>The strongest biological origin >Rush mechanization FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME. I CRAVED THE STRENGTH AND CERTAINTY OF STEEL.
He did the same with the Infinite Empire too. The Rakatans are a reptilian amphibious species and are a horrifically authoritarian and militaristic species that actively eat each other in battles. But he made them into loving egalitarian rock people. If you want to play Rakatans do it properly.
The powercreep in machine age is insane, I hope regular organics get their own busted DLC to even things out, plus you could make a true tyranid swarm to rival with the necrons.
I got kind of close when I got the prethoryn relic that spawns in a fleet of them every 10 years, I found out I could stack them with no limit on fleet command so they turned into a giant death ball with 3 mil fleet power
If we only count the votes of sapient necrons (i.e. the lords) it's a bit democratic?! Don't shoot me, it was for the power it gives in Stellaris... I wanted to show off Synthetic fertility more than I wanted to roleplay here.
Meanwhile on the other side of the Galaxy, there's probably a Spiritualist Militarist Egalitarian, Exalted Priesthood, Pleasure Seekers Empire with pointy ears that totally won't create any problem for everyone else I'm sure.
"We never did find out what happened to the Imperium of Man." Didn't you use a Sol System start for your Necrons? I distinctly remember seeing Jupiter and Ganymede in your Home system. IIRC doesn't Stellaris only allow 1 Sol system to spawn?
Only one can spawn naturally but but empires that select the sol system can force spawn more of them. It sometimes makes the early years of multiplayer matches more confusing since you'll see an alpha centauri system and have no idea who's it is.
Man, just for ONCE I wish Monty could successfully evacuate his population and use the Needle Ship XD I want him to see what happens after. One day hopefully!! 😂
honestly after my current playthrough on virtual with One Ring to rule them all with over 50k trade value i'm inclined to agree i should go play some more regular stellaris again and stoop to playing the second best option
I wonder if they’ll ever make an ascension path where machines become biological if they buff the biological path. Sometimes the weakness of the flesh is desired.
They constantly say that the flesh is weak, but allow me to get some counterpoints. Ahem. "The flesh is fluid, it can be changed, reshaped, remade!" "The flesh is immortal, it is undying! Pray it does not take too hideous a form..."
I just think it would be neat. A machine empire that longs for the complexity of flesh and blood. Not merely synthetic recreations. A cyborg race that has been tethered to technology for so long, they’ve forgotten how to be biological. The roleplay options would be great.
Love the video! Going synthetics is already arguably the best ascension for bio (arguably) but this makes you get it much faster and overall even better than normal bio. Pretty dominant build. Also I'm pretty sure you could have won if you hadn't taken that terrible engagement at the beginning of the crisis which caused you to lose half your fleet. So close to peacing out at the end there.
-Roleplays as the Necrontyr -Makes their flag blue instead of green ._. EDIT: Wow, great game overall though; defeated on the cusp of victory is harsh but epic
Been playing around with optimizing this build and I don't think lithoids is the best path as farmers feed more pops per farmer than miners do (so you can get away with fewer of them). Although I suppose if you can roll hydroponics bays and get two or three of them built that would be even better. Going with intelligent, natural engineers, unruly, and aquatic I was able to finish the synth tradition on July 1st 2217. I probably could have finished a few months sooner if I had founded a colony and gotten the bonus engineering research for doing so. The idea behind aquatic is that the bonus to farmer, miner, and technician output lets you devote as many pops as possible to consumer goods and research. After you ascend your synths will inherit the aquatic trait which will help you bootstrap your economy on your home world and guaranteed habitables. Due to the virtual trait your aquatic machines can still colonize everything without any penalties from being aquatic. Then when you get robo modding and your basic economy is stable you can drop waterproof for adaptive frames, efficient processors, ect... I also find that fanatic egalitarian and materialist is slightly better for ethics as your factions will generate a bit more unity due to the larger egalitarian bonus and the egalitarian faction being happier (100% vs 75%) while also containing more pops than the materialist one. The drop in the research bonus from materialist is countered by the larger bonus to specialist output from egalitarian. Which also impacts your artisans, allowing you get away with one fewer of them a bit sooner than would otherwise be the case. Also I noticed that if you pick Sol as your home system you get the sprawling slums blocker in addition to the abandoned cities blockers from the origin. This is probably a bug but getting an additional pop for only 300 energy credits is just as powerful as always.
