Wow that makes so much sense. I always felt the same way about growing barley, why did it come so late in the game? Been playing this game since day one, and never thought of it that way.
@@JM-db8ez "advancement" depends on your definition, I suppose. For pieces that don't have a lower tier equal, then it could be viewed as an advancement, but if the standard wood piece and a comparable dark wood piece can perform the same function and have the same HP (I haven't tested this and dunno their HP) then it's purely aesthetic and isn't really much of an advancement. Personally, I'd love to see a dark wood boat. Maybe require tar as an ingredient in a 3rd highest tier longship or something similar.
Huh... I had no idea that tar is an actual physics-enabled liquid in this game... That makes me hopeful that one day they might add things like flowing rivers, waterfalls and such - that'd make Valheim exponentially more interesting and beautiful.
Hate to be the bearer of bad news but in one of the developer interviews after Hearth & Home released they discussed the option of adding physics to water, like rivers and such but in the end they felt that with how large the world is and how much area of the map actually loads in around the player that the amount of calculations and processing power it would take to realistically implement this mechanic would be too stressful on even decent gaming pc's. Their stress tests on even just the small scale of tar pits scared the developers enough to where flowing rivers & ocean currents are seemingly not possible in their view!
@@SCPHYsicsGeek Ah well... bit of a shame, but yeah, I'll completely understand putting performance over "nice to have" features. I wonder if they'd ever settle for some middleground, such as static, unflowing rivers (that exist in the game now) sometimes beginning at springs/waterfalls. Functionally it'd be identical to tar pits (just a small pool of liquid, but the important part being that it can be located above the sea level) and the waterfall effect itself would just be particle effects - no fluid calculation required. I'm pondering this, because I think that if anything is missing from Valheim beautiful landscapes, it's probably waterfalls.
The Plains is actually an excellent time to introduce new pieces as this will be the time when every player has to make a second larger base. You can do the BF, Swamp and Mountains just with a little building for metal processing (or even without building anything as you can just ship/cart the ore to your main base in the Meadows) but the Plains require you to start a farm there since Barley and Flax can only be grown in the Plains.
Would normally agree with build pieces not being locked behind end game mobs, however looking at the plains as a mid game biome changes things. The content may not be in the game yet, but my personal take from their fireside chat was a lot of planning for the future. Great info as always, super appreciate the effort you put into this in depth guides.
by the time you get to the plains you should have something like frostner hopefully. These things take spirit dmg. time their spray attacks, roll sideways, then roll up to them and secondary attack. They'll usually drop in one hit, and if not, a quick follow up strike will do the job. Mind your timing and your spacing and you can easily melee these things very quickly.
Raising the ground to push the last little bits of liquid tar works, as the missus and I found. The growths also drop trophies, for those of us with trophy walls.
I used to do that with the whole pit until i discovered, that those really big chunks of tar are usually way at the bottom of the pit and i can't see them until i drain the whole thing.
Thank you, I had no idea the tar had fluid dynamics, I thought it was going to be like water, far as I know you cant drain a pond of water it just get's bigger, I was about to try and mine the blobs so probably would have figured it out eventually but I marked like a dozen tar pits in my map having no idea how to harvest them, I got some re-visiting of some pits to do, thanks dude for the super helpful video, love that it was short and exactly what I was looking for and video matched the title! It's getting harder and harder to find real information these days. much appreciated.
My favorite strategy is to lure a couple Lox into the tar pits, let them kill each other, pick off the wounded Lox remaining, then I can access the tar pits. :)
im prob bit late to the party but only just saw this and this is a horrific way to farm it. why dig a trench when you can just put a workbench down and flatten ground/raise ground until the tar pops up by itself and you can harvest it. takes literally 5 secs and saves you mining around and get murked by a random mosquito
Yeah no I've tried that method and lost a few tar underground, because they just refuse to pop up even after I raised and flattened the entire tar pit. It's also very costly on stone.
