[TF2] Weapons with Unique Categories

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  • Опубліковано 20 січ 2024
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    Team Fortress 2 tends to have common designs for its weapons. Sometimes not. Sometimes, Valve makes entire categories for singular items. That's what we're talking about today.
    Twitch: / tealopal
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  • Ігри

КОМЕНТАРІ • 159

  • @TealOpal
    @TealOpal  4 місяці тому +81

    Hey all! Quick correction: My calculations about the Wrangler's Shield giving Sentries "two thirds" more health were incorrect, and I apologize for that. Otherwise, I'm pretty sure everything in this video holds up. Hope y'all enjoy!

    • @jblazerndrowzy
      @jblazerndrowzy 4 місяці тому +10

      It’s a fair slip up considering that it block two thirds of the damage it takes

  • @spamtong.spamton7380
    @spamtong.spamton7380 4 місяці тому +479

    The Huntsman is unique compared to the Fortified Compound for the simple fact it can reduce your chance of hunger by 13% when paired with the Fruit Shoot, take that Teal O'fool!

    • @Imirui
      @Imirui 4 місяці тому +55

      This also makes it objectively better than the fortified compound, as it has the hunger decrease and the fortified compound doesn’t. No, I don’t take questions.

    • @MaxiZoda
      @MaxiZoda 4 місяці тому +7

      ​@@Imirui Hello there Great Blue

    • @GunSpyEnthusiast
      @GunSpyEnthusiast 4 місяці тому +17

      So the fruit shoot is P2W?

    • @user-ie5bt9ji1h
      @user-ie5bt9ji1h 4 місяці тому +3

      @@GunSpyEnthusiastyes

    • @partymartin28
      @partymartin28 4 місяці тому +1

      ​@@MaxiZoda Weapon reskins-

  • @Nicoder6884
    @Nicoder6884 4 місяці тому +208

    From a code PoV, the Huntsman is actually in the same category as Medic's crossbow, which is why it says "No headshots" in the crossbow's stats.

    • @SuperPostall
      @SuperPostall 4 місяці тому +24

      The crossbow used huntsman arrows instead of it's own syringes, so that makes some sense.

    • @BritCrumpet
      @BritCrumpet 4 місяці тому +22

      the crossbow was able to headshot when it was first added, I think we can all understand why this was removed.

  • @ShallowVA
    @ShallowVA 4 місяці тому +47

    The Righteous Bison is a weapon made in reverse: they had a model and had to come up with something for it to do. It was a promotional crossover they did with WETA who were selling a Righteous Bison model, so they had to have a weird laser pistol, but I guess they just couldn’t come up with anything cool for it because Soldier really just doesn’t need a weird laser pistol.

    • @FenrirtheBloodHusky
      @FenrirtheBloodHusky 4 місяці тому

      why did they choose it over the scout idea

    • @Lexxxxiii
      @Lexxxxiii 4 місяці тому +4

      ​@@FenrirtheBloodHusky because soldier was the one who most resembled the guy who represents the grogdtbort weapons

  • @Amniuck
    @Amniuck 4 місяці тому +14

    Just wait till this man finds the Pomson 6000

  • @Someone-sq8im
    @Someone-sq8im 3 місяці тому +7

    Controversial opinion: Flare guns, the crossbow, and possibly the huntsman constitute a single category of canister guns, being single-shot slow projectile weapons that reload when not active

  • @nooshstuff
    @nooshstuff 4 місяці тому +26

    Correction on the huntsman hitbox thing: the arrow only snaps if the arrow never passes through any part of the model. so basically take the visualization but cut out all the parts the character is in. Also, the box is axis aligned, so it changes based on facing angle.

  • @user-wj4ph2ht5c
    @user-wj4ph2ht5c 4 місяці тому +110

    False, The huntsman does NOT deal less dmg at base. it simply has a -15% damage WITH CHARGE penalty. the full stats are listed on the wiki

    • @gorgesmith8102
      @gorgesmith8102 4 місяці тому +14

      Well technically that's also false since the minimum damage it can technically deal is 50, and the minimum head-shot damage is 150 and the minimum damage with minimum charge. (As far as I got.) was 53 which would be (159 for a head-shot.). And -15% would result in a fully charged body shot dealing 127.5 and a fully charged head-shot dealing 382.5
      So it's more like a 20% damage penalty for the charge.
      (Ps, got to love comments correcting the UA-camr being further corrected by other comments.)

  • @RyanORourke18
    @RyanORourke18 4 місяці тому +35

    I love the Huntsman, since I tend to play super aggressive no matter what class I'm playing and the funny hitbox bow facilitates that. Something I should've realized way sooner about it, however, is that since the arrows are projectiles, they can be airblasted. I genuinely did not know that until a few days ago... when I was killed by a Pyro airblasting my arrow. It even has its own kill icon and everything.

  • @dexterity494
    @dexterity494 4 місяці тому +12

    10:46 I'd like to clarify -67% damage taken is equal to ×3 health, not two thirds more health.

    • @vyor8837
      @vyor8837 4 місяці тому

      It would also be completely useless without a shield.

  • @Zero_de_Nova
    @Zero_de_Nova 4 місяці тому +5

    Enforcer laughts at Sentry.

  • @WunderWulfe
    @WunderWulfe 4 місяці тому +4

    the bison at this point is just a dysfunctional pompson

    • @Syamfprch
      @Syamfprch 3 місяці тому

      And the pomson is a terrible weapon.
      Also going by the crafting recipe alone is should be a dysfunctional battalions backup, which, well how did they think of it? (Then again the cow mangler in the same set uses the black box to craft so it uses the tank buster set's weapons i guess.)

