I Built a Crazy 16 Cylinder Piston Engine That Couldn't Exist in Real Life!

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  • Опубліковано 11 січ 2025

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  • @kANGaming
    @kANGaming  Рік тому +79

    How can we build transmission and gear systems in Scrap Mechanic? Any good real life examples to follow?

    • @Predaking900
      @Predaking900 Рік тому +4

      Not trying say that I’m right but isn’t it a prop plane engine four cylinders just stacked four times?

    • @TheThingBuilder
      @TheThingBuilder Рік тому +4

      ​@@Predaking900depends on what kind of prop plane, older bi-planes would use 5 cylinders, but larger planes may use one or multiple large engines (:

    • @KarolOfGutovo
      @KarolOfGutovo Рік тому +7

      Mechanical parts mod and the associated blueprint pack

    • @Predaking900
      @Predaking900 Рік тому

      @@TheThingBuildertrue

    • @dylanwaldun8890
      @dylanwaldun8890 Рік тому +2

      Go to 32 piston engine

  • @anteshell
    @anteshell Рік тому +62

    5:50 The shape of the L only offsets the timing, which you can counter by offsetting the angle in the controller. That is because the regardless of the direction of the L the sensor time in back and white doesn't change at all; it is always exactly half/half. The ray cast from the sensor is coming from the middle of it and is basically one dimensional, which means it has no area of detection. It's just a zero width line. So, the angle at which the black changes to white does not matter.

  • @YupGod
    @YupGod Рік тому +6

    Bro the torque over time is valid. It’s not “fake. The creators of the Dyno have put our multiple statements explaining why this is the case

  • @Tschuschka_Ichwillitsch
    @Tschuschka_Ichwillitsch Рік тому +27

    An obvious tip for steering: vanilla seat bearings have 2 angles in their settings. One is for going clockwise, the other one - anti-clockwise. You can just use the vanilla style steering and manually set angles to be different for inside and outside turn

    • @jakubpollak2067
      @jakubpollak2067 Рік тому +2

      The seat needs to be the highest level too, otherwise it doesn't have that option

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 Рік тому +2

      Anti clockwise or counter clockwise? Is there a difference or just a wording goof?

    • @Tschuschka_Ichwillitsch
      @Tschuschka_Ichwillitsch Рік тому

      @@apersunthathasaridiculousl1890 I have no idea, I mean English isn’t even my first nor second language :)

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 Рік тому +1

      @@Tschuschka_Ichwillitsch if you have no idea, you probably meant counter clockwise (opposite direction of clockwise)

    • @Tschuschka_Ichwillitsch
      @Tschuschka_Ichwillitsch Рік тому +1

      @@apersunthathasaridiculousl1890 yes, “anti” seemed like a good synonym :)

  • @TheThingBuilder
    @TheThingBuilder Рік тому +53

    OH JEEZ! You went from single cylinder to 16! Now thats some power! Hope to see more like it! 😁

    • @MarkoDash
      @MarkoDash Рік тому

      how long do you think before he recreates a Wasp Major

    • @TheThingBuilder
      @TheThingBuilder Рік тому

      @@MarkoDash give it a week 🤣

  • @andrewslater6846
    @andrewslater6846 Рік тому +2

    This is great Kan, performance cars are all about increasing power until something breaks. Then you upgrade that and increase power until the next thing breaks. Keep it up, love the videos!!

  • @JoachimVampire
    @JoachimVampire Рік тому +12

    Kan! you explain too much cool stuff in different videos! we need a video dedicated to the piston engine tech and everything that's involved (such as the pass-through, the gears (but they are pretty well explained in their video) and the 90º gearshift ) but not building a specific engine, just step by step, what's what and what's used for! there's little documentation on youtube and you explain things really easy and really indepth! but that knowledge is spread among a ton of videos and it makes hard to re-watch and learn. it's been like a year and a half i don't touch scrap mechanic (boring adult life is sad...) and i don't even remember how to walk!

    • @Mathfan002
      @Mathfan002 Рік тому +3

      Yes, I definitely hope Kan sees this that would be great!

