It factors your losses. An added wizard that lost 2/3rds of its health made the win less "heroic". Its dumb byt you can sorta figure out why it works the way it does
I'm pretty sure heroic victory means your army has way less value than the enemy but still wins. The value added by the wizard is enough to tip it into pyrrhic
Since they changed how 'victories' work, it's just flavour. I constantly get 'close victory', losing 0 units, smashing the siege with my flying lords and wizards, because I used half of all my ammo. Makes no sense at all, but that's how maths of 'balance of power' works behind the scenes - so that's how it is calculated.
@jakubs.5966 I mean it does make sense to an extent. Why on earth should balance of power be equal if I have 19 melee units with better stats be the same value as 19 of your ranged units that have little to no ammo left?
Ways to improve this: - more lords that actually have been recruiting before homecoming - sack more in Cathay - sack last settlement in Cathay (and take with single lord) to have movement in the turn you arrive. - because of a second decent lord you might get a second province also within those ten turns. Also... Gelt suddenly likes jungle climate. Completely unrelated.
And now that I think about it. They said that they were reserving the elite infantry unit spot on Cathay for the Monkey King, and seing how he is a key player in the defences against Kuresh and Ind invasions he might come with them! might even be a FLC!
Gelt literally turned into Julis Caesar here! Won a great campaign in a foreign land, checked Had a triumphant parade back in the capital, checked Performed a Coup d'état, checked Get stabbed thrity something times... check?
you're missing something very important. MARIENBURG. it's close by and you can easily get it to tier 5 thanks to this and you'll have a great fully built port and are in a prime location to assist middenland and Nordland as well as repel norscan threats if needed. this will allow franz ai to focus on the east and deal with the vampires
@zacharyjackson1829 marienburg in the lore is also formally independent from the empire. There's actually treaties stating that the land is formally recognized as rebel holdings of nordland. Gelt returning from Cathay with Richie's before seizing the richest port in the old world is VERY in character for the master of metal.
I do get the feeling that this will be fixed to be only 'once per settlement' by the time the rest of us get access to this on release, but a fun find for sure. :D
Auto resolve is funny thing. Was auto resolving a battle in ogre campaign. Close victory. Feeding some meat to my boys should improve the odds right? (More charge,speed and unit mass.) When i added 1-2 meat the result hasnt changed. If i give them 3-4 it dropped to pyrrhic victory........ At 5 it went back to close again. I spend a whole minute staring at my screen, trying to find any semblance of logic to this. Think i heard Tzeench laughing in the background.
You should compare the actual result of said auto resolve (how much damage you took, units killed and the same for the enemy) - instead of the "close / pyrrhic" descriptor. It's not always the best indicator.
@@JenoSnetrem Good point. Couldnt find the old save to check sadly. The autoresolve overall is woking mostly okay. But it feels to me, that the background system that calculates battle results randomly decides to go against logic. Its one of those many little things that makes the game annoying to deal with. Especially in late game. Rogue army attacked my unwalled, imperial minor tier 2 settlement. Fullstack of goblins, archers, spider riders and 2 bastilladons. The game calculated close victory for me. And then there are battles which i can win no problem with minimal casualties, but if i went with auto resolve, it wipes some of my units. Even when it gives me decisive victory. Just why.....
Would it be cheaper to build up the second army as much as possible? More units should reduce the cost of colonization and you have -100% upkeep during that period anyway.
Even more efficiently, go west with Gelt to attack Ghorst and go east with master engineer + emperors wrath steam tank to kill the burning nomads. By turn 8 you should have 1-2 Ghorst territories and then you abandon the Cathay settlements, and turn 9 raze the last settlement before returning to Empire. Now, you can summon a lord on turn 9 at Gnobby gorge to resettle the cathay provinces that are all abandoned. Lastly, recruiting a 1-2 noble lord at Altdorf will allow you to upgrade the city in 1 turn reaching Altdorf t5 at turn 13. GG
Triumphant homecoming should have beend a confed with Franz and some boni. Having to fight another elector count in 10 turns and take their territory doesnt work from a roleplay perspective. Triumphant homecoming. Slaughter of a whoke county xD
@@cossack9991 So you don't use trade agreements, confederations, alliances, and non-aggression pacts, then? You surely just attack, and do nothing else? Muppet.
