I need more videos like that, THANK YOU SO MUCH FOR THE TIPS. (AFTER 2 YEARS USING UNREAL ENGINE, I DISCOVERED THE QUATTERNION TO SOLVE THE 360 DEGREES WEIRD MOVEMENT)
Wow, I didn't know about the quaternion checkbox, very interesting. Also, thanks so much for the look at camera shake asset! I need to make way more of those presets. Amazing stuff as always, makes me want to make a car chase cinematic!
I did the animation of the car. Then I started on the camera, and I had a lot of problems. I didn't even know how to ask a question online. This video solved a lot of my problems. Please continue to surprise. tell about the tire marks on the road and about the smoke from under the wheels.
Yes, you are the savior of my nerves and time!!! Yesterday I spent half a day watching lessons about cars. And everything didn’t fit. I saw your video and that you gave away a car with moving wheels. I took it and started experimenting, but it was not successful. I didn't like the way the camera moved. And today I spent a lot of time looking for a lesson and it turned out that you have such a treasure on your channel. Exactly what I need!!! Thanks for everything!!)) We are waiting for more content. P.S. You make very cool cinematics.
@@postprocessed Cool!! I was just starting to teach him. It turns out that you can achieve this result in a year. I think there will definitely be work or orders with such skills. Do you have any problems with this? Is there always work?
@@postprocessed I ask because I left work and bought a laptop. And I decided to plunge into this profession. And I want to work from home and make cinematics.
I hope I covered most of the questions on camera movement from you guys! And I think it is enough CAR VIDEOS for my channel. At least for now! Ask you questions here what you would like to learn in UE
Hi, thank you for your videos, they are awesome and have inspired me to get into cinematics in ue5. I have a specific question: is it possible to attach several cameras to an Actor, for example to a car and animate beautiful fly-throughs. I tried to use Attach Track to attach a camera to a car, but these cameras are still stored on the scene, not inside the car and it's not as easy to move them to another scene as it would be if they were just located inside the Actor.
hey you can make these cameras Spawnable objects in sequencer, than if you have different scenes camera still will be attached to an actor and if you put it in different scene they cameras will transfer too as they now "live" in sequencer, not in the level
great video ! Any tips for how to smoothly blend OFF an Attach, and continue your camera animation not constrained to the car, in the middle of a shot ?
That is very nice thank you ! , I need to have the camera attached to the head but only following the rotation transform of the head and not the entire movement. How do I go about doing that?
Thank you for all your tutorials. Sir can you please give a tutorial on how to add dust and smoke on moving car tire, also some good exhaust pipe fire animation.
You can also use the auto key toggle so that you don't have to manually add keyframes every time when you move your cameras around. Something that can speed up your workflow.
Thank you so much for these videos. Your channel is my new favorite go-to for UE cinematic tips, by far. These are SO good. And as for your commercial work, I'm blown away. Just perfect. (imvho, ofc) ... And now I also want to make a car chase short!! I'm thinking model after one of the two big ones in "Transporter 4", which I happened to watch a few days ago. I think the chases there are pretty great - for shot selection & editing/pacing, well-timed speed changes & a few clever choices, too (the fire hydrants in the roundabout & the jump from runway into airport terminal bits are pretty outrageous, but fun -- as an Audi commercial!). I'm going to try animating that Tokyo-drift style move -- which you do so well! -- & the brake-and-reverse-direction 180 turn (whatever that's called).
This is great. I love the idea of creating a few camears only present in the sequence. Quick question: If you've got a ton of camera settings how do you copy those all over onto a new camera quickly?
yeah, so basically your rig or blueprint consists of components. Like: skeletal mesh, or static mesh, or body/wheel etc. And by typing in component name it will attach it to desired component, not to Blueprint itself for example
Thanks, but hey... sorry I can't share this particular project with the scene, as it has some of my personal developments, which I use for business purposes
Manually input the numbers in the rotation. It goes over 10k if you type it in versus scrubbing it. It also goes in reverse too if u put a minus sign before the numbers
Another useful video, thank you. Do you have a large knowledge of lens and what should be used for different shots? I know you mentioned it in other videos but it was a quick segment when it could be talked about in more depth.
Thank you so much, really appreciate this video. How would one make it seem like the bike is going faster (I am using a bike for a cinematics class) When I hit the cut as well, should I then drag that second camera out of the scene again so it doesn't end up in a random spot?@@postprocessed
Спасибо за тутор! Вопрос про аттач, всгда пользовался атачем чисто в оутлайнере только, говорили что атач в секвенсоре глючный...в 4 версии еще когда обучался. В 5 аттач в секвенсоре работает без глюков?
