TL:DR Mutual Defense is now C Tier. It has been brought to my attention that the Mutual Defence chain has been changed. It is now +10 PERCENT per level not +10 absolute naval capacity. For that reason I am moving it up to C tier. Now, it still suffers heavily from the increased ship ukpeep. By mid-late game you will probably already have at least +50% naval capacity in bonuses from various technologies, traditions or diplomatic stances. For that reason the effective increase of the naval capacity modifier is actually less than +10% per level. Assuming you already have modifiers totaling +50%, each +10% will add between +5% and +7% to your capacity. This means it is usually going to be 'just enough' to offset the extra ship upkeep costs assuming you increase your navy to fill this new capacity. If you are not at or over your naval capacity before embarking on this chain these resolutions will ALWAYS be a net cost, as you will always count as being over naval cap due to the increased upkeep. I still don't think it is worth pursuing, but now it is just an annoyance rather than very detrimental.
I bought the full bundle you talked about, but it seems to be missing the airports expansion, and four minor dlcs. Still a nice deal, and cool to be able to support a guy I watched some videos from at the same time.
I had a chokepoint against a robot empire that ended up being Tiyanka Vek. I went down the harmony research that let them not hate me so when the vote came up I had to preserve the whales. The robots could not attack me without violating galactic law. I always save the whales now, for they saved me.
They saved my ass from the Gray Tempest once. Ill-defended chokepoint, my whole empire served on a plate, L-gate fleets pouring out just two systems further. And between them, Tiyanka Vek. An absolutely RABID host of mama Tiyankis just BODIED the whole nanite armadas to defend their babies! It was beautiful. I voted the shit outta that resolution (bought half the senate with half my ressources) and stationed a whole preservation task force, citadel, titans, battleships, everything so that their sacrifice would be honored and their home forever safe. Love them whales!
@eek Not really at some point. I dont always pick Martial. Staying at Peace with a Giant fleet is pretty easy. Heck without the ability to declare wars at the end of the midgame i could make myself dinner at the fastest speed (with Auto Research) and when i come back the only thing that would have changed would be a lot of pops that have no Jobs, some dead Leaders and a Ton of unity (If the Game wouldn't Pause at every Pop-up). And If you say it would make the easy game Harder - not really. Almost all wars in the early Game (unless i Play purifier) are declared on me anyway.
I just finished a game the other day where the fallen empire awoke and the custodian resolution was up next, and an AI empire decides it's the perfect time to use an emergency measure to discuss Tiyanki conservation. Phenomenal.
@@Szpareq why not? They literally do nothing but float about haha. Is there a reason to not take the conservation act though?I don’t think it gives you any debuffs just sanctions if you kill any
"The 3 largest empires by diplomatic weight will get a seat on the council and then they'll get even more diplomatic weight." That's perfectly realistic, looking at you, UN security council.
@accelerationquanta5816 Why do you have a socialist profile picture when you hold horrendous morals like this and "animals have no value other than their usefulness to humans" or some other sh*t you've said?
@@herbertschulz4313 Poland and Japan over Turkey, Pakistan, Iran, Saudi Arabia, Egypt, South Africa, Nigeria or any other waaay more infuencial country is an L take
@@fastjimmy6167 the resolution he's talking about doesn't outlaw slavery, it outlaws the sale of slaves, which means that egalitarians can't buy slaves then immediately free them, the resolution that actually bans slavery is balance in the middle, which he didn't argue against
@@downwindfish1 It's a poor argument though, because it makes a market for slavery. Should be invading them and freeing them. Even if it is to the Purge, better to die free than live as a slave!
This is dedication! "Pointless" resolutions are often valuable by avoiding passing unwanted resolutions. Banning colossi can be an excellent move single player causing problems to enemy empires and it's possible to spam armies to take the tough Fallen Empire worlds. In general my runs have been swamped with energy credit despite not using wealth creation, so a 3% reduction simply puts enemy empires in difficulty. That's useful for trade cooperation who have access to magic trade energy trees
I've artificially boosted 'pointless' resolutions in order to delay ones I really don't want to pass many many times so that I can buy more time to increase my political power and collect favors in the interim. Underrated use for them imo.
Yeah, I've always seen stuff like the space animal resolutions as a way to keep the Senate from causing undesirable shenanigans too early and such. Also sometimes just to accumulate the opinion bonus for voting with someone, which is occasionally handy, without putting through something with actual consequences.
well, if you don't want to waste resources and time bombing planets they are the best option to send in the only better units are very strong gene warriors, event armies and the cybrex which need a specific precursor
Definitely. Would also make sense for the Legions to be diverse since they are picked from all Imperium member states. Plus I’d like it if the status quo Galactic Federation vs Galactic Imperium could act as a sort of pre end game crisis or post end game crisis state. Not sure how it could be done but I always though a giant Cold War or regular war between a GF and GI would be cool.
@@MontuPlays Though piracy kind of by nature is obnoxious so it's very hard to balance. If they go too far people will absolutely hate it. I think the best way is to not tie it so extremely strongly to trade. That planets can have smugglers and crime bosses that cause a loss in resources. With the ring worlds introducing quite a bit of powercreep I think adding some kind of smugglers that will cause everyone to weaken is not a bad idea. I think a good way to balance it could be that the smuggling goes up by the resources and is reduced by enforcers and the amount of piracy suppression in the system the planet is in. Also I would really like it if they implemented that you get a warning before a piracy fleet will spawn.
Honestly, a reworking of empire size is the way to go. Instead of empire size increasing technology cost, it should affect stability, crime, and piracy. That has the effect of slowing research by making you dedicate buildings to combat crime or boost stability instead of just spamming research labs (and I feel administrators and clerks should boost stability to compensate for this, not just enforcers), and actually make prison planets useful.
I think at the very least criminal megacorps should be able to use pirate operations somehow. maybe as an extension of the merc enclave concept. but a general overhaul sounds good, too.
not having watched/heard everything, you might have missed that the Mutual defense proposal line actually gives naval capacity percentage instead of only max 50 naval cap
Yes, I was not aware of this. I've moved it to the C tier now. Check out the pinned comment for my reasoning there, but TL:DR the extra naval upkeep costs cancel out the extra naval cap, and if you dont use all your naval cap then its even worse...
Not sure I agree that "good for everyone" is what makes something S tier. If it helps someone more than it helps you, is it actually good for you? I'd argue it's not. Personally I think the true S tier consist of the things where the difference between how much it helps/hurts one empire compared to another is the largest. That is, unless you're playing a co-op game.
Exactly! F-tier should be "even if this in theory supports your current game, it's garbage for even that", but Montu put all the anti-military stuff at the bottom because "nobody wants it to be hard to wage war". Well, maybe I'm an eco-focused megacorp with +25% economy diplo weight and shutting down enemy diplo weight from military, while also ruining their actual military strength, is pretty handy? At least in the mid-game, while I'm still pushing my eco towards a tech and resource advantage. Later I can decide to repeal it as the Corporate Sovereign, when I don't need to worry about being out-weighted anymore, and need military to fight against the crysis/barbarians.
I assume bc in MP, aggression is the only viable strat. You can also handicap yourself if you have passed pacifist resolutions, and your neighbor has been weakened, ripe for conquering. Maybe your rival has enough influence to finish them anyway, but you made it harder for yourself to seize that opportunity. Maybe your neighbor has a strategic lane, and otherwise your flank is left open, bc you can't conquer that system, or you can't compete via influence to claim it.
