The Dwarfs Can Build TALL | Patch 5.2 | The Deep New Mechanic Analysis

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 150

  • @alertedcoyote7892
    @alertedcoyote7892 3 місяці тому +197

    Dwarfs are now the tallest faction, ironically

    • @mso2013
      @mso2013 3 місяці тому +31

      Well better that than cheating with tall hats like the Chaos Dwarfs.

    • @Aphoti_K
      @Aphoti_K 3 місяці тому +1

      Mountain dwelling for the win.

    • @thorveim1174
      @thorveim1174 3 місяці тому +2

      Acceptable. No groodges.

    • @BananenbaumEY
      @BananenbaumEY 3 місяці тому

      tallest faction are still chaos dwarfs, but nice try.

    • @legiohysterius4624
      @legiohysterius4624 3 місяці тому +1

      No THE DEEPEST

  • @TheUnlucky101
    @TheUnlucky101 3 місяці тому +144

    I play almost exclusively Dwarfs. Thank. You. Creative. Assembly. God it's good to see they're back.

    • @TheGuyWhoIsNeverMad
      @TheGuyWhoIsNeverMad 3 місяці тому +3

      Same. What about a second rework?

    • @BBrown-cn3zk
      @BBrown-cn3zk 3 місяці тому

      Me too

    • @j0hncarp
      @j0hncarp 3 місяці тому +7

      Back from what? They had the most recent DLC, they had the most added features besides empire perhaps, they have, objectively, some of the best units in-game. They were always on top

    • @kacpadestro8086
      @kacpadestro8086 3 місяці тому +2

      Rock and Stone!

    • @EnanoGeologo
      @EnanoGeologo 3 місяці тому

      Yeah, the same, kazukan khazakit-ha!

  • @drfox633
    @drfox633 3 місяці тому +57

    dwarfs now having so many unique features is nice

  • @excursor4296
    @excursor4296 3 місяці тому +48

    Down in the deep
    Where the dragon used to sleep
    Glorious gold
    Glimmers in our home of old
    Dark as the night
    Where the day has lost its light
    When the hammer falls

    • @memyselfandi432
      @memyselfandi432 3 місяці тому +1

      A man of culture. Always good to see a Clamavi de Profundis reference in the wild.

    • @TrustedSmokie8829
      @TrustedSmokie8829 3 місяці тому

      Dawi of culture still walk these lands I see.

    • @MrKogline
      @MrKogline 2 місяці тому

      Dwarves detest the sea,
      we hate these dragons more.

  • @BaronVonMott
    @BaronVonMott 3 місяці тому +38

    I think that decision about moving the capital to Eight Peaks is primarily aimed at anyone playing Belegar, since the quest to reclaim his ancestral home is the central idea of his faction. Still, it's a neat little detail!

    • @sockysol9599
      @sockysol9599 3 місяці тому +7

      lorewise 8 peaks was the hub central for the underway

    • @simonnachreiner8380
      @simonnachreiner8380 3 місяці тому +11

      It's pointless. Your capital doesn't do anything in Warhammer. In past total war titles your capital was essential as it's where all your trade went to and from. Now it's essentially cosmetic, doesn't even boost control.

    • @Nahkasetämies
      @Nahkasetämies 3 місяці тому +1

      ​@@simonnachreiner8380 the sweet little capital icon is worth iy alone!

    • @Malachii_186
      @Malachii_186 3 місяці тому

      ​@@simonnachreiner8380but its fun lol

    • @honorguard7616
      @honorguard7616 2 місяці тому

      @@simonnachreiner8380 anything in WH3 , had purpose in TW WH2

  • @hsuanhunglin5385
    @hsuanhunglin5385 3 місяці тому +26

    「The Dwarves delved too greedily and too deep, you know what they have awoken...」

  • @Grumbaki
    @Grumbaki 3 місяці тому +3

    I love this update so much. Playing a campaign where I have deeps in Karaz-a-Karak and Karak Eight Peaks. They finally feel like huge holds that go deep underground. It’s amazing. Best patch!

