Is Catalytic Processing even going to be worth it for this play style? Sure, you'll probably need _some_ alloys for other stuff, but I'd assume rather than turning all that food into alloys here you'll probably just want to use it directly to grow more pets, no? I'm currently thinking Anglers might be nice. That way you'd basically consolidate food, consumer goods, some trade value, and ship building materials (even more food) into one planet role. Add a bio reactor on top of that and you're also generating energy directly and even some exotic gases.
Firstly you're a bit too sain. Second the idea of using angler is an interesting one, that I'll combine with hedonism and thrall worlds on my next play. Thank you. Ok so, combining bio ascension with Catalytic Processing revolves around livestock pops. Focus on Nerve staple, Delicious and Agrarian. You can add other traits like Ingenious (Bio Rector), Strong or Robust. This spares you having any farmer jobs, with the goal to have more mineral jobs to speedrun getting Ecumenopolis'. By the endgame you wanna have all your "Food" moved to a single ringworld segment. I prefer to lock population control which forces me to raid in the early to mid game. Pre--FTL still offer insights with only 1 pop fyi. The storms dlc wasn't great but overall we are eating so good right now, and I think that a psionic rework is also coming at some point.
I know when this DLC was first announced, you asked who wanted this. I can say with this, this DLC is something I've wanted for so long. I know it's not bio-ships, but I love space fauna and thought they were cool aspects of the game for years. Cordyceptic Drones is my fav civic in the game because I get to use them, and now I can have an entire playstyle with getting to mess around with space fauna, grow, mutate them and everything. 10/10, for me personally this DLC is even better than Machine Age. I've never cared about playing as machines/robots, but this with space fauna and cloning is far more exciting for me.
full bio ships means my Zerg Swarm empire can be more lore friendly which would be nice. my Flood empire to from Halo. being able to more closely match the references would be pretty nice for me
I still remember the days when Stellaris first came out and I was hoping they'd add hive minds and machine intelligence. They really have gone above and beyond with this game. Hearts of Iron may be their most popular one, but this is Paradox's Magnum Opus.
I agree. Stellaris is my favourite. Second favourite is Crusader Kings. It's full of personal intrigue. I find HOI too repetitive. The scope is too limited. The mechanics are great, but it lacks the scope of all other titles.
@@theguyfromsaturn Hoi4 is a game I really want to like, but it's missing a good release from all the buildup you do. You spend hours building up your nation, building a cool navy and army and then when WW2 starts it's basically over in less than 30 minutes. You need to spend hours cleaning up the map, but you know you are winning well before you officially win. It doesn't help that they simplified a lot of mechanics in favour of making the learning curve less terrible, but it really is a game that has potential, but fails to deliver.
@@teaser6089 HOI4 is a better game for multiplayer IMO. I am a Discord server owner and I host several multiplayer campaigns. And these world wars between players are absolute amazing. No one and nowhere is safe, its impossibile to predict who will win.
The full game is about 400nusd after tax. I would not he able to justify still playing if they didnt go subscription model because there just wont be any new players coming anymore
@@MontuPlays They came up with a really dumb way to sue Palworld, by patenting the concept of throwing ball-shaped objects from a 3rd person perspective. Of course they only made this patent within the last few months, but that is no obstacle to a well funded legal department when the point is to be frivolous and drain the competition of resources.
This is honestly the most exciting thing in this DLC. An entirely new way to make fleets and interact with space fauna will be great for some more variety in how you play.
"While this space fauna breeding system scratches a lot of the “bio-ship” itch, we don’t consider them exactly the same systems. These are more like vicious mutated pets than meat-ships you fly around in. Expect that one day in the future we’ll explore that idea." -most recent stellaris dev diary
Imagine the admiral riding the space amebas into battle on a sattle in a spacesuit just waving a cowboy hat around like its a rodeo! Make it look like a scene out of Dr. Strange love.
And so we who have kept the Bio Ascension mains vigil get a glimmer of hope that our favorite path might get an upgrade to be comparable in power to the others.