    • @WunderWulfe
      @WunderWulfe 3 місяці тому

      @@Syamfprch It works at least. Funny to use in casual if you have good aim

  • @MidoriGrey
    @MidoriGrey 4 місяці тому +9

    The Righteous Bison used the Flamethrower particles to function the way it did. Most of the quirks that made it fun to use way back when was due to the jank of the flamethrower particles. When jungle inferno came out, they changed how flamethrowers worked at the behest of the pyro petition.
    They really screwed up the bison that's plain and obvious. But what I want to know is...why did they struggle so badly on making the bison work how it was supposed to. And yet the alt fire to the short circuit does exactly what the old bison used to do but its bigger and deletes projectiles.
    That could be the recipe to fix it.
    And also, if people really don't like the short circuit's alt fire spam on the payload cart, a great way to handle that is to either limit their metal gain from dispensers (bad idea), or not bind the uses to metal but instead 3 or 4 charges that refill one at a time so you can isolate its use better. (contentious choice)

  • @CowKirbo
    @CowKirbo 4 місяці тому +10

    The huntsman's projectile is normal, but the collision hitbox of players is very large. Tbh its not really any different than demo pipes, soldier rockets, etc.

    • @nubbular
      @nubbular 4 місяці тому +2

      The huntsman uses the collision hull for players instead of the model’s hitbox, which means the hitbox is the same for all classes instead of being influenced by the model.

  • @Ninja-The-Red-Shinobi
    @Ninja-The-Red-Shinobi 4 місяці тому +21

    I like the combination of TF2 and Fighting Games. it's cool

  • @isenokami7810
    @isenokami7810 4 місяці тому +4

    Glad I’m not the only one who finds the Wrangler clunky to use.

  • @naomimara8161
    @naomimara8161 4 місяці тому +5

    8:32 Amazing Sentry Jump XD

  • @Slevon8
    @Slevon8 4 місяці тому +14

    Y'know, weapon reskins in TF2 have always seemed like a strange case to me.

  • @pyrofromtf2
    @pyrofromtf2 4 місяці тому +11

    I am Pyro. I became real.

    • @janetgood6163
      @janetgood6163 4 місяці тому

      how does pyroland work

    • @sardonic7668
      @sardonic7668 4 місяці тому

      Real

    • @Lanetgm
      @Lanetgm 4 місяці тому +1

      Why you hate spy so much?

    • @pyrofromtf2
      @pyrofromtf2 4 місяці тому

      @@janetgood6163 it's an alternate dimension that Pyros have full control over.

    • @weegeeetime843
      @weegeeetime843 4 місяці тому

      WHAT!

  • @TheGoopCat
    @TheGoopCat 4 місяці тому +11

    wouldn't be a teal opal video without him sounding like he runs out of breath at the end of every sentence

  • @mattwoodard2535
    @mattwoodard2535 4 місяці тому +4

    You don't try to kill a wrangled Sentry most of the time. You go after the Engineer as they have to be exposed to use the Wrangler to best effect. sm

  • @Verlisify
    @Verlisify 4 місяці тому +12

    4:57 Lmao at the demo wanting to get extinguished just to see you have an SMG

    • @lambn25
      @lambn25 4 місяці тому +1

      It's like getting to the ice cream truck and being told that they ran out of ice cream

  • @chronogaruda2003
    @chronogaruda2003 4 місяці тому +5

    It's amazing how many new TF2 youtubers I keep stumbling across years after I first started playing. This video was well made, and you earned yourself a new subscriber.

  • @danielsurvivor1372
    @danielsurvivor1372 4 місяці тому +15

    Huntsman is subclass worthy weapon, one of the only one's in my opinion. Far too many people call playstyles it's own subclass when Tf2 doesn't have that many primary unlocks that drastically changed the way you play and role of a class

    • @potatoweaver4116
      @potatoweaver4116 4 місяці тому +5

      I agree. Huntsman, Demoknight, and maybe Trolldier are the only real subclasses in my opinion. Something like Gunslinger Battle Engi I dont really think is a true subclass. You can still go around shooting people with your shotgun as Engi with any other wrench, the Gunslinger just encourages that play-style more.
      So yeah to sum up, stuff like Battle Engi or Fat Scout isnt a subclass, just a different play-style.

    • @jblazerndrowzy
      @jblazerndrowzy 4 місяці тому

      ⁠@@potatoweaver4116I mean, you can say the same thing with the Huntsman where you can still play aggressively with the rifles, the Huntsman just encourages that playstyle more.
      Now for "subclasses" like Fat Scout and Battle Medic, you’re really just ignoring a weapon slot and practically neutering yourself to make the playstyle work. And then there’s ones like Demopan and Demorai which are just Demoknight but with different weapons.

    • @potatoweaver4116
      @potatoweaver4116 4 місяці тому +3

      @@jblazerndrowzy I disagree, The Huntsman is simply not a Sniper Rifle. This goes beyond play style. The functionality of the Huntsman is so different from a Sniper Rifle that it creates the sup-class.
      Scout and Soldier are both fast and aggressive classes but the way they function to achieve this similar play style are obviously very different and unique. Apply that logic to Sniper's Huntsman, It just functions completely different from a Sniper Rifle, which is why a Huntsman Sniper is a sub-class.

