How to make REALISTIC renders in EEVEE?

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 259

  • @kendarr
    @kendarr 3 роки тому +232

    There is a free add-on called hdri sun alligner witch makes a sun and allign it to the hdri, that way you have shadows in eevee :)

  • @julianas.3352
    @julianas.3352 3 роки тому +205

    God damn, finally a tutorial on how to achieve ACTUAL realistic Eevee results

  • @ZipSnipe
    @ZipSnipe 3 роки тому +35

    I love that in the first 45 seconds you just showed how to fix a major problem I was having, great stuff

  • @DirkTeucher
    @DirkTeucher 3 роки тому +241

    That was excellent, great tips, thank you. You might want to also add "how to fix EEVEE light bleeding" to your description or title as I would think a lot of people will search for that solution.

    • @BadNormals
      @BadNormals  3 роки тому +26

      I will, thanks for the suggestion!

  • @pivotresearchfoundation
    @pivotresearchfoundation 3 роки тому +211

    “My nazi camp HDR” just fuckin drops that in there
    P.S. to be fair, he was probably worried about getting canceled for not disclosing the history like Elle Kemper

    • @ThePinkOne
      @ThePinkOne 3 роки тому +13

      From now on this is the guy I go to for tutorials.

    • @BadNormals
      @BadNormals  3 роки тому +35

      Not the most advertiser-friendly subject to be fair, yes

    • @procrastinatingcartoonstm5130
      @procrastinatingcartoonstm5130 3 роки тому +2

      @@BadNormals Yes

    • @limbsmith
      @limbsmith 3 роки тому +9

      @@procrastinatingcartoonstm5130 naaaa we really should always remember about imbeciles like hitler or serial killers or whatever so we can spot any similar tendencies in modern imbeciles

    • @Prod.Germ00
      @Prod.Germ00 3 роки тому +8

      @@ThePinkOne we get it bro you're a white supremacist

  • @PolygonIsland
    @PolygonIsland 3 роки тому +46

    This is great, it doesn't just show some basic eevee settings to make something look decent, you go in depth to try to make it look as close to cycles as possible while explaining how each setting effects the render

  • @rektagon1547
    @rektagon1547 Рік тому

    this video has probably saved me years of trial and error trying to get realistic lighting in eevee. applied all these tips to the scene I'm working in right now and its quite literally a night and day difference. thank you!

  • @zibran5405
    @zibran5405 3 роки тому +28

    Been using these tricks for quite some time. It was a good refresher though. Thank you for the video.

  • @Jamhade
    @Jamhade 3 роки тому +8

    I love how you made this a fast tutorial yet really helpful!

  • @bisvizstudio1242
    @bisvizstudio1242 2 роки тому +4

    I want to render animation but don't want to torture my laptop if I'm using Cycles. So I decided to look for this kind of tutorial. Thanks man!

  • @Corn_Pone_Flicks
    @Corn_Pone_Flicks 2 роки тому

    Holy god damn, that light path node tip just made my scene look a million times better, and there's still five minutes left in the video!

  • @0kurkina0
    @0kurkina0 3 роки тому +3

    This is a fantastic tutorial! It will be my first time going through cycles to eevee and I couldn't ask for better explanation of basic differences. Thanks!

  • @hope3d502
    @hope3d502 3 роки тому +2

    This is basically what I'm used to set while using EEVEE + reflection planes when necessary.

  • @lourdanthonyvirtudazo1684
    @lourdanthonyvirtudazo1684 3 роки тому +2

    You have explained it better than anybody for me! SUBSCRIBED!!

  • @waffu6666
    @waffu6666 3 роки тому +8

    love the reaslism! First realistic eevee render tutorial that iv'e seen!

    • @RekkePukka
      @RekkePukka 3 роки тому

      ua-cam.com/channels/NylC-_1IShsS1KSADrZ3mw.html

    • @waffu6666
      @waffu6666 3 роки тому +1

      @@RekkePukka Thanks dude!

  • @henkkok9437
    @henkkok9437 2 роки тому +2

    Fantastic tutorial with great presenration, thank you!

  • @KamilHaddadM
    @KamilHaddadM 3 роки тому +3

    Super high quality content on this channel. Well done!

  • @thurekoch5838
    @thurekoch5838 Рік тому

    Best explanation of this topic I've seen so far. Thanks!