Since the tar looks to drain into the regular ground after it flows away a bit, I don't think it's needed to dig so far below the level of the bottom of the pit. It's not about filling a pit after all. It's just having enough drainage to flow the tar out. Question about he new mobs. Does their ranged attack have any significant vertical range? I'm wondering if placing a sniping tower could be a safe way of taking them out.
I think adding it late game is meant as a post game addition almost. For the ppl that beat the game and wondering what's next. New really tough enemies as well as a way to improve all old builds so you can spend more time playing
I do agree with the Tar coming available a little late at this point is a bit of a turn off, but.... One thing to keep in mind though is that "eventually" the plains Biome is going to be more considered mid-game material rather than it's current Final biome state. There will be at least 3 more biomes after the plains in the final version (If Odin wills it!! Hopefully...)
There actually already at least three other biomes in the map. They just don't have much of anything in them yet. Ashlands even has a new metal. There's just no recipes for it yet.
I think the main complaint (and mine) is that getting a basic building material sits behind killing fairly difficult creatures. The late stage of the game was just an added irriation, but not the main point he was making
Shoot at all the growths and run round behind the Loxes, works every time, 1 Lox is enough to take down the Growths. That the way I clear tar pits on normal gameplay.
@@martobee5760 Its highly unlikely that you'll face 8 of them (although almost possible if the pits spawn right next to each other); but you'll often face 3 (as this is the spawn cap on spawners). But three Growths can be dangerous with the wrong strat so simply follow what the Op said and don't run straight at them. Safer would be to arrow one of them to draw fire, kill that one first then take on the other two with melee...
This is the best way and quicker than ranged! I do similar except when there's more than 1, I do mini circles and home in on them (NEVER straight on as you mentioned) until you can twat them!
An alternative method is to use the hoe tool and set it to the raise ground ability. When you see normal ground, raise the ground one extra time. Sometimes you will see the interactable tar bounce, you can try to spam interact to catch them. If that doesn't work, take out your pickaxe, strike once on top of the interactable tar and spam interact and you can catch the tar as it bounces in the air.
Proper video. Thank you for pointing out one of the biggest pitfalls of this game - putting better building options behind mid to end game materials is taking away from Valheim's potential. People LOVEE building, they don't want to enter creative modes to do it efficiently! They want to build on their normal game base!
Locking these wooden pieces I would think means the builds signify progress in game, to have it available in meadows would cheapen what is a "premium" build piece...and while you can retro build I think that's why and I like that if so
Agreed, these pieces feel very decorative, you can do just as much with normal wood parts or stone/reinforced beams. So having them later on as a status symbol feels about right to me.
Don't listen to him people tar is alot easier to get. You dont need to dig that much to drain a pit or just use the hoe and raise the ground. All you have to do is find tar and you will have it.
if you run sideways after the tar blobs leap at you, you can dodge the poison tar shots and then be in range to hit them with a blunt weapon like the blobs in the swamps and just one shot them. even if you get hit, as long as its not too many at once you should be ok, food willing. My secondary tactic, is to drag other enemies, preferrably lox, to the tar pits by aggroing them and then aggroing the blobs, then running and letting them fight it out, and cleaning up the mess :D
My last (and current) playthrough was a no-boss game (I never summon bosses). I stopped playing after the Swamp, since afterwards all new materials are only useful toward summoning and defeating future bosses (with the notable exception of wolf pelts). This time around I'll bother to launch an expedition or two into the plains, because now tar gives me a reason to. But before H&H, the only motivation to enter the Plains was "gear up to kill a boss".
The elements are easy to fight, Sprint to the side when they squirt you then smack them with iron mace a couple times, there's a few sec of downtime between their attacks. Might be harder if there's multiple but you can always lure them to fulings
You can kill the growths pretty easily with a black metal sword and shield, possibly silver tier as well. All you have to do is hold up your guard and approach them while strafing. Once you close in enough, use the stabbing attack and it should take off most of their health, if not one-shot them. There's also a good opening to attack if you see one jump near you. Just do a quick sprint to it after it lands and stab it. If you don't kill it outright, it'll give you enough time to attack and finish it off.
i found it out by myself that you can flatten the surface with a hoe so u dont need to use you picaxe!!!!!! just go on a tar and flatten the surface on it if its not possible just use 2 stones and higher the surface and then flatten it!! btw you can just shoot a arrow to a lox and lure it to the tar slimes it will do the rest and you can get some popcorn for ya.
