Microsoft betrayed us when they created Age Of Empires Online. You can't expect much from Warcraft, what a rip-off. They took the name out of nostalgia, using it for marketing, sold the AOE title to Cores and turned it into a generic Gatcha for mobile that only has the title of the game and is a totally different game. In the end, it's just a rip-off, a Vegas slot machine that doesn't have a gram of similarity to AgeOfEmpires, an RTS.
Someone should teach them what an RTS is and the difference from a gatcha game. Someone should teach them what an RTS is and the difference from a gatcha game But they are only interested in making a slot machine. I'm going to predict it but most likely they will close those games soon after raising a lot of money and the money will disappear somewhere like they always happen all the times.
The value of a great single player campaign is severely undervalued. Starcraft and Brood War didn't become one of the most famous esports titles in the world on the back of some mystical perfectly balanced multiplayer. It has a cool campaign with a cool setting and cool characters that got people interested and invested in the game
The fact that 2.0 of warcraft reforged had the content that was supposed to get us hyped for the initial launch is so horrifically mismanaged it almost comes across as deliberate.
It just feels like example #5829485 of the modern day gaming industry. Release u finished product to make money, fix later to spread out investment cost. Honestly, if Hollywood could patch movies the weight games can be (there are a couple notable examples) they would in a heartbeat.
You would be able to hear Korea's displeasure from Antarctica if they fucked that up, @@Stukov961. As much as I adore Warcraft 1-3 they are not as relevant today as Starcraft is, so more talent and effort probably went into that project than the Warcraft Reforged programs.
It's funny how the Scouring artstyle looks more like Warcraft than Refudged... Godsworn looks like a mix of Age of mythology and Warcraft 3 and that's obviously a good thing
Not applicable to every company out there, but... when a company becomes a corporation, this is often the start of the end of quality products. The Scouring and Godsworn both look amazing, thanks for bringing them to our radar, I'll be wishlisting and picking both of these up!
Yes, because when Blizzard was buyed, mostly against the will of the members, they leave in mass, that happen just after finishing WoW and right before the delusional warcraft 3. The last one of the original dev leave some years ago.
That narrative is incorrect. Blizzard was huge and evil under Vivendi too. The only people who spun gold first try was Blizzard North with Diablo 2. Even Brood War, the greatest game of all time, was made through iteration. Warcraft I, II and III all have irreconciliable balance issues that make them imperfect for competition. But everything else they've done ranges from mid to trash, and this goes back to well before Activision. Were they ever that good to begin with? I'm starting to question it.
Nah it was cooked before that. Vivendi ownership sucked too. Looking back, I'm not sure how great they were. The older I get the more I think that they made Brood War out of iteration and luck And its actually Blizzard North who was the quantum gemerald all along
@@wurzelbert84wucher5the merger with activision happened around 2005/2006. That was after those came out. Blizzard is still good. There's just a lot of whinning and complaining on the internet by whinney man-children that would be homeless without their moms taking care of them.
Warcraft 3 Reforged 2.0 is totally borked. 🙁 Went from 200 odd FPS before the rollout to now barely hitting 60, with tons of microstutter, even on singleplayer. Blizzard aren't even fronting up the resources to do this right, so there is indeed absolutely no hope for any new titles, but at this kind of "quality" from them, that's for the best anyway.
Yeah, it's ridiculous. Save-load didn't even work properly in singleplayer when I last tried it, when you load in to campaign games there's frequently something messed up quite badly. That's such a basic thing, breaking it shows they've messed something up at a really fundamental level.
I agree. And that's the fun part - It's a game that just needs balancing and tweaking. Even in it's most basic form it already delivers just on the playtest level! I was surprised how much fun I had with so little, the Wacraft 2 community are going to fly all over it!
I think the major issue with modern day RTS Games is they do not understand about how to make a Proper Macromanagement system in there game, they focus 2 much on Micro, even SC2 Had this issue during WoL terran primary army comp was spamming the MMM Ball which only changed base on opponant and what they did, it was predictible in terms of Strat, but not predictible in terms of Micromanagement till Games can have decent Balance and good Macromanagement in there RTS among other things, They will not be good RTS games period.
I think they should add the option of adding squad formation into their assigned groups. Instead of a ball, the units can automatically space themselves out without clumping and form into v-formation squads or whatever.
I'm not sure about that. Warhammer 40k Dawn of War (the first one) pretty much lacked any kind of macro management and it is one of the best RTS games IMO. I think it is a combination of requiring ultra-high APM and exploiting game mechanics due to that, like animation canceling, that is making the games feel awful. Also the sweatlords lol.
Modern RTS' war on colourful/artistic UI will never cease to disappoint me, but Scourge looks like it might be fun. Godsworn just isn't quite for me-- Not bad, but not for me-- But it's good that it's stimulating the market
Retro gaming is the answer for me. I just got Civilisation II: Test of Time running on my Win 10 laptop with the help of a community patch, and I'm far more excited to play that again than any overpriced modern release. The future of gaming is embracing its past.