  • @tempestgrav
    @tempestgrav 3 місяці тому +7

    This is cool and flavourful as not every faction is a continent spanning empire machine (at least aboveground 😉).
    Something like this could work for WE and maybe HE as they are historically very low population.

  • @leonfriedemann9151
    @leonfriedemann9151 3 місяці тому +39

    I hope some day vampires will get as cool mechanics aswell 😅

    • @Merknilash
      @Merknilash 3 місяці тому +17

      Vampires and Bretonnia are the two factions I want to see get updates the most

    • @Matt-sk6hi
      @Matt-sk6hi 3 місяці тому +2

      @@Merknilash True!! Peasant eco is just boring. The only thing cool about vamps are their heroes. And Zombietide.

    • @tehchief1
      @tehchief1 3 місяці тому

      @@Merknilashand the monkeys

    • @DIY_Miracle
      @DIY_Miracle 3 місяці тому

      ​@@MerknilashLizardmen too. Web mechanics are a bit of a joke

  • @tucanonerd4957
    @tucanonerd4957 3 місяці тому +14

    We NEED a way to "declare" the Age of Reckonings now, and the Dwarfs are pretty much perfect. Just let us PICK when to start our agression phase, and the faction is as near to perfection as I could have hoped.

    • @dylanbayone5144
      @dylanbayone5144 3 місяці тому +5

      Never going to happen. It makes no sense from a lore perspective and significantly cheapens the mechanic. If you struggle with the game/aor just mod it to make it easier and function how you like.

    • @tucanonerd4957
      @tucanonerd4957 3 місяці тому

      It makes COMPLETE sense from a lore perspective. Dwarfs are not living under a constant Age of Reckoning. That's why most of them still prefer to lock themselves up in their holds. A mass military campaign of conquest is what makes 0 sense lorewise. And no, I don't struggle with the game. Warhammer 3 is easier then any other Total War title, and it is also easier then any other RTS or 4X game. It is a matter of faction flavour and fun. Age of Reckoning as it is, is either an ignored or a detractive mechanic because there is 0 player agency. If you could simply PICK when to start an age of Reckoning, most of it's issues would dissapear. @@dylanbayone5144

    • @honorguard7616
      @honorguard7616 2 місяці тому

      Well you can now pause it or let you use more grudge settlers

  • @christianweibrecht6555
    @christianweibrecht6555 3 місяці тому +11

    Now I must decide between a Kadrin or Malikai campaign

    • @Andrewza1
      @Andrewza1 3 місяці тому +1

      Maliki air ship means you can play Tall put still fly arround with his army razing all those that need there name removed

  • @cheeseofultimatedoom
    @cheeseofultimatedoom 3 місяці тому +12

    It's a shame they don't have the 'delving too deep' mechanic where they unleash some awful subterranean beasts/rats/dragon after becoming too greedy.

    • @leeboy26
      @leeboy26 3 місяці тому

      Yeah I was a bit dissapointed by that.

    • @jamesespinosa690
      @jamesespinosa690 3 місяці тому +3

      I'm glad they denied the meme lords their childish impulses.
      Let LotR be LotR, and Warhammer being Warhammer. Not everything has to have "member-berries" in it.

    • @Mango-cp1im
      @Mango-cp1im 3 місяці тому

      @@jamesespinosa690 what even is this sentence lmao

    • @PingachuWarham
      @PingachuWarham 3 місяці тому

      @@jamesespinosa690 But that is actually a very warhammer thing, it's a world filled with all kinds of horrors wherever you look (and it's main inspiration is lotr anyways)

    • @jamesespinosa690
      @jamesespinosa690 2 місяці тому +1

      @@PingachuWarham Yeh, no thanks. I'm tired of meme's. Let's try and be a little bit original please.
      And if you actually stop and think for 2 seconds. How exactly would this event play out? 1 Balrog? So what, a Greater Deamon of Khorne? It's not that strong or scary. It's going to get btfo by a garrison.

  • @XiaosaGaming
    @XiaosaGaming 3 місяці тому +4

    Nothing stands taller than the might of the dwarves!

