>The strongest biological origin >Rush mechanization FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME. I CRAVED THE STRENGTH AND CERTAINTY OF STEEL.
He did the same with the Infinite Empire too. The Rakatans are a reptilian amphibious species and are a horrifically authoritarian and militaristic species that actively eat each other in battles. But he made them into loving egalitarian rock people. If you want to play Rakatans do it properly.
The powercreep in machine age is insane, I hope regular organics get their own busted DLC to even things out, plus you could make a true tyranid swarm to rival with the necrons.
I got kind of close when I got the prethoryn relic that spawns in a fleet of them every 10 years, I found out I could stack them with no limit on fleet command so they turned into a giant death ball with 3 mil fleet power
Meanwhile on the other side of the Galaxy, there's probably a Spiritualist Militarist Egalitarian, Exalted Priesthood, Pleasure Seekers Empire with pointy ears that totally won't create any problem for everyone else I'm sure.
honestly after my current playthrough on virtual with One Ring to rule them all with over 50k trade value i'm inclined to agree i should go play some more regular stellaris again and stoop to playing the second best option
Love the video! Going synthetics is already arguably the best ascension for bio (arguably) but this makes you get it much faster and overall even better than normal bio. Pretty dominant build. Also I'm pretty sure you could have won if you hadn't taken that terrible engagement at the beginning of the crisis which caused you to lose half your fleet. So close to peacing out at the end there.
"We never did find out what happened to the Imperium of Man." Didn't you use a Sol System start for your Necrons? I distinctly remember seeing Jupiter and Ganymede in your Home system. IIRC doesn't Stellaris only allow 1 Sol system to spawn?
Only one can spawn naturally but but empires that select the sol system can force spawn more of them. It sometimes makes the early years of multiplayer matches more confusing since you'll see an alpha centauri system and have no idea who's it is.
Man, just for ONCE I wish Monty could successfully evacuate his population and use the Needle Ship XD I want him to see what happens after. One day hopefully!! 😂
remember when you started the base game for the first time? you JUST unlcoked hyper-lanes, you bare had tech that allowed interstellar travel. now you just... START with amazing tech that makes you think you should be across 1/2 the galaxy when you start. =\ paradox... i think you're loosing track of the lane. xD
c'tan are actually physical gods, like embodiments of concepts, so them running away to another reality isn't lore friendly. But synaptic lathe path about rewriting reality one variable at a time to get at c'tan - as embodiments of that reality - is
If we only count the votes of sapient necrons (i.e. the lords) it's a bit democratic?! Don't shoot me, it was for the power it gives in Stellaris... I wanted to show off Synthetic fertility more than I wanted to roleplay here.
I wonder if they’ll ever make an ascension path where machines become biological if they buff the biological path. Sometimes the weakness of the flesh is desired.
They constantly say that the flesh is weak, but allow me to get some counterpoints. Ahem. "The flesh is fluid, it can be changed, reshaped, remade!" "The flesh is immortal, it is undying! Pray it does not take too hideous a form..."
I just think it would be neat. A machine empire that longs for the complexity of flesh and blood. Not merely synthetic recreations. A cyborg race that has been tethered to technology for so long, they’ve forgotten how to be biological. The roleplay options would be great.
