Influencers Tutorial Part 1: How f°am Studio used the new Volume Modeling in Cinema 4D R20

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 23

  • @shanezucker7646
    @shanezucker7646 5 років тому

    Awesome way to take the tools and invent something never seen before. Thanks for the concise explanation.

  • @krysc4d
    @krysc4d 6 років тому +11

    Really interesting way of organise objects on object manager, something slightly like houdini logic, Matthias.

  • @ScottTheFilmer
    @ScottTheFilmer 5 років тому +7

    need more detail on the starting clone and attractor set up

    • @lcraft4574
      @lcraft4574 5 років тому +1

      plz let me knowif you get any thing.

    • @raffaelemicillo3168
      @raffaelemicillo3168 5 років тому +5

      ua-cam.com/video/lQJGuPDm_9Q/v-deo.html this is perfect

  • @ErElBabl
    @ErElBabl 6 років тому

    Hallo Matthias. Thank you for this intro to Mesh. I don't know why bur using the deformers did generate crazy Alembic. Did not find any way to generate with those deformers

  • @nicocorrao6593
    @nicocorrao6593 5 років тому

    This was such a helpful tutorial. Thank you.

  • @randomcommenter6734
    @randomcommenter6734 6 років тому

    wow this is so cool!

  • @ospyder
    @ospyder 6 років тому

    Amazing!

  • @GuywithThoughts
    @GuywithThoughts 6 років тому

    I'm stoked

  • @mariodomingos8967
    @mariodomingos8967 6 років тому +4

    Witch renderer?

    • @FB-hm6og
      @FB-hm6og 6 років тому +7

      Blair Witch renderer

  • @akanilla
    @akanilla 5 років тому +1

    But how to set a few materials in one volume model?

  • @QRISING
    @QRISING 4 роки тому +14

    Why don't you explain the first part of the cloners and attractor? It literally costs you 2 minutes to show how everything is set up.. It's just a pain watching a tutorial where you don't explain how everything is created. There are so many different factors to the creation of those balls popping up such as gravity, size, etc. The size of the spheres determines how much strength you need with the attractor. Good tutorial on the volume part, but a bad tutorial in general.

    • @sheldondrake8935
      @sheldondrake8935 14 днів тому

      make a large sphere, clone a bunch of small spheres in Object > Volume mode, add a Random Effector set to Noise/Position

  • @manikanta5122
    @manikanta5122 4 роки тому

    All of these are available in free software S22 version....sir

  • @GalantGoStudio
    @GalantGoStudio 6 років тому

    Wow

  • @mooshmassacre
    @mooshmassacre 6 років тому

    OMFG!

  • @robbecallewaert5987
    @robbecallewaert5987 5 років тому

    Anyone know if there's a way to use a Volume Builder as the source for a Redshift volume without having to export is as a .vdb file?

    • @jefflordan
      @jefflordan 4 роки тому +1

      Yes, place the volume builder as a child to the RS Volume.

  • @sajjaddesigner6845
    @sajjaddesigner6845 6 років тому

    Thanks

  • @leonwilliam2028
    @leonwilliam2028 6 років тому +2

    WHAT DO YOU GUYS THINK OF THE NODING TEXTURING OR THE CHANGE OF THE LEGACY MATERIAL OPTIONS??????

  • @С.О.Дмитриевич
    @С.О.Дмитриевич 6 років тому

    280к за прогу _П○