  • @thatoneguyinthecomments2633
    @thatoneguyinthecomments2633 2 місяці тому

    Was messing around just to see what was changed but didn't read the description of the +5% per turn building correctly, so built it last around turn 80ish. Settlement income jumped from 900ish to over 4k. Immediately built one at Mt gunbad and it rakes in over 10k per turn around turn 100. I have like 20k income off 2 provinces and they're by no means optimized.

  • @babesinclair
    @babesinclair 6 днів тому

    Bump.... A must have guide for players whose Dwarfs are going "Deep". Many thanks to Battlesey for all his hard work on this...

  • @hunterkillerai
    @hunterkillerai 3 місяці тому +1

    I want a building is major settlements that allow us to field a garrison that is larger than 20 units.

  • @MichaelThomas-p6q
    @MichaelThomas-p6q 3 місяці тому

    deeps also reduce upkeep, I have a feeling they are more than a little bit overpowered and aid a wide gameplay as well, enabling you to build lots of massive armies and take new territories, and build them up for almost free, and build new deeps to get new trade(and continue towards the 0 upkeep, which because of supply lines requires an additional margin) pump the elite armies through the underway or just the tunneling stance towards the front and you will win(always build the recruitment centers in the underway spots, they typically are secure and you can move your high tier armies as soon as you finished them to the other end of the karaz ankor(obviously there are recruitment centers at that end as well, but you will still double the ready to respond force))

  • @AlexanderLambert-pq2iy
    @AlexanderLambert-pq2iy 3 місяці тому +1

    Finally dwarves are proper dwarves. So far they they did not feel fleshed out

  • @TalosLordOfNight
    @TalosLordOfNight 3 місяці тому +1

    I would be extremely interested in a video that shows if it’s possible to build a chaos cult, a undercity and the deep all in the same settlement .

    • @AmazonianBawlls
      @AmazonianBawlls 3 місяці тому +2

      Don't forget the pirate cove, trickster cult, and oxyotl's sanctums

  • @genghiskhan6809
    @genghiskhan6809 2 місяці тому

    Now I want to see what happens when a settlement has a dwarfen deeps, pirate cove, wood elf outpost, and skaven den all at once.

  • @JasonThies-sz4js
    @JasonThies-sz4js 2 місяці тому

    If you restrict Magma chambers to settlement capitals only and remember to build up that thing on the far left you can build Deeps in every settlement easily. Personally I go for those two that give cumulative factionwide Upkeep reduction and cumulative factionwide building income. Something to be said for paying ZERO up front to buy Hammerers late game.
    The cumulative +20% trade tariff income makes a nice third building. 20k+ trade income easily in reach.
    Expect nerfs soon. I've got so much gold mid to late game even Thorim can't figure out how to spend it all.

  • @Kingjimbo100
    @Kingjimbo100 10 днів тому

    Great video 👍

  • @Trident121
    @Trident121 3 місяці тому

    Sounded exactly as the high king for a moment

  • @MichaelThomas-p6q
    @MichaelThomas-p6q 3 місяці тому

    there is a point where the great gate only costs a decree, and no gold( tech+ornate gates+other buildings) at all

  • @SuperMrFriendly
    @SuperMrFriendly 2 місяці тому

    make game more easy is what game needs. its jawn

  • @neildeeley4177
    @neildeeley4177 3 місяці тому +1

    1000 growth on turn 30 !?

  • @xzardas541
    @xzardas541 3 місяці тому

    We could have aditional map layer of "underroads" similar to what age of wonders has to make gobos and dorfs less painfully boring of a faction but nope here you have aditional building tab for cities.

  • @Tentacl
    @Tentacl 3 місяці тому +2

    Finally they get it, we need more interesting unique traits to races! This is a big step in the right direction.

