[TF2] Subclass Weapons
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- Опубліковано 5 вер 2024
- In this video, we take a deep-ish dive into some of Team Fortress 2's most noteworthy Subclass Weapons! From Heavy's Family Business, to Engineer's iconic Gunslinger, to even Demoman's Shoes? Let's see how these subclass tools stack up against each other!
This video proved EXCEPTIONALLY difficult to credit, as the resources were grabbed from multiple places (Reddit, deviantART, Google Images, etc), so if anything you made appears in the video, please let me know and I'd love to credit you!
Family Business write up: math.stackexch...
Twitch: / tealopal
Trade URL (Donations will never be sold): steamcommunity...
I own none of the copyrighted materials used in this video, and am not trying to claim or express any ownership over them.
Hey all! A few quick notes:
-I was recovering from an illness while I recorded this, so I apologize if I sound even worse than usual.
-The brief SFM's in the Family Business section were made by me, which is why they're so bad and embarrassing.
-This video was very difficult to credit for due to a lot of the resources being from different sources that all appeared on Google Images (Reddit, deviantART, Amino, etc), so if you made any of the things shown in this video and would like credit, please let me know!
Either way, I hope y'all enjoy!
Stop dying it’s bad for you
The SFM sections are perfect, dw 😌
I wish you could equip either the shotguns or lunchbox items in heavy’s primary slot would be great to have the banana and a shotgun
1:36 hear me out, sometimes a burst fire option for when you're de-revved and enemies are in your face, can save your life because trying to spin up then burn down 125 hp is way slower than getting rapidly getting meat shot, blasted, cut, or burnt from 300 to 0 by Scouts Engies, Soldiers, Demos, Demoknights, Pyros, huntsman/smg snipers, gun spies, battle medics . . . Really, in a melt or be melted situation Heavy is funnily enough too slow to survive getting rushed down when unrevved.
only pdf files use animo.
Ofc you’d know Big Joey. Heavy mains seems to be a mafia or something
All 3 of them
It ain't called the Family Business for nothin' 😂
🤫
8:29 It’s almost like they designed the family business, the heavy’s only exclusive shotgun, to play on heavy main’s reliance on tracking to use their primary or something
5:55 precisely why Fat-Scout is what Dane described him as: A self-nerf to goof around. It ain't even a subclass to begin with, just like you mentioned, shotgun heavy is just an underrated playstyle that favors less commitment over sustain
"Fat Scout" is just a people unearthing the ancient artifacts of an arcadian people, and realizing Heavy comes with a stock shotgun for a reason
Danes way of playing heavy is interesting
Still using the minigun as a main weapon, using the shotgun to move areas to not be flanked or rushed
0:09 Oh my goodness, I never thought I'd see anything outside of my Zombie infection picture to gain attention on youtube, Thank you so much and I'm glad you like my work to use it for the fat scout reference XD.
There was a period where the booties didn't require a shield to get the 10% movement speed boost. I think it was actually semi-common for people to seriously use it with the sticky launcher when that was a thing.
Weevil approved
ITS DA BOOTS AND DA SNOOTS
(I'm sorry to anyone who doesn't understand)
@@grownrocket5801 don’t worry I understand perfectly 😉
Is it bad the only reason I know what a weevil is is because of Ben 10?
hello weevil
i don't like you, your head moves like a ballpoint pen
Also the gunslinger is more likely to make use of the widowmakers often forgotten bonus.
The increased damage against your sentries target.
Since the mini doesn’t instantly delete enemies, you’re a lot more likely to toss some shells at the enemy that its kindly pointed out to you.
Ohhh THAT's what it's used for.
Calling shotgun heavy an alternative playstyle is wild when you think that that's how valve intended him to be played
2:10 a chiptune version of the My Little Pony theme song was not was I was expecting to hear. But I’m not gonna complain.
I’ll be so real, i didn’t know the 2 boots were the same stat wise. I didn’t know the differences were in my head, but I thought they did slight different things. So colour me shocked
2:10 Took me way too long to recognize MLP:FiM intro, with that 8bit cover.