@@MadManchou literally. For a lot of these "game breaking updates" you have to do things in such a specific and silly manner that you're only gonna get there if you specifically aim for it. This means that the only people that encoiunter it are people already cheesing
@@MadManchou Look at Papa Karl's +2pop decree. Doesn't cost much, can bump you from 3 to 5 instantly. And that's an intended mechanic (unlike the cheese above)
Do you know if any of the new building have ability to increase lord recruitment rank? I see that they removed Imperial Academy, which was great to boost levels in the later stages of the game
You can infact do it with Marienburg and Middenheim at the same time if your willing to go into negative gold for a while. You need 4 lords to really manage to get 2 different provinces to 5 but its very possible. You will be at like -2000 gold per turn by that can maintain that loss for the 10 turns that you need to.
It's only for selected partners, so far. We have to wait until the 30th for Gelt's cheese, hunting Tamurkan for his defeat trait and enacting the age of reckoning.
Just wander if you can get landmark from cathay and come back to empire by occupying your starting settlement that you abbandon before you leave. You are going to give back all cathay settlements to zhao BUT maybe you can keep some settlements taken from ghorst... CA please do not patch that.
this wont work. yes you can abandon before you give zhao your lands but ALL of your armies teleport back to the empire with you. unless you're just hoping nobody colonizes the settlement before you take the 12-15 turn journey back with a single lord to take it which is unlikely going to work
@@zacharyjackson1829 I wanted to take settlement outside of cathay and tought zhao will not take it back. Then recriut lord next turn and colonize settlement with landmark. I dont know it will work, it depends on how this mechanic was programmed.
@kapixniecapix3869 that could work but it would require you to declare war on someone in the area and they won't accept peace and you'd have to make sure that settlement is well garrisoned. The coding could actually be a bit of a lie and it will just assume ALL the territories you've captured so far is in Cathay and give all of them to Zhao but who knows til we see for ourselves
Just like you can still do lord steal from other races. If the borrowed army dies from attrition, with the lord and last units dying at the same time... then you actually get that lord
@@jakubs.5966 they dont watch Legend's videos or look at reports from him. they literally have him blacklisted and a folder of his suggestions that might as well just be named "trash" at this point
I'm loving everything about the new Thrones of Decay DLC so far. It seems like they're really pulling off the gloves in allowing you to become OP, and I love it.
The game isn't balanced before thrones anyway and it probably never will be, I'd rather they make fun mechanics that can be used in a way of breaking the game, if you want challenge you can use mods or extra rules
If you're going to use something like this, why not just use the console mod and cheat yourself the population? It's effectively the same except it's more immersive and lore-friendly (let's say Gelt brings bunch of people with him from Cathay)..
The devs could made the bonus a growth bonus. Or possibility to confederate. But This is playing the game EXACTLY as the devs intended. A perfectly balanced game. *sips Yorkshire tea
I love the fact that game gave you Heroic Victory in Grunburg, but the moment you've added the mage into the army it gave you Pyrric Victory instead
It factors your losses. An added wizard that lost 2/3rds of its health made the win less "heroic". Its dumb byt you can sorta figure out why it works the way it does
I'm pretty sure heroic victory means your army has way less value than the enemy but still wins. The value added by the wizard is enough to tip it into pyrrhic
Since they changed how 'victories' work, it's just flavour. I constantly get 'close victory', losing 0 units, smashing the siege with my flying lords and wizards, because I used half of all my ammo. Makes no sense at all, but that's how maths of 'balance of power' works behind the scenes - so that's how it is calculated.
@jakubs.5966 I mean it does make sense to an extent. Why on earth should balance of power be equal if I have 19 melee units with better stats be the same value as 19 of your ranged units that have little to no ammo left?