  • @Krachbumm-Ente
    @Krachbumm-Ente 2 місяці тому

    This new addition to the game is absolutely game breaking. i just finished my Dawi campaign and had roughly 17 fullstack armies and a whopping income of 112.000 by turn 110. You can't even do anything with the money anymore. I declared war on Grimgor just for fun and the Ai was so intimidated by me that he offered peace just the turn after. Playing on VH/VH by the way. The characters become unkillable monsters with the correct items and runes as well, I tried to fulfill the grudge where you have to build that vampire tomb thingy and defeat multible fullstack armies full of t4-5 monsters and Ungrim just massacred each and every one of them within seconds. The game became too easy

    • @philkim8297
      @philkim8297 29 днів тому

      17 full stacks and still generating that much income, wtf?!

    • @Krachbumm-Ente
      @Krachbumm-Ente 28 днів тому

      @@philkim8297 It's the new buildings in the underway you can build. They are absolutely bonkers

  • @txsicshooter
    @txsicshooter 3 місяці тому +4

    Dude they really cranked up the Legendary Diff. Turn 18 as Thorgrim and Queek shows up at Kraza-a -Krak with 7 full stacks. Not skaven slaves either. Mostly Stormvermin. Nutty.

    • @someguy1ification
      @someguy1ification 3 місяці тому +3

      ... That sounds like you had the endgame crisis trigger on turn ten.

    • @mrgermanvono35
      @mrgermanvono35 3 місяці тому

      ​@someguy1ification nah I've noticed this too. AI spam out stacks really fast and upgrade them fast

    • @Odin2077
      @Odin2077 3 місяці тому

      For me in very hard diff, in turn 20 grimgor to me for Speedrun my destruction with his 3 full armies with WAAAAAG!!!!

    • @txsicshooter
      @txsicshooter 3 місяці тому

      @@someguy1ification Nope not endgame. Legendary diff spawns many more stacks now. Endgame is now a repeating cycle on legendary. Had several spawns between turn 115 and turn 170.

    • @Malachii_186
      @Malachii_186 3 місяці тому

      Good it was to easy

  • @ForeverTributesNL
    @ForeverTributesNL 3 місяці тому

    Does the underground travel system work now once the legendary grudge has been settled? For me it was bugged and it kept me from playing Dwarves.

  • @jacawandersmok9043
    @jacawandersmok9043 3 місяці тому

    A deep dive
    A deeep analisys ;]

  • @masaheimoi
    @masaheimoi 2 місяці тому

    If you build the buildings that give you +5% more money from buildings factionwide, and the building that reduces upkeep and constructiln cost by 2% you can get very very silly with deeps in the endgame. Having your money buildings with +600% more money, and your elite unit armies with upkeep of 2000 gold makes dwarfs hilariously the most skaven faction in terms of being endless tide of armies to overwhelm any enemy.

  • @JamesFordMusic
    @JamesFordMusic 3 місяці тому

    Noticed foreign slot income ?

  • @ΠΔΑΦΚΟΣ
    @ΠΔΑΦΚΟΣ 3 місяці тому

    Still gonna play insanely aggressively but yes this is a very nice update

  • @polpox12
    @polpox12 Місяць тому

    what do build tall mean? Its not just build towers?

    • @Battleseyttv
      @Battleseyttv  Місяць тому

      It means building your settlements with high tier things instead of focusing on expanding your empire. So you end up with few but strong settlements.

  • @paula.827
    @paula.827 3 місяці тому

    I don't really know how to stay defensive as a dwarf. I mainly use Malakai 😂. 1st using high king oh its so hard for me to stay 3 province or 4 but my income is 20k im rich but also i lose that game queek rat kill me with his 5 army but love it the deep❤❤❤

  • @jjoohhnn6065
    @jjoohhnn6065 3 місяці тому +3

    Weird idea, what if when you dug deep in zhar nagrund you have a chance of becoming corrupted by hashut, causing a chaos dwarf rebellion

    • @MichaelThomas-p6q
      @MichaelThomas-p6q 3 місяці тому

      cool, or just have that happen in general when there is chaos corruption, no more chaos undivided, no just chaos dwarf corruption for chaos dwarfs and dwarfs)

    • @jamesespinosa690
      @jamesespinosa690 3 місяці тому

      You haven't played Chaos Dwarves have you?? They literally have a big drill unique building. They are digging down to release Hashut already.