    • @danielsurvivor1372
      @danielsurvivor1372 4 місяці тому

      ​@@potatoweaver4116 Yep, preach brudda!
      Also I'd like to add that while debatable if it's subclass worthy, I'd still argue Shortstop is more subclass worthy then gunslinger. Sure you can play shortstop as regular scattergun but you'll be gimping yourself hard. Also it has different bullet pattern so there's that

    • @potatoweaver4116
      @potatoweaver4116 4 місяці тому

      @@danielsurvivor1372 yeah that's fair. Shortstop Scout is pretty weird compared to using any of his other primaries. Its still technically a shotgun I guess, but barely.

  • @Cronosonic
    @Cronosonic 3 місяці тому +1

    SoundSmith's "A Mann's Guide to the Huntsman" is a good companion piece for the Huntsman section of this video, Sound goes into more detail about the more interesting quirks and tech that can allow a Huntsman Sniper to be shockingly effective at close to medium range in ways that the sniper rifle struggles to match, thanks to the instantaneous and faster charging speed. There's also stuff like tap-firing headshots that insta-kill light classes, not needing to fully charge to take out Soldiers, Pyros and Demomen, and the ways a Huntsman Sniper can be shockingly mobile in ways that most people wouldn't expect him to be otherwise. It's pretty great.

  • @_ikako_
    @_ikako_ 4 місяці тому +3

    huntsman main here. it is a genuinely good weapon, it just requires a complete gameplay and mindset change from regular sniper. you often have to play in front of the front lines, hugging corners and jumping around them while charging to fire at head level into a croud of enemies. you have to be good with positioning and awareness to not get caught out because you're a light class with no mobility or escape tools. you need to pair it with an SMG because you do 120 damage body shots and just one or two smg shots will finish a light class. if you use jarate instead you have to wait for your bow to fire again and also aim at someone who is now trying to escape. jarate is fine on stock sniper since you're never within firing range of more than a couple enemies and you can use it to support your team, but huntsman sniper needs to be up close so having a damage option after you just shot an arrow is essential. for this reason i think the carbine is actually insanely underrated, allowing you to keep the one shot body shots with mini crits that the jarate has while also keeping a defense option when your bow isn't available.
    instead of point and click, you're spamming projectiles down chokes and jump shotting constantly and the carbine becomes a viable secondary. also just as an aside i have literally never used my melee a single time to kill an enemy because the smg just does its job way better. i either kill them, escape or die and melee just doesn't help in any way.
    the hitboxes may be jank but i encourage anyone to try and top score lobbies consistently with only lucky bug shots. it's easy to get a cheap hitbox kill here and there but much much harder to consistently perform well. you do need a ton of aim and skill with projectiles (1000+ hours of zen, kiriko and ana have helped me with that) to be able to outperform stock snipers.
    oh and you can't one-shot fully overhealed heavies but a full smg magazine will finish them off

    • @that1direwolf
      @that1direwolf 3 місяці тому

      hell yeah another huntsman main in the wild hi :D
      i personally am way too attached to croc shield even though smg is probably better, so i either get one shot off and try to run them down with melee or gtfo lol
      also, minisentry can be oneshot. i *highly dislike* minsentry, this is an absolute win.

  • @Brexcon.mp4
    @Brexcon.mp4 4 місяці тому +3

    You use the bison to tilt the enemy, or to show your skill. Getting kills with the bison is the ultimate flex, and it’s just funny

  • @jimvaneemeren6675
    @jimvaneemeren6675 3 місяці тому +1

    I'm a sniper main and I love to use the huntsman every now and then. Especially on maps that have more small corridors and lots of funni spots like ctf_landfall or cp_gorge. And it is always nice when you hit a headshot from across the map by "predicting" an enemy's movement!

  • @Orange_lizard_irl
    @Orange_lizard_irl 4 місяці тому +1

    The secret with the huntsman is that it is a long range melee weapon
    Think of it that way, and you will understand
    O, and headshots are random crits

  • @Goldwind336
    @Goldwind336 4 місяці тому +3

    The bison is for the funny that's why we soldier main use it

  • @skeptic_lemon
    @skeptic_lemon 4 місяці тому +1

    +66% damage resist doesn't give +66% health, it gives +200% health. A wrangled sentry gun has 648 HP.

  • @GameFreak64101
    @GameFreak64101 4 місяці тому +2

    More using Shotgun as Heavy slander.
    Fat Scout is not a meme, nor a handicap, it's a legitimate Sub Class for the purpose of using your health to your advantage in conjunction of keeping mobility and silence

  • @IONProd
    @IONProd 4 місяці тому +1

    the short circuit primary fire has some utility for tracking spies because of its fast attack rate keeping him visible