    • @Elijah1573
      @Elijah1573 Рік тому +3

      Yes! Ive been trying to learn along but at some point it would just be nice to have 1 full video about all this different stuff

    • @-aid4084
      @-aid4084 Рік тому

      I don't now how you edit blueprints to make those 90 degree cranks but I know the rest

  • @Lucas-dy4or
    @Lucas-dy4or Рік тому +105

    When you’re so early 1080p doesn’t even exist

    • @mrmattiyt
      @mrmattiyt Рік тому +7

      720p60

    • @Wheagg
      @Wheagg Рік тому +7

      I know how youtube upload works. REAL early gang gets 144p or 360p, take it or leave it.

    • @1idiotatnight
      @1idiotatnight Рік тому

      Same

    • @GalaxyViking
      @GalaxyViking Рік тому

      So that’s why, jeez, been wondering about that for a while now, so annoying !

    • @AaronLyNxAI
      @AaronLyNxAI Рік тому +2

      ​@s.s.j5046 yep, when you upload the video it will upload the standard definition and then the high definition, this way the video is avaliable almost instantly, and even if people don't have the best internet or unlimited internet it can really save them. I used to have a plan years ago where I got 12 MEGABYTES of internet per MONTH

  • @The_Calvary
    @The_Calvary Рік тому +4

    I can’t wait for you to put all this in an actual car. Personally hoping for a drag build, preferably a Promod, but I’d love to see everything come together. The engine, the transmission, the looks, and see how it can do!

  • @xDmakc
    @xDmakc Рік тому +28

    You should try making a short stroke engine and an automatic ignition wheel angle adjuster(the faster the engine spins, the more angle the ignition wheel gets)

    • @-aid4084
      @-aid4084 Рік тому

      Wdym by short stroke?

    • @xDmakc
      @xDmakc Рік тому

      @@-aid4084 shortening the levers in cylinders to let pistons extend less to spin the crankshaft once

    • @dr.beardie9894
      @dr.beardie9894 Рік тому +1

      this is a short stroke engine, its 1 block from the rotating center. doesnt get any shorter than that in scrap mechanic

    • @-aid4084
      @-aid4084 Рік тому

      @@xDmakclike the other person said it's already short stroke, So the only way to get more than 307 rpm would be to double up on pistons and have them max speed 1 distance rather than 1 max speed two distance.

    • @xDmakc
      @xDmakc Рік тому

      @dr.beardie9894 it does. You need to use a controller and rotate the lever(it should be made differrently than we usually do it)

  • @engelsseele2
    @engelsseele2 Рік тому +1

    Thank you for finally building that RADIAL engine. That RADIAL engine does have a lot of power. I would even say that RADIAL engine actually did exist in the real world called a Bristol Hydra. Now Kan, I did request this before. So thank you for finally doing this!

  • @justinpatterson5291
    @justinpatterson5291 Рік тому +1

    Watching that thing spin the tires on start, was golden.

  • @skylerkidder7616
    @skylerkidder7616 Рік тому +2

    How many bearings do you want?
    Nobody:
    Kan: Yes

  • @spacewalk3046
    @spacewalk3046 Рік тому +16

    9:40 you dont need to put the controller on loop. if you turn loop off you can set a predetermined angle and when you activate the controller with W it will go to that angle and stop there, when u hold S angle= default angle that you put in the first slot.
    Also yes you dont want your torque going thru the controller timing advancing/retarding bearing, unless you have a torque passthrough, you would want to have your output be on the other side

    • @Krokmaniak
      @Krokmaniak Рік тому +2

      He knows. He was making a setup without predetermined angle so you can change without touching controller (Like for example load change while driving or something)

    • @spacewalk3046
      @spacewalk3046 Рік тому

      @@Krokmaniak you can go to a predetermined angle while in a seat by pressing w with a non looped controller

    • @Krokmaniak
      @Krokmaniak Рік тому +1

      @@spacewalk3046 I know. The whole point is the angle isn't predetermined. Setup like this allows you to change the timing while changing load (for example attaching trailer)

    • @spacewalk3046
      @spacewalk3046 Рік тому

      @@Krokmaniak i dont see how this would help, as you would have to do the guesswork everytime you put it on the lift or spawn it in again, instead of just experimenting what angle gives you the torque you need but still high hp and going to that same point by just holding W, or going to a multiple speed setup, for example 3 sets of angles the first one has most torque, second bit less but more speed, and 3 just for top speed.
      A indicator you can build for it as well, kind of like kan did in this vid, just put it on the same sets of angles as the 3 speeds you did before.