Galpol also unlocks a special espionage operation for the emperor. If there is an empire undermining authority galpol allows you to kill those envoys and prevent reassignment to that task for 5 years
Montu is definitely wrong about some things here in the F tier (I haven't gotten to the higher tiers as I am writing this). The Tiyanki Conservation act is definitely C tier. You said that all it does is waste time in the senate, and thats actually exactly why I think its C tier. I have had times where the next thing that would come to the senate would negatively impact me, but I also didn't have the diplomatic weight to vote it down. By supporting the tiyanki conservation act I have been able to get it above the act that would harm me, and stall for time while I got enough diplomatic weight to bring other positive acts up, or shoot down the negative act. Simply because it doesn't do anything, and allows you to stall for time when necessary it deserves to be above F tier, and since the AI always proposes it itself you don't have to worry about spending the influence to propose it. The Rules of War line is also easily much higher. It makes fighting wars more difficult, and depending on your build that can actually be a good thing. If you are playing a pacifist turtle/inward perfection/ whatever else, and have no intention of expanding your borders making it more difficult for the AI to declare war on you is a positive thing. Symmetrical effects can, and do have asymmetrical outcomes when you are able to manipulate them to your advantage. I think the reason why Montu put this in F tier is because he tends to play a more aggressive style, and definitely if thats what you're going for then yeah its F tier. But I think with a generalized tier list all viable builds should be taken into consideration. The same happened with his Civics tier list (I believe it was his at least, correct me if I am wrong). He put Inward perfection in A tier because "It really limits your playstyle despite its powerful effects." and put fanatic purifiers in the S tier when I would argue it limits your playstyle even more. I just think that he probably leans towards a more aggressive style, so as fanatic purifiers fits that better than inward perfection he put it higher. Not that I am faulting him for that, I certainly lean towards a more turtly playstyle, so Inward Perfection appeals to me. I'm looking forward to any and all disagreements, or alternative opinions! :)
Ironically the 'Mutual Defense' line is actually best with a super-duper heavy economy focused empire, because if you can afford to eat up the cost, then who cares. Instead it's a great way of screwing over everyone else, the space-age version of forcing your kid to smoke a whole carton of cigarettes when you catch em doing it once. It's actually not bad to do so as a pacifist either. I will say that, depending on your empire type, the specific resolution of "Profit Maximization Engines" is probably B-tier. Again it's for more niche things, but it can be powerful if used right. It's primarily meant to be for a Merchant-rush style of play of course, but a heavily stratified economy or the Pompous Purists civic can actually work out extremely well. Extra points if stacked with Pacifism and/or Harmony/Prosperity to boot. Up to Integrated Gardens (unless a Hive Mind or Machine empire) is actually really solid no matter what, as the "costs" as long as your diplo weight is not mostly born of your economy. Otherwise, the benefits from it are really solid and don't hurt you that much. Universal Prosperity Mandate is amazingly good fun in a long-term multiplayer match. It can seriously screw over people in SO many ways. It can be hilarious. But rarely recommended, as the AI, even if you force it through, basically doesn't care about their own pops (shocker) and so it really never seems to impact them in any bad way. Divinity of Life is a good counter to tech-rushing. Albeit kind of a slow one. It's also great if you do not care at all about robots (like if you do the biological ascension), because as long as you can handle the loss of diplomatic weight from technology, the bonuses are amazingly good, especially at higher levels. It's funny from a meta-point too considering how many real life politicians feign being all in favor of protecting "life" while happily doing everything to make that "life" as miserable as possible for everyone but themselves. Imperial Charter is probably one of the better Imperium-specific things you can do. As long as there's one MegaCorp (that isn't you) in the galaxy, you can make things really good. Because by opening up the floodgates, as it were, that MegaCorp can now freely open branch offices on every world in the entire galaxy (or close to it). And those can provide an utter slew of bonuses to the MegaCorp and every planet that it happens on, with the Imperium of course getting their share to boot. Industrial Development is probably the single strongest chain in the game, with the least amount of drawbacks to boot. Project Cornucopia (at least until you can get a Matter Decompressor) is absolutely god-tier to use on any planets with even a moderate amount of mining districts already done on it, or on any planet with a 'High-Quality Minerals' or something similar, bonus on it as well, or both.
Ideas for future videos: 1. A Precursor Tier list, taking into account of different origins. (I for one really want to see the option of being able to pick which one you get in a future update.) 2. A proper guide to Defensive Platforms and Ion Cannons.
@@St4rTr3v1Ut10n You can already pick your Crisis, (which I think is a bigger exploit) so I don't think it'll be any different to that, and I'd have a "random" option for those who want the surprise.
@@henrywill124 biggest issue there is it'd have to be in empire design screen, or as a pop-up at the start of the game, rather then in the galaxy creation stage of the game, since if your in multiplayer you'd almost always be obliged to pick Random so everyone isn't competing for a single precursor home system/relic/secrets
@@shadowwarrior1003 I'm imagining it to be in the game set up screen in the same way you can choose which Crisis you can face. In terms of multiplayer it could help spice it up. If multiple people go for the Cyberex for example and there are only so many clues to be found, other players could find them and make the Precursor clues a valuable trading option in diplomacy. People might choose the "weaker" options out of a guarantee everyone else will rush for the better meta build picks.
@@henrywill124 well the thing is, in multiplayer the screen where you choose which crisis you face is controlled by the host, the other players can only ready up or choose to not ready up, no control over anything for them. and clues are not mutually exclusive between players, two people can find the same ones and there are random events to give you them every few decades if you don't have enough and have no signs of precursor activity anomalies
The Defense Privatization one is really good way to shrink fleets of your enemies if you just go energy production heavy. In other words, great for those megacorps.
14:30 With the galactic community it's not just how much you want it. But also how hard you should fight the AI on it. I take it that most of the F tier ones are the ones you actively want to oppose while the C tier ones are harmless.
the galactic community is heavily role play, while the protection of amoebas is good if you are a xenophile and you do not want your allies and vassals to lose their fleets in your territory full of amoebas
I'm personally a fan of passing the Tiyanki resolution ASAP at the start of the game in AI games: the AI will frequently support it, moving it to the top of the queue and helping pass a policy for the agenda, and because the AI does not like repealing policies in general, attempts to repeal it will often result in it languishing at the bottom of the queue forever while more important policies hop the queue ahead of it because of the greater support for them. Although if you have a lot of militaristic/xenophobic empires (or vice-versa) that might not work out, but it usually works out for me like that.
I use a number of these c-tier resolutions for exactly that, the empires that truly hate it will waste their precious resolution slots trying to repeal it. It's like a hidden perk to passing them.
Gotta answer the callout although I'm not sure why anyone wouldn't watch any of your videos from start to finish. If we don't have a massively entertaining full playthrough we get great information such as this.
I like the defence privatisation ones though. Because you’re screwing everyone over, not just yourself. Because I’m making so much money by the mid to late game, I just run over my naval capacity. Sometimes, up to double my capacity. No other empire is able to do that so no one can stand up to me. I know this isn’t going to work for every play style or strategy but, as a criminal syndicate, I’ve got more money than I know what to do with. I’ll just do a Scrooge McDuck and dive into a vault of money while the rest of the galaxy is crime ridden and addicted to those drugs I’ve been selling to them. Of course, in this game, that means leaping into a chamber of pure energy but I’d argue that it’s not much worse than shattering all your bones face planting onto a pile of coins.
