Ya I want to like it but it's current implementation is terrible. Criminal jobs should basically act as clerks and crime on your own worlds should boost your trade not negatively affect it. Basically there should be no reason not to have crime lord deal on all my worlds.
Discounted Galactic Market Except your volumes are a bit random. You might have to buy 1000 minerals or 70 at this discounted rate. And the ability to buy some unique modifiers 'acquired' from their neighbor and investment. So purchasable buffs with temporary effects. Like a Science Cache, a Unity entertainment package, half processed Consumer goods, or scrap alloys from somewhere. Granting +x% per turn of resources till 200-10,000 of the resource is produced from a stolen stockpile. So your economy may bounce around erratically based on what's on offer every 5-10 years.
It's kind of a weird situation because if a criminal syndicate was the undisputed leader of a world, they wouldn't really be a criminal syndicate any more. It doesn't make much sense for any political entity that has overt undisputed sovereignty over its own territory to also be a "criminal". It just means that what is illegal in some other regimes is legal in it (drugs or what have you). Because of this, the only way you can really implement it is via flavor, with the empire otherwise acting like a non-criminal empire. So, that's why this is such a difficult thing to do I imagine.
@@JB-xl2jc well, the way I see it, a criminal syndicate that takes over the world would still need to maintain the veneer of a legitimate government. So there would still be legitimate laws, and crimes would still be crimes, its just that syndicated government officials would never be held accountable. For example, the US government's current *[redacted]* *[redacted]* Crisis under Joe *[redacted]* , and the illegal activity around *[redacted]* , and the Hunter *[redacted]* Laptop, and the *[redacted]* Scandal. There's also the *[redacted]* Reide Scandal, the Nancy *[redacted]* Insider Trading Scandal, and *[redacted]* Island; and thats not even getting into all the corporate lawsuits regarding child labour and human trafficking! There's metric TONS of illegal activity that supposedly legitimate goverments are engaged in all the time, its just nobody ever gets prosecuted, or of they do, it's a slap on the wrist like with Hunter *[redacted]* . So I think that for a Criminal Syndicate, there should be high crime rates that provide trade or energy or other resources. Maybe make it so that there are unique versions of buildings for crime syndicates, like the Sacrificial Temple or Chamber of Elevation. Like....maybe Crime Syndicate get a...Black Market Building, or can build Pirate Safe Havens and Illegal Research Facilities on their worlds, things like that.
Hutts come from a swamp world. They were very militaristic in the beginning then took a more passive role in crime leading into the prequels and OT movies. Afterwards they began amping up their military drastically. Fun fact there was even a Hutt Jedi
Nal Hutta is a swamp world, known for being WET... Edit: Also, Hutts are noted as being quite strong and tough, as well as surprisingly agile for their size.
and prolific slavers, but that's like, 90% of SW universe, everyone is. Close enough honestly, just call em criminal enough to lie about their homeplanet and everything else and it's canon enough.
Hutts like Jabba are not known for being agile. Hutt culture involves being so fat and decadent that you make everyone else do what you want for you. There is an example of a Hutt that doesn't do this and is actually terrifying (his name is Grakkus the Hutt). So while your statement of them being strong, tough, and agile might be true, most of the crime lord Hutts are too fat for that. They still have strength at least, though.
I remember when you started to slowly emerge from the Youtubial Ooze, it fills me with joy to see you as one of the Pillars of this Games Community. That Species Picture is forever known as The Montu(-s) thats insane, really am happy 😊
How do you counter the AI just building a few precincts and automatically deleting all your crime without issue? This outcome always happens to me in such playthroughs, conversely, crime never seems to leave your own planets when the AI is a crime faction, regardless of planet crime hovering at zero on said worlds.
If I recall correctly (please someone confirm) criminal branch offices can be only closed one per criminal megacorp empire PER GALAXY at a time, so if you spam a crappton of them all over galaxy, the chances of each individual one getting closed get very low.