    • @Krokmaniak
      @Krokmaniak Рік тому

      @@spacewalk3046 Problem is point with highest torque without load isn't the point with highest torque with load. Load on the system decreases RPM completely changing timing needed to make engine work smoothly. There is no good 1:1 comparison with real combustion engines, as they work completely different and timing is locked mechanically by piston going up instead of fancy timing wheels. Despite that it's not that different from driving manual car. Yes, most cars have a lot of meters, but most drivers only look at speedometer to make sure they drive within the limit, and even this is sporadically. Most of the time you eyeball the throttling of the gas pedal and what gear needs to be engaged. And it changes all the time even with same speed as inclination and declination of terrain change the load of the system. Not to mention manouvers like engine breaking.

  • @DS-tj1xf
    @DS-tj1xf Рік тому +4

    To tune for max torque you can set the pistons to the slowest setting and tune it to where it runs perfectly smooth at that low rpm. This make it where it does not run amazing at high rpm but it will not reverse direction and it will not stall out as easy. This is what I used to get 40,000+ ft/lbs with a large crank flat 8.

  • @nekowknight
    @nekowknight Рік тому +3

    Well when scrap mechanic gets its next big update in the year 2188 hopefully they fix some of the collision issues especially considering how they plan to charge those batteries through the use of collisions

  • @ShawnF6FHellcat
    @ShawnF6FHellcat Рік тому +2

    I looked at a video with the higher RPM engines, and all I have to say without spoiling it is they are a mixture of "WTF???" and "that makes sense.. I think"...

  • @captainphoton1693
    @captainphoton1693 Рік тому +1

    They do exist. On planes.
    But they are literal stars with 5 branché instead of 4.
    Maybe try that next time if it's even possible.

  • @DigIntoGaming
    @DigIntoGaming Рік тому +4

    Scrap mechanic survival chapter 2 is gonna be lit! So many piston engine vehicles! Also gearing is so important and I wish the devs would add proper gears to the game

  • @Pystro
    @Pystro Рік тому +2

    3:05 There's only one consequence that placing the pistons that way could have, as far as I can tell. The base of the piston _might_ be heavier than the head of the piston, which would increase the inertia of the drive shaft.

    • @Goldfish_Vender
      @Goldfish_Vender Рік тому

      Tested this myself in the game. As far as I can tell, the weight is shared evenly between both parts of the piston. If there is a difference it is incredibly small, so small, it probably wont have any meaningful effect in this case.

  • @loveyourwaifu1035
    @loveyourwaifu1035 Рік тому +3

    when a radial engine and inline engine have a child you get this monstrosity XD

  • @Pystro
    @Pystro Рік тому +1

    5 better alternatives to your collision-based 90° gears:
    --- 2 universal joints.
    Downsides: Can be non-constant-velocity, if you don't align them correctly on the intermediate shaft.
    I'm not 100° sure you can get a n intermediate shaft that is built at an orthogonal angle to a 45° angle. But it SHOULD very easily be possible to just build the shaft as an inherently 45° piece. You can alternate 90° pipe elbows or use wedges.
    --- Constant velocity joints
    Downsides: Good luck coming up with a way to get them built in scrap mechanic.
    --- Hobson's Joint.
    Downsides: I don't know if scrap mechanic has force-less pistons/suspensions; Size might be somewhere around 6*6*3.
    --- There's one even more obscure alternative that I've seen in a youtube video. I don't know the name , so I'll try to explain it:
    It consists of an axle fixed at 90° to both input and output. The next piece is an L-shaped piece which slots over that axle at it's elbow (with the two arms of the "L" pointing towards the input and output shafts, respectively). This piece slides along the axle and pivots/rotates around it by some 20-40° or so. The out-of phase combination of sliding and pivoting creates circular motion of the ends of its arms around the input and output shafts, which spins a crank arm attached to the end of the respective shaft.
    Downside: The motion of the arms of the L-shaped piece isn't fully planar. You'll have to account for some minor movement parallel to the shaft.
    And I again don't know if scrap mechanic has force-less pistons (for the sliding of the "L" piece along that intermediate axle.)
    --- Or just mount the engine "sidewinder style" (with the crankshaft axis parallel to the wheel axle).