  • @drucy.
    @drucy. 4 місяці тому +16

    As a sniper main, I tend to switch to the Huntsman when teams are unbalanced and I'm in the losing one.
    In those cases, the mobility improvement, ease of charge and headshot, and lack of tunnel vision are HUGE boon. I find it also quite good to pester (and sometimes kill) enemy "rifle Snipers" as you can easily charge around a corner, release the microsecond you round the corner and immediately go back in hiding, severely shortening their window to headshot you and forcing them to move to avoid the tree-trunk sized projectile coming to perfore their scalp.
    It's also MUCH better at dealing with Spies and Scout, or around-the-corner Heavies, granted you pair it with one of the two SMG (both works well with it).
    I find it pairs disgustingly well with the Carbine, as it is still effective at doing what you should only do with an SMG, combo to finish off enemies ; seriously, the Carbine only sucks if you're that r3t4rd that tries to gun down a full health target with only the SMG. In any other situation (mostly finishing off low HP targets), it is quite frankly a straight upgrade to the SMG as it will dispose of the enemy in the exact same way (no, the slower fire rate REALLY don't matter) but build a meter that turns your 120 damage arrows in 138 damage arrows, and remove fall-off on the Carbine itself, essentially allowing for a full-ramp up SMG dps at longer ranges, and ofc, pairing with the Bushwacka to instant kill targets without giving them a "warning" like getting coated in Jarate does.
    As a last boon, the Carbine also is the best Spy-checking tool in Sniper's roaster since the meter will still go up if you hit a disguised Spy ; just throw a couple of bullets at your allies and if you see the Crikey go up, it's a Spy. Beats using a one-time long-cooldown throwable that you won't have when you actually need it.
    Back to the Huntsman, it's a weapon that requires both luck and skill, as you do need to get used to its arc and speed to make the most out of its spam capabilities.
    I see it as a "fight BS with BS" type of weapon when the enemy team is spamming Soldiers and Demos to spawncamp you.

    • @reedrendered
      @reedrendered 4 місяці тому +3

      "fighting BS with BS" well said, Ive always found that as janky and spammy as the huntsman is, ive never found it to be a source of frustration. Ive also found the huntsman to be a fairly effective sentry counter, as even just a few arrows will pop a level 3

    • @glden_I
      @glden_I 4 місяці тому +2

      Text jumpscare

    • @drucy.
      @drucy. 4 місяці тому +1

      @@glden_I Lmao, sorry, xD
      Had a lot of things to say about the subject =D

    • @asierx7047
      @asierx7047 4 місяці тому

      Funnily enough, i have a very similar use case with the Classic, the other scopeless primary that thrives on charging before fights. Both have a complete removal of tunnel vision and let you counter the "traditional" rifles by firing your prepared shot before they can try to lock onto your head.

    • @CursedSFMS
      @CursedSFMS 4 місяці тому

      @@asierx7047classic enjoyer

  • @nathanieljones8043
    @nathanieljones8043 4 місяці тому +1

    oh the bison was murdered that's why it only hits once now because even though the in game description says that it did that according to valve that was a bug. no one uses the bison now.

  • @rollernkg68
    @rollernkg68 3 місяці тому

    For anyone curious, the reason for the Huntsman's dumb headshot range is that instead of calculating headshots based on the hit boxes of the enemy, it often calculates based on the bounding box, which is the box that tells the game when the character comes in contact with a surface or an object
    It looks at what body part is closest to the spot where the arrow is inside said bounding box, and if it just happens to be near the head it's a headshot

  • @BenjaminSteber
    @BenjaminSteber 4 місяці тому +1

    The righteous bison:
    Hold at range and spam down choke points.

    • @temkin9298
      @temkin9298 4 місяці тому +1

      Rocket?

    • @The-jy3yq
      @The-jy3yq 4 місяці тому

      ​@@temkin9298spam spammy spam-spam

  • @x_kill568
    @x_kill568 4 місяці тому +3

    as a sniper main, i use 3 weapons primarily, bazaar, machina, and the huntsman. imo, its a great weapon with bad hit detection. pairs best with the smg or cleaners carbine, its already effective just spamming it, but if you add some aim in there and gamesense, predicting where enemies will be, it gets exponentially more effective, and with the "forgiving" hitboxes you can make the enemy team quite upset with you to say the least

    • @x_kill568
      @x_kill568 4 місяці тому +1

      plus very forgiving close range headshots with no scope are effective to say the least

    • @potatoweaver4116
      @potatoweaver4116 4 місяці тому +2

      I dont main Sniper but I do play him pretty often. Personally I just stock 90% of the time, but I will switch to the Classic if I'm being spawn camped by like a Heavy Medic combo.

  • @adinwilcox3836
    @adinwilcox3836 4 місяці тому +2

    "2/3 more health" is not "3 times more health"
    It bothers me exponentially more then it should

  • @FafikGrapodol
    @FafikGrapodol 4 місяці тому +2

    I love huntsman and always have enjoyed messing around with it (I still vividly remember how I got all 3 sniper unlocks on the day sniper vs spy update dropped, best time with TF2 ever), but only recently I realized... how much I am handicapping myself when using it instead of sniper rifle really. sure, it's for a completely different playstyle and occasionally it can be a better choice offensively than the rifle for a sniper but... lining up shots with the rifle is so much easier in a way actually? especially for someone who has grown up with fps games on pc. even with hitboxes being this ridiculous there's as many "I can't believe how I missed that" moments as the "how the fuck did that hit?" ones. also the fact that you're often shooting at players who are aware of you and actually try to dodge as opposed to sitting at the back of the map and just calmly focusing to shoot at often unaware targets with very often not that much going on around you. to topscore and be a true anchor of your team as huntsman player I feel like is much more taxing and demanding as opposed to mostly pure mechanical skill of being a regular sniper. what huntsman gives you for free with that huge headshot range against so many classes it ultimately really punishes you for bad gamesense. a heavy main should understand - bad positioning and lack of hyperawareness won't let you make use of the high dps at all, you'll just die miserably + consider the amount of ammo huntsman has, you actually have to care about it to not become a sitting duck all of a sudden as opposed to just going back to the resupply cabinet available in a respawn near you after you run out of ridiculous amount of 25. I think there's actually not too much wrong with it, it's kind of weak most of the time if anything, but instead of a buff to it it's just the sniper rifles that should be reworked tbh