Banning slave trade is op when you play as a non-slave trader and have many slave traders in the senate. They will always be in breach of galactic law and get penalties.
Bro, I don't know which was better. "I am the senate!" or "Save the whales." I'm laughing so hard my dog thought I was in trouble and came to investigate. I don't know why the A.I. empires always fight over the Tiyanki resolutions, it's so weird.
Rules of War becomes S-Tier if you're not a Warmonger going supremacy tradtion. Supremacy so super OP for diplo weight and if an AI picks it you might be screwed.
I used Imperial Legions, Cybrex Warforms, both types of Mercenaries, Clones, and the Undead to defeat the Crystalline bane. My Armies are at a total of 24k and not even fallen empires mean anything. It is worth while enough as I don't have a colossus this run as I desperately needed shared destiny for my 20 ish vassals.
As a robot empire, I hate that mercenary resolution so much. Last game the AI loved pushing it, but since I couldn't found mercenaries of my own I was constantly in violation whenever one of our two power blocs got into a war.
I haven't paid the Galactic Community any mind as a new player because things seem so minor early but this is a good wake-up call if I ever make it to the end game thank you.
I originally beelined Mutual Defense because I wanted access to that total war CB, and then planned to rig the galactic laws to get the authoritarians out of the community. Buuut when you're permanent Custodian and sole member of the Galactic Council with a secured permanent majority of diplomatic weight, Declare Crisis is much simpler. That said the additional diplomatic weight from fleet power from Mutual Defense is very nice when you've got the biggest navy in the galaxy. Also fun fact: fire rate bonuses such as from No Retreat are part of fleet power, so No Retreat also gives you more diplomatic weight.
+1 monthly influence is worth a lot more than 2% Energy. There are no games where I'm capped on influence with nothing do with it, but almost every game, I end up being flooded with energy credits by the endgame. I would pay more than 2% energy for 1 influence.
I’d note the pro-overlord and GDF resolutions are currently bugged as of 3.4.3. For the pro-overlord resolutions, the 2nd and 3rd are meant to lower the limit of holdings you can stipulate within contractors and compensate for that by giving extra holdings by default. Currently it does take away holdings allowed in contracts but doesn’t give you the extra holdings in return. For the GDF, currently it counts towards the used naval capacity of the custodian/emperor, and it is supposed to not count towards your fleet size at all.
I know this is already a long video, but I think you really need to evaluate different steps of the multistep resolutions differently. A lot of resolutions have really good early steps but later steps that aren't worth it, or are situational. I know you try to account for it to give them an overall rating, but I don't think that really captures how you should approach them.
Every game, the AI always votes overwhelmingly for pangalactic recycling. And it is always early and a majority of them vote for it so it always passes, and usually gets up to tier 3 before I have enough diplomatic weight to repeal it one at a time.
Idunno man, readied shield level 2 is easy s tier for any sort of war-waging. Everyone you're waging war against immediately get turbo-fucked by galactic law the moment you kill their fleets. It's super good. It basically forces them into vassal relationships, which also helps if you're an overlord type because then all your vassals can do whatever whereas all the independent nations *have* to build beyond their econ. As long as you don't mess up and get yourself hurt by it, it's so good. Especially since players often end up going overcap anyhow so losses here and there are whatevs. And not only that, but if you are the type to go around with big fleets it helps you push further laws through and secure your spot on the galactic council.
10:00 I don’t know man, personally I have never truly felt it, I need to use those thousands of credits on something Is a 100% of diplomatic weight for fleet, and since IA has problems (and will probably always have) with their economy so they are forced to take out their fleet you end up being the only one with militar power
Yeah, I mean, you can do it all without firing a shot, which is really good so long as someone's not shooting at you. At the end of the day, it usually the bigger stick.
I have now reached the point and I will keep the secret Montu, thanks for these type of videos Montu. Specially this one, sometimes I forget to check what is happening in the galactic community (specially during a tricky war) and the AI sneaks in some dumb resolutions, so knowing which ones I should really keep an eye for helps a lot.
Thank you so much for this tier list, good to know the resolutions better. Also now know why I was in breach of Galactic law in quite a few playthroughs, needless to say I will never improve relations via favors ever again so I can actually have a chance to shut some of these F-C tiers down.
Made it all the way to the end and this was a very interesting teir list, I had no idea how you were even going to pull it off but I agree with your assessments of each on, with the caveat that often Timex the galactic community anoys me deeply because the AI wastes so much time on things like slave whales and repealihg things that have already passed. It's cool if you become the custodian or the emperor 🙂 I do wish the AI was smarter and didn't just waste time but given the state of that UN, the EU and NATO, I suppose it's not that far off from the truth lol!! Great video Montu, this was a crazy amount of work no doubt!! I'm very impressed!!
I'm just surprised that Montu didn't go "If you're a regular Machine Empire, Level 5 of Divinity of Life will allow you to become a Rogue Servitor by granting you a whopping 4th Civic! Which is completely bonkers!"
I liked that the callout ended at 45:45. Also a note, the GDF / imperial arcade doesn’t have a cap on the number of titans that can be in it. I’d love to get your opinion Montu on if a fleet of 50 ish titans is good, or if we’d be better of with battle cruisers.
Defense privitization can be used against your enemies, but you'll need a massive economy. Just build lots of fortress habitats and fortress worlds to regain the lost naval cap. Then, you'll have the largest fleet in the galaxy and have the most fortified sector in your game, while your enemies suffer a reduced navy. Add to that your mercenaries, and it's gg for the other empires.
I have to say I don't see any Problem with reduced naval cap since every empire suffers it. If I get a benefit that's great specificly for me I'll happily take it.
It is worth noting that the final resolution in the Divinity of Life chain adds an extra civic to robot empires, which allows for 4 machine empire civics
GALPOL seems pretty good to me. By late game I'm absolutely swimming in energy credits and I can't spend them fast enough, especially if I have a dyson sphere, so having reduced crime means I don't need to employ enforcers. It's very beneficial.
9:25, I think mutual defense has recently been changed and is now atleast A tier, with the static bonus naval cap changed into % increase. Some levels currently seem bugged as I'm only getting +10% while at resolution level 3.
I am just checking my game now. It says its supposed to give a 50% increase at Renegade Containment Doctrine(lvl5) but it only shows +10% in the naval capacity modifiers. It must be bugged like you said but should be A tier when patched
It's hard to evaluate trees as a whole, you almost always want some things from certain trees and not from others. For example, you want the ability to create a mercenary enclave , so you want defense priotization 1. If you aren't Xenophobe you want other empires displacing pops rather than purging them so you gain refugees, so pacifist 2 is nice. If you aren't a megacorp you want to go as deep into Ecological Protections as your empire can tolerate because you want to suppress diplomatic weight from economy to help counteract corporate embassy spam (and decreasing consumer goods use is good for any normal empire because you want more alloys). Spiritualist one is probably the most bad for anyone not a Spiritualist, as Spiritualist is tied with xenophobe for the most obnoxious faction in the game, so anything that increases spiritualist ethics attraction is a nightmare. It's the one I will personally fight the hardest, and would be the only reason I would ever leave the GC if it got out of hand You also MASSIVELY oversell collosi. Defense armies, particularly in the hands of the AI, are very weak. Giving up pops to not have to land a 5-10k stack of troops is just a waste. You go to war to get planets, not blow them up.
