Stellaris Planetary Management In 2024

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 302

  • @trainheartnet5657
    @trainheartnet5657 8 місяців тому +529

    Montu: I wouldn't normally recommend trade capitals.
    Me: There is no force, not even 25x all crises that can take away my love for the 1000 value trade capital.

    • @Mag_ladroth
      @Mag_ladroth 8 місяців тому +39

      If you have just the level 1 buildings on all slots with a thrifty species you can get 1.8k~2k trade value

    • @Dharengo
      @Dharengo 8 місяців тому +75

      I think the idea is you either quadruple down on trade, or you just don't.

    • @Paardenschijt5000
      @Paardenschijt5000 8 місяців тому +11

      Had 11k on my last game with 190 pops I think

    • @trainheartnet5657
      @trainheartnet5657 8 місяців тому +12

      @@Paardenschijt5000 Good God, man. One planet to fund your entire empire?🤣

    • @Larzang
      @Larzang 8 місяців тому +10

      "There is no-one on this world or beyond that can out-stubborn me in this one, very specific thing."

  • @CriticalHat
    @CriticalHat 8 місяців тому +727

    Ahhh big farm must have run out of funds, he's back to farmers = bad

    • @MontuPlays
      @MontuPlays  8 місяців тому +437

      WIthout catalytic, they are as bad as they have ever been...
      *This message was sponsored by Big Minerals!*

    • @ChannelMiner
      @ChannelMiner 8 місяців тому +68

      @@MontuPlays Why mine minerals when u can generate energy and buy them? smh

    • @_apsis
      @_apsis 8 місяців тому +28

      big farma

    • @Dharengo
      @Dharengo 8 місяців тому +28

      ​@@ChannelMinerOr actually go Catalytic and go zero miners.
      Also go Anglers for zero technicians.

    • @ChannelMiner
      @ChannelMiner 8 місяців тому +7

      @@Dharengo But I don't wanna use those civics, I wanna use my civics! >:(

  • @valdonchev7296
    @valdonchev7296 8 місяців тому +152

    For some reason, that bureaucracy quote from civ 4 is my favorite, nice to hear it here!

    • @antonycharnock2993
      @antonycharnock2993 8 місяців тому +10

      Probably being quoted by "Mr Spock" helps.

    • @IanSenkel
      @IanSenkel 3 місяці тому

      My personal favorite quite from civ 4 was was abd always will be: "The meek shall inherit the earth but NOT its mineral-rights"

  • @N4rha
    @N4rha 8 місяців тому +195

    Every time I see a video like this, I end up booting up Stellaris for another run, cuz now I know more.
    Damn you Montu!!!

    • @Alex-jc7eo
      @Alex-jc7eo 7 місяців тому +2

      This is me 😂

    • @Pheralan
      @Pheralan 7 місяців тому +1

      Just always play Stellar is, that seems to be what I do. 😂

  • @Astuar
    @Astuar 8 місяців тому +49

    I must admit I'm often ignore efficiency for the sake of RP. For example on my spiritualist playthrough all my planets need to have a temple, UNE gets gene clinics and amenities above 0 at all times and so on.

    • @koroplays3200
      @koroplays3200 27 днів тому +8

      Same, and logically why would your entire food supply come from a space station 1AU away from your planet?

  • @aecides3203
    @aecides3203 8 місяців тому +77

    No matter how many times you tell me farmers are terrible, I refuse to accept that Aquatic Hydrocentric Megacorp with Trawlers and Catalytic (and ideally Baol precursor for that juicy farmer buff building) isn't both a quiet meta and a lovely empire to live in - system after system of ocean worlds where everyone just uses their natural/gene modded aquatic abilities to swim around collecting food and consumer goods at a leisurely pace, while also pulling enough energy credits to support a Federation out of their backsides.
    It allows for a very strong tech start, and a very easy shift into catalytic alloys later on.
    Then just to really roll in the filth that is that build, you can go organic ascension to make everyone aquatic and immediately build cloning vats without worrying about the food upkeep.

    • @overestimatedforesight
      @overestimatedforesight 7 місяців тому +3

      He did say "unless you have certain civics." It sounds like you have a whole build that massively improves farmers and makes them more important.

    • @aecides3203
      @aecides3203 7 місяців тому +2

      @@overestimatedforesight Yes, that's what I was saying. I was just expressing a personal preference for a fun build, not questioning the validity of his statement.

    • @logan8963
      @logan8963 7 місяців тому +5

      ​@@aecides3203 unironically sounds like a great place to live.

