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Precinct Omega
United Kingdom
Приєднався 26 лют 2015
Tutorials, reviews and discussion around the miniatures wargaming hobby.
Steamforged Games Buys Warmachine! - What does it mean?
The Warmachine miniatures wargame has been struggling to make up ground since its disastrous fallback. Now, the story enters a new chapter as Privateer Press has sold the Warmachine intellectual property wholesale to UK developer Steamforged, who were originally behind the release of Guild Ball. Who are Steamforged? Where did they come from? Why did Privateer Press sell up and why to Steamforged? What does it all mean for the future of Warmachine?
I try to answer these and other questions by taking a deep dive into Steamforged Games.
I try to answer these and other questions by taking a deep dive into Steamforged Games.
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Відео
Can CMON Challenge Games Workshop?
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From a dot-com clone to a serious contender in the world of miniatures wargaming, how did CMON get her? And