Realistic is better used when you don't need as much readability, games that try to imitate WarCraft (especially 3) need a lot of readability and that is something people need to understand. That is why the units have some exaggerated features, so you can instantly look at something and know what it is.
The Scouring felt way more fun than I expected it to be. There is very little content in comparison to what we expect from full games. But the little there is, it is still very much fun. Currently there are only 4 units types in each faction. But they fulfill clear goals. There is little research, but the research there is, it is quite useful. None of that "+10% attack speed" or "+10% physical damage resistance" type of bloat.
Agreed. WarCraft as an RTS game is dead. There is no hope that Blizzard would create a 4th game. Not in the state they are currently (nobody of the original old guard are around anymore, it's DEI infested, and much more), not with the current state of the setting (they would have to retcon WoW into an alternate timeline), nor with current corporate culture (DEI and shoving microtransactions even into single-player modes). In a perfect timeline, we could've had WarCraft 4 with 6 factions who have 6 heroes and have 6 sub-factions in the style of Kane's Wrath, with stuff like buildable and mannable walls (only Night Elves wouldn't build them and instead have thorns and bramble reinforcing their buildings and ancients) and naval units from WCII. Maybe even taking notes from Armies of Exigo and include an underground level where you can also build bases in and be spacious enough to allow flying units to enter. But nope. Nope at all. We instead get more WoW that is getting more ridiculous and stale with each expansion.
And that is why I hate the video game industry's consolidation into just a handful of familiar game franchises and accessible genres. The real reason why RTS games are not as popular as they seem anymore is because the average attention span of casual players are declining, thanks to the absolute, catastrophic disaster that is brainrot social media, that they prefer convenience and ease rather than real challenge. There weren't many developers of the youngest generations making RTS, so a WarCraft-styled RTS that lives up to it's title is very unlikely to happen.
@@razorback9999able A sad and brutal truth this is and I must agree with it. I wish the olden days where internet culture was not like it is today remained and where people didn't have short attention spans. That and when activists didn't hijack the industry to consistently ruin everything we loved and cared about.
@@CommanderBohn The biggest crimes committed by the filthy rich is hijacking activist groups to warp the message into something that they only want, while redirecting the blame based on immutable characteristics. This is where all industries, not just video games start to suffer.
@@CommanderBohn bro, i too believed in DEI and woke shit, and then i turned 18. seriously, what a stupid ass reasoning. i think this kind of comment should be deleted, this gamer bro incel kind of crap
Hearts of Iron Europa WH40k Battlesector WH40k Mechanicus Mechabellum Xcom 2 You can also try turn based CRPG's like the Baldur's Gate games, Divinity Original Sin, or Dragon Age Origins.
Honestly, I think RTS can only be truly revived by Indie devs. Indie devs on the other hand should focus on creating a nice gameplay loop coupled with content creators (or possibly becoming viral in the high seas) to gain followers. I mean warcraft started out as such being one of the most pirated game in the market. Becoming free to play in steam will only give out false first impressions though since most free to play games are either loaded with micro transactions or are poorly made games so they shouldn't make it entirely free to play but probably something easy to crack. Once they gain a foothold and enough publicity, they can then create a version 2 of the game which is also supposed to be a better version of the game with better graphics and more units/races/mechanics etc and then that's the time they could ask for a better price for their game. They also should remember their humble beginnings and not ask for too high of a price in their next game so people will actually buy it. Once they're in this spot then they should be good and invest on the game's framework for the modding community to kick in and the profits will now start pouring in. The devs shouldn't be complacent at this stage though since this is the stage where the game could either die out from obscurity or it becomes overpriced that it gains the negative type of publicity. Devs should also be looking at the modding community for improvements on their game and collaborate with modders into implementing their mechanics into their game creating a better version of such game onwards to a version 3 of the game where you'll be in the Blizzard level of spotlight or they could go through the Valve or Unreal route where they could just focus on creating the framework for other devs to create even better games. Sadly this is where most games really die out but it paves the way for a renaissance of interest in the genre helping more creative minds fulfill their dreams of creating their dream game.
People think Blizzard wont make WC4 because reasons. The truth is they cant, they are incapable of making it. The people that made those games are gone. They cant make WC3 they cant make SC2. Here is WC3, you dont have to come up with anything new, just make it exactly like this. Guarantee they cant do it. People need to realize that the old Blizzard is long gone.
I have played both of these and they have heart! The Scouring's AI is a bit too strong for me currently and the Orc factions Ogre is rather baby proportioned but I look forward to seeing more from it
*Full controller support* for PC RTS games please. It's quicker and accessible without a kb/m set up or desk. SteamDeck verifiable and *handheld* PCs are going to become massive in a few years.