  • @theyeetus1428
    @theyeetus1428 Рік тому +1

    Nice! I didn't think an X16 was possible in vanilla!

  • @YupGod
    @YupGod Рік тому +1

    If you put a timing wheel with the L shape at 30 degrees you will have it so when the piston is slightly past top dead center, it activates. This works in both directions but the angle might me supplementary

  • @scraptic
    @scraptic Рік тому +4

    You should put all of your piston engines on the workshop either separate or in a pack.

  • @survivor1014
    @survivor1014 Рік тому +1

    You should build a trailer to load test different engines in that test vehicle

  • @octopuscardoor
    @octopuscardoor Рік тому

    I don’t have the brain to understand what you are doing, but it’s amazing to watch things come together.

  • @john.s1962
    @john.s1962 Рік тому +1

    Soooo, you made a 4x4 radial engine? Cool as hell man

  • @unmadebio6337
    @unmadebio6337 Рік тому +1

    Kan-“it can’t exist in real life”
    Some billionaire-“Watch me”

  • @TheUndeadHooligan
    @TheUndeadHooligan Рік тому +1

    You need to get the mechanical parts mod. It’s a 9/10 for me

  • @vampify299
    @vampify299 Рік тому

    Thats some real power!

  • @Alfred-Neuman
    @Alfred-Neuman Рік тому +2

    5:25 The way you put the L shape of the timing wheel doesn't matter, both gives you a timing of exactly 50% / 50% ... lol

    • @pindamonhangaba72
      @pindamonhangaba72 Рік тому

      In theory ,but it actually matters...

    • @Alfred-Neuman
      @Alfred-Neuman Рік тому

      @@pindamonhangaba72
      How?

    • @Pystro
      @Pystro Рік тому

      The only practical difference is that the angle of the bearing that the timing wheel sits on will differ by 2*arctan(1/4)=28°.
      [edit:] one has to turn the timing wheel by +14° to get it aligned with top dead center, and the other one by -14°.

  • @gail_blue
    @gail_blue Рік тому

    A different sort of piston engine you could try would be the e-rex "one-stroke" engine, which is actually a two-stroke engine, but works sort of like a rotary. Though I'm not sure how well Scrap Mechanic blocks would work, because it requires circular ramps.

  • @SusMastr9000
    @SusMastr9000 Рік тому

    Kinda wanna see a radial piston engine made, think it would be a good challenge and really cool.

  • @ColeJ17
    @ColeJ17 Рік тому

    Check out the FANT mod. I've been messing around with the gearboxes in combination with piston engines to avoid 90° gears. This also allows suspension to be possible due to less lag, you essentially treat it like a normal engine, but the piston engine is connected to an input bearing. Also if that mechanic isn't good enough, just as the name suggests there are multiple gears that change the ratio of torque and RPM

  • @YuuExussum
    @YuuExussum Рік тому +2

    Boxer engine when?

  • @tukasingunter2718
    @tukasingunter2718 Рік тому

    simple braking system: lift the back wheels of the ground
    more elegant solution: since pistons dont break because of torque, disconnect the driveshaft by piston contracting like a very bad clutch

  • @Super_Pershing_T26E1_1
    @Super_Pershing_T26E1_1 25 днів тому

    4:13 your pushing it with that piston oriention..

  • @connorjohnson9702
    @connorjohnson9702 Рік тому

    Finally. Had a comment a while ago on this. + shaped engine all pushing and pulling at the same time.

  • @johnathanespinosa1328
    @johnathanespinosa1328 Рік тому +1

    We need a tractor trailer once you have a transition to

  • @RetroOnSpeedDial
    @RetroOnSpeedDial Рік тому

    love this video. thank you

  • @h7908
    @h7908 Рік тому +10

    do you think it is possible to phase shift each set of 4x pistons so the you have 16 pistons that all start pushing at their own unique time? ultra-smooth running and there would basically be no dead point at all.

