Excellent followup to the last video! I'm really loving this series. Adding an appendix discussing the foundational goals is something I wish all game designers would do as a practice. Sometimes the blurbs are extremely vague and make it difficult to determine why I should purchase a particular game.
It's funny you should say that because, as I work on my prep for the next episode, I refer to why I think many games *don't* share the foundational goals of the design.
Excellent followup to the last video! I'm really loving this series. Adding an appendix discussing the foundational goals is something I wish all game designers would do as a practice. Sometimes the blurbs are extremely vague and make it difficult to determine why I should purchase a particular game.
It's funny you should say that because, as I work on my prep for the next episode, I refer to why I think many games *don't* share the foundational goals of the design.
@@PrecinctOmegaWargaming I'm definitely interested in hearing why they don't share that. Its always bugged me.
@@jcb00677 Spoiler: it's because money.
Catching up with this vid now. Great food for thought.
Super interesting.