when it could be talked about in more depth.

    • @postprocessed
      @postprocessed  Рік тому

      Yeah I used to film stuff, but it really depends what lens you use on the scenario and how you would like to shape the shot

    • @postprocessed
      @postprocessed  Рік тому

      and thanks for idea, that would be a great filmmakers guide for UE cameras

  • @ejwkwk
    @ejwkwk 5 місяців тому

    You are my superman.

  • @jyotiwarm
    @jyotiwarm Рік тому

    Wow.... Thanks man

  • @Wrangler.09s
    @Wrangler.09s 11 місяців тому

    Do the camera cuts work the exact same way with this?

    • @postprocessed
      @postprocessed  11 місяців тому +1

      well it should be! you can add any camera from sequence to camera cut track

    • @Wrangler.09s
      @Wrangler.09s 11 місяців тому

      Thank you so much, really appreciate this video. How would one make it seem like the bike is going faster (I am using a bike for a cinematics class) When I hit the cut as well, should I then drag that second camera out of the scene again so it doesn't end up in a random spot?@@postprocessed

  • @PostProduction
    @PostProduction Рік тому

    Спасибо за тутор! Вопрос про аттач, всгда пользовался атачем чисто в оутлайнере только, говорили что атач в секвенсоре глючный...в 4 версии еще когда обучался. В 5 аттач в секвенсоре работает без глюков?

  • @purnachand007
    @purnachand007 Рік тому +1

    Need a drifting smoke tutorial bro

  • @RRGB107
    @RRGB107 Рік тому

    Sup, thanks for another vid) I knew almost all of these tips, but some were new to me
    I want to share some news about FFY, and it's quite good: i'm doing more scenes, improving my color correction skills, so everything is going according to plan, which is release it to 1st semptember.
    But it's not all that good(. For the context i use path tracing and render it on laptop with rtx 3050ti(40w tgp).
    The problem is, when i tried to render last scene from original video(when camera goes upward and showing all map) it's have a very bad detalization on my usual setup with 1k samples, so i increase it to 2045. And it took 80 HOURS for render, (I rendered it in pieces and sometimes stopped rendering to make more scenes).
    Ok it finally rendered, i'm watching it and i undestand so i do not key framed the sun position... I screwed up the 80 hrs of render.
    But it served as a lesson for me, now I key framing everything possible into the scene)

    • @postprocessed
      @postprocessed  Рік тому +1

      Oh man, that feels bad :( I totally understand you. I also had that issue that I screwed 20 hours of render. So my pipeline now includes lumen fast render to check if everything is correct. Takes couple of minutes to render- saves a lot of time

  • @rodolfoaraujovanucchi7395
    @rodolfoaraujovanucchi7395 11 місяців тому

    Thaaaanks

  • @kiukle
    @kiukle 7 місяців тому

    Do you have a discord or anywhere to ask more specific questions?

    • @postprocessed
      @postprocessed  6 місяців тому

      You can ask here :) I try to answer at my earliest availability :)
      I am planning to make a discord server too, currently I don't have capacity for it :(

    • @kiukle
      @kiukle Місяць тому

      @@postprocessed Apologies for my very late reply, I had to take a break from the computer for health reasons. I am curious how to attach the camera to the actor, but to NOT inherit all of the bumps and small movements, just the base x,y,z coordinates. I have a bird flying and I am using double perlin noise to add turbulence to it's x,y,z to make the flight look more natural, but when I Attach the camera it inherits ALL of the movement and moves exactly as the bird does, thus it doesn't look natural. I need the camera to follow the bird's x,y,z axis, but NOT inherit the perlin noise additive channel. Any ideas?

  • @theflyingguitarist
    @theflyingguitarist Рік тому

    Stupid question, but how does your viewport look so amazing? Mine looks like it’s running on a playstation 1. Maybe you could do a video on your settings?

    • @postprocessed
      @postprocessed  Рік тому +1

      hm, there are few preview types in settings. Called engine scalability settings. Maybe you have your's on "low" or smth? I use "epic"

    • @theflyingguitarist
      @theflyingguitarist Рік тому

      ​@@postprocessed Mine is also on epic, though I do sometimes get the texture streaming warning, so it might be bugged for me or something. I do the r.Streaming.PoolSize command, but it doesn't seem to give me the same level of detail as you get.

  • @ruslan_3ddd
    @ruslan_3ddd Рік тому

    бро, подскажи, можно ли на фрилансе брать заказы на анимацию машин, есть это рынок в доступности?

    • @postprocessed
      @postprocessed  Рік тому

      Sorry, UA-cam doesn’t translate that.

    • @ruslan_3ddd
      @ruslan_3ddd Рік тому

      bro, hint, is it possible to freelance to take orders for car animation, is there this market in the availability of studios only?
      @@postprocessed

    • @postprocessed
      @postprocessed  Рік тому

      Yes, it is possible

  • @Numan_Shafique
    @Numan_Shafique Рік тому

    bro how to reduce noise in render

    • @postprocessed
      @postprocessed  Рік тому +1

      it depends ) what are you rendering and in which mode. First thing to try is to reduce light sources number

  • @north6935
    @north6935 10 місяців тому

    When i attach my skeletal mesh It just becomes the parent of the camera 🤔

    • @postprocessed
      @postprocessed  10 місяців тому

      Do you attach camera to the mesh, or mesh to the camera? I didnt understand from your comment 😅

    • @north6935
      @north6935 10 місяців тому

      Hello @@postprocessed ! Thanks for the reply ☺ I attached my skeletal mesh the same way you attached your BP_Car_rig: Cine Camera Actor > Attach > Mesh. However when I follow these steps the mesh itself becomes a parent of the camera and is literally attached to it

    • @postprocessed
      @postprocessed  10 місяців тому

      @@north6935 you should attach camera to rig, not otherway around, so camera follows the car

  • @purnachand007
    @purnachand007 Рік тому

    How to add rigged character inside the car

    • @postprocessed
      @postprocessed  Рік тому +1

      Oh I have it in my breakdown video of this scene:
      ua-cam.com/video/mT1KRY9nhRI/v-deo.html