I'd be down for one DLC each focusing on the two remaining ascension paths. Psionics is nice and all, but once you got the Chosen One and the handful of unique technologies the Shroud just becomes an annoying notification every ten years. The DLC for Bio ascension would ideally also rework hivemind ascension as a whole to make them more unique, like they did with machine ascension. At the moment hivemind ascension is honestly kind of lame IMO.
Personally I am quite excited. I was always fascinated by the concept of organic ships since Species 8472 in Star Trek and the Cylons in BSG Reimagined.
🤔🤔🤔🤔 the Galactic Courtroom is now an even more interesting battlefield now that this dlc is on the horizon. Protecting the space fauna and "pest controlling" them has more weight now.
The way they describe why the fauna aren't Bio ships makes me think that maybe we're getting Nomads or perhaps a Lovecraftian entity DLC in the future.
another thought , the purge = genes for cloning would be awesome on the ground as well as part of a zerg / tyrannid type thing as part of a genetics DLC
I played with the new DLC an hour after it dropped. So far I'm about 60 years in, and have a mixed fleet of cutholoids and tiyanki with shooty eye beams at almost 8K fleet power, and I have EPIC Tiyanki genes. Things are gonna get a lot crazier the more planets I colonize, because I'm doing a huge agri run. Making a lot of gaia worlds. Also, the new DLC makes cordyceptic drones a lot cooler.
Whether Beastmasters is good? Well, if you don't need to build alloys for ships but instead just food...then you don't need to develop your economy as much to get the military ball rolling. Hive minds or slave empires could be cracked with it if the cost is not too high, at least early game. Might even give Agrarian Idyll some usage.
The competition for starbase slots is interesting. Will it be more efficient to use anchorages to gain naval capacity with pops producing alloys, or to increase the vivarium capacity and have pops provide naval capacity? And how do Lithoids and machines interact with the system? They don't get easy access to farming tech. Actually, now that I think about it, would using vivariums to produce food and tossing it into a bioreactor offer more energy than solar panels? Because colonizing a planet and filling every building slot with bioreactors while keeping one pop on the planet would be interesting.
@@maledwarfwarrior Bioreactors got changed a while ago. Rather than turning food into energy directly they now reduce the amount of food farmer jobs produce and replace it with energy and exotic gas production. Pretty sure they're also limited to one per planet now. I'm thinking to combine them with Anglers to consolidate a whole bunch of roles into Agri Worlds: Pop upkeep (food + consumer goods), cash (trade value & energy), fuel for my tech worlds (exotic gases), and finally ship building materials (food again). Sounds like it could be really nice when playing tall. Maybe throw in Aquatic for good measure.
20:10 How powerful the civics are will depend entirely on whether or not space fauna is actually endgame-viable. The Beast-Lord council position alone sounds absolutely insane if later iterations of your murder pets can go toe to toe with properly outfitted Cruisers and Battleships. That's an additional 20% increase to sublight speed and 30% to damage, 35%/45% with the appropriate tradition, to your entire fleet. I'll definitely end up doing a Here Be Dragons run (a proper one without murdering the big guy, you monsters!) with this civic once the DLC drops, the only question is if it'll be my very first run; I would assume the DLC will add new origins? Do we know the details yet?
@@tortex1 Yeah, the only really good version for this civic is on normal, individualistic empires. Not really feeling the one for megacorps either. That said, for those it looks _really_ good IMO (assuming this play style is viable). If you want to do this with a hivemind you're probably better off just picking Cordyceptic Drones since it buffs ALL space fauna, living or not, to a much greater extent anyway. Not really sure why the machine intelligence version of the civic is so crap though. Does Mechromancy give the same bonuses as Cordyceptics? Reminds me of how only one version of Eager Explorers is worth playing, since Stargazers actually gives you a ton of extra bonuses that sort of make up for the weaker start.
Yes, it will add two new origins, one of them boosting space fauna even more with +15% to damage, armor and speed, wtih potential to boost them with 15% fire rate or 15% hull.
I always wanted ships like the leviathans from farscape, versions of moya for civilian ships and varying builds like talyn for military ships would be awesime
Proper bio ships confirmed! Not a personal fan, but they're so common in sci-fi it honestly almost felt like not having planet busters before apocolypse. The depth it provides is nice. Like Cosmic Storms. I just like the extra depth.