The council veto resolution is on the galactic reforms category, which means it shares the icon with all those resolutions which are various degrees of good/bad (denounce, change council size, nominate custodian, etc.)
Yes, I was not aware of this. I've moved it to the C tier now. Check out the pinned comment for my reasoning there, but TL:DR the extra naval upkeep costs cancel out the extra naval cap, and if you dont use all your naval cap then its even worse...
@@MontuPlays I've had a game where i reached 5000 naval cap and even ran out of titans slots, i had an income of 12k alloys per month, so i think it's a choice of whether you can pay for such a huge fleet
I don't know if you've noticed or called it out in any other video. But I figure it is something worth mentioning in regards to the Galactic Defense Force being ranked so highly. And even for Federations. Currently in Stellaris, there is no Titan or Juggernaut capacity limit on Federation or Galactic Defene Force fleets. In several games I have played recently, I have gotten the GDF to have 40 titans in it, which as an Ascendant Clone race, running 'No Retreat' and numerous other tradition for a cumulative +150% fire rate, is very silly, watching Perdition Beams and Kinetic Artillery firing *a lot* faster.
Diversity of Life is ok for pure machine empires IF they haven't gone rogue servator/DA/DE as it is +1 civics choice as well since you can choose to move to Rogue Servator, but you keep all your previous ethics and civics. But thats the only exception.
I would say the space Fauna provisions are not garbage they are useful to prevent the AI empires from passing painful resolution early in the galactic community.
the space whale eradication resolution is broken. Even if you purge them from the entire galaxy you randomly get notifications that they are in you territory and you are in violation of galactic law. It's fricking annoying.
I didn't even notice the science resolution boosts solar panels by 100%. That's pretty crazy. We already have civics, ascension perks, traditions and techs that boost starbase cap (although taking the ascension perk might be questionable) and techs that improve starbase output. Additionally, unyielding cuts their costs in half and fortify the border speeds upgrades up.
The Imperial Legion and Anti-Piracy are nice for role playing though. I love invading the Imperial Legion plus the best armies of my founder pops as my most prestigious army.
-3 and -2 to energy credits is laughable. By that time you will get a ton of energy credits. This also affects mutual defence, as your economy by the time it passes 5 level will be enough to have fleets with hundreds of thousands navy power.
Regarding your comments on the Imperial Legion and Gene Seed Army - when can we expect a "Stellaris Armies Tier List" video? 😅🎖💥 Edit: Also, ty for this list! I've always avoided the Galactic community bc it seemed like a bunch of annoying micro, but now that I know that there are progression paths for each resolution means I might go look again
Worth noting for the GDF, You can build titans with it. You know, those ships you can ordinarily only build one of per 200 fleet cap? Yeah, just build as many of them as you like by putting them on the GDF' ledger instead. You might also consider doing that with mercenary fleets too...
To me I don’t know why people care about the length of a video. I tend towards those of longer variety hoping they have more detail, like yours. In fact if I see a video 10mins or less I usually don’t even watch them bc I figure they don’t have much depth in them. My two cents anyway. I appreciate your vids! Watching all of them they are very good ty
My most recent playthrough I had such a despised empire that the galactic community offered a denouncement proposal for my empire like three separate times, only one of them successfully passing. There were never any sanctions in play and the council got jack all done by the time I became the crisis.
I got a pretty fun run where the galactic market was proposed and passed 6 times before someone actually proposed one of its planets to host it. I had never seen such a situtation, and idn't think I would have it going 6 times in a row... Sometimes you discover things even in games you think you've been through any possible situation
Omg there's so much info here. Tbh I've mostly ignored the galactic community and now I know why weird things kept happening to my resources 😭 The completion-ist in me is very upset that doing everything just because it's possible might be a bad idea.
TL:DR Mutual Defense is now C Tier.
It has been brought to my attention that the Mutual Defence chain has been changed. It is now +10 PERCENT per level not +10 absolute naval capacity. For that reason I am moving it up to C tier.
Now, it still suffers heavily from the increased ship ukpeep. By mid-late game you will probably already have at least +50% naval capacity in bonuses from various technologies, traditions or diplomatic stances. For that reason the effective increase of the naval capacity modifier is actually less than +10% per level. Assuming you already have modifiers totaling +50%, each +10% will add between +5% and +7% to your capacity. This means it is usually going to be 'just enough' to offset the extra ship upkeep costs assuming you increase your navy to fill this new capacity.
If you are not at or over your naval capacity before embarking on this chain these resolutions will ALWAYS be a net cost, as you will always count as being over naval cap due to the increased upkeep.
I still don't think it is worth pursuing, but now it is just an annoyance rather than very detrimental.
i was going to say its % based now S tier
S tier, exchange energy credits for navel cap is so worth it. best resolution in my mind
I bought the full bundle you talked about, but it seems to be missing the airports expansion, and four minor dlcs.
Still a nice deal, and cool to be able to support a guy I watched some videos from at the same time.
@@lavstandard alloy upkeep also increases, not just energy upkeep.
Move space whale conservation to s tier pls
I had a chokepoint against a robot empire that ended up being Tiyanka Vek. I went down the harmony research that let them not hate me so when the vote came up I had to preserve the whales. The robots could not attack me without violating galactic law. I always save the whales now, for they saved me.
Situations like this are why i love this game so damn much
@@ZAVB3R3R praise be the whales
@@Awesomewithaz everything has its use
They saved my ass from the Gray Tempest once. Ill-defended chokepoint, my whole empire served on a plate, L-gate fleets pouring out just two systems further. And between them, Tiyanka Vek. An absolutely RABID host of mama Tiyankis just BODIED the whole nanite armadas to defend their babies! It was beautiful. I voted the shit outta that resolution (bought half the senate with half my ressources) and stationed a whole preservation task force, citadel, titans, battleships, everything so that their sacrifice would be honored and their home forever safe. Love them whales!
You didn’t before? What’s wrong with you they’re adorable!
The galaxy brain move is forcing through all of the F tier resolutions and then leaving the galactic community.
force through all the mercenary ones and then become the crisis
@@blahmaster6k dear shroud… that’s… That’s smart… yet Menacing.
@@blahmaster6k lol
@@blahmaster6k I like it, prepare the galaxy for their final test.
They can repel them tho.
"You'll get more pacifist ethics attraction, which you probably don't want"
You can tell how Monu like to play, or rather, doesn't.
To be fair peaceful is one if Not the most borring Playstyles. Even Xenophile has its perks.
@eek Not really at some point. I dont always pick Martial. Staying at Peace with a Giant fleet is pretty easy. Heck without the ability to declare wars at the end of the midgame i could make myself dinner at the fastest speed (with Auto Research) and when i come back the only thing that would have changed would be a lot of pops that have no Jobs, some dead Leaders and a Ton of unity (If the Game wouldn't Pause at every Pop-up). And If you say it would make the easy game Harder - not really. Almost all wars in the early Game (unless i Play purifier) are declared on me anyway.