  • @isaiahgentle427
    @isaiahgentle427 4 місяці тому

    the hunstman intro was umvc3, with rocket raccoon and hawkeye, my neurons activated

  • @bmac4
    @bmac4 4 місяці тому +1

    Huntsman is just fun. It's not better than a Sniper rifle but it's not outclassed, and has some fun use cases. It's also by far the best of the ranged weapons available in medieval mode at doing damage (though that's not stiff competition given the others are the crossbow and the scout's guillotine and ball melees)

  • @protoman4622
    @protoman4622 2 місяці тому

    Huntsman is probably one of my favorite weapons. It’s complete possible that the huntsman could’ve become sniper’s primary weapon instead of the sniper rifle, and probably should’ve. If it got tweeted some to be less jank it’s a perfect replacement for the insta kill hitscan potential the base sniper has. Making it possible to dodge his shots yet also allowing him to pick clean frags just as quickly as before. Makes it more fair and changes basically nothing

  • @FenrirtheBloodHusky
    @FenrirtheBloodHusky 4 місяці тому

    the bison's niche is killing pyros that dont know they cant airblast it

  • @heywtfayla
    @heywtfayla 4 місяці тому

    The bison is VERY useful in specific situations. If you are being kritzed as a soldier and an enemy medic uses the vaccinator and switches resistances (or somebody has two vaccinator medics), you can use the bison to ignore their vaccinator resistances. Obviously this is much the same as using a melee weapon, but it can be done from a distance and is extremely handy in maps with massive choke points like the 2fort sewers.

  • @HotDog7200
    @HotDog7200 4 місяці тому

    Well, I was fully prepared to say that the Shortstop is essentially a revolver for Scout. But apparently it actually has 5 pellets per shot. Huh.

  • @squidwardthedankest6642
    @squidwardthedankest6642 4 місяці тому

    One big weakness of the wrangler you forgot to mention is the counter of,
    Shoot the engineer in the face

    • @RandomFurry07
      @RandomFurry07 26 днів тому

      The problem
      How would you get there?
      (Spy does have cloak but an Engineer with ears will counter it quite easily and Sniper does not always have the opportunity on him unless hes cocky and stands still and not in the sentry's hitbox

  • @recurvestickerdragon
    @recurvestickerdragon 4 місяці тому

    They should split the wrangler like they did the escape plan: one with the shield, one with the fire rate.
    And for the short circuit, they should switch it from starts-full metal to filling a meter via damage dealt with the primary fire (which would be buffed, ofc)

  • @calsalitra4689
    @calsalitra4689 3 місяці тому

    I'll decide to add a comment for anyone who happens to see it, after this video was made Uncle Dane made a video talking about Short Circuit jank. One of the jank mechanics talked about was Short Circuit jumping, so that's something else to add that to the Short Circuit section. It's situational and even when it's useful the actual benefit is questionable, but it's cool.
    Essentially: If you alt-fire at the ground, you will take 15 damage and get knocked back a little. This is useless on it's own. However, if you alt-fire at the ground while an enemy is nearby, it will detect the enemy, deal damage to everyone (including you) and explode all at the same time, which applies knockback equivalent to a Detonator jump. Short Circuit jumping has some more jank, however. On dynamic surfaces that change during a match (signs, control points, doors, etc.) the Short Circuit will explode twice at the same time, dealing 30 damage instead of 15, and 45 if there's an enemy nearby. This gives you access to the 30 damage jump without an enemy, and an even higher jump if there is an enemy. Overlapping dynamic surfaces like Barnblitz and Badwater last will even triple up, dealing 45 with the explosion and 60 if there's also an enemy nearby. This gives you a very respectable jump height. Every additional overlapping dynamic surface will add another 15 to the explosion, although Dane only found 1 map where there were 3 overlapping dynamic surfaces.

  • @saxeladude
    @saxeladude 2 місяці тому

    4:00 hunts man is sniper but now with 80% more spy

  • @oceanicalex
    @oceanicalex 4 місяці тому +2

    I honestly don’t use the huntsman much because I genuinely feel like there is a lot of luck involved in hitting shots and plus I just use the bazaar bargain

  • @privatetrolldier5640
    @privatetrolldier5640 4 місяці тому

    Dude manns guide to the huntsman is out.

  • @buraunii
    @buraunii 4 місяці тому

    I am a dedicated Huntsman main. I consider the Bows as a subclass. Adding on to the reasons listed in the video: you have to straight up play with a completely different mindset and expectations compared to the rifles. A simple example: Not once you have to worry about getting your bullets reflected by pyro when using the rifles. Can't say the same for arrows. Another example: due to the squishy nature of sniper as a character, you'd only have to worry about spies and ambushes when using the rifles at long range. Whereas, the huntsman has to worry about EVERYTHING being a danger when forced to play in the mid/close range. Sure, you are a better class at close range, but that comes with increased risked due to low base HP, zero mobility options, and niche defensive options.