Thanks for covering these, as they are specifically the kind of rts many people are hoping for more of. There just hasn’t been anything like warcraft for a while. I tried godsworn and it looks really creative and promising but ultimately decided on a refund because there just isnt much game there yet. Will be looking again upon release though because what they have looks solid.
I hadn't heard about The Scouring before! It certainly looks great. There's a surprisingly dearth of Warcraft 3 style RTS games and that might end up filling that niche.
I played the Scouring on the playtest... It's exactly what I wanted out of blizzard and never got pretty much, can't wait to see more what's done with it!
"anyone can make a game if they work hard" but by god you have to really, really, really work hard if you're going solo. And by that I mean spending a lot of time (that you might not even have) learning very disparate skills and probably developing a number of small games before you have learned enough to design whatever dream game you have in your head right now. Any kind of art is hard, and if you're going to do it you're going to need to approach it with the understanding of an adult but the mentality of a small child. That is, pursue it for yourself and your own pleasure and interest, be inspired by your favorites, focus on your own progress rather than comparing your art to others, be undeterred by failure or feelings of sucking because that is just a part of learning, be patient with yourself, revel in your small victories, and don't quit your day job unless you're independently wealthy.
Godsworn looks great, but I'm skeptical of the the Scouring. Still, it looks like it has some cool physics, and a few ideas that look like they evolved from War2. Cool to see towers with ladders that units can climb. I wonder if there will be walls too? Would like to see how well the Scouring lends itself to tower defense tbh.
It really needs either A, some sort of dynamic rabble/formation AI, or B, the insertion of more physics based mechanics with gameplay effects- barreling through smaller troops, ladders, ditches, torches, etc for better siege/escalade gameplay, or something else to take the most basic gameplay of the first two warcraft games to a modern level, not just added units etc. I think agriculture, work, etc could be developed more, the physics of defenses/siege, anything to add more of a realism/sense of playing with a physically real world to a core gameplay which remains rooted in armies of orcs and humans battling over fortifications in a viscerally satisfying way- clever gameplay mechanics relying on math should be secondary to intuitive and visceral, emergent properties. Versmillitude in civilian or Gaia activity are a plus- would like to see meaning weather, wildlife, etc.
I don't know which is which, but blizzard games used to use free assets. I'm pretty sure they have the wilhelm scream somewhere in the OG starcraft. I'm sure there are more. Some of these could be free assets.
While I do want those indie games to succeed, I struggle to see how they could match wc3 (not the reforged one) quality in any aspect with such small teams. Heck even spellforce 3 and stuff like stormgate are plagued by typical rts pitfalls despite having much bigger teams (and couple of expansions in sf3 case).
the Godsworn needs a liiiiittle more polishing and a little more variety to be perfect if you ask me xD I'm even fantasizing that, someday, they'll add a new faction, maybe actual demons or eldritch/lovecraftian cults, it would be Awesome XD but so far Is an awesome game! :D About the Scouring i've been watching some videos and so far looks pretty damn good, of course, needs to add more units and magic, and I think they need to work the artillery units a little, but so far looks awesome and incredibly promising as well :D great video!! nwn
Personally, I left in early cata, had played since vanilla. I resubbed for a month a while back, had fun reliving some nostalgia for a couple of weeks. After thst I reached the conclusion that it wasn't the game I missed, but the people and moments of years past. I also typed /played on my old main, saw 98d, immediately logged out and tried not to think about just how much sunk time that is.
i started WC3 refunded a few days ago to try out a VS match (with old graphics), immediately as the match started it just felt off, not like the WC3 i played for years, dunno how they achieved that
I lost track of songs of silence i was close to buying it last year but decided to pass on it in favor of another game. But rn i'm on a 4x kick so i bought it.
We just saw a bunch of game saying that they'll be better than StarCraft 2. All of them have just been bad versions of the game they want to take down. It would be hilarious if these games can't be at least as good as WarCraft 3.
and its doubly funny since I personally don't think SC2 is very good to begin with. to me its a bunch of games trying to strive for a 6 foot ladder rather than the moon.
Showing turn based 4x with a deck building thrown in as an alternative to an RTS? Come on... Let's have some standards. It is tethering on proposing FIFA as an alternative to CoD because both games have humans in them. Godsworn looks more like it BUT... something to me feels off about it... It gives me very heavy mobile game vibes in the graphics style and extremely barren UI. I hope that my gut feeling is wrong... But it rarely is. That said... It is still early... so maybe they will polish these aspects up, as it looks somewhat interesting so far. That weird blend of Age of Mythology and Warcraft 3 might just work. Scouring... It gives me the same vibes, honestly, though admittedly it is very early in development. What is it with this weird infatuation with almost flat textures and washed out colours, and stupidly minimalistic UI for that matter? Seriously. It was prevalent in Age of Empires 4 and even Company of Heroes 3, and probably a dozen other games and care not to remember...