I WAS COMING TO THE COMMENTS TO SEE WHAT IT WAS COZ I RECOGNIZED IT BUT COULDN'T TELL WHAT IT WAS AND I CAN'T BELIEVE I DIDN'T
Why did you use the mulp fim intro
@@nickname5447 MLP and TF2 go together like Peanut Butter and Jelly.
I guess so?
But Uncle Dane said sub class is just a state of mind.
And the Uncle is often right fellow nephew
@@minichad5456often ≠ always
Glad to see some genuine good, faith examination of the shotguns' place in Heavy's arsenal and experimentation with them.
One of my friends made me aware I was in the first segment! I was Barb Impsin the Scout on Altitude, glad to have played with you!
2:10 don’t think we didn’t notice that MLP 8-bit theme. Good choice for music.
I play stickybomb demo with booties on as a practice tool. It's kinda like equipping the jumper or a shield in place of the sticky launcher to practice pipes. I find that the booties help improve my ability to stay reloaded and to pick smarter fights, and 25 extra health is excellent as it crosses a few damage thresholds.
2:10 nice music taste
Recently, I've been using Brass Beast, Panic Attack, and Fists of Steel on heavy to moderate success and it feels like there's potential there. Using the fists on the approach and retreating, pulling out the shotgun whenever you're caught off guard (People will often be baited into pulling out their melee when they see the fists, and it's always funny when they get a max ramp-up shotgun to the face instead) and reserving the minigun for when you can really dig-in and commit to a hold.
That’s the Undeniable Sandvich Superiority Regime.
1:28
Ultimate Sandvich Superiority Regime was right there.
18:16 Wild civilian
The shotgun particularly goes good with the brass beast, allowing you to nullify a lot of the minigun's weaknesses of rev up time and movement speed. Given the brass beast's drawbacks, I think it was created to pair with a shotgun in mind. Sudden enemies you don't have time to rev up for? Switch to shotgun. Need to move and reposition? Switch to shotgun. It is also likely due to how the food items don't negate these drawbacks leaving you vulnerable is how the BB got its negative reputation of being "the crappy minigun" and most players like yourself would rather crack open your lunchbox than run a shot gun.
Teal not shitting on the family business? Wild
I'm impressed u timed your explanation for not watching people's videos as soon as I was done reading u started talking again well done
Hey, that's me in the thumbnail!
MAN- I’ve been playing for over 12 years and I never knew the gunslinger has a 3 hit crit combo wtf I always just clicked once when ever I meleed so next time I’m gonna hold it
I used the Business alongside the Brass Beast to let me have some damage while moving around.
Worked out all right, it certainly did its job
Regarding the Mini Justice combo, you can set up binds to make it even more scary to fight. You can make a bind that first destroys your sentry then selects a new one to be built. That means is someone takes you by surprise or you get in the flank, you can press that key bind and mouse 1 to suddenly have a mini AND guaranteed crits to lay punishment down in an instant.
the boots and sticky launcher combo was better back then when the speed boost didnt need a shield to work
The whole “hold m1” aim tracking/training thing on the family business could probably help me a lot. Not for fat scout, of course, I don’t do that, but it might be good for engineer and especially scout.
Family Business + KGB is stupidly strong if you can utilize the crits
I know where you got the music from at 2:10. The fact that you were bold enough to use it though is insane...
If the base jumper is passive then the soldier backpacks are too
i think the mobility advantage of the shotgun for heavy makes him a bit more versatile at a cost of the spread, dps, and range deficits, plus it allows him to do instant damage without committing like with the minigun, and have a much better job at peeking in close range or near corners to deny space
it trades off some team utility for better mobility and repositioning, so it depends on the team layout but overall can help alot against flankers and close range encounters
I don’t typically comment on videos that much but I watched this and fell in love with your content. Easy subscriber
I have learned from this video that one needs to hold the fire button the entire time to get the crit on the third Gunslinger swing - always thought the inconsitency was just typical TF2 Source jank, but it was me being dumb. Thanks!
