EEVEE NEXT is HERE and it looks AWESOME!

Поділитися
Вставка
  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 53

  • @TheCGEssentials
    @TheCGEssentials  Рік тому +5

    Hi everyone! Let me know if you've tried Eevee Next yet and what you thought! :)

    • @racehorse9720
      @racehorse9720 Рік тому

      i tried it! it turned my texture black for some reason

    • @infectioussneeze9099
      @infectioussneeze9099 Рік тому

      im so sorry for your texture loss @@racehorse9720 😞

    • @LawsOnJoystick
      @LawsOnJoystick 8 місяців тому

      it doesnt show up for me any help?thanks

  • @directorkevinrose
    @directorkevinrose Рік тому +12

    I can’t wait for EEVEE next to be officially released

  • @Sonario648
    @Sonario648 Рік тому +6

    As someone who only works with real-time rendering with Eevee, Eevee Next is very exciting, and a game changer for scenes and animations.

  • @Puckerization
    @Puckerization Рік тому +8

    My RTX 3090 runs 25-30% percent hotter in Viewport rendering with EEVEE Next than Cycles (32 samples)...or to put it another way...I can't hear my fans running in Cycles, but they really kick in with EEVEE Next. Besides that, EeVEE Next is great.

  • @jim1664
    @jim1664 Рік тому +1

    Looks great, exciting times ahead. I'll definitely be giving this a try!

  • @stevenpike7857
    @stevenpike7857 11 місяців тому +3

    Evee next looked terrible on my model, especially the water and refraction. Cyces looked perfect. I am still excited though, this is Alpha, so there's a lot of improvements probably still to be made before release canidate. :)

  • @flashgordonrocks
    @flashgordonrocks 7 місяців тому

    thank you

  • @johnleighdesigns
    @johnleighdesigns 8 місяців тому

    great to see this video as I was exploring eevee in the 4.2 alpha today - would you say that the displacement is better than using the displace modifier or same result?

  • @username30536
    @username30536 11 місяців тому +2

    I got the 4.1 alpha and I'm not seeing any setting anywhere that enables EEVEE next, it just has EEVEE and EEVEE legacy.

    • @Andredy89
      @Andredy89 8 місяців тому

      same here, any fixes?

  • @Andredy89
    @Andredy89 8 місяців тому +1

    I run blender 4.1 Beta and can't find EEvEE NEXT... nowhere. Not even in the dev extras...

    • @TheCGEssentials
      @TheCGEssentials  8 місяців тому +1

      devtalk.blender.org/t/eevee-next-release-postponed-to-blender-4-2-lts/33035

  • @heiro5
    @heiro5 Рік тому +2

    I'm Eevee-facing in my work, so these advances are very exciting. It's been a long wait. Now it's a short wait.
    This doesn't address true reflections, though, right? Would that kind of ray tracing (is that what it needs?) ever be possible in Eevee Next, or is that outside realm of what is achievable with the engine?

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +1

      Honestly I'm not sure too much about what's going on under the hood with this, so I don't know. I looked around a bit for some more info and didn't see anything, but that doesn't mean it's not out there. I'm not sure how exactly it's handling the rays, which would really be what drives the reflections

    • @heiro5
      @heiro5 Рік тому

      @@TheCGEssentials That's what I thought (re: rays). But "we don't know" is such a better answer then "Time to let that dream die." 😋

    • @benveasey7474
      @benveasey7474 Рік тому

      I think you can get reflections in EEVEE Next using reflection probes. @@heiro5

    • @GiJoe94
      @GiJoe94 Рік тому

      ​@@heiro5with the cycles x update I knew real time ray tracing might happen in near future. Gpus getting beefier and render engines getting optimized is the best combo

  • @hotsauce7124
    @hotsauce7124 9 місяців тому

    Hello, can you please make a video about lighting an outdoor environment and Indoor environment?

  • @FinalMotion
    @FinalMotion Рік тому +1

    couldnt you already do displacement in eevee?
    You just used the displacement modifier with the displacement texture as well, the texture... is this way faster? are shaders computed better than modifiers? Doesnt really change anything, except now i dont get to choose the order of operation... it looks like it is applied first, before the modifiers, which means that you cant have a simple subdivision modifier before at a low count to have good performance, but have render set higher for better quality, then idk, have a smooth, or another subdiv after the displacement to smooth the output...
    its not a HUGE issue, but just wondering why support this instead of the modifier workflow we had, if you know the reasoning for it... Thanks!

