There are mods which add challenge mode's bomb-spawning parts to the creative inventory which are _technically_ vanilla that you can use if the tubes prove to be too unwieldy in the future. Also, you can use a spud gun to trigger bombs. One shot will trigger it and two will cause the bomb to instantly explode. Also also the spud gun can destroy cardboard blocks, which you could use to make loading the engine less manual.
maybe have a sensor detect when a piston is just about to be fully extended and have that spawn a bomb in a space thats a bit too small then the piston smashes into it, causing it to explode that way you could ignore any timing alltogether
As someone who has played Scrap Mechanic for several hundred hours, it's really cool to see how someone who is relatively new to the game solves problems and tests out new concepts!
you could make a long clip of bombs separated by a block of cardboard. You can use a spud gun to separate/ destroy the cardboard block. Making an efficient clip of bombs.
A piston engine in scrap mechanic can actually be VARY compact so what he’s doing here is overly complicated because you can just use the piston block/item itself
@@gabankillasta1826 he already tried making a piston engine, he sure messed it up, but I'm sure he's now more experienced to make a better piston engine. I think he just thought it would be an interesting idea to try.
After looking at the comments, I realized one thing that's really weird is that no games that I know have give you an appropriate building materials for stage pistons engine, like it's either a whole engine or just pistons with buttons
So when designing scrap mechanic engines a common trick is to put a bearing between the cranks and connect it to a controller, that way when you take creation off the lift the cranks rotate to whatever degree you set it too
if you wonder why this is nice: the thing being for example 120 degrees offset means that it never has a 'I'm pushing straight on the crank not making it spin' problem, because at least 1 of them isn't perfectly against it.
I don't know if that would work here. When I work with standard piston engines, I get problems somewhere at the top of their performance range where the crank starts to bend and cause the timing to go all weird. To solve this, I've recently started moving the tops of my pistons instead, which has allowed me to make some pretty powerful engines without having to worry about bending the crank. I don't know how you would do that with an engine like this, but you probably could if you wanted to.
@@ReidCaptain you can actually go by i think 1 second increments by changing the say 2 to 4 clocks from like 2 4 to go 2 2 4 to make an interval between 2 to 4
@@ReidCaptain you might be able to mitigate the explosion radius by closing off the open end of the combustion cylinder after the small explosive is fed in.
pistons and suspension don't have collision so you can utilize that to basically have a block with ought collisions while still being abled to connect things together
When you made the bomb activation mechanism, there is actually a part called the pleceable spud gun, it's a gun that you can turn on like any other usable piece. When you use it it shoots a potato that can destroy a cardboard block and activate bombs, if you use more than 1 gun to shoot the bomb at once, it explodes it instantly. You could still use pistons but spud guns are more compact and convenient
keep in mind when making ignition system , that every logic gate add 1 tick delay. works way better if you make sensors or the thing they read rotate to counter for delays.
The 90° offset in the crankshaft can be done with a bearing on a controller set to hold an angle of 90°, which is much more reliable, easy and less performance intensive. This is how most piston based engines in scrap mechanic do the offset. Note that block collissions in scrap mechanic aren't very reliable in general. Blocks coliding at high speeds can phase through each other and high forces can lead to hinges bending in axis they shouldn't move in.
Have you ever thought of trying some modded minecraft? Something like create mod, or the technical mods i think would be interesting to see what you can do with them.
Not much to be honest, they can't render more than one bearing physics (a piston needs at least 2 bearing to work, three counting the rotation), so you can only make things rotate
@@giovannicesaramorim9adigan961 that's one downfall about create right now The contraption can't have a creation moving in it like the minecart flying machine can't have something moving around in it And you can't even Access chest when it's a entity In short create is lacking alot of features in a normal sandbox game
Very cool idea, i've got a couple of things that could help you out. Like others pointed out you can use long chains of bombs with cardboard or glass in between and shoot it with a mountable spudgun to seperate. Also you could use a vacuum pump with a chest filled with bombs to just place the bombs on the good location itself (looks less cool but its more reliable in scrap mechanic to use as little loose objects as possible) and also the vacuum pumps have quite some range.
i rellay like this video & the idea, so many things need to be constructed, also include the entire system process with timing, with the engine part got fester, that also need to be explosion earlier, but still having another issues in there. So i love this result you maked.