Teal opal drinking game, take a shot everytime he says "earnest"
Great video. Got an idea for a new series, where you look at each slot, and give ideas for possible unlocks. For example, one video could be focused on the PDA slot, and one of them could be called the Cheap PDA, where each building costing 40% less metal to build and upgrade, but they have 20% less health, teleporters take 20% longer to recharge, Sentries do 25% less damage, and Dispensers dispense 25% less health, metal, and ammo. What do you think?
Is gonna be fire I can already tell
I really do hope at some point the family business can be given to more classes since it's such a good weapon for what it does and I think it's being held back by being on heavy exclusively. I think letting Pyro or even soldier use it not just heavy would be so much fun and it wouldn't be held back by heavy being so fucking slow.
2:17 BRONY SPOTTED‼️🚨‼️
I'm actually not a brony I've just been watching a *lot* of Shunks recently.
An idea I had is to allow lunchbox items to be equipped in the primary slot as well, letting you be a fat scout with snack, or even a fat medic with two snacks and melee.
2:14 I get that it’s entirely possible that you just looked up “chiptune mlp:fim intro” and used that, but after learning about it i can’t *not* associate that with Banned from Equestria 😭
I actually never played or even knew about Banned from Equestria until a few weeks ago and that chiptune remix was *everywhere* in the early 2010's.
If we ever get new weapons, we need new subclass weapons.
Hopefully it supports penis scout
primary slot heavy lunchbox and more shotguns for fat scout, gun spy melee that gives you more base health, market gardener and gunboats for demo
Demoman gardener when VALVe
@@warpstarrogue3554 just make the caber crit while sticky jumping tbh
3:20 I need to find me a guy in life that will treat me the same way Heavy treats his shotgun in that animation preview to the left
I definitely think Heavy would benefit a lot from having a 4th item slot, dedicated to his Lunchbox items, that way you can have a sandvich and others alongside a shotgun instead of just having one or the other. You put it very well with how the shotgun supplements the Miniguns, it's great for those moments where you're more on the move rather than holding a point or the frontlines, but giving up the self-sustain and supportive utility of the sandvich is a little hard to look pass
Id love to see heavy with a 4th item slot, but I want it to be a second secondary slot, I don't really like the idea of splitting up lunchbox and shotguns because I like the idea of heavy having the ability to run around with 2 lunchbox items or 2 shotguns.
Big Joey once covered The Sub-Sandwich Shotgun, a weapon concept that could legitimately make Shotgun Heavy a viable alternative. I would love to hear your thoughts on that.
The Friendship is Magic theme gave me some whiplash. lol
Engi is my main and I run either the Eureka Effect or Gunslinger depending on how fast the battle is going or which side I’m on
Fresh news: they have buffed the gas passer, now you can play as troll-pyro with the neon annihilator.
There is a weapon on tf2 workshop called sub sandvich. A shotgun with a sandvich strapped to it. Its been sitting there, collecting digital dust since 2011.
3:16 heavy's about to unload his "shots" on incoming ennemies
At this point I’m just here for the thumbnails😭
There’s more subclass
That is. . . . . . . . . .
-Troildier/Rocket jumper
-Demo knight/Any sword and shield
-Fat scout/any shotgun
-Battle medic/bludslog
-Battled engineer/Gunslinger
-Huntsman/Huntsman
-Gun spy/Any revolver
-Sniper scout/Shortstop and crit a cola
-Pyro shocker/Neon annihilator
Most of those aren't a subclass.
They're just remembering you have a secondary. Or primary, in the case of "gunspy". Nothing about these is fundamentally changing the class; gunspy isn't uncapable of stealth and backstabs, you're just remembering you have a gun, and should probably like, use it, maybe
@@aprinnyonbreak1290 I’m not a spy main
@@shauncypher9992
I... never said you were?
It's just the strongest example of a "subclass" that is just using an option any Spy has access to, by the fact that literally any spy can be a gunspy, if they remember they have a gun. Spy doesn't have a parachute, boot, or backpack option for that slot. Every Spy has a gun they can use, and remembering to use it isn't a subclass, it's just playing Spy.