    • @Arjjacks
      @Arjjacks Рік тому +1

      The displacement modifier isn't going anywhere. If you want to continue to do things that way, you can. But for those of us who do a lot of procedural texturing that includes displacement, not being stuck doing everything in Cycles is a huge deal. Procedurally animated displacement is not remotely feasible with the modifier either. You'd have to use geometry nodes. Which yeah, sure, but it's still an extra step.

    • @FinalMotion
      @FinalMotion Рік тому +1

      @@Arjjacks AHHHHHH I never even thought about procedural materials for displacement!!! Wow ok yeah, that makes a lot of sense!!!
      Thank you for sharing, that answers my question wonderfully! Thank you!

  • @fusion1203
    @fusion1203 Рік тому +1

    Cant you use the displacement modifier to have displacment in eevee? And for procedural you just bake the displacment map you made

    • @btn237
      @btn237 Рік тому

      Having to bake out a procedural texture is a pain in the ass compared to being able to just plug it in to the shader output and see the results immediately.
      It may also not be possible to work that way, for example if you’re doing an animated shader (common in VFX or motion graphics) baking becomes impractical.
      So it’s definitely beneficial to have this in Eevee. It will also mean that shaders which work in Cycles using displacement will work in Eevee too.

    • @fusion1203
      @fusion1203 Рік тому +1

      @@btn237 yeah I can see how that would make sense. Even if it’s possible doesn’t mean it can’t be improved right? ;)

  • @manuelcordova828
    @manuelcordova828 Рік тому +1

    Wow

  • @wrillywonka1320
    @wrillywonka1320 11 місяців тому

    So in 4.0 theres no eevee next just EEVEE. Do you know if this is the equivelant of eevee next or if it got canceled?

    • @TheCGEssentials
      @TheCGEssentials  11 місяців тому +1

      It got pushed to the 4.1 release I believe

    • @Andredy89
      @Andredy89 8 місяців тому

      @@TheCGEssentialsi have 4.1 beta and there's still no E-next

    • @artisans8521
      @artisans8521 6 місяців тому +2

      4.2 at least. Blender doesn't like unfinished software. So better late than broken. I whiched more people would do that.

  • @yus3dp533
    @yus3dp533 Рік тому

    What are your specs?

  • @deadhouse3889
    @deadhouse3889 Рік тому +1

    Oh, this is awesome.

  • @mouurusai
    @mouurusai Рік тому

    (In monotone flat voice) Is so awesome hooray -_-
    If you need more real geometry for displacement to work is shit. In one of previous build they add adaptive tessellation it's way more useful than that.

  • @RandumbThings
    @RandumbThings 10 місяців тому

    currently it does NOT work on my Intel I-gpu.

  • @kenseikc
    @kenseikc 11 місяців тому

    he really does that into like that still huh

  • @positv_
    @positv_ Рік тому +1

    I don't know this is good example when you don't have enable bloom and ambient occlusion in EEVEE

    • @TheCGEssentials
      @TheCGEssentials  Рік тому

      Do those add displacement?

    • @benveasey7474
      @benveasey7474 Рік тому

      Pablo said that it is better to add Bloom and Glare in Post in EEVEE Next. He believes that if get used to the workflow then it is much more flexible than simply having a button in EEVEE for turing on Bloom and Glare.

    • @positv_
      @positv_ Рік тому

      ​@@TheCGEssentialsof course not 😅, but I think more about ambient occulusion when you add to your shader you can have very familiar visual effect. Of course Eevee is buggy and the shade in many times is to odd.

  • @Everything3dAnimation
    @Everything3dAnimation Рік тому

    hummm interesting

  • @zergidrom4572
    @zergidrom4572 Рік тому

    eevee next already while they didnt even polish eevee.

  • @poopiecon1489
    @poopiecon1489 Рік тому +1

    stop doing the cringe intro please !

    • @MTOcreations
      @MTOcreations 11 місяців тому +2

      Imagine telling someone else how make their content. Get over it or watch sometime else 🤷🏼‍♂️

    • @poopiecon1489
      @poopiecon1489 11 місяців тому

      @@MTOcreations sometimes he does good stuff , but i cant get over how cringe the intro is 😭

    • @Prahinsfilms
      @Prahinsfilms 10 місяців тому

      ​@@poopiecon1489 cope

    • @poopiecon1489
      @poopiecon1489 10 місяців тому

      @@Prahinsfilms😂