I wonder if it's possible to let the piston explode the bomb. This way you don't have to time it. Maybe with a sensor that activates if the piston is extended and then triggers the pistons to explode the bomb
@@ReidCaptain it would make the timing easier, you could add sensors to the crank and just time the explosives drop to trigger when the piston is retracted.
If you put a bearing between the 2 parts of the engine you can connect it to a controller and turn it 90 degrees, also, you can use mounted spud guns to detonate explosives
3 tips Spawning mods that can spawn in those canisters. Learn a bit of glitch welding bcs I think that's always a great help for a piston engine, a la connecting the shafts and connecting the pistons. Spud guns explode canisters.
i seen that from a different youtuber and it did not go that well it was a snails paste car if ur wanting to see it that badly though watch scrapmans multiplayer mondays as im sure it one of the older ones but yeah would not recomend
@@firenutter1798 I don't mean having the woc push the car directly, I mean that he should put like 4 wocs on top to spin something that turns the wheels for more speed
You should have put the 90 degree cylinders on pistons so you could construct them in place (high/low), and just lift-drop them inline. That would also allow you to have the crank shaft be one solid piece.
That was pretty cool man! For your revisit would you mind considering turning off your camera shake so that way we can get a more stable view of what’s going on, might help with your FPS during detonations too! I’d be keen to see this run something for sure! Maybe a slide that shuts the loaded bomb into the cylinder would help contain explosions a bit more. A valve of sorts, right now I bet you’re leaking compression everywhere 🧐
To make the crankshaft be opposed 90 degrees, there is a block for you. It is called the controller and it can automatically turn bearings anywhere between 360 degrees.
You could use spud guns to explode the bombs, yes only one spud gun will make time before they explode but with enough spud guns, it could work really well
For the long corridor of bombs I'd recommend making the piston father back and have it push a series of metal blocks that in total is the length of the corridor so it prevents the bombs from slipping in and exploding on the retraction. I would also recommend using the pistons compression to ignite the bombs instead of a complicated ignition system involving sensors and what not.
I think you can use conveyor belts to move the explosives, and cardboard and a mounted gun to place the explosive and disconnect it. The item placer pumps (forgot the name) would for the small explosives would need to be perpendicular to both the one for the cardboard and the gun destroying the cardboard, and all the blocks nearby should not have faces with connection points towards the explosive. And this would also likely solve the issue of storing all those explosives, and it would likely also simplify the control mechanism, since you could use memory logic to get 3 things to happen in a quick succession: place cardboard, place small explosive, shoot cardboard. Since the explosives would fall, unless going up a hill or at a similar angle, you wouldn't even need to push them, but you can do so, if you want to give them a boost, and to make use of a delay you will most likely have, since you need to wait for the explosives to fall anyway, but you can tome their explosion to happen in quicker succession, by propelling the next explosive over a short distance, to get to the piston head and explode faster, so the next explosive can get to the piston faster.
So, I know it's been a while, but something you can also do to trigger it is a sensor to activate the pistons, or to put a small poker onto the pistons that will hit the bombs
Haven't checked recently, but I'm pretty sure that there is a vacuum pump in creative mode, You can use those to place blocks if they are in a chest and that chest is connected via the connection points.