It can just mess with your playstyle even if don't mind being peaceful
@@MrDeflador Inward Perfection is my favorite way to play. I find it to be the LEAST boring way to play.
Care to elaborate? What makes it fun for you?
I just finished a game the other day where the fallen empire awoke and the custodian resolution was up next, and an AI empire decides it's the perfect time to use an emergency measure to discuss Tiyanki conservation. Phenomenal.
happened with me except it was pan galactic recycling initiative
Classic beauticratic moment
this is why i have resolution speed mods
Well if you'd passed it beforehand you wouldn't have to be dealing with it now!
Tiyanki and Amoeba conservation act is actually S-tier. I support it every time. Nobody touches the space animals.
Completely agree.
Tiyanki ok, but why Amoebas?
@@Szpareq why not? They literally do nothing but float about haha. Is there a reason to not take the conservation act though?I don’t think it gives you any debuffs just sanctions if you kill any
yeah it's very much a role play law
@@dan7564 role play? those are mandatory laws. No one is hurting the wales
"The 3 largest empires by diplomatic weight will get a seat on the council and then they'll get even more diplomatic weight."
That's perfectly realistic, looking at you, UN security council.
@accelerationquanta5816 Ur gay. Cry about it.
@accelerationquanta5816 bait or mental retardation?
@accelerationquanta5816 Why do you have a socialist profile picture when you hold horrendous morals like this and "animals have no value other than their usefulness to humans" or some other sh*t you've said?
More like might from 70 years ago. There is no way that the uk still deserves that seat, given that india, japan, brazil, germany and poland exist
@@herbertschulz4313 Poland and Japan over Turkey, Pakistan, Iran, Saudi Arabia, Egypt, South Africa, Nigeria or any other waaay more infuencial country is an L take
"selling slaves is very profitable"
-Montuwu 2022
Bro that whole explanation had me crying 😂
“Outlawing slavery DECREASES the amount of freedom in the galaxy” You’ve convinced me!
@@fastjimmy6167 the resolution he's talking about doesn't outlaw slavery, it outlaws the sale of slaves, which means that egalitarians can't buy slaves then immediately free them, the resolution that actually bans slavery is balance in the middle, which he didn't argue against
@@downwindfish1 It's a poor argument though, because it makes a market for slavery. Should be invading them and freeing them. Even if it is to the Purge, better to die free than live as a slave!
Mutual defense is good because you can force everyone in the galaxy to build a fleet to fight the crises.
True
This is dedication!
"Pointless" resolutions are often valuable by avoiding passing unwanted resolutions.
Banning colossi can be an excellent move single player causing problems to enemy empires and it's possible to spam armies to take the tough Fallen Empire worlds.
In general my runs have been swamped with energy credit despite not using wealth creation, so a 3% reduction simply puts enemy empires in difficulty. That's useful for trade cooperation who have access to magic trade energy trees
I've artificially boosted 'pointless' resolutions in order to delay ones I really don't want to pass many many times so that I can buy more time to increase my political power and collect favors in the interim. Underrated use for them imo.
Yeah, I've always seen stuff like the space animal resolutions as a way to keep the Senate from causing undesirable shenanigans too early and such. Also sometimes just to accumulate the opinion bonus for voting with someone, which is occasionally handy, without putting through something with actual consequences.
it also only bans every colossus weapon with the exception of global pacifier
@@pinguin4898 right, in SP though you generally don't need to take out planets fast, also the AI stays in breach rather than convert to pacifier
The Imperial Legion is useless, but totally badass to send them to invade!
They'd be better if you weren't limited to 12
well, if you don't want to waste resources and time bombing planets they are the best option to send in
the only better units are very strong gene warriors, event armies and the cybrex which need a specific precursor
We should have a base of 12+ X amount of imperium members.
And buff it a bit
@@nasunothecat7499 they could make them biological, then the traits of the race they were recruited from would power them up
Definitely. Would also make sense for the Legions to be diverse since they are picked from all Imperium member states.
Plus I’d like it if the status quo Galactic Federation vs Galactic Imperium could act as a sort of pre end game crisis or post end game crisis state. Not sure how it could be done but I always though a giant Cold War or regular war between a GF and GI would be cool.
Wow. That bit about when there's a crisis and the galactic Community will be busy debating space whales is so true to life
12:05
Pirates is something I feel that should get an overhaul of some kind.
Yes, I would have to say I agree. I hope the Custodians team look at piracy
@@MontuPlays Though piracy kind of by nature is obnoxious so it's very hard to balance. If they go too far people will absolutely hate it.
I think the best way is to not tie it so extremely strongly to trade. That planets can have smugglers and crime bosses that cause a loss in resources.
With the ring worlds introducing quite a bit of powercreep I think adding some kind of smugglers that will cause everyone to weaken is not a bad idea.
I think a good way to balance it could be that the smuggling goes up by the resources and is reduced by enforcers and the amount of piracy suppression in the system the planet is in.
Also I would really like it if they implemented that you get a warning before a piracy fleet will spawn.
Honestly, a reworking of empire size is the way to go. Instead of empire size increasing technology cost, it should affect stability, crime, and piracy. That has the effect of slowing research by making you dedicate buildings to combat crime or boost stability instead of just spamming research labs (and I feel administrators and clerks should boost stability to compensate for this, not just enforcers), and actually make prison planets useful.
I think at the very least criminal megacorps should be able to use pirate operations somehow. maybe as an extension of the merc enclave concept. but a general overhaul sounds good, too.
@@Barghaest I like that idea. Makes more sense.
not having watched/heard everything, you might have missed that the Mutual defense proposal line actually gives naval capacity percentage instead of only max 50 naval cap
Yes, I was not aware of this. I've moved it to the C tier now. Check out the pinned comment for my reasoning there, but TL:DR the extra naval upkeep costs cancel out the extra naval cap, and if you dont use all your naval cap then its even worse...
Yeah it is quite a new change I think.
Not sure I agree that "good for everyone" is what makes something S tier. If it helps someone more than it helps you, is it actually good for you? I'd argue it's not.
Personally I think the true S tier consist of the things where the difference between how much it helps/hurts one empire compared to another is the largest. That is, unless you're playing a co-op game.
Exactly! F-tier should be "even if this in theory supports your current game, it's garbage for even that", but Montu put all the anti-military stuff at the bottom because "nobody wants it to be hard to wage war".
Well, maybe I'm an eco-focused megacorp with +25% economy diplo weight and shutting down enemy diplo weight from military, while also ruining their actual military strength, is pretty handy? At least in the mid-game, while I'm still pushing my eco towards a tech and resource advantage. Later I can decide to repeal it as the Corporate Sovereign, when I don't need to worry about being out-weighted anymore, and need military to fight against the crysis/barbarians.
I assume bc in MP, aggression is the only viable strat.
You can also handicap yourself if you have passed pacifist resolutions, and your neighbor has been weakened, ripe for conquering. Maybe your rival has enough influence to finish them anyway, but you made it harder for yourself to seize that opportunity. Maybe your neighbor has a strategic lane, and otherwise your flank is left open, bc you can't conquer that system, or you can't compete via influence to claim it.
@@treyslider6954 Well also everybody will need to be able to fight the Crisis and FE so you need a good military.