It's even less of a subclass than Trolldier is, because Trolldier CAN select primary and secondary options that no longer function as weapons, even if Trolldier never actually has to do this, and functions better if you don't
hey guys i recommend you try gunslinger widow and kritz medic
The shotguns kinda have the hidden bonus of being able to move at normal speed while being able to still damage, even if it's still not that fast
Don't play a lot of heavy but feel like using it with the mini-gun makes for a mobile heavy build
i once used to be classic sandwich heavy main.
then they nerfed the mini guns by making them do half damage unless you rev for one whole second first, which in case you didn't know is quite a long time in TF-2.
after dropping heavy entirely for a while because fuck that shit, i started doing fat scout for a bit and i noticed a few fun things, aside from you not needing to be spun up for a whole second to do any real damage, the shotguns also let you do stuff like spy check without needing to stop and rev up your gun or getting into melee range of a potential spy.
now i just run brass beast with the family business and the GRU and the synergy is perfect.
the nerfed miniguns are shit anyway if you don't spin them up all the way so might as well keep the brass beast on hand to really bring in the damage when an opportunity arises and the shotgun does everything else adequately, while the GRU are perfect for making a hasty retreat or for surprising the crap out of your enemies when you suddenly start charging into melee.
also the GRU make up for not having a sandwich because healing your health up to just 100 with the GRU out eventually regenerates you back to 300 when you put the GRU away.
I main Hybrid-DemoPanKnight. So I use Loose Cannon or Stock with Splendid Screen or Charge N' Targe with the Pan or Scottsman Skullcutter. But yeah.
Here's how I used the shotgun as heavy. Whenever I need to be on the move but I still need firepower to take someone down.
Think about those times when Demos, Scouts or Soldiers corner peak you and you can barely hit them because they'll be behind cover before you rev up, that's a perfect time to use shotgun.
Heavy's shotgun is for movement, and people *really* underestimate how strong it is.
As an added bonus, they pair well with the eviction notice surprisingly.
I will still preach the praises of tide turner zatoichi on hybrid knight beyond that of tide turner zatoichi demo-knight. The sward is tool for ending fights and gaining a benefit on hybrid knight not starting fights. If you primarily use your gernade launcher you'll quickly find people who get away after one pipe or you just can't finish them off because they rounded a corner. Or you run out of health dispite continuing to damage and kill people. That's where the tide turner zatoichi comes in to end all of those issues. You won't struggle to finish people off, you won't find issues with self sustain so long as you don't get overwhelmed, and corners no longer phase you. Even if it takes a second or two for the charge to come back you can still have a get away tool after the kill.
Pure demo-knight zatoichi looses the ability to fight solders, heavies, engineers, and pyros in return for ping ponging against classes with low head to head combat power or scouts who can't aim. Hybrid knight zatoichi doesn't have that issue and you can still kill scouts who can't aim with either two melee hits or one pip into a clean slice.
Laugh at me all you want for my comment with your friends but the boots find the most use in my opinion with the splendid screen or charge n targe. Especially with Persian persuader. Big surprise, it's in a set together! (I know sets don't mean much because of buffalo steak, warrior's spirit, brass beast but these 3 compliment each other.) The 30 charge on hit +25% on kill with the booties and the ammo kit dropped gives you freedom to ping pong with the splendid screen or charge-n-targe. And that means ping pong with crit swings. And that gives you the ability to fight soldiers again and crit anyone at the wrong range against you if they're not on their toes then immediate get away or charge at someone else.
The boots and tide turner find the best use together with the critmsan's random cutter, (Scottsman's skull cutter.) the eyelander, and stock due to the weapons not gaining a massive benefit on kill. The eyelander does but with the eyelander you gain so much less health on kill then with the zatoichi you essentially don't immediately benefit on kill but rather passively benefit on kill. So the full charge on kill is the benefit you need to reward kills and survive long enough to keep scaling. At least if you fall into spy syndrome of dying after every time you try to make a play. If you don't fall victim to spy syndrome the charge-n-targe and tide turner give you full crit swings instead of minicrit swings which let you take fights with more classes and helps you end them faster.