    • @aecides3203
      @aecides3203 7 місяців тому

      @@logan8963 I thought so when it got running - in the middle of a galactic crisis, refugees were arriving constantly in a sector of the galaxy where they were greeted with "Welcome to one of our many beautiful ocean worlds. Please accept this citizenship card as well as this free house, gill and fin upgrades, and the option between working for the satisfaction of supporting our society, or simply living peacefully on Utopian Abundance." I looked at it and thought "Hell, if I ended up here I'd be glad Earth got overrun by a merciless army of killbots".
      It was just this self contained, immensely well defended, bubble of paradise pumping out defensive fleets and resources to prop up an entire Federation. Eventually, the rest of the galaxy fell and we ended up in a stalemate where I couldn't clear their fleets and push out effectively enough to reduce their capabilities, but they couldn't get past my chokepoints either.

    • @xamotii7988
      @xamotii7988 5 місяців тому +3

      This is not a quiet meta. This is one of the explicitly best bio civic combos in the game. Especially combined with clone army.

  • @jimmydivine242
    @jimmydivine242 3 місяці тому +8

    Thanks mate! This is the content I love because I have trouble getting through end game each time. The more tips you can give that would be amazing especially with all DLC enabled.

    • @MontuPlays
      @MontuPlays  3 місяці тому +4

      Thanks for the support again! Glad to help

  • @BaronVonMott
    @BaronVonMott 8 місяців тому +83

    Planetary size, features and modifiers are all also important factors to consider. Modifiers such as "Lush" or "Exceptionally Rich Minerals" are obviously the best spots to specialise your basic resource output, and usually provide additional district slots to back that up. Just the other day, during a test game for a new species I was creating, I encountered a modifier that was something like "Volcanic Flows", that spawned 6 Active Volcano tile blockers, but also added a tiny amount of Volatile Motes output to EVERY job on the planet (I think, I might be remembering that wrong)!
    When it comes to size, I generally follow these guidelines: 11 or smaller usually becomes a Unity or Research world. 12-17 is good for basic output (depending on the exact resources present of course), then transition them into Refinery planets later when basic resources are more abundant. 18 or more generally ends up as an Industrial planet of some kind, unless it's particularly rich in anything else.
    Of course, certain unique worlds can break this pattern - Relic Worlds make natural tech hubs with all the bonuses present, and you'll want to set aside a poorer planet for a Resort World later on if possible. And a planet on a hyperlane choke point is a natural candidate to be a Fortress world; personally I find this designation can be useful for expanding Naval Capacity with all the Soldier jobs you can stack there, or as good places to designate as Penal Worlds too, to help the Crime situation in general. At the end of the day, as long as you play to each planet's individual strengths, you should do just fine!

    • @SoraKairiLeonhartfan
      @SoraKairiLeonhartfan 8 місяців тому +7

      With or without mods, planets on chokepoints for FTL means the planet will fall before the guard does if you spec it into a fortress world.
      For good measure, set up the system defenses to make sure that when(usually if, but always plan for the when) the station and defense stations go down, you'll have bought time for a reinforcement fleet to come charging in like a battering ram and scatter what's left of the invaders.

  • @Boamere
    @Boamere 8 місяців тому +189

    I hate how slow I get when I start conquering planets, I start really really slowing down when I have more than 4-5 planets

    • @BrisingrFan55
      @BrisingrFan55 8 місяців тому +52

      The automation settings really do help a lot with this. I went from having to check my planets constantly and pause the game to fix them periodically to just checking them every so often and making smaller adjustments.
      Newly conquered planets get the lion's share of attention, because I need to convert them to fit in my empire, but the automatic stuff is honestly so helpful for taking care of planets you've had for centuries and already set up to succeed. The automation will properly control jobs and is very reasonably efficient. Not as efficient as a player directly controlling them (for example, with Amenities turned on they won't let you fall into the negative on amenities) but enough that you can be confident your economy won't tank because you took your eye off a planet and it's rebelling now.

    • @patmalloy3569
      @patmalloy3569 8 місяців тому +10

      ​@@BrisingrFan55is planet automation really worth it? Cause I get into having 15+ planets and the majority of the game is just managing the planets and while it's fun to see the results in terms of resources but man, it takes away from being able to do anything else.

    • @forsee2328
      @forsee2328 8 місяців тому +6

      Try to play a couple of no-pause games. It really teaches you to make decisions fast. After that you can start pausing again, but for the lore events only. A great way to increase your speed, even if at first you'll be misplaying alot

    • @Hades_Space_Engineer
      @Hades_Space_Engineer 7 місяців тому

      That is because you are not supposed to build stuff on every single planet.
      Find the planets which are the best at producing one single ressource. Have one planet that is specialized in producing one ressource and bulldoze/don't develop the others. They will be your nurseries that produce pops but don't do anything else because their deposits are so bad that they aren't worth the infrastructure.
      The pops they produce will automatically resettle for free to your high productivity worlds.
      It's just like in real life. Sparsely populated (rural) areas with low productivity export their workers to high productivity densely populated areas with good infrastructure and many employment opportunities (cities)
      This will lead you to functionally only having about 6 worlds.
      1 Energy
      1Mineral
      1Food
      1Alloy
      1Consumer goods
      1Tech
      After those worlds are built up and settled find a new one with good deposits and potential.

