the spinning of the drone could have been fixed by simply making an a/b style propeller which is 2 of the 4 four propellers spin in the oposite direction example: A B 0 B A the 0 is the center of the drone as the A and B is the propellers A would spin clockwise and B would spin counter clockwise if you own a quad copter yourself. you will notice an a and b respective of the propellers so you wont get confused when changing out propellers
It would have helped, but there was no real need since the reaction wheel was already necessary for turning and holding perfectly in one direction. Plus, i couldn't invert the pitch of the blades perfectly so there would have been slight imbalances in thrust.
I wish he would actually look at the controls of the games he plays and learns how to play it before making complex builds. It would make watching a lot less frustrating lol
@@warpers7652 wait so he understands that he can perfectly flip them, but he does it just to make sure that we’re not somehow lost?? for fucks sake its just flipping an object, of all the things to get stuck on, especially flipping between the detectors and only showing their settings for a split second, flipping an object is somehow confusing enough that he has to actually show them being turned……. jesus christ this dude is special, very very special.
1:50 if you hover over a wheel, steering hinge, propellor, etc. and press F, it'll flip the direction for you so you don't need to set the keys yourself. Just a tip
me: obvious, you flip the rotation of two so the rotation cancels out. the video: so i added another 4 on top that rotate the other way. me: i died. i am dead now. writing this as a ghost. this killed me.
reid: building a kinda-gyroscope-based controllable drone that literally stabilizes itself with logic comparable to an experienced actual engineer me: complete lack of cognitive function or sensory response
yea when i was watching this i was quiet yelling at the screen saying "you're over engineering this, it's just a helicopter the way you're building it".
I made something similar but with regular propellers and altimeter, your approach to this is pretty interesting. A tiny drone like this can demolish the campaign with few mods
You can make the props torqueless by placing an unpowered wheel below the powered wheels. It will decrease the amount of power, but you can recover it by placing braces on the unpowered wheel, so that one end is floating, allowing it to spin freely
you can simply have only 2 sensors that you rotate the opposite way you want to rotate the quad. this is the method i have been using and it has been quite effective. if the quad "resonate" goes back and forth, you can add an angle-speed system to limit at which speed the vehicle can rotate.
I remember making a quad copter sorta like this. My meta design was to use an altimeter at the edge of the four corners. This meant you couldn't adjusted the height, so I ended up attaching a platform to the bottom with a winch so I could adjust the platform's height.
Pressing F while hovering over the propellers reverses them. Same for wheels, steering hinges and all other things that can go 2 different ways. IIRC it also makes pistons start off in the "on" position
I did the same thing myself a while ago, tilting system is really clever, I just used forwards facing propellers for propulsion. I also flipped propellers on opposite corners so rotation control was unnecessary. To avoid the problem of the tilt stabilization flipping back and forth just place some flat wings pieces to take torque out of it swinging side to side. But it might push the drone downwards if you use tilting for propulsion.
1st: Real drones reverse the spin off 2 of their props to cancel out the spinning. 2nd: If you click 'F' on keyboard it reverses certain objects I think.
Maybe this is too easy, but I think it would be interesting to see you make a controllable self-stabilizing unicycle-type vehicle in vaguely the same notion as a Onehweel.
i believe if you rotate two propellers that are diagonal to one another the opposite direction to the other two you can do away with your reaction wheel system, because the torque’ll cancel out. I’ll attempt to do a diagram of how that’d work xD A(A) B(C) C(C) D(A) i’ll be using A B C and D as names, and the letters in parentheses indicate which direction the props are rotating ( A for Anti-Clockwise, C for Clockwise) Here’re the controls you’d need for pitch roll and yaw Yaw right: Slow down A and D Yaw left: Slow down B and C Pitch up: Slow down C and D Pitch down: Slow down A and B Roll left: Slow down A and C Roll right: Slow down B and D
All of the drone's propellers don't go the same way. Front left and rear right go clockwise when front right and rear left go counter clockwise. That keeps the drone from spinning.
U could use F to flip the propellers and use bracing for a reaction wheel. They resist rotation a whole lot more, weight less, and is smaller. Just attach a end of the braces to the wheel and the other to nothing
You don't actually need all that complicated stuff to compensate for the turning. You just need to make two of the propellers opposite each other turn counterclockwise.