The hutt clan was definitely spiritualist they even had a holy world named Da Soocha, and it's not like being spiritualist blocks you from having robots
I use the same portrait for my criminal heritage empire! they're called The Shackle, and their empire bio is "Good morning, god has let me live another day. And I'm about to make it everyone's problem." I use the imperial fief origin so that I can put my first holding on my overlord's home world, since they start out with a ton of pops and you have more than one building slot to use right away.
i bought like 80% of the dlc a month ago right before the new patch came out, and everything was way too overwhelming for me to play so I kindda took a break right after because i had no idea what i was doing with all the new stuff from the patch and from all the new dlc i got. but watching this video on how you manage something so tricky and out there and making it look kindda easy, really help me feel more confident in getting back to it and play it again since i have't play basically any of the new stuff that i spent hundreds of dollars on lol. feels bad
i love everything about this game, the governments, civics, ethics, and origins probably my most favorite bit because it dramatically alters your playstyle and options. Stellaris 10/10
You could probably justify xenophile, the hutts seem to like aliens, at least if Leia and her slave outfit tell us anything. You could also get enforcers, plenty of enforcers in criminal enterprises!
It's understandable, provided you haven't gone through Clone Wars, to not know that Nal Hutta is a swamp world. Also fun fact: The Hutt Syndicate predates even the Old Republic, and is probably the most entrenched galactic power. They've waxed and waned, sure, but they've _endured._ They're still assholes, though. EDIT: I'm nitpicking here, but Tatooine isn't particularly close to Nal Hutta.
The Hutts can actually be extremely physically strong and their early empire would have conquered the galaxy if not for getting their asses handed to them by the newly formed Republic.
This has what my gameplay loop has been for the past little bit. Super tall empire that just abuses my wide vassals into giving me their resources, while using their resources to BOOST my power to always be above them. At this point when playing with my friends, they always have some sort of vendetta against me. As soon as they see I'm playing megacorp crimminal heritage I'm fighting like seven wars at once.
A trade Fed was the way to go for me when I did a syndicate play through. The Fed had enough fleet power and my own personal fleets to counter any Expropriation wars. And the trade build up was really sweet.
Common Ground is stupidly good just for the immediate Trade League. Played Fanatic Egalitarian for some Unity/Trade shenanigans, but still had serious trouble keeping up with the MegaCorp ally I started with. My 6000+ Trade Value worlds just made them that much stronger.
you did an amazing job Montu , I knew the new expansion was going to be the secret to making a Mafia Cosmos ! you have created and succeeded in the Universal Crime Syndicate , Well Done !
I appreciate the little details. You could have called that home planet Sleheyron. You could even have called it Hutta. But no, it must be the Glorious Jewel.
I don't know how much of this one can do with the base-game, but I have thought about making a crime empire. I'm going to have to try it after watching this; I was laughing my ass off.
I think the Hutts seeing themselves as the Defenders of the Galaxy is quite fitting. In their criminal minds, their every action is towards the common goal of the greater good for all. Now the definition of these "all" might vary from what us non-Hutts may be thinking, but to them, our success is their success, our victory is their victory, and thus, their defence is our defence.
You said "Crime" so many times it reminded me of Burnt Face Man: "Take that, crime, you shit! Of course that wasn't crime. That was just a box with the word 'crime' written on it."
There should genuinely be a criminal empire path, I really like the concept and I've never heard of any 4x game doing something like that. It'd be remarkably fitting in this game, which seems hell bent on letting you roleplay whatever you want.
I finally decided to play along and noticed that your games settings are pretty different from the default. I was wondering why you made certain decisions and what even some of those settings do.
Honestly Crime gameplay should be fleshed out. I play as a megacorp mostly but as a megacorp I should be able to send either private armies or some kind of secret militant group onto other planets to basically kick off criminal syndicates to establish my own business. Likewise they should have some kind of ability to fight megacorps either to outright kick them off or to discredit the megacorps ability to get resources from the planet. It would add a new level of gameplay to megacorps/syndicates. It would be even better if the empire that has the syndicate on their planets can fight the syndicate off with ground armies or something.
Throwing this out here… I think it’s possible clerks aren’t as bad as some people make them out to be. When you have either a trade league or whatever that spiritualist federation is called, clerks are actually pretty good.
+ clerks with trade guilds are insanely top tier for trade non-corpo empire (for real), im upset that everyone in stel hate them so much in times when clerks are the only ones capable of well-produsing 3 important resourses with simple job creation...
I remember trying this. 12 other civs, 10 of which ended up also being Corps. The two that weren't, on the other side of the galaxy. I swear the game trolls you.