I think space fauna should give special resources that cannot be obtaine in anyother way, so you can have a better reason to hunt them or breed them. It could make sense to have an ranch empire which economy depends on the selling of this reosurces to other empires.
I think ill do a beast lords and barbaric despoiler civics for roleplaying the Beast Riders coming in and raiding entire systems of valuables before retreating to their Jungle Worlds
I have been waiting for Bio Ships ever since hive minds were added. We really need hiveminds to be able to grow ships. Have them be able to grow ships faster and cheaper, but give them debuffs to ship health and massively nerf shields on bioships, but buff armour a little bit.
I really hope we have a way of trading the specimens so we can have panda diplomacy in stellaris. Imagine giving out bubbles as a diplomatic bargaining chip!
Would really love a combat focus dlc, asteroid def platform. Turning a planet into a death star, battlecruiser class, carrier class, dreadnaught class, flagship, planet with exotic res district, mecha robots instead of just strike craft fighters. All this been done with mods so I know paradox can do it better with a professional team. MODS NS3, giga and gundam
I do miss the old days when I decided where defense platforms go in a planetary system a la Asteroid Defense platforms. We have Flagships and Dreadnaughts. Titans.
@@adennjusik5455 titian for fleets, the flagship would be 1 per empire a massive warship like a juggernaut which feels more like a super carrier. dreadnaught not the same, can only been gain from event and can only have the 1 from the event, should be researchable ship, made to be slow and damage dealing and tanky. can only make the game better. sins does this too and has better combat. stellaris can do better than them if they tried
Can't decide if I want to try Devouring Swarm right away, or instead make the Centauri Preservers (Corporation?). We will preserve both the organic AND inorganic treasures of the galaxy!
@@walkir2662 Moya damn i nearly forgot about Farscape another gem of SciFi. Biggest difference as i see it, was that Moya was described with feelings, needs and relations, while the Vorlon Ships mostly were just a very advanced technology which was like a symbiotic suit to Vorlons with a psychic link that allowed for their control via the mind.
I want to combine beastmaster civic with Fruitful partnership origin. 😁 also taking beastmaster with Conservationists civic would be interesting to try. 🤔
For the next dlc, it needs to be ground combat focused, and add in surface-to-orbit combat, instead of just orbital bombardment and expand ground combat as a whole
I wonder if one can attempt to tame the matriarch, or clone the drakes offspring... New Sabotage: "Oooops, i put a Voidspawn undew youw capitaw, sowwy!"
"Vicious Mutated pets then 'meat-ships' you fly around in" that actually made me laugh. It dose make you wonder if you would breed or vat-grow the bioships. ALSO....why cant you cross-breed or make things "unique" like a Crystalined-Tyanki? Like, we have MOST of the rest, let us GO NUTS
Soooo, Cordycepts are just gonna be an unstoppable avalanche right? So we'll have 2 playstyles, hiding and rushing virtual or going ham with Bubbles Mk2
Finally! I can create perfect devouring swarm with living ships!
Right! So silly it took this long to make devouring swarms make sense aesthetically....
Don't they have to kill space fauna?
Uzong Vohng playthrough maybe? XD
THE ZERG
So many years telling how bad building farms and finally they did something about it to make it more useful
I can't wait. I love bio ascension + Catalytic processing, I can SMELL the bio ascension rework coming.
Is Catalytic Processing even going to be worth it for this play style? Sure, you'll probably need _some_ alloys for other stuff, but I'd assume rather than turning all that food into alloys here you'll probably just want to use it directly to grow more pets, no? I'm currently thinking Anglers might be nice. That way you'd basically consolidate food, consumer goods, some trade value, and ship building materials (even more food) into one planet role. Add a bio reactor on top of that and you're also generating energy directly and even some exotic gases.
Firstly you're a bit too sain. Second the idea of using angler is an interesting one, that I'll combine with hedonism and thrall worlds on my next play. Thank you.
Ok so, combining bio ascension with Catalytic Processing revolves around livestock pops. Focus on Nerve staple, Delicious and Agrarian. You can add other traits like Ingenious (Bio Rector), Strong or Robust. This spares you having any farmer jobs, with the goal to have more mineral jobs to speedrun getting Ecumenopolis'. By the endgame you wanna have all your "Food" moved to a single ringworld segment. I prefer to lock population control which forces me to raid in the early to mid game. Pre--FTL still offer insights with only 1 pop fyi.