Cut down the edge of the pit at its lowest point. Let it drain. lol you don’t need a hole anywhere near that deep or that long. I clear out a pit in a couple minutes.
I wonder if you wait two days, and return to the pit at noight, it will spawn one or two star Growth tar monsters, and how much damage they do and how much tar they yield
The number of tar pits per biome, and even whether they generate at all, does not appear consistent. I have a plains biome on my spawn landmass that has zero tar pits, with two plains biomes a few minutes' boat ride away containing at least ten.
No it doesn't, because you pretty much need bows to defeat certain bosses and also flying creatures like drakes, since you cannot feasibly melee them. Also, bows are still crazy strong and even easier to aim, since they don't drain as much stamina when drawn any more.
Even a new start game gets you to tar within a few days of play. So, it isn't that big of a wall. I just used the raise ground and floor method to get all the tar out. Takes maybe 10 minutes to get all the tar.
@@veloric3446 and we don't know where the plains biome will be placed in the balance of the game at that time, even if I personally hope they won't change it's position in the progression chart
@@ShiroIsMyName The next biome, Mistlands, is clearly intended to be the new hardest biome. The Deep North will be colder than the mountains. The Ashlands at the south pole will be the land of fire. I think Deep North and Ashlands are both intended to be harder than the Mistlands. Not sure where Oceans will fit in. While Iron Gate has 9 biomes in the game, I'm not sure how they put a boss in the ocean so it might be 8 bosses. Or maybe you fight Odin at the end?
dito, allready finished my third basebuild including a big final one and still cant find them to get all buildoptions. Will probaly never use them because to late.
If they haven't perfected their lag & bugs due to terraforming they should make it a priority. Imagine the level of sadism involved in a game that bugs out during terraforming but forces you to terraform in order to progress
Not only does it cause lag but my gpu goes from 30c straight to 95c after just five minutes of running. And i run a gtx 1050 (if im not mistaken) sooooo it shouldnt be heating up that fast.
Yeah when starting our new world, once I found out tar is locked at end game, which my friends and I haven’t made it to before, I was like “guess we’re not making shingled roofs for awhile”. I’m okay with it, I just will get it later, but I agree that locking so much furniture to very late game seems like a strange decision to me.
Not sure how late game it is--it's Early Access and Plains is the 5th biome out of what, 8 or 9? So more mid-game I guess, once everything is added to the game. But for EA, yeah, takes awhile to get to the plains.
It’s not late game honestly. I sailed out to some plains in troll/leather armor with a fine wood bow and fire arrows, harvested some just fine before even beating the elder. Just watch out for the desthsquitoes but this can be done very early
if I recall the devs in the fireside said something like 500 meters from where you've physically been in the world. so as long as you haven't been that close to a plains area tar will spawn there.
Because some people actually enjoy building but still want a reason to progress.... Not everyone wants to play like you =) Just build in stone and be done
well this is all well and good but how do you do it in solo with out cheats? I cant get close with out getting messed up, once you are tared you are F'd
If you have wolf armour with a silver sword and serpent shield, they will do hardly any damage to you and the silver sword works with spirit damage against them. This plus fire arrows will kill them easily.
i thought about it how everyines talking about getting darkwood at the last stage of the current game. i wasnt a fan at first but thinking now its something to do later in the game, id rather fight enemies that would challenge me.
@bensteenkamp1821 thanks. I gave up on that game months ago after it deleted my world for the second time. Very disappointing as I really enjoyed the game
The plains will be mid game when it's complete. That's a great time to introduce more build pieces.
I didn't even think of that! Its hard to remember this game is still in early access with how good it is lol
Its still 4 bosses in.
Wow that makes so much sense. I always felt the same way about growing barley, why did it come so late in the game? Been playing this game since day one, and never thought of it that way.
