How to add REALISTIC Dust and Hair in Blender

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  • Опубліковано 20 лип 2024
  • In this video you'll learn how to use a particle system in Blender to add realistic dust and hair to your objects for some sick detail.
    I didn't mention this in the video, but I do currently have a fivver, if you guys need 1:1 help learning Blender: www.fiverr.com/ej3d_art?up_ro...
    Cool FREE objects to try adding dust to:
    sketchfab.com/3d-models/simpl...
    sketchfab.com/3d-models/darth...
    sketchfab.com/3d-models/book-...
    The first two renders in the intro are from: www.artstation.com/stillseeking
    Make sure to like and subscribe!
    Check out my addon TRASHED: blendermarket.com/products/tr...
    My Instagram: / ej3d_art
    #blender #blender3d #blendertutorial
    00:00 - Intro
    00:12 - Adding DUST
    01:43 - DUST Material
    02:59 - Dust Variation And Hair
    04:32 - Using Weight Paint For Finer Control
    06:21 - Outro

КОМЕНТАРІ • 58

  • @gordonbrinkmann
    @gordonbrinkmann 8 місяців тому +53

    Quick tip: instead of changing the inputs of the Transparent BSDF and the Diffuse BSDF to be able to increase the mix factor, just leave the inputs as they are and decrease the value.

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +16

      Yea I should have done that but for some reason I didn’t, haha thanks for pointing it out.

  • @kodi.hartMTB
    @kodi.hartMTB 8 місяців тому +3

    Love the professionalism Ethan, so sick 🙌🏽

  • @sheikhzaid8672
    @sheikhzaid8672 8 місяців тому +3

    Very useful tips, explained the process in an easy way. Thanks for creating this tutorial. You deserve more subscribers and likes. Keep going :)

  • @CGLife
    @CGLife 8 місяців тому +3

    Sick stuff man!

  • @henriramert3030
    @henriramert3030 8 місяців тому +5

    Great Video! Great explained in short time but still enough in depth to follow. Its so great how much realism this adds

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +2

      Yea it’s a neat trick

  • @dbbgba
    @dbbgba 8 місяців тому +2

    Nice, simple and effective setup, i need to play with particles more

  • @DarcyDaddow07
    @DarcyDaddow07 8 місяців тому +11

    give the man 1 million subs already. Quality editing Ethan.

  • @shoeling
    @shoeling 8 місяців тому +1

    always wanted to know how to do this, thank you

  • @NightVisionOfficial
    @NightVisionOfficial 8 місяців тому +1

    Dude, i was watching that dude some time ago, and thought of making it in blender too. This is amazing xD

  • @Hopp5ann
    @Hopp5ann 8 місяців тому +8

    great video and those renders look so super duper realistic i thought the pen was real for some seconds :P

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +4

      Thanks man, awesome to know that the pen looks realistic!

  • @stefanguiton
    @stefanguiton 8 місяців тому

    Excellent video

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 2 місяці тому

    Great stuff thanx

  • @Kregori
    @Kregori 8 місяців тому

    Awesome!🤘

  • @MoltenPie
    @MoltenPie 7 місяців тому +1

    Cool idea and not a bad tutorial. But it would be nice if you actually used rendered view of what you do, especially when you set up materials and perform finishing touches.

  • @mrtelevision8079
    @mrtelevision8079 8 місяців тому

    Good tutorial.

  • @jayden3988
    @jayden3988 8 місяців тому

    woah thanks

  • @ate-ē-ate
    @ate-ē-ate 8 місяців тому

    Thanks

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому

      All good man, hopefully it helps!

  • @thisisrhun
    @thisisrhun 8 місяців тому +2

    Nice tutorial, definitely will use this!
    To improve the workflow, maybe you could throw in an ambient occlusion map to get more dust on the crevices and less on the ridges?

