How to add REALISTIC Dust and Hair in Blender

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 59

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +53

    Quick tip: instead of changing the inputs of the Transparent BSDF and the Diffuse BSDF to be able to increase the mix factor, just leave the inputs as they are and decrease the value.

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +15

      Yea I should have done that but for some reason I didn’t, haha thanks for pointing it out.

  • @Ponlets
    @Ponlets 10 місяців тому +1

    finding this video again proved to be too hard ... why ... its so damn useful

  • @shoeling
    @shoeling Рік тому +1

    always wanted to know how to do this, thank you

  • @dbbgba
    @dbbgba Рік тому +2

    Nice, simple and effective setup, i need to play with particles more

  • @MoltenPie
    @MoltenPie 11 місяців тому +1

    Cool idea and not a bad tutorial. But it would be nice if you actually used rendered view of what you do, especially when you set up materials and perform finishing touches.

  • @kodi.hartMTB
    @kodi.hartMTB Рік тому +3

    Love the professionalism Ethan, so sick 🙌🏽

  • @henriramert3030
    @henriramert3030 Рік тому +5

    Great Video! Great explained in short time but still enough in depth to follow. Its so great how much realism this adds

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +2

      Yea it’s a neat trick

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 7 місяців тому

    Great stuff thanx

  • @NightVisionOfficial
    @NightVisionOfficial Рік тому +1

    Dude, i was watching that dude some time ago, and thought of making it in blender too. This is amazing xD

  • @CGLife
    @CGLife Рік тому +3

    Sick stuff man!

  • @13Js0
    @13Js0 Рік тому

    woah thanks

  • @stefanguiton
    @stefanguiton Рік тому

    Excellent video

  • @Hopp5ann
    @Hopp5ann Рік тому +8

    great video and those renders look so super duper realistic i thought the pen was real for some seconds :P

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +4

      Thanks man, awesome to know that the pen looks realistic!

  • @eprogram6523
    @eprogram6523 Рік тому

    You got on my recommended and you deserve it x100

    • @eprogram6523
      @eprogram6523 Рік тому +1

      The fun thing is that you can also bake it in the normal map

    • @EJ3D_Art
      @EJ3D_Art  Рік тому

      Thanks man, good to know you liked it!

    • @eprogram6523
      @eprogram6523 Рік тому

      :)

  • @DarcyDaddow07
    @DarcyDaddow07 Рік тому +11

    give the man 1 million subs already. Quality editing Ethan.

  • @legome_theog
    @legome_theog Рік тому +4

    super useful!! looks really hyperreal, I'll definitely use this, thanks!!

    • @denisspap
      @denisspap Рік тому

      hi lego me

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +2

      Thanks so much! I just watched your presentation at the blender conference and thought it was awesome! Your work is really inspiring.

  • @ate-ē-ate
    @ate-ē-ate Рік тому

    Thanks

    • @EJ3D_Art
      @EJ3D_Art  Рік тому

      All good man, hopefully it helps!

  • @thisisrhun
    @thisisrhun Рік тому +2

    Nice tutorial, definitely will use this!
    To improve the workflow, maybe you could throw in an ambient occlusion map to get more dust on the crevices and less on the ridges?

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +1

      Yea I was thinking that but not sure how to use it in a particle system

    • @fiveoneecho
      @fiveoneecho Рік тому +2

      @@EJ3D_Art I'm not sure you could do this with the default particle system. You could do it pretty easily in geonodes by referencing a texture image for the density map instead of the vertex weights (you could also just implement ambient occlusion in geonodes as well fairly easily if you didn't want an external reference). This would let you use any shader-/texture-based workflow for the AO. I would just bake the ambient occlusion from the cycles node onto the texture.
      Edit: the other benefit with a texture image is that you don't have to deal with the jankiness of vertex painting on a low-density mesh.

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +2

      Good idea, I’ll definitely try this.

    • @fiveoneecho
      @fiveoneecho Рік тому +1

      @@EJ3D_Art make sure you use a named attribute node referencing the UVMap attribute as the vector input for the image. I can’t tell you how many times I’ve forgotten to do that and been confused about why the texture is not lining up by default like it does in the shader editor.

    • @EJ3D_Art
      @EJ3D_Art  Рік тому +1

      Haha, yea I’ll make sure to. Thanks for letting me know

  • @mrtelevision8079
    @mrtelevision8079 Рік тому

    Good tutorial.

  • @sheikhzaid8672
    @sheikhzaid8672 Рік тому +2

    Very useful tips, explained the process in an easy way. Thanks for creating this tutorial. You deserve more subscribers and likes. Keep going :)

  • @Kregori
    @Kregori Рік тому

    Awesome!🤘

  • @EthanFilms
    @EthanFilms Рік тому

    I'm only 4 seconds in, renders look great, is also named Ethan and does 3d? subbed.

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 Рік тому +4

    Legend. Absolutely needed this for close up character portrait for skin flakes.

  • @gaugea
    @gaugea Рік тому

    sick

  • @EladBarness
    @EladBarness Рік тому +1

    Looks really awesome thank you
    Now do another one with geometry nodes instead of particles :)

  • @lestrucsdeflo
    @lestrucsdeflo Рік тому

    Boss 🙌

  • @МагистрЗелёнки-р1х

    Is it possible to do this in geometry nodes using a new hair system?

    • @EJ3D_Art
      @EJ3D_Art  Рік тому

      I’m not sure, but maybe? If there was a way it might have more control over the scattering.

    • @TripTilt
      @TripTilt Рік тому

      absolutely. You can use vertex groups and more in geonodes as well.

    • @МагистрЗелёнки-р1х
      @МагистрЗелёнки-р1х Рік тому +1

      @@EJ3D_Art It would be great to use a new fur system to make plumage for birds, in this system the length of the particles is very conveniently adjusted and if they are replaced with feathers, then an ideal coating will turn out.

  • @AshT8524
    @AshT8524 Рік тому

    Whack'em pen 😂🤣
    Awesome video btw ✨
    *subscribed

  • @dwsel
    @dwsel Рік тому

    Dirty! I like it! 😁

  • @ionvdovii5696
    @ionvdovii5696 24 дні тому

    but what about the fall off

  • @azain47
    @azain47 Рік тому +1

    wouldn't that be easier to do in geometry nodes ?

    • @EJ3D_Art
      @EJ3D_Art  Рік тому

      Maybe? I’m not sure, I tried it but it just seemed a lot easier to teach and recreate using a particle system.

  • @BathroomTile
    @BathroomTile Рік тому

    my dude, scale your UI. Not all of us have a 20k resolution screen.

    • @EJ3D_Art
      @EJ3D_Art  Рік тому

      Haha, scaling it up now!

  • @christophseibel1765
    @christophseibel1765 Рік тому +2

    imagine still using the particle system for scattering lol

  • @JointManJoe
    @JointManJoe Рік тому +1

    dude, your pen is filthy