Funny enough this is faster than ikit claw can get tier 5!! Keep in mind the amount of money this will generate for you will MASSIVELY snowball you building new armies / getting you all the money you need for buildings etc. Also Make sure to follow exactly as I do in the video as when the quest reward completes if you haven't got enough settlements you won't get enough food to get tier5! Thanks for watching guys :)
to add onto that, you can get lvl 20 assassins with every settlement have the assassin den trait once fully maxed out, giving stitch a literal immortal death squad in tow. There is cheese and then there's skaven cheese.
For everyone wondering why his autoresolve was so favorable, he was on easy difficulty. Just use easy difficulty until you finish doing this and then swap to any difficulty you'd like to
they fixed the rites but its still doable as long as the second army backs off and you dont fight it at the same time he did then raze the capital before occupying for the extra food to get to 121
Strongest early game indeed! In turn1 if the Sour turn right instead of going to you. Attack Village of the Moon. Then the next turn, Sour will lay siege on you on turn 2. This will also save you from recruiting another lord to attack the same settlement.
@@Battleseyttv I tested Throt the other day and got Tier 5 Hell pit on turn 7 without using the bugged rite on turn one. I was a little intricate the way I did it but idk how you can get it earlier.
@@Battleseyttv Hope this makes sense and hope you can improve it. Turn 1: Recruit Warlock master lord at Hellpit and recruit 3 units and move as close to Fort Straghov as possible and build rubbish pit. Attack Kislev army WITHOUT putting hero into Throts army and take food reward. Encircle Fort Ostrosk with Throt and add hero to army then occupy settlement (TURN OFF collect income option if on legendary to stop early rebellion) and recruit units with Throt. (If we are ignoring rite bug then use expansionist planning on Hell pit for this turn to unlock rite next turn) Turn 2: Activate dominating scheme. Encircle Fort Straghov with Throt and march Warlock towards settlement but keep close to fort Ostrosk. Sack the settlement and march Throt towards Zoishenk and keep in own territory for replenishment and change Hellpit commandment to food generation. Turn 3: Occupy Zoishenk with Throt and recuit some more units and put warlock in raid stance keeping him in Fort Straghov but as close to Fort Ostrosk as possible to bait out army from Straghov settlement (they don't always attack though) END TURN and then retreat from attacking army and then take fight when you have reinforcements from garrison at for Ostrosk. Take food reward after battle. Turn 4: Occupy Fort Straghov with Throt and march Warlock into Hellpit province towards unoccupied Yetchitch settlement (if Warlock did not move previous turn try giving Throt units before moving away). Upgrade Fort Ostrosk main building and activate exploitative planning on Troll Country. Turn 5: Put Throt in raid stance and move towards hell pit and move warlock close enough to Yetchitch to use underpass next turn. Turn 6: Keep Throt in raid stance and move closer to hell pit and abandon Hellpit then use warlock to underpass towards settlement
Turn 7: There is a bug where before you settle at Yetchitch you have "120/115 food" settling at Yetchitch bumps it up to 120/120 so maybe it is not necessary. If for some reason you are still short on food you can activate the growth vat which will give you 10 more food.
@@micahhurst9308 skrolk can recruit a chieften lord named ian rockborrkw turn 1 he has no trait according to the recruit screen He in fact does have a trait which increases scrap income factionwide Make a few burner campaigns and save him Load somewhere else
Great tactic. What difficulty is the campaign set to for this tactic? I’m on VH and my units are too wounded after the first battle to take the village of the moon settlement without losing my triads and warp grinder units.
Very Hard Campaign Easy battle difficulty for the sake of showing the strategy off, tune it down if you just want to auto or fighting the battles manually will work! :)
No matter how many attempts I give it, Sniktch just will NOT ambush the Dimmed Sunz army on turn two. Dozens and dozens of attempts and reloads, not a single ambush.