@@Firespark81 Well, so....? There's a progression and this is part of it, seems fine to me knowing it's a mid-game advancement.
@@JM-db8ez "advancement" depends on your definition, I suppose. For pieces that don't have a lower tier equal, then it could be viewed as an advancement, but if the standard wood piece and a comparable dark wood piece can perform the same function and have the same HP (I haven't tested this and dunno their HP) then it's purely aesthetic and isn't really much of an advancement. Personally, I'd love to see a dark wood boat. Maybe require tar as an ingredient in a 3rd highest tier longship or something similar.
Huh... I had no idea that tar is an actual physics-enabled liquid in this game...
That makes me hopeful that one day they might add things like flowing rivers, waterfalls and such - that'd make Valheim exponentially more interesting and beautiful.
Hate to be the bearer of bad news but in one of the developer interviews after Hearth & Home released they discussed the option of adding physics to water, like rivers and such but in the end they felt that with how large the world is and how much area of the map actually loads in around the player that the amount of calculations and processing power it would take to realistically implement this mechanic would be too stressful on even decent gaming pc's. Their stress tests on even just the small scale of tar pits scared the developers enough to where flowing rivers & ocean currents are seemingly not possible in their view!
@@SCPHYsicsGeek Ah well... bit of a shame, but yeah, I'll completely understand putting performance over "nice to have" features.
I wonder if they'd ever settle for some middleground, such as static, unflowing rivers (that exist in the game now) sometimes beginning at springs/waterfalls. Functionally it'd be identical to tar pits (just a small pool of liquid, but the important part being that it can be located above the sea level) and the waterfall effect itself would just be particle effects - no fluid calculation required.
I'm pondering this, because I think that if anything is missing from Valheim beautiful landscapes, it's probably waterfalls.
The Plains is actually an excellent time to introduce new pieces as this will be the time when every player has to make a second larger base. You can do the BF, Swamp and Mountains just with a little building for metal processing (or even without building anything as you can just ship/cart the ore to your main base in the Meadows) but the Plains require you to start a farm there since Barley and Flax can only be grown in the Plains.
And? I just have a portal to my plains fields. No need to build there.
@@whirlywhirly5758 While others do build a plains base for that purpose--to each his own. No problem having multiple bases, it's kind of encouraged.
i have a farm in the plains, portalled to my hub and my two meadows bases. although, im building a ranch there with my tamed Lox
Would normally agree with build pieces not being locked behind end game mobs, however looking at the plains as a mid game biome changes things. The content may not be in the game yet, but my personal take from their fireside chat was a lot of planning for the future.
Great info as always, super appreciate the effort you put into this in depth guides.
by the time you get to the plains you should have something like frostner hopefully. These things take spirit dmg. time their spray attacks, roll sideways, then roll up to them and secondary attack. They'll usually drop in one hit, and if not, a quick follow up strike will do the job. Mind your timing and your spacing and you can easily melee these things very quickly.
Agree with you totally. Used bow only to pull them but usually dodge and smash with porcupine in 1-2 strikes..
"We are Venom, and we can make your roof stronger"
Raising the ground to push the last little bits of liquid tar works, as the missus and I found. The growths also drop trophies, for those of us with trophy walls.
Thats clever! I use the hoe to flatten the last part toward the center, but never thought of raising it instead
I used to do that with the whole pit until i discovered, that those really big chunks of tar are usually way at the bottom of the pit and i can't see them until i drain the whole thing.
It's easy to forget, but plains are designed to be the midgame, but the later half of the game isn't developed fully yet.
I use Frost Arrows because making them slow makes it way easier to not get tarred, which is a death sentence in the plains.
Yup those work too just not as easy to get as fire. That is why I suggest fire.
Thank you, I had no idea the tar had fluid dynamics, I thought it was going to be like water, far as I know you cant drain a pond of water it just get's bigger, I was about to try and mine the blobs so probably would have figured it out eventually but I marked like a dozen tar pits in my map having no idea how to harvest them, I got some re-visiting of some pits to do, thanks dude for the super helpful video, love that it was short and exactly what I was looking for and video matched the title! It's getting harder and harder to find real information these days. much appreciated.