I've been messing around with "Dystopian" society builds. Broken Ring world start, push as many as you can into Merchant jobs for stability close to 100%, it's nuts
You might love clerks in ,,under one rule'' origin. Speaking of Hutts. I think they are autoritarian and militarists. They are also for sure materialists
Lorewise I would say the huts where militaristic. The first thing they did when they figured out hyperspace was to start a war with the neighbours and enslaved their whole species. Their original planet got uninhabitable because everyone in huttspace started to attack the huts becuase they just strolled through their space and took them as slaves, which lead them to live on their old homeworlds moon to be able to survive, and as big angry slubbs they are they made a fleet and took over the whole of huttspace and controlled it with ironhand for centuries. The only reason they didnt continue to take more space was because the old republic had formed and outnumbered their fleets and population 10 to 1 but even the old republic and every republic and empire untill known star wars lore always let the hutts control their area of space because they knew an full out war would cost to much for both sides. Even Palpatine and Darth vader didnt want to take over huttspace because it would be to costly, and that was the dudes with an planetdestroyer.
Last time I played a criminal syndicate the fallen empires just kept humilating me every 10-20 years once I got too many crime offices, as each causes an opinion malus...
Montu one thing I would have changed about your hutts is that if you look at some sources hutts we're surprisingly strong and a little militaristic but I would have also not put them as militaristic but changed weak to either strong or just normal
Everyone talking about how Hutta was a swampy world, but nobody mentioning that it's not even their original homeworld - Hutta used to be a planet called Evocar until the Hutts took it over. Their original homeworld that they abandoned was a planet called Varl. Basically, the Hutts had the Doomsday origin, and invaded a pre-FTL civilization for their new capital.
I feel like Stellaris always makes at least one of your potential vassals or close allies have a homeworld that explodes just to screw you over. Of course that's typically when you notice it, but it baffles me how they implement these origins without even giving the AI a basic set of code to offload the pops before explosion. It baffles the mind.
I have a similar idea going in a multi-player campaign with a freind where I play as the Glukkons from the Oddworld, I don't remember the civ settings, but what I DO remember is his civ is literally the exact opposite of the Glukkons and I guess the game decided to roll with the bit. My home system is a sinister looking binary star system neighboring a black hole His is a beautiful tribute system neighboring one of those high-energy stars that I can't remember the name of at the time of writing this
i usually go with necrophage on my criminal heritage gameplays, aswell as letters of marque for enough cloaking strength so i don't looe any sublight speed even on titans
“If the alloy prices on the market are not at maximum inflation value, then you haven’t bought enough alloys.” - Me, who buys absurd amounts of alloys on the galactic market
When you get a lump sum thats greater than your cap, i feel like it should slowly degrade down to your cap instead of just losing it all. Give you a chance to actually use/spend the resource.
According to starwars lore Hutts where amazing warriors and strong. Before the civil war they conquered their territory through war. So having them be weak doesn't make much sense.
I always felt like criminal syndicate should get unique benifits for criminal jobs
Ya I want to like it but it's current implementation is terrible. Criminal jobs should basically act as clerks and crime on your own worlds should boost your trade not negatively affect it. Basically there should be no reason not to have crime lord deal on all my worlds.
Should be able to access some type of black market, and have unique piracy options.
Discounted Galactic Market
Except your volumes are a bit random. You might have to buy 1000 minerals or 70 at this discounted rate.
And the ability to buy some unique modifiers 'acquired' from their neighbor and investment.
So purchasable buffs with temporary effects. Like a Science Cache, a Unity entertainment package, half processed Consumer goods, or scrap alloys from somewhere.
Granting +x% per turn of resources till 200-10,000 of the resource is produced from a stolen stockpile.
So your economy may bounce around erratically based on what's on offer every 5-10 years.
It's kind of a weird situation because if a criminal syndicate was the undisputed leader of a world, they wouldn't really be a criminal syndicate any more. It doesn't make much sense for any political entity that has overt undisputed sovereignty over its own territory to also be a "criminal". It just means that what is illegal in some other regimes is legal in it (drugs or what have you).
Because of this, the only way you can really implement it is via flavor, with the empire otherwise acting like a non-criminal empire. So, that's why this is such a difficult thing to do I imagine.
@@JB-xl2jc well, the way I see it, a criminal syndicate that takes over the world would still need to maintain the veneer of a legitimate government. So there would still be legitimate laws, and crimes would still be crimes, its just that syndicated government officials would never be held accountable.