    • @ganr1277
      @ganr1277 7 місяців тому +17

      ​@@BrisingrFan55And stop micromanaging everything? Never!

  • @TheRewasder97
    @TheRewasder97 8 місяців тому +26

    For the starting colonies in the early game I tend to use the Rural designation as they rarely have the capability of going full for one resource as they have few slots for any given resource. Later on you can make this happen easier with mastery of nature or machine worlds, but early on I found this to be best.

  • @XiloTheOdd
    @XiloTheOdd 8 місяців тому +46

    speciallized worlds like Wenkwort or relic worlds are really great to find and develop early. increased researcher output is a hell of a mod to have on a gaia world, that also increases output by 10% of everything.

  • @turroshmak2182
    @turroshmak2182 8 місяців тому +19

    Thank you for teaching the basics of planetary development. I wish I had something like this available when I started playing 7 months ago.

  • @SundayTopper
    @SundayTopper 5 місяців тому +6

    Montu: 'Never use clerks'
    also, Montu: *Makes clerks look f'ing bad-ass in a hutt-styled empire*

  • @DeaddMax
    @DeaddMax 8 місяців тому +6

    Very nice guide. An advanced one with shown examples of various specialization types of world in various stages would be awesome as well.
    Example: Show an early, mid game, late game (finished) Tech world, Alloy world, Mote extraction world etc. + add starbase if they have one.

  • @CaptainCrackSparrow
    @CaptainCrackSparrow 8 місяців тому +83

    You should really state what things are locked behind DLCs when making videos like this. They're obviously targeted more towards beginners and a lot of beginners with just the base game probably watch and are confused when they don't have stuff like leader specialisations, arcology projects, etc. that you're showing.

    • @aksmex2576
      @aksmex2576 7 місяців тому

      Just get the subscription. I take it on all paradox games and don't own dlc.

    • @DeviantAutomata
      @DeviantAutomata 4 місяці тому +13

      Get the pirated version, comes with all dlcs :D

    • @Dragor33-rg7xj
      @Dragor33-rg7xj 3 місяці тому +10

      @@aksmex2576 take into account not every player out there is rich and not USD standard

  • @sog242
    @sog242 8 місяців тому +5

    Your best video so far. Loved it

    • @MontuPlays
      @MontuPlays  8 місяців тому +1

      Glad you liked it!

  • @akinney123
    @akinney123 8 місяців тому +4

    These are super helpful whenever I come back to play some Stellaris after a bit. Thanks for making it! The automation tricks are clutch :)

  • @TherealWashtali
    @TherealWashtali 3 місяці тому +4

    You have a very emphatic manner of speaking 😅 Thanks for the videos! I've been playing Stellaris for years but continue to struggle with it's mechanics.

  • @AnimatedStoriesWorldwide
    @AnimatedStoriesWorldwide 28 днів тому

    You are an absolute gem of condensated information. Iplayed this game for 5 years and you've organized my random islands of knowledge into a coherent block. It makes the game more coherent for me and much more enjoyable!
    Thanks a lot!

  • @zacharyjackson1829
    @zacharyjackson1829 8 місяців тому +1

    just started the game and these guides are very useful. I'm trying not to let myself just turn everything on auto and weathering out the noob stages of my gameplay and this content makes that growing pains much more bearable! Thanks!

  • @DrewPicklesTheDark
    @DrewPicklesTheDark 8 місяців тому +13

    My favorite is finding a big planet with a +x% buff in the resource. I remember getting one planet to produce almost 900 food one time. Got a mining world to like 600 or so since sadly there isn't a mining version of the hydroponics farm (Well, one that you can build more than one of anyway).

    • @romanterry7215
      @romanterry7215 8 місяців тому +6

      It's the worst though when you find an awesome modifier on a planet you can't inhabit 😂

    • @estebanslavidastic4382
      @estebanslavidastic4382 8 місяців тому +12

      @@romanterry7215 once saw a +30% all research output with size 25 and it had crystals, and gas on it... on a holy world RIP,

    • @mothman8300
      @mothman8300 6 місяців тому

      @@estebanslavidastic4382 Either get the head relic or just, eat the fallen empire

    • @estebanslavidastic4382
      @estebanslavidastic4382 6 місяців тому +2

      @@mothman8300 yah i mean i did eventually but, by the time im strong enough to kill a FE that world doesn't make too much of a difference.

