5 minute rule: Decide you will do it at a certain time (or ar least once a day/week) for 5 minutes. If you do 5 minutes, you're making progress. But most likely you don't stop at 5 minutes because you want to finish a thing or you get in the groove. Habits are hard unless you start small
That's how my guitar teacher got me to consistently practice guitar =) Use that to this day! play 5 minutes! And if it clicks, I play for hours xD Great advice!
I've been trying to do this but It's for LEARNING and I'm a slow learner. Sometimes I'll mess something up or fail it after spending the whole day on it :x so setting specific days probably won't work unless I finally get the hang of stuff...but it's gonna take time to learn everything and stay on it
ok, here we go. Sheer Impact (working title) will (hopefully) be a first person boomer shooter akin to ultrakill or dusk. The player will have 2 robotic arms, each of which will be loaded with weapons. The left arm has (somewhat) conventional first person weapons like a blunderbuss and flechette launcher that, like in most FPSs, require you to select said weapon, and then shoot. The right arm has equipment (shield, grapple spike, greek fire, etc) that are activated directly with the press of the correct button. The idea is that you will always be able to use 2 weapons at once, and there will be lots of combos and unique ways that these weapons will work with each other, especially to create movement. There is no dash or double jump, and in order to move around the arenas, you need to use your weapons in creative ways and abuse the enemies you face to gain height or speed. The way every weapon and enemy work together is a very complicated web of interactions that would be impossible to explain even if I had it all worked out myself. This project has been my dream for years, and I've just began working on it. And everything sucks. I cannot model or animate, I can barely code, I have no idea how to do music or sound effects, and it may be a lost cause. However, come summertime, when I can get a break from my engineering degree (it's impossible to add anything to my schedule right now) and I'll be with my brother who has his own aspirations of game development, I'm going to make it happen. I'll have a schedule, stay accountable, learn, and execute. I'm writing this so there's a chance some of you can remind me from time to time not to let myself get lazy. Good luck and God bless you all and your own development goals. Hope to see you on the steam page someday.
Discipline>Motivation/willpower. The ability to just do something regardless of having any willpower or motivation to do it. Work on your discipline. Because motivation and willpower are just fickle things tied to your mood that you can't control.
I’ve been learning game dev with 0 prior coding experience and it’s been a really daunting task. I was able to stay motivated and keep at it for about a month but then started getting into material that felt over my head. I’ve been really demotivated lately and it’s been a week since I’ve worked on anything, but this video inspired me to sit down and focus and get back at it. Subscribed!
@@aawlex2323 hah it’s kind of embarrassing to write out since I’ve not told anyone about it but I want to make a 2D platformer/puzzle game where you play as a Girl Scout who’s job is to reunite baby slimes with their mom
@@Gobbledi_Gook sounds cute!!! You may have to make it something like campfire girl because girl scout is a trademarked brand. Slime scout or something.
it's really cool that people have different interests. when I read this comment I was like 'ew systems' then I thought well, you probably feel the same way about something I really enjoy. Lesson learned why it's good to collaborate with people!
Actually love this video, lots of parallels with other subjects like video editing. Found myself doing most of these when I was doing my last project- although I mistakingly made the most tedious mind numbing work for the very end.
Ugh so at the beginning of the year, I decided f it, I'm going to just make a survival horror project in Unreal Engine because I'm very passionate about horror and I don't see a lot of horror games that scratch the itch I have just right (lol sorry idk how else to put it.) Never used this engine before, but learning was going really well. So was making art for it. I just fell out of the habit of working on the game each day, because I have ADHD and visualizing all the stuff I need to do at once got overwhelming. Now I'm having trouble getting back into it again, even though it was going well. Plus I don't have a day job, so I was putting some extra pressure on myself to turn things for this game into portfolio pieces to apply to things with. It's a lot to put on myself and I need to shake off the weight somehow!
A lot more work goes into making a game than I think a lot of people realize, especially if you want it to look and feel polished. There's a reason people like to joke about how "90% of game development is making the game and the other 90% is polishing it" However, I feel like it's wholeheartedly one of the most rewarding forms of art you can make and it's precisely BECAUSE of how much goes into it
making games is something very versitile as you can always split your work for artwork, sound, design, coding or (my favourite) total procrastination on youtube
"Share your game with a community" Meanwhile me who started talking about a game I was about to make to a community.... and it's still abandoned to this day.... never moving past a prototype.... with not a single one of the core intended mechanics implemented....
What a splendid video, I will keep these things in mind when working on games in future. I've never really thought about dicipline over motivation, its allways been motivation thats driven me and i've got burnt out!
This is a really cool video with a lot of great suggestions. I had already decided to quit my job and go back to school full time to finish a computer science degree and start trying to make games. I just found this channel today, and now I'm feeling even more excited and inspired.
There's usually 3 reasons why i never finish a game: 1: After a bit on making the game i start to get lost and dont know what to do next and not much ideas. 2: After a bit on making the game i get stuck on something and i dont know how to fix it or its just not working. 3: When i have a "simple" game idea i try to make it but its harder then i thought it was and i just get stressed.