Drones work that both pairs of propeller rotate counter to each other. You added more propellers which added complexity try just reversing 2 of your 4 propellers
i've seen some comments on A/B propellers that are of course great, another way of cancelling torque is to use unpowered weels as torque cancellation joints between powered weels and the main body of the machine (of course this works a little bit less effective but is possibile to do it even if you do not hace exactly 4 propellers)
for the torque issue you couldve just made the front propellers spin towards the middle, the same thing for the back ones but in the oposite direction and change the pitch of the blades respectively so it still goes up
Real quadcopters use counter-rotating rotors to maintain direction, and turn by adjusting their speeds: for example, to turn clockwise, the two blades that spin counterclockwise will be sped up.
When I was making my quad copter it was an interesting way for auto stabilisation and I did some research and found that you can achieve auto stabilisation with just the props and the way that you angle the props. So I’d love to see you attempt to make another quad copter with auto stabilisation in just the propellers. And with the torque spinning you just need to flip two props and it will balance it all out ;) and you can use a reaction wheel for controlled rotation.
Instead of a reaction wheel, you can also counter the spinning from the wheels by putting a non powered wheel in between the one with propellers and the frame of the drone. Clever solution but over engineered
You can actually attach props to the normal wheels, you have to use the move tools under advanced build mode and then move them against the face of the wheel
@@ReidCaptain there's a fine line. A good way to think of it is at each point you can attach something normally there is a zone where if object are placed there, they'll stick. You have to find that zone. The easiest way to achieve props in this manner is to place a ballast on the face of the wheel, place either for or eight props to it, remove the ballast, and then move the props into the face of the wheel until they stick. If they explode, they went to far into the wheel. This "sticky zone" applies to how all blocks interact, and is a result of a lot of besieges jank. Unfortunately, the scale tool does NOT scale this zone, causing some... interesting... interactions.
A real quadcopter has 2 motors spinning one way, and the other two spinning the other way. if you count the motors in a square shape from front, like 1,2,3,4 , 1 and 3 spin clockwise and 2 and 4 anti-clockwise. To turn, you slow one pair down , etc
You know you can still put a perpeller on a small wheel if you put a block on top of the wheel. Like right in the center going up, then attached the 4 blades on each side of the block.
hi! i think you are over complicating things. maybe think about building a simple gyroscope in the middle and use the angle detectors to run the wheels on the gyro to return to a normal position. propellers can adjust the lift, gyro can adjust the direction.
And my question here is, why use a reaction wheel or double propellers when you could just make 2 out of 4 props spin in the opposite direction balancing the forces that make you spin just like real drones do
Well this is a different take on a quadcopter for sure 👍 alternating propeller directions being the conventional way to counter the torque of the motors. With CW/CCW setup you can achieve yaw, pitch and roll by just reducing the speed of sets of motors. I am surprised at how little feedback oscillation you got from the angle sensors. On my attempt when playing the campaign I couldn't get enough resolution out of them to not wobble in the air. I did manage to make a quad that had 9 bombs on it though which made for some easy destruction from the heavens.
the spinning of the drone could have been fixed by simply making an a/b style propeller
which is 2 of the 4 four propellers spin in the oposite direction
example:
A B
0
B A
the 0 is the center of the drone as the A and B is the propellers
A would spin clockwise and B would spin counter clockwise
if you own a quad copter yourself. you will notice an a and b respective of the propellers so you wont get confused when changing out propellers
It would have helped, but there was no real need since the reaction wheel was already necessary for turning and holding perfectly in one direction. Plus, i couldn't invert the pitch of the blades perfectly so there would have been slight imbalances in thrust.
