Try this AWESOME Blender 3D Particle Trick

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 74

  • @MichaelHickman3D
    @MichaelHickman3D Рік тому +8

    Gleb had a trick like this he used a few years ago, it gives a very nice result because it creates an atmosphere.

  • @TheToillMainn
    @TheToillMainn Рік тому +22

    This is perfect to put in your asset browser after making different versions. Thanks for the tutorial! Exactly what I was looking for.

  • @hendorin91
    @hendorin91 Рік тому +16

    thanks for the tutorial, for my personal preferences I'd prefer delete the default cube and then add a new one.

  • @sandrawong6787
    @sandrawong6787 Рік тому +7

    I mean you could also mix a diffuse and transparent shader by a factor of Fresnel and you got a fade-out at the edges kinda particle
    Disclaimer: this only works well with round objects

  • @rileyb3d
    @rileyb3d Рік тому +4

    I saw the thumbnail and was super critical like "really, every render? Come on..."
    And then I heard your opening line and just about died 😅. Dead on point!
    Great technique and fantastic video!

  • @ToRealFaDis
    @ToRealFaDis Рік тому +4

    thanks for this i have been looking for something like this!

  • @foxxdgd443
    @foxxdgd443 8 місяців тому +1

    HE DID USE THE DEAFLUT CUBE, NOOOOOOOOOOO-0-O0O-0O-0-O0-O0 *screaming in terror as the univese coollapses*

  • @OrignalFabMartha
    @OrignalFabMartha Рік тому +1

    Your tutorials are such great explainers. But I'm commenting here today to tell you that anytime I select a pull-down in Blender, I say "twirl down the setting" in my head because of you ;-)

  • @frag2
    @frag2 Рік тому

    This is such an important tutorial, than kyou for making!

  • @danrebeiz4598
    @danrebeiz4598 Рік тому

    This video literally came out at the perfect time for me. I’m working on a scene right now that could use this touch.

  • @wrichards123
    @wrichards123 Рік тому +2

    clear instruction and very useful...

  • @jamesriley5057
    @jamesriley5057 Рік тому

    Thank you for this. I thought I had a good handle on dust, but it contributed way too much time to my renders. Your tips helped me optimize it

  • @kunemann
    @kunemann Рік тому

    Geometry nodes > noise > vector subtract 0.5 > scale > set position…. Done!

  • @PotatoImaginator
    @PotatoImaginator Рік тому

    I like how the default cube wasn't deleted . I'm happy :)

  • @fearofaflatearth
    @fearofaflatearth Рік тому

    Thank you! That 'original object hide' hack for the particle emitter is super helpful to know about; I've been trying to find clever ways to hide the object in the scene!

  • @RayGalactic
    @RayGalactic 20 днів тому

    Thank you so much for the tutorial!

  • @hardiwb
    @hardiwb Рік тому +41

    How to not delete default cube

  • @34zporlier10
    @34zporlier10 Рік тому

    Now i feel the need to change my default cube to be text saying "you should lower your expectations" as a little reminder when i get overly ambitious about an idea

  • @NateSodders
    @NateSodders 2 місяці тому

    Lifesaver mate, thank you

  • @OttrPopAnimations
    @OttrPopAnimations Рік тому

    best dust tutorial

  • @sidekick3rida
    @sidekick3rida Рік тому

    Dude, your renders are so dope. Very unique!

  • @Davin.B
    @Davin.B Рік тому

    Great easy to follow tutorial!

  • @Starwarsfun1-Leo
    @Starwarsfun1-Leo Рік тому

    That's an awesome technique 👍
    Thank you very much for sharing!

  • @gordonbrinkmann
    @gordonbrinkmann Рік тому +1

    If you don't want to use weird workarounds which are unnecessary, try hiding the dust particle with the "Hide in Viewport" option (the eye symbol in the outliner), this way you don't need an extra collection for the icosphere... and then disabling the Render visibility will not hide the particles from the render. The other thing is the material setup: when you disable the Ray Visibility for everything except Camera on either the icosphere or the dust box, the particles will not throw shadows but also not emit any light on objects in the scene. Therefore using the Light Path > Is Camera Ray to mix the Emission with Transparent is completely redundant.

    • @engelbrecht777
      @engelbrecht777 Рік тому +1

      Necross 🎸⚔💀🤘👌

    • @gordonbrinkmann
      @gordonbrinkmann Рік тому

      @@engelbrecht777 Oh my god, how did you know? 🤣

    • @engelbrecht777
      @engelbrecht777 Рік тому

      @@gordonbrinkmann 😄 did you ever play in Denmark? Anyways really cool music. I love it.

    • @gordonbrinkmann
      @gordonbrinkmann Рік тому

      @@engelbrecht777 Thanks, man. No we didn't play in Denmark, unfortunately. Back in the 90s when our band existed we were only known in a small region. You heard the music here on UA-cam or anywhere else?