Sup, thanks for another vid) I knew almost all of these tips, but some were new to me I want to share some news about FFY, and it's quite good: i'm doing more scenes, improving my color correction skills, so everything is going according to plan, which is release it to 1st semptember. But it's not all that good(. For the context i use path tracing and render it on laptop with rtx 3050ti(40w tgp). The problem is, when i tried to render last scene from original video(when camera goes upward and showing all map) it's have a very bad detalization on my usual setup with 1k samples, so i increase it to 2045. And it took 80 HOURS for render, (I rendered it in pieces and sometimes stopped rendering to make more scenes). Ok it finally rendered, i'm watching it and i undestand so i do not key framed the sun position... I screwed up the 80 hrs of render. But it served as a lesson for me, now I key framing everything possible into the scene)
Oh man, that feels bad :( I totally understand you. I also had that issue that I screwed 20 hours of render. So my pipeline now includes lumen fast render to check if everything is correct. Takes couple of minutes to render- saves a lot of time
You can ask here :) I try to answer at my earliest availability :) I am planning to make a discord server too, currently I don't have capacity for it :(
@@postprocessed Apologies for my very late reply, I had to take a break from the computer for health reasons. I am curious how to attach the camera to the actor, but to NOT inherit all of the bumps and small movements, just the base x,y,z coordinates. I have a bird flying and I am using double perlin noise to add turbulence to it's x,y,z to make the flight look more natural, but when I Attach the camera it inherits ALL of the movement and moves exactly as the bird does, thus it doesn't look natural. I need the camera to follow the bird's x,y,z axis, but NOT inherit the perlin noise additive channel. Any ideas?
Stupid question, but how does your viewport look so amazing? Mine looks like it’s running on a playstation 1. Maybe you could do a video on your settings?
@@postprocessed Mine is also on epic, though I do sometimes get the texture streaming warning, so it might be bugged for me or something. I do the r.Streaming.PoolSize command, but it doesn't seem to give me the same level of detail as you get.
Hello @@postprocessed ! Thanks for the reply ☺ I attached my skeletal mesh the same way you attached your BP_Car_rig: Cine Camera Actor > Attach > Mesh. However when I follow these steps the mesh itself becomes a parent of the camera and is literally attached to it
I need more videos like that, THANK YOU SO MUCH FOR THE TIPS.
(AFTER 2 YEARS USING UNREAL ENGINE, I DISCOVERED THE QUATTERNION TO SOLVE THE 360 DEGREES WEIRD MOVEMENT)
Wow, I didn't know about the quaternion checkbox, very interesting. Also, thanks so much for the look at camera shake asset! I need to make way more of those presets. Amazing stuff as always, makes me want to make a car chase cinematic!
You legend. Awesome as usual mate… a good hot key for cameras, shift c toggles in and out of the camera view.
Yeah, useful hot keys should be a different topic!
I did the animation of the car. Then I started on the camera, and I had a lot of problems. I didn't even know how to ask a question online. This video solved a lot of my problems. Please continue to surprise. tell about the tire marks on the road and about the smoke from under the wheels.
Thanks! That’s good idea for new videos
Yes, you are the savior of my nerves and time!!! Yesterday I spent half a day watching lessons about cars. And everything didn’t fit. I saw your video and that you gave away a car with moving wheels. I took it and started experimenting, but it was not successful. I didn't like the way the camera moved. And today I spent a lot of time looking for a lesson and it turned out that you have such a treasure on your channel. Exactly what I need!!! Thanks for everything!!)) We are waiting for more content.
P.S. You make very cool cinematics.
Glad that helped!!
@@postprocessed Very much!!!
Tell me, how long have you been studying Unreal to reach such a level ?
@@alexxscaut8033 well about a year approximately. But never stopped learning, always getting some new stuff
@@postprocessed Cool!! I was just starting to teach him. It turns out that you can achieve this result in a year. I think there will definitely be work or orders with such skills. Do you have any problems with this? Is there always work?
@@postprocessed I ask because I left work and bought a laptop. And I decided to plunge into this profession. And I want to work from home and make cinematics.
I hope I covered most of the questions on camera movement from you guys! And I think it is enough CAR VIDEOS for my channel. At least for now! Ask you questions here what you would like to learn in UE
Thanks for video. Could you explain the suspension system? How to make it react with obstacles?
It would be cool to learn how to create cinema like atmosphere like in a Christopher Nolan film. And maybe very realistic humans?
Maybe introduce us into weather systems, how to create rain, snow etc.. tutorials on that topic are most of the time kind of quick and dirty
I know thats also about Car but what about an proces lighting an Interieur of a Car, i realized this this is someting rare on UA-cam
dude.. thank you so much for the quaternion interpolation tip!! This would have saved so much time for my last project XD
Pity that video was not released before, right? hahha
The Quaternions tip, thank you very much. You make my life easier 😄
Happy to hear that!