Ok hear me out
New Heavy Shotgun
Super Shotgun
Equipped in the Primary slot, but the item card compares it to stock Shotgun
+10% damage (3.3-9.9 damage per pellet)
+2 pellets per shot (up to 118.8 Meatshot damage)
+25% Weapon Swap speed
Uses ammo straight from the reserve
-20% accuracy
-60% Fire rate (1.0 sec shot interval)
Uses 2 Shotgun shells per shot
Basically a powerful Shotgun meant to combo with another Shotgun
Or alternatively you can use this with the Sandvich
in tf2c you can effectifly play fat scout because you have armors for your first slot
The shotguns aren’t a subclass gun for Heavy, they are meant to be a gun that you can use while repositioning with out being completely fucked over because of how long the rev takes. It but the sandvich still is a 100% valid sidegrade
Fat Scout for me is mostly just fun because of the extra challenge it presents.
Sure I can absolutely destroy some guy with my minigun in 5 seconds, but I get a rush of dopamine from managing to kill that same guy with a far less effective weapon! Obviously I’m not ALWAYS going to fat scout, but sometimes it’s fun if I want to challenge myself.
It’s also worth noting that Fat Scout on 2Fort Invasion/Halloween maps is incredibly fun since you can do stupid jumps with the bombs placed on the map and ambush people in places that a heavy had no right to get to
Boots and sticky used to be so fucking broken, then they took the speed bonus without a shield
I prefer the Family Business over the Shotgun because as Heavy you are more likely to be attacked by multiple people while you can't escape. This makes its higher clip size very usefull for sustained damge until you get health/support/find a window to use your minigun.
Love your vids, dude
if you give shotgun heavy a try again, i would recommend the panic attack. it comes out faster and can burst people down a little bit better, which i think are the main things heavy is interested in using a shotgun for. i respect the family business but can't shake the feeling that it's just a diet minigun
Personally I find it funny when people say the shotgun is the subclass when it's the stock option
i watch alot of tf2 yt but dont play the game, and i never heard of the wee booties before this video despite watching alot of subclass vids
I've used the boots with the sticky bomb launcher. Mostly as a meme in MGE, ill tell my friend (who im up against) that I'm going hybrid demoknight. Instead of grenade launcher and shield though, ill do boots and sticky launcher. Pretty funny if you ask me.
Also i think that using the shotgun/family business with the hou long heater would be smart becuase of the hous ammo drain penalty
Cayber Knight is my favorite version of demo knight
I can understand using the shotguns with the Brass Beast and Natascha at best, otherwise I'll stick with the lunchbox items.
"heavy's other secondaries: the edible ones" that sounds like quitter talk. Munch the gun (while empty ofc)
new weapon concept a heavy shotgun on kill drop a medium health pack you can m2 on health pack to use it from far range and a down side like -25% atk speed and less ramp up.
bro thought he was slick with the 8 bit mlp opening soundtrack
"The booties make you a demoknight, not the shield!"
How often do you go for sword kills with the boots and not a shield?
inb4 booties/sticky jumper demo "knights" come crawling out of the woodwork
I watch your videos. I've seen your minigun ranking. So tell me how i didn't know you mained Heavy!?
2:16 that’s the freaking my little pony theme
I love using family buisness with hou long heater due to the ammo problem and stuff
I like to use the Booties with the Quickiebomb Launcher and Eyelander, almost like a reverse hybrid knight
Subclasses should be an official part of TF2’s history other than Demoknight
To be honest, a lot of the flaws with Fat Scout would be solved if he was able to equip his lunchbox items in his primary slot if he was using a shotgun. I see a lot of people suggest that Heavy be given his own dedicated lunchbox item slot, and while I don't believe that this would make Heavy "overpowered" like other people who push back on this idea, I still don't like the idea.