    • @joonalehtinen5462
      @joonalehtinen5462 Рік тому +1

      Would need a crap ton of sensors

    • @Idiot354
      @Idiot354 Рік тому

      is it possible to set bearings to 22.5 degrees

    • @Jamesdavey358
      @Jamesdavey358 Рік тому

      nope@@Idiot354

    • @cheesiestmaster879
      @cheesiestmaster879 Рік тому

      ​@@Jamesdavey358you can with a modpack smart engine

    • @h7908
      @h7908 Рік тому

      might be able to time delay with logic@@joonalehtinen5462

  • @FarrinOrbs
    @FarrinOrbs Рік тому

    the one whom made the Raft Mechanic mod has a mod for creating bearings that connect their rotational force without gears slipping if you want a more seamless setup for testing potential power transmission without worry of gear slip

  • @lunarz7117
    @lunarz7117 Рік тому

    WW2 tanks used Radial 30 (it did not share the same crankshaft), also there's those "W engines" I think VolksWagen has a W12 concept car (4 inline 3)! Ah I remember there was the "H engine" 2 Flat 6 engines connected by the gearbox in F1 (I think it was Lotus that did it, not sure).

  • @murderede4664
    @murderede4664 Рік тому

    KAN uploads work perfect for my lunch break🤘🏼🤘🏼🤘🏼

  • @briantweed8039
    @briantweed8039 Рік тому +2

    Piston engine only survival series

    • @GummieI
      @GummieI Рік тому

      He's gonna be on foot for a LOOOOONG time then, all the bearings, pistons, controllers etc needed even for a basic one would take forever to get

  • @TheCustomFHD
    @TheCustomFHD Рік тому

    You could probably put the timing wheel on the outside of the engine, reducing the bearing slack in it, using a pass through. Just a random idea.

  • @lazylazerrsp8781
    @lazylazerrsp8781 Рік тому

    Comb gears. I think I mentioned it in the "one" piston engine video, but with a comb gear you could make a TRUE single piston engine. I just don't know how scrap mechanic physics would play with it. I also still forget the name of the gear transition that transforms oscillation into rotation that would be necessary to use it in an engine.

  • @luismlc89
    @luismlc89 Рік тому +1

    Use brakes by applying pressure over the gears to stuck the back wheels axle

  • @TarisSinclair
    @TarisSinclair Рік тому

    Tug of War between electric engine and piston engine.. reminded me of that video of a John Deere tractor vs steam tractor from the 1800s..

  • @Pikachugamer-2007
    @Pikachugamer-2007 Рік тому

    X-16 Engine? That's... actually intriguing, I imagine an X-configuration for a 16 cylinder engine would be able to decrease the width of the engine compared to a W-16?

  • @Callsign_viper100
    @Callsign_viper100 Рік тому +1

    Kan needs to make a fully realistic car as in differentials gearboxes and everything with a piston engine

    • @theannihilator665
      @theannihilator665 Рік тому +1

      rip pc, wishbone suspension and and steering links too right?

  • @laughingcloud3516
    @laughingcloud3516 Рік тому +1

    Quick question: Is a proper X engine possible in Scrap Mechanic? IRL they are way too complicated and expensive for the power they output so.... maybe that will be the result in Scrap Mechanic? Also think your target should be a 700rpm engine since that is what modern pickup trucks have

  • @ame7165
    @ame7165 Рік тому +1

    I messed with the mechanical parts mod, and while it works, it's hard to build with and the sloppy flex in bearings and items clipping through each other really makes it frustrating to do cool things with them. you really have to limit torque a lot to do even something simple like a diff, or after a certain speed it just craters. they really need to let you adjust flex in creative. bearings that don't flex would be so nice

  • @demonrunner802_games
    @demonrunner802_games Рік тому +1

    I recommended this

  • @the_devolper
    @the_devolper Рік тому +1

    You really should try blocking the sensor's path with something to prevent the engine from spinning imo

  • @BetaTester704
    @BetaTester704 Рік тому

    Can't believe you actually made it.