    • @engelbrecht777
      @engelbrecht777 Рік тому +1

      @@gordonbrinkmann Just heard it here on the tube. I guess necro something is not that unusual part of a name in the metal business. I remember drawing tape casette covers and logos for local death bands here in Aalborg back in 1990'ish. What a time to be alive 🙂

  • @sirjohnplaton2085
    @sirjohnplaton2085 Рік тому

    Cool!
    Really nice tut, i learn more and this is high quality ficha

  • @AndyRedwood
    @AndyRedwood Рік тому

    Fantastic, thank you!

  • @marcies7568
    @marcies7568 Рік тому

    So useful, thank you so much! It instantly improved my render 😀

  • @vectorr6651
    @vectorr6651 Рік тому

    What a cool scene!

  • @TheRumpletiltskin
    @TheRumpletiltskin Рік тому

    6:50 bro that is such a stupid work around... but I'm glad you mentioned it, cause I needed it.

  • @garymarkham5179
    @garymarkham5179 Рік тому

    Detailed Blender 3D tutorial 😊

  • @azithoth6860
    @azithoth6860 Рік тому +1

    Missed opportunity to name the cube "dustbin"

  • @yoinkling
    @yoinkling Рік тому

    Scene was black, I forgot to uncheck "show emitter" in particle system -> render -> show emitter for the dust box!

  • @pascalruck2477
    @pascalruck2477 Рік тому +16

    Bad Normals has a great video on using a single vertex, a particle instances modifier and geometry nodes with a single points to mesh node (only cycles). Combining this video with that idea should work great.
    m.ua-cam.com/video/MjM16FUMOKM/v-deo.html

  • @ettorel
    @ettorel Рік тому +2

    Is there a way to loop the particles into infinity maybe using "sin" and "cos" formulas somewhere? Awesome video by the way. Super simple, to the point and very effective

  • @LizzyKoopa
    @LizzyKoopa Рік тому

    thank you for this awesome video!

  • @avee2273
    @avee2273 Рік тому

    Thank you so much

  • @steprockmedia
    @steprockmedia Рік тому +1

    What a fun project - and thank you for saving the default cube!
    #SaveTheDefaultCube
    They're an endangered species - not many people know that.

  • @binyaminbass
    @binyaminbass Рік тому

    Hello from the future! In 3.6, you can hide the particle object and the particle system stays visible. Yay for updates!

  • @oritfx
    @oritfx Рік тому +2

    Wouldn't it make more sense to use a circle instead of icosphere and set tracking to camera? Dust bunnies would always be round while also being much less performance-intensive.

  • @luclenders
    @luclenders Рік тому +10

    Great tip! quick other question. Do you also have a video on how you make your animations seem like they are on 2's?

    • @adeo
      @adeo Рік тому

      You can animate on twos

    • @lordvesalius
      @lordvesalius Рік тому +3

      you can set the framerate to 12 or 15 fps and neighbour interpolate to 24 or 30. That way your renders will take half the time

  • @MichaelSoluyanov
    @MichaelSoluyanov Рік тому

    I would prefer geometry nodes setup, with procedural animation you have no chance to ruin your animation because particles aren't cashed properly.

  • @milkycrumb
    @milkycrumb Рік тому +1

    do you plan on making a tutorial for grass animations? yours always look great !! always love your videos

  • @englishshadrick5296
    @englishshadrick5296 Рік тому

    would you do a video on everything in the light path node. that would be awesome :)

  • @fisherman10101
    @fisherman10101 Рік тому

    spot on :)

  • @enndzera
    @enndzera 9 місяців тому

    I need the tutorial for the coffin with skeleton, please

  • @dilstories
    @dilstories Рік тому

    I wonder if this could be used on geometry nodes

  • @ristovisuals
    @ristovisuals Рік тому

    WTF. I was just thinking about this and how would it be done and this video pop ups on my YT front page. It's all a simulation.

  • @dudleybarker2273
    @dudleybarker2273 Рік тому

    not sure my pc can handle this - when i enter render view my viewport goes bright pink...

  • @RacoonAndres
    @RacoonAndres Рік тому

    6:35 just press H (hide in viewport) instead of disable in viewport, and disable in render, no need for the collection

  • @ShebanFPV
    @ShebanFPV Рік тому

    will this work in Blender 3.3.3?

  • @marcoss6915
    @marcoss6915 Рік тому

    good afternoon good tutorials what is the name of the coffin animation, would you like to do the same?

  • @NotASpyReally
    @NotASpyReally Рік тому

    10:08 he said "fart"

  • @luca__3044
    @luca__3044 Рік тому

    now do it with geo nodes xd

  • @nabizz7
    @nabizz7 Рік тому +1

    Kherson🍉

  • @ВиталийЛаптев-ъ7в

    How make this in blender?
    ua-cam.com/video/hULKoYRgKKo/v-deo.html

  • @UmNãoSer
    @UmNãoSer Рік тому

    Shame on you, the default cube must not thrive

  • @Nikkattsu
    @Nikkattsu Рік тому

    You still have to delete the default cube even if you use it......
    my disappointment is immeasurable and my day is ruined.