A large portion of what defines Fat Scout is actively ignoring your minigun in exchange for the shotgun. If we were to give Heavy a lunchbox slot, sure that would solve the issue of Heavy having to give up the Sandvich when running Fat Scout, but that doesn't solve the issue of there being nothing to outright replace the minigun. You're still actively ignoring it. It's still a dead weapon slot. Same thing the other way around. In an environment where you're playing standard Heavy, the shotgun really only serves as a tool for repositioning. It's a force to be reckoned with, but comparing it to the minigun is like comparing the Liberty Launcher with the Rocket Launcher, the minigun just does everything the shotgun does but better. So in normal Heavy gameplay, the same problem arises where now the shotgun is the dead weapon slot that is largely ignored. Heavy is already considered one dimensional, and Fat Scout is one of the few ways to actively change his playstyle in a meaningful (and effective) way. Giving him a lunchbox item isn't buffing Fat Scout or buffing Heavy. It's removing Fat Scout entirely and just integrating it into Heavy's already incredibly linear kit. The base class benefits from this change, sure. But it's at the expense of the Fat Scout subclass losing its autonomy and potential.
However, if we were to allow lunchbox items to be equippable in the primary slot, this would actually elevate Fat Scout in a meaningful degree. Having a lunchbox item in your primary slot means you get to switch out your minigun that you weren't gonna use anyway in exchange for the massive self sustain and suppor capabilities that the lunchbox items grant. You're not missing out on anything big, and you don't have to actively ignore a part of your kit just to play Fat Scout. Fat Scout and normal Heavy will still stay as two separate playstyles with few ways of intertwining, similar to the relationship between Demoman, Hybridknight, and full Demoknight, both playstyles being more beneficial in different environments, and giving Heavy the variety that he needs.
Level 3 Sentries are like normal Minecraft Zombies
Mini Sentries are Baby Zombies with full diamond or netherite armor
4:14 I checked the description and it isn't there, as you stated your a bit sick so I dont fault you, but I'm hoping you can add a link somewhere once you've read this.
Aah thank you for reminding me! It should be there now.
Thank you, I found your channel recently and I've been on a binge over this weekend. I've been interested in TF2 for a while but never played it due to the massive bot crisis, but since that's been fixed the game seems a lot more appealing. Thus learning about all the weapons and subclasses, especially the calculations for their value, has been very interesting & helpful. @@TealOpal
just wait until this guy hears about hybrid knight
oh nvm he mentioned it
a fate worse than death? you can deal with sentries now, and grenade charges are a cool 150 damage, I don't see a problem with it
Ever hear of scout knight
I really don't understand why TF2 UA-cam/Reddit is so desperately trying to push this nonsensical idea of "subclasses" all of a sudden. For the longest time, it's always been "demoknight" and "trolldier" but over the last year or so it seems like there is now a "sub-class" for every single weapon in the game. Heavy without his minigun is not "fat scout", it's still Heavy. You do not suddenly start playing as Scout, or filling in the role of a Scout, you're still a Heavy, albeit a really bad useless one. "Demoknight" is the only "real sub-class" in this game because it has items dedicated to such a radically different playstyle, as normal Demo has no use for shields and they exist purely for "demoknight." If Heavy got a new weapon or item that enabled him to like, charge, or jump really high, or do literally anything other than "shoot at people" (which is just normal Heavy), I'd consider it a subclass. Same goes for every other class. Just limiting yourself to one specific weapon or playstyle does not suddenly make something a "sub-class."
I really don't think fat scout is a subclass, not until there's like a primary on heavy that gives like 15% move speed and heal 20% of damage dealt with melee and shotguns or something
Gunslingers don’t believe in self defense they believe in self offense; it’s way more efficient
honestly if sandvich and shotgun werent in the same slot heavy would be so much better to play
The audacity to use a chiptune version of the MLP intro(RX88?) like we all don't miss PoniPoniPoni. Or even CC2IsCool
I wish booties didn't require shield for speed boost.
I don’t know why but hearing you hate fat scout from the fact you lack the healing factor and that it isn’t your play style is so crazy to me since I’m so use to running stock heavy
Shield is more Demoknight defining than boots
good vid!
Sly cooper music intensifies.
The best one is bird scout 100%