-Roleplays as the Necrontyr -Makes their flag blue instead of green ._. EDIT: Wow, great game overall though; defeated on the cusp of victory is harsh but epic
I just completed the cosmic storms crisis, and I used the horizon. Needle to enter a black hole. What I didn't know would happen is part of my civilization stayed back and now I can play as them, and it says, i'm a fallen empire, I didn't even know that was possible
iv goten 500+ pop assembly before, you need a ringworld with level 10 ascention tier and the pop assembly civic for each forge district and yeah that's how you get that much xD
Tempted to do this start with the next expac, go modular just to take a break from going the strongest path each time. Roleplay them deciding all organic life must be preserved, to avoid a fate like theirs
Been playing around with optimizing this build and I don't think lithoids is the best path as farmers feed more pops per farmer than miners do (so you can get away with fewer of them). Although I suppose if you can roll hydroponics bays and get two or three of them built that would be even better. Going with intelligent, natural engineers, unruly, and aquatic I was able to finish the synth tradition on July 1st 2217. I probably could have finished a few months sooner if I had founded a colony and gotten the bonus engineering research for doing so. The idea behind aquatic is that the bonus to farmer, miner, and technician output lets you devote as many pops as possible to consumer goods and research. After you ascend your synths will inherit the aquatic trait which will help you bootstrap your economy on your home world and guaranteed habitables. Due to the virtual trait your aquatic machines can still colonize everything without any penalties from being aquatic. Then when you get robo modding and your basic economy is stable you can drop waterproof for adaptive frames, efficient processors, ect... I also find that fanatic egalitarian and materialist is slightly better for ethics as your factions will generate a bit more unity due to the larger egalitarian bonus and the egalitarian faction being happier (100% vs 75%) while also containing more pops than the materialist one. The drop in the research bonus from materialist is countered by the larger bonus to specialist output from egalitarian. Which also impacts your artisans, allowing you get away with one fewer of them a bit sooner than would otherwise be the case. Also I noticed that if you pick Sol as your home system you get the sprawling slums blocker in addition to the abandoned cities blockers from the origin. This is probably a bug but getting an additional pop for only 300 energy credits is just as powerful as always.
Inspired by this I made a similar build, except I quite enjoyed replacing masterful crafters with genisis guide for free culture and pops from uplifting the 3 primatives that spawn with this civic. Later on ill take the civic that replaces entertainment workers with duelists so I can fill up an ecumenopolis with duelists + once I synthetically ascend Im thinking about pushing out the fanatic egalitarians that I took to help speed up early unity and replacing that with spiritualists so I can replace parlamentary systems with ascensionists and take dimensional worship, since I like stacking that with technological ascendancy, because stacking chance to find rare technologies makes rare more technology go Brrrrrrrrrrrr!
So, to be sure I am getting this right: for the best choices for the SF empire are a lithoid start, dark consortium this time for dark matter, same civic 1 (the faction one who’s name I am blanking on), but change to a modular one for some super powerful robots with high pop assembly and insane traits, the megacorp government to make clerks amazingly powerful. Is there anything else I missed? I want to be sure because I may or may not be planning on doing this origin on my next game.
I always like theese videos - My playthrough with this origin went horribly. I made so many bad decisions and egh. Nice to see that it can be so powerfull. A shame though, you cant go fully virtual.
I’d love to try a Necron game with as close to a lore accurate build as possible just to get a feel for how colossally fucked the Necrontyr were before the biotransference. And just when you’re about to lose the game oh would ya look at that Star Gods (definitely not console commands) have “saved the day”
I wouldn't exactly call it the best origin, but I had fun playing necrophage hive. Hives often need to spend a lot of pops for amenities, but if you're necrophage than necrophite are gonna provide it.
The only bad thing about the new patch being such a wide update that effects everyone is I don't want to play until the patch. I'll just let Montu play in my stead.
Hot take: end game crisis should be random and should also get special tech. And you should have too scan there ships to figure out what's your working with and it should be a bit easier early on if you got cloaking tech to scan a intake ship
I prefer to take the dark matter scientists civic instead of masterful crafters for the extra money (sell dark matter) early on, and later providing dark matter for the op dark matter engines.
so i created a Borg playthrough (hivemind cybernetic ascension) and was using the auto-modding traits for biological and machine on them and it got me thinking about overtuned alao having an auto-modding trait.. would be interesting to have all three. lol
im personally more a fan of the vassal/slave rush with this build I let all my people join the great machine fore the insane outputs and make the other 2 works mining and energy worlds to fuel the great ecumonopolis the capital will become
I cannot seem to get quite as much research as you, not sure why. I have my economy barely hobbling along going full research but only end up with about 320 at year 15. Any thoughts?