@@jakubs.5966 You get a close victory if you should have gotten a heroic victory, but your army is too strong compared to the enemy.
Ways to improve this:
- more lords that actually have been recruiting before homecoming
- sack more in Cathay
- sack last settlement in Cathay (and take with single lord) to have movement in the turn you arrive.
- because of a second decent lord you might get a second province also within those ten turns.
Also... Gelt suddenly likes jungle climate. Completely unrelated.
He does?! 👀
Those cheeky bois at CA are teasing us man!
And now that I think about it. They said that they were reserving the elite infantry unit spot on Cathay for the Monkey King, and seing how he is a key player in the defences against Kuresh and Ind invasions he might come with them! might even be a FLC!
Could be the next expansion!
Now that GW alienated its 40k crowd, they can focus on us 😂
@@nicky640 "alienated its 40k crowd" lmao, is it about the female custodians?
@@hannayapelekai1628 Yeah... Kinda of weird seeing both 40k AoS suddenly be the ones on the other end of the stick doesn't it?
Gelt literally turned into Julis Caesar here!
Won a great campaign in a foreign land, checked
Had a triumphant parade back in the capital, checked
Performed a Coup d'état, checked
Get stabbed thrity something times... check?
If Mannfred ever shoes up in the Empire again, sure.
@@stolos2418 HA! Damn how did I miss this opportunity for a Mannlet von Carstein backstab joke! :
@@UngaMyBunga417 You subconsiously expunged all memories of the so-called "end times"
@@vallar57 Might as well be, yeah xD Wouldn't want that in my memory bank for sure
Gelt learn how to transmute nothing into humans, cathay expedition seems to have ended quite well
I don't know man, feels wrong to attack Franz. I'll definitely go for Vampire, Drycha, or Chaos
you're missing something very important. MARIENBURG. it's close by and you can easily get it to tier 5 thanks to this and you'll have a great fully built port and are in a prime location to assist middenland and Nordland as well as repel norscan threats if needed. this will allow franz ai to focus on the east and deal with the vampires
@zacharyjackson1829 marienburg in the lore is also formally independent from the empire. There's actually treaties stating that the land is formally recognized as rebel holdings of nordland. Gelt returning from Cathay with Richie's before seizing the richest port in the old world is VERY in character for the master of metal.
@@zacharyjackson1829 Blessings of the Empire upon you!
To hell with Franz. He's just a power bottom for Sigmar.
Going to have to negotiate mutual benefits just for My Alchemical Romance I think
I do get the feeling that this will be fixed to be only 'once per settlement' by the time the rest of us get access to this on release, but a fun find for sure. :D
Auto resolve is funny thing. Was auto resolving a battle in ogre campaign. Close victory.
Feeding some meat to my boys should improve the odds right? (More charge,speed and unit mass.)
When i added 1-2 meat the result hasnt changed.
If i give them 3-4 it dropped to pyrrhic victory........
At 5 it went back to close again.
I spend a whole minute staring at my screen, trying to find any semblance of logic to this.
Think i heard Tzeench laughing in the background.
You should compare the actual result of said auto resolve (how much damage you took, units killed and the same for the enemy) - instead of the "close / pyrrhic" descriptor. It's not always the best indicator.
@@JenoSnetrem Good point. Couldnt find the old save to check sadly.
The autoresolve overall is woking mostly okay. But it feels to me, that the background system that calculates battle results randomly decides to go against logic.
Its one of those many little things that makes the game annoying to deal with. Especially in late game.
Rogue army attacked my unwalled, imperial minor tier 2 settlement. Fullstack of goblins, archers, spider riders and 2 bastilladons.
The game calculated close victory for me.
And then there are battles which i can win no problem with minimal casualties, but if i went with auto resolve, it wipes some of my units. Even when it gives me decisive victory.
Just why.....
Very powerful. Does loses the +Potency building, tho, which is very powerful.
I will not betray Karl like that.