  • @LilyZayli
    @LilyZayli 4 місяці тому +1

    The huntsman is worse than the sniper rifle mainly due to how much area control you gain with the sniper rifle. Being able to deal 150 damage almost instantly is something the huntsman cant compete with, in fact, the sniper rifle is the main counter to the huntsman as you cant effectively deal with it at mid to long range (unless they don't notice you)
    I much prefere the gameplay of the huntsman, so much so that it is my favourite primary in the game, but I think its main two weaknesses are its poor reload speed and the fact that its on a light class. If it provided +25 hit points to the sniper, we'd be having a slightly different conversation about how viable it is, and +50 hit points would be a drastic improvement (and to be clear I am not saying it should receive that buff). As it is you have to play catiously, peaking corners and hoping to land a headshot the instant an opponent comes into view as the class has no extra mobility like scout or the stealth of a spy.
    I'll always be a huntsman main though, I love everything about it. Like you say, its practically the tenth class as it turns a long range hitscan class into a mid-range projectile one, and I find that incredibly appealing (even if its unreliably and janky)

  • @notenoughmemes1847
    @notenoughmemes1847 4 місяці тому

    the tealest realest of opals

  • @leon-zt7wu
    @leon-zt7wu 4 місяці тому

    oh yeah more niche ways to describe the same weapons we had for a decade

  • @gorgesmith8102
    @gorgesmith8102 4 місяці тому

    So here's the obligatory huntsman comment of "Man's guide to the Hunsman" exists.
    It has it's uses cases which make it genuinely fun to use and occasionally outperforms stock in specific circumstances. But really, you pick it because it's fun, and can outperform stock when you're being hyper aggressive.
    For Teal or anyone else who's struggling to use it the trick is aim higher and fire sooner. Only consider head-shot damage when accounting for break points at close to mid range and your performance will improve significantly. Fully charging a shot should only be something you do at very long range when you want a shallow ark for more accuracy. Otherwise just get closer and tap fire or fire with a half second of charge for an over 200 damage head-shot shot.
    The less often you fully charge your shots with the huntsman the better you get with it. I've gotten more haccusations from flick shot tap firing people with the huntsman then I've ever gotten with the rifle.

  • @gnadodeer-SAVETF2
    @gnadodeer-SAVETF2 4 місяці тому

    It’s called the licks man for a reason

  • @moronribbons5774
    @moronribbons5774 4 місяці тому

    Personally I feel like the wrangler should be tweaked to instead grant both an increased sentry deploy speed (like the gunslinger) and significantly reduced damage from sentries on the user - no shield though. This prevents it from giving an unnecessary buff to the tankiness of well maintained sentries and instead makes it focus on an offensive buff, so that it can't just effortlessly be an anti-counterplay tool. It also allows it to be very useful - quickly deploy a sentry and use the wrangler to let it attack even at distances it normally couldn't, or perform far less costly sentry jumps that also can't get you just sniped out of the air and shut down by an enemy sentry, since it's just a flat sentry damage resistance.

  • @kentuckyfriedsocks4384
    @kentuckyfriedsocks4384 4 місяці тому

    I agree with the fact that you shouldnt let others control your opinions or what weapon is fun.
    But if I had to be honest, the bison has “Dont do this”
    “dont tell me what to do.” “Ok dont do this” energy

  • @FlamingAomeba
    @FlamingAomeba 4 місяці тому

    What if we separate the Wrangler into two weapons...or rather. Give the RESKIN a unique stat line. The original Wrangler now keeps the original firing speed buff, but instead of a shield gets a "Quick-Fix Über aura" that denotes the faster rate of fire.
    Meanwhile the Giger Counter instead lowers the damage numbers of the sentry and adds a shield when deployed, perfect for defensive walls and sentry jumping instead of the offensive utility of the Wrangler.

  • @bingus48
    @bingus48 4 місяці тому +4

    0:15 random crit moment

  • @JValor
    @JValor 4 місяці тому

    Righteous bison should deal 75% extra damage to uber'd players and also drain 5% of an ongoing uber on hit, ontop of its current stats.
    This would give it one of the games only counters besides melee to vacc, and give soldier a niche use against uber pushes.

  • @particlemane3359
    @particlemane3359 4 місяці тому

    The short circuit should not use any ammo on primary. Also, its secondary is pretty useful for spy checking.

  • @reedrendered
    @reedrendered 4 місяці тому +3

    the Huntsman feels like the version of sniper TF2 was made for. the huntsman rewards skill and aim while being able to put up a fight against other classes at close range. However, the huntsman lacks the ability to completely shut down a sightline like the sniper can, and I think that is a good thing. Unlike the sniper, I cant say ive ever been angry after dying to the huntsman.

  • @RDGamer321
    @RDGamer321 4 місяці тому

    "Weaponize the Jank." Spoken like a true Soundsmith companion, but it's nice when people make a name for themselves so don't take that as me calling you "The SoundSmith Companion."

  • @nneykobar_hali
    @nneykobar_hali 4 місяці тому

    No spy... i gues his arsenal was all shamelessly talked about.)

  • @FilthyTea
    @FilthyTea 4 місяці тому

    I haven’t seen a lot of your videos before, but a tf2 video, with an intro with hftf music, and an avatar with a Travis Touchdown fit? Damn, you’re triple based.

  • @oktayyildirim2911
    @oktayyildirim2911 4 місяці тому +7

    You need to work on your breath control. I find it annoying how you often deplete your lungs and audibly try to force out the last few words of the sentence.

  • @Imirui
    @Imirui 3 місяці тому

    If the Wrangler’s stats ended at “take manual control of your sentry gun and sentry is disabled for 3 seconds after being unwrangled” it would’ve been balanced and then valve stacked everything under the sun on it. The double fire rate, aim assist, and shield just destroy any sense of balance it could’ve had.

