Hi Niels, great tutorial, thanks so much for posting. I have a quick question. In the Volume Builder when I go to apply "smooth layer" or "reshape layer" I can only see an option for "fog smooth". How can I activate/toggle on the options for smooth layer and reshape layer? If anyone else can help me out, it would be much appreciated. Cheers.
@@Nielsc4dtutorials hi Niels- thank you for your tutorial! however I'm having a similar problem...when my volume type is set to 'fog' there isn't a SDF smooth/ menu available. Which means I can't add the reshape layer.. Any tips on why this might be happening in R21? cheers :)
Smooth is the name suggests, it smooths the mesh. With the reshape layer yoy can do multiple things, like adding displacement like details with a shader effector
@@Nielsc4dtutorials Thank you! The c4d engines, standard, physical and prorender. In none appears that geometry. I see it in the preview but not in the render. I think it's a problem between the matrix and the tracer. because using the tracer with other elements works. I do not know what could happen
Hey, thanks for your tutorial! the result looks so good :) I have one question about the volume builder in R21. It seems like it doesn't have the 'Reshape layer' there. Is there another thing that I could use? Hope to hear from you!. :)
Hi Niels! for some reason when I'm trying to render it out it renders only "drops" that are floating in the air but there are no paths from tracing. Any suggestions?
might be late to this but i used "displace turbulence" in the random field noise type at 73% scale (instead of using SDF dilate & erode) and it turned out well!
Thanks Argo! I made a tutorial about particles following a surface. You can put the tracer object from that tutorial in a Volume Builder as well. Link: ua-cam.com/video/6gP0QsRYFq8/v-deo.html
Please make more tutorials. It's so good
Thanks KabeeshS! I will
@@Nielsc4dtutorials Your renders are amazing, please make tutorials on how to make these amazing renders.. texturing, lighting, etc... ♥
great tutorial
@Iraida Hoopes go fuck yourself.
Legend uses His voice now XD
btw Thanks for the tutorials
Hahah thanks Deneth;) And you're welcome!
I just discovered your tutorials, they are amazing please keep it up!!! I'll definitely be sharing them!
Thanks! New tutorial coming this month ;)
@@Nielsc4dtutorials I just discovered them as well. LOVE it. Thank you!!!
very simple but effective method! really apreciate for sharing
Best channel I found for octane tutorials 👏 I like how the Videos are kept short and I am looking forward for new tutos. Thanks a lot!
Hi Niels, great tutorial, thanks so much for posting. I have a quick question. In the Volume Builder when I go to apply "smooth layer" or "reshape layer" I can only see an option for "fog smooth". How can I activate/toggle on the options for smooth layer and reshape layer? If anyone else can help me out, it would be much appreciated. Cheers.
you can teach how to make the materials too
Very nice tutorial Niels. Thank you.
You're welcome MotionLove
still didnt watch this , but its look amazing and i guess its amazing tut
sir damn awesome really please keep making tutorials for its really helps
full coral render only in viewport. final render show only top of coral. any idea?
Did you create a Volume Mesher? Make the Volume Builder a child of the Volume Mesher.
@@Nielsc4dtutorials yes bro.
Yes,I have met the same problem. Did you solve it?
thanks for your tutorial~
Hi, do you have a tutorial on what to do next to get it looking like the provided example at the start??
Really good one. Thank you.
YESSSSS. DANK YOU
thanks! very very helpful!
great tip thanks !
8:50 I can’t find the reshape layer.... mine is R21
In R21 and S22 is called "SDF Dilate and Erode". Click and hold on the "SDF Smooth" button. Then a menu appears.
Niels - C4D Tutorials Thanks for quick respond and a nice tutorial! Really appreciate you!😊
@@이재현-n2o2s You're welcome;) Glad you enjoyed the tutorial!