For example, the US government's current *[redacted]* *[redacted]* Crisis under Joe *[redacted]* , and the illegal activity around *[redacted]* , and the Hunter *[redacted]* Laptop, and the *[redacted]* Scandal. There's also the *[redacted]* Reide Scandal, the Nancy *[redacted]* Insider Trading Scandal, and *[redacted]* Island; and thats not even getting into all the corporate lawsuits regarding child labour and human trafficking!
There's metric TONS of illegal activity that supposedly legitimate goverments are engaged in all the time, its just nobody ever gets prosecuted, or of they do, it's a slap on the wrist like with Hunter *[redacted]* .
So I think that for a Criminal Syndicate, there should be high crime rates that provide trade or energy or other resources. Maybe make it so that there are unique versions of buildings for crime syndicates, like the Sacrificial Temple or Chamber of Elevation. Like....maybe Crime Syndicate get a...Black Market Building, or can build Pirate Safe Havens and Illegal Research Facilities on their worlds, things like that.
Hutts come from a swamp world. They were very militaristic in the beginning then took a more passive role in crime leading into the prequels and OT movies. Afterwards they began amping up their military drastically. Fun fact there was even a Hutt Jedi
The hutt jedi He quickly became evil
Took him all of ten seconds to fall to the dark side, though...
@@giaxo1739exactly lmao
Did the hutt jedi jump of the walls and do flips while fighting with his laser sword?
There was also a Hutt chancellor!
Nal Hutta is a swamp world, known for being WET...
Edit: Also, Hutts are noted as being quite strong and tough, as well as surprisingly agile for their size.
and prolific slavers, but that's like, 90% of SW universe, everyone is.
Close enough honestly, just call em criminal enough to lie about their homeplanet and everything else and it's canon enough.
Hutts like Jabba are not known for being agile. Hutt culture involves being so fat and decadent that you make everyone else do what you want for you. There is an example of a Hutt that doesn't do this and is actually terrifying (his name is Grakkus the Hutt). So while your statement of them being strong, tough, and agile might be true, most of the crime lord Hutts are too fat for that. They still have strength at least, though.
@@kamig2127 I said surprisingly agile for their size.
well, before they became crime lords they were a warrior empire and quite feared
@@kuhluhOG Indeed. That's basically how they became crime lords in the first place.
The Hutts were actually very strong and could break bones with their arms alone.
What else do they have to break something? (Besides rolling over)
@CashFreedman
The reason jabba needed to swap out protocol droids so frequently cause he was to lazy to invest in stress balls
@@jacobsheehan5775He graciously do that to support local droid merchant! Remember to buy from local source people (That include drugs too!)
They must be VERY vulnerable to being choked, otherwise Leia would havr just been dangled like a dolly and then probably eaten.
@@KopperNeoman It's because Jabba was lazy and spoiled even compared to other Hutts
Wouldn't be surprised if this turns out to be a meta build 😂
Wouldn't be surprised if the Hutts turn into Meta Hutts
The not so secret ingredient is crime, perfectly balanced crime.
As all crimes should be
I remember when you started to slowly emerge from the Youtubial Ooze, it fills me with joy to see you as one of the Pillars of this Games Community.
That Species Picture is forever known as The Montu(-s) thats insane, really am happy 😊
Montu: gives the AI cheats
also Montu: "Why do they have so much money?"
"Clercs" - "merchants"? Well, someone needs to launder all that money...
Why doesn't this have a heart. Great point dude 😂
The trick with golden rule is to trade with your "friends" and taking all their energy credits just before the challenge.
No jobs being worked (and no corps) is also possible. It’s absurd
Found the "trusty brain dead" robot (montu's words not mine)
18:24
I love this friendly banter between my Stellaris UA-camr Collective
Clerks are the future
That build got massively nerfed in the last patch tho
Montu: "The Secret is crime."
Also Montu: "Our homeworld has crime. Oh no!"
That's my secret, Cap. I'm always doing crime.
Thank you for opening the video with a real life image of what I look like ❤
Wait, which of the four 'creatures' are we talking about? 🤣
@@MontuPlaysI’ve had a lot of different phases in my life
LOL space baltimore, as someone who works there that's a perfect fucking title
When fighting other megacorps you should use ideology war, I think, to make them an oligarchy.