We need more love to our organic and psionic ascensions. Machines at this point are just too good. their civics are better, their traits are better, their origins are better, their ascension perks/traditions are better… it just becomes to OP
How does genesis arks compare with parliamentary civic? It should provide both unity and pop growth while allowing pops to work as scientists. While it does involve more RNG, I also think that the Imperial Fiefdom origin can closely compete with this build, especially when one uses genesis arks, synth ascension, and bulwarks together.
Looks like a very interesting run. However I can't replicate. Artificial Administration research always costs 33.000 (base cost 44.000) so can't complete in a decent time. What may be off for me versus your run?
I'm curious, for this origin, what traits/civics should I pick if I wanted to go Fanatic Purifier? I mean, to be able to end up getting to Synthetic Ascension similarly fast.
Isn't it a contradiction for materialist to seek survival in becoming a machine? A "materialist" does not believe in the soul. So there is no "soul" to survive the transition into machine.
Try this for a build. Here Be Dragons, Individualistic Machines Waterproof and Adaptive Frames. Catalytic Processing and Marine Machines that are Fanatic Xenophile with Pacifist to later get Agrarian Idyll. Your choice on Democratic or Oligarchic. Tradition goals are Mercantile for Adaptive Economic Policies, and Modularity. Switch your planet to forge and economy to Militaristic from the start as Pearl divers will make enough Consumer Goods in this case. Focus your planet on tech and food with a second planet set to Industrial Forge and any other available wet planets should also be focused on food and terraforming to ocean asap. Now to explain the why of this build. Anglers produce Food and Trade. Mercantile AEP adds unity from that Trade. Robots have access to Bio-Reactor and Advanced Bio-Reactor adding energy and exotic gasses. Agrarian Idyll adds amenities. Your Pearl Divers will produce enough Consumer Goods while adding just a bit more Trade. Catalytic Processing Converts the Food into Alloys at your Industrial District Forges and Rare Resources at your Chemical Plants, Exotic Gas Refineries, and Synthetic Crystal Plants. Modularity adds Living Metal to your Forges and those are needed for your modular pops and Dragons. Truly this build gets everything it could need from food and it's kinda a bit of silly fun to be harvester bots that don't even eat.
Make a playthrough with synthetic age nanites name the robots lantians I'll leave you the rest to your imagination love to see a fleet of nanites cruisers😂
"Oh look my stellaris youtuber made a warhammer reference, it's propably not so heretical....oh sweet emperor"
>The strongest biological origin
>Rush mechanization
FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME. I CRAVED THE STRENGTH AND CERTAINTY OF STEEL.
Necrontyr: Hierarchical feudal monarchy
Montu's Necrontyr: Egalitarian parliamentary democracy
Evil Necrontyr be like: "Conscensus and discussion will help us make rational decisions and avoid short-sighted actions."
He did the same with the Infinite Empire too. The Rakatans are a reptilian amphibious species and are a horrifically authoritarian and militaristic species that actively eat each other in battles. But he made them into loving egalitarian rock people. If you want to play Rakatans do it properly.
I mean once MOST Necrons aren't actually sapient.... they are a democracy OF kings.
almost sort of it you squint and turn your head!
@@Zuginator HRE moment lol
@@Temporal94 welcome to warhammer, where we have such lovely nations as:
- The HRE
- The HRE
- The HRE
- The HRE
- The HRE
"Synthetically fertilize that like button!"
Haven't felt this dirty since the last time I had xeno compatability toggled on. 🤣
Its just so ironic that the best bio origin is about becoming a machine😅...
machines are balanced
"From the moment I understood the weakness of my flesh..."
@@KomradJenrol It disgusted me.