@@Nielsc4dtutorials hi Niels- thank you for your tutorial! however I'm having a similar problem...when my volume type is set to 'fog' there isn't a SDF smooth/ menu available. Which means I can't add the reshape layer.. Any tips on why this might be happening in R21? cheers :)
@@mikaelastafford You're welcome Mikaela. Try the "fog add" and in the fields tab you can apply a "Shader-Field".
Hello Niels
Do you know how to install the 'Thrausi' plugin so that it appears in external modules?
Thanks for your help !
patrick
What's the difference between the SDF Smooth layer vs the Reshape layer?
Smooth is the name suggests, it smooths the mesh. With the reshape layer yoy can do multiple things, like adding displacement like details with a shader effector
thank you so much :)
Could you please make a tutorial on a realistic underwater environment with god rays and caustic? Really struggling with this.
check Daniel Danielsson
really nice... Thank you.
You're welcome!
What renderer did you use? Are you using displacement maps for texture?
I use Octane. I didn't use a displacement map but a bump map.
Really nice tutorial.
just a problem, when I try to render the choir does not appear, only if I do it editable, what can be the problem?
Hi Greg, what renderer are you using?
@@Nielsc4dtutorials Thank you!
The c4d engines, standard, physical and prorender. In none appears that geometry. I see it in the preview but not in the render. I think it's a problem between the matrix and the tracer. because using the tracer with other elements works. I do not know what could happen
@@Didacxyz Strange.. The only think I can think off is that the visible in render is set to off.
@@Nielsc4dtutorials I am having the same problem, can you somehow send your render settings? Thanks for a nice tutorial!
@@CarolineVang Hey! Did you manage to solve this? I'm facing the same issue.
Thanks
Hey, thanks for your tutorial! the result looks so good :) I have one question about the volume builder in R21. It seems like it doesn't have the 'Reshape layer' there. Is there another thing that I could use? Hope to hear from you!. :)
I think it's now called "dilate and erode" under de SDF Smooth menu
So I just followed along with this one and when I render it out, I can still see the matrix squares. Any suggestions?
🤩🤩🤩
please come back
I will;)
Hi Niels! for some reason when I'm trying to render it out it renders only "drops" that are floating in the air but there are no paths from tracing. Any suggestions?
Hi Andrey,
Tried to put the volume mesher in a connect object? Maybe that helps.
Hey in R21, Reshape layer is replaced with SDF Dilate & Erode - how do I use this instead?
Yes but only if we change the Volume Type from Fog to Signed Distance Field.
Can anyone kindly share how to go from this point?
TIA
might be late to this but i used "displace turbulence" in the random field noise type at 73% scale (instead of using SDF dilate & erode) and it turned out well!
wish u could do a tutorial on the lighting. also thanks for this Tutorial
In this video I show you how to create a lightrig with Octane.
ua-cam.com/video/PvV4eUaTbG0/v-deo.html
5:52 i think you forgot to tell about changing the scale from 31% to 60%
how would you render this out?
I used Octane render.
@@Nielsc4dtutorials I'm new to C4D i have no idea what im doing lol not sure how to use that either
👏
This is great Niels: how would you approach the growth following a surface (like a head) instead than simply going up?
Thanks Argo! I made a tutorial about particles following a surface. You can put the tracer object from that tutorial in a Volume Builder as well.
Link: ua-cam.com/video/6gP0QsRYFq8/v-deo.html
Niels - C4D Tutorials perfect! Thank you, man!
You're welcome Argo!
Is this possible in r19?
No, only in R20 because of the new Volume feature.
@@Nielsc4dtutorials thank you!!!
Can I use it on r19?
No. The volume feature is only available in R20.
can youdo this in r19?
No. The new volume feature comes with R20.
does someone know how to bake this?
Right-mouse on the Volume Mesher and then "bake as Alembic".
Are you able to add this volume mesh effect to objects i.e (characters, buildings, etc...), also, nice video! Very useful!
Thanks Sakujo! Yes you can use geometry to "mask out" other objects in the Volume Builder.
cool.. textures? :/
Друг когда новые видео)
Displacement and sculpt is much faster then this!
this literally took me ten minutes to setup with great results
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