any method to create an inside and outside selection for texturing... Like is there a way to generate a vertex map that helps us give different materials to the inside and outside
I guess you can do this by adding an additional plain, set it as invert and select a shape as a source, then just use face model as a source of this plain
Thank you nice tut! One question, why I am not able to use this method on other shaped objects than the cube?? When I used it on other shapes, the cube is still showing. I'm guessing it is something to do with the random field? Any help?
Thanks for this but I could barely hear you at full volume on my laptop so maybe next time record your voice a bit louder. Why did you do the materials in AE instead of C4D and how did you do them in AE (s u mention at the end of the video). An what if I want my cube to have fillet edges? I added fillets to my cube but they disappear with the volume builder and mesh. I also tried this with a sphere but it doesn't work. the fields and volume builder/mesh turn my sphere into a square. Any tips for this?Thanks
Hi, I have a question which has nothing to do with this video but on c4d : How to zoom in on the graphs in the F-Curve mode of the animation to place the start and end keyframes of an animation next to each other ?
hi, I'm more into "real time" rendering (maxmsp) for my live performances, but this is really really interesting. Can we program the erosion (or dissolving effect as you mention it) with custom algorithm? I mean, can we import many timelines for evolution of each parameter for instance ? In my case, parameters automation would come from the sound analysis (not real time, but I'd have the whole evolution as a curve)
Thank you! One question - why you need to export to R18 to texturing? Was it a matter of habit or performance? :) I'm asking why. It seemed to me that R20 works a little slower at all times. And quite often hangs for a while (15-30 seconds) to count something, even if at this moment there is no movement in the frame...
Same problems happens to me. I got all my habits, plugin and layout on R18 and it's seriously stable (in general and with Octane) so at the moment I just bake my R20 scenes and render them in R18. In the near future I would love to play with the new color fields and shaders options, but I guess I should wait a bit :)
Hey! Super vidéo, j'ai juste une petite question : tu disais qu'il était possible de réaliser cet effet sur différentes formes. Cependant, j'obtiens toujours un carré avec le mailleur et le builder. Est-ce expliqué dans ou autre vidéo ou alors j'ai loupé quelque chose... Merci de ton aide et bonne continuation!
Hey Max (is this right?), merci beaucoup, thanks for the tutorial!!! I have aquestion about the setup. I followed your setup completely but my dissolve does not work correctly as the object does not completely disappear when the linear field passes it completely, I checked several times and my setup is the same as yours, I am not sure whats wrong, but as soon as the linear field passes a certain point the random effect will pop back in. Any ideas why, is this something due to scaling, sizes of objects?
@Max thanks for the input, I tested a little comparing my setup with the original preset from Broadcast Lib and figured it out. I upscaled my objects to fit the scale of the fields exported the animation to alembic and imported the alembics to my project and rescaled them down to fit the real size. That did the trick for me. So you were right it was a matter of the scale.
hey, i tried this exact set up with a custom mesh and found the cube created with the random field was staying in the scene along with my own mesh. I tried the exact set up with different geo, both custom and C4D defaults, and nothing worked to get rid of the cube. I've tried messing with the settings but haven''t found anything yet. Any idea of what could be causing this?
Identical to the R20 Broadcast preset Fields example scene
any method to create an inside and outside selection for texturing... Like is there a way to generate a vertex map that helps us give different materials to the inside and outside
Wow, your English is really really good, wish my French was that good... sigh..
Thanks for the tutorial. Just a friendly note, your overall volume is quite low. Thanks again.
Yes I noticed this, thanks for the feedback :D
Doesn't work the threshold in c4d 21, but it's ok.
thanks for useful tutorial...please share more "Fields" tutorial if possible...thanks again for your nice sharing. take care.
Will do, I'm planning to do a growth tutorial, and maybe a reaction diffusion one.
I got some free time these next days so i'll try to make it
i love your accent its so good
Amazing effect. Thank You!
C est ginial 😱👍lové volume modeling
Thanks Max
Love the tutorial! Is there a way of making the dissolving face a different material to the rest of the object?
I guess you can do this by adding an additional plain, set it as invert and select a shape as a source, then just use face model as a source of this plain
Thank you nice tut! One question, why I am not able to use this method on other shaped objects than the cube?? When I used it on other shapes, the cube is still showing. I'm guessing it is something to do with the random field? Any help?
in the volume builder, select random field and set 'creation space' at 'Objects below'
@@nelefack thank you soooo much for your answer🤝
Thanks for this but I could barely hear you at full volume on my laptop so maybe next time record your voice a bit louder. Why did you do the materials in AE instead of C4D and how did you do them in AE (s u mention at the end of the video). An what if I want my cube to have fillet edges? I added fillets to my cube but they disappear with the volume builder and mesh. I also tried this with a sphere but it doesn't work. the fields and volume builder/mesh turn my sphere into a square. Any tips for this?Thanks
Bonjour comment peut t-on le réaliser sur le r19
where did you get that material for cube?