Galpol also unlocks a special espionage operation for the emperor. If there is an empire undermining authority galpol allows you to kill those envoys and prevent reassignment to that task for 5 years
Montu is definitely wrong about some things here in the F tier (I haven't gotten to the higher tiers as I am writing this).
The Tiyanki Conservation act is definitely C tier. You said that all it does is waste time in the senate, and thats actually exactly why I think its C tier. I have had times where the next thing that would come to the senate would negatively impact me, but I also didn't have the diplomatic weight to vote it down. By supporting the tiyanki conservation act I have been able to get it above the act that would harm me, and stall for time while I got enough diplomatic weight to bring other positive acts up, or shoot down the negative act. Simply because it doesn't do anything, and allows you to stall for time when necessary it deserves to be above F tier, and since the AI always proposes it itself you don't have to worry about spending the influence to propose it.
The Rules of War line is also easily much higher. It makes fighting wars more difficult, and depending on your build that can actually be a good thing. If you are playing a pacifist turtle/inward perfection/ whatever else, and have no intention of expanding your borders making it more difficult for the AI to declare war on you is a positive thing. Symmetrical effects can, and do have asymmetrical outcomes when you are able to manipulate them to your advantage. I think the reason why Montu put this in F tier is because he tends to play a more aggressive style, and definitely if thats what you're going for then yeah its F tier. But I think with a generalized tier list all viable builds should be taken into consideration. The same happened with his Civics tier list
(I believe it was his at least, correct me if I am wrong). He put Inward perfection in A tier because "It really limits your playstyle despite its powerful effects." and put fanatic purifiers in the S tier when I would argue it limits your playstyle even more. I just think that he probably leans towards a more aggressive style, so as fanatic purifiers fits that better than inward perfection he put it higher. Not that I am faulting him for that, I certainly lean towards a more turtly playstyle, so Inward Perfection appeals to me.
I'm looking forward to any and all disagreements, or alternative opinions! :)
An HOUR!? Excited to listen to this in the car over the next three days haha
Sees the Senate. Sees The Stellaris senate.
This is getting out of hand! Now there are two of them!
Resolution that prohibits ultimate war crimes weapons
“It prohibits you to even wage war properly”
Ironically the 'Mutual Defense' line is actually best with a super-duper heavy economy focused empire, because if you can afford to eat up the cost, then who cares. Instead it's a great way of screwing over everyone else, the space-age version of forcing your kid to smoke a whole carton of cigarettes when you catch em doing it once. It's actually not bad to do so as a pacifist either.
I will say that, depending on your empire type, the specific resolution of "Profit Maximization Engines" is probably B-tier. Again it's for more niche things, but it can be powerful if used right. It's primarily meant to be for a Merchant-rush style of play of course, but a heavily stratified economy or the Pompous Purists civic can actually work out extremely well. Extra points if stacked with Pacifism and/or Harmony/Prosperity to boot.
Up to Integrated Gardens (unless a Hive Mind or Machine empire) is actually really solid no matter what, as the "costs" as long as your diplo weight is not mostly born of your economy. Otherwise, the benefits from it are really solid and don't hurt you that much.
Universal Prosperity Mandate is amazingly good fun in a long-term multiplayer match. It can seriously screw over people in SO many ways. It can be hilarious. But rarely recommended, as the AI, even if you force it through, basically doesn't care about their own pops (shocker) and so it really never seems to impact them in any bad way.
Divinity of Life is a good counter to tech-rushing. Albeit kind of a slow one. It's also great if you do not care at all about robots (like if you do the biological ascension), because as long as you can handle the loss of diplomatic weight from technology, the bonuses are amazingly good, especially at higher levels. It's funny from a meta-point too considering how many real life politicians feign being all in favor of protecting "life" while happily doing everything to make that "life" as miserable as possible for everyone but themselves.
Imperial Charter is probably one of the better Imperium-specific things you can do. As long as there's one MegaCorp (that isn't you) in the galaxy, you can make things really good. Because by opening up the floodgates, as it were, that MegaCorp can now freely open branch offices on every world in the entire galaxy (or close to it). And those can provide an utter slew of bonuses to the MegaCorp and every planet that it happens on, with the Imperium of course getting their share to boot.
Industrial Development is probably the single strongest chain in the game, with the least amount of drawbacks to boot. Project Cornucopia (at least until you can get a Matter Decompressor) is absolutely god-tier to use on any planets with even a moderate amount of mining districts already done on it, or on any planet with a 'High-Quality Minerals' or something similar, bonus on it as well, or both.
-2% energy
megaCorp:
oh no
Anyway
Ideas for future videos: 1. A Precursor Tier list, taking into account of different origins. (I for one really want to see the option of being able to pick which one you get in a future update.) 2. A proper guide to Defensive Platforms and Ion Cannons.
I do want a defense platform and ion cannon video
@@St4rTr3v1Ut10n You can already pick your Crisis, (which I think is a bigger exploit) so I don't think it'll be any different to that, and I'd have a "random" option for those who want the surprise.
@@henrywill124 biggest issue there is it'd have to be in empire design screen, or as a pop-up at the start of the game, rather then in the galaxy creation stage of the game, since if your in multiplayer you'd almost always be obliged to pick Random so everyone isn't competing for a single precursor home system/relic/secrets
@@shadowwarrior1003 I'm imagining it to be in the game set up screen in the same way you can choose which Crisis you can face. In terms of multiplayer it could help spice it up. If multiple people go for the Cyberex for example and there are only so many clues to be found, other players could find them and make the Precursor clues a valuable trading option in diplomacy. People might choose the "weaker" options out of a guarantee everyone else will rush for the better meta build picks.
@@henrywill124 well the thing is, in multiplayer the screen where you choose which crisis you face is controlled by the host, the other players can only ready up or choose to not ready up, no control over anything for them. and clues are not mutually exclusive between players, two people can find the same ones and there are random events to give you them every few decades if you don't have enough and have no signs of precursor activity anomalies
The Defense Privatization one is really good way to shrink fleets of your enemies if you just go energy production heavy. In other words, great for those megacorps.
Plus it's hilarious to put half the galaxy under sanction while you're sitting pretty with your own enclave.
14:30
With the galactic community it's not just how much you want it. But also how hard you should fight the AI on it. I take it that most of the F tier ones are the ones you actively want to oppose while the C tier ones are harmless.
the galactic community is heavily role play, while the protection of amoebas is good if you are a xenophile and you do not want your allies and vassals to lose their fleets in your territory full of amoebas
I'm personally a fan of passing the Tiyanki resolution ASAP at the start of the game in AI games: the AI will frequently support it, moving it to the top of the queue and helping pass a policy for the agenda, and because the AI does not like repealing policies in general, attempts to repeal it will often result in it languishing at the bottom of the queue forever while more important policies hop the queue ahead of it because of the greater support for them.
Although if you have a lot of militaristic/xenophobic empires (or vice-versa) that might not work out, but it usually works out for me like that.
I use a number of these c-tier resolutions for exactly that, the empires that truly hate it will waste their precious resolution slots trying to repeal it. It's like a hidden perk to passing them.
Love the videos and VODs! They have all helped me immensely in my Stellaris games.
Glad you like them! Thanks for your support
Today I learned that banning slave trade is bad.