The storms dlc wasn't great but overall we are eating so good right now, and I think that a psionic rework is also coming at some point.
It smells kinda musty
I know when this DLC was first announced, you asked who wanted this. I can say with this, this DLC is something I've wanted for so long. I know it's not bio-ships, but I love space fauna and thought they were cool aspects of the game for years. Cordyceptic Drones is my fav civic in the game because I get to use them, and now I can have an entire playstyle with getting to mess around with space fauna, grow, mutate them and everything. 10/10, for me personally this DLC is even better than Machine Age. I've never cared about playing as machines/robots, but this with space fauna and cloning is far more exciting for me.
Honestly, first time i met Bubbles, I've always wondered if we could make pets of the other space amoeba. This dlc answers all that
full bio ships means my Zerg Swarm empire can be more lore friendly which would be nice. my Flood empire to from Halo. being able to more closely match the references would be pretty nice for me
Admiral riding on a saddle atop a giant space beast is how I imagined it on my Here be Dragons origin save. Made him the Chosen One too lol.
"Lieutenant! Get me sword!"
"Sir, what are you going to do with a sword from the back of a huge space beast........ in space?"
"Watch this..."
I still remember the days when Stellaris first came out and I was hoping they'd add hive minds and machine intelligence. They really have gone above and beyond with this game. Hearts of Iron may be their most popular one, but this is Paradox's Magnum Opus.
I agree. Stellaris is my favourite. Second favourite is Crusader Kings. It's full of personal intrigue. I find HOI too repetitive. The scope is too limited. The mechanics are great, but it lacks the scope of all other titles.
@@theguyfromsaturn Hoi4 is a game I really want to like, but it's missing a good release from all the buildup you do.
You spend hours building up your nation, building a cool navy and army and then when WW2 starts it's basically over in less than 30 minutes.
You need to spend hours cleaning up the map, but you know you are winning well before you officially win.
It doesn't help that they simplified a lot of mechanics in favour of making the learning curve less terrible, but it really is a game that has potential, but fails to deliver.
@@teaser6089 HOI4 is a better game for multiplayer IMO. I am a Discord server owner and I host several multiplayer campaigns. And these world wars between players are absolute amazing. No one and nowhere is safe, its impossibile to predict who will win.
The full game is about 400nusd after tax. I would not he able to justify still playing if they didnt go subscription model because there just wont be any new players coming anymore
Can’t wait for Nintendo to sue paradox for patent infringement.
@@DeranRoute-vu5jy lmao
Let’s be honest paradox are full on trolling Nintendo with this dlc.
@@MontuPlays They came up with a really dumb way to sue Palworld, by patenting the concept of throwing ball-shaped objects from a 3rd person perspective. Of course they only made this patent within the last few months, but that is no obstacle to a well funded legal department when the point is to be frivolous and drain the competition of resources.
@@JabberwockOclock Wait do that mean they can sue 70% of sport ? Lol they stupid
Please no. Pocket Pair at least made money this year and could survive the legal spending spree. Paradox would be done.
This is honestly the most exciting thing in this DLC. An entirely new way to make fleets and interact with space fauna will be great for some more variety in how you play.
"While this space fauna breeding system scratches a lot of the “bio-ship” itch, we don’t consider them exactly the same systems. These are more like vicious mutated pets than meat-ships you fly around in. Expect that one day in the future we’ll explore that idea." -most recent stellaris dev diary
*Most recent Geneva convention check list"
@@badgoat6926 Unless Canada does it first, it's not gonna be added to the list
Imagine the admiral riding the space amebas into battle on a sattle in a spacesuit just waving a cowboy hat around like its a rodeo! Make it look like a scene out of Dr. Strange love.
Yay! I can finally play as a space McDonald's selling fresh Space Whale burgers from my farm
And so we who have kept the Bio Ascension mains vigil get a glimmer of hope that our favorite path might get an upgrade to be comparable in power to the others.
BIOSUPREMECY 😢
@wardjourieh8978 my Brother/Sister in meat based glory.