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +1

      Yea I was thinking that but not sure how to use it in a particle system

    • @fiveoneecho
      @fiveoneecho 8 місяців тому +2

      @@EJ3D_Art I'm not sure you could do this with the default particle system. You could do it pretty easily in geonodes by referencing a texture image for the density map instead of the vertex weights (you could also just implement ambient occlusion in geonodes as well fairly easily if you didn't want an external reference). This would let you use any shader-/texture-based workflow for the AO. I would just bake the ambient occlusion from the cycles node onto the texture.
      Edit: the other benefit with a texture image is that you don't have to deal with the jankiness of vertex painting on a low-density mesh.

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +2

      Good idea, I’ll definitely try this.

    • @fiveoneecho
      @fiveoneecho 8 місяців тому +1

      @@EJ3D_Art make sure you use a named attribute node referencing the UVMap attribute as the vector input for the image. I can’t tell you how many times I’ve forgotten to do that and been confused about why the texture is not lining up by default like it does in the shader editor.

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +1

      Haha, yea I’ll make sure to. Thanks for letting me know

  • @legome_theog
    @legome_theog 8 місяців тому +4

    super useful!! looks really hyperreal, I'll definitely use this, thanks!!

    • @denisspap
      @denisspap 8 місяців тому

      hi lego me

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +2

      Thanks so much! I just watched your presentation at the blender conference and thought it was awesome! Your work is really inspiring.

  • @gaugea
    @gaugea 8 місяців тому

    sick

  • @EthanFilms
    @EthanFilms 8 місяців тому

    I'm only 4 seconds in, renders look great, is also named Ethan and does 3d? subbed.

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому

      😉 thanks man

  • @Ponlets
    @Ponlets 6 місяців тому

    finding this video again proved to be too hard ... why ... its so damn useful

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 8 місяців тому +4

    Legend. Absolutely needed this for close up character portrait for skin flakes.

  • @eprogram6523
    @eprogram6523 8 місяців тому

    You got on my recommended and you deserve it x100

    • @eprogram6523
      @eprogram6523 8 місяців тому +1

      The fun thing is that you can also bake it in the normal map

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому

      Thanks man, good to know you liked it!

    • @eprogram6523
      @eprogram6523 8 місяців тому

      :)

  • @lestrucsdeflo
    @lestrucsdeflo 8 місяців тому

    Boss 🙌

  • @AshT8524
    @AshT8524 8 місяців тому

    Whack'em pen 😂🤣
    Awesome video btw ✨
    *subscribed

  • @user-fe8cp1wu7g
    @user-fe8cp1wu7g 8 місяців тому +2

    Is it possible to do this in geometry nodes using a new hair system?

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому

      I’m not sure, but maybe? If there was a way it might have more control over the scattering.

    • @TripTilt
      @TripTilt 8 місяців тому

      absolutely. You can use vertex groups and more in geonodes as well.

    • @user-fe8cp1wu7g
      @user-fe8cp1wu7g 8 місяців тому +1

      @@EJ3D_Art It would be great to use a new fur system to make plumage for birds, in this system the length of the particles is very conveniently adjusted and if they are replaced with feathers, then an ideal coating will turn out.

  • @EladBarness
    @EladBarness 8 місяців тому +1

    Looks really awesome thank you
    Now do another one with geometry nodes instead of particles :)

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому +2

      working on it now!

    • @EladBarness
      @EladBarness 8 місяців тому +1

      @@EJ3D_Art really? Awesome!

  • @dwsel
    @dwsel 8 місяців тому

    Dirty! I like it! 😁

  • @azain47
    @azain47 8 місяців тому +1

    wouldn't that be easier to do in geometry nodes ?

    • @EJ3D_Art
      @EJ3D_Art  8 місяців тому

      Maybe? I’m not sure, I tried it but it just seemed a lot easier to teach and recreate using a particle system.

  • @christophseibel1765
    @christophseibel1765 8 місяців тому +2

    imagine still using the particle system for scattering lol

  • @JointManJoe
    @JointManJoe 8 місяців тому +1

    dude, your pen is filthy

  • @BathroomTile
    @BathroomTile 8 місяців тому

    my dude, scale your UI. Not all of us have a 20k resolution screen.

    • @EJ3D_Art
      @EJ3D_Art  7 місяців тому

      Haha, scaling it up now!