  • @SoraKairiLeonhartfan
    @SoraKairiLeonhartfan 8 місяців тому +14

    Oi, Montu! What about us roleplayers that want to make our pops happy and with stable lives, hmm? Is there going to be a guide for being a benevolent ruler at some point?
    And before anyone chews me out for it and says I should be minmaxing, I play a generalist style that caters to doing all I damn well can to make each and every citizen in my empire happy; after all, a happy citizen is an overproductive citizen.

    • @MontuPlays
      @MontuPlays  8 місяців тому +5

      I mean, you know how to make more amenities jobs and employ clerks? 😅 What more of a guide do you need?

    • @fuchsmichael93
      @fuchsmichael93 8 місяців тому

      @@MontuPlays Sounds like a Resort World only Challenge

  • @reznikvolodymyr8145
    @reznikvolodymyr8145 7 місяців тому +2

    About rural world. You need it when build up your new planet on basic resourses districts, you will make it faster, and then you transfer there pops and change it.
    Also type "colony" is good at start and you can send there pops with bad happienes

  • @SpookyLetsPlays
    @SpookyLetsPlays 8 місяців тому +3

    I have a whole lot of hours in this game but you still tell me new things that icdidn´t know, thanks Montu!

  • @landonknott6520
    @landonknott6520 8 місяців тому +15

    Every time I watch you play Montu I think, "wow you're citizens must be very unhappy." To think what you're reaction would be to me building agriworlds so I know I have the food to build up my population. Building theatres for their great amenities output so that they can all enjoy a nice day/ night at the movies. Not to mention half the time its easier for me to invest in trade instead of generators because I know I can that while its not the best way to get energy credits I know in some ways it makes it all easier. Please Montu think of you're citizens give each of them a life worth living.

    • @ben8929
      @ben8929 8 місяців тому +3

      Also don't forget to build a Gene Clinic on each planet even though they are inefficient because your pops deserve healthcare

    • @MontuPlays
      @MontuPlays  8 місяців тому +12

      Yes Commissar, this one over here...

    • @Alphacuremom55
      @Alphacuremom55 3 місяці тому

      you're

  • @ozymandias5257
    @ozymandias5257 25 днів тому

    Thank you for that Leonard Nimoy clip from Civilization II; "The bureaucracy. is expanding to meet the expanding needs of the bureaucracy"---- worth considering.

  • @TehSiets
    @TehSiets 8 місяців тому +1

    I have been waiting for an updated guide on this topic for so long. So much is different now with the new research rate nerfs. THANK YOU MONTU!

  • @matthieulambinet9522
    @matthieulambinet9522 8 місяців тому +4

    I will never have enough of your tutos ❤

  • @WierdBoyzInc
    @WierdBoyzInc 8 місяців тому +4

    Sweet, i feel like im not the greatest at this game so these kind of videos are always helpful

  • @riptide828
    @riptide828 8 місяців тому +43

    If only planet automation would work. I mean, why not creating a "blueprint" system where you can define how the automation should build each type of designated planet?

    • @ganr1277
      @ganr1277 7 місяців тому +7

      This... I had a planet that got half of its population unemployed randomly. I was because the automated designations swifted every month between industrial and forge world.

    • @JHCuero5282
      @JHCuero5282 6 місяців тому +13

      Nice idea. Perfect to put on a $30 DLC

    • @martinvicktor
      @martinvicktor 4 місяці тому

      Thats honestly a great idea

    • @gabetestingarmamods7272
      @gabetestingarmamods7272 3 місяці тому

      really great idea!

    • @Güllefritz-f8d
      @Güllefritz-f8d 2 місяці тому +2

      @@ganr1277 Never use automated designations. Pick a designation yourself and automation works pretty well.

  • @prw7436
    @prw7436 7 місяців тому +1

    I've played this game for years. Countless hundreds of hours (actual hours, not the "I left the game paused over night") . GA with crisis at at least 10x is the standard.
    I say all this not to brag, but show how much I lament the fact I never knew you could change the capital designation. Thank you again Montu for teaching me something I should already have figured out.

  • @dzikdziki2983
    @dzikdziki2983 8 місяців тому +2

    Good to get a refresher. Haven't played for a while waiting for the new dlc.

  • @smile-tl9in
    @smile-tl9in 8 місяців тому +1

    I tend to have "unity" or "tech" worlds that have the factory words designation. This is because in general I only want as much consumer good production as I have cunsumption. But with the way industrial district works, you need to have a factory world if you want to be able to create as much artisans jobs as needed without waste. So what i do is that i make factory worlds, but who don't focus on artisans jobs. Instead all my building slots are focused on unity production outside of two: one for the robot assembly plants, and one for the boost to artisan jobs.

  • @jazdeol7211
    @jazdeol7211 3 місяці тому

    This was great! I didn't realise how much I was doing wrong and how much better my empire could have been from the start.