I'd be down for one DLC each focusing on the two remaining ascension paths. Psionics is nice and all, but once you got the Chosen One and the handful of unique technologies the Shroud just becomes an annoying notification every ten years. The DLC for Bio ascension would ideally also rework hivemind ascension as a whole to make them more unique, like they did with machine ascension. At the moment hivemind ascension is honestly kind of lame IMO.
I love your videos, as a casual player the way you breakdown and explain everything makes the game seem less daunting
I hope they do a bio ascension with bio ships and full on ZERG - hive upgrades !
So basically we are just wanting an empire like Species 8472 from Star Trek Voyager, or The Yuuzhan Vong from the Star Wars Expanded Universe.
12:50 That's clearly a crazy Amoeba alien instead of a cat lady.
Personally I am quite excited. I was always fascinated by the concept of organic ships since Species 8472 in Star Trek and the Cylons in BSG Reimagined.
Honestly, I would totally be down for a fully bio race like the Zerg or scourge
🤔🤔🤔🤔 the Galactic Courtroom is now an even more interesting battlefield now that this dlc is on the horizon. Protecting the space fauna and "pest controlling" them has more weight now.
Meat-ships!
Someday...
im curious if this will cause changes to the hive necro civic and/or the "here be dragons" hatchlings..
I hope Bubbles has its own model...
Bubbles armed with guns, so Palworld
@@xxvaltielxx1789 palbubbles
Autoculling, that is actually the most RimWorld thing in Stellaris.
This is fine. I want a proper Bio Chipset for when I am RPing the Wraith.
Or the Nids.
I always forget the Wraith used bioships... Still nice to see a fellow SG fan :)
@@MaledictGaming I would rather have the Destiny Ship from SGU, but Atlantis was a cool premise.
@@malcantro Well the Neogenesis "Needle" kinda has a simillar idea behind it.
So, space sharks with lasers on their heads? ok lol, edit 15:20
All hail trazynn the greatest Amoeba catcher
I go with a Saddle shaped module on one of the beasts.
The way they describe why the fauna aren't Bio ships makes me think that maybe we're getting Nomads or perhaps a Lovecraftian entity DLC in the future.
another thought , the purge = genes for cloning would be awesome on the ground as well as part of a zerg / tyrannid type thing as part of a genetics DLC
0:00 Uh ohhh, here comes Nintendo!
This aside it seems that Nintendo and Sega has been going on a lawsuit streak.
A Pulsar system in a Nebula containing Gas Giants and an Asteroid Belt would make for an excellent staging system for your Fauna fleets.
I played with the new DLC an hour after it dropped. So far I'm about 60 years in, and have a mixed fleet of cutholoids and tiyanki with shooty eye beams at almost 8K fleet power, and I have EPIC Tiyanki genes. Things are gonna get a lot crazier the more planets I colonize, because I'm doing a huge agri run. Making a lot of gaia worlds. Also, the new DLC makes cordyceptic drones a lot cooler.
apparently the devs said these are not bio ships but fauna, but that bio ships ARE coming
Whether Beastmasters is good? Well, if you don't need to build alloys for ships but instead just food...then you don't need to develop your economy as much to get the military ball rolling.
Hive minds or slave empires could be cracked with it if the cost is not too high, at least early game. Might even give Agrarian Idyll some usage.
The competition for starbase slots is interesting. Will it be more efficient to use anchorages to gain naval capacity with pops producing alloys, or to increase the vivarium capacity and have pops provide naval capacity? And how do Lithoids and machines interact with the system? They don't get easy access to farming tech.
Actually, now that I think about it, would using vivariums to produce food and tossing it into a bioreactor offer more energy than solar panels? Because colonizing a planet and filling every building slot with bioreactors while keeping one pop on the planet would be interesting.
@@maledwarfwarrior Bioreactors got changed a while ago. Rather than turning food into energy directly they now reduce the amount of food farmer jobs produce and replace it with energy and exotic gas production. Pretty sure they're also limited to one per planet now. I'm thinking to combine them with Anglers to consolidate a whole bunch of roles into Agri Worlds: Pop upkeep (food + consumer goods), cash (trade value & energy), fuel for my tech worlds (exotic gases), and finally ship building materials (food again). Sounds like it could be really nice when playing tall. Maybe throw in Aquatic for good measure.