That last tip scored me 17 more tar from a previously drained site. Not bad.
My favorite strategy is to lure a couple Lox into the tar pits, let them kill each other, pick off the wounded Lox remaining, then I can access the tar pits. :)
im prob bit late to the party but only just saw this and this is a horrific way to farm it. why dig a trench when you can just put a workbench down and flatten ground/raise ground until the tar pops up by itself and you can harvest it. takes literally 5 secs and saves you mining around and get murked by a random mosquito
Oh man I'm so gonna try this.
Oh man I'm so gonna try this.
Yeah no I've tried that method and lost a few tar underground, because they just refuse to pop up even after I raised and flattened the entire tar pit. It's also very costly on stone.
Since the tar looks to drain into the regular ground after it flows away a bit, I don't think it's needed to dig so far below the level of the bottom of the pit.
It's not about filling a pit after all. It's just having enough drainage to flow the tar out.
Question about he new mobs. Does their ranged attack have any significant vertical range?
I'm wondering if placing a sniping tower could be a safe way of taking them out.
I think adding it late game is meant as a post game addition almost. For the ppl that beat the game and wondering what's next. New really tough enemies as well as a way to improve all old builds so you can spend more time playing
I do agree with the Tar coming available a little late at this point is a bit of a turn off, but....
One thing to keep in mind though is that "eventually" the plains Biome is going to be more considered mid-game material rather than it's current Final biome state. There will be at least 3 more biomes after the plains in the final version (If Odin wills it!! Hopefully...)
When I’m in my death bed the new biome will finally come out
There actually already at least three other biomes in the map. They just don't have much of anything in them yet. Ashlands even has a new metal. There's just no recipes for it yet.
I think the main complaint (and mine) is that getting a basic building material sits behind killing fairly difficult creatures. The late stage of the game was just an added irriation, but not the main point he was making
Shoot at all the growths and run round behind the Loxes, works every time, 1 Lox is enough to take down the Growths. That the way I clear tar pits on normal gameplay.
I used them to kill 2star fulling berserker which I couldnt kill at the time xD
To be fair, isn't the plains intended to be mid game by the time it's all said and done?
"Try this"* when farming tar. "Do this" brings out the rebellious teen in me lol
FireSpark, my hero! I never would have thought of draining the tar pits because it's just not a normal strat for me. Thanks for the info.
or you could just equip a blunt weapon, run sideways when they spit, sprint forward then hit them twice and kill them.
are you high
ok what about when there are 8 of them on you. just hit em?
@@martobee5760 Its highly unlikely that you'll face 8 of them (although almost possible if the pits spawn right next to each other); but you'll often face 3 (as this is the spawn cap on spawners). But three Growths can be dangerous with the wrong strat so simply follow what the Op said and don't run straight at them. Safer would be to arrow one of them to draw fire, kill that one first then take on the other two with melee...
This is the best way and quicker than ranged! I do similar except when there's more than 1, I do mini circles and home in on them (NEVER straight on as you mentioned) until you can twat them!
An alternative method is to use the hoe tool and set it to the raise ground ability. When you see normal ground, raise the ground one extra time. Sometimes you will see the interactable tar bounce, you can try to spam interact to catch them. If that doesn't work, take out your pickaxe, strike once on top of the interactable tar and spam interact and you can catch the tar as it bounces in the air.
Proper video. Thank you for pointing out one of the biggest pitfalls of this game - putting better building options behind mid to end game materials is taking away from Valheim's potential. People LOVEE building, they don't want to enter creative modes to do it efficiently! They want to build on their normal game base!
I'm using frost arrows and obsidian, it works really well. Also, the Frostner for close up
I found a stonehenge with 3 Fuling Berzerkers near a tar pit and ran around them and the growths and made them fight. That's the fun part.