I've been working on my game right now for a year and 6 months at the same time releasing devlogs consistently to keep track of the progress of my game, and to hopefully build a community around it. And yeah, I do agree that inspiration and motivation are not a good motivator to push oneself to finish the game. Making a habit of working on my game works for me, and now, finally, we have a working demo of my game's combat, and currently, a small community that I have on Discord is playtesting it. so far so good, but the finish line is still very far away. even though the end is still far, I am happy to have a community that makes the journey to the end worthwhile.
Working on a roguelike, and it's very true what you say about getting that little dopamine rush from sharing the game with friends. But sometimes that isn't even enough, when you notice your friends doesn't get as excitet about it as much as you do. So I've come to the realization that nobody will care more about my game than I do, I should do this for myself. Anyways, I desperatly need more testers and people to give feedback, so everyone is welcome to join my Discord, or if someone got any good Discord communities to share
What I found helps in addition to getting into a community of devs is getting into a community of devs that are making games in the same or similar genre as you. You can motivate, inspire and hold each other accountable. You can also end up learning things from devs who may know more/are more skilled in certain aspects of development than you may be and vice versa.
@@blakeearth In my case it was a bit of luck. There's a game called Sword of Symphony and the dev shouted out some other devs he's friends with who are also making some dope hack and slash/action games. I followed a few of them and then joined the discords a good 10-12 months later. Hell, I only joined the AIKODE server after the dev made a post on reddit that got recommended to me. But once I did, I met people who are also working on action games and we share work and bounce ideas off each other and all that.
This is a lot of great, high-quality advice. It's great that you're willing to say the things that are hard to hear, but actually help. Nevertheless, I realize the fact that I am sitting here watching this video instead of working on my game is highly ironic. So back to work I go.
Something else important to consider while sharing your game (especially on social media) is that you need to be sharing your game with gamers not just game devs. If you make a devlog no normal person cares about how the system works and all the time you worked on it as sad as it is. Show people the cool stuff, things that you've finished, things that are visually obvious. Good video! Lots of good points. Ironically I'm watching this procrastinating working more on my game lol though I've already gotten a fair bit done today. Making a little platforming focused metroidvania.
I’m not working on a game but this video is gonna help me stay on track with my alien biosphere project. I’ve been wanting to get back to it for a while now but I hit a mental block thanks to all the research and classification involved
You can't just throw in "alien biosphere project" and leave without any explanation, come on. Are you preparing Alpha Centauri for human life, or analysing Europe's (the moon, not the continent) sea monsters? How many pages does your NDA in NASA have? /joking, but I'm curious what it actually means
i stopped working in the hobby of making games, and i can certainly say that this video gived to me the good feeling about putting effort in making a game :)
Good job. Good video. It’s funny this came into my feed because I just made this same mental connection today. I felt like I’m reaching a different mental point about this work I’m doing. This concept you’re talking about can be used in regard to everything in life, not just game dev.
6:15 I somehow have never thought of that before, I've always written goals for myself to do but then find out a bunch a small things I need to do that I need to do that aren't part of those goals. Just writing down everything that you do seems so much smarter!
All true and good points. I'm a solo game dev making my 2d game in unreal engine. Discipline and having small goals to aim for is key. I don't consider myself an expert coder but I've been doing this consistantly for years now so I guess I may be one now? But regardless, always keep learning. Luck is being prepared when an opportunity arises. Grab it.
Combining the fun and necessary parts is so clever! Also makes progress more tangible if you can actually see how it will look like in case of art and coding.
I'm not making my own game, but volunteer translating someone else's. And it's haaaaaaard. I think I messed up by finishing the part I enjoyed the most first, which is editing images with text into the new language. Now I have 500,000 words of dialogue to go through and it's daunting. I'm working with someone else and he's been really consistent, which makes me feel bad about slowing down now that the images are finished.
Thank you for making this video! I'm learning how to use Unreal from scratch, no coding background and I've set the bar really high for myself and I need guidance like this! I'll be joining your discord for sure!
Watching this reminded me why I started my game in the first place, sure it was so I can learn but also so that I can have something impressive on my resume. This video also reminded me that I really need to set up some concrete deadlines again 😅.
I already poured out my inspired thoughts onto "...a message to game developers", but here's to boosting against the algo... part THREE!! This comment is also because I can definitely relate to wanting to avoid the job market for the sake of working on games too-like many others here, I'm sure! 😅
legit this was taught in school but way more abstract I saw this when it was released but it just kept getting putting on the back burner Great video explained stuff way better than school did
Dude how the heck is your channel new! I mean I know you have instagram and and your're a game developer,but your videos are so professional and smart and this makes me motivated to actually make a game! Great stuff!
i have basically almost no skills in all the areas related to game development but i'm gonna try in the areas i think i can improve on and hopefully pay someone who does know what their doing to make the stuff i can't. i.e music. I like music but i have no idea how to assemble music for anything games included. btw my projects rn that i'm working on is a zelda like cave spelunker, an animal crossing clone and a dragon quest builders clone. i have a few friends helping with each, none of us really know what we're doing but at least for now we're having fun doing it.