I just completed the cosmic storms crisis, and I used the horizon. Needle to enter a black hole. What I didn't know would happen is part of my civilization stayed back and now I can play as them, and it says, i'm a fallen empire, I didn't even know that was possible
c'tan are actually physical gods, like embodiments of concepts, so them running away to another reality isn't lore friendly. But synaptic lathe path about rewriting reality one variable at a time to get at c'tan - as embodiments of that reality - is
iv goten 500+ pop assembly before, you need a ringworld with level 10 ascention tier and the pop assembly civic for each forge district and yeah that's how you get that much xD
remember when you started the base game for the first time? you JUST unlcoked hyper-lanes, you bare had tech that allowed interstellar travel. now you just... START with amazing tech that makes you think you should be across 1/2 the galaxy when you start. =\ paradox... i think you're loosing track of the lane. xD
I’d love to try a Necron game with as close to a lore accurate build as possible just to get a feel for how colossally fucked the Necrontyr were before the biotransference. And just when you’re about to lose the game oh would ya look at that Star Gods (definitely not console commands) have “saved the day”
So, to be sure I am getting this right: for the best choices for the SF empire are a lithoid start, dark consortium this time for dark matter, same civic 1 (the faction one who’s name I am blanking on), but change to a modular one for some super powerful robots with high pop assembly and insane traits, the megacorp government to make clerks amazingly powerful. Is there anything else I missed? I want to be sure because I may or may not be planning on doing this origin on my next game.
If you guys want to try this origin and don't mind breaking the game a little, play genesis guides with galactic curators. Every new colony will give you a boatload of unity, and you'll be able to uplift the pre-sapients to grow on your worlds instead of your dying out main specie, as well as providing you organic pops to grow once you have ascended. That's not to mention the fact that galactic curators allows you to massively boost your research station output while only lowering your researchers', which doesn't affect the identity repository. Combine that with the mountains of stuff (including unity by discovering new ones or engineering research via xeno geology) you can get with the specimen and the grand archive...
Tempted to do this start with the next expac, go modular just to take a break from going the strongest path each time. Roleplay them deciding all organic life must be preserved, to avoid a fate like theirs
You know what would be great? Adding in some of the details into the text box. I watched it through but there is definitely some stuff missing in the video. Like, what is the third Ascension perk? You don't show or say it and I am not seeing the icon on my game. Thanks for the videos.
honestly this is too easy a build to be OP. This is straight forward and you dont even need to be efficient..... just follow the path built into the origin and set it up like montu suggests... easy domination on grand admiral.
Hot take: end game crisis should be random and should also get special tech. And you should have too scan there ships to figure out what's your working with and it should be a bit easier early on if you got cloaking tech to scan a intake ship
I wouldn't exactly call it the best origin, but I had fun playing necrophage hive. Hives often need to spend a lot of pops for amenities, but if you're necrophage than necrophite are gonna provide it.
so i created a Borg playthrough (hivemind cybernetic ascension) and was using the auto-modding traits for biological and machine on them and it got me thinking about overtuned alao having an auto-modding trait.. would be interesting to have all three. lol
fyi if you guys are confused as to why you seem to be late on the techs and traditions it's because he's using MP standards which is 75% tech and tradition costs
How does genesis arks compare with parliamentary civic? It should provide both unity and pop growth while allowing pops to work as scientists. While it does involve more RNG, I also think that the Imperial Fiefdom origin can closely compete with this build, especially when one uses genesis arks, synth ascension, and bulwarks together.
I always like theese videos - My playthrough with this origin went horribly. I made so many bad decisions and egh. Nice to see that it can be so powerfull. A shame though, you cant go fully virtual.