@@KomradJenrol Found the Tech Preist or maybe Iron Warrior 😜
@@Hurricayne92. "By the omnisiah, I appear to have found the heretic corpse worshiper!!!!"
@@Hurricayne92 You mean iron hands? Iron Warriors are Perturabo's boys and they're just spiteful siege masters.
The powercreep in machine age is insane, I hope regular organics get their own busted DLC to even things out, plus you could make a true tyranid swarm to rival with the necrons.
I want my bio-assimilators and bio-ships man and just zerg out.
Never talk about insane power creep when there's ACOT and its add-ons and submods.
I got kind of close when I got the prethoryn relic that spawns in a fleet of them every 10 years, I found out I could stack them with no limit on fleet command so they turned into a giant death ball with 3 mil fleet power
@@TheFirstMantoDie whats ACOT? A mod? 😮
@@jdvizcainoarmand one of the biggest Stellaris mods, Ancient Cache of Technologies.
Time to wreck some alleged star gods
Roleplaying as the Necrontyr Stellar Empire since that DLC dropped! Love that origin SO much.
My favorite Stellaris youtube, playing my favorite build in Stellaris, with my favorite race from WH40K.
What a perfection 👌
I hope you enjoyed the playthrough
"Summon the dynasty lords."
Who calls?
@@idontlikerome2744 The Silent King calls you to war
"Ah, lucky creatures, at long last you have found the tranquility of death."
These ARE the droids you’re looking for.
AU where Necron's took the L after Old Ones told them to f*ck off and instead of outsourcing to space farts, they did their ascension on themselves
I'll comment just so there are more real comments than bot comments
"Thank you citizen!"
- not a bot.
@@MontuPlaysidk.. look a lil sus to me
Meanwhile on the other side of the Galaxy, there's probably a Spiritualist Militarist Egalitarian, Exalted Priesthood, Pleasure Seekers Empire with pointy ears that totally won't create any problem for everyone else I'm sure.
I did a similar roleplay before the machine update with Tomb wolrd origin 😁
I loved it!
Thanks for another wonderful play through!
honestly after my current playthrough on virtual with One Ring to rule them all with over 50k trade value i'm inclined to agree i should go play some more regular stellaris again and stoop to playing the second best option
Love the video! Going synthetics is already arguably the best ascension for bio (arguably) but this makes you get it much faster and overall even better than normal bio. Pretty dominant build. Also I'm pretty sure you could have won if you hadn't taken that terrible engagement at the beginning of the crisis which caused you to lose half your fleet. So close to peacing out at the end there.
"We never did find out what happened to the Imperium of Man."
Didn't you use a Sol System start for your Necrons? I distinctly remember seeing Jupiter and Ganymede in your Home system.
IIRC doesn't Stellaris only allow 1 Sol system to spawn?
Only one can spawn naturally but but empires that select the sol system can force spawn more of them. It sometimes makes the early years of multiplayer matches more confusing since you'll see an alpha centauri system and have no idea who's it is.
@@robguy8501 Huh, I did not know that. Thanks for the info, I don't play multiplayer so I wouldn't know
Man, just for ONCE I wish Monty could successfully evacuate his population and use the Needle Ship XD I want him to see what happens after. One day hopefully!! 😂
remember when you started the base game for the first time?
you JUST unlcoked hyper-lanes, you bare had tech that allowed interstellar travel.
now you just... START with amazing tech that makes you think you should be across 1/2 the galaxy when you start. =\
paradox... i think you're loosing track of the lane. xD
c'tan are actually physical gods, like embodiments of concepts, so them running away to another reality isn't lore friendly. But synaptic lathe path about rewriting reality one variable at a time to get at c'tan - as embodiments of that reality - is
I'd say a necron roleplay is more of a modularity than virtual
Whats this democracy on my necrons Montu we know that isnt true at all
If we only count the votes of sapient necrons (i.e. the lords) it's a bit democratic?!
Don't shoot me, it was for the power it gives in Stellaris...