Really simple and straight to the point advice, I have always struggled with motivation and seeing that it's not really what I need to finish my projects is kinda relieving. Having said that, I am a very lazy developer, but I HATE the feeling of having wasted a day by doing pretty much nothing concrete, so I focus on developing something, doing some art, every single day I do a little bit, so even if you are not capable of spending 6/7 hours every single day developing your game, by doing a little something with purpose and a plan you'll see a lot of progress nonetheless! Right now if I manage to squeeze 4 hours of development in a day I'll call it a miracle, yet my game CrumbleMiner is only 2/3 months in development and a DEMO is almost ready! So yeah, keep the game scope small at first, do something every single day, and you will see progress very soon, keep your head up and go on!
There is one more connection you can make: combine goals and community - this equals accountability and deadlines. E.g. sign up for the next local playtesting night. The power of deadlines is amazing, especially as a solo hobby dev, where absolutely no one really cares whether you deliver anything. Good luck with your channel! ❤
Im super happy to love art, animation, programming, brainstorming. etc. etc If I had to say I dislike something it would probably be the marketing and localization of it but I wouldn't say I dislike it. I love when my stuff gets attention and I would love to make my games more publicly accessible. The majority of my problem I think I need to work on actually getting myself to stop developing my game and remembering to stick to my workout routine. Game dev was a hidden passion I've had since I was a kid. Every time I saw those Devry university commercials back in the early 2000s I would get hyped but as soon as I had access to the internet and looked up more about it, I saw how much "math" seemed to be required. I hated math so I let go of that dream. Coming back to it as an adult was the best decision, as I realized game dev is moreso logic and doesn't use math as much as I thought, or rather, the programming stuff I saw wasn't the complex math I assumed it was. It's like being in IT support where all of your problems to solve come with the ideas you think up and I have the perfect mindset for that
Great video! Just found your channel and subscribed!! I have had an interest in game dev basically my whole life and I believe I would one day like to make a game…. But I struggle with what game to start with since I know it will take years to finish. The games I truly want to make seem too large and difficult especially for a noob like me….while the “smaller” games don’t sound very interesting so I don’t feel invested to work on them and give up very quickly 😅
I've tried gamedev a few times before, but the idea that's currently stuck in my head is DEAD SPECTRUM: a stealth programming dungeon-crawler set after a nuclear attack. You need to get away from ground zero, but all you have are a couple of maintenance robots, and the EMP from the blast blew out all of their radios. Send your programmable drones into the facilities under the surface to gather supplies and rescue survivors, using light and sound to maintain lines of communication, while making sure not to draw the attention of anything that might be lurking in the dark. I'm planning to have the robots run a WASM interpreter, so that players can change anything about their behavior or communication by reprogramming them, and so that I can give the robots organic failure modes by randomly rewriting their memory as they take damage. There will be a decent drone OS included with the game, so programming will be optional for people who don't know how Programming is the main thing i'm good at in gamedev, so i'm going to have to develop some discipline to work on the art and music
You know how people say just do it for 5 minutes everyday and once you start you won't want to stop... I actually stop. 5 minutes of progress per day is pathetic. Chronic procrastination always gets the better of me. I spend every minute outside of working, sleeping and eating, thinking about how i need to work on my game, i sit at my desk looking at nothing but my game for hours but am only ever able to actually work on my game for 5-30 minutes. The major problem with that is it isn't even efficient use of that little time. I'm trying narrative writing but i honestly just dont know how to write a plot... literally just a plot, i can write characters, that was extremely fun, write their development arcs, also fun, world-building was especially enjoyable but plot... I dont know how to fit my character arcs into a plot... it's a story mostly about self-improvement in these characters, generally I want the mc to be on the hunt for vengeance but then learn to forgive and all this other stuff, istg im not ripping off Vinland saga but my character is essentially just Thorfinn with pyromancy... i wish i had watched Vinland sooner so i wouldnt have accidentally written the exact same protagonist but imma stick with it anyway because i still did come up with it on my own and it's a different medium in a different world plus the Thorfinn character development is optional as there are different routes you can take kinda like undertale. Still in my 5 minutes, i only write 1 or 2 small ideas out of the countless i will need to write before i finish the narrative, not even final concepts, im so stuck, ive been working on this game since December. I make a lot more progress with Art and Programming but because of how this entire game hinges on the story, I can't really do much til it's done, Ive already done as much programming as im comfortable doing without art and i cant make art until i know what it needs to express form the story, im trying to avoid needing to redraw art later on, this is inevitable, i need to get the story down so i might as well finish it first. My head is just so empty. I was never a creative person, there's a reason my favourite aspect of game dev is programming, i think that's a problem that extends from my inability to express myself which is why i got into game dev to begin with, to express myself. Ehhh setting goals doesn't work for me, i'll just brute force it. Anyway im just rambling on, i should probably try to get to work on finishing my game's story.
I've just been making small games and doing coding projects here and there. Haven't had an idea that sparked the serious development of a real game. I am also the very opposite of you, I can't do art but code is my jam lol
Discipline will also run out and make you crazy. Just do it everday, that's most important. I've been working on my game for couple of months now, there have been weeks when I would spent like 30mins to 1h a day, there have been weeks where I work like 4-5h a day on my game. This is a hobby and I don't care if it will take 2 more years or 5 more years.
Releasing an early alpha and working of version updates os better than making a perfect game and hiding it until "its ready" you dont have to be a massive hit (like holocure or some other games intnhe horde more roguelike genre) but it does get you feedback.