Inspired by this I made a similar build, except I quite enjoyed replacing masterful crafters with genisis guide for free culture and pops from uplifting the 3 primatives that spawn with this civic. Later on ill take the civic that replaces entertainment workers with duelists so I can fill up an ecumenopolis with duelists + once I synthetically ascend Im thinking about pushing out the fanatic egalitarians that I took to help speed up early unity and replacing that with spiritualists so I can replace parlamentary systems with ascensionists and take dimensional worship, since I like stacking that with technological ascendancy, because stacking chance to find rare technologies makes rare more technology go Brrrrrrrrrrrr!
I'm curious, for this origin, what traits/civics should I pick if I wanted to go Fanatic Purifier? I mean, to be able to end up getting to Synthetic Ascension similarly fast.
I cannot seem to get quite as much research as you, not sure why. I have my economy barely hobbling along going full research but only end up with about 320 at year 15. Any thoughts?
Looks like a very interesting run. However I can't replicate. Artificial Administration research always costs 33.000 (base cost 44.000) so can't complete in a decent time. What may be off for me versus your run?
The only bad thing about the new patch being such a wide update that effects everyone is I don't want to play until the patch. I'll just let Montu play in my stead.
well... i do get a lot more events firing of "digital refactoring" ... and i dont get modular, while i take the modular one.. (freedom of movement". ? (i have all dlc)
I tried this with Lithoids and I don't know if it's changed or what, but I cannot get this online nearly as quickly... and being a few years behind is a problem with this origin, you start just not having the pops to do stuff (esp if you disabled that robot factory). Don't know where it's going wrong.
Oooooh. I just looked at it and my base cost for techs is multiple times what is being shown here. Like the base cost for artificial administration is showing as 44000 for me, not a paltry 15000.
This seems to have been nerfed. The Tech costs for Artificial Workers, Droids and Synthetic are much higher than demonstrated here. It takes twice as long to rush this build even after putting everything into Research
@@TheHalomaster256 you probably have a different galaxy setup? What are your options and how do they compare to those used in the video? I ran this with the 'normal' MP settings
I prefer to take the dark matter scientists civic instead of masterful crafters for the extra money (sell dark matter) early on, and later providing dark matter for the op dark matter engines.
We need more love to our organic and psionic ascensions. Machines at this point are just too good. their civics are better, their traits are better, their origins are better, their ascension perks/traditions are better… it just becomes to OP
Is there a specific reason you started on an Ocean World? Given the fact that you will ascend fairly quickly and thus have no need for food anymore, wouldnt a dry or frozen planet type be more useful for their increased chances at high minerals/energy districts respectively?
"Oh look my stellaris youtuber made a warhammer reference, it's propably not so heretical....oh sweet emperor"
>The strongest biological origin
>Rush mechanization
FROM THE MOMENT I UNDERSTOOD THE WEAKNESS OF MY FLESH, IT DISGUSTED ME. I CRAVED THE STRENGTH AND CERTAINTY OF STEEL.
Yeah, Necron? What? Turning yourself into a machine is clearly admech, necron are more like virtualization machine empires haha
@@meinnaseI mean, the Necrons underwent biotransferrence. The analogy still works.
"just because it's strong doesn't mean it can't get better"
Necrontyr: Hierarchical feudal monarchy
Montu's Necrontyr: Egalitarian parliamentary democracy
Evil Necrontyr be like: "Conscensus and discussion will help us make rational decisions and avoid short-sighted actions."
He did the same with the Infinite Empire too. The Rakatans are a reptilian amphibious species and are a horrifically authoritarian and militaristic species that actively eat each other in battles. But he made them into loving egalitarian rock people. If you want to play Rakatans do it properly.
I mean once MOST Necrons aren't actually sapient.... they are a democracy OF kings.
almost sort of it you squint and turn your head!
@@Zuginator HRE moment lol
@@Temporal94 welcome to warhammer, where we have such lovely nations as:
- The HRE
- The HRE
- The HRE
- The HRE
- The HRE
Its just so ironic that the best bio origin is about becoming a machine😅...
machines are balanced
"From the moment I understood the weakness of my flesh..."
@@KomradJenrol It disgusted me.