  • @DGVFX
    @DGVFX 2 роки тому

    Excellent video blender keeps geting better and better!

  • @stevedowning3892
    @stevedowning3892 2 роки тому

    A punchy, entertaining tutorial packed full of info. You really know what you're doing! Thanks for uploading

  • @cekuhnen
    @cekuhnen Рік тому

    That is actually a really smart idea to animate the assets to create a natural motion blur for a still image

  • @SlyNine
    @SlyNine 2 роки тому

    In regards to the cubemap on the ball. If you move the ball to a different collection, then make the visible collection layer one. Then lower the clipping start on the cubemap so it doesn't clip through the floor. That'll remove the black at the bottom.

  • @adrake161
    @adrake161 3 роки тому

    how are you the only person ive watched to actually give a solution to the light bleed other than "it just happens. try making the walls thicker"

  • @Kholaslittlespot1
    @Kholaslittlespot1 3 роки тому +1

    Thank you! Lots of tricks here to learn.

  • @relaxxmood3910
    @relaxxmood3910 2 роки тому +1

    This is incredibly useful, thank you very much.

  • @lazema5958
    @lazema5958 2 роки тому

    这个教程好!谢谢!使我终于明白了立方盒反射和辐射体积各自的作用

  • @zalashub7523
    @zalashub7523 3 роки тому +2

    This was the first time I heard most of these tips, thank you! Excellent video. 👏 Gained you a new subscriber

  • @sanjayrao9685
    @sanjayrao9685 3 роки тому +2

    Just the thing i was looking for.. thanks mate..

  • @MattproThe
    @MattproThe 3 роки тому +4

    + You can also add SGSI addon (or build) to this and achieve even more accurate results

    • @aryaman3083
      @aryaman3083 3 роки тому

      If your using ssgi can you tell me how many times the render time is increased i want to make realistic animation. But a single min takes hours for me.

    • @MattproThe
      @MattproThe 3 роки тому

      @@aryaman3083 SGSI addon doesn't take to much to be honest, maybe 2 more seconds, you can optimize it a bit, it still being EEVEE after all but the result worth it, if you bake lightnings in a proper way and use SGSI the overall look will be more similar to cycles than EEVEE and it'll take way lower render time than Cycles for sure, give it a try, there is also an entire Blender build for SGSI addon itself, it is intended to be more optimized and properly setup only for SGSI EEVEE purpose.

    • @aryaman3083
      @aryaman3083 3 роки тому

      @@MattproThe ok so do I have to add irradiance volume or reflection cube map when I'm using ssgi?

    • @MattproThe
      @MattproThe 3 роки тому

      @@aryaman3083 You can use it, yes, as it'll reach a more accurated lightning, you'll se baking light button and reflection on the addon btw

    • @aryaman3083
      @aryaman3083 3 роки тому

      @@MattproThe kk thank you

  • @mapoart
    @mapoart 3 роки тому +3

    awesome! great stuff! thanks

  • @ollicron7397
    @ollicron7397 Рік тому

    Rendering in Eevee is pretty intuitive, you just open the panel play around with the settings and make something nice. A lot of it is playing with the world settings, you can use an HDRI but realistically it's not necessary.

  • @Maarten-Nauta
    @Maarten-Nauta 3 роки тому +2

    Great tutorial! but just a heads up for people wanting to do photoreal animation in Blender:
    The problem with all the baking is you can't have an animation with moving objects because the GI bake and the reflection bake will fall apart (there is no fix for this, it's just a limitation of Eevee).
    Next to that limitation, you have Cycles X. With all the time spent baking and fixing issues in Eevee you might waste more time than just rendering in Cycles X with "adaptive sampling" and "Fast GI Approximation" on.

    • @nikkip8272
      @nikkip8272 3 роки тому

      Cycles X require RTX cards. Is it possible to make this scene on lower end GPUs with Eevee?

    • @matteo_petruz1435
      @matteo_petruz1435 2 роки тому

      @@nikkip8272 ? Is not require a rtx card

    • @nikkip8272
      @nikkip8272 2 роки тому

      @@matteo_petruz1435 Do you mean it does not?