Phenomenal work and ty for sharing!
My pleasure!
QUATERNION!
Thanks for the tips!
Hi, thank you for your videos, they are awesome and have inspired me to get into cinematics in ue5. I have a specific question: is it possible to attach several cameras to an Actor, for example to a car and animate beautiful fly-throughs. I tried to use Attach Track to attach a camera to a car, but these cameras are still stored on the scene, not inside the car and it's not as easy to move them to another scene as it would be if they were just located inside the Actor.
hey you can make these cameras Spawnable objects in sequencer, than if you have different scenes camera still will be attached to an actor and if you put it in different scene they cameras will transfer too as they now "live" in sequencer, not in the level
Awesome video. Epic makes so many things easy and then there is camera shake 😆
Very handy tips. appreciate the share!
Glad it was helpful!
great video ! Any tips for how to smoothly blend OFF an Attach, and continue your camera animation not constrained to the car, in the middle of a shot ?
niccccccce , very nice , Thank You
Thanks again man.. this is so valuable!
This was really helpful
Awesome Buddy!!! Thanks for sharing this link to me...
I'm curious about how to get the car to be affected by the road bump like the 2:48 part of the video.
that's well. My thing :D haha
Please tell su the secret 😁😁😁
@@postprocessed Tell the secret man!!! :)
Very informative vedio.. as always thanks
That is very nice thank you ! , I need to have the camera attached to the head but only following the rotation transform of the head and not the entire movement. How do I go about doing that?
well only option I see here is not to attach it to head but to scene root... probably
Thank you for all your tutorials. Sir can you please give a tutorial on how to add dust and smoke on moving car tire, also some good exhaust pipe fire animation.
Excellent idea! Will think about it !
I always wait for your videos my friend! I will be watching this later, keep it up and thank you 🙏🏻
Awesome, thank you!
You can also use the auto key toggle so that you don't have to manually add keyframes every time when you move your cameras around. Something that can speed up your workflow.
yeah I also like this feature, but for me it only creates problems )) creating keyframes on every tiny move. But it is livesaver sometimes
wtf how? where is the option for that?
@@slaughterhouseproduction yes! Look for key 🔑 icon in sequencer
Thank you so much for these videos. Your channel is my new favorite go-to for UE cinematic tips, by far. These are SO good. And as for your commercial work, I'm blown away. Just perfect. (imvho, ofc) ... And now I also want to make a car chase short!! I'm thinking model after one of the two big ones in "Transporter 4", which I happened to watch a few days ago. I think the chases there are pretty great - for shot selection & editing/pacing, well-timed speed changes & a few clever choices, too (the fire hydrants in the roundabout & the jump from runway into airport terminal bits are pretty outrageous, but fun -- as an Audi commercial!). I'm going to try animating that Tokyo-drift style move -- which you do so well! -- & the brake-and-reverse-direction 180 turn (whatever that's called).
Thanks man for kind words! Already want to see what will you come up with your idea of car chase!
This is great. I love the idea of creating a few camears only present in the sequence. Quick question: If you've got a ton of camera settings how do you copy those all over onto a new camera quickly?
@@derekheisler2058 I duplicate sequence 😂
Goat is back🎉
I am always grateful for your consideration
thank you! more tuts like this please! Great job💫
More to come!
sweet stuff bro. Thanks for all the fish... I mean tips :)
Lets gooooo what a legend! Exactly what I needed!
Thank you so much. Great tutorials
Thanks man!
please can you make a tutorial on that dashcam what were you saying about camera attach to component did'nt understand that part
yeah, so basically your rig or blueprint consists of components. Like: skeletal mesh, or static mesh, or body/wheel etc. And by typing in component name it will attach it to desired component, not to Blueprint itself for example
Thank you 😍
Very informative
Thanks!
Nice man!
Very cool.. is there a way to get the source files? Like to play around in the scene..
Thanks, but hey... sorry I can't share this particular project with the scene, as it has some of my personal developments, which I use for business purposes
Great advices, thank you buddy ! ❤
Hi. thanks from your phenomenal tutorial. could you share the 3d model of this car with us?😍
Its free, check it out on sketchfab.com ! McLaren P1
thanks a lot bro
😍@@postprocessed
Cool need more tutorials ❤
Looks pretty good! I would rather to use Camera Rig for moving objects but binding is the easiest option for sure.