@@KomradJenrol Found the Tech Preist or maybe Iron Warrior 😜
@@Hurricayne92. "By the omnisiah, I appear to have found the heretic corpse worshiper!!!!"
@@Hurricayne92 You mean iron hands? Iron Warriors are Perturabo's boys and they're just spiteful siege masters.
The powercreep in machine age is insane, I hope regular organics get their own busted DLC to even things out, plus you could make a true tyranid swarm to rival with the necrons.
I want my bio-assimilators and bio-ships man and just zerg out.
Never talk about insane power creep when there's ACOT and its add-ons and submods.
I got kind of close when I got the prethoryn relic that spawns in a fleet of them every 10 years, I found out I could stack them with no limit on fleet command so they turned into a giant death ball with 3 mil fleet power
@@TheFirstMantoDie whats ACOT? A mod? 😮
@@jdvizcainoarmand one of the biggest Stellaris mods, Ancient Cache of Technologies.
"Synthetically fertilize that like button!"
Haven't felt this dirty since the last time I had xeno compatability toggled on. 🤣
Time to wreck some alleged star gods
Roleplaying as the Necrontyr Stellar Empire since that DLC dropped! Love that origin SO much.
"Summon the dynasty lords."
Who calls?
@@idontlikerome2744 The Silent King calls you to war
My favorite Stellaris youtube, playing my favorite build in Stellaris, with my favorite race from WH40K.
What a perfection 👌
I hope you enjoyed the playthrough
"Ah, lucky creatures, at long last you have found the tranquility of death."
Whats this democracy on my necrons Montu we know that isnt true at all
If we only count the votes of sapient necrons (i.e. the lords) it's a bit democratic?!
Don't shoot me, it was for the power it gives in Stellaris...
I wanted to show off Synthetic fertility more than I wanted to roleplay here.
@@MontuPlays I know I just wanted to make you sweat it's hard to balance optimization with roleplay.
These ARE the droids you’re looking for.
AU where Necron's took the L after Old Ones told them to f*ck off and instead of outsourcing to space farts, they did their ascension on themselves
Meanwhile on the other side of the Galaxy, there's probably a Spiritualist Militarist Egalitarian, Exalted Priesthood, Pleasure Seekers Empire with pointy ears that totally won't create any problem for everyone else I'm sure.
"We never did find out what happened to the Imperium of Man."
Didn't you use a Sol System start for your Necrons? I distinctly remember seeing Jupiter and Ganymede in your Home system.
IIRC doesn't Stellaris only allow 1 Sol system to spawn?
Only one can spawn naturally but but empires that select the sol system can force spawn more of them. It sometimes makes the early years of multiplayer matches more confusing since you'll see an alpha centauri system and have no idea who's it is.
@@robguy8501 Huh, I did not know that. Thanks for the info, I don't play multiplayer so I wouldn't know
I'll comment just so there are more real comments than bot comments
"Thank you citizen!"
- not a bot.
@@MontuPlaysidk.. look a lil sus to me
I did a similar roleplay before the machine update with Tomb wolrd origin 😁
I loved it!
Thanks for another wonderful play through!
6:49 do WHAT to the like button?!?
Man, just for ONCE I wish Monty could successfully evacuate his population and use the Needle Ship XD I want him to see what happens after. One day hopefully!! 😂
honestly after my current playthrough on virtual with One Ring to rule them all with over 50k trade value i'm inclined to agree i should go play some more regular stellaris again and stoop to playing the second best option
I wonder if they’ll ever make an ascension path where machines become biological if they buff the biological path. Sometimes the weakness of the flesh is desired.
I would love to see a biological update!
If you push genetics far enough, there is no much difference between them anymore.
Bicentennial Man vibes 😊
They constantly say that the flesh is weak, but allow me to get some counterpoints. Ahem.
"The flesh is fluid, it can be changed, reshaped, remade!"
"The flesh is immortal, it is undying! Pray it does not take too hideous a form..."
I just think it would be neat. A machine empire that longs for the complexity of flesh and blood. Not merely synthetic recreations. A cyborg race that has been tethered to technology for so long, they’ve forgotten how to be biological. The roleplay options would be great.