Gotta answer the callout although I'm not sure why anyone wouldn't watch any of your videos from start to finish. If we don't have a massively entertaining full playthrough we get great information such as this.
I like the defence privatisation ones though. Because you’re screwing everyone over, not just yourself. Because I’m making so much money by the mid to late game, I just run over my naval capacity. Sometimes, up to double my capacity. No other empire is able to do that so no one can stand up to me.
I know this isn’t going to work for every play style or strategy but, as a criminal syndicate, I’ve got more money than I know what to do with. I’ll just do a Scrooge McDuck and dive into a vault of money while the rest of the galaxy is crime ridden and addicted to those drugs I’ve been selling to them. Of course, in this game, that means leaping into a chamber of pure energy but I’d argue that it’s not much worse than shattering all your bones face planting onto a pile of coins.
I have to say that I am very pleased with both the topic and length of this video. Keep up the good work Montu
Banning slave trade is op when you play as a non-slave trader and have many slave traders in the senate. They will always be in breach of galactic law and get penalties.
Bro, I don't know which was better. "I am the senate!" or "Save the whales." I'm laughing so hard my dog thought I was in trouble and came to investigate. I don't know why the A.I. empires always fight over the Tiyanki resolutions, it's so weird.
This is a very much needed guide. The galactic community always felt opaque to me prior to this. Also pretty much agree with the S Tier.
Rules of War becomes S-Tier if you're not a Warmonger going supremacy tradtion.
Supremacy so super OP for diplo weight and if an AI picks it you might be screwed.
I got to this point! I honestly hadn’t payed attention to the galactic community before this, thank you very much, I learnt a lot.
i never realized that Rules of War gave so many nice effects on its higher lvls. Should definitly try to push that resolution more from now on.
I used Imperial Legions, Cybrex Warforms, both types of Mercenaries, Clones, and the Undead to defeat the Crystalline bane. My Armies are at a total of 24k and not even fallen empires mean anything. It is worth while enough as I don't have a colossus this run as I desperately needed shared destiny for my 20 ish vassals.
Becoming custodian then getting rid of term limits is so satisfying. After it passes I pause the game, exhale and think "well I won the game."
*corruption*
I love democracy
As a robot empire, I hate that mercenary resolution so much. Last game the AI loved pushing it, but since I couldn't found mercenaries of my own I was constantly in violation whenever one of our two power blocs got into a war.
I haven't paid the Galactic Community any mind as a new player because things seem so minor early but this is a good wake-up call if I ever make it to the end game thank you.
I originally beelined Mutual Defense because I wanted access to that total war CB, and then planned to rig the galactic laws to get the authoritarians out of the community. Buuut when you're permanent Custodian and sole member of the Galactic Council with a secured permanent majority of diplomatic weight, Declare Crisis is much simpler. That said the additional diplomatic weight from fleet power from Mutual Defense is very nice when you've got the biggest navy in the galaxy.
Also fun fact: fire rate bonuses such as from No Retreat are part of fleet power, so No Retreat also gives you more diplomatic weight.
+1 monthly influence is worth a lot more than 2% Energy.
There are no games where I'm capped on influence with nothing do with it, but almost every game, I end up being flooded with energy credits by the endgame.
I would pay more than 2% energy for 1 influence.
Yes I agree, with overlord you need a lot of influence
I’d note the pro-overlord and GDF resolutions are currently bugged as of 3.4.3. For the pro-overlord resolutions, the 2nd and 3rd are meant to lower the limit of holdings you can stipulate within contractors and compensate for that by giving extra holdings by default. Currently it does take away holdings allowed in contracts but doesn’t give you the extra holdings in return. For the GDF, currently it counts towards the used naval capacity of the custodian/emperor, and it is supposed to not count towards your fleet size at all.
I know this is already a long video, but I think you really need to evaluate different steps of the multistep resolutions differently. A lot of resolutions have really good early steps but later steps that aren't worth it, or are situational. I know you try to account for it to give them an overall rating, but I don't think that really captures how you should approach them.
We need a Tiyanki documentary narrated by sir David Attenborough's head. Need it.
Every game, the AI always votes overwhelmingly for pangalactic recycling. And it is always early and a majority of them vote for it so it always passes, and usually gets up to tier 3 before I have enough diplomatic weight to repeal it one at a time.
i just bribe them for favors and since my main empire is dipomantic and tech focused i can usually prevent this from happening
Idunno man, readied shield level 2 is easy s tier for any sort of war-waging. Everyone you're waging war against immediately get turbo-fucked by galactic law the moment you kill their fleets. It's super good.
It basically forces them into vassal relationships, which also helps if you're an overlord type because then all your vassals can do whatever whereas all the independent nations *have* to build beyond their econ. As long as you don't mess up and get yourself hurt by it, it's so good. Especially since players often end up going overcap anyhow so losses here and there are whatevs.
And not only that, but if you are the type to go around with big fleets it helps you push further laws through and secure your spot on the galactic council.
Nice timing! About to start delightfully enjoying this
10:00 I don’t know man, personally I have never truly felt it, I need to use those thousands of credits on something
Is a 100% of diplomatic weight for fleet, and since IA has problems (and will probably always have) with their economy so they are forced to take out their fleet you end up being the only one with militar power
Yeah, I mean, you can do it all without firing a shot, which is really good so long as someone's not shooting at you. At the end of the day, it usually the bigger stick.
If your watching this now, the militarist resolution is by percent now making it like A tier
Divine enforcer = Bad
Engaging in painfully slow wars of attrition against fortress planets = Okay
I have now reached the point and I will keep the secret Montu, thanks for these type of videos Montu. Specially this one, sometimes I forget to check what is happening in the galactic community (specially during a tricky war) and the AI sneaks in some dumb resolutions, so knowing which ones I should really keep an eye for helps a lot.
Thank you so much for this tier list, good to know the resolutions better. Also now know why I was in breach of Galactic law in quite a few playthroughs, needless to say I will never improve relations via favors ever again so I can actually have a chance to shut some of these F-C tiers down.
Made it all the way to the end and this was a very interesting teir list, I had no idea how you were even going to pull it off but I agree with your assessments of each on, with the caveat that often Timex the galactic community anoys me deeply because the AI wastes so much time on things like slave whales and repealihg things that have already passed. It's cool if you become the custodian or the emperor 🙂 I do wish the AI was smarter and didn't just waste time but given the state of that UN, the EU and NATO, I suppose it's not that far off from the truth lol!! Great video Montu, this was a crazy amount of work no doubt!! I'm very impressed!!
Your description of Defense Privatisation has inspired me to see whether it's S-Tier in a Naval Contractors Megacorp playthrough
I'm just surprised that Montu didn't go "If you're a regular Machine Empire, Level 5 of Divinity of Life will allow you to become a Rogue Servitor by granting you a whopping 4th Civic! Which is completely bonkers!"
Dear God. Imagine trying to survive the Crisis with level 5 military privatization?
I liked that the callout ended at 45:45. Also a note, the GDF / imperial arcade doesn’t have a cap on the number of titans that can be in it. I’d love to get your opinion Montu on if a fleet of 50 ish titans is good, or if we’d be better of with battle cruisers.
Very enjoyable. Been waiting for this for a while.