Thank goodness Mistlands makes this easy once you get the fire staff. Not really an answer in the early to mid game, but great in the endgame.
it is much easier to use the hoe you can either flatten the ground or raise it
Locking these wooden pieces I would think means the builds signify progress in game, to have it available in meadows would cheapen what is a "premium" build piece...and while you can retro build I think that's why and I like that if so
Agreed, these pieces feel very decorative, you can do just as much with normal wood parts or stone/reinforced beams. So having them later on as a status symbol feels about right to me.
That trench is so overkill hahaha
you can 1 hit Tar Growths with Obsidian arrows if you are not spotted
Needle arrows do the best...it takes 3 needle arrows with a lvl 4 draugr bow.
Don't listen to him people tar is alot easier to get. You dont need to dig that much to drain a pit or just use the hoe and raise the ground. All you have to do is find tar and you will have it.
I tried to find a video someone doing what you said every one digs a trench. You should make a video on it
if you run sideways after the tar blobs leap at you, you can dodge the poison tar shots and then be in range to hit them with a blunt weapon like the blobs in the swamps and just one shot them. even if you get hit, as long as its not too many at once you should be ok, food willing. My secondary tactic, is to drag other enemies, preferrably lox, to the tar pits by aggroing them and then aggroing the blobs, then running and letting them fight it out, and cleaning up the mess :D
Ran many fulling villages in this way
Very sad that the tar is just mysteriously disappearing after draining. I wanted to build a tar moat... :-(
Perhaps if you dig a small moat around the tarpit, you can build inside thtat moat. A workbench should prevent the tar monsters from spawning
@@LarsBerntropBos : As soon as the tar is flowing out of the pit it seems to dissipate mysteriously.
I wanted to be able to collect it and make murder holes in my walls to drop hot tar down upon my enemies!!
im gna try farming them like greydwarves. without the digging part. just stone walls and hearths. That way its at least perpetual, if it works lol
My last (and current) playthrough was a no-boss game (I never summon bosses). I stopped playing after the Swamp, since afterwards all new materials are only useful toward summoning and defeating future bosses (with the notable exception of wolf pelts). This time around I'll bother to launch an expedition or two into the plains, because now tar gives me a reason to. But before H&H, the only motivation to enter the Plains was "gear up to kill a boss".
Aww, I thought we had something to fill our moats with.
If the Growths respawn...I wonder if you block the trench back up would the tar pit respawn/refill?
The elements are easy to fight, Sprint to the side when they squirt you then smack them with iron mace a couple times, there's a few sec of downtime between their attacks. Might be harder if there's multiple but you can always lure them to fulings
You can kill the growths pretty easily with a black metal sword and shield, possibly silver tier as well. All you have to do is hold up your guard and approach them while strafing. Once you close in enough, use the stabbing attack and it should take off most of their health, if not one-shot them. There's also a good opening to attack if you see one jump near you. Just do a quick sprint to it after it lands and stab it. If you don't kill it outright, it'll give you enough time to attack and finish it off.
I thought the best place to get tar was tar-get but seems it is the plains, cheers FS!!
HA I see what you did there. Dad jokes ftw
i wish you could set the tar on fire and let it burn up and reap the rewards after.
you'd burn the rewards too since it's all tar
i found it out by myself that you can flatten the surface with a hoe so u dont need to use you picaxe!!!!!!
just go on a tar and flatten the surface on it if its not possible just use 2 stones and higher the surface and then flatten it!!
btw you can just shoot a arrow to a lox and lure it to the tar slimes it will do the rest and you can get some popcorn for ya.
Tried this but realized theres tars hidden under so his method is still better
@@Kylepat under ground?
If you level the ground some tar gets stuck underground!
Are they testing out liquid physics with this? It looks pretty good, I wonder what they're planning to do with it
waterfalls would be kinda neat
This is only late game now and won't stay that way forever.
Here's hoping.
@@panther-nk2hn It'll happen.
Never even thought of this! I wonder if you could make a TAR MOAT after draining it with a line like that
Thanks for the tips!
Great tip! BTW as others say doing this once hitting plains/leaving Swamp is only midgame. if not earlier.
Cut down the edge of the pit at its lowest point. Let it drain. lol you don’t need a hole anywhere near that deep or that long. I clear out a pit in a couple minutes.