Love the video! Going synthetics is already arguably the best ascension for bio (arguably) but this makes you get it much faster and overall even better than normal bio. Pretty dominant build. Also I'm pretty sure you could have won if you hadn't taken that terrible engagement at the beginning of the crisis which caused you to lose half your fleet. So close to peacing out at the end there.
-Roleplays as the Necrontyr
-Makes their flag blue instead of green
._.
EDIT: Wow, great game overall though; defeated on the cusp of victory is harsh but epic
Been playing around with optimizing this build and I don't think lithoids is the best path as farmers feed more pops per farmer than miners do (so you can get away with fewer of them). Although I suppose if you can roll hydroponics bays and get two or three of them built that would be even better. Going with intelligent, natural engineers, unruly, and aquatic I was able to finish the synth tradition on July 1st 2217. I probably could have finished a few months sooner if I had founded a colony and gotten the bonus engineering research for doing so. The idea behind aquatic is that the bonus to farmer, miner, and technician output lets you devote as many pops as possible to consumer goods and research. After you ascend your synths will inherit the aquatic trait which will help you bootstrap your economy on your home world and guaranteed habitables.
Due to the virtual trait your aquatic machines can still colonize everything without any penalties from being aquatic. Then when you get robo modding and your basic economy is stable you can drop waterproof for adaptive frames, efficient processors, ect...
I also find that fanatic egalitarian and materialist is slightly better for ethics as your factions will generate a bit more unity due to the larger egalitarian bonus and the egalitarian faction being happier (100% vs 75%) while also containing more pops than the materialist one. The drop in the research bonus from materialist is countered by the larger bonus to specialist output from egalitarian. Which also impacts your artisans, allowing you get away with one fewer of them a bit sooner than would otherwise be the case.
Also I noticed that if you pick Sol as your home system you get the sprawling slums blocker in addition to the abandoned cities blockers from the origin. This is probably a bug but getting an additional pop for only 300 energy credits is just as powerful as always.
I'd say a necron roleplay is more of a modularity than virtual
I just completed the cosmic storms crisis, and I used the horizon. Needle to enter a black hole. What I didn't know would happen is part of my civilization stayed back and now I can play as them, and it says, i'm a fallen empire, I didn't even know that was possible
22:49 Why did that make me laugh harder than it should have?
c'tan are actually physical gods, like embodiments of concepts, so them running away to another reality isn't lore friendly. But synaptic lathe path about rewriting reality one variable at a time to get at c'tan - as embodiments of that reality - is
3:11. "Xeno-compatibility is set to ON". Damn, my man likes to live dangerously. No thanks.
iv goten 500+ pop assembly before, you need a ringworld with level 10 ascention tier and the pop assembly civic for each forge district and yeah that's how you get that much xD
remember when you started the base game for the first time?
you JUST unlcoked hyper-lanes, you bare had tech that allowed interstellar travel.
now you just... START with amazing tech that makes you think you should be across 1/2 the galaxy when you start. =\
paradox... i think you're loosing track of the lane. xD
*Screeching tyranic joy* BIOMASS!
“Right, let’s go and win” is the most Necron thing I’ve ever heard
>Flooded Apartment
Chat, is this real? Where is this in the Necron lore?
Of course he gets kaleidoscope. I never seen that event in my system in hundreds of games.
The first 40,pops onmthe lathe will never decline.mits basically an extra, better nexus you can later transform into a ludicrous naval cap booster.
I’d love to try a Necron game with as close to a lore accurate build as possible just to get a feel for how colossally fucked the Necrontyr were before the biotransference.
And just when you’re about to lose the game oh would ya look at that Star Gods (definitely not console commands) have “saved the day”
So, to be sure I am getting this right: for the best choices for the SF empire are a lithoid start, dark consortium this time for dark matter, same civic 1 (the faction one who’s name I am blanking on), but change to a modular one for some super powerful robots with high pop assembly and insane traits, the megacorp government to make clerks amazingly powerful. Is there anything else I missed? I want to be sure because I may or may not be planning on doing this origin on my next game.