You legit caught Jabba, watching him embezzle right in front of you! He did not care😂😂😂
How do you counter the AI just building a few precincts and automatically deleting all your crime without issue? This outcome always happens to me in such playthroughs, conversely, crime never seems to leave your own planets when the AI is a crime faction, regardless of planet crime hovering at zero on said worlds.
That's the neat thing, you don't!
@@MontuPlays Ha... Anyway, your ethics are exactly the ones I chose for my own Hutt Cartel empire.
If I recall correctly (please someone confirm) criminal branch offices can be only closed one per criminal megacorp empire PER GALAXY at a time, so if you spam a crappton of them all over galaxy, the chances of each individual one getting closed get very low.
@@lucjanl1262 This is also true. I think its one per 10 years (maybe 5)
@@MontuPlays thanks for confirming, I'm also glad that my explanation was accualy comprehensible for a human brain.
The hutt clan was definitely spiritualist they even had a holy world named Da Soocha, and it's not like being spiritualist blocks you from having robots
robots uprsisings are not fun
If you legalize crime it's no longer a crime is it?
You've ridden the galaxy of crime technically.
That's... That's a good point. Oh crap
Space Baltimore is wild 😂
Stellaris: the Chicago challenge
6:11 "We are getting a little bit of crime on our (Crime centered) home world"
Business is booming!
I use the same portrait for my criminal heritage empire! they're called The Shackle, and their empire bio is "Good morning, god has let me live another day. And I'm about to make it everyone's problem."
I use the imperial fief origin so that I can put my first holding on my overlord's home world, since they start out with a ton of pops and you have more than one building slot to use right away.
Im gonna try this because it made me giggle
i bought like 80% of the dlc a month ago right before the new patch came out, and everything was way too overwhelming for me to play so I kindda took a break right after because i had no idea what i was doing with all the new stuff from the patch and from all the new dlc i got. but watching this video on how you manage something so tricky and out there and making it look kindda easy, really help me feel more confident in getting back to it and play it again since i have't play basically any of the new stuff that i spent hundreds of dollars on lol. feels bad
Montu doing a clerk run is peak character development
I have become the very thing I swore to destroy....
And now he’s telling everyone to use catelytic processing and to produce as much food as possible. It’s like we don’t even know him any more
And he says he loves clerks.
@@MontuPlays The next path in your evolution is, "Farming Clerks."
i love everything about this game, the governments, civics, ethics, and origins probably my most favorite bit because it dramatically alters your playstyle and options. Stellaris 10/10
You could probably justify xenophile, the hutts seem to like aliens, at least if Leia and her slave outfit tell us anything.
You could also get enforcers, plenty of enforcers in criminal enterprises!
It's understandable, provided you haven't gone through Clone Wars, to not know that Nal Hutta is a swamp world.
Also fun fact: The Hutt Syndicate predates even the Old Republic, and is probably the most entrenched galactic power. They've waxed and waned, sure, but they've _endured._ They're still assholes, though.
EDIT: I'm nitpicking here, but Tatooine isn't particularly close to Nal Hutta.
The Hutts can actually be extremely physically strong and their early empire would have conquered the galaxy if not for getting their asses handed to them by the newly formed Republic.
Beneath 5 inches of fat is solid wormy muscle.
@@jefferybrown6473 A lot more than five inches lol. At their adult stage they can weigh more than 1100 pounds lol.
Yes !!! been waiting for something like this !!!! Thanks Montu ! Seriously best content out there with stellaris!
This has what my gameplay loop has been for the past little bit. Super tall empire that just abuses my wide vassals into giving me their resources, while using their resources to BOOST my power to always be above them. At this point when playing with my friends, they always have some sort of vendetta against me. As soon as they see I'm playing megacorp crimminal heritage I'm fighting like seven wars at once.
A trade Fed was the way to go for me when I did a syndicate play through. The Fed had enough fleet power and my own personal fleets to counter any Expropriation wars. And the trade build up was really sweet.
I love the way you role play these gameplays, and the way the clips are cut ! Great fun to watch
Common Ground is stupidly good just for the immediate Trade League. Played Fanatic Egalitarian for some Unity/Trade shenanigans, but still had serious trouble keeping up with the MegaCorp ally I started with. My 6000+ Trade Value worlds just made them that much stronger.