    • @matteo_petruz1435
      @matteo_petruz1435 2 роки тому

      @@nikkip8272 yes sorry

    • @nikkip8272
      @nikkip8272 2 роки тому +1

      @@matteo_petruz1435 Thank you! Happy new year! :)

  • @sudipto30
    @sudipto30 3 роки тому +1

    Very useful information and thanks a lot for sharing it..🙏

  • @davidfrazier4358
    @davidfrazier4358 2 роки тому

    Your Star Wars scene looks really good!!!

  • @RetrovexAmbient
    @RetrovexAmbient Рік тому

    this is exactly what i needed thank you!

  • @MrmerryPippin-tw6rv
    @MrmerryPippin-tw6rv 3 роки тому +3

    The foot blur would be super easy to do in photoshop by taking the render into the program after

  • @aakashsenkumar7488
    @aakashsenkumar7488 3 роки тому

    other title: how to make eevee look like cycles
    awesome tutorial, looove this

  • @JulianTrebes
    @JulianTrebes 2 роки тому

    Straight to the point and a great example overall, thanks a lot man

  • @nimzstories532
    @nimzstories532 2 роки тому

    Will try this technique in my videos and let u know. Thanks for the info

  • @skylinex4719
    @skylinex4719 2 роки тому

    IDK if you have already found out, but GPU rendering is now supported in macOS (on the latest macOS beta and latest Blender Beta)

  • @dang64337
    @dang64337 3 роки тому

    first tutorial with good house music

  • @Loffai
    @Loffai 2 роки тому +9

    tip: instead of using an irradiance volume probe, you can use ssgi addon, its saves a lot of time

    • @Keyboard_ink
      @Keyboard_ink 2 роки тому +2

      SSGI is amazing

    • @changleon7441
      @changleon7441 2 роки тому

      I’ve found that the render time increase by using SSGI makes EEVEE almost the same speed as just using cycles. Am I doing something wrong?

    • @Keyboard_ink
      @Keyboard_ink 2 роки тому

      @@changleon7441 Thats weird, it could be because you're using CPU compute.

  • @SireEditing506
    @SireEditing506 2 роки тому

    that's nice outro

  • @vicdamz
    @vicdamz 3 роки тому

    Learned few things. Thanks man

  • @luqmaanalbahassan5763
    @luqmaanalbahassan5763 3 роки тому

    Thank you very much this is what i was exactly looking for👍🏼

  • @duzinho7389
    @duzinho7389 Рік тому

    if this lights is not correct, do this, do that, do it else, do another else, do something else, another do same else, perhaps another else... and maybe its enoght to work or not.... sad! But look at this great tips! Its a great tutorial! Perhaps Blender could be changed soon! They need to focus on hard structure properties for light man, because the matter is transparent for the light! Anyway ty to blender and to this channel! helps me a lot

  • @alejmc
    @alejmc 3 роки тому

    Well… mindblown. Blender beginner here.

  • @knl654
    @knl654 3 роки тому

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    1000 models furniture part 3 - www.artstation.com/a/7745711
    1000 models furniture part 1 - www.artstation.com/a/7745712
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    Modern villa 2021 Blender Eevee and Cycles 1 - www.artstation.com/a/7745715

  • @ulrika8198
    @ulrika8198 Місяць тому

    How can I make the emissive stripes put out some light? This video is just what I needed! Thank you very much for doing it!

  • @moulishashanka
    @moulishashanka 3 роки тому +10

    This tutorial was very good, but I've got one question though, about the irradiance volumes- you moved the geometry to get rid of the improper baked lighting. But what if we're in a scene where we want that geometry to be only in that particular place?
    Would using multiple irradiance volumes help?

    • @BadNormals
      @BadNormals  3 роки тому +7

      Yes, it helps. Just make sure they blend in in a smooth way.

  • @scottlee38
    @scottlee38 3 роки тому +1

    Finally a tutorial to get "cycles" results from eevee!
    Can you show tips to get "cycles like" subsurface scattering in eevee? Cycles has that on lockdown, and I would like to at least get close to the same in eevee.

  • @144digital
    @144digital 3 роки тому

    This is beautiful

  • @AshT8524
    @AshT8524 3 роки тому +1

    Damn this was really helpful, Thank you

  • @jm3dcreative3ddesign14
    @jm3dcreative3ddesign14 3 роки тому

    This video is amazing

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 роки тому

    Thank for these! But even as a diehard Blender-head I can't help but think to myself "Jeez they have a LOT of work to do on eevee! Come on guys!"