@@ReidCaptain pressing f allows you to flip the direction of the propellers
Can I just.. uh.. point out to everyone. *These are not propellers. They are rotor blades.*
@@ReidCaptain A reaction wheel is not needed on a drone, you can just slow down group A / B to turn LEFT / RIGHT and speed up the opposite group
@@ReidCaptainI did not think about that
I see
Also I didn't mean to sound rude in the first comment if it gave you that vibes
at this rate you’ll be building a spacex rocket by october
I mean all hes gotta do is crash it so thats pretty easy
in ksp
@@gamestroyer891 theres entire mods based around spacex craft so thats kinda boring
@@FennecMizar stock Falcon Heavy
@@FennecMizar the massive shaaaade lmaoooooooo 🤣🤣🤣
I think you can flip the direction, perfectly, of the propellers by pressing F. (sorry mrzombie if that's what u meant by your comment lol)
@Fierce Plays2072 I think people who donate in some way get to see the videos earlier
this came out an hour ago, you commented 15 hours ago. *HOW*
Can we get an F in chat
As someone who literally only makes flying machines in Besiege I can confirm that pressing F is best
yeah that triggered me so much
Also btw you can press "f" on whatever piece you're highliting to flip it i.e the propellers
I wish he would actually look at the controls of the games he plays and learns how to play it before making complex builds. It would make watching a lot less frustrating lol
@@Goldfish_Vender it's to visually show us hes flipping, he said in a comment he knows it exists
@@warpers7652 wait so he understands that he can perfectly flip them, but he does it just to make sure that we’re not somehow lost?? for fucks sake its just flipping an object, of all the things to get stuck on, especially flipping between the detectors and only showing their settings for a split second, flipping an object is somehow confusing enough that he has to actually show them being turned……. jesus christ this dude is special, very very special.
@@carlwheezerofsouls3273 what do you gain from being so rude
Goofy
FWI: You can press [f] while over certain blocks to reverse the direction, flip, extend by default, ect.
yeah you really didnt have to do that
@@dropkickedmurphy6463 he did he wasn’t using f sooo
@@acered1651 lol
I didnt mean that to you i meant that to Reid if he reads it.
@@acered1651 "for we information :)
"
so pure... so family friendly... fucking wiki it!!!
1:50 if you hover over a wheel, steering hinge, propellor, etc. and press F, it'll flip the direction for you so you don't need to set the keys yourself. Just a tip
hi tittily winkler
Oh yeah, I just like to show me flipping the directions "manually" to make it more obvious on video
@@ReidCaptain So you already knew?
@@crabbyeric900 Why are you like this
@@maradupras7278 idk ask a psychologist
me: obvious, you flip the rotation of two so the rotation cancels out.
the video: so i added another 4 on top that rotate the other way.
me: i died. i am dead now. writing this as a ghost. this killed me.
2:25 i love how he like to do things more complicated than it needs
I'd love to see you make a 6 speed transmission. I'm gonna be trying it myself today again
I have my 3 speed done. If I make another transmission I'd give it a few reverse gears
@@ReidCaptain can you link video
@@ReidCaptain play main assembly you would like it!
reid: building a kinda-gyroscope-based controllable drone that literally stabilizes itself with logic comparable to an experienced actual engineer
me: complete lack of cognitive function or sensory response
You could've changed the direction two adjacent wheels rotate and flipped their propellers to fix the leaning and rotating problems the drone had
yea when i was watching this i was quiet yelling at the screen saying "you're over engineering this, it's just a helicopter the way you're building it".
@@erei5659 ikr, this dude made a whole fuckin functioning brain for a problem that coulda been solved with 10 button presses
@@erei5659 ahhhhhhh
I actually started playing besiege again, its like you read my mind
Reid: builds a freaking drone, let alone a functional control system
Me: builds a windmill that barely stays together
loving the besiege content, always inspires me to try to make something and then remember that I cant
Next video is gonna be building a quantum supercomputer in besiege.
Reid Captain is thinking with portals even in games without any portals! Amazing stuff once again! i absolutely love and adore your projects!
I made something similar but with regular propellers and altimeter, your approach to this is pretty interesting. A tiny drone like this can demolish the campaign with few mods
Another great video, I don't think any video on this channel has been anything less than great and well made.
Idea: a machine that detects stairs and climbs up them
Yes
The top center looks like real life engines its really cool
You can make the props torqueless by placing an unpowered wheel below the powered wheels. It will decrease the amount of power, but you can recover it by placing braces on the unpowered wheel, so that one end is floating, allowing it to spin freely
you can simply have only 2 sensors that you rotate the opposite way you want to rotate the quad.
this is the method i have been using and it has been quite effective.
if the quad "resonate" goes back and forth, you can add an angle-speed system to limit at which speed the vehicle can rotate.
I remember making a quad copter sorta like this.
My meta design was to use an altimeter at the edge of the four corners. This meant you couldn't adjusted the height, so I ended up attaching a platform to the bottom with a winch so I could adjust the platform's height.