Exactly, you kinda have to force yourself, as a human you cant always be motivated or happy, sometimes you just have to put yourself in the chair & get the job done without extra thoughts
I had a discussion about motivation with some game devs and we all came to the conclusion that some game devs just want to make their dream game however long it takes and along the way they lose motivation, just because of the process of doing so much. It's recognizing what you want to do in the game dev world is this a Hobby or new venture to a full time job? If it's a hobby than yes motivation is okay because it would be what drive you. If you want to make games for profit than yes disciple is for sure what you want to aim and you should take it as a job
i now know 2 youtubers who are white girls with brown hair and blue eyes, go by the name juniper and associate with the colour green also great video i actually feel like making a game now
I don't know what your plans are but you might want to know there's a small indie studio releasing games called Juniper Lane Games. Cool video btw, definitely like
Haha I realized very quickly making usernames anywhere that Juniper is far from rare, but I hope that studio does well :D I'm hoping to have a Juniper Studios one day 💚
I've been working on a HOI4 mod from scratch with no experience for almost 4 years now. I can confirm, it is very frustrating and unmotivating, and gets worse before it gets better before it gets worse again. I'm hopefully on my way back to the better
My goal is to make this game as bad as possible. Like it only has to work in the basics. If then people like it, then I will improve it. But I will definitely have learned a lot in the process and maybe I will make another game which people like more. Or i just use the skills elsewhere
A part of me wants to make games based on my dreams, but I have so little time with university, I manages to start streaming in the middle of the pandemic because I had so much free time, but now that I returned to “reality” my channel is so abandoned, is hard to stay motivated, and when I am motived…I get sick 🤒
drew gooden?? edit: Loved the video by the way, i do struggle with discipline and everything you said was helpful. I personally started using todoist to track my todo's and ticking off stuff for the day gives me a little dopamine hit for sure.
Simple, create concept for game, start making the game, get bored of the concept, have another idea, and instead of creating a new game for the idea like you probably should, just add it onto what you already had from the last idea, then you get the leaning tower of weird gameplay ready to crumble at any moment.
Working on my second game rn. Unity 2D feels so much harder than 3D, probably because either the creators put more effort into 3D or I just suck at 2D (maybe both).
2:13 Interesting I like both, but I'm only actually good at programming, for art I just spend a few seconds drawing whatever is vaguely akin to what I desired but typically with added parts that I think are funny like giving dog ears to an elephant for no particular reason, and so as a result I just end up with garbage art, but at least I have art!
im so frustarted im making my first ever 3d game ind its been so hard feeling like a beginer even if ints not fully after almot 10 years of making games
do you play Celeste? i make mods and i make my own music for said mods using fmod , learning beginner pixel art now for my mods.. eventually i want this to all lead up to me learning godot or game maker engine and then make a game based on what i have learned, maybe a few small cursed games. a small rpg and a small platformer like prototypes.
5 minute rule:
Decide you will do it at a certain time (or ar least once a day/week) for 5 minutes.
If you do 5 minutes, you're making progress.
But most likely you don't stop at 5 minutes because you want to finish a thing or you get in the groove.
Habits are hard unless you start small
That's how my guitar teacher got me to consistently practice guitar =) Use that to this day! play 5 minutes! And if it clicks, I play for hours xD Great advice!
I've been trying to do this but It's for LEARNING and I'm a slow learner. Sometimes I'll mess something up or fail it after spending the whole day on it :x so setting specific days probably won't work unless I finally get the hang of stuff...but it's gonna take time to learn everything and stay on it
2 minute rule: If 5 minutes is too intimidating still, do the exact same thing @matthewboyd8689 said but with 2 minutes. ADOPT THIS RULE IT WILL HELP
Thanks! I need motivation I will try this
ok, here we go.
Sheer Impact (working title) will (hopefully) be a first person boomer shooter akin to ultrakill or dusk. The player will have 2 robotic arms, each of which will be loaded with weapons. The left arm has (somewhat) conventional first person weapons like a blunderbuss and flechette launcher that, like in most FPSs, require you to select said weapon, and then shoot. The right arm has equipment (shield, grapple spike, greek fire, etc) that are activated directly with the press of the correct button. The idea is that you will always be able to use 2 weapons at once, and there will be lots of combos and unique ways that these weapons will work with each other, especially to create movement. There is no dash or double jump, and in order to move around the arenas, you need to use your weapons in creative ways and abuse the enemies you face to gain height or speed. The way every weapon and enemy work together is a very complicated web of interactions that would be impossible to explain even if I had it all worked out myself.
This project has been my dream for years, and I've just began working on it. And everything sucks. I cannot model or animate, I can barely code, I have no idea how to do music or sound effects, and it may be a lost cause. However, come summertime, when I can get a break from my engineering degree (it's impossible to add anything to my schedule right now) and I'll be with my brother who has his own aspirations of game development, I'm going to make it happen. I'll have a schedule, stay accountable, learn, and execute. I'm writing this so there's a chance some of you can remind me from time to time not to let myself get lazy. Good luck and God bless you all and your own development goals. Hope to see you on the steam page someday.
Summer is almost here if you're in Europe, soon time to get to work
I don't know what your situation is right now - but don't give up, stranger!
thanks for the idea
im now in love with your channel
hehehe 💚
@@JuniperDev ok so Google is giving me the option to Translate "hehehe " to English.... and the translation is *gasp* "hehehe " This is a true story.