You know, as long as wc3 runs, I dont even need another subPar Warcraft(clone). I would very much desire a wc4. But it must be in the spirit of its predecessor, full scale. The thing you got there is nice, but I would never swap my wc3 for it. I dont blame the dev, but you know, wc3 was made by a whole team of devs, the best at their time. The interface alone. Many games do this nowadays. I dont like. Its soulless. Its a generic in-engine UI. I love my factionspecific UIs in wc3. They are like 20 percent of the experience. I mean the UI is always there. Why would a dev let it ruin the atmosphere or make it so that its just "neutral" instead of supporting the vibes?
Love your videos dude, but in this one it sounded like you had cotton wool in your mouth whilst you were trying to talk. Hope your health is OK. Great games showcased, particularly interested in The Scouring
Gotta say mate, if you make a video declaring an rts series dead and it is sponsored by another rts... that just makes it look like you're doing a paid hit piece. kindof undercuts the actual points you're making, because your video is sponsored by the competition...
@@aidar95 Fair, but the point still stands. It's a close enough genre. Also, purely academic because I don't think it's the case here, but 4X can be RTS. Paradox games are 4x, but they are also real time and strategy.
Comeon man why are you making enemies. Frozen Thrones is great. And there are still a very active community. Yes Buzzard done shit but they are still trying even now. To say that Warcraft RTS is dead is really one sided.
how did debilo 4 'restored some fate', the 'game' is complete trash and there is PoE 2 :D blizz are garbage, even MS can't save them soon, maybe eventually - in decades, when they get rid of the remaining idiots still at big positions at blizz
The problem can be easily summed up thusly: A Warcraft 4 would not be made by Blizzard, it would be made by Activision \ Microsoft. And we all know what to expect from that.
Check out Songs of Silence ▶ store.steampowered.com/app/2195410/Songs_of_Silence/?UA-cam&Zade&
Microsoft betrayed us when they created Age Of Empires Online. You can't expect much from Warcraft, what a rip-off.
They took the name out of nostalgia, using it for marketing, sold the AOE title to Cores and turned it into a generic Gatcha for mobile that only has the title of the game and is a totally different game. In the end, it's just a rip-off, a Vegas slot machine that doesn't have a gram of similarity to AgeOfEmpires, an RTS.
Someone should teach them what an RTS is and the difference from a gatcha game.
Someone should teach them what an RTS is and the difference from a gatcha game
But they are only interested in making a slot machine.
I'm going to predict it but most likely they will close those games soon after raising a lot of money and the money will disappear somewhere like they always happen all the times.
The value of a great single player campaign is severely undervalued. Starcraft and Brood War didn't become one of the most famous esports titles in the world on the back of some mystical perfectly balanced multiplayer. It has a cool campaign with a cool setting and cool characters that got people interested and invested in the game
The fact that 2.0 of warcraft reforged had the content that was supposed to get us hyped for the initial launch is so horrifically mismanaged it almost comes across as deliberate.
Still missing interpolated animations. The game runs at 144fps but not the characters
It just feels like example #5829485 of the modern day gaming industry. Release u finished product to make money, fix later to spread out investment cost. Honestly, if Hollywood could patch movies the weight games can be (there are a couple notable examples) they would in a heartbeat.
What are you talking about? The new textures are still shit and new bugs have been introduced.
It's so weird that WC3 got so absolutely mangled, but starcraft remaster is literally perfect
You would be able to hear Korea's displeasure from Antarctica if they fucked that up, @@Stukov961. As much as I adore Warcraft 1-3 they are not as relevant today as Starcraft is, so more talent and effort probably went into that project than the Warcraft Reforged programs.
It's funny how the Scouring artstyle looks more like Warcraft than Refudged...
Godsworn looks like a mix of Age of mythology and Warcraft 3 and that's obviously a good thing
"Refudged" 😂 Can I use it?
It really dosen't it looks like trash
I loved basebuilding in the og warcraft.
warcraft 4 would be a live service hero shooter, wherein they cherry pick the most unpopular characters.
do NOT give them ideas
@@Zade_95 don't worry they already are salivating over fortnite
Not applicable to every company out there, but... when a company becomes a corporation, this is often the start of the end of quality products. The Scouring and Godsworn both look amazing, thanks for bringing them to our radar, I'll be wishlisting and picking both of these up!
Yes, because when Blizzard was buyed, mostly against the will of the members, they leave in mass, that happen just after finishing WoW and right before the delusional warcraft 3. The last one of the original dev leave some years ago.
That narrative is incorrect. Blizzard was huge and evil under Vivendi too.
The only people who spun gold first try was Blizzard North with Diablo 2.
Even Brood War, the greatest game of all time, was made through iteration.
Warcraft I, II and III all have irreconciliable balance issues that make them imperfect for competition.