@@2ndFace666 funny enough but what I notice is that bastion gate is kinda bugged,since it's occupied by green color Cathay faction the Kurgan invasion not spawning plus vilitch ai is busy dealing with drazoath ai I believe,I don't even bother to kill vilitch anymore so instead I take out the rebels then go kill snitch and from that point onwards I can do whatever I want lol.btw I played on very hard very hard with harder battle ai mod and Jadawin longer battle mod too
I've done something similar as Ikit Claw (Clan Skyre) but was only able to get to Tier IV because of food restrictions. I've not yet found a way to bypass it to get to 120 food instead of being locked at 85. I think I'm missing something but I have to figure out what exaclty. Or is it that the extra 20 food from the quest ignore that limit somehow.
Every settlement you control gives +5 maximum food capacity. So you need 4 settlements to have 120 capacity and then you can colonise the 5th with 120 food for tier 5.
@@DJESPANAPresents the better strat imo is to abandon Skavenblight once youre at a 120+ food instead if settling a 5th city, so you can pop that to tier 5 instantly. growth in single city provinces is always so damn slow, it can consistently be done around turn 9, turn 7 or 8 are also possible with varying degrees of RNG
Units are not locked behind contracts, or at least I don't believe they are. They merely take a penalty of recruitment cost being astronomically high (200%). Though going through this strat will save a lot of time having to wait for growth to accumulate enough for a population point, not to mention the gold cost of building to the next tier and the time needed to build-up towards it. To keep it short, you save a lot of time and money by doing this, while giving you the advantage of having some of more crucial and critically important buildings available to them instantly.
You can do a lot more stuff with early tier 5 city access though. For example you can open up research tree faster. Get research rate up faster. Get more gold per turn earlier. And so on. You do have a good point about other units being psuedo locked being contracts but tier 5 city is still super nice.
I know this campain is only to show the strat and the trait is not relevant for you. But taking knowledgeable when a cunning Lord was RIGHT THERE really hurt me not gonna lie😂
I get the idea, but what good is wasting 120 food on a settlement when Snikitch can only recruit Eshin units (who cap at tier 3) until he gets enough contracts?
Most of Skaven's income comes from their buildings, plural. Just because you can't benefit from most of the units as Eshin until later on after done enough contracts, doesn't mean you can't benefit from the building effects. Getting the public order building along with that one building that enhances the percentage of income of the province will help you snowball and in turn get more armies, in turn getting more lords available to do the contracts.
Funny enough this is faster than ikit claw can get tier 5!! Keep in mind the amount of money this will generate for you will MASSIVELY snowball you building new armies / getting you all the money you need for buildings etc.
Also Make sure to follow exactly as I do in the video as when the quest reward completes if you haven't got enough settlements you won't get enough food to get tier5! Thanks for watching guys :)
I hope you are putting all of these Tier 5 vids into a playlist
Not only do you get a tier 5 city, you also get an entire province to go along with it lol. This strategy is absolutely crazy and I love it.
to add onto that, you can get lvl 20 assassins with every settlement have the assassin den trait once fully maxed out, giving stitch a literal immortal death squad in tow. There is cheese and then there's skaven cheese.
For everyone wondering why his autoresolve was so favorable, he was on easy difficulty.
Just use easy difficulty until you finish doing this and then swap to any difficulty you'd like to
they fixed the rites but its still doable as long as the second army backs off and you dont fight it at the same time he did
then raze the capital before occupying for the extra food to get to 121
Strongest early game indeed!
In turn1 if the Sour turn right instead of going to you. Attack Village of the Moon. Then the next turn, Sour will lay siege on you on turn 2. This will also save you from recruiting another lord to attack the same settlement.
Awesome! Is this viable as Throt? I dont think he has a food quest early though
I'll be taking Throt to the lab soon 🧪👨🔬 I'll figure out what he can do
in wh2 you could get him to tier 4 by turn 4 i think
@@Battleseyttv I tested Throt the other day and got Tier 5 Hell pit on turn 7 without using the bugged rite on turn one. I was a little intricate the way I did it but idk how you can get it earlier.
@@Unonomouse Cheers Karl, any pointers?
@@Battleseyttv
Hope this makes sense and hope you can improve it.