I wanted to show off Synthetic fertility more than I wanted to roleplay here.
@@MontuPlays I know I just wanted to make you sweat it's hard to balance optimization with roleplay.
I wonder if they’ll ever make an ascension path where machines become biological if they buff the biological path. Sometimes the weakness of the flesh is desired.
I would love to see a biological update!
If you push genetics far enough, there is no much difference between them anymore.
Bicentennial Man vibes 😊
They constantly say that the flesh is weak, but allow me to get some counterpoints. Ahem.
"The flesh is fluid, it can be changed, reshaped, remade!"
"The flesh is immortal, it is undying! Pray it does not take too hideous a form..."
I just think it would be neat. A machine empire that longs for the complexity of flesh and blood. Not merely synthetic recreations. A cyborg race that has been tethered to technology for so long, they’ve forgotten how to be biological. The roleplay options would be great.
-Roleplays as the Necrontyr
-Makes their flag blue instead of green
._.
EDIT: Wow, great game overall though; defeated on the cusp of victory is harsh but epic
I just completed the cosmic storms crisis, and I used the horizon. Needle to enter a black hole. What I didn't know would happen is part of my civilization stayed back and now I can play as them, and it says, i'm a fallen empire, I didn't even know that was possible
6:49 do WHAT to the like button?!?
iv goten 500+ pop assembly before, you need a ringworld with level 10 ascention tier and the pop assembly civic for each forge district and yeah that's how you get that much xD
“Right, let’s go and win” is the most Necron thing I’ve ever heard
>Flooded Apartment
Chat, is this real? Where is this in the Necron lore?
*Screeching tyranic joy* BIOMASS!
Great video, gonna try this strat right now!
Direct democracy and Necrontyr. Two things I definitely never expected to see together. Especially with the Necron's penchant for dynasties. 😃
22:49 Why did that make me laugh harder than it should have?
The first 40,pops onmthe lathe will never decline.mits basically an extra, better nexus you can later transform into a ludicrous naval cap booster.
Time to watch my 200th video on stellaris because I’m too scared to buy it! 😃
Tempted to do this start with the next expac, go modular just to take a break from going the strongest path each time.
Roleplay them deciding all organic life must be preserved, to avoid a fate like theirs
Been playing around with optimizing this build and I don't think lithoids is the best path as farmers feed more pops per farmer than miners do (so you can get away with fewer of them). Although I suppose if you can roll hydroponics bays and get two or three of them built that would be even better. Going with intelligent, natural engineers, unruly, and aquatic I was able to finish the synth tradition on July 1st 2217. I probably could have finished a few months sooner if I had founded a colony and gotten the bonus engineering research for doing so. The idea behind aquatic is that the bonus to farmer, miner, and technician output lets you devote as many pops as possible to consumer goods and research. After you ascend your synths will inherit the aquatic trait which will help you bootstrap your economy on your home world and guaranteed habitables.
Due to the virtual trait your aquatic machines can still colonize everything without any penalties from being aquatic. Then when you get robo modding and your basic economy is stable you can drop waterproof for adaptive frames, efficient processors, ect...
I also find that fanatic egalitarian and materialist is slightly better for ethics as your factions will generate a bit more unity due to the larger egalitarian bonus and the egalitarian faction being happier (100% vs 75%) while also containing more pops than the materialist one. The drop in the research bonus from materialist is countered by the larger bonus to specialist output from egalitarian. Which also impacts your artisans, allowing you get away with one fewer of them a bit sooner than would otherwise be the case.
Also I noticed that if you pick Sol as your home system you get the sprawling slums blocker in addition to the abandoned cities blockers from the origin. This is probably a bug but getting an additional pop for only 300 energy credits is just as powerful as always.
Used this origin for my one-planet playthrough. That was a hell of a time.
