good video. just one thing. in order to be able to think about what other people will do you need to be able to play the game without thinking about it a lot so you have the mental capacity to think about others. and in low mmr the problem is that whatever you think your opponents will do, they wont because they themselves dont know how to play
this is always the risk of trying to get into peoples heads. much better to avoid getting too deep and know where they can and can't be, but avoid thinking about where they *should* be, because bad players will catch you out and really good players will intentionally fake you out
I've been meaning to find out how spawns work for a while now, ever since I came to hunt from Tarkov. Greatly appreciated since I just stumbled across it instead of seeking it out.
8:38 moment of killing the 6th star hunter. You turned the gate for half an hour, he didn’t even turn towards the sound, most likely he’s a two-star dummy. and the video is good. +rep
For some reason playing on ps4/5 my aim movement feels stiff/choppy. Like I'll be in a bush and taking my shot and try to line it ahead and my crossair will be glittery.
Your example featured at 5:57 makes no sense to me. You start at Scupper and the map restricts like that. The potential teams spawning at Chapel are almost certainly going to move to Alice. Your movement there to come at Alice from the top makes sense. Your avoidance of Port Reeker, for your logic anyway, does not make sense. The teams potentially spawning at Reeker will likely have the clue already and be moving to Darrow. This would leave you in a, most likely, safe position to get the clue there. You also get to know if a team did spawn in those areas by seeing if they clue had been collected or not. This assumes only one other team headed into either of those compounds. If two teams went to the same compound you would be able to hear the gunfire and be able to make a decision with that information. If there is a flaw in my thinking I would like to know, but it seems like a mistake to not think about enemy movement taking your own travel time into account as well.
Don't forget that 2 clues spawn at Reeker, and since Reeker didn't get greyed out after the first, a team spawning there will likely stay longer to get the second one. Couple that with the fact that Reeker can be a bitch to quietly enter, and it's risky. On top of that, they'll be further towards the middle of the map than you, which means if you pop a sound trap, they'll have an easy time setting up an ambush at your next clue. Spawning at Scupper honestly feels bad in general. I might even ignore the Scupper clue and just book it to Alice because anyone who spawns at Reeker or Chapel has a decent chance of beating you there and that makes for a really bad engagement.
good video. just one thing. in order to be able to think about what other people will do you need to be able to play the game without thinking about it a lot so you have the mental capacity to think about others.
and in low mmr the problem is that whatever you think your opponents will do, they wont because they themselves dont know how to play
this is always the risk of trying to get into peoples heads. much better to avoid getting too deep and know where they can and can't be, but avoid thinking about where they *should* be, because bad players will catch you out and really good players will intentionally fake you out
me (a sigma male) running directly towards gunshots with a crossbow
Your my kinda guy. Gg
Same here but I'd be running towards gunfights with a sword
Longbow or Mini crossbow 🎉
Nice video and well explained!
Very informative! After watching your crosshair video i find myself getting a bit better at the game! Keep these vids coming. Subbed
Small correction but gunshots can actually be heard from one end of the map to the other around 1000m
Loved the video its always hard to guess the best spot to move in on lol
Your channel is under-rated mate. After watching this vid, I see a whole new game
I've been meaning to find out how spawns work for a while now, ever since I came to hunt from Tarkov. Greatly appreciated since I just stumbled across it instead of seeking it out.
Subbed! Hope to see more hunt content :)
Great video!
Keep it up!
Hold on, aren't gunshots supposed to be heard from the entire map? Because it seems like it from the 3D view page of each gun
8:38 moment of killing the 6th star hunter. You turned the gate for half an hour, he didn’t even turn towards the sound, most likely he’s a two-star dummy. and the video is good. +rep
what about going to locations where peeps will mostly go, what to do?
Nice video, subbed!
Good hunt content. You should do more
For some reason playing on ps4/5 my aim movement feels stiff/choppy. Like I'll be in a bush and taking my shot and try to line it ahead and my crossair will be glittery.
I had no idea branches were an actual object I just thought it was a sound that randomly played
Me too
U know what may blow ur mind then, ai trigger them to snap too
Your example featured at 5:57 makes no sense to me. You start at Scupper and the map restricts like that. The potential teams spawning at Chapel are almost certainly going to move to Alice. Your movement there to come at Alice from the top makes sense. Your avoidance of Port Reeker, for your logic anyway, does not make sense. The teams potentially spawning at Reeker will likely have the clue already and be moving to Darrow. This would leave you in a, most likely, safe position to get the clue there. You also get to know if a team did spawn in those areas by seeing if they clue had been collected or not. This assumes only one other team headed into either of those compounds. If two teams went to the same compound you would be able to hear the gunfire and be able to make a decision with that information. If there is a flaw in my thinking I would like to know, but it seems like a mistake to not think about enemy movement taking your own travel time into account as well.
Don't forget that 2 clues spawn at Reeker, and since Reeker didn't get greyed out after the first, a team spawning there will likely stay longer to get the second one. Couple that with the fact that Reeker can be a bitch to quietly enter, and it's risky. On top of that, they'll be further towards the middle of the map than you, which means if you pop a sound trap, they'll have an easy time setting up an ambush at your next clue.
Spawning at Scupper honestly feels bad in general. I might even ignore the Scupper clue and just book it to Alice because anyone who spawns at Reeker or Chapel has a decent chance of beating you there and that makes for a really bad engagement.
8:36 another 6 star hunter who plays without heaphones?:)