  • @theannihilator665
    @theannihilator665 Рік тому

    The bigger the gear is, the more torque you can transmit because there's less force further away from the center of rotation, since scrap mechanic let's objects phase through each other that's the only way to handle massive torque

  • @HazardOfExistance
    @HazardOfExistance Рік тому

    10,000? that's over 9000! (tell'em Vegeta)

  • @Wreckedftfoxy
    @Wreckedftfoxy Рік тому

    the smaller part of the l is where the engine wanna turn towards so if the l is 3 blocks and 1 block going down on the left on the lift its gonna go counterclockwise and if its on the right clockwise

    • @Wreckedftfoxy
      @Wreckedftfoxy Рік тому

      also kan when u add a load it will reduce the timing for more torque and thus get torque

  • @TheKingreiko
    @TheKingreiko Рік тому +1

    In one of the dev blogs of ScrapMechanic the devs said they had a an idea or way to add gears and if people wanted them they should ask. don't think anything came of it.

    • @JoachimVampire
      @JoachimVampire Рік тому

      there's bizilion of "gear mod" out there, most of them don't work because janky engine... people already asked in all languages on earth... xD

  • @jackprice6599
    @jackprice6599 Рік тому

    Kan discovering why early aircraft had massive engines with many pistons to go fast

  • @deckname5794
    @deckname5794 Рік тому +1

    Why does he think this engine couldn't exist in real life?

  • @brodywilson6874
    @brodywilson6874 Рік тому

    I feel like there is a complex idea No one has touched on yet where you have the crank shaft spin around The Pistons only having bearings where two Pistons would meet. It would look like old biplanes where you had an engine spin around.

    • @brodywilson6874
      @brodywilson6874 Рік тому

      To elaborate further, it would be like having twin crankshafts and meeting pistons that would spin around a crankshafts. if you adjusted the distance between the crankshaft, you could change the leverage that the Pistons have on the crankshaft

  • @Orwrath2010
    @Orwrath2010 Рік тому

    If you're trying to get something like this for survival you should hook up a trailer full of those food boxes as if you are travelling to the trader

  • @outandabout259
    @outandabout259 Рік тому

    Scrap mechanic gears are terrible, but there's a linkage that uses pistons and bearings to transmit power like 90 degree gears would. I designed a differential using those that can take 20 000 nm of torque without slipping at all!

  • @TheMostUt
    @TheMostUt Рік тому +1

    That guy would be a radial engine. Also your parallelogram steering is a bit triggering the engineer brain in me....PLZ PLZ PLZ update that chassis to Ackermann steering in the next video (or between, either way).

  • @Noobaryaa
    @Noobaryaa Рік тому +1

    Idk if I remember correctly but didn't the T5 gas engine have like 7000-8000 Nm? If I'm right I'd like to see that try to pull against that 16 piston beast

  • @SpaceSoups
    @SpaceSoups Рік тому

    Now a W 12!

    • @ducewags
      @ducewags Рік тому

      @soupinspace1986 Do you mean a W-16?

    • @SpaceSoups
      @SpaceSoups Рік тому

      ​@@ducewags either or, I was thinking 12 cause 4x3.

    • @ducewags
      @ducewags Рік тому

      @@SpaceSoups Is that 3 banks with 4cly, or 4 banks with 3cly? You want a w12 build, so what is a W-engine that you are thinking of that has 3 or 4 banks? A "W' engine in the real world has 2 banks of pistons. Notice how it's rather hard to know what you want as a W-12?

  • @K0wp3R
    @K0wp3R Рік тому

    If you ever need i have a full torque / power / rpm curve per timing angle from the middle of the 0rpm zone on my workshop (K0wp3R on steam), on ... well my quad 16... and the torque does go over 10k, precisely 12k at 105 to 130° from the 0rpm point.

  • @Sartek
    @Sartek Рік тому

    Need a way to do belt transmissions so you could make a CVT

  • @weylinwest9505
    @weylinwest9505 Рік тому

    Hate to say it Kan, but the X16 engine you made is possible. Some boats and aircraft i believe went up to X24 engines.

  • @Rafael-y8g6y
    @Rafael-y8g6y Рік тому

    Bruh this was posted my class before this one and I didn’t get to watch but now I can
    Edit: just finished the vid it was great 👍 don’t have any ideas for a transmission though

  • @charlieandersson4069
    @charlieandersson4069 Рік тому

    you are using a 90 degree firing timing try go for a tighter firing order like in the v12, it might be easier to overcome the stal point that way when you fire every 60 degrees

  • @maartencoppens7312
    @maartencoppens7312 Рік тому +1

    Cant you put t-peaces on your Pistons so you van put double Bearings on them?