Turn 1: Recruit Warlock master lord at Hellpit and recruit 3 units and move as close to Fort Straghov as possible and build rubbish pit. Attack Kislev army WITHOUT putting hero into Throts army and take food reward. Encircle Fort Ostrosk with Throt and add hero to army then occupy settlement (TURN OFF collect income option if on legendary to stop early rebellion) and recruit units with Throt. (If we are ignoring rite bug then use expansionist planning on Hell pit for this turn to unlock rite next turn)
Turn 2: Activate dominating scheme. Encircle Fort Straghov with Throt and march Warlock towards settlement but keep close to fort Ostrosk. Sack the settlement and march Throt towards Zoishenk and keep in own territory for replenishment and change Hellpit commandment to food generation.
Turn 3: Occupy Zoishenk with Throt and recuit some more units and put warlock in raid stance keeping him in Fort Straghov but as close to Fort Ostrosk as possible to bait out army from Straghov settlement (they don't always attack though) END TURN and then retreat from attacking army and then take fight when you have reinforcements from garrison at for Ostrosk. Take food reward after battle.
Turn 4: Occupy Fort Straghov with Throt and march Warlock into Hellpit province towards unoccupied Yetchitch settlement (if Warlock did not move previous turn try giving Throt units before moving away). Upgrade Fort Ostrosk main building and activate exploitative planning on Troll Country.
Turn 5: Put Throt in raid stance and move towards hell pit and move warlock close enough to Yetchitch to use underpass next turn.
Turn 6: Keep Throt in raid stance and move closer to hell pit and abandon Hellpit then use warlock to underpass towards settlement
Turn 7: There is a bug where before you settle at Yetchitch you have "120/115 food" settling at Yetchitch bumps it up to 120/120 so maybe it is not necessary. If for some reason you are still short on food you can activate the growth vat which will give you 10 more food.
combine this with rockboy turn 1 skaven lord save cheese and you got your campaign ready to go
Yo what is this cheese
@@micahhurst9308 skrolk can recruit a chieften lord named ian rockborrkw turn 1 he has no trait according to the recruit screen
He in fact does have a trait which increases scrap income factionwide
Make a few burner campaigns and save him
Load somewhere else
just tried this and i got 14 food for the mission. couldnt go over the food cap of 115
You needed to get another settlement, make sure to follow exactly what I do
Oh ok, thanks. I’ll try it again the next chance I can
Great tactic. What difficulty is the campaign set to for this tactic? I’m on VH and my units are too wounded after the first battle to take the village of the moon settlement without losing my triads and warp grinder units.
U need to fight a lot of these battles manually. He probably had it on easy battles for auto resolve to show the strategy for us
Very Hard Campaign Easy battle difficulty for the sake of showing the strategy off, tune it down if you just want to auto or fighting the battles manually will work! :)
Thanks Battle, new to WH3 and I began a Clan Eshin in campaign right before getting this video in my feed. Great timing ha!
No matter how many attempts I give it, Sniktch just will NOT ambush the Dimmed Sunz army on turn two. Dozens and dozens of attempts and reloads, not a single ambush.
dont auto resolve it then lmao
@@n1gtwhisper158 Doing the fight manually on very hard difficulty with the units the guide says isn't really feasible.
Is it me or are his autoresolve results, super lucky.
easy difficulty
Geez I played Miao Ying for last 3 days, haven't have any strategy as broken as this one
Haven't played Cathay in a while. Has their strategy evolved beyond, level up Your Lord and steamroll?
@@2ndFace666 funny enough but what I notice is that bastion gate is kinda bugged,since it's occupied by green color Cathay faction the Kurgan invasion not spawning plus vilitch ai is busy dealing with drazoath ai I believe,I don't even bother to kill vilitch anymore so instead I take out the rebels then go kill snitch and from that point onwards I can do whatever I want lol.btw I played on very hard very hard with harder battle ai mod and Jadawin longer battle mod too
The Orks prolly wanted to giv you a crumpin' after that.
Yeah, in my campaign the orc army moved to the right and i couldnt reach it, sadge. tier4 it is..