  • @shivendrasinghpawar6282
    @shivendrasinghpawar6282 3 роки тому

    Thanks bro, very helpful

  • @zana3d
    @zana3d 3 роки тому +1

    Awesome! Your explanations are clear and to the point. Thank you so much for this crash course. Liked and subscribed.

  • @PilotEffect
    @PilotEffect 3 роки тому

    thank you

  • @markflakezCG
    @markflakezCG 6 місяців тому

    At 1:28, I couldn't stop laughing! As a German, this caught me completely off guard.

  • @HymenopusD
    @HymenopusD 3 роки тому

    Very informatively) Thanks

  • @ProdMTO
    @ProdMTO Рік тому

    THANK YOU!

  • @thedankatheist3466
    @thedankatheist3466 2 роки тому +1

    Rockin that Auschwitz HDRI

  • @USBEN.
    @USBEN. 2 роки тому

    Wow didn't even know about these volumes. No need to render my animation in cycles now.

  • @mikerusby
    @mikerusby 2 роки тому

    rathe than having the HDR not affect the scene at all, I just turn the strength down, to say .3 , so its acts purely as an ambient light. okay it doesn't cast ahadows, but still
    provides some good looking ambient light

  • @caribbeanchild
    @caribbeanchild 3 роки тому +1

    You need the SSGI addon for indirect light.

    • @BadNormals
      @BadNormals  3 роки тому +1

      This will be in Blender 3.0 luckily

  • @PavelTsytsorin
    @PavelTsytsorin 3 роки тому

    Big thanks for this tips!!! Awesome)

  • @marryonacross505
    @marryonacross505 Рік тому

    Thank you very much

  • @crackup007
    @crackup007 3 роки тому

    Great tips. Thank you! ; )

  • @JaredFrontman
    @JaredFrontman 3 роки тому +1

    Totally awedome video man! By the way, where can I get Irridiance Volume probe?

    • @BadNormals
      @BadNormals  3 роки тому

      Use Shift-A, Light Probe, Irradiance Volume

  • @georgerussell2947
    @georgerussell2947 3 роки тому +1

    turn the sun lamp up for more realistic lighting

    • @BadNormals
      @BadNormals  3 роки тому +1

      Around 300-400 should be physically correct in cycles. I don't know if that's as much in Eevee but turning it up and lowering the exposure is definitely a good idea.

  • @stefanguiton
    @stefanguiton 3 роки тому +1

    Great content, leant quite a bit

  • @vallyproductions5453
    @vallyproductions5453 3 роки тому

    i am Amazed that why i subscribed.

  • @lukayz1363
    @lukayz1363 3 роки тому

    Thank you!

  • @zarodgaming1844
    @zarodgaming1844 3 роки тому +1

    Maybe it's just me being bad, but cycles always felt too expensive all-around. Too slow, the pc overheats, you have to leave it on so there goes the electricity bill ...
    Eevee is a godsend ... I even put it at 1 sample in the viewport ... no lag whatsoever.

    • @BadNormals
      @BadNormals  3 роки тому +1

      Yeah EEVEE is very useful, I have used it for motion graphics and even some more complex renders and it does it's job very well. Cycles has it's place too, but the electricity bill is definitely higher 😄

  • @abangedit8404
    @abangedit8404 3 роки тому

    CONTENT! Ill be waiting for next vid

  • @hasan-md5ib
    @hasan-md5ib 3 роки тому

    Amazing!

  • @MyFaRk
    @MyFaRk 3 роки тому

    great tutorial

  • @fibzy02
    @fibzy02 2 роки тому +1

    am i the only one thinking why you have to turn on 2000 different options to get a decent result

  • @mateuszs2879
    @mateuszs2879 3 роки тому

    good work mate, thanks ;)

  • @amootoon4032
    @amootoon4032 2 роки тому

    놀라운 영상 잘 봤습니다. 감사합니다.

  • @ambocc
    @ambocc 3 роки тому +2

    I rather wait for ray traced shadows in Eevee to get around all the shadow leaks and irradiance baking.

    • @BadNormals
      @BadNormals  3 роки тому +2

      It will be awesome once it's implemented!

  • @TruthSurge
    @TruthSurge Рік тому

    or just use cycles. ?