Inspired by this I made a similar build,
except I quite enjoyed replacing masterful crafters with genisis guide for free culture and pops from uplifting the 3 primatives that spawn with this civic. Later on ill take the civic that replaces entertainment workers with duelists so I can fill up an ecumenopolis with duelists
+ once I synthetically ascend Im thinking about pushing out the fanatic egalitarians that I took to help speed up early unity and replacing that with spiritualists so I can replace parlamentary systems with ascensionists and take dimensional worship,
since I like stacking that with technological ascendancy, because stacking chance to find rare technologies makes rare more technology go Brrrrrrrrrrrr!
So, to be sure I am getting this right: for the best choices for the SF empire are a lithoid start, dark consortium this time for dark matter, same civic 1 (the faction one who’s name I am blanking on), but change to a modular one for some super powerful robots with high pop assembly and insane traits, the megacorp government to make clerks amazingly powerful. Is there anything else I missed? I want to be sure because I may or may not be planning on doing this origin on my next game.
Of course he gets kaleidoscope. I never seen that event in my system in hundreds of games.
I tried this out and I'm consistently 2-4 years behind in reaching tech tiers, still have 31 months left on Droids in 2207.
same here. even though i'm matching research points
I always like theese videos - My playthrough with this origin went horribly. I made so many bad decisions and egh. Nice to see that it can be so powerfull. A shame though, you cant go fully virtual.
ETERNAL THRONE ANCIENT FOG OF WAR RELIC trait unlocked: leaders are immortal after ascendancy
The Necrontyr, Intelligent and Charismatic ? huuuuuuuuuummmm
I like going under one rule for synthetic cause you get 25% resources to jobs and your leader gets extra traits
I’d love to try a Necron game with as close to a lore accurate build as possible just to get a feel for how colossally fucked the Necrontyr were before the biotransference.
And just when you’re about to lose the game oh would ya look at that Star Gods (definitely not console commands) have “saved the day”
I wouldn't exactly call it the best origin, but I had fun playing necrophage hive. Hives often need to spend a lot of pops for amenities, but if you're necrophage than necrophite are gonna provide it.
I would love a new origin tier list with the new dlc additions!!!!
Ngl Synthetic Fertility is my favorite origin among the new ones from the machine age dlc
I would love to see a game where montu can't directly fight the crisis and has to try and get the ai to win it
For this build I like to put on dark matter consortium, for those sweet sweet dark matter engines later
When the Grand Archive DLC comes out I am going to have to go full Tryzen the Infinite on the galaxy.
What a coincidence Iiterally just did a necron synth fert run.
The only bad thing about the new patch being such a wide update that effects everyone is I don't want to play until the patch. I'll just let Montu play in my stead.
Need tier lists montu 😅
Hot take: end game crisis should be random and should also get special tech.
And you should have too scan there ships to figure out what's your working with and it should be a bit easier early on if you got cloaking tech to scan a intake ship
Would be cool if we can build stuff within the virtual world which also buff espionage
The first time I played with this origin, I managed to reach 23k research output without even building a Synaptic Lathe 😭
I wish there was some way to combine the synthetic fertility origin with remnants for the full necron experience.
I love this roll play idea.
How would you make the other races?
The Flesh is weak.. but the Machine is strong!
The Necrons fighting the Orks is surprising close to lore accurate.
Ah, yes, the origin so strong it makes virtuals go wide. Love it❤️
modularity > virtuality for Synth & dark matter civic > master crafters for me)
Watch out for the c'tan avoid any deals with them!!!!
Good video, but out of curiosity any recommendations on how to do more of a strictly roleplay build?
I prefer to take the dark matter scientists civic instead of masterful crafters for the extra money (sell dark matter) early on, and later providing dark matter for the op dark matter engines.
so i created a Borg playthrough (hivemind cybernetic ascension) and was using the auto-modding traits for biological and machine on them and it got me thinking about overtuned alao having an auto-modding trait.. would be interesting to have all three. lol
Yep thats heresy
im personally more a fan of the vassal/slave rush with this build I let all my people join the great machine fore the insane outputs and make the other 2 works mining and energy worlds to fuel the great ecumonopolis the capital will become
Can you do a meta build with synthetic fertility? That would be cool.