  • @sorambit
    @sorambit 11 днів тому +1

    Meanwhile I try yo keep my pops as happy as I can because I feel bad if they are sad. No point to be a space ruler if my people have sad times

  • @anorakallknowing7719
    @anorakallknowing7719 6 місяців тому

    New player here, im 9 hours deep into my 1st playthrough. Wish i saw this video prior to me starting cus i definitely didnt do my 2 planets efficiently as you describe on the video but for me going blind into games is part of the learning experience. Thanks for the your videos! I will keep going with my 1st playthrough as i planned it, just to wing it as i learn the ropes. I will apply all these tips for future playthroughs.

  • @gabrielruiz6308
    @gabrielruiz6308 8 місяців тому +1

    This is the guide i was expecting, thanks!

  • @champadin1755
    @champadin1755 8 місяців тому +4

    Curious about when the best time to build robot pops is and how to specialize them - maybe just curious on how to optimize pops on your planet in general. Thanks though this video is awesome.

    • @peterknutsen3070
      @peterknutsen3070 8 місяців тому +1

      The best time to start building Robotic Pops is as soon as possible. Also, as of v3.11, specialised Robots are usually too much work for not enough gain. Just go for faster Robot Assembly speed and secondly the generalist +5% stuff from Jobs RoboTrait. v3.12 might add a more flexible Trait for Robots where they adapt to their Jobs.
      The main exception is if I play as a Megacorporation starting as Lithoids. Then I’m doing Trade Value instead of ECs from Generator Districts, and I’ll need much less Food (initially none, but I’ll want Immigrants). With my Lithoids Pops being Thrifty (and Charismatic), it makes a lot of sense to opt for Robotic Pops with the +15% Minerals from Jobs Trait.

  • @toastehisback
    @toastehisback Місяць тому

    I haven't long started this game but I swear I'm playing and understanding this game wildly different to others 😅
    Appreciate the videos man, im learning alot!

  • @_Sias_
    @_Sias_ 2 місяці тому

    300 hours in the game. It is exhausting to almost play a new game every patch and now I found something to work with.
    THANK YOU!

  • @sowiwiody3681
    @sowiwiody3681 19 днів тому

    I do different with my first 2 colonies. Instead, I specialize them at first in basic resources I need the most, while turning my capital into entirely research and industrial world. This is to later turn it into an Ecumenopolis. Once I find more planets better suited for basic resources, I also turn my first 2 colonies into specific industry worlds, bigger one going into alloys. They later on are also turned into Ecumenopolis. This way most of my industry will be located in the safest part of my empire.

  • @Daemonworks
    @Daemonworks 8 місяців тому +17

    My explanation of planetary management: pure, tedious, pain

  • @joshuanowlin443
    @joshuanowlin443 2 місяці тому

    Ive never thought it mattered that much how you manage the planets early game the size and district layout of your first couple of planets dictates much of how things go.

  • @laurenz76
    @laurenz76 8 місяців тому +6

    Thank you for the great video! But what happened to the holo theaters? Are they not worth it anymore?
    Also, how did you get so many building slots with only 2 city districts at 20:59

    • @cadeor6454
      @cadeor6454 8 місяців тому +3

      he has the civic that changes artisans to artificiers, which gives one building slot for every 3 industrial districts. i forgot the exact name of the civic, but you need the humanoids dlc for it.

    • @headhunter4208
      @headhunter4208 8 місяців тому

      @@cadeor6454Masterful crafters

    • @MontuPlays
      @MontuPlays  8 місяців тому +2

      2 from technology, 2 from planetary capital, 2 from districts and you get one base.
      That's the total of 7!

    • @laurenz76
      @laurenz76 8 місяців тому

      Thank you

  • @FowlFolk
    @FowlFolk 8 місяців тому

    Thanks a lot! I needed a basic guide like this to help specialization click for me.

  • @samclark6465
    @samclark6465 5 місяців тому

    Helpful as always. Cheers!

  • @darthkirby8964
    @darthkirby8964 8 місяців тому +1

    Honestly, I think they need to improve Gaia worlds to have uncapped resource districts like hive worlds. As they are right now, they're kind of a waste of time to create via the ascension perk unless you're running the gaia seeder civic (the one with the terraforming building). If you get the Baol with the gaia seeder civic, then I can see spending your precious ascension perk on world shaper to speed up the pace at which you make gaia worlds.