I've done something similar as Ikit Claw (Clan Skyre) but was only able to get to Tier IV because of food restrictions. I've not yet found a way to bypass it to get to 120 food instead of being locked at 85. I think I'm missing something but I have to figure out what exaclty. Or is it that the extra 20 food from the quest ignore that limit somehow.
Every settlement you control gives +5 maximum food capacity. So you need 4 settlements to have 120 capacity and then you can colonise the 5th with 120 food for tier 5.
@@DJESPANAPresents the better strat imo is to abandon Skavenblight once youre at a 120+ food instead if settling a 5th city, so you can pop that to tier 5 instantly. growth in single city provinces is always so damn slow, it can consistently be done around turn 9, turn 7 or 8 are also possible with varying degrees of RNG
Thanks for the vid!
Turn 8-10 you can get a tier 5 settlement if you do it right
i do have a tier 5 throt by like turn f and have complete control of the whole snow biome :)
The way you say 'Settlement' makes it sound like you are on 1.5x speed.
Ahh man can't do it anymore :(
What's changed about it? I can dig into it again if needed, the rite shouldn't be needed
@@Battleseyttv Can't use the ritual anymore
Depends, I've had celestial lake lvl4 and kunlan lvl5 by turn10 in last week playing 3.1....
2:55 in ambush stances enemy always run away from me to escape zone ;(
Can someone help me i follow the guideto the letter but my food capacity 115! how to i get it to 120 ???
You're missing one settlement before taking the capital
why rush though isn't most of units locked behind contracts? unlike where having tier 4 or even 5 early on is awesome for doomwheels or mortar teams
Units are not locked behind contracts, or at least I don't believe they are. They merely take a penalty of recruitment cost being astronomically high (200%). Though going through this strat will save a lot of time having to wait for growth to accumulate enough for a population point, not to mention the gold cost of building to the next tier and the time needed to build-up towards it. To keep it short, you save a lot of time and money by doing this, while giving you the advantage of having some of more crucial and critically important buildings available to them instantly.
You can do a lot more stuff with early tier 5 city access though. For example you can open up research tree faster. Get research rate up faster. Get more gold per turn earlier. And so on. You do have a good point about other units being psuedo locked being contracts but tier 5 city is still super nice.
@@holysword876 Better defenses, too, won't be nothing to scoff at this early, although not that great on that map maybe apart from the extra units.
This doesnt even look like a cheese. Just a legitimate thing.
it's bc of the rites. other than that i think i agree
not enought ammo to win turn 2 fight
Jeezus, this is still viable in 3.1! You just hit 120 food on the final battle of kulan! ( because they fixed the rites)
Should still work with the quest giving food :)
I know this campain is only to show the strat and the trait is not relevant for you.
But taking knowledgeable when a cunning Lord was RIGHT THERE really hurt me not gonna lie😂
Wish I could enjoy the skaven more. Skrolk is the only one I enjoy but the attrition changes from whw to wh3 made him so much less enjoyable.
Dealing with those bloody Savage Orcs is not fun at all and their stupid Physical Resistance is not helping.
Is this very easy difficulty or what . wth is that auto resolve :D
yes. it is.
Sadly it only works in the lower difficulty modes.
Ikit claw stronger for mid late game or this faction?
I'd say early-mid Eshin has it but Ikit's doomstacks can't really be beaten
Skaven make this game unplayable
I get the idea, but what good is wasting 120 food on a settlement when Snikitch can only recruit Eshin units (who cap at tier 3) until he gets enough contracts?
Money and heroes
Most of Skaven's income comes from their buildings, plural. Just because you can't benefit from most of the units as Eshin until later on after done enough contracts, doesn't mean you can't benefit from the building effects. Getting the public order building along with that one building that enhances the percentage of income of the province will help you snowball and in turn get more armies, in turn getting more lords available to do the contracts.
They not locked behind contracts. You just pay more to recruit them
The distance he covered from turn 3-4 was a different cut. That’s why he isn’t showing this at default angle.