little tip: you may want to just use the checkerboard shader instead of a step-gradient. if you reduce v frequency to zero you can achive the same effect and it is a bit more flexible afterwards. + a jiggle deformer can improve your animation too … depends on what you are going for. nice tutorial tho!
I thought the Grow-Modifier only works on Vertex-Maps, didn't realize it also works with fields. Would have needed this knowledge a couple of weeks ago. :) Thanks for the insight.
sometimes setting the radius to the right size is the issue - try tinkering with it - ex 10cm does nothing but 11cm grows the animation perfect. All depends on your #s - im learning - these guys help a lot !
Probably there's mask on the reflection channel. Under effects, there's a terrain mask option. But it's C4D, there are mostly more than one way to get to a certain result.
It's 2 materials that are mixed together in the Input 1 and Input 2 of a Blend Material. The "amount" is simply a dirt node. The dirt node causes the second texture to appear in the ridges. I hope that makes sense? Basically just 2 materials and a dirt node used to reveal one or the other...
the 'freeze > grow' effect is really great, but I'm having trouble when I try to get the effect to work a second time as a subtract once the first has animated on. If I just use the usual fields it's fine. I can move them or change the size, or add another one in subtract mode. If I use grow though, I can't get the grow to work as a subtract afterwards without it being in conflict with the original. I've tried subfields, and folders, but haven't been able to find a way that works. You wouldn't know if it can be done would you?
It's 2 materials that are mixed together in the Input 1 and Input 2 of a Blend Material. The "amount" is simply a dirt node. The dirt node causes the second texture to appear in the ridges. I hope that makes sense? Basically just 2 materials and a dirt node used to reveal one or the other..
@@thepixellab2011 Hi, I'm also a bit lost on how you did this texture. I'm trying to replicate something similar in Arnold, but can't get it to work. I'm guessing a mix_shader would be the same as a blending material, so what I need is something that mixes them based on height? Or...? How would you do it?
Is there a way to visualize the grow animation? I'm trying to use the noise shader on cloner, and I can't seems to visualize the animation. Thanks Again!
great job! didnt know how in depth the fields went kudos
little tip: you may want to just use the checkerboard shader instead of a step-gradient.
if you reduce v frequency to zero you can achive the same effect and it is a bit more flexible afterwards.
+ a jiggle deformer can improve your animation too … depends on what you are going for.
nice tutorial tho!
HAHAHA! The sneeze edit! Awesome. I feel for you though - I get the same thing every year.
I thought the Grow-Modifier only works on Vertex-Maps, didn't realize it also works with fields.
Would have needed this knowledge a couple of weeks ago. :)
Thanks for the insight.
Wow. Always avoided the freeze effect. Could never get it to do much. Thanks for the great tutorial!
sometimes setting the radius to the right size is the issue - try tinkering with it - ex 10cm does nothing but 11cm grows the animation perfect. All depends on your #s - im learning - these guys help a lot !
this is soo coolest thing, I learn this week
thanks for the quick tutorial man, but I would love to see the render too, like do you create the materials,
Fantastic one! yayy thanks!
thanks for the tutorial, my very first touch with C4D starts here
Awesome! Good luck with learning C4D!!
Thx for all your tuts . Happy new year !
Happy New Year to you also!!
the sneeze effect XD LMAO... good tut, bro. thx ;)
yeah keep it natural like that...hahahahah
ahahahahahhah
That was so cute hhhhh
that's actually the first time I see gesundheit spelled out, thanks
perfect, thankss
Amazing tutorial! do you have another one wich explain how you did this kind of texture ? thxxxxx
Probably there's mask on the reflection channel. Under effects, there's a terrain mask option. But it's C4D, there are mostly more than one way to get to a certain result.
what about texturing and lighting?
just amazing!very cool effect and wonderful tutorial! thanksss!!!
Thank you for the tutorial. Can I ask how you made the material?
It seems white but the edges are another color during the displacement.
That's what I'm here for too
Thank you so much! Great tut - excellent explanations and super easy to follow - Keep em coming !
Love the technique!
Thanks for this! Can you explain how to create the two color texture in the beginning of the video?
It's 2 materials that are mixed together in the Input 1 and Input 2 of a Blend Material. The "amount" is simply a dirt node. The dirt node causes the second texture to appear in the ridges. I hope that makes sense? Basically just 2 materials and a dirt node used to reveal one or the other...
@@thepixellab2011 Oh gotcha, makes sense. Thanks for your time!
sure would love to see something on the materials as well. Is this in C4D or some other plugin renderer?
R20 really is a game-changer. thanks for this tut :D
Love it! mega cool!
Awesome tutorial bro! 👌👌👌
thank you...
Hello! Is it possible to erase the effect after it has grown through freeze? that is, can grow work twice? - for appearance and then for erasure
wow,very useful tuto,love it
awesome
Nice!
Super!
Thank You!
the 'freeze > grow' effect is really great, but I'm having trouble when I try to get the effect to work a second time as a subtract once the first has animated on. If I just use the usual fields it's fine. I can move them or change the size, or add another one in subtract mode. If I use grow though, I can't get the grow to work as a subtract afterwards without it being in conflict with the original. I've tried subfields, and folders, but haven't been able to find a way that works. You wouldn't know if it can be done would you?
that sneeze ! thought was an earthquake ??
What is the texture did you use?
Thank you for the great tutorial!;)
It's 2 materials that are mixed together in the Input 1 and Input 2 of a Blend Material. The "amount" is simply a dirt node. The dirt node causes the second texture to appear in the ridges. I hope that makes sense? Basically just 2 materials and a dirt node used to reveal one or the other..
@@thepixellab2011 I got it) thank you!
Great tutorial! Is there a way you can texture like this in Redshift? I tried to do the curvature and ramp but it didn't work as it normally does.
@@thepixellab2011 I am a bit lost. Can you please send an example material? Thanks in advanced
@@thepixellab2011 Hi, I'm also a bit lost on how you did this texture. I'm trying to replicate something similar in Arnold, but can't get it to work. I'm guessing a mix_shader would be the same as a blending material, so what I need is something that mixes them based on height? Or...? How would you do it?
Tooop, really smooth tutorial :)
yyyeeeaaaa and the sneeze :)))
How you make the texture gold_withe?
Coool!
textures??? 😭😭😭😭😭
Is there a way to visualize the grow animation? I'm trying to use the noise shader on cloner, and I can't seems to visualize the animation. Thanks Again!
Is there a way to do this effect but end up with spaces in between? I want to split the torus into multiple smaller torus(es?)
i love you so much :)
3:33 My field object doesn't impact the geometry. I'm using C4D 2023 though.
1:41 SO FUNNY :))))
How u texture white and gold.
PLease what is the difference between R20.0.20 and R20.0.59
is there any way to do the same with R19?
I'm sure there is a way, but unfortunately I don't know how offhand, sorry about that :(
when ii put subdivision nothing happens please help
Does this work just with the r20 version?
R20 and above I believe...
太感谢了
god bless
Hi ! is it possible to do same for cube?
Yes, I don't see why not!
... can someone tell me: how to connect MoGraph with Displacer?]
1:41 ..."You film your screen with phone in one hand, mouse in the other?"
its effect of shake you can add i premiere .. peter mckinon made it i guess
be healthy
You too! :)
who can tell me how to select all the gradient , like 1'30~
I think I ctrl + click each one (or maybe it was shift)
Let me see. THX
Будь здоров
not completed tutorial