If you guys want to try this origin and don't mind breaking the game a little, play genesis guides with galactic curators. Every new colony will give you a boatload of unity, and you'll be able to uplift the pre-sapients to grow on your worlds instead of your dying out main specie, as well as providing you organic pops to grow once you have ascended. That's not to mention the fact that galactic curators allows you to massively boost your research station output while only lowering your researchers', which doesn't affect the identity repository. Combine that with the mountains of stuff (including unity by discovering new ones or engineering research via xeno geology) you can get with the specimen and the grand archive...
Tempted to do this start with the next expac, go modular just to take a break from going the strongest path each time.
Roleplay them deciding all organic life must be preserved, to avoid a fate like theirs
You know what would be great? Adding in some of the details into the text box. I watched it through but there is definitely some stuff missing in the video. Like, what is the third Ascension perk? You don't show or say it and I am not seeing the icon on my game.
Thanks for the videos.
honestly this is too easy a build to be OP. This is straight forward and you dont even need to be efficient..... just follow the path built into the origin and set it up like montu suggests... easy domination on grand admiral.
I like going under one rule for synthetic cause you get 25% resources to jobs and your leader gets extra traits
I wish there was some way to combine the synthetic fertility origin with remnants for the full necron experience.
Used this origin for my one-planet playthrough. That was a hell of a time.
Hot take: end game crisis should be random and should also get special tech.
And you should have too scan there ships to figure out what's your working with and it should be a bit easier early on if you got cloaking tech to scan a intake ship
I tried this out and I'm consistently 2-4 years behind in reaching tech tiers, still have 31 months left on Droids in 2207.
same here. even though i'm matching research points
Direct democracy and Necrontyr. Two things I definitely never expected to see together. Especially with the Necron's penchant for dynasties. 😃
Have you ever created a optimal Race for this? If yes would you be able to share that?
Great video, gonna try this strat right now!
Would be cool if we can build stuff within the virtual world which also buff espionage
For this build I like to put on dark matter consortium, for those sweet sweet dark matter engines later
I wouldn't exactly call it the best origin, but I had fun playing necrophage hive. Hives often need to spend a lot of pops for amenities, but if you're necrophage than necrophite are gonna provide it.
so i created a Borg playthrough (hivemind cybernetic ascension) and was using the auto-modding traits for biological and machine on them and it got me thinking about overtuned alao having an auto-modding trait.. would be interesting to have all three. lol
Dude I just want to start a new playthrough but i can't think of a reason not to wait on this new DLC.. but I wanna play.
Can you do a meta build with synthetic fertility? That would be cool.
fyi if you guys are confused as to why you seem to be late on the techs and traditions it's because he's using MP standards which is 75% tech and tradition costs
Thank you!
I would love a new origin tier list with the new dlc additions!!!!
Need tier lists montu 😅
Time to watch my 200th video on stellaris because I’m too scared to buy it! 😃
How does genesis arks compare with parliamentary civic? It should provide both unity and pop growth while allowing pops to work as scientists.
While it does involve more RNG, I also think that the Imperial Fiefdom origin can closely compete with this build, especially when one uses genesis arks, synth ascension, and bulwarks together.
I always like theese videos - My playthrough with this origin went horribly. I made so many bad decisions and egh. Nice to see that it can be so powerfull. A shame though, you cant go fully virtual.
The dabbrax ancient what portrait is that!. I've never seen it
Inspired by this I made a similar build,
except I quite enjoyed replacing masterful crafters with genisis guide for free culture and pops from uplifting the 3 primatives that spawn with this civic. Later on ill take the civic that replaces entertainment workers with duelists so I can fill up an ecumenopolis with duelists
+ once I synthetically ascend Im thinking about pushing out the fanatic egalitarians that I took to help speed up early unity and replacing that with spiritualists so I can replace parlamentary systems with ascensionists and take dimensional worship,
since I like stacking that with technological ascendancy, because stacking chance to find rare technologies makes rare more technology go Brrrrrrrrrrrr!
What a coincidence Iiterally just did a necron synth fert run.