Would it be cheaper to build up the second army as much as possible? More units should reduce the cost of colonization and you have -100% upkeep during that period anyway.
i have over 1600 hours in warhammer and my dumb self just connected the dots on the fact that army size and cost for colonization is linked
Tri-Um-Fant
awesome cheese, can't wait to try it!
It still works?
@@jackharbor3347 Yes it does
Last time I smelled cheese this bad I didn't have to throw it out... it just crawled out of the fridge and left of its own accord. 👍
Even more efficiently, go west with Gelt to attack Ghorst and go east with master engineer + emperors wrath steam tank to kill the burning nomads.
By turn 8 you should have 1-2 Ghorst territories and then you abandon the Cathay settlements, and turn 9 raze the last settlement before returning to Empire.
Now, you can summon a lord on turn 9 at Gnobby gorge to resettle the cathay provinces that are all abandoned.
Lastly, recruiting a 1-2 noble lord at Altdorf will allow you to upgrade the city in 1 turn reaching Altdorf t5 at turn 13.
GG
I think this shouldn't even be patched since it's like 1 time use
Gotta try it with marienburg
Probably a little harder with them since they are more spread out
Gelt starts in Cathay now?? Bollocks!
I never knew that i need smiling gelt at the thumbnail in my life
Im so happy to start in cathay, why on earth should I go back to fcking Altdorf xD I didnt even knew this is possible and I will never do that shit.
Recruits a lord
Disiplined
"Dosent matter which lord"
Cri
Looks fun tbh, can’t wait to try it
I'm thinking if playing let's say as Franz, the AI gelt comes back to empire or stays in Cathay?
Pretty sure he stays
Triumphant homecoming should have beend a confed with Franz and some boni. Having to fight another elector count in 10 turns and take their territory doesnt work from a roleplay perspective. Triumphant homecoming. Slaughter of a whoke county xD
Game is called total war not total diplomacy.
eh I don't mind, Imma enjoy throwing everything at marienburg without leaving anything vulnerable
The plural of bonus is not boni. This is almost as bad as that person who was talking about chorf blunderbi
i mean i think the idea is that you fight festus and begin in a razed empire province
@@cossack9991 So you don't use trade agreements, confederations, alliances, and non-aggression pacts, then?
You surely just attack, and do nothing else?
Muppet.
attacking Altdorf was heresy
How does one find this, im amazed once again :P
My brain works in a weird way sometimes!
You kept your word, thx! =)
Giving straight up pop points in opposition to growth is incredibly broken.
It's broken if you want to cheese it. For any normal person who doesn't care for breaking the game on purpose, it is quite fine.
@@MadManchou literally. For a lot of these "game breaking updates" you have to do things in such a specific and silly manner that you're only gonna get there if you specifically aim for it. This means that the only people that encoiunter it are people already cheesing
@@MadManchou Look at Papa Karl's +2pop decree. Doesn't cost much, can bump you from 3 to 5 instantly.
And that's an intended mechanic (unlike the cheese above)
Still works! May 2024
Add that word to most over used list 2024. “Broken”
Do you know if any of the new building have ability to increase lord recruitment rank? I see that they removed Imperial Academy, which was great to boost levels in the later stages of the game
Each faction has one so there should be
@@ascendedbro1828 there isn’t one, I just tested it. You can only increase it via technology and landmarks
The imperial palace in altdorf at lvl 5 as far as I know. +2 lord recruit rank
. Didn't know imperial accent was removed I need to check
Queue the Fortunate Son, its Gelt time
Zhao Ming will remember this…
Can you confederate franz and elspeth if you attack one of them/both? Like will they still confederate with you if you destroy a bunch of their stuff?
if you had a few noble lords saved, the construction would be done much quicker allowing you to do this before turn 17 no?
You can infact do it with Marienburg and Middenheim at the same time if your willing to go into negative gold for a while. You need 4 lords to really manage to get 2 different provinces to 5 but its very possible. You will be at like -2000 gold per turn by that can maintain that loss for the 10 turns that you need to.
