Remy Overview - Street Fighter III: 3rd Strike [4K]
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- Опубліковано 15 бер 2023
- Remy is a charge zoner similar to Guile, and he also has two different projectile heights like Sagat. Unlike those characters, Remy's weak normals let him down, but if you can master charge partitioning and divekick spacing, he can be a real nuisance.
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I think it's pretty awesome that despite these characters being so down the tier list, and a definite struggle for new players to try and learn (and survive on Fightcade with), you and your team still take the time to show off what they *do* bring to the table, and encourage anyone who's feeling daring to give them a shot
Peak, honestly
Capcom did such a disservice to Remy and if he ever returns in a modern Street Fighter game. I hope Capcom really take the time to make his tool kit amazing
They do a disservice to every unpopular character. They only gave juri a functioning moveset when they realized people wanted her to be good
No Nash gives him a chance tbh
@@sebaschan-uwu oro
I luv using Remi on 3rd St reallife arkade!! His moves are basic and effective!!
I would wish the same for other unpopular characters in Street Fighter 3 including Necro my favourite from that game.
I love remy so much, honestly I hope he is back for SF6. Amazing video as well
I love your remy clips
Me too
remy maybe bad but I like him, also I love you tbs
It may sound strange today, but in the arcade days, he was very well liked. There were players who were really good with him. Once tournaments became larger and larger, these players were weeded out and the character lost appeal and many of those who mained him (that I knew and played) switched to Chun Li. He was the last character to be designed and strayed from traditional Capcom themes. He was more SNK inspired, in fact.
Maybe that's why he looks like Iroi Yagami with different hair?
@baalfgames5318 Exactly! Remy had many iterations until Capcom decided on his final design, in a nod of respect to SNK.
I love third strikes bottom three, honestly. Theyre such interesting concepts for sf characters, despite how the devs seemed to have given up on them halfway through. For those interested in learning remy, check out pierott/lucifer’s matches. Hes probably the best remy in the world, and aspiring remy mains could definitely learn something from him. Feetwork101 also has a great video on his playstyle and strategy-check it out!
I think Remy could thrive in SF6. Drive rush to compensate for any awkward normals, plus having access to his counter alongside his regular supers would do a lot to cover his weaknesses.
The thing is, including Remy in SF6 would make no reason to include Guile then, I think.
In terms of specials, Remy has that "Tiger Knee" (as mentioned in the video) and his lower sonic boom. To which, if Guile had those in his arsenal, that would really propel him.
I just think if the two were to coincide, they'd have to nerf Remy's normals or speed .. or anything so that they make Guile still a viable option next to Remy. I say this as both a Guile main and sadly, a Remy player as well as I used him a lot in 3S simply because he played like Guile lol.
@@liamnguyen2819 if street fighter games can have about a half dozen shotos, there's room for Remy and Guile. they just need to do a little more to diversify Remy, while keeping Guile the best at what he already does.
Command. Grab. Launcher.
I'd be down for another go at Remy.
@Jerry311 you hit the nail on the head.
Now this guy is my personal secondary. He's very fun to play
Remy was the first fighting game character I learned, I pray he returns for another game however unlikely it is
Remy Gaming
One of the coolest low tiers ever, watch Lucifer and Dagger G make this character look amazing
Honestly Remy is my main in 3S. He's basically the first character I was interested since I heard nothing about him and loved him instantly, and he even made me come around to charge characters! He may be bad in most competitive senses, but I still love him a lot. Hope he gets the chance to come back (The hottest Street Fighter boy doesn't deserve to languish 😔)
I think another reason Remy is so unpopular is that at the top level, in a lot of ways Remy is just a worse Urien. Both are charge characters with good corner pressure, the main difference is that Remy is a better projectile zoner, but his normals are too slow, stubby, and stationary for him to make good use of that
"Up next is THE low tier: Twelve"
I can already hear Sean crying into a corner from being left last after *Twelve* of all things; jokes aside though props to the dedication to highlighting every character instead of just Yun/Chun lol
Honestly, I feel like 12 is lower than Sean to be honest because what can 12 do to be honest?
People think he's bad because his fundamental design doesn't work in 3rd strike, but actually he could be made good with a single balance patch. It's just unfortunate the devs gave him terrible frame data.
Remy doesn’t play like a zoner. At least his players don’t. Remy’s played as a more aggressive character using his projectiles as extended pokes to lock opponents down and to push them into the corner for massive damage.
When you play Hugo computer on hard.