  • @gladiatorcp
    @gladiatorcp 8 місяців тому

    I love your content bro, thank you for the gems of knowledge shared with us

  • @mendora5547
    @mendora5547 8 місяців тому +14

    Lately I keep thinking that the game might be so much better if they just replace Stellaris Pops/Building system entirely with something similar to what they use in Vic3. I mean moving pop around in the early game is fun and all but it become an absolute nightmare to micromanagement late game. Compare to what you seen when streamer like Generalist Gaming do his economic magic trick, like, too many farmer? build mine and construction site than import agriculture product to bankrupt the local farm, Now the farmer moving in to industrialized production without your need to micromanage anything.
    Not to mention it's somewhat more satisfying in term of empire management. Why would the Galactic Emperor drive himself crazy trying to figuring out which plebeian go where? just pump capital into the sector and watch the problem solve itself.

  • @jacynmurray8248
    @jacynmurray8248 7 місяців тому

    Awesome video, super informative!

  • @joku_tube
    @joku_tube 8 місяців тому

    Thank you for the Stellaris content!
    I was happily wasting hours in the game anyway, but after having seen a couple of your tutorials I already roflstomped the AI as a machine empire, a hive swarm and a clone army. I might try plain ol' humans next.

  • @simonenglish5713
    @simonenglish5713 8 місяців тому +2

    Another great video

  • @immoplays9587
    @immoplays9587 8 місяців тому

    mid to lategame i like ascending planetary designations on my specialist focused planets with most pops. often the capital it both increases pop efficiency and if the planet has many pops also lowers the empire size.

  • @Delphineas
    @Delphineas 5 місяців тому +2

    Hrm...no mention of planet modifiers under the Features tab.

  • @j0nasbs
    @j0nasbs 7 місяців тому

    I haven't found a single use case for Capital Extraction World designation yet. I even used Agradrian Idyll with a Traditions mod to make farmers give 2 amenities, 1 unity and 1 of each Tech, but it was still better to just use the normal Capital designation. :D

  • @Alxndr57834
    @Alxndr57834 5 місяців тому +1

    I have never been so confused by a game mechanic in all my life and I've played some seriously complex games. I'm following this guide to the letter yet I still have unemployed pops, my planets are not building stuff, high crime, low stability etc it's just a nightmare. I just want to click a button and have the planet manage itself completely without any input from me whatsoever.

  • @Teyloune
    @Teyloune 8 місяців тому

    Oh, great! I've got some friends who could really benefit from this video.

  • @cornelioandyourcat4709
    @cornelioandyourcat4709 8 місяців тому

    Great vid, didnt know I needed this 😂. Thx bro 👍

  • @Kentumatsu_skk
    @Kentumatsu_skk 8 місяців тому +1

    On the one hand, efficiency gives more resources. On the another tho, minmaxing is such a draining chore that i rather spam food and consumer goods and call it a day than keep shifting pops/buildings on every planet.

  • @jamiegladwin
    @jamiegladwin 3 місяці тому +2

    looing at governors, if you make your capital a research planet, it probably best to make it a sector all on its own and put a scientist as governor and make a new sector for the other planets around your capital, so you can put an official as the sector governor.

    • @jamiegladwin
      @jamiegladwin 3 місяці тому +1

      Tried this, you can't do it

  • @jasonaustin2103
    @jasonaustin2103 5 місяців тому

    My method has always just been hitting that automate button and keeping it trucking

  • @TheAcgunburned
    @TheAcgunburned 8 місяців тому

    Ahhhmt favorite Civ. Civ 4 tech quote from my boy Lenord!

  • @idrathernot_2
    @idrathernot_2 8 місяців тому +4

    Oh man that qoute gives me ptsd/fond memories

    • @ambientmorality1584
      @ambientmorality1584 3 місяці тому

      Stellaris is my favourite game to play whenever Civ IV saps my will to live. ;)

  • @VictorDiasBrasil
    @VictorDiasBrasil 8 місяців тому +4

    Wow.. I was looking exacly for that vídeo.. and boom.. are in my mind?

  • @theastralproject1268
    @theastralproject1268 8 днів тому

    Im on my very first game. I was losing consumer goods, at this point I was a few centuries into my empire I realized I could build districts to boost resources lol.

  • @aze94
    @aze94 8 місяців тому +1

    I have 2 questions: 1) what is your opinion on holotheaters? 2) I thought the science director building granted research output bonuses?

  • @KaizerKlash111
    @KaizerKlash111 8 місяців тому +1

    Montu when are we getting a test video with the revelation about how median range is calculated for ships ?

  • @timcirulis5273
    @timcirulis5273 6 місяців тому

    I like to have a fram world or two, it suits my play style. I like to vassalize everybody around me. Once that is done I annex them one or two at a time. Having some farm worlds keeps me from going from +10 food to -300 in a single annexation. Then again I play for fun not for meta.

  • @Michael-yf1wo
    @Michael-yf1wo 8 місяців тому

    Thank you Montu - and I didn't skip ahead! I was gonna, but it was so informative I watched all the way through.