@@bxaire Me too
Discipline>Motivation/willpower. The ability to just do something regardless of having any willpower or motivation to do it. Work on your discipline. Because motivation and willpower are just fickle things tied to your mood that you can't control.
I’ve been learning game dev with 0 prior coding experience and it’s been a really daunting task. I was able to stay motivated and keep at it for about a month but then started getting into material that felt over my head. I’ve been really demotivated lately and it’s been a week since I’ve worked on anything, but this video inspired me to sit down and focus and get back at it. Subscribed!
That makes me so happy to hear!! Good luck!
What kind of game have you been trying to make?
@@aawlex2323 hah it’s kind of embarrassing to write out since I’ve not told anyone about it but I want to make a 2D platformer/puzzle game where you play as a Girl Scout who’s job is to reunite baby slimes with their mom
@@Gobbledi_Gook sounds cute!!! You may have to make it something like campfire girl because girl scout is a trademarked brand. Slime scout or something.
@@Gobbledi_Gookaaww that's a super cute premise 🥰
Coding is the best, I always code all the systems and then I get demotivated and jump on the next project :D
it's really cool that people have different interests. when I read this comment I was like 'ew systems' then I thought well, you probably feel the same way about something I really enjoy. Lesson learned why it's good to collaborate with people!
You made my point. Someone out there has a good idea but needs a coder. Find that person.
This channel was recommended out of nowhere, but damn if it isn't inspiring as all heck!
2:12 this is so real (also a comp sci major)
Most of this advice can apply to more things than just game development really.
What a nice and comfy video, truly helpful for me. Thank you :)
Actually love this video, lots of parallels with other subjects like video editing. Found myself doing most of these when I was doing my last project- although I mistakingly made the most tedious mind numbing work for the very end.
Definitely! I realized how all this applies to school as well haha
Man this is the best no BS game dev "motivation" guide
Only 10k views, this deserves so much more!
Aww I found you here Tojo!! Appreciate you popping into stream. Thanks so much!
@@JuniperDevNo way! You remember me:D
Ugh so at the beginning of the year, I decided f it, I'm going to just make a survival horror project in Unreal Engine because I'm very passionate about horror and I don't see a lot of horror games that scratch the itch I have just right (lol sorry idk how else to put it.) Never used this engine before, but learning was going really well. So was making art for it. I just fell out of the habit of working on the game each day, because I have ADHD and visualizing all the stuff I need to do at once got overwhelming. Now I'm having trouble getting back into it again, even though it was going well. Plus I don't have a day job, so I was putting some extra pressure on myself to turn things for this game into portfolio pieces to apply to things with.
It's a lot to put on myself and I need to shake off the weight somehow!
this will probably really help me thank you!
Making a game sounds exhausting
AI to save the day
(Me not knowing how to navigate the menu so I can put in AI's perfect code) 😭
Yeah it kinda is sometimes. But it's so fun though! (Especially if you have a team with some close friends)
It is:) it's f*cking annoying sometimes but it's still a great hobby😂
A lot more work goes into making a game than I think a lot of people realize, especially if you want it to look and feel polished. There's a reason people like to joke about how "90% of game development is making the game and the other 90% is polishing it"
However, I feel like it's wholeheartedly one of the most rewarding forms of art you can make and it's precisely BECAUSE of how much goes into it
That's because it is. Especially when you're solo.
making games is something very versitile as you can always split your work for artwork, sound, design, coding or (my favourite) total procrastination on youtube
This is good, i needed this, thank you, good video
"Share your game with a community"
Meanwhile me who started talking about a game I was about to make to a community.... and it's still abandoned to this day.... never moving past a prototype.... with not a single one of the core intended mechanics implemented....
What a splendid video, I will keep these things in mind when working on games in future. I've never really thought about dicipline over motivation, its allways been motivation thats driven me and i've got burnt out!
This is a really cool video with a lot of great suggestions.
I had already decided to quit my job and go back to school full time to finish a computer science degree and start trying to make games. I just found this channel today, and now I'm feeling even more excited and inspired.
Thanks for the video, I gotta go work on our story now or I'm gonna be feeling bad about it all day.
Your my hero, very well-spoken. I hope to see more videos from you.
There's usually 3 reasons why i never finish a game:
1: After a bit on making the game i start to get lost and dont know what to do next and not much ideas.
2: After a bit on making the game i get stuck on something and i dont know how to fix it or its just not working.
3: When i have a "simple" game idea i try to make it but its harder then i thought it was and i just get stressed.
I've been working on my game right now for a year and 6 months at the same time releasing devlogs consistently to keep track of the progress of my game, and to hopefully build a community around it.
And yeah, I do agree that inspiration and motivation are not a good motivator to push oneself to finish the game. Making a habit of working on my game works for me, and now, finally, we have a working demo of my game's combat, and currently, a small community that I have on Discord is playtesting it. so far so good, but the finish line is still very far away.
even though the end is still far, I am happy to have a community that makes the journey to the end worthwhile.
Working on a roguelike, and it's very true what you say about getting that little dopamine rush from sharing the game with friends. But sometimes that isn't even enough, when you notice your friends doesn't get as excitet about it as much as you do. So I've come to the realization that nobody will care more about my game than I do, I should do this for myself.