    • @RandomFurry07
      @RandomFurry07 26 днів тому

      Ehh
      The aim assist is necessary, well thank god its the current one rather the old versions
      It doesnt aim like a mouse and keyboard, its quite inconsistent without the aim assist, the double firerate is a bit ehh
      Shield needs to go though

  • @spnowy9834
    @spnowy9834 4 місяці тому

    Remember there were British people who shoot germans with bows during ww2 because it was the most silent way of killing them

  • @MegaGaming11
    @MegaGaming11 4 місяці тому

    Actually, the arrow hitbox isn't the problem; it's the fact that, like rockets, it registers hits not just on player hitboxes but also on player bounding boxes. The way this works is that, if the arrow hits a player's bounding box (since it doesn't explode) it teleports forwards, checks if it's hit a player hitbox or not, then teleports again to the nearest hitbox and counts the hit. So really the jank doesn't lie so much in the weapon itself and more in a bit of old code that Valve couldn't be bothered to remove from the game, the bounding box.

  • @Lugiiiii
    @Lugiiiii 4 місяці тому

    And the Wrangler is even more broken in MvM, since the instant build feature allows you to just pick up the sentry and place it back down, just negating the 3 second delay. Ahh, the Wrangler.
    EDIT: Also, there *is* a use for the Bison, and that is the fact that it's a really good tank destroyer in MvM. Even then though, you'd probably be better off using your Launcher. Beggar's with crits absolutely decimates tanks, and the Air Strike airborne with crits decimates them even more. It's sad.

  • @vida2559
    @vida2559 4 місяці тому

    Some year ago i killed someone in DeGroot Keep with a random huntsman shot even before the match started. it was funny.

  • @brusnitska
    @brusnitska 4 місяці тому

    0:45 Weapon reskins have always seemed like a strange case to me

  • @Filet_Gaming
    @Filet_Gaming 3 місяці тому

    Hey Teal, I think you forgot about the fortified compound bow!

  • @mr_pigman1013
    @mr_pigman1013 4 місяці тому

    your forgot the Nostromo napalmer, its different from the flamethrower that it can one shot alien if using the thing with the thing

  • @Mita_Art
    @Mita_Art 4 місяці тому

    21:10 JOJO REFERENCE!!!!!

  • @brusnitska
    @brusnitska 4 місяці тому

    7:40 Weapon reskins have always seemed like a strange case to me

  • @randomguyonyoutube4833
    @randomguyonyoutube4833 4 місяці тому

    This is what no updates do to a community 😢😢

  • @rapbarchive
    @rapbarchive 4 місяці тому

    great video

  • @specterknight873
    @specterknight873 12 днів тому

    I am pretty sure i saw someone with a collectors hales own ritchous bison

  • @themilkman6969
    @themilkman6969 4 місяці тому

    the huntsman is far superior to every single sniper rifle except the sydney sleeper because it’s fair to play against. a 3000 hour zero life sniper main is almost impossible to counter if he sits across the map on a sightline that covers half of the entire playing field and he ruins the game for everyone else. huntsman arrows can be airblasted or dodged and the sniper actually has to approach his enemies and use more skill than “look at other color guy. click on head.”

  • @timbuktuesday
    @timbuktuesday 4 місяці тому

    At least the bison is better than the pompson. The bison can be used for memes, but the pompson is just useless

  • @Acedafox
    @Acedafox 4 місяці тому

    I main engi (im no great but ive played a good lot) when i play engi i CANT forgo a means of self defense, and even then i usually just run stock shotgun and pistol with how aggressive i like to play, and i prefer to keep my damage up whilst keeping my buildings in shape, even if i take a supportive weapon, i always like to have a gun to get people outta my face

  • @_ikako_
    @_ikako_ 4 місяці тому

    isn't the short circuit in the energy weapons category along with the mangler, bison and pomson? it has the same lowered damage against buildings and does not destroy the projectiles of the latter two. oh and it can't deal crits like the mangler
    also how is the bison in a unique category? as i just mentioned it *might* share one with the short circuit but it's absolutely in the same category as the mangler, pomson, the manmelter and the phlog. it's not even unique on soldier because the mangler is on that class.

    • @TealOpal
      @TealOpal  4 місяці тому

      My main reason for including the Bison is that it's Soldier's only pistol/raygun type weapon. I chose not to count the Energy weapons as a unified category due to a lot of them functioning entirely differently (The Short Circuit plays nothing like the Cow Mangler which plays nothing like the Bison which plays nothing like the Phlog, etc). I view them more as a group of weapons that share a unified aesthetic rather than a defined category, kind of like the Sleeping Dogs/Triad Pack Weapons. They were all added as a part of the same promotion and share aesthetics, but not much else aside from that. I will 100% concede the similarities between the Bison and the Pomson, though.

  • @Typotypes
    @Typotypes 4 місяці тому

    A new video yippi

  • @pizazi3697
    @pizazi3697 4 місяці тому +1

    Make a video saying how good the bison is RIGHT NOW!!!

  • @CuddlyTheMadElite
    @CuddlyTheMadElite 4 місяці тому

    ngl I hate the short circuit more than the wrangler, which don’t get me wrong is also terrible to fight against, but at least the wrangler has somewhat reasonable downsides.
    You can’t heal the Sentry while the wrangler’s out and you need to put yourself in line of fire for a Sentry to be anything more than a glorified damage sponge as otherwise you can’t attack.
    Meanwhile Short Circuit’s downside is taking up 65 Metal (which only ever comes into play if you use the Widowmaker or just upgraded something) and Pyros can reflect the Shmup Bomb.
    In exchange you get a Flash Bang that also makes deletes majority of projectiles, with the ones it doesn’t delete being ineffective against Engineer, and you can heal your Sentry while using mini Master Sparks that are very spammable.