I don't remember how but you can pulse pistons with logic gates in a way that lets you control them precisely, so for example they can stay in place at any distance as long as it is smaller than the maximum set in the piston, you could use it to make the feeding pistons turn off to avoid the bombs being compressed like that
okay so try one of you crankshaft pistons, but vertical. then have a separate tube pushing them in time with the piston. this will bounce it upward while setting it to detonate, but not immediately. hopefully, by the time the kinetic energy transferred form the piston wares off, the bomb will have reached a chamber with the simple free arm you showed in the beginning. the free arm will be attached to a wheel. when the bomb reaches the chamber, it explodes, sending the free arm flying. by the time the arm runs out of kinetic energy to spin, another bomb reaches it. now you have an engine. i would love to do this myself and send you a video, but my laptop can barely run building games like scrap mechanic and trailmakers.
“Physics we’re just not really consistent.” Welcome to scrap mechanic!
Stole my comment idea lol
i was just about to comment this. i mean what did he expect? its scrap mechanic.
@@nitrogxn4075 speech 100
@@nitrogxn4075 we are?
@@skylarkesselring6075 um I think I read his comment wrong sorry
There are mods which add challenge mode's bomb-spawning parts to the creative inventory which are _technically_ vanilla that you can use if the tubes prove to be too unwieldy in the future.
Also, you can use a spud gun to trigger bombs. One shot will trigger it and two will cause the bomb to instantly explode.
Also also the spud gun can destroy cardboard blocks, which you could use to make loading the engine less manual.
Both of those things sound great to mess with!
@@ReidCaptain also potatos are also useful for propulsion
maybe have a sensor detect when a piston is just about to be fully extended
and have that spawn a bomb in a space thats a bit too small
then the piston smashes into it, causing it to explode
that way you could ignore any timing alltogether
@@mingcr9470 that might cause the piston to go back in reverse because the piston would never fully extend
Oh, someone already mentioned spud guns
As someone who has played Scrap Mechanic for several hundred hours, it's really cool to see how someone who is relatively new to the game solves problems and tests out new concepts!
i got the same feeling man
you could make a long clip of bombs separated by a block of cardboard. You can use a spud gun to separate/ destroy the cardboard block. Making an efficient clip of bombs.
Very nice, I'll try something like that next time
@@ReidCaptain you can also use spud guns to set off explosives, though i think you need two shots for it to do that instantly
@@theburgerbox9576 It's 3
@@souptime3070 oh lol
@@ReidCaptain u should disable camera shake
Reid: "Explosion powered engine"
Me: that's just sounds like piston engine but with extra words
That's what I thought lol
A piston engine in scrap mechanic can actually be VARY compact so what he’s doing here is overly complicated because you can just use the piston block/item itself
@@gabankillasta1826 he already tried making a piston engine, he sure messed it up, but I'm sure he's now more experienced to make a better piston engine. I think he just thought it would be an interesting idea to try.
@@gabankillasta1826 hes ability is adding more steps
After looking at the comments, I realized one thing that's really weird is that no games that I know have give you an appropriate building materials for stage pistons engine, like it's either a whole engine or just pistons with buttons
You shouldn't have camera shake on when working with bombs, it just makes it harder to see
I'll take it off for next time at least for a shot or two at the end
I just never have camera shake on.😂
So when designing scrap mechanic engines a common trick is to put a bearing between the cranks and connect it to a controller, that way when you take creation off the lift the cranks rotate to whatever degree you set it too
Yes, but then it can’t rotate freely, which is the whole point of a crankshaft.
@@Neon-ws8er it can if you don’t lock all the bearings only the 1 between the individual cranks
Yeah, between the 2 crankshafts
if you wonder why this is nice: the thing being for example 120 degrees offset means that it never has a 'I'm pushing straight on the crank not making it spin' problem, because at least 1 of them isn't perfectly against it.
I don't know if that would work here. When I work with standard piston engines, I get problems somewhere at the top of their performance range where the crank starts to bend and cause the timing to go all weird. To solve this, I've recently started moving the tops of my pistons instead, which has allowed me to make some pretty powerful engines without having to worry about bending the crank. I don't know how you would do that with an engine like this, but you probably could if you wanted to.
you can actually control pistons with controllers, and with the loop method you can make them go 1 block by 1 block in a sequence
Yeah, that's another way to go. I want to say that the way I had it gave me more control of timings but I'm not even sure that's true
@@ReidCaptain you can actually go by i think 1 second increments by changing the say 2 to 4 clocks from like 2 4 to go 2 2 4 to make an interval between 2 to 4
Basically a REAAALLLY big internal combustion engine. Still cool though!