Anyways, I desperatly need more testers and people to give feedback, so everyone is welcome to join my Discord, or if someone got any good Discord communities to share
What I found helps in addition to getting into a community of devs is getting into a community of devs that are making games in the same or similar genre as you. You can motivate, inspire and hold each other accountable. You can also end up learning things from devs who may know more/are more skilled in certain aspects of development than you may be and vice versa.
This sounds great! How did you find that community?
@@blakeearth In my case it was a bit of luck. There's a game called Sword of Symphony and the dev shouted out some other devs he's friends with who are also making some dope hack and slash/action games. I followed a few of them and then joined the discords a good 10-12 months later. Hell, I only joined the AIKODE server after the dev made a post on reddit that got recommended to me. But once I did, I met people who are also working on action games and we share work and bounce ideas off each other and all that.
@@imraanakollo-arenz1449 thanks so much for sharing, this is super helpful. I’ll check out more Reddit and Discord servers in my genre
This is a lot of great, high-quality advice. It's great that you're willing to say the things that are hard to hear, but actually help. Nevertheless, I realize the fact that I am sitting here watching this video instead of working on my game is highly ironic. So back to work I go.
very practicle and useful tips.Just when I feel tired Developing Game.
Something else important to consider while sharing your game (especially on social media) is that you need to be sharing your game with gamers not just game devs. If you make a devlog no normal person cares about how the system works and all the time you worked on it as sad as it is. Show people the cool stuff, things that you've finished, things that are visually obvious.
Good video! Lots of good points. Ironically I'm watching this procrastinating working more on my game lol though I've already gotten a fair bit done today. Making a little platforming focused metroidvania.
Love the Scratch inclusivity. Scratch -> Unreal BP is quite a smooth transition.
I’m not working on a game but this video is gonna help me stay on track with my alien biosphere project. I’ve been wanting to get back to it for a while now but I hit a mental block thanks to all the research and classification involved
You can't just throw in "alien biosphere project" and leave without any explanation, come on. Are you preparing Alpha Centauri for human life, or analysing Europe's (the moon, not the continent) sea monsters? How many pages does your NDA in NASA have? /joking, but I'm curious what it actually means
@@tymondabrowski12 It’s a speculative evolution project, so I have to create a whole biosphere and natural history from scratch
i stopped working in the hobby of making games, and i can certainly say that this video gived to me the good feeling about putting effort in making a game :)
GOOD LUCK!! (: 💚
Good job. Good video. It’s funny this came into my feed because I just made this same mental connection today. I felt like I’m reaching a different mental point about this work I’m doing. This concept you’re talking about can be used in regard to everything in life, not just game dev.
Really good video! Did not expect you to have less than 1000 views when I was done watching. Keep making these!!
Thanks man! 💚☘️
I loved this video! Where did you get that light gray corkboard type thing on the wall by your desk? I love it!
Hahaha it came with my dorm, not sure! ): Googling "felt corkboard" shows some very similar stuff though
6:15 I somehow have never thought of that before, I've always written goals for myself to do but then find out a bunch a small things I need to do that I need to do that aren't part of those goals. Just writing down everything that you do seems so much smarter!
Great video! I really like this channel; good luck with your game and degree.
All true and good points. I'm a solo game dev making my 2d game in unreal engine. Discipline and having small goals to aim for is key. I don't consider myself an expert coder but I've been doing this consistantly for years now so I guess I may be one now? But regardless, always keep learning. Luck is being prepared when an opportunity arises. Grab it.
Combining the fun and necessary parts is so clever! Also makes progress more tangible if you can actually see how it will look like in case of art and coding.
Not gonna lie, this motivated me to pick up my game project again. Thank you!
certified works
Are you motivated because you are a game dev, or are you a game dev because you are motivated?
what the fuck does that mean Kobe Bryant (i know it doesn't work but its funny)
jjk ahh reference hahaha
I'm not making my own game, but volunteer translating someone else's. And it's haaaaaaard. I think I messed up by finishing the part I enjoyed the most first, which is editing images with text into the new language. Now I have 500,000 words of dialogue to go through and it's daunting. I'm working with someone else and he's been really consistent, which makes me feel bad about slowing down now that the images are finished.
Thank you for making this video! I'm learning how to use Unreal from scratch, no coding background and I've set the bar really high for myself and I need guidance like this!
I'll be joining your discord for sure!
Watching this reminded me why I started my game in the first place, sure it was so I can learn but also so that I can have something impressive on my resume. This video also reminded me that I really need to set up some concrete deadlines again 😅.
It annoys me how right you are...
Thanks for the vid
I already poured out my inspired thoughts onto "...a message to game developers", but here's to boosting against the algo... part THREE!!
This comment is also because I can definitely relate to wanting to avoid the job market for the sake of working on games too-like many others here, I'm sure! 😅
What a banger video! As a fellow CS major GameMaker dev, the things you say are highly based and relatable
Keep up the great work!
legit this was taught in school but way more abstract
I saw this when it was released but it just kept getting putting on the back burner
Great video explained stuff way better than school did
Dude how the heck is your channel new! I mean I know you have instagram and and your're a game developer,but your videos are so professional and smart and this makes me motivated to actually make a game! Great stuff!