  • @RmaNYouTube
    @RmaNYouTube 3 роки тому

    The Baking Process and faking lights was kinda similar to what people are used to do In Unreal Engine 4

  • @mantomalice1706
    @mantomalice1706 2 роки тому

    holy crap... its verry usefull....

  • @motionblender27
    @motionblender27 3 роки тому

    Thanks dude..

  • @bisvizstudio1242
    @bisvizstudio1242 2 роки тому +2

    I know this not the right place to ask but does anyone know what render engine Ian Hubert using? Some people say he's using EEVEE but his work is so good I don't even believe EEVEE can be that good lol. It seems like it rendered straight out of Cycles.

    • @BadNormals
      @BadNormals  2 роки тому +1

      I believe that most of the stuff is Cycles. For full VFX scenes Cycles tends to be more useful and faster in the sense of not having to fake things like global illumination and screen space reflections.

    • @logiknotlogic6586
      @logiknotlogic6586 2 роки тому

      it depends. ua-cam.com/video/FFJ_THGj72U/v-deo.html in this video, he used eevee. im not sure about the rest though

  • @AstroEarthly-e8e
    @AstroEarthly-e8e 2 місяці тому

    Hi i have a question, in the space scene did you use textures for the floor,walls etc? or they are procedural textures?

  • @transpirio_art
    @transpirio_art 3 роки тому

    This helped a lot

  • @Mocorn
    @Mocorn 3 роки тому +1

    What are your thoughts on the GI add-on for eevee? Have you tried it yet? Could save some time on the baking perhaps?

    • @BadNormals
      @BadNormals  3 роки тому +1

      I haven't personally used it, but I know this will be built into Blender 3.0, so we can all test it there

    • @BadNormals
      @BadNormals  3 роки тому +1

      Would save time in most situations for sure

  • @AmritEmperor123
    @AmritEmperor123 7 місяців тому

    Damn! A humble thanks from my potato PC.

  • @mildeuph0r1a
    @mildeuph0r1a 3 роки тому +3

    Really helpful stuff dude!
    I have one question:
    What happens to the indirect lighting if we are rendering an animation and one or more lights in the scene need to move?

    • @BadNormals
      @BadNormals  3 роки тому +6

      Currently EEVEE doesn't support dynamic indirect lighting, which means that when the objects and lights move around, the lighting stays the same that it was once baked. According to the manual this limitation will be removed in the future. For now you can either manually rebake lighting for every frame, or use the "EEVEE Dynamic Lighting" addon from BlenderMarket.

    • @kristinejanedelavega2185
      @kristinejanedelavega2185 3 роки тому +4

      There is an addon that can do it. What it does is it bakes every frame, so that it can achieve that. Never tried it though, and you have to buy it. As far as I rememeber the name's dynamic eevee lighting.

  • @SwissplWatches
    @SwissplWatches 3 роки тому

    fricken awesome !!!!! thank you

  • @BadejoOlatuiyi
    @BadejoOlatuiyi 3 роки тому

    Amazing

  • @rebelllion8853
    @rebelllion8853 3 роки тому +1

    Really useful - Thanks ! Nice tip in addition :D
    Just one question : What is your time rendering difference between Eewee and Cycles for those two projects ! I mean, is the time passed to add more & more lighting worth to save render time ?

    • @BadNormals
      @BadNormals  3 роки тому +1

      For a single shot, might not be. Actually this render looked better in EEVEE than in cycles, the render times was for about 2.5x longer in cycles. Probably because the light values were a bit off in path tracing mode, it didn't look as good. But I'd say this is a really important thing to consider, thanks for pointing it out!

  • @MIHAO
    @MIHAO Рік тому

    nice!

  • @vittorioconti3665
    @vittorioconti3665 3 роки тому

    new subscriber after that!

  • @Snek_Animation
    @Snek_Animation 2 роки тому

    why are there t-65b x-wings and imperial ties in what look like sequal era setting

  • @peterrandall6761
    @peterrandall6761 2 роки тому +1

    How do you properly light an enclosed room? I put an area light at the ceiling but the area above it is still dark, what should I do?

  • @jbanimations8475
    @jbanimations8475 2 роки тому

    was helpful

  • @rdl8443
    @rdl8443 2 місяці тому

    nicholas jaar - problems with the sun