Remy is definitely one of my favorite SF characters
You might just be what remy needs to shine.
I love good writers.
Great character presentation, always happy to see content about 3rd Strike. Thanks !
Another great overview! I’m curious if you all are thinking about putting a little “Player(s) to Watch” box at the end card for each character in the final version, it would be helpful to watch some match footage to see how the characters are played at top level! For example, my pick for Remy would be Lucifer/Pierrot, a fantastic Remy main out of Japan. Just curious!
Yeah we try to add top players if possible, always super helpful with figuring out a character. Just didn't get around to it this time :)
He rocks!!!! He so fun and stylish!!!!
You dont lose charge after a parry, the games holds the charge for a bit so can do charge move after
Really hope they decide to bring back Remy in SF6 as a somewhat functional replacement for Nash
I played him cause of how cool he looked but it's nice knowing how he can be optimized
The ft5 between DaggerGs Remy and Justin Wongs Chun Li is pure art
Bro I swear to God I remember SOMETHING about Remy having an unfinished super. Like it being a reverse raging demon input or something???? I can see the move in my mind and I can see the blue au revoir behind him like Akuma has his symbol.
Am I going fucking insane??? Is this a figment of my imagination??
OK IM NOT INSANE THANK FUCK!!! The video is a fake and probably taken down. But I've been *searching* for *SIX PLUS HOURS!!* Thank god the 3rd strike Discord has my back. A fella there remembered what video I was mentioning and confirmed it was fake
Remy’s siiiick
At least his hair has great animation. The idea of moves being *punishable* on hit is a concept that I don't understand being a thing in any fighting game. We're getting ahead of ourselves, but I still have a hard time believing Sean is worse than Twelve.
Moves being punishable on hit usually more of a thing in older fighting games, you don't see it a lot in newer ones.
I’ve felt pretty mixed overall with the vids and wasn’t expecting a ton for my main Remy’s vid but this is actually overall quite solid, the point on parrying is hit on the head quite well; this is why characters like Q who have meterless specials (hands) on top of charge fare better when post-parry punishes are a huge deal, and is a large reason why SA2 is chosen for Remy in general. Wish Remy’s lack of good lows outside of cr.LK and his corner pressure with his neutral throw into Flash Kick combo was more expanded upon but honestly this is decently comprehensive, good stuff
Maybe the real Remy was the friends we made along
The barrage of projectiles aka Rapid Fire is done by Charge Buffering not Charge Partitioning
Charge partitioning is you store a split charge (hence partitioning), do another move then input the other half of the charge needed to execute the special move. The best example of this was the one you mentioned: dash then sonic boom or flash kick
its still partitioning, you're just splitting the charge between the high and low sonic booms
@@sarahage3828 uhm, no...
In the case of charge moves like Sonic Boom (or LoV in case of SF3), the game checks if you have a Full or Split charge.
If you do a Charge partitioning, once you execute the charge move then do another non-charge move (like a dash), you can't repeat it and you lose the charge; that's it. With Charge buffering, it allows you to keep the Full Charge and do a charge move REPEATEDLY.
A Charge Move (like a Sonic Boom) requires 1.5 seconds of Full charge to execute.
Charge Buffering requires you to have an initial Full Charge (1.5 seconds), execute a charge move (ie. a Sonic Boom) and when you do another charge move (another Sonic Boom), you don't need to do another Full Charge to execute the second charge move: all you need to do is back + forward then P or K, and repeat. In Remy's Rapid Fire's (aka Multiple Sonic Booms) case, this is possible as the High and Low Sonic Booms are treated by the game as 2 separate and different moves and/or projectiles.
Charge Partitioning requires you to have an initial Split Charge (.75 seconds). Once you go more than the required charge time, you lose the charge automatically. If you are trying to do let's say a dash + Flash Kick, you need to have the exact .75 seconds (and the game recognizes that allowing you to do the Charge Partition), do a dash then after the dash animation do another .75 charge (thus completing the required 1.5 seconds for the Flash Kick) then up + K.
If you go more than .75 seconds, the game makes you lose that charge and will not allow you to do the Flash Kick after the dash.
TLDR: Charge buffering requires a Full charge and allows you to do a charge move REPEATEDLY; Charge partition allows you to do a non-charge Move action (ie. a dash) and DO a Charge Move by splitting the required charge in between actions/moves.
I can't wait for My boy sean
Once twelve is done, do the USF4 roster
SFV is next, then Alpha 2 for the next SF after that, we have few other games in the works before that. Would love to do USF4 some day though.