Defense privitization can be used against your enemies, but you'll need a massive economy. Just build lots of fortress habitats and fortress worlds to regain the lost naval cap. Then, you'll have the largest fleet in the galaxy and have the most fortified sector in your game, while your enemies suffer a reduced navy. Add to that your mercenaries, and it's gg for the other empires.
This was actually very useful. There isn't a way in game to look at the entire chain at once so I'm bookmarking this video.
bro you have to be kidding me, just searched the whole internet, including your channel, for a tier list on resolutions yesterday.
I have to say I don't see any Problem with reduced naval cap since every empire suffers it. If I get a benefit that's great specificly for me I'll happily take it.
If someone even looks at a space whale wrong they will get shot I love those guys
Got em in the call out the science one.
I shut down the slave trade because i hate having multiple species in my empire, and i dont want other empires to have that economic advantage.
I know mutual defense becomes expensive. But I think its worth it for the extra diplomatic weight from your navy.
Protecting Space Whales Is S-Tier. My Tiyanki Bois deserve to be safe.
It is worth noting that the final resolution in the Divinity of Life chain adds an extra civic to robot empires, which allows for 4 machine empire civics
GALPOL seems pretty good to me. By late game I'm absolutely swimming in energy credits and I can't spend them fast enough, especially if I have a dyson sphere, so having reduced crime means I don't need to employ enforcers. It's very beneficial.
9:25, I think mutual defense has recently been changed and is now atleast A tier, with the static bonus naval cap changed into % increase. Some levels currently seem bugged as I'm only getting +10% while at resolution level 3.
I am just checking my game now. It says its supposed to give a 50% increase at Renegade Containment Doctrine(lvl5) but it only shows +10% in the naval capacity modifiers. It must be bugged like you said but should be A tier when patched
"What about the droid empire attack on the space whales?"
"Bro shut up we're literally fighting energy monsters!!"
It's hard to evaluate trees as a whole, you almost always want some things from certain trees and not from others. For example, you want the ability to create a mercenary enclave , so you want defense priotization 1. If you aren't Xenophobe you want other empires displacing pops rather than purging them so you gain refugees, so pacifist 2 is nice. If you aren't a megacorp you want to go as deep into Ecological Protections as your empire can tolerate because you want to suppress diplomatic weight from economy to help counteract corporate embassy spam (and decreasing consumer goods use is good for any normal empire because you want more alloys).
Spiritualist one is probably the most bad for anyone not a Spiritualist, as Spiritualist is tied with xenophobe for the most obnoxious faction in the game, so anything that increases spiritualist ethics attraction is a nightmare. It's the one I will personally fight the hardest, and would be the only reason I would ever leave the GC if it got out of hand
You also MASSIVELY oversell collosi. Defense armies, particularly in the hands of the AI, are very weak. Giving up pops to not have to land a 5-10k stack of troops is just a waste. You go to war to get planets, not blow them up.
Always with you 'till the end brother. Love your videos, it's always a pleasure to watch you. ^^
Imagine using the resolutions to cripple the AI military wise and then leave the community
The council veto resolution is on the galactic reforms category, which means it shares the icon with all those resolutions which are various degrees of good/bad (denounce, change council size, nominate custodian, etc.)
Hey but the defense resolution now gives +50%naval cap its absurdely op
Yes, I was not aware of this. I've moved it to the C tier now. Check out the pinned comment for my reasoning there, but TL:DR the extra naval upkeep costs cancel out the extra naval cap, and if you dont use all your naval cap then its even worse...
@@MontuPlays I've had a game where i reached 5000 naval cap and even ran out of titans slots, i had an income of 12k alloys per month, so i think it's a choice of whether you can pay for such a huge fleet
@@fatbuds001bro got more ships than my friend have files in the "homework" archive
Thanks for the content Montu!
I don't know if you've noticed or called it out in any other video. But I figure it is something worth mentioning in regards to the Galactic Defense Force being ranked so highly. And even for Federations.
Currently in Stellaris, there is no Titan or Juggernaut capacity limit on Federation or Galactic Defene Force fleets. In several games I have played recently, I have gotten the GDF to have 40 titans in it, which as an Ascendant Clone race, running 'No Retreat' and numerous other tradition for a cumulative +150% fire rate, is very silly, watching Perdition Beams and Kinetic Artillery firing *a lot* faster.
Diversity of Life is ok for pure machine empires IF they haven't gone rogue servator/DA/DE as it is +1 civics choice as well since you can choose to move to Rogue Servator, but you keep all your previous ethics and civics. But thats the only exception.
This is great. I always wondered what to do with most resolutions/laws.
I would say the space Fauna provisions are not garbage they are useful to prevent the AI empires from passing painful resolution early in the galactic community.
the space whale eradication resolution is broken. Even if you purge them from the entire galaxy you randomly get notifications that they are in you territory and you are in violation of galactic law. It's fricking annoying.
I didn't even notice the science resolution boosts solar panels by 100%. That's pretty crazy. We already have civics, ascension perks, traditions and techs that boost starbase cap (although taking the ascension perk might be questionable) and techs that improve starbase output. Additionally, unyielding cuts their costs in half and fortify the border speeds upgrades up.
The Imperial Legion and Anti-Piracy are nice for role playing though. I love invading the Imperial Legion plus the best armies of my founder pops as my most prestigious army.
-3 and -2 to energy credits is laughable. By that time you will get a ton of energy credits. This also affects mutual defence, as your economy by the time it passes 5 level will be enough to have fleets with hundreds of thousands navy power.
Save the Whales definitely is more of a 'flavor' thing. Which make its 'S' tier if you are into RP aspects of it.
Regarding your comments on the Imperial Legion and Gene Seed Army - when can we expect a "Stellaris Armies Tier List" video? 😅🎖💥
Edit: Also, ty for this list! I've always avoided the Galactic community bc it seemed like a bunch of annoying micro, but now that I know that there are progression paths for each resolution means I might go look again
Actually montu you called the imperial Senate the galatic empire when it is the galatic IMPERIUM 🤓🤓🤓
Worth noting for the GDF, You can build titans with it.
You know, those ships you can ordinarily only build one of per 200 fleet cap? Yeah, just build as many of them as you like by putting them on the GDF' ledger instead.
You might also consider doing that with mercenary fleets too...
To me I don’t know why people care about the length of a video. I tend towards those of longer variety hoping they have more detail, like yours. In fact if I see a video 10mins or less I usually don’t even watch them bc I figure they don’t have much depth in them. My two cents anyway. I appreciate your vids! Watching all of them they are very good ty
My most recent playthrough I had such a despised empire that the galactic community offered a denouncement proposal for my empire like three separate times, only one of them successfully passing. There were never any sanctions in play and the council got jack all done by the time I became the crisis.
I got a pretty fun run where the galactic market was proposed and passed 6 times before someone actually proposed one of its planets to host it.
I had never seen such a situtation, and idn't think I would have it going 6 times in a row...
Sometimes you discover things even in games you think you've been through any possible situation
Omg there's so much info here. Tbh I've mostly ignored the galactic community and now I know why weird things kept happening to my resources 😭 The completion-ist in me is very upset that doing everything just because it's possible might be a bad idea.
Space Amoeba Protection is S tier, we gotta protect Bubbles family!!!
i can NOT be the only person channeling his inner palpatine and quoting out loud when change council size/abolish council/become emperor
Protect the space whales! It is the most important resolution imo