Yeah, there are multiple way of attaching, but yes, binding is simple like a stick ))
Great video as always, I am wondering how did you rotate the car's wheels
I can't rotate them over 360 degrees
I use rig which makes it rotate over time: ua-cam.com/video/vGPOuI0C0ZI/v-deo.html
Manually input the numbers in the rotation. It goes over 10k if you type it in versus scrubbing it. It also goes in reverse too if u put a minus sign before the numbers
thanks for the heads up
@@DannyNetwirk
Another useful video, thank you. Do you have a large knowledge of lens and what should be used for different shots? I know you mentioned it in other videos but it was a quick segment when it could be talked about in more depth.
Yeah I used to film stuff, but it really depends what lens you use on the scenario and how you would like to shape the shot
and thanks for idea, that would be a great filmmakers guide for UE cameras
You are my superman.
Wow.... Thanks man
Do the camera cuts work the exact same way with this?
well it should be! you can add any camera from sequence to camera cut track
Thank you so much, really appreciate this video. How would one make it seem like the bike is going faster (I am using a bike for a cinematics class) When I hit the cut as well, should I then drag that second camera out of the scene again so it doesn't end up in a random spot?@@postprocessed
Спасибо за тутор! Вопрос про аттач, всгда пользовался атачем чисто в оутлайнере только, говорили что атач в секвенсоре глючный...в 4 версии еще когда обучался. В 5 аттач в секвенсоре работает без глюков?
Да, все норм с ним
Спасибо!@@EvanMapleMaggot
Need a drifting smoke tutorial bro
Coming soon!
Sup, thanks for another vid) I knew almost all of these tips, but some were new to me
I want to share some news about FFY, and it's quite good: i'm doing more scenes, improving my color correction skills, so everything is going according to plan, which is release it to 1st semptember.
But it's not all that good(. For the context i use path tracing and render it on laptop with rtx 3050ti(40w tgp).
The problem is, when i tried to render last scene from original video(when camera goes upward and showing all map) it's have a very bad detalization on my usual setup with 1k samples, so i increase it to 2045. And it took 80 HOURS for render, (I rendered it in pieces and sometimes stopped rendering to make more scenes).
Ok it finally rendered, i'm watching it and i undestand so i do not key framed the sun position... I screwed up the 80 hrs of render.
But it served as a lesson for me, now I key framing everything possible into the scene)
Oh man, that feels bad :( I totally understand you. I also had that issue that I screwed 20 hours of render. So my pipeline now includes lumen fast render to check if everything is correct. Takes couple of minutes to render- saves a lot of time
Thaaaanks
You are welcome!
Do you have a discord or anywhere to ask more specific questions?
You can ask here :) I try to answer at my earliest availability :)
I am planning to make a discord server too, currently I don't have capacity for it :(
@@postprocessed Apologies for my very late reply, I had to take a break from the computer for health reasons. I am curious how to attach the camera to the actor, but to NOT inherit all of the bumps and small movements, just the base x,y,z coordinates. I have a bird flying and I am using double perlin noise to add turbulence to it's x,y,z to make the flight look more natural, but when I Attach the camera it inherits ALL of the movement and moves exactly as the bird does, thus it doesn't look natural. I need the camera to follow the bird's x,y,z axis, but NOT inherit the perlin noise additive channel. Any ideas?
Stupid question, but how does your viewport look so amazing? Mine looks like it’s running on a playstation 1. Maybe you could do a video on your settings?
hm, there are few preview types in settings. Called engine scalability settings. Maybe you have your's on "low" or smth? I use "epic"
@@postprocessed Mine is also on epic, though I do sometimes get the texture streaming warning, so it might be bugged for me or something. I do the r.Streaming.PoolSize command, but it doesn't seem to give me the same level of detail as you get.
бро, подскажи, можно ли на фрилансе брать заказы на анимацию машин, есть это рынок в доступности?
Sorry, UA-cam doesn’t translate that.
bro, hint, is it possible to freelance to take orders for car animation, is there this market in the availability of studios only?
@@postprocessed
Yes, it is possible
bro how to reduce noise in render
it depends ) what are you rendering and in which mode. First thing to try is to reduce light sources number
When i attach my skeletal mesh It just becomes the parent of the camera 🤔
Do you attach camera to the mesh, or mesh to the camera? I didnt understand from your comment 😅
Hello @@postprocessed ! Thanks for the reply ☺ I attached my skeletal mesh the same way you attached your BP_Car_rig: Cine Camera Actor > Attach > Mesh. However when I follow these steps the mesh itself becomes a parent of the camera and is literally attached to it
@@north6935 you should attach camera to rig, not otherway around, so camera follows the car
How to add rigged character inside the car
Oh I have it in my breakdown video of this scene:
ua-cam.com/video/mT1KRY9nhRI/v-deo.html