This is brilliant, I can finally embrace the future and become a space rancher
20:10 How powerful the civics are will depend entirely on whether or not space fauna is actually endgame-viable. The Beast-Lord council position alone sounds absolutely insane if later iterations of your murder pets can go toe to toe with properly outfitted Cruisers and Battleships. That's an additional 20% increase to sublight speed and 30% to damage, 35%/45% with the appropriate tradition, to your entire fleet. I'll definitely end up doing a Here Be Dragons run (a proper one without murdering the big guy, you monsters!) with this civic once the DLC drops, the only question is if it'll be my very first run; I would assume the DLC will add new origins? Do we know the details yet?
Unless you go hivemind, in that case you just get extra experience for a node, which seems to be the case for a number of things.
@@tortex1 Yeah, the only really good version for this civic is on normal, individualistic empires. Not really feeling the one for megacorps either. That said, for those it looks _really_ good IMO (assuming this play style is viable). If you want to do this with a hivemind you're probably better off just picking Cordyceptic Drones since it buffs ALL space fauna, living or not, to a much greater extent anyway. Not really sure why the machine intelligence version of the civic is so crap though. Does Mechromancy give the same bonuses as Cordyceptics?
Reminds me of how only one version of Eager Explorers is worth playing, since Stargazers actually gives you a ton of extra bonuses that sort of make up for the weaker start.
Yes, it will add two new origins, one of them boosting space fauna even more with +15% to damage, armor and speed, wtih potential to boost them with 15% fire rate or 15% hull.
Would be kinda cool if we could use this to become a crisis scourge with mechanics similar to the prethoryns.
I always wanted ships like the leviathans from farscape, versions of moya for civilian ships and varying builds like talyn for military ships would be awesime
Ill buy stellaris soon
So, I wonder how well this will pair up with say Here Be Dragons Origin.
Once they do implement bioships, I imagine the Farscape fans out there will be eating good
Love bio ship thought prossess in books, games, and tv
Proper bio ships confirmed! Not a personal fan, but they're so common in sci-fi it honestly almost felt like not having planet busters before apocolypse. The depth it provides is nice. Like Cosmic Storms. I just like the extra depth.
I think space fauna should give special resources that cannot be obtaine in anyother way, so you can have a better reason to hunt them or breed them. It could make sense to have an ranch empire which economy depends on the selling of this reosurces to other empires.
One step closer to my Yuuzhan Vong rp
First Stellaris DLC I will probably buy on its release instead of waiting for a sale!
For essentially completely locking you out of artificial ships, yeah, that civic should do more lol.
From the Lego Movie: Capt. MetalBeard says: "Lasers! Sharks! Laser-Sharks!"
I think ill do a beast lords and barbaric despoiler civics for roleplaying the Beast Riders coming in and raiding entire systems of valuables before retreating to their Jungle Worlds
I have been waiting for Bio Ships ever since hive minds were added.
We really need hiveminds to be able to grow ships.
Have them be able to grow ships faster and cheaper, but give them debuffs to ship health and massively nerf shields on bioships, but buff armour a little bit.
Finally, I can have my Spline warfleet!
This with Cordyceps is going to go INSANE
i look forward to this type of gameplay. i wonder how well it does when paired with the dragon origin.
I really hope we have a way of trading the specimens so we can have panda diplomacy in stellaris. Imagine giving out bubbles as a diplomatic bargaining chip!
Would really love a combat focus dlc, asteroid def platform. Turning a planet into a death star, battlecruiser class, carrier class, dreadnaught class, flagship, planet with exotic res district, mecha robots instead of just strike craft fighters. All this been done with mods so I know paradox can do it better with a professional team. MODS NS3, giga and gundam
I do miss the old days when I decided where defense platforms go in a planetary system a la Asteroid Defense platforms.
We have Flagships and Dreadnaughts. Titans.