@Randy Lehey glad it helped 👍🏻
I think it's kind of a good idea to force a grind on end game building stuff
I wonder if you wait two days, and return to the pit at noight, it will spawn one or two star Growth tar monsters, and how much damage they do and how much tar they yield
thats a cool mechanic... looking forward to getting back into the game
i just dodge roll towards them after they spit at me, and hug them with melee for some reason they dont attack if u stand on top of them
This made life so easy. thanks
Do tar pits only spawn in newly discovered plains areas
The number of tar pits per biome, and even whether they generate at all, does not appear consistent. I have a plains biome on my spawn landmass that has zero tar pits, with two plains biomes a few minutes' boat ride away containing at least ten.
Works really well, thanks!
Drain the swamp.
HA!
Can't you just use a hoe to level and raise the ground in the tar pits?
With the way stamina is working right now leveling up weapons like bows and so on feels pointless.
I don't see that but sure.
No it doesn't, because you pretty much need bows to defeat certain bosses and also flying creatures like drakes, since you cannot feasibly melee them. Also, bows are still crazy strong and even easier to aim, since they don't drain as much stamina when drawn any more.
Haven’t got to the tar yet. I’m wondering if building bon fires around the tar pits would work.
tried fire it does not burn away. That was my first thought.
@@Firespark81 does it hurt the tar monsters?
Even a new start game gets you to tar within a few days of play. So, it isn't that big of a wall. I just used the raise ground and floor method to get all the tar out. Takes maybe 10 minutes to get all the tar.
Root helmet and an iron mace, easy counter
The knockback is the biggest pain if you're trying to melee
@@reb00tgamer use alternate knife attack, lunges you forward, makes you invincible to knockback during the animation (ie closes the gap)
fenris is nice too...extra movement speed to avoid their attacks all together
Root helm is a bad idea. You're gonna get destroyed by shamans and fulings with torches.
So much work to get tar. I will try your method next. I usually just dig deep around the edge but it seems like the tar is neverending.
Wont this just be midgame When the games complete?
We have no way of answering this question yet
@@ShiroIsMyName actually we do. Iron Gate said they intend to have 9 bosses total.
@@veloric3446 and we don't know where the plains biome will be placed in the balance of the game at that time, even if I personally hope they won't change it's position in the progression chart
@@veloric3446 with it being early access, we don't know for sure how many biomes/bosses there will be upon official release.
@@ShiroIsMyName The next biome, Mistlands, is clearly intended to be the new hardest biome. The Deep North will be colder than the mountains. The Ashlands at the south pole will be the land of fire. I think Deep North and Ashlands are both intended to be harder than the Mistlands.
Not sure where Oceans will fit in. While Iron Gate has 9 biomes in the game, I'm not sure how they put a boss in the ocean so it might be 8 bosses. Or maybe you fight Odin at the end?
I'm surprised there aren't tar pits in the firelands.
They might put pools of lava we have to carefully drain to get a new resource
@@-NateTheGreat Lol let's hope the devs don't read the comments here! :D
dito, allready finished my third basebuild including a big final one and still cant find them to get all buildoptions. Will probaly never use them because to late.
2 hits from frost arrows.. dead... but I mostly kite the to Lox
Yea lox seem to do the job very well.
If they haven't perfected their lag & bugs due to terraforming they should make it a priority. Imagine the level of sadism involved in a game that bugs out during terraforming but forces you to terraform in order to progress
Yeah I thought this was a cool addition until I learned you need to dig to get the most out of it since the terraforming mass amounts lags the game
Not only does it cause lag but my gpu goes from 30c straight to 95c after just five minutes of running. And i run a gtx 1050 (if im not mistaken) sooooo it shouldnt be heating up that fast.
I've gotten an average of 75 per pit I'm jealous
Yeah when starting our new world, once I found out tar is locked at end game, which my friends and I haven’t made it to before, I was like “guess we’re not making shingled roofs for awhile”. I’m okay with it, I just will get it later, but I agree that locking so much furniture to very late game seems like a strange decision to me.