Honestly I think xenophile would have worked rather well, they do need alien friends to exploit after all.
you did an amazing job Montu , I knew the new expansion was going to be the secret to making a Mafia Cosmos ! you have created and succeeded in the Universal Crime Syndicate , Well Done !
I appreciate the little details. You could have called that home planet Sleheyron. You could even have called it Hutta. But no, it must be the Glorious Jewel.
YOU ACCEPTED MY CHALLENGE !! AWESOME !!!
Im going to watch this in ful detail and see how you did it
"Crime doesn't pay. Well, maybe it pays a little." - Johnny Dangerously
I don't know how much of this one can do with the base-game, but I have thought about making a crime empire.
I'm going to have to try it after watching this; I was laughing my ass off.
I think the Hutts seeing themselves as the Defenders of the Galaxy is quite fitting. In their criminal minds, their every action is towards the common goal of the greater good for all. Now the definition of these "all" might vary from what us non-Hutts may be thinking, but to them, our success is their success, our victory is their victory, and thus, their defence is our defence.
You said "Crime" so many times it reminded me of Burnt Face Man: "Take that, crime, you shit! Of course that wasn't crime. That was just a box with the word 'crime' written on it."
"I will return them to monkey"
Love that sentence
The @Ep3o refference as a mindless robot had me rolling for a while
There should genuinely be a criminal empire path, I really like the concept and I've never heard of any 4x game doing something like that. It'd be remarkably fitting in this game, which seems hell bent on letting you roleplay whatever you want.
I hope your friends and family appreciate how hilarious you are, I know I do. TY for video.
If anything I would say the Hutts were xenophile as well considering they surround themselves with different species to do their dirty work for them.
i just saw this in my youtube recommended LMFAO SPACE BALTIMORE. subbed
“Warm day and my brain is boiling” Ah yes, a British person’s kryptonite
What's a matter compressor? Oh, nothings the matter now that I've completed repairing the matter compressor!
Fun fact: Nal Hutta means Glorious Jewel in Huttese
I finally decided to play along and noticed that your games settings are pretty different from the default. I was wondering why you made certain decisions and what even some of those settings do.
Honestly Crime gameplay should be fleshed out. I play as a megacorp mostly but as a megacorp I should be able to send either private armies or some kind of secret militant group onto other planets to basically kick off criminal syndicates to establish my own business. Likewise they should have some kind of ability to fight megacorps either to outright kick them off or to discredit the megacorps ability to get resources from the planet. It would add a new level of gameplay to megacorps/syndicates. It would be even better if the empire that has the syndicate on their planets can fight the syndicate off with ground armies or something.
You turned Nal Hutta into Nar Shaddaa
_Beautiful_
Should have been space detroit
Not according to the stats I saw today! I also thought about Space Liverpool but didn't think that would translate well (or be accurate enough)
@@MontuPlaysBirmingham perhaps? From what i heard the place is a shithole
Him not using Gene clinics just hurts my heart xD
Imagine you are a regular empire in this galaxy of two criminal syndicates => RAGEQUIT
Those were some legit business dealings with some proper scientists
What I got from this video is that Montu now loves clerks...
Honestly, the only canon Criminal Syndicate for me is Broken Shackles. The roleplay is impeccable
Throwing this out here… I think it’s possible clerks aren’t as bad as some people make them out to be. When you have either a trade league or whatever that spiritualist federation is called, clerks are actually pretty good.
+ clerks with trade guilds are insanely top tier for trade non-corpo empire (for real), im upset that everyone in stel hate them so much in times when clerks are the only ones capable of well-produsing 3 important resourses with simple job creation...
Clerks are god in trade empires but otherwise technicians are better
I remember trying this. 12 other civs, 10 of which ended up also being Corps. The two that weren't, on the other side of the galaxy. I swear the game trolls you.
I've been messing around with "Dystopian" society builds. Broken Ring world start, push as many as you can into Merchant jobs for stability close to 100%, it's nuts
Specifically organised crime and petty crime since war crimes are pretty normal in Stellaris.
Crime Baby!
It pays!
You might love clerks in ,,under one rule'' origin.
Speaking of Hutts. I think they are autoritarian and militarists. They are also for sure materialists
By legalizing all crime, your first act as supreme ruler actually reduced all crime to zero!
I didn't think Montu would love Clerks. What a weird would we live in.
A little tomfoolery and dillydallying has happened during this video
The Shade thrown at those poor brainless Robots xD ah brilliant
Well that was fun, you got yourself a new sub!
