Hallo Matthias. Thank you for this intro to Mesh. I don't know why bur using the deformers did generate crazy Alembic. Did not find any way to generate with those deformers
Why don't you explain the first part of the cloners and attractor? It literally costs you 2 minutes to show how everything is set up.. It's just a pain watching a tutorial where you don't explain how everything is created. There are so many different factors to the creation of those balls popping up such as gravity, size, etc. The size of the spheres determines how much strength you need with the attractor. Good tutorial on the volume part, but a bad tutorial in general.
Awesome way to take the tools and invent something never seen before. Thanks for the concise explanation.
Really interesting way of organise objects on object manager, something slightly like houdini logic, Matthias.
need more detail on the starting clone and attractor set up
plz let me knowif you get any thing.
ua-cam.com/video/lQJGuPDm_9Q/v-deo.html this is perfect
Hallo Matthias. Thank you for this intro to Mesh. I don't know why bur using the deformers did generate crazy Alembic. Did not find any way to generate with those deformers
This was such a helpful tutorial. Thank you.
wow this is so cool!
Amazing!
I'm stoked
Witch renderer?
Blair Witch renderer
But how to set a few materials in one volume model?
Why don't you explain the first part of the cloners and attractor? It literally costs you 2 minutes to show how everything is set up.. It's just a pain watching a tutorial where you don't explain how everything is created. There are so many different factors to the creation of those balls popping up such as gravity, size, etc. The size of the spheres determines how much strength you need with the attractor. Good tutorial on the volume part, but a bad tutorial in general.
make a large sphere, clone a bunch of small spheres in Object > Volume mode, add a Random Effector set to Noise/Position
All of these are available in free software S22 version....sir
Wow
OMFG!
Anyone know if there's a way to use a Volume Builder as the source for a Redshift volume without having to export is as a .vdb file?
Yes, place the volume builder as a child to the RS Volume.
Thanks
WHAT DO YOU GUYS THINK OF THE NODING TEXTURING OR THE CHANGE OF THE LEGACY MATERIAL OPTIONS??????
280к за прогу _П○