Not sure how late game it is--it's Early Access and Plains is the 5th biome out of what, 8 or 9? So more mid-game I guess, once everything is added to the game. But for EA, yeah, takes awhile to get to the plains.
@@JM-db8ez this is a good point, I do forget that there is supposed to be much more from here, probably feels far away just for now.
It’s not late game honestly. I sailed out to some plains in troll/leather armor with a fine wood bow and fire arrows, harvested some just fine before even beating the elder. Just watch out for the desthsquitoes but this can be done very early
Drain yes, that extreme, questionable.
Dude ate 3 of the best end game food still has 135 hp
that's because they changed the food system and he's using multiple stamina foods. Really good for stam, ok for health.
Can I find tar pits if in my previous world, or I have to start the new one?
You can find it in previous worlds in unexplored plains :) same goes for onion seeds in mountain chests
if I recall the devs in the fireside said something like 500 meters from where you've physically been in the world. so as long as you haven't been that close to a plains area tar will spawn there.
@@paulkocherhans608 gladly I haven't explored plains at all by now, those flying insects bite through the shield))
it is easier if you tame lox and saddle them, and ride over them
will you do a guide on taming loxes?
Yea at some point.
@@Firespark81 riding levels for lox and what they even do too please lol (y)
Returning player 101.
currently it’s late game but there is a lot of content not out yet. It seems like only half of the biomes give you reason to go there
That one was actually easy to figre out.
The current late game in the Plains could be mid game in the future, the new late game could be in the mistlands or even beyond
True. But still you telling me they want you to fight 4 bosses before you can build a new wood structure that is not as good as stone for damage?
@@Firespark81 stone is stronger?
Because some people actually enjoy building but still want a reason to progress.... Not everyone wants to play like you =) Just build in stone and be done
@@Firespark81 The Game is still early access, many things can still be changed.
@@tanyavolansky5042 it's better to just build earlier in the game. That logic doesn't equate.
Growths are also affected by spirit damage.
I just want flat roof.
Dey spit on yu, mah bruddah!
If you drain the tar into a new pit, won't it spawn new tar pieces if you leave it for a while?
Nope
Bummer it dissapates i want a tar mote
well this is all well and good but how do you do it in solo with out cheats? I cant get close with out getting messed up, once you are tared you are F'd
git good
@@salomonbarrios91 oh why didn't I think of that 🤦🏻♂️
@@Mike-vy3mm hahahah, if you have a root headpiece you get less dmg from poison, might help you
I'm in the mistlands now. Come back swamp all is forgiven 😭
If you have wolf armour with a silver sword and serpent shield, they will do hardly any damage to you and the silver sword works with spirit damage against them. This plus fire arrows will kill them easily.
That was awesome.
i thought about it how everyines talking about getting darkwood at the last stage of the current game. i wasnt a fan at first but thinking now its something to do later in the game, id rather fight enemies that would challenge me.
does closing the tar pit again allow the monsters to refill it?
No
would a torch work as well for tar?
can I find TAR on an explored plains biome? Or do I have to go look on new plains?
If it's an old world, you have to explore and generate new plains. They won't spawn in already generated plains.
Rock On!
Can't build a bridge?
errr this is so stupid, you do know you can just raise and flatten the tar pit and the tar will pop out! Wtf is this method xD
how exactly?
@@1watchall Step 1 : Craft a bench, Step 2 : use stones and hoe for raising the ground higher than tar and you can pick them
Step 3. Profit
hey u started over? love your videos
Is this on xbox because I can't find it
ya
@bensteenkamp1821 thanks. I gave up on that game months ago after it deleted my world for the second time. Very disappointing as I really enjoyed the game
What about raising the ground?
do you have to start a new game to get the tar pits or do the old saves have them?
They don't seem to appear in areas you already discovered. I had to go looking for new plains to get some tar.
@@stonetower4177 thank you
So much for not re-skinning an npc.. this is a just a black blob. Lol. Stoked on the update though
Way too much digging... Just dig a canal, no need to be very deep.
The tar respawn in the draided area?
no just the monsters