@@adennjusik5455 titian for fleets, the flagship would be 1 per empire a massive warship like a juggernaut which feels more like a super carrier. dreadnaught not the same, can only been gain from event and can only have the 1 from the event, should be researchable ship, made to be slow and damage dealing and tanky. can only make the game better. sins does this too and has better combat. stellaris can do better than them if they tried
Already curious how that combines with the seedpods, allowing the settlement of planets outside of your territory.
Finally, I can give bubbles some friends and family
Ive been waiting so long to play as the Zerg
Maybe in the future we'll get some cattle-herding space nomads on mobile craftworlds
Can't decide if I want to try Devouring Swarm right away, or instead make the Centauri Preservers (Corporation?). We will preserve both the organic AND inorganic treasures of the galaxy!
lol, My Megacorp will soon be able to sell more different things, soon all the species in the Galaxy will have a place in the Mega shop as livestock,
so role play starcraft zerg. is gonna be a thing now.
I long for the day when I can make an empire where the only resource I use is food
"bio ships and bio asscension rework"
Vorlons aprove
Makes me think Vorlons, yeah. But even more Moya.
@@walkir2662 Moya damn i nearly forgot about Farscape another gem of SciFi.
Biggest difference as i see it, was that Moya was described with feelings, needs and relations, while the Vorlon Ships mostly were just a very advanced technology which was like a symbiotic suit to Vorlons with a psychic link that allowed for their control via the mind.
Alloys have been real quiet since this video dropped
This is going to be amazing if they rework the Scourge a bit with these new systems...
Been asking for this on every stellaris video i watch for YEARS. This DLC mogs the shit out of dumb space weather.
I wonder if there are any special interactions with "Here be Dragons"
Can’t wait to watch my ships breed
Good thing there's no sound in space.
White van builds will be in prime demend after 29.10
I want to combine beastmaster civic with Fruitful partnership origin. 😁 also taking beastmaster with Conservationists civic would be interesting to try. 🤔
For the next dlc, it needs to be ground combat focused, and add in surface-to-orbit combat, instead of just orbital bombardment and expand ground combat as a whole
You know, I have one simple request, and that is to have space amoebas with frickin' laser beams attached to their heads!
I wonder if one can attempt to tame the matriarch, or clone the drakes offspring...
New Sabotage: "Oooops, i put a Voidspawn undew youw capitaw, sowwy!"
Saddle Up Boys, Cowboy Admirals inbound!
I’m wondering if fruitful partnership will be some kind of super start for ranchers?
I hope there is a fauna amount slider in the game creation
YES BIO SHIPS ARE REAL AHHHHHHHHHHH!!!!!!!
Hmm, I wonder how it'd react with the space dragon origin.
Finally, i can build The Leviathan from Farscape! Hold Talon! Daddy's coming!!
Yeah Yeehaw time for space Texas
Hope it works with the dragon, having just one isnt the real taming experience
I am sooo excited man
But can we breed and modify a perython fleet if we get a queen?
"Vicious Mutated pets then 'meat-ships' you fly around in"
that actually made me laugh.
It dose make you wonder if you would breed or vat-grow the bioships. ALSO....why cant you cross-breed or make things "unique" like a Crystalined-Tyanki? Like, we have MOST of the rest, let us GO NUTS
12:50 ADMIRAL AL-GAIB
He is the lissan al'gaib!!!
are there any humble bundle sales for all the DLC's coming soon?
I really wonder if you can clone/breed Hrothgar with this, here be dragons and all that
About time. But it's going to be a another year or two for it to come to Xbox or PS. We area still 2 or 3 dlc behind pc.
So, important question. Can you cull Fluffy?
Still waiting on the devs to add another slot for traditions.
What is the advantage of bio ships vs alloy ship is the info I’m waiting for.
space admiral cowboy! im in take my money
Eventually we'll get organic shipset... Eventually...
"But if there are only kids, it's going to steal some children oh good lord"
Are you saying it would... kidnap them?
Soooo, Cordycepts are just gonna be an unstoppable avalanche right? So we'll have 2 playstyles, hiding and rushing virtual or going ham with Bubbles Mk2
So we can do an alloy free run and, God help me, a FULL FOOD run?
We're whalers on the moon, we carry a harpoon.
The comment I was looking for!
Question: can we get into space ranching? Culling bring us food sure but we also need food to grow our space fauna