Isnt balthasar gelt starting in the empire area anymore ? I don't get it
nope, he starts in cathay now
academic exchange
I'm gonna try this with Marienburg I think
Do you need a beta code to access that right now? Or is this in game already?
It's only for selected partners, so far. We have to wait until the 30th for Gelt's cheese, hunting Tamurkan for his defeat trait and enacting the age of reckoning.
You dont have to get a gold mage to transmute, gelt suffice for this.
That's Imperial Cheese !!
They sent Gelt to Vietnam
Dear cheese god
Have you heard of the skaven?
is this still doable in current patch?
So if there's a full stack in altdorf when I come back am I just fucked and I should restart and hope for better rng?
Either take out Boris's settlements or aye I'd suggest starting again up to you bud. Weirdly in all of my play tests he didn't sit in altdorf once.
you can completely win against altdorf garrison + a full stack
I don't see this making it to release
It did
Just wander if you can get landmark from cathay and come back to empire by occupying your starting settlement that you abbandon before you leave. You are going to give back all cathay settlements to zhao BUT maybe you can keep some settlements taken from ghorst... CA please do not patch that.
this wont work. yes you can abandon before you give zhao your lands but ALL of your armies teleport back to the empire with you.
unless you're just hoping nobody colonizes the settlement before you take the 12-15 turn journey back with a single lord to take it which is unlikely going to work
@@zacharyjackson1829 I wanted to take settlement outside of cathay and tought zhao will not take it back.
Then recriut lord next turn and colonize settlement with landmark.
I dont know it will work, it depends on how this mechanic was programmed.
@kapixniecapix3869 that could work but it would require you to declare war on someone in the area and they won't accept peace and you'd have to make sure that settlement is well garrisoned. The coding could actually be a bit of a lie and it will just assume ALL the territories you've captured so far is in Cathay and give all of them to Zhao but who knows til we see for ourselves
do the blazing sun still need talabeim landmark ?
No, they just get big buffs from it
How could you steal the enemies mortar.....?
there's a 10% chance to steal artillery!
@@Battleseyttv oh wow I had no idea that was in the game. That's pretty cool
Well this will now get patched
It won't happen too soon. Unless Legend will make a video about it ^^
Yeah we'll get to play with it for some months most likely
Just like you can still do lord steal from other races. If the borrowed army dies from attrition, with the lord and last units dying at the same time... then you actually get that lord
Here's hoping. Most likely they will remove the growth point when colonizing.
@@jakubs.5966 they dont watch Legend's videos or look at reports from him. they literally have him blacklisted and a folder of his suggestions that might as well just be named "trash" at this point
Conolise
She was great in Blood Diamond!
I like cheese
Gelt broken? Just take a glance in Malakais direction
Ah I see, the plenty of balanced new features as usual. Gotta love CA haha
I'm loving everything about the new Thrones of Decay DLC so far. It seems like they're really pulling off the gloves in allowing you to become OP, and I love it.
The game isn't balanced before thrones anyway and it probably never will be, I'd rather they make fun mechanics that can be used in a way of breaking the game, if you want challenge you can use mods or extra rules
Appreciate the video but personally I hate playing cheese.
Same mate i like to play it normal way which I believe is best way tbf
Are you aware that you're saying conolise instead of colonise?
THIS ACTION DOES NOT HAVE MY CONSENT
100% going to get patched lol but this is hilarious
Dont do this.
Just dont fking do this.
attaking franz just for a tier 5 settlement?, nah bro gfto i'll pass
Oh that is glorious!!!😂
If you're going to use something like this, why not just use the console mod and cheat yourself the population? It's effectively the same except it's more immersive and lore-friendly (let's say Gelt brings bunch of people with him from Cathay)..
a mod can potentially crash your game while playing normally reduce that risk
and a mod will tempt you to do even more cheating
The devs could made the bonus a growth bonus. Or possibility to confederate. But This is playing the game EXACTLY as the devs intended. A perfectly balanced game. *sips Yorkshire tea
nah attacking franz aint ok big dislike
1. Enjoy the game 2. Dont mid max lol
lol omg wtf :D
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