Nice ! thx
greatest Tonton
:D
this is so good.
salut, j'ai utulisé un cube de 300x300 cm quand j'applique le "random field" rien ne ce passe c'est quoi le probleme ? et merci pour la tuto
Hi , any way to bake the animation into / noise into the object afterwards ?
Thx!!
i am looking for that too man
did you found any info?
@@user-gm8zh3lz3i sry nope
@Grimm Van Gestel i did!
You can export it as alembic
so easy
at the end of the video where is volume 6
When you bake something as alembic you have two option : choose the folder or it will be at the same root folder as your C4D project
Yoo is it possible to bake in ?
Est-ce que cela marche pour les obj ? Parce que j'ai essayé mais je suis bloqué avec un cube même si je n'ai ajouté que mon obj...
Il faut cliquer sur ton champ dans le menu de générateur de volume et changer "espace de création" en "Objets" :)
Hi, I have a question which has nothing to do with this video but on c4d : How to zoom in on the graphs in the F-Curve mode of the animation to place the start and end keyframes of an animation next to each other ?
Alt + Click & Drag
hi, I'm more into "real time" rendering (maxmsp) for my live performances, but this is really really interesting. Can we program the erosion (or dissolving effect as you mention it) with custom algorithm? I mean, can we import many timelines for evolution of each parameter for instance ? In my case, parameters automation would come from the sound analysis (not real time, but I'd have the whole evolution as a curve)
Respect your modesty man you`re not just `into` maxmsp you`re `famous` for it :)
Does it work in C4D R19 as well?
No it doesn't since u need volumes which are introduced in R20.
@@TheAnpu i See. Thank you
Thank you! One question - why you need to export to R18 to texturing? Was it a matter of habit or performance? :) I'm asking why. It seemed to me that R20 works a little slower at all times. And quite often hangs for a while (15-30 seconds) to count something, even if at this moment there is no movement in the frame...
Same problems happens to me. I got all my habits, plugin and layout on R18 and it's seriously stable (in general and with Octane) so at the moment I just bake my R20 scenes and render them in R18.
In the near future I would love to play with the new color fields and shaders options, but I guess I should wait a bit :)
cool~
Love!
Hey! Super vidéo, j'ai juste une petite question : tu disais qu'il était possible de réaliser cet effet sur différentes formes. Cependant, j'obtiens toujours un carré avec le mailleur et le builder. Est-ce expliqué dans ou autre vidéo ou alors j'ai loupé quelque chose... Merci de ton aide et bonne continuation!
Je l'ai expliqué dans un autre com il me semble. C'est expliqué dans un autre tuto sur j'ai fait, celui avec les 3 têtes de chat en miniature
ua-cam.com/video/iIZaCzNkcx0/v-deo.html
Is good..........enfin j'veux dire c'est good.........enfin j'veux dire c'est cool........enfin...........^-^
coool ...
Merci
Hey Max (is this right?), merci beaucoup, thanks for the tutorial!!! I have aquestion about the setup. I followed your setup completely but my dissolve does not work correctly as the object does not completely disappear when the linear field passes it completely, I checked several times and my setup is the same as yours, I am not sure whats wrong, but as soon as the linear field passes a certain point the random effect will pop back in. Any ideas why, is this something due to scaling, sizes of objects?
Hey!
It's probably a matter of object and noise scale! With a few adjustment you should achieve the effect properly!
@Max thanks for the input, I tested a little comparing my setup with the original preset from Broadcast Lib and figured it out. I upscaled my objects to fit the scale of the fields exported the animation to alembic and imported the alembics to my project and rescaled them down to fit the real size. That did the trick for me. So you were right it was a matter of the scale.
hey, i tried this exact set up with a custom mesh and found the cube created with the random field was staying in the scene along with my own mesh. I tried the exact set up with different geo, both custom and C4D defaults, and nothing worked to get rid of the cube. I've tried messing with the settings but haven''t found anything yet. Any idea of what could be causing this?
yea i ended up with same thing ;/
Same curious how to do it beyond just a cube
@@CLOAKINGUS this worked for me ua-cam.com/video/213kdhCC9YE/v-deo.html
fucking dope
J'aime bien votre communauté
quiet
1:30 to skip the jabber and get to the point.