    • @jjoohhnn6065
      @jjoohhnn6065 3 місяці тому +1

      @@jamesespinosa690 I was talking about as regular dwarfs with the deeps system not chorfs

    • @jamesespinosa690
      @jamesespinosa690 3 місяці тому

      @@jjoohhnn6065 Ohhhhhhhhh!!!
      Ok, I'll retract my statement!!! My bad.

    • @ManCheat2
      @ManCheat2 3 місяці тому

      it took a long time for the dwarfs to get corrutped by Hashut, so its unlikely for them to get corrupted. More likely for the Chorfs to drill into them.

  • @PicklednSalted
    @PicklednSalted 3 місяці тому +2

    Short no more!

  • @LynxLord1991
    @LynxLord1991 3 місяці тому

    Tall you mean we can dig ever deep

  • @Daemon861
    @Daemon861 3 місяці тому

    Can dwarfs dig too deep now?

  • @awanderer7132
    @awanderer7132 3 місяці тому +2

    The mechanic in practice is inefficient, as instead of pouring resources into these buildings u could instead upgrade settlements and recruitment to unlock higher tiers and advance your armies which you'll need for late game Grudge missions
    If the Deeps had better immediate payout theyd be worth investing in the mid game instead of more armies to keep up your military

    • @christopherhayes1369
      @christopherhayes1369 3 місяці тому +4

      I think it's more of a thematic choice rather than power gaming

    • @lennypanier712
      @lennypanier712 3 місяці тому +1

      Depends on the play style, i play very slowly and as Thorgrim I am at +27k per turn with 2 provinces at turn 50 and my settlements are all maxed out

    • @MichaelThomas-p6q
      @MichaelThomas-p6q 3 місяці тому

      the deeps reduce upkeep and give income, so if you manage to reduce cost through traits or techs(pretty easy) you can invest it in the deeps, and the thing that keeps armies floating and costs money is upkeep and money over time, so as long as the armies stay in the positive, it shouldn’t really interfere that much

  • @Lokv1
    @Lokv1 3 місяці тому

    Dwarfs are now tall. TALL???

  • @melo7038
    @melo7038 3 місяці тому

    Would've appreciated seeing this in a non-cheated savefile to see how viable it is

    • @Battleseyttv
      @Battleseyttv  3 місяці тому

      ua-cam.com/video/ZoEOcfw0iz4/v-deo.html in a this is total war I still use it as it's awesome!

    • @melo7038
      @melo7038 3 місяці тому

      @@Battleseyttv
      Cheers for linking. Will watch. Tall Dwarfs like god intended.

    • @Battleseyttv
      @Battleseyttv  3 місяці тому

      @@melo7038 No worries buddy, I usually use growth modifiers to demonstrate the mechanics easier :D at the end of the video I give demonstration of what to do too!

    • @Krachbumm-Ente
      @Krachbumm-Ente 2 місяці тому

      It is extremly powerful to say the absolute very least

    • @melo7038
      @melo7038 2 місяці тому

      @@Battleseyttv Update. Tried this out with 4 provinces and blew the economy open 50 turns in. Thorgrim now wipes his arse with gold leaf notes

  • @EveloGrave
    @EveloGrave 3 місяці тому

    It says tall, but it doesn't feel tall enough imo.
    Ogres are pretty equal in terms of tallness.

  • @CryoCare
    @CryoCare 3 місяці тому

    Dwarf accent is very fun to do. I also annoy people with it. Makes dwarf streams and vids unwatchable lol.

  • @Husavarman
    @Husavarman 3 місяці тому

    Why the tallest? Is it because they build deep underground😢😢😢

  • @giorgaras1851
    @giorgaras1851 3 місяці тому

    They still make a pathetic amount of gold from their gem cutters and gold mines while their default money making building costing 2x more and making half the gold.