  • @alphaomegazex7885
    @alphaomegazex7885 3 місяці тому +1

    Nice cutaways for such a complex game.😂

  • @tomhanks1769
    @tomhanks1769 8 місяців тому +8

    Trade capital sound like the best one to me, when your capital gets so full of people that you're running out of jobs, one of the buildings that offer the most jobs are commercial zones i think. So you get those, so you get the most jobs, so you'll stave off that unemployment crisis for a few more years.

    • @unholyxeras8182
      @unholyxeras8182 8 місяців тому +1

      why not just build transit hubs on your starbases so that unemployed pops migrate to planets with jobs? those commercial zone jobs aren't very efficient, particularly if you aren't a trade build

    • @georgemangco2526
      @georgemangco2526 8 місяців тому

      How fast are your pops growing? With just a little investment into district building and a world that's like size 18, you'll have enough jobs up until you can upgrade your buildings, which staves it off permanently

    • @kyallokytty
      @kyallokytty 8 місяців тому +1

      think is you don't want many pops
      you want as little pops as possible, but all of them working at max efficiency

  • @kaylenjoyer
    @kaylenjoyer Місяць тому

    The thing that always puzzles me are what to do with 'bad' starts. Like I often get a only very few possible resource districts on my first few planets. Factory and Forge worlds are nice, but do I really need 4 of them right away? I don't have the minerals for that anyways.

  • @GandalfTheSilver
    @GandalfTheSilver 2 місяці тому

    TIL the features tab exists (200 hrs btw 😂). Got over 100 new districts underway. Great info.

  • @Stanthemilkman
    @Stanthemilkman 6 місяців тому +1

    I’m a metallurgist. I approve of forge worlds.

  • @АндрейШмидт-б3е
    @АндрейШмидт-б3е 6 місяців тому

    Industrial spec is good to building. Coz +25% build speed. Good guide. Ty

  • @DeodatLawson-qe9qm
    @DeodatLawson-qe9qm 7 місяців тому +1

    Surprised you didn’t mention holotheaters. IMHO they’re much better than luxury residences in terms of building slot efficiency.

    • @MontuPlays
      @MontuPlays  7 місяців тому

      holotheaters are generally very inefficient, from a pop management perspective. Until you max out your building slots (and have lots of pops) building slot efficiency is less important that pop efficiency! It takes a long time to get new 2 ne pops to work the jobs from one building/districts, building slots are relatively east to come by, just build another city district

  • @HairyTuttle
    @HairyTuttle 8 місяців тому

    Love the Civ 4 tech quote!

  • @TOOTHBRUSHDUCK
    @TOOTHBRUSHDUCK 8 місяців тому

    Rural is a designation that imo just exists for worlds that have alright minerals, energy, and food, but none in particular

  • @ozymandias5257
    @ozymandias5257 24 дні тому

    Farming is excellent for economic efficiency and weakening your computer controlled opponents: * if you make some decent relations with others* (don't know if difficulty setting matters? on Commodore) ; trade that excess food for profitable rates for C.G., minerals, sensor sharing, contacts for others and- to a limited extent, alloys. *Computer players will often spend all their alloys, defaulting on the monthly trade agreement & causing a relationship ding scaled to the size & remaining duration of the trade agreement. Therefore, make a separate agreement with only alloys and make it a bit smaller than they are willing to reduce any possible downside.
    It's wild how favorable the food for Consumer Goods trades can be, and they are much less likely to default on those.
    What the heck are they doing with all that food? Selling it to the market, depressing the price to the point where, sometimes I buy food from the market just to trade it profitably for more C.G.!

  • @ctrlaltdebug
    @ctrlaltdebug 8 місяців тому +1

    I never noticed there were capital specializations before watching this video, lol.

  • @theastralproject1268
    @theastralproject1268 8 днів тому

    Ohh that's why earth had 10 research stations and I had no consumer goods

  • @Nordblood
    @Nordblood 8 місяців тому

    You can talk about the best associations of a council of 5 scientists, admirals and officials.
    There has also always been a problem with biological elevation: there are too few points for everything. What options are there to maximize this number?

  • @EnlonWhite
    @EnlonWhite Місяць тому

    alot of times, consumer goods are nearly negative, or actually negative. So yeah cruel is there, heck some starts Unity is so low that you Have to rush a unity building to just afford leaders in a timely manner.

  • @romanmorozov6974
    @romanmorozov6974 8 місяців тому +3

    The pronunciation of Alpha Centauri is killing me lol. The i at the end is pronounced like -ee, or at least that’s how I have heard astronomers saying it

    • @Adidas_der_schwanger_war
      @Adidas_der_schwanger_war 8 місяців тому +1

      Its obvious because its Latin

    • @romanmorozov6974
      @romanmorozov6974 8 місяців тому +1

      @@Adidas_der_schwanger_war there are a lot of words in English that were taken from Latin or other languages that are pronounced in an “English” way. For example, in the word “radius”, letter “a” is pronounced different that it wouldn’t be been with Latin.
      Alpha Centauri has a distinct English pronunciation that is different from Latin pronunciation.