Great video, good luck with your gamedev journey!
i have basically almost no skills in all the areas related to game development but i'm gonna try in the areas i think i can improve on and hopefully pay someone who does know what their doing to make the stuff i can't. i.e music.
I like music but i have no idea how to assemble music for anything games included. btw my projects rn that i'm working on is a zelda like cave spelunker, an animal crossing clone and a dragon quest builders clone. i have a few friends helping with each, none of us really know what we're doing but at least for now we're having fun doing it.
Hey there, I'm Michael. If you're looking to pay someone for music, I'm a video game composer! If you're interested, I'd love to chat!
Really simple and straight to the point advice, I have always struggled with motivation and seeing that it's not really what I need to finish my projects is kinda relieving. Having said that, I am a very lazy developer, but I HATE the feeling of having wasted a day by doing pretty much nothing concrete, so I focus on developing something, doing some art, every single day I do a little bit, so even if you are not capable of spending 6/7 hours every single day developing your game, by doing a little something with purpose and a plan you'll see a lot of progress nonetheless! Right now if I manage to squeeze 4 hours of development in a day I'll call it a miracle, yet my game CrumbleMiner is only 2/3 months in development and a DEMO is almost ready! So yeah, keep the game scope small at first, do something every single day, and you will see progress very soon, keep your head up and go on!
There is one more connection you can make: combine goals and community - this equals accountability and deadlines. E.g. sign up for the next local playtesting night.
The power of deadlines is amazing, especially as a solo hobby dev, where absolutely no one really cares whether you deliver anything.
Good luck with your channel! ❤
Thank you, this really helped.
SMART, glad to see you again.
Im super happy to love art, animation, programming, brainstorming. etc. etc
If I had to say I dislike something it would probably be the marketing and localization of it but I wouldn't say I dislike it. I love when my stuff gets attention and I would love to make my games more publicly accessible. The majority of my problem I think I need to work on actually getting myself to stop developing my game and remembering to stick to my workout routine. Game dev was a hidden passion I've had since I was a kid. Every time I saw those Devry university commercials back in the early 2000s I would get hyped but as soon as I had access to the internet and looked up more about it, I saw how much "math" seemed to be required. I hated math so I let go of that dream.
Coming back to it as an adult was the best decision, as I realized game dev is moreso logic and doesn't use math as much as I thought, or rather, the programming stuff I saw wasn't the complex math I assumed it was. It's like being in IT support where all of your problems to solve come with the ideas you think up and I have the perfect mindset for that
Great video! Just found your channel and subscribed!! I have had an interest in game dev basically my whole life and I believe I would one day like to make a game…. But I struggle with what game to start with since I know it will take years to finish. The games I truly want to make seem too large and difficult especially for a noob like me….while the “smaller” games don’t sound very interesting so I don’t feel invested to work on them and give up very quickly 😅
I've tried gamedev a few times before, but the idea that's currently stuck in my head is DEAD SPECTRUM: a stealth programming dungeon-crawler set after a nuclear attack. You need to get away from ground zero, but all you have are a couple of maintenance robots, and the EMP from the blast blew out all of their radios. Send your programmable drones into the facilities under the surface to gather supplies and rescue survivors, using light and sound to maintain lines of communication, while making sure not to draw the attention of anything that might be lurking in the dark.
I'm planning to have the robots run a WASM interpreter, so that players can change anything about their behavior or communication by reprogramming them, and so that I can give the robots organic failure modes by randomly rewriting their memory as they take damage. There will be a decent drone OS included with the game, so programming will be optional for people who don't know how
Programming is the main thing i'm good at in gamedev, so i'm going to have to develop some discipline to work on the art and music
I think the community part is huge. I wish I started building a community earlier.
It feels weird taking advice from someone probably younger than me feels weird but it's great advice, thanks!
I'm working on a fighting game. This video is on point.
You know how people say just do it for 5 minutes everyday and once you start you won't want to stop... I actually stop. 5 minutes of progress per day is pathetic. Chronic procrastination always gets the better of me. I spend every minute outside of working, sleeping and eating, thinking about how i need to work on my game, i sit at my desk looking at nothing but my game for hours but am only ever able to actually work on my game for 5-30 minutes. The major problem with that is it isn't even efficient use of that little time. I'm trying narrative writing but i honestly just dont know how to write a plot... literally just a plot, i can write characters, that was extremely fun, write their development arcs, also fun, world-building was especially enjoyable but plot... I dont know how to fit my character arcs into a plot... it's a story mostly about self-improvement in these characters, generally I want the mc to be on the hunt for vengeance but then learn to forgive and all this other stuff, istg im not ripping off Vinland saga but my character is essentially just Thorfinn with pyromancy... i wish i had watched Vinland sooner so i wouldnt have accidentally written the exact same protagonist but imma stick with it anyway because i still did come up with it on my own and it's a different medium in a different world plus the Thorfinn character development is optional as there are different routes you can take kinda like undertale. Still in my 5 minutes, i only write 1 or 2 small ideas out of the countless i will need to write before i finish the narrative, not even final concepts, im so stuck, ive been working on this game since December. I make a lot more progress with Art and Programming but because of how this entire game hinges on the story, I can't really do much til it's done, Ive already done as much programming as im comfortable doing without art and i cant make art until i know what it needs to express form the story, im trying to avoid needing to redraw art later on, this is inevitable, i need to get the story down so i might as well finish it first. My head is just so empty. I was never a creative person, there's a reason my favourite aspect of game dev is programming, i think that's a problem that extends from my inability to express myself which is why i got into game dev to begin with, to express myself. Ehhh setting goals doesn't work for me, i'll just brute force it. Anyway im just rambling on, i should probably try to get to work on finishing my game's story.