  • @landonsorenson9278
    @landonsorenson9278 2 місяці тому

    I am tired of other factions having better under-cities than the skaven. Dwarves having good undercities make sense, but chaos and the fucking empire having better undercities is ridiculous

    • @honorguard7616
      @honorguard7616 2 місяці тому

      If it helps, the empire ones to my knowledge are limited, both in number and who gets them
      Chaos requires manually spreading them and only the dedicated factions get them

  • @HomerJSimpson999
    @HomerJSimpson999 3 місяці тому +1

    CA and balancing, never becoming friends. Dwarfs now have unlimited money...

  • @shagrath4951
    @shagrath4951 3 місяці тому +5

    As if dwars werent broken enough ?

    • @paulovinasrocha6166
      @paulovinasrocha6166 3 місяці тому +9

      strong, not broken.

    • @shagrath4951
      @shagrath4951 3 місяці тому

      @@paulovinasrocha6166 I mean it boils down to personal taste but sure as hell its borderline broken if played right which is not case for all races but well everybody to their own right ?

    • @MrGeorge102
      @MrGeorge102 3 місяці тому +12

      are y on drugs bro? since when darwi were broken? chaos dwarves are stronger than dwarves

    • @shagrath4951
      @shagrath4951 3 місяці тому +1

      @@MrGeorge102 I see people missing the subtle point are here in large numbers so ok, let me spell it out. There are factions that needed rework much more than dwarfs yet they got rework before them and now we give them even more to build their powerhouse. On the other hand you have stuff like vampire coast, ogres or even bretonia in desperate need of rework. All I am saying is, dwarfs were very much playable to the point of being one of the best factions but got rework among first. Got it now ?

    • @redcrown5154
      @redcrown5154 3 місяці тому +8

      @@shagrath4951 the dwarfs were awful before the rework tho

  • @sirrenface9755
    @sirrenface9755 3 місяці тому

    Really bad way To showcase them He forgot you can now lower upkeep To almost nothing with the new building i have 60 turns and many armies and still earning a lot of gold per turn

  • @BNOBLE981
    @BNOBLE981 3 місяці тому +1

    Those repurposed guild foundries, -2% construction cost and unit upkeep faction wide, so if I build 50 of them across my Dawi empire, I get free buildings and free unit upkeep? no way that doesn't get a nerf.

    • @yomuashia7627
      @yomuashia7627 3 місяці тому +2

      ... if you can build 50 of them why do you need free upkeep the game is already over lmfao.

    • @BNOBLE981
      @BNOBLE981 3 місяці тому

      @@yomuashia7627 I like to take my time building up my empire and for factions I truly enjoy I go on to at least attempt to conquer the entire map on occasion, campaign is only over when you start to get bored or a patch breaks the save.

    • @simonnachreiner8380
      @simonnachreiner8380 3 місяці тому +1

      Reductions to build and recruitment cost are multiplicative not additive. Upkeep however is absolutely additive as any Orion player will never shut up about.

    • @mewple
      @mewple 3 місяці тому

      ​@@simonnachreiner8380 unless they changed it recently, reductions to anything is and has always been additive not multiplicative. There are many factions with hero and lord traits(like the dwarves) where you can reduce building costs, recruitment costs and upkeep costs to nil.

    • @rpscorp9457
      @rpscorp9457 3 місяці тому

      @@mewple ^ this...or next to nothing which is honestly the same thing.

  • @kevak1236
    @kevak1236 3 місяці тому

    How can they build tall if they're going underground, just wondering 😉

    • @bonkoulrewiew
      @bonkoulrewiew 3 місяці тому

      They discovered that since they cannot be that tall above ground, they will be tall in the negative height

    • @TheWhiteDragon3
      @TheWhiteDragon3 3 місяці тому

      'Tis a matter of perspective, Umgi!
      Thattaway [points down] is UP!

    • @MichaelThomas-p6q
      @MichaelThomas-p6q 3 місяці тому

      if a tower stands on a field, it is tall right, if you now take a field with a hole in which the tower fits and is twice as high as, and you put it in there, the tower has not shrunk

  • @VainEldritch
    @VainEldritch 3 місяці тому +1

    My beard itches... there's trouble about!