@@ThatBlastedSalami SFV is definitely an amazing choice given the lack of resources for character selection
@@ThatBlastedSalami sweet! I just enjoy the content on the older games
@@ThatBlastedSalami If I could recommend a SF4 game, then it would be Omega mode for how underexpolored and fun that mode is. But it makes sense SFV would come next. I wish fighting games could let you select which version of a character to play.
Great one, Nice because twelve is Tomorrow!
Keep it coming
you lose down charge when you parry low, but you can use a forward parry when you are charging back to use a boom. it varies in usefulness though.
Look up Dagger G. He's a crazy Remy player. I swear he makes him look top tier.
Blue Nocturne is BASED
My beloved🩵
“HEY THATS THE PUNK WHO STOLE MY SWEET MOVES!!!!”
I respect being upfront about Remy needing us players more to really make him work.
That punishable on hit stuff is sadly hilarious.
The oddest thing about Remy is that he barely feels like a Street Fighter character. He looks more like something you’d see in a Final Fantasy game. Name, design, backstory & all.
i think he's more akin to a king of fighters character. Remy is like if you ask people to draw Iori in memory.
And I don't see what's wrong or odd about it, if anything; it actually makes sense for him in SF and especially in SF3 where weirdos like Q and Necro exists, why don't we have at least 1 slim male character even to this day? That's like the most no-brainer idea for a unique character in SF.
Remi before Sean 😮
i think its charge buffering not charge partitioning. partitioning is breaking the charge up by some internal timer in the game to do complex combos, buffering is charging your next charge attack before releasing your previous one by using the input buffer's leniency to press the button of the charge special move very late after having already input the motions
Hope to see him return in sf6 as dlc
I think he has potential for his aesthetics alone.
My main
I'd play Remy just because he looks cool
Hey, isn't that the kid who stole my *sweet moves* ?
- guile
me suscribo
CHarge characters can still use charge moves after parries
SF6 takes place after SF3, so hopefully he'll return! 🎉
Yeah me too
finally
Why does sa2 have variable damage??
He look more like a kof character then a street fighter one
He's like a GANTZ's character
Being honest, it's pretty easy to pick on Iori YaGuile.
Wow! So basically the game's universal mechanic screwed over a character both defensively and offensively. Capcom should have given him more moves and tools to counter this.
Pierrot tho.
Hey don’t rag on blue nocturne. It’s hilarious when you land it
Remy can keep his charge after he parries.
The worst part about remy is that he deals no fucking damage
Always liked Remy but I feel like he's "underdesigned" for TS, parrying is kinda incompatible with charge characters, Oro got away because of his good normals. If Remy appeared in other SF games that don't parrying he might actually dominate with his booms.
I would’ve assumed people generally understood why Remy is bad thanks to Bafeal and a few others.
noti gang
For Twelve it's competitive viability should just say "lol lmao"
I know it won't say that, because I read the document, but it would be funny
I never understood what's with his cartoonishly large hands and feet.
All Street Fighter characters have giant hands and feet to make their attacks easier to see
I get that but with him it just stands out so much
@@SeagullGC Have you ever seen the posterboy's hands and feet?
Is kins weird to read "Zoner" and "Corner Pressure" in the same sentence
If he ever makes it into another SF game, his stance needs a re-design. I always found his pose to looked weird and his hands to look odd as well.
nah it's perfect
Aw yes, bootleg Iori
q necro remy 12 gotta come back
3rd
Remy (Capcom) = Iori Yagami (SNK)
Yoooo
Wait a character who doesn't want to parry has a stupid high skill ceiling and style for days I might have found a main
Son style de combat n'a pas grand chose à voir avec la savate boxe française. C'est bien dommage, la boxe française est un des plus beaux kickboxing à regarder.
I dont think this guys knows you can use charge special moves after a parry🤣
A shame Remys normals are so jank and how parries work against him due to being a charge character.
I dont think Remy is coming back when Guile exists. Also Guile has his own version of Cold Blue Kick in Strike Eagle.
And yes Blue Nocturne is one of the worst supers. Watch Bafael's bad balance video.
Blue Nocturne is one of the most under-appreciated supers. Watch Dagger Gs video to see its unique applications and mind games!
Tbf Guile existing didn't stop Charlie from coming back
My boy the walking meme, please bring him back capcom
Remy who?
femboy guile
We at the real bottom part now, lol
If you put Remy in any other streetfighter and he would be either top or upper-mid tier.
In new generation the first version of Street fighter 3. Easy mid-tier no question