I cannot seem to get quite as much research as you, not sure why. I have my economy barely hobbling along going full research but only end up with about 320 at year 15.
Any thoughts?
We need more love to our organic and psionic ascensions. Machines at this point are just too good.
their civics are better, their traits are better, their origins are better, their ascension perks/traditions are better… it just becomes to OP
"Chips Please."
My headcanon is that one pop is one guy.
The dabbrax ancient what portrait is that!. I've never seen it
The robofetishism in Stellaris is grotesque and weak, much like the minds of those who commit suicide via digital photocopier.
Dude I just want to start a new playthrough but i can't think of a reason not to wait on this new DLC.. but I wanna play.
Your capital spawned in the (renamed) Sol system... I'm guessing that's why there was no Imperium of man.
How does genesis arks compare with parliamentary civic? It should provide both unity and pop growth while allowing pops to work as scientists.
While it does involve more RNG, I also think that the Imperial Fiefdom origin can closely compete with this build, especially when one uses genesis arks, synth ascension, and bulwarks together.
Wow I'm early to a montu video
Looks like a very interesting run. However I can't replicate. Artificial Administration research always costs 33.000 (base cost 44.000) so can't complete in a decent time. What may be off for me versus your run?
The strongest biological origin:
Get off of biological pops as soon as possible.
I'm curious, for this origin, what traits/civics should I pick if I wanted to go Fanatic Purifier? I mean, to be able to end up getting to Synthetic Ascension similarly fast.
What weapons do you run on your Cruisers builds
No losses, no losses.... oh they all died... lol
"citizen of the silent kings"
*anti-autocratic*
yeah seems about right.
I don't want to synthetically fertilize anything my dude.
More robussy for the rest of us lol
Synthetic fertility fans when organic fertility walks in
Isn't it a contradiction for materialist to seek survival in becoming a machine? A "materialist" does not believe in the soul. So there is no "soul" to survive the transition into machine.
I hope it's coming to consoles before 2200. 😩
"Farming Orks for Fun and Profit"
Try this for a build.
Here Be Dragons, Individualistic Machines Waterproof and Adaptive Frames.
Catalytic Processing and Marine Machines that are Fanatic Xenophile with Pacifist to later get Agrarian Idyll. Your choice on Democratic or Oligarchic.
Tradition goals are Mercantile for Adaptive Economic Policies, and Modularity.
Switch your planet to forge and economy to Militaristic from the start as Pearl divers will make enough Consumer Goods in this case.
Focus your planet on tech and food with a second planet set to Industrial Forge and any other available wet planets should also be focused on food and terraforming to ocean asap.
Now to explain the why of this build.
Anglers produce Food and Trade. Mercantile AEP adds unity from that Trade. Robots have access to Bio-Reactor and Advanced Bio-Reactor adding energy and exotic gasses. Agrarian Idyll adds amenities.
Your Pearl Divers will produce enough Consumer Goods while adding just a bit more Trade.
Catalytic Processing Converts the Food into Alloys at your Industrial District Forges and Rare Resources at your Chemical Plants, Exotic Gas Refineries, and Synthetic Crystal Plants. Modularity adds Living Metal to your Forges and those are needed for your modular pops and Dragons.
Truly this build gets everything it could need from food and it's kinda a bit of silly fun to be harvester bots that don't even eat.
being a xeno hater is getting harder by the day
**40k noises intensify.**
in terms of scaling is modularity better than virtual? since you dont get to automatically spawn pops with synthetic virtual?
Make a playthrough with synthetic age nanites name the robots lantians I'll leave you the rest to your imagination love to see a fleet of nanites cruisers😂
That: "Mhmm. Lathe." Really got me.