I just found this channel today by your explosion engine video, loving everything I've seen so far. 😁
It should be a crime that something that took so much effort, time, and is genuinely interesting and entertaining has so few views.
Pressing F while hovering over the propellers reverses them. Same for wheels, steering hinges and all other things that can go 2 different ways. IIRC it also makes pistons start off in the "on" position
Having the front and rear pairs of propellers counter rotating could help simplify the machine. Simple drone I had worked that way
thought it was going to be a scuffed drone but you actually pulled it off. great job!
Wow, this was so elegantly done. Love this series!
You spend so much effort on fixing something that could have been fixed by pointin at the propeller and pressing f this is both brilliance and madnes.
I did the same thing myself a while ago, tilting system is really clever, I just used forwards facing propellers for propulsion. I also flipped propellers on opposite corners so rotation control was unnecessary. To avoid the problem of the tilt stabilization flipping back and forth just place some flat wings pieces to take torque out of it swinging side to side. But it might push the drone downwards if you use tilting for propulsion.
not gonna lie I find the frequency of things just randomly and violently oscillating in your videos unreasonably funny
Yes, this is why I subscribed
1st: Real drones reverse the spin off 2 of their props to cancel out the spinning.
2nd: If you click 'F' on keyboard it reverses certain objects I think.
Cool! I did exactly this idea a few months ago, but was made from wood and stabilized with a motorized hanging weight.
I love the thumbnail with the air quotes saying "stable" lol
Maybe this is too easy, but I think it would be interesting to see you make a controllable self-stabilizing unicycle-type vehicle in vaguely the same notion as a Onehweel.
i believe if you rotate two propellers that are diagonal to one another the opposite direction to the other two you can do away with your reaction wheel system, because the torque’ll cancel out. I’ll attempt to do a diagram of how that’d work xD
A(A) B(C)
C(C) D(A)
i’ll be using A B C and D as names, and the letters in parentheses indicate which direction the props are rotating ( A for Anti-Clockwise, C for Clockwise)
Here’re the controls you’d need for pitch roll and yaw
Yaw right: Slow down A and D
Yaw left: Slow down B and C
Pitch up: Slow down C and D
Pitch down: Slow down A and B
Roll left: Slow down A and C
Roll right: Slow down B and D
"but this just made things...worse"
My dude, you made an accidental flying saucer. how is that WORSE?
Me at 2:00: NO! NO! NO! IT'S F! F! DAMN IT F!
Me at 2:02: oh well, i guess that works too...
7:34 my guy just reinvented rotary encoders in a video game, absolute madlad
7:41 you have just invented a rotary encoder!
one of the simplest ways to tell which way something is turning
"I'm going to stabilize this drone with pistons!"
*_CREATES A PULSAR INSTEAD_*
All of the drone's propellers don't go the same way. Front left and rear right go clockwise when front right and rear left go counter clockwise. That keeps the drone from spinning.
you were so preoccupied with whether or not you could
you didn't stop to think if you should
U could use F to flip the propellers and use bracing for a reaction wheel. They resist rotation a whole lot more, weight less, and is smaller. Just attach a end of the braces to the wheel and the other to nothing
You don't actually need all that complicated stuff to compensate for the turning. You just need to make two of the propellers opposite each other turn counterclockwise.
Drones work that both pairs of propeller rotate counter to each other. You added more propellers which added complexity try just reversing 2 of your 4 propellers
this guy can make literally anything
i've seen some comments on A/B propellers that are of course great, another way of cancelling torque is to use unpowered weels as torque cancellation joints between powered weels and the main body of the machine (of course this works a little bit less effective but is possibile to do it even if you do not hace exactly 4 propellers)
In all of your videos you seem to make everything 10x harder for yourself
0:31 You have just experienced the Besiege sausage effect. The only way to reduce it is to brace up the extremities of what ever you're building.
yo great vid reid, love ya content
I just binge watched your last 5 videos!
If you want to make a plane you can use a propeller and rotate it 21.016 degrees so it’s flat (generates more lift than the wing panels)
One of my favorite youtubers
for the torque issue you couldve just made the front propellers spin towards the middle, the same thing for the back ones but in the oposite direction and change the pitch of the blades respectively so it still goes up
Real quadcopters use counter-rotating rotors to maintain direction, and turn by adjusting their speeds: for example, to turn clockwise, the two blades that spin counterclockwise will be sped up.