Definitely materialist. They don’t commit crime for fun. Everyone is in it to get paid
Lorewise I would say the huts where militaristic. The first thing they did when they figured out hyperspace was to start a war with the neighbours and enslaved their whole species. Their original planet got uninhabitable because everyone in huttspace started to attack the huts becuase they just strolled through their space and took them as slaves, which lead them to live on their old homeworlds moon to be able to survive, and as big angry slubbs they are they made a fleet and took over the whole of huttspace and controlled it with ironhand for centuries. The only reason they didnt continue to take more space was because the old republic had formed and outnumbered their fleets and population 10 to 1 but even the old republic and every republic and empire untill known star wars lore always let the hutts control their area of space because they knew an full out war would cost to much for both sides. Even Palpatine and Darth vader didnt want to take over huttspace because it would be to costly, and that was the dudes with an planetdestroyer.
Last time I played a criminal syndicate the fallen empires just kept humilating me every 10-20 years once I got too many crime offices, as each causes an opinion malus...
I've tried criminal syndicate many times. with how the game wants to spawn rival corps I'm lucky if i have a single branch office by year 50.
Montu one thing I would have changed about your hutts is that if you look at some sources hutts we're surprisingly strong and a little militaristic but I would have also not put them as militaristic but changed weak to either strong or just normal
me: so it's video abaout warcrimes, GLORIUS
As someone who lives in baltimore i chuckled when i seen the thumbnail😂, at least we not chicago tho🤷🏾♂️
Everyone talking about how Hutta was a swampy world, but nobody mentioning that it's not even their original homeworld - Hutta used to be a planet called Evocar until the Hutts took it over. Their original homeworld that they abandoned was a planet called Varl. Basically, the Hutts had the Doomsday origin, and invaded a pre-FTL civilization for their new capital.
@MontuPlays how’s the leader traits tier list coming? And isn’t nal hutta a swamp world. Great video as usual.
SoonTM
I feel like Stellaris always makes at least one of your potential vassals or close allies have a homeworld that explodes just to screw you over. Of course that's typically when you notice it, but it baffles me how they implement these origins without even giving the AI a basic set of code to offload the pops before explosion. It baffles the mind.
We don't call it crime anymore, we call it... Trade
so basically, Montu became a mob boss.
I have a similar idea going in a multi-player campaign with a freind where I play as the Glukkons from the Oddworld, I don't remember the civ settings, but what I DO remember is his civ is literally the exact opposite of the Glukkons and I guess the game decided to roll with the bit.
My home system is a sinister looking binary star system neighboring a black hole
His is a beautiful tribute system neighboring one of those high-energy stars that I can't remember the name of at the time of writing this
i usually go with necrophage on my criminal heritage gameplays, aswell as letters of marque for enough cloaking strength so i don't looe any sublight speed even on titans
SWTOR has a big raid where the end boss is a Hutt in a giant mech, so... tech ascension works I guess?
surprised how strong this is, gonna try it myself.
Having that many envoys remind me of the Fatui from Genshin.
The hutts wanting a trade federation... seems somewhat fitting
“If the alloy prices on the market are not at maximum inflation value, then you haven’t bought enough alloys.” - Me, who buys absurd amounts of alloys on the galactic market
All my planets are 100% crime because of there branch offices and I can't get them off because they have the most powerful empire in a defensive pact
Yea, Ive been wiped by a crime empire before. I won the war, but lost everything else.
Definitely on brand with Hutts. But they evolved in a wet world.
Take a drink every time Montu says "crime."
0:44 You missed a joke here. "To prove that crime really does pay."
When you get a lump sum thats greater than your cap, i feel like it should slowly degrade down to your cap instead of just losing it all. Give you a chance to actually use/spend the resource.
Frankly, my only major complaint is the weakness trait. Frankly, despite the fact that Hutt's are lazy, they aren't weak, not by a long shot.
I though the Darksaber was supposed to be some kind of planet destroying laser, not a planet devolving laser.
Listen we are running a business here and the planet dissolving laser was cheaper
when he spoke out the Planet name i understood "Al gore" and was like "hah....so jabba cares about the enviroment"
According to starwars lore Hutts where amazing warriors and strong. Before the civil war they conquered their territory through war. So having them be weak doesn't make much sense.