awesome and very timely video
I've just been making small games and doing coding projects here and there. Haven't had an idea that sparked the serious development of a real game. I am also the very opposite of you, I can't do art but code is my jam lol
Discipline will also run out and make you crazy. Just do it everday, that's most important. I've been working on my game for couple of months now, there have been weeks when I would spent like 30mins to 1h a day, there have been weeks where I work like 4-5h a day on my game. This is a hobby and I don't care if it will take 2 more years or 5 more years.
Damn, I needed that video, wish I seen that a year ago too😅
Releasing an early alpha and working of version updates os better than making a perfect game and hiding it until "its ready" you dont have to be a massive hit (like holocure or some other games intnhe horde more roguelike genre) but it does get you feedback.
Exactly, you kinda have to force yourself, as a human you cant always be motivated or happy, sometimes you just have to put yourself in the chair & get the job done without extra thoughts
Great advice!
Thanks for the motivation.
I can’t believe I found you this early… I love your videos!
thank you dude!! welcome 💚
I had a discussion about motivation with some game devs and we all came to the conclusion that some game devs just want to make their dream game however long it takes and along the way they lose motivation, just because of the process of doing so much. It's recognizing what you want to do in the game dev world is this a Hobby or new venture to a full time job? If it's a hobby than yes motivation is okay because it would be what drive you. If you want to make games for profit than yes disciple is for sure what you want to aim and you should take it as a job
i now know 2 youtubers who are white girls with brown hair and blue eyes, go by the name juniper and associate with the colour green
also great video i actually feel like making a game now
I don't know what your plans are but you might want to know there's a small indie studio releasing games called Juniper Lane Games. Cool video btw, definitely like
Haha I realized very quickly making usernames anywhere that Juniper is far from rare, but I hope that studio does well :D I'm hoping to have a Juniper Studios one day 💚
If discipline seems too hard… you can also die inside. Thats seem to have worked for me.
I was raised with most of these values, guess that’s why I’ve yet to lose my “motivation”
I've been working on a HOI4 mod from scratch with no experience for almost 4 years now. I can confirm, it is very frustrating and unmotivating, and gets worse before it gets better before it gets worse again. I'm hopefully on my way back to the better
"don't ask me how i didit, i just didit-itwas HAWrd"
My goal is to make this game as bad as possible. Like it only has to work in the basics. If then people like it, then I will improve it. But I will definitely have learned a lot in the process and maybe I will make another game which people like more. Or i just use the skills elsewhere
A part of me wants to make games based on my dreams, but I have so little time with university, I manages to start streaming in the middle of the pandemic because I had so much free time, but now that I returned to “reality” my channel is so abandoned, is hard to stay motivated, and when I am motived…I get sick 🤒
drew gooden??
edit: Loved the video by the way, i do struggle with discipline and everything you said was helpful.
I personally started using todoist to track my todo's and ticking off stuff for the day gives me a little dopamine hit for sure.
Call this video how the machine, that one guy built, cooked a chicken just by hitting it, it slaps
Nice video! I’m working on a game called DRAFTYCAR. We have a mobile version coming out this year!
6:09 Damn, I haven't made any progress and I've been at it for (checks calendar) 3 years goddamn...
Simple, create concept for game, start making the game, get bored of the concept, have another idea, and instead of creating a new game for the idea like you probably should, just add it onto what you already had from the last idea, then you get the leaning tower of weird gameplay ready to crumble at any moment.
Working on my second game rn. Unity 2D feels so much harder than 3D, probably because either the creators put more effort into 3D or I just suck at 2D (maybe both).
2:13 Interesting I like both, but I'm only actually good at programming, for art I just spend a few seconds drawing whatever is vaguely akin to what I desired but typically with added parts that I think are funny like giving dog ears to an elephant for no particular reason, and so as a result I just end up with garbage art, but at least I have art!
thank you from Brasil ^.^
this video rocks
What would be a FUN game engine to start with?
Is that a Vinesauce Vineshroom plush in your bed?
It must have been a drag to make Assassins Creed Valhalla with 7000 people involved for years.
1:28 Doesn't make sense to do things you don't want to because of internal pressure, external is all that really matters.
This video has too few views for how good it is.
Design 2 levels for Each day
im so frustarted im making my first ever 3d game ind its been so hard feeling like a beginer even if ints not fully after almot 10 years of making games
i like to code and hate doing art
We Are not doing it because it is easy we are doing it because we thought it will be easy
do you play Celeste? i make mods and i make my own music for said mods using fmod , learning beginner pixel art now for my mods.. eventually i want this to all lead up to me learning godot or game maker engine and then make a game based on what i have learned, maybe a few small cursed games. a small rpg and a small platformer like prototypes.