It is indeed massive. If only the explosion radius was smaller
@@ReidCaptain what if you use mounted spud gun recoil to power the engine?
@@ReidCaptain you might be able to mitigate the explosion radius by closing off the open end of the combustion cylinder after the small explosive is fed in.
pistons and suspension don't have collision so you can utilize that to basically have a block with ought collisions while still being abled to connect things together
When you made the bomb activation mechanism, there is actually a part called the pleceable spud gun, it's a gun that you can turn on like any other usable piece. When you use it it shoots a potato that can destroy a cardboard block and activate bombs, if you use more than 1 gun to shoot the bomb at once, it explodes it instantly. You could still use pistons but spud guns are more compact and convenient
1:37 Guys I think the low durability may be why the block is being destroyed easily
You could put a bearing into the crankshaft and tell it do rotate 90 degrees at start so you dont have to do the connection with the pin mechanism.
I don’t know why but his videos are so relaxing!!
Thanks!
My man is absolutely correct
Tru dat.
@@nyscersul42 You’re too late. There’s always gotta be this one person like you.😖
keep in mind when making ignition system , that every logic gate add 1 tick delay. works way better if you make sensors or the thing they read rotate to counter for delays.
The 90° offset in the crankshaft can be done with a bearing on a controller set to hold an angle of 90°, which is much more reliable, easy and less performance intensive. This is how most piston based engines in scrap mechanic do the offset.
Note that block collissions in scrap mechanic aren't very reliable in general. Blocks coliding at high speeds can phase through each other and high forces can lead to hinges bending in axis they shouldn't move in.
tip: you can use 3 spudguns all shooting at the same bomb to make it instantly explode. Also, do some stuff with the bots.
Have you ever thought of trying some modded minecraft? Something like create mod, or the technical mods i think would be interesting to see what you can do with them.
Reid Captain and Create sounds like an amazing combination.
Not much to be honest, they can't render more than one bearing physics (a piston needs at least 2 bearing to work, three counting the rotation), so you can only make things rotate
@@giovannicesaramorim9adigan961 that's one downfall about create right now
The contraption can't have a creation moving in it like the minecart flying machine can't have something moving around in it
And you can't even Access chest when it's a entity
In short create is lacking alot of features in a normal sandbox game
What you lack a bit in experience with scrap mechanic, you easily compensate with outstanding intelligence. Brilliant video.
So basically you made an even more realistic engine
you made this SO much more complicated than it needed to be, id love to show you the explosive engine i made someday!
Very cool idea, i've got a couple of things that could help you out. Like others pointed out you can use long chains of bombs with cardboard or glass in between and shoot it with a mountable spudgun to seperate. Also you could use a vacuum pump with a chest filled with bombs to just place the bombs on the good location itself (looks less cool but its more reliable in scrap mechanic to use as little loose objects as possible) and also the vacuum pumps have quite some range.
Oh nevermind the vacuum pumps cant spit out explosives..
You know your content is really good when people who don't have any idea what is going on still enjoy the video
i rellay like this video & the idea, so many things need to be constructed, also include the entire system process with timing, with the engine part got fester, that also need to be explosion earlier, but still having another issues in there.
So i love this result you maked.
I wonder if it's possible to let the piston explode the bomb. This way you don't have to time it.
Maybe with a sensor that activates if the piston is extended and then triggers the pistons to explode the bomb
I thought about that, but I was worried about the physics being a little too wack to not just stop the engine randomly. It's worth trying though.
@@ReidCaptain it would make the timing easier, you could add sensors to the crank and just time the explosives drop to trigger when the piston is retracted.