ETERNAL THRONE ANCIENT FOG OF WAR RELIC trait unlocked: leaders are immortal after ascendancy
I would love to see a game where montu can't directly fight the crisis and has to try and get the ai to win it
I'm curious, for this origin, what traits/civics should I pick if I wanted to go Fanatic Purifier? I mean, to be able to end up getting to Synthetic Ascension similarly fast.
When the Grand Archive DLC comes out I am going to have to go full Tryzen the Infinite on the galaxy.
I cannot seem to get quite as much research as you, not sure why. I have my economy barely hobbling along going full research but only end up with about 320 at year 15.
Any thoughts?
Looks like a very interesting run. However I can't replicate. Artificial Administration research always costs 33.000 (base cost 44.000) so can't complete in a decent time. What may be off for me versus your run?
The only bad thing about the new patch being such a wide update that effects everyone is I don't want to play until the patch. I'll just let Montu play in my stead.
im so confused by this origin, i never got an event for the modularity or virtuality paths
well... i do get a lot more events firing of "digital refactoring" ... and i dont get modular, while i take the modular one.. (freedom of movement". ? (i have all dlc)
The Necrontyr, Intelligent and Charismatic ? huuuuuuuuuummmm
Ngl Synthetic Fertility is my favorite origin among the new ones from the machine age dlc
I love this roll play idea.
How would you make the other races?
Any ideas on how to make orcs ?
Would you ever do a Star Trek Dominion build/playthrough
I tried this with Lithoids and I don't know if it's changed or what, but I cannot get this online nearly as quickly... and being a few years behind is a problem with this origin, you start just not having the pops to do stuff (esp if you disabled that robot factory). Don't know where it's going wrong.
Oooooh. I just looked at it and my base cost for techs is multiple times what is being shown here. Like the base cost for artificial administration is showing as 44000 for me, not a paltry 15000.
@@johannkwanlaw Having game setting tech sliders set to a less forgiving position will naturally hurt tech rush origins a lot
The Necrons fighting the Orks is surprising close to lore accurate.
Just an idea for the end: Do u rly need filthy biologicals on the horizon needle? I mean the lathe is hungry at all times :)
Your capital spawned in the (renamed) Sol system... I'm guessing that's why there was no Imperium of man.
Good video, but out of curiosity any recommendations on how to do more of a strictly roleplay build?
This seems to have been nerfed. The Tech costs for Artificial Workers, Droids and Synthetic are much higher than demonstrated here. It takes twice as long to rush this build even after putting everything into Research
@@TheHalomaster256 you probably have a different galaxy setup? What are your options and how do they compare to those used in the video?
I ran this with the 'normal' MP settings
@@MontuPlays Hey Montu, realized I was playing default setup, not Multiplayer. Thank you for the tip!
What weapons do you run on your Cruisers builds
I prefer to take the dark matter scientists civic instead of masterful crafters for the extra money (sell dark matter) early on, and later providing dark matter for the op dark matter engines.
Is lathe another term for woodchipper?
in terms of scaling is modularity better than virtual? since you dont get to automatically spawn pops with synthetic virtual?
The Flesh is weak.. but the Machine is strong!
"Chips Please."
We need more love to our organic and psionic ascensions. Machines at this point are just too good.
their civics are better, their traits are better, their origins are better, their ascension perks/traditions are better… it just becomes to OP
isn';t being massively over your empire sprawl actually hurting your research though?
Watch out for the c'tan avoid any deals with them!!!!
My headcanon is that one pop is one guy.
Is there a specific reason you started on an Ocean World? Given the fact that you will ascend fairly quickly and thus have no need for food anymore, wouldnt a dry or frozen planet type be more useful for their increased chances at high minerals/energy districts respectively?
@@anteas0184 it's a reference to my recently flooded home, irl
@@MontuPlays I see. Good luck with that :)
The first time I played with this origin, I managed to reach 23k research output without even building a Synaptic Lathe 😭
I hope it's coming to consoles before 2200. 😩
modularity > virtuality for Synth & dark matter civic > master crafters for me)