    • @romanmorozov6974
      @romanmorozov6974 8 місяців тому

      @@Adidas_der_schwanger_war same applies to other languages: in Russian автобус, нюthe stress (ударение) falls on the o, but it was borrowed from the French language so the stress should fall on the у instead

  • @JackOfBass
    @JackOfBass 7 місяців тому

    Damn, I thought that suprlus/deficts are important for specific planets. Thanks for the video!

  • @gokkiyoutube
    @gokkiyoutube 8 місяців тому

    I love the intro quote from Alpha Centauri

    • @padmad3832
      @padmad3832 8 місяців тому

      I remember hearing that in Civ IV

  • @hagalathekido
    @hagalathekido 3 місяці тому

    The automate crime one is huge

  • @jonathanwills4726
    @jonathanwills4726 5 місяців тому

    Montu could you make a video talking about hive mind buildings and other economies?

  • @davidturner5225
    @davidturner5225 7 місяців тому

    I’d like to see a video on more advanced planetary management. I knew all this yet only yesterday learnt the utopian abundance unemployment strat for the early game.
    Love to see an in depth video on all the micro efficiencies and more obscure aspects.

  • @wedgeantilles8575
    @wedgeantilles8575 8 місяців тому

    My biggest problem with planetery-management is my "I hate red numbers" mentality. I just hate it if I do not have enough ammenities and I always build stuff to remedy this.
    I want the worshippers of my god-emperor to be happy...
    Edit: I definitly need to start building the luxury residence - for happyness I always build the Holo-theater. Never realized that the luxury residence give ammenities, without requiring a pop to work this job.
    Well, I only play Stellaris since many years...
    Edit 2: Ecumenopolis is the second thing I have never used...
    Great video, thank you!

    • @joshuanowlin443
      @joshuanowlin443 2 місяці тому

      Bro how do you live without ecumenpolis

  • @garabic8688
    @garabic8688 7 місяців тому +1

    I usually play megacorps and I rock the trade economy very well. I’ve been working on a cosmogenesis run and it’s still early game but my economy is still struggling with a deficit in food and consumer goods as well. What am I doing wrong? I seem to find trade builds amazing

    • @mrdoner3451
      @mrdoner3451 6 місяців тому

      he doesnt cover what to do about food aside from hydoponic bays which isnt a sustainable strategy. he mentions to deprioritize consumer goods and nothing more

  • @mikedowd6015
    @mikedowd6015 8 місяців тому

    Wonderful homage to both Civ III and Leonard Nimoy!

  • @nightyonetwothree
    @nightyonetwothree 7 місяців тому

    i disagree on buaracracy planet specialization:
    1. it's perfect as both increase production and reduce upkeep (scale insanely good with upgrading planet);
    2. nice target to grant +unity bonuses from relic planet edict;
    3. ~10-15 buaracracy planet can easily transforms into arkology with 4-5-6 unity districts.
    4. Unity monuments, (later) unity vault, and Ministry of Culture greatly buffs the whole jobs there.
    Maybe they aren't the most priority, they are great.
    as for capital - i prefer it to be research+basic resources world as it's the only way to get +10% research output via planet specialization, while also provide some jobs for technitians/miners.

  • @eatham.
    @eatham. 8 місяців тому

    i really wish there was a more indepth system for this. i play way too pacifist in stellaris which means getting an op economy and such set up is quite easy and quick.

  • @Sol-mr1lv
    @Sol-mr1lv 8 місяців тому

    I have been having a lot of problems with habitat automation.
    They just refuse to build anything, and the unemployment and homelessness explodes forcing me to work them manually.

  • @petermuller7246
    @petermuller7246 8 місяців тому

    Specialization of worlds has a significant drawback. If your worlds are concurred, you are in serious trouble. That's an easy way to get rid of fallen empires, crush their main worlds while their fleets are somewhere in the galaxy.

  • @samih5130
    @samih5130 2 місяці тому

    Keep it up 💯

  • @EleaticStranger
    @EleaticStranger 2 місяці тому

    Enough already with the Devouring Swarms. They keep devouring me.

  • @zachlight1715
    @zachlight1715 4 місяці тому

    This is very informative... and I DEFFINETLY wasn't doing this..

  • @jayrickman9636
    @jayrickman9636 2 місяці тому

    I'll never quite get the stigma behind food,personally I set up an agri world on my 3rd planet and that pulls the weight of my entire playthrough,selling extra if the rest of my economy is taking hits