Hmm interesting, basically a Diesel engine
@@sirsanti8408 yeah, would make things easier
Can’t wait for the next attempt at this idea.
Dev: Yes we have engines in this game
This GIGACHAD: Yeah you do now
I've played Scrap Mechanic for 5 years and never gotten these types of ideas. You, good sir, are officially intelligent.
Love watching your videos just got back from Vegas glad to see a new post
If you put a bearing between the 2 parts of the engine you can connect it to a controller and turn it 90 degrees, also, you can use mounted spud guns to detonate explosives
i remember being chuffed with my wall climbing car as a kid, and then this guy makes a explosion powered engine in a couple days
3 tips
Spawning mods that can spawn in those canisters.
Learn a bit of glitch welding bcs I think that's always a great help for a piston engine, a la connecting the shafts and connecting the pistons.
Spud guns explode canisters.
I am very impressed about you really did what I poorly thought in my mind last time!
The patience of this man is incredible
My day just got 500% better
Great video you explained it very well! :)
That's a very interesting idea, want to make my own now.
Could you build a cow powered car? Having the cows push a rotor while trying to eat some corn
i seen that from a different youtuber and it did not go that well it was a snails paste car if ur wanting to see it that badly though watch scrapmans multiplayer mondays as im sure it one of the older ones but yeah would not recomend
@@firenutter1798 I don't mean having the woc push the car directly, I mean that he should put like 4 wocs on top to spin something that turns the wheels for more speed
You should have put the 90 degree cylinders on pistons so you could construct them in place (high/low), and just lift-drop them inline. That would also allow you to have the crank shaft be one solid piece.
or like most other piston engines
using a controler and bearings
The most interesting thing about this is that that is how engines really work.
6:05 damn Reid throwing shade on subarus lmao
You sir, are a GENIUS!!!!! Loving the videos :)
My guy needs to be an engineer I greatly admire your patience and skill
Less contact with ground reduces lag, welding to a stick coming out of the ground is even better
This is what i was waiting for explosive powred engine!
That was pretty cool man!
For your revisit would you mind considering turning off your camera shake so that way we can get a more stable view of what’s going on, might help with your FPS during detonations too!
I’d be keen to see this run something for sure!
Maybe a slide that shuts the loaded bomb into the cylinder would help contain explosions a bit more. A valve of sorts, right now I bet you’re leaking compression everywhere 🧐
you can turn camera shake off so that you could see everything better while testing
You need more attention. You're gr8 m8
To make the crankshaft be opposed 90 degrees, there is a block for you. It is called the controller and it can automatically turn bearings anywhere between 360 degrees.
Finally, a combustion engine.
Scrap mechanic: Kaboom?
Reid: Yes, Rico. Kaboom.
You could use spud guns to explode the bombs, yes only one spud gun will make time before they explode but with enough spud guns, it could work really well
me and reid have common interests, making engines in every and each building game we play
Glad your back!
For the long corridor of bombs I'd recommend making the piston father back and have it push a series of metal blocks that in total is the length of the corridor so it prevents the bombs from slipping in and exploding on the retraction. I would also recommend using the pistons compression to ignite the bombs instead of a complicated ignition system involving sensors and what not.
You can disable the camera shake from explosion in the options
I think you can use conveyor belts to move the explosives, and cardboard and a mounted gun to place the explosive and disconnect it. The item placer pumps (forgot the name) would for the small explosives would need to be perpendicular to both the one for the cardboard and the gun destroying the cardboard, and all the blocks nearby should not have faces with connection points towards the explosive. And this would also likely solve the issue of storing all those explosives, and it would likely also simplify the control mechanism, since you could use memory logic to get 3 things to happen in a quick succession: place cardboard, place small explosive, shoot cardboard. Since the explosives would fall, unless going up a hill or at a similar angle, you wouldn't even need to push them, but you can do so, if you want to give them a boost, and to make use of a delay you will most likely have, since you need to wait for the explosives to fall anyway, but you can tome their explosion to happen in quicker succession, by propelling the next explosive over a short distance, to get to the piston head and explode faster, so the next explosive can get to the piston faster.