  • @FaceLessStories69
    @FaceLessStories69 Рік тому

    Magnificent x16

  • @cmc3346
    @cmc3346 Рік тому

    Maybe try different firing order for your 4 piston engine, try firing order of a catapiller 3204 engine and 6 cylinder like c-15/3406 engine. It maybe change something idk
    For v8 engine maybe order of a 350 sbc or a ford 351.
    Not sure if it would change anything on scrap mechanics physics

  • @NaNa-ye6lx
    @NaNa-ye6lx Рік тому +1

    looks like a radial

  • @aliciashepherd1805
    @aliciashepherd1805 Рік тому

    well there goes the need for fuel and batteries in survival.
    the only gearbox that I think could work without mods is maybe a cvt using two big cones and shifting where they meet up. im not sure if you could run a wheel between them, or if CM wouldn't allow it. I would say if it did work it would probably mean that you would need to remove the diff and mount the engine horizontally instead otherwise it's likely going to slip too much.
    seriously amazing engine though, and the love the indicator

  • @sonorangaming449
    @sonorangaming449 Рік тому +1

    Ahh, full supercar

  • @shaar000
    @shaar000 13 днів тому

    hey bro, can u say what mods r u using for this test machine? looks cool

  • @bdlc9952
    @bdlc9952 5 місяців тому

    This engine configuration is called an X16

  • @KoksuV3
    @KoksuV3 Рік тому +1

    Maybe do a tutorial "How to make pistone engine"?

  • @michaelmain1990
    @michaelmain1990 Рік тому

    I hope he notices each section of 4 shouldnt fire all at the same time, for efficiency it should stagger rapidly

  • @Poldovico
    @Poldovico Рік тому

    Wouldn't this design be possible without offsetting the drive shaft? Just twist which sensor is attached to which piston at each crank set?

  • @Grg_Gamer
    @Grg_Gamer Рік тому

    If you haven't done it already can you post your engine or your other ones to the workshop?

  • @deadend85
    @deadend85 Рік тому

    why dont you make a sensor for piston 1 when its top dead center and then thats how the timing fires for it, it will change while under load and fire based on the first piston, this could help with preformance

  • @felix-r3m
    @felix-r3m Рік тому

    😃thank you

  • @IsaacDaBoatSloth
    @IsaacDaBoatSloth Рік тому

    NAk when will you finish train troubles pack?

  • @brycedarnell7395
    @brycedarnell7395 Рік тому +3

    me when piston

  • @gektronvestro
    @gektronvestro Рік тому

    Kan did you know that the electric engine has actually lower torque than the gas engine but it's more like high RPM.
    That was some sort of shock for me. Building cars with electric engine instead of the gas engines means +100km/h to your max speed. And that's real. While gas engine can barely hit 165km/h, electric one gives 260+

  • @quakxy_dukx
    @quakxy_dukx Рік тому

    We need another video working on the test car

  • @JosephErickson-e3u
    @JosephErickson-e3u Рік тому

    Love yor vids

  • @karlvareze8337
    @karlvareze8337 5 місяців тому

    try to build V8 double piston engine. the idea is - your piston goes with V for 2 blocks length. with double piston you have 2V and V-shape to fit same size (shaft will go bottom)
    to avoid collision may be connect shaft via pass-through

  • @michaelmain1990
    @michaelmain1990 Рік тому

    Wouldnt the timing wheel L change the preferred rotation of the motor

  • @eggleg1411
    @eggleg1411 Рік тому

    so we built a X16 engine is what this video is

  • @Kp-jz4iw
    @Kp-jz4iw Рік тому

    You should ajust the external connection point with bearings. I doubled my hp with that. Also you should optimize a i4 i got 101hp

  • @dalainawillis507
    @dalainawillis507 Рік тому

    Can you upload that piston crankshaft I can’t blueprint edit but I’m wanting it and the workshop doesn’t have anything

  • @techthecyborg1723
    @techthecyborg1723 Рік тому

    I wonder, can piston engines be built in RoboCo? The game has rods, gears, pistons and sensors.

  • @blanchechrisitan6893
    @blanchechrisitan6893 Рік тому

    I'm want to see pistons engine run as 1000 rpm be like