When I was making my quad copter it was an interesting way for auto stabilisation and I did some research and found that you can achieve auto stabilisation with just the props and the way that you angle the props. So I’d love to see you attempt to make another quad copter with auto stabilisation in just the propellers. And with the torque spinning you just need to flip two props and it will balance it all out ;) and you can use a reaction wheel for controlled rotation.
I love drones, i built a nice looking one. Works well
Found this xhanel on accident and it was one major "made my day" thing.the other thing was my mom playing "skip-bo" withe
At this point, programming something complex looks like a child's play to him
“Hey guys, so I detonated a thermonuclear weapon in Francisco”
All of the explanation and stuff and then "annnnd now the drone is pretty much good"
I swear to God bro you sound like you make math fun
Way to reinvent the wheel 😂
the tilting system kinda looks like something da vinci would make
Instead of a reaction wheel, you can also counter the spinning from the wheels by putting a non powered wheel in between the one with propellers and the frame of the drone. Clever solution but over engineered
Next up: making a working computer in besiege, after that we will make besiege in besiege
You can actually attach props to the normal wheels, you have to use the move tools under advanced build mode and then move them against the face of the wheel
Ah interesting, usually when I try that stuff it just glitches lol
@@ReidCaptain there's a fine line. A good way to think of it is at each point you can attach something normally there is a zone where if object are placed there, they'll stick. You have to find that zone. The easiest way to achieve props in this manner is to place a ballast on the face of the wheel, place either for or eight props to it, remove the ballast, and then move the props into the face of the wheel until they stick. If they explode, they went to far into the wheel. This "sticky zone" applies to how all blocks interact, and is a result of a lot of besieges jank. Unfortunately, the scale tool does NOT scale this zone, causing some... interesting... interactions.
if you have two propellers you can spin them in opposite directions to stop rotating the craft
A real quadcopter has 2 motors spinning one way, and the other two spinning the other way. if you count the motors in a square shape from front, like 1,2,3,4 , 1 and 3 spin clockwise and 2 and 4 anti-clockwise. To turn, you slow one pair down , etc
You can press F to switch the direction of moving things (including wings).
You can use braces on the stabilization unit to stabilize your craft.
much more complicated than it needs to be
This man gonna make Dyson sphere by january.
You know you can still put a perpeller on a small wheel if you put a block on top of the wheel. Like right in the center going up, then attached the 4 blades on each side of the block.
when this guy says that something is a bit complicated you know that it is a einstein level problem
Best video yet.
This is like math but without all the numbers
You should try Trailmakers It is based on building vehicles like this drone.
love your vids man
imagine rounding up to a medieval siege on that
Someone tell this dude that you can invert stuff just by pressing F
There is another solution for the drone rotating. Instead of using a reaction wheel, you could just reverse the direction of two propellers.
Quadcopters have two sets of counterrotating propellers by the way
That is so cool! Well done!
What cant this man make in besiege?
Anything to beat the campaign
Oh, why these videos are ending too fast
P.S. Nice Video, Man!
If you wanted to commit airborne war crimes so badly you could've just bought a drone off of Amazon.
hi! i think you are over complicating things. maybe think about building a simple gyroscope in the middle and use the angle detectors to run the wheels on the gyro to return to a normal position. propellers can adjust the lift, gyro can adjust the direction.
And my question here is, why use a reaction wheel or double propellers when you could just make 2 out of 4 props spin in the opposite direction balancing the forces that make you spin just like real drones do
Well this is a different take on a quadcopter for sure 👍 alternating propeller directions being the conventional way to counter the torque of the motors. With CW/CCW setup you can achieve yaw, pitch and roll by just reducing the speed of sets of motors.
I am surprised at how little feedback oscillation you got from the angle sensors. On my attempt when playing the campaign I couldn't get enough resolution out of them to not wobble in the air. I did manage to make a quad that had 9 bombs on it though which made for some easy destruction from the heavens.
Nice!
Very cool build
Just use what modern drones use, 2 cw and 2 ccw propellers on X formation to cancel out the total torque.
F in the chat for this man not knowing the F button
2 of the corners have to have the exact same propellers
Should use 6 blades, a/b. 4 rotors has negative stability IIRC. 6 is more naturally stable, particularly when half of them are counter rotating.
7:40 that's exactly how rotary encoders work