  • @Jon_the_Wizard
    @Jon_the_Wizard 4 місяці тому

    That comment about the Von Erichs hurts because it's true.

  • @genso6052
    @genso6052 4 місяці тому +1

    There's a wonderful video that further goes into the Huntsman's kit: Mann's Guide to the Huntsman.

  • @nitefurie.
    @nitefurie. 4 місяці тому

    Personally I’ve never understood how much hate the wrangler gets. Sure it’s strong, but it’s not completely unfair for one reason: you can just shoot the engineer. They don’t have too much health, and even then a retreat is all you need to force. The engineer cannot aim at you with the wrangler unless he (and his sentry) have direct line of sight with you. If you shoot the engineer they will either have to break said line of sight or die, and thus leave their sentry defenseless. While some smarter engineers will take their sentry with them before running, either way you’re soon to not have a problem with said sentry.

  • @dadjokesinc.2657
    @dadjokesinc.2657 4 місяці тому

    How dare you say that about Fat Scout 😤

  • @MiculBandit
    @MiculBandit 4 місяці тому +1

    *Shoots a guy high-fiving and trickstabs someone else with the kunai then does the stock knife taunt in the beggining of the video*
    You're fun at parties aren't you?

  • @Wolfcrafter_HD
    @Wolfcrafter_HD 4 місяці тому

    10:57 / 27:40 btw the enforcer is a thing sooooooo.....

  • @SSDragon19
    @SSDragon19 4 місяці тому

    i agree to the bison. its not fun to use, nor is it good in anyway. ill play with weird and janky weapons if they're fun. i would put the pomson in the same category. its equal amount of jank and not being fun to play with, at the only payoff is fucking over medics and spy.
    as much as heavy is my least favorite class. ill still play fat scout over bison/pomson. im a pyro main and dont even use the manmelter unless the enemy team is spamming long range flare shots, and even then the flamethrower can take care of that, between airblast and extinguishes teammates

  • @TallTapper
    @TallTapper 4 місяці тому

    i like cars they're cute

  • @Whooterzoot
    @Whooterzoot 4 місяці тому

    Nice

  • @R_TERRA916
    @R_TERRA916 4 місяці тому +2

    Very unique
    You've been Ongezellig 🇳🇱

  • @supermudkipz
    @supermudkipz 4 місяці тому +2

    The shield on the Wrangler does make sense from a design perspective if you consider what the weapon would be like without it.
    Like sure you can shoot people outside of your Sentry’s range but if the enemy is say, a Soldier they can likely just eat the damage and shoot your Sentry back while you’re unable to repair it given that you have the Wrangler out rather than the Wrench. In this respect I can understand why the shield exists but the shield is simply too strong. It should be nerfed but people saying it should be flat out removed I can’t help but feel like deeply misunderstand the Wrangler as a weapon.

    • @sandwichboy1268
      @sandwichboy1268 4 місяці тому +2

      I feel like you deeply misunderstand the balance of TF2. Soldiers are SUPPOSED to wreck your nest if you're too busy taking pot shots to press 3 on your keyboard
      The wrangler already expands your sentry's range and increases its damage. Any shield is too much

    • @supermudkipz
      @supermudkipz 4 місяці тому

      @@sandwichboy1268 what use is increasing your Sentry Guns range if not to deal with players spamming it outside of its range? If you chose a Sentry Gun spot that is that exploitable, just pack up the gun and put it somewhere else that won’t get so easily sniped. Have you ever actually tried to go out of your way to actually get wrangler kills? It’s a lot sloppier and inconsistent than you might think.
      Also yeah I misunderstand the balance of the game when the Wrangler having a reduced shield (like 33% or so) has been tested by multiple people multiple times and it was found to be more than manageable.

    • @jblazerndrowzy
      @jblazerndrowzy 4 місяці тому

      ⁠​⁠@@supermudkipzThe full control and doubled fire rate(which means doubled DPS) the Wrangler gives is already so stupid good even with how awkward it is to use at first, that there’s a reason why even Ankle Dune the Engine Main says removing the shield entirely isn’t a bad idea. Remove the shield and all that means is that, outside of Soldiers or Demos bombing your sentry, any class that crosses your range gets obliterated.

    • @supermudkipz
      @supermudkipz 4 місяці тому

      @@jblazerndrowzy that already happens though, Sentry Guns already deal a lot of damage they never really need any help in that department outside of Mann vs Machine. It’s like using a chainsaw to trim a beard.

    • @jblazerndrowzy
      @jblazerndrowzy 4 місяці тому

      @@supermudkipz If that chainsaw to trim a beard analogy was actually a thing in TF2, then no one would use stuff like the stock minigun when the Tomislav already does good damage up close, or the stock medigun when the Quick-Fix or Vacc already make the user and the target extremely difficult to kill most of the time.
      A good portion of the time, that extra level of power is not only something nice to have, but it actually becomes useful even if it’s overkill. In fact, that just proves that the increased fire rate is already fine on its own, while the shield pushes the Wrangler well beyond overkill since a single sentry is already a bit difficult to destroy without an explosive class rolling with you. Now, even those classes can’t do anything.