But everything else they've done ranges from mid to trash, and this goes back to well before Activision.
Were they ever that good to begin with? I'm starting to question it.
Blizzard died when Activision bought them.
☠️
And now with Microsoft is going throu a new age.
Nah it was cooked before that. Vivendi ownership sucked too.
Looking back, I'm not sure how great they were.
The older I get the more I think that they made Brood War out of iteration and luck
And its actually Blizzard North who was the quantum gemerald all along
@@tictacterminator I disagree, Warcraft 3, Frozen Throne and WoW Vanilla (to a lesser extent TBC) were masterpieces as well.
@@wurzelbert84wucher5the merger with activision happened around 2005/2006. That was after those came out. Blizzard is still good. There's just a lot of whinning and complaining on the internet by whinney man-children that would be homeless without their moms taking care of them.
Warcraft 3 is alive and well with a strong community and a thriving international pro scene.
Warcraft 3 Reforged 2.0 is totally borked. 🙁 Went from 200 odd FPS before the rollout to now barely hitting 60, with tons of microstutter, even on singleplayer. Blizzard aren't even fronting up the resources to do this right, so there is indeed absolutely no hope for any new titles, but at this kind of "quality" from them, that's for the best anyway.
Yeah, it's ridiculous. Save-load didn't even work properly in singleplayer when I last tried it, when you load in to campaign games there's frequently something messed up quite badly. That's such a basic thing, breaking it shows they've messed something up at a really fundamental level.
works fine for me
then again I'm using a pirated version because blizzard isn't getting any of my money
The scouring is really good.
1. healing potions need a cooldown.
2. knights needs to be faster.
I sent a request to playtest as soon as I saw this video!
I agree.
And that's the fun part - It's a game that just needs balancing and tweaking.
Even in it's most basic form it already delivers just on the playtest level!
I was surprised how much fun I had with so little, the Wacraft 2 community are going to fly all over it!
Godsworn really looks like I would bee interested in once it hits 1.0.
I think it'll be a good one!
I think the major issue with modern day RTS Games is they do not understand about how to make a Proper Macromanagement system in there game, they focus 2 much on Micro, even SC2 Had this issue during WoL terran primary army comp was spamming the MMM Ball which only changed base on opponant and what they did, it was predictible in terms of Strat, but not predictible in terms of Micromanagement
till Games can have decent Balance and good Macromanagement in there RTS among other things, They will not be good RTS games period.
What are the best current current ones in ur opinion ?
The scouring has AI assistant. It helps a lot.
I think they should add the option of adding squad formation into their assigned groups. Instead of a ball, the units can automatically space themselves out without clumping and form into v-formation squads or whatever.
I'm not sure about that. Warhammer 40k Dawn of War (the first one) pretty much lacked any kind of macro management and it is one of the best RTS games IMO. I think it is a combination of requiring ultra-high APM and exploiting game mechanics due to that, like animation canceling, that is making the games feel awful. Also the sweatlords lol.
DotA 2 also has the potential to have RTS (custom games) if only Valve would just improve its support
Modern RTS' war on colourful/artistic UI will never cease to disappoint me, but Scourge looks like it might be fun. Godsworn just isn't quite for me-- Not bad, but not for me-- But it's good that it's stimulating the market
Retro gaming is the answer for me. I just got Civilisation II: Test of Time running on my Win 10 laptop with the help of a community patch, and I'm far more excited to play that again than any overpriced modern release. The future of gaming is embracing its past.
Happy New Year Zade!
both games have that brown realistic generic hue that just kills it for me.
look at 5:14, how color makes everything pop and you know whats going on.
Realistic is better used when you don't need as much readability, games that try to imitate WarCraft (especially 3) need a lot of readability and that is something people need to understand. That is why the units have some exaggerated features, so you can instantly look at something and know what it is.
Damn, i thought godsworn had launched already, i guess i'm gonna have to wait a bit more
The Scouring felt way more fun than I expected it to be. There is very little content in comparison to what we expect from full games. But the little there is, it is still very much fun. Currently there are only 4 units types in each faction. But they fulfill clear goals. There is little research, but the research there is, it is quite useful. None of that "+10% attack speed" or "+10% physical damage resistance" type of bloat.
Warcraft 4 exists and has two expansions. It's called spellforce 3
Agreed. WarCraft as an RTS game is dead. There is no hope that Blizzard would create a 4th game. Not in the state they are currently (nobody of the original old guard are around anymore, it's DEI infested, and much more), not with the current state of the setting (they would have to retcon WoW into an alternate timeline), nor with current corporate culture (DEI and shoving microtransactions even into single-player modes).