So, I know it's been a while, but something you can also do to trigger it is a sensor to activate the pistons, or to put a small poker onto the pistons that will hit the bombs
A flywheel and starter might help to smooth the motion, the heads can also be elongated to stop the twisting if the piston head.
Taking the name "combustion engine" to an entire new level
When I bought this game, the one thing that never crossed my mind to make was a fucken *ORION DRIVE*
There are challenge mode parts that spawn bombs that you could have used to spawn the bombs unless you wanted to do it differently
I want you to make a perpetual motion machine in Scrap Mechanic
No, its neccessary.
Haven't checked recently, but I'm pretty sure that there is a vacuum pump in creative mode,
You can use those to place blocks if they are in a chest and that chest is connected via the connection points.
yes but the explosion will destroy it
You can use 3 spudguns to instantly explode an explosive
Yes Ricco, kaboom.
You can remove camera shake for explosions so you can see the machine working better
you can save items on your lift and then duplicate them for faster copying of the segments
Yess finally WELDING😂
I played this game for about 1500 hours and I would never have an idea for something like this where do you get ideas??? Great video as always :)
you can turn camera shake off in the settings menu
Dudes just designing a gas engine again
so you made an internal combustion engine? checks out
This is genius
Also the mod "the mod pack" has all your logic fantasies satisfied for complex creations ;]
"explosion powered engine". We already have those. It's called a combustion engine and still runs in millions of cars today.
imagine putting this entire mechanism into your car XXXXXD
scrap mechanic physics are extremely buggy lol
im surprised it ran as well as it did
Yeah I thought the game was about to implode lol
@@ReidCaptain Hopefully it gets better after the Chapter 2 update
If you shoot a bomb with 4 spud guns at the same time it will explode instantly
I actually did this about a year ago. Very fun
There is a mod that adds the bomb spawners from the challenge mode. It would make this wayyy more compact and easy
Yes Rico, kaboom
There are mods such as The Modpack and The New Legends mod which allow you to use logic to spawn in blocks. I'd recommend looking into them.
NASA needs him
my boi straight up made a combustion engine in scrap mechanic...
"it was a lot faster until it slowed down"
well yes thats how things work
You could turn camera shake off on the settings menu
master of logic.
"explosion power engine"
ICE: am I a joke to you??
17:46 Yep, good ol' scrap mechanic.
I don't remember how but you can pulse pistons with logic gates in a way that lets you control them precisely, so for example they can stay in place at any distance as long as it is smaller than the maximum set in the piston, you could use it to make the feeding pistons turn off to avoid the bombs being compressed like that
The spawner mod would be useful for this project so you could spawn the small explosives.
The definition of combustion engine
RC There is a mod that adds bloc spawner so you can add an explosive canister spawner and that would make it easier.
So this is what bob used to make his car go so fast
Hint: You can place spud-guns as objects and connect them to a switch or button or the like, and they can break cardboard and also set off explosives.
You should use timers for the bomb clip
okay so try one of you crankshaft pistons, but vertical. then have a separate tube pushing them in time with the piston. this will bounce it upward while setting it to detonate, but not immediately. hopefully, by the time the kinetic energy transferred form the piston wares off, the bomb will have reached a chamber with the simple free arm you showed in the beginning. the free arm will be attached to a wheel. when the bomb reaches the chamber, it explodes, sending the free arm flying. by the time the arm runs out of kinetic energy to spin, another bomb reaches it. now you have an engine. i would love to do this myself and send you a video, but my laptop can barely run building games like scrap mechanic and trailmakers.
Next time you could try to use vacuum pumps to place explosives, as well as spud guns to set the explosives off.
You can fire 4 spud guns at once at an explosive and it will blow up instantly
3