In a perfect timeline, we could've had WarCraft 4 with 6 factions who have 6 heroes and have 6 sub-factions in the style of Kane's Wrath, with stuff like buildable and mannable walls (only Night Elves wouldn't build them and instead have thorns and bramble reinforcing their buildings and ancients) and naval units from WCII. Maybe even taking notes from Armies of Exigo and include an underground level where you can also build bases in and be spacious enough to allow flying units to enter.
But nope. Nope at all. We instead get more WoW that is getting more ridiculous and stale with each expansion.
And that is why I hate the video game industry's consolidation into just a handful of familiar game franchises and accessible genres.
The real reason why RTS games are not as popular as they seem anymore is because the average attention span of casual players are declining, thanks to the absolute, catastrophic disaster that is brainrot social media, that they prefer convenience and ease rather than real challenge. There weren't many developers of the youngest generations making RTS, so a WarCraft-styled RTS that lives up to it's title is very unlikely to happen.
@@razorback9999able A sad and brutal truth this is and I must agree with it.
I wish the olden days where internet culture was not like it is today remained and where people didn't have short attention spans.
That and when activists didn't hijack the industry to consistently ruin everything we loved and cared about.
@@CommanderBohn The biggest crimes committed by the filthy rich is hijacking activist groups to warp the message into something that they only want, while redirecting the blame based on immutable characteristics. This is where all industries, not just video games start to suffer.
@@CommanderBohn bro, i too believed in DEI and woke shit, and then i turned 18. seriously, what a stupid ass reasoning. i think this kind of comment should be deleted, this gamer bro incel kind of crap
What are some turn based strategy for beginners? I only play real-time but looking to get into turn based too
Age of wonder planetfall & 4, homm3 & 5, Song of conquest. W40k Gladius.
For more advanced play, you have civ6,
Hearts of Iron
Europa
WH40k Battlesector
WH40k Mechanicus
Mechabellum
Xcom 2
You can also try turn based CRPG's like the Baldur's Gate games, Divinity Original Sin, or Dragon Age Origins.
Honestly, I think RTS can only be truly revived by Indie devs. Indie devs on the other hand should focus on creating a nice gameplay loop coupled with content creators (or possibly becoming viral in the high seas) to gain followers. I mean warcraft started out as such being one of the most pirated game in the market. Becoming free to play in steam will only give out false first impressions though since most free to play games are either loaded with micro transactions or are poorly made games so they shouldn't make it entirely free to play but probably something easy to crack. Once they gain a foothold and enough publicity, they can then create a version 2 of the game which is also supposed to be a better version of the game with better graphics and more units/races/mechanics etc and then that's the time they could ask for a better price for their game. They also should remember their humble beginnings and not ask for too high of a price in their next game so people will actually buy it. Once they're in this spot then they should be good and invest on the game's framework for the modding community to kick in and the profits will now start pouring in. The devs shouldn't be complacent at this stage though since this is the stage where the game could either die out from obscurity or it becomes overpriced that it gains the negative type of publicity. Devs should also be looking at the modding community for improvements on their game and collaborate with modders into implementing their mechanics into their game creating a better version of such game onwards to a version 3 of the game where you'll be in the Blizzard level of spotlight or they could go through the Valve or Unreal route where they could just focus on creating the framework for other devs to create even better games. Sadly this is where most games really die out but it paves the way for a renaissance of interest in the genre helping more creative minds fulfill their dreams of creating their dream game.
People think Blizzard wont make WC4 because reasons. The truth is they cant, they are incapable of making it. The people that made those games are gone. They cant make WC3 they cant make SC2. Here is WC3, you dont have to come up with anything new, just make it exactly like this. Guarantee they cant do it. People need to realize that the old Blizzard is long gone.
I have played both of these and they have heart! The Scouring's AI is a bit too strong for me currently and the Orc factions Ogre is rather baby proportioned but I look forward to seeing more from it
*Full controller support* for PC RTS games please.
It's quicker and accessible without a kb/m set up or desk.
SteamDeck verifiable and *handheld* PCs are going to become massive in a few years.
Thanks for covering these, as they are specifically the kind of rts many people are hoping for more of. There just hasn’t been anything like warcraft for a while.
I tried godsworn and it looks really creative and promising but ultimately decided on a refund because there just isnt much game there yet. Will be looking again upon release though because what they have looks solid.
2:42 "when huge companies with their massive overheads are either unable or unwilling..."
That would be a considerably large nudge. Too large
I swear Godsworn took some inspiration from Populous 3.
I hadn't heard about The Scouring before! It certainly looks great. There's a surprisingly dearth of Warcraft 3 style RTS games and that might end up filling that niche.
i hope we can get even mods that would let us fight the wars in WoW. Draenor would be so sick as a Warcraft premise
steampunk and all
Wish I was in the timeline where Blizzard made Warcraft 4 and WoW 2
I've put both of these on my Steam wish-list to check out later.
I played the Scouring on the playtest...
It's exactly what I wanted out of blizzard and never got pretty much, can't wait to see more what's done with it!
Scouring's terrain looks amazing
I know right! The death animations too are great, perfect Ragdolls imo
"anyone can make a game if they work hard" but by god you have to really, really, really work hard if you're going solo. And by that I mean spending a lot of time (that you might not even have) learning very disparate skills and probably developing a number of small games before you have learned enough to design whatever dream game you have in your head right now.
Any kind of art is hard, and if you're going to do it you're going to need to approach it with the understanding of an adult but the mentality of a small child. That is, pursue it for yourself and your own pleasure and interest, be inspired by your favorites, focus on your own progress rather than comparing your art to others, be undeterred by failure or feelings of sucking because that is just a part of learning, be patient with yourself, revel in your small victories, and don't quit your day job unless you're independently wealthy.
all they had to do was to use the warcraft 3 campaign editor to make warcraft 4...
Godsworn looks great, but I'm skeptical of the the Scouring. Still, it looks like it has some cool physics, and a few ideas that look like they evolved from War2. Cool to see towers with ladders that units can climb. I wonder if there will be walls too? Would like to see how well the Scouring lends itself to tower defense tbh.
It really needs either A, some sort of dynamic rabble/formation AI, or B, the insertion of more physics based mechanics with gameplay effects- barreling through smaller troops, ladders, ditches, torches, etc for better siege/escalade gameplay, or something else to take the most basic gameplay of the first two warcraft games to a modern level, not just added units etc. I think agriculture, work, etc could be developed more, the physics of defenses/siege, anything to add more of a realism/sense of playing with a physically real world to a core gameplay which remains rooted in armies of orcs and humans battling over fortifications in a viscerally satisfying way- clever gameplay mechanics relying on math should be secondary to intuitive and visceral, emergent properties. Versmillitude in civilian or Gaia activity are a plus- would like to see meaning weather, wildlife, etc.
I don't know which is which, but blizzard games used to use free assets. I'm pretty sure they have the wilhelm scream somewhere in the OG starcraft. I'm sure there are more. Some of these could be free assets.
While I do want those indie games to succeed, I struggle to see how they could match wc3 (not the reforged one) quality in any aspect with such small teams. Heck even spellforce 3 and stuff like stormgate are plagued by typical rts pitfalls despite having much bigger teams (and couple of expansions in sf3 case).
they call it The Scouring, and it looks like the scouring.. and yet my brain keeps telling me its a Magicka RTS lolol
Unit speed in Song of Slience makes it look less less micro intensive than Wc3, which is probably good for me.
starts at 2:45
thanks for bringing awareness to these games
The scouring looks good and i played the play test. It still needs a lot of work but I wish listed it.
Yeah 100%. Great proof of concept though!
the Godsworn needs a liiiiittle more polishing and a little more variety to be perfect if you ask me xD I'm even fantasizing that, someday, they'll add a new faction, maybe actual demons or eldritch/lovecraftian cults, it would be Awesome XD but so far Is an awesome game! :D
About the Scouring i've been watching some videos and so far looks pretty damn good, of course, needs to add more units and magic, and I think they need to work the artillery units a little, but so far looks awesome and incredibly promising as well :D
great video!! nwn
I left WoW 3 years ago and never looked back
Personally, I left in early cata, had played since vanilla. I resubbed for a month a while back, had fun reliving some nostalgia for a couple of weeks. After thst I reached the conclusion that it wasn't the game I missed, but the people and moments of years past. I also typed /played on my old main, saw 98d, immediately logged out and tried not to think about just how much sunk time that is.
Was never a Warcraft fan, played Age of Mythology, Empire Earth, and Red Alert myself, but I'm interested nonetheless. These games look great
Waiting for The Scouring to fully launch, it has potential
horses can't climb ladders. yet.
😳
Juan.
Godsworn has real potential, The Scouring will be forgotten..
Remarkable achievements for such small dev teams
Godsworn looks (visually, style, camera, UI, etc) like the perfect match between Warcraft 3 and AoE 4
The King is dead. Long live the King(s)!
You should check out that new RTS Conquest of Eldinar, it's just like Warcraft 3 but with Action Combat and 16 Factions
So nothing like Warcraft 3, then.
@@tau2213 I looked it up and it's not even a top-down perspective, it's got "cheap flash game" written all over it.
as far as modern RTS goes, AOE4 is one of the more unique ones in my experience.
did any of the Warcraft games have a skirmish mode?
Can you check out Empire of the Ants? It's a casual but fun RTS/platformer game
we need a good successor for dawn of war
reminder that immortal isn't a 'miss', they just don't have the same metrics as people who care about gaming :p
didn't warcraft 3 use stock sounds? i know 2 did. not ripped in that case.
I played scouring love it just need zoom camera formations of units and undead for 3rd faction is easy to play and fun
RTS hungers !
No charge bonus attack
i started WC3 refunded a few days ago to try out a VS match (with old graphics), immediately as the match started it just felt off, not like the WC3 i played for years, dunno how they achieved that
I lost track of songs of silence i was close to buying it last year but decided to pass on it in favor of another game. But rn i'm on a 4x kick so i bought it.
i really enjoyed the demo of songs of silence.
Noooo! I accidentally clicked on the video! WarCraft III is of significant importance in my life!
Game name?
We just saw a bunch of game saying that they'll be better than StarCraft 2. All of them have just been bad versions of the game they want to take down. It would be hilarious if these games can't be at least as good as WarCraft 3.
and its doubly funny since I personally don't think SC2 is very good to begin with. to me its a bunch of games trying to strive for a 6 foot ladder rather than the moon.
Yeah wanting to see small teams fail is so funny, you people are so sad
Sadly, even after 20 years, these new games can't compete with WarCraft.
Darfall game is also quite close to w3, mainly the hero part with equipment, abilities etc :)
I'll have to look it up!
Spellforce 3 reforged is twice the game warcraft 3 og was
Showing turn based 4x with a deck building thrown in as an alternative to an RTS?
Come on... Let's have some standards.
It is tethering on proposing FIFA as an alternative to CoD because both games have humans in them.
Godsworn looks more like it BUT... something to me feels off about it... It gives me very heavy mobile game vibes in the graphics style and extremely barren UI. I hope that my gut feeling is wrong... But it rarely is.
That said... It is still early... so maybe they will polish these aspects up, as it looks somewhat interesting so far. That weird blend of Age of Mythology and Warcraft 3 might just work.
Scouring... It gives me the same vibes, honestly, though admittedly it is very early in development.
What is it with this weird infatuation with almost flat textures and washed out colours, and stupidly minimalistic UI for that matter? Seriously. It was prevalent in Age of Empires 4 and even Company of Heroes 3, and probably a dozen other games and care not to remember...
This is basically a long ad
Diablo 4 restored faith? How? Everyone shits on it.
*some faith
No, it has Mostly positive on Steam.
Diablo 4 restored some faith? I dont think so ^^. I think D3 has more players right now
Having mobile graphics/style makes this new strat games DOA.
If they will add Warcraft 3 heroes into this I'm out
should try mechabellum
You know, as long as wc3 runs, I dont even need another subPar Warcraft(clone).
I would very much desire a wc4.
But it must be in the spirit of its predecessor, full scale.
The thing you got there is nice, but I would never swap my wc3 for it.
I dont blame the dev, but you know, wc3 was made by a whole team of devs, the best at their time.
The interface alone.
Many games do this nowadays.
I dont like. Its soulless. Its a generic in-engine UI.
I love my factionspecific UIs in wc3. They are like 20 percent of the experience. I mean the UI is always there. Why would a dev let it ruin the atmosphere or make it so that its just "neutral" instead of supporting the vibes?
I can't keep up with my wishlist
Blizzard wont make games that directly compete with their other games, StarCraft.
8:48 but it's still plagiarism 😅
>modern audience
what a meme
Age of Empires 4 yall. Thats all you need to know if you like rts
wc3 champions, check it out. I hear it's better ranked there.
Love your videos dude, but in this one it sounded like you had cotton wool in your mouth whilst you were trying to talk. Hope your health is OK.
Great games showcased, particularly interested in The Scouring
Absolutely no one should patronize blizzard after how they handeled their Sexual harassment cases. Despicable
People won't play warcraft RTS since we have mobas.
Gotta say mate, if you make a video declaring an rts series dead and it is sponsored by another rts... that just makes it look like you're doing a paid hit piece. kindof undercuts the actual points you're making, because your video is sponsored by the competition...
I don't think a 4X game can be considered an RTS
@@aidar95 Fair, but the point still stands. It's a close enough genre.
Also, purely academic because I don't think it's the case here, but 4X can be RTS. Paradox games are 4x, but they are also real time and strategy.
Warcraft is deader than disco
The socureing graphics... are not for me.
good game
real glad you started this channel mate, tried Godsworn cuz of your recommendation and it's hella nice
keep up the great work 👍
Thank you! Really appreciate it :)
Comeon man why are you making enemies. Frozen Thrones is great. And there are still a very active community. Yes Buzzard done shit but they are still trying even now. To say that Warcraft RTS is dead is really one sided.
But warcraft is more alive then ever, what are you on?
What are talking about, these game are not even a match for warcraft 3 xDDDDD
how did debilo 4 'restored some fate', the 'game' is complete trash and there is PoE 2 :D
blizz are garbage, even MS can't save them soon, maybe eventually - in decades, when they get rid of the remaining idiots still at big positions at blizz
The problem can be easily summed up thusly:
A Warcraft 4 would not be made by Blizzard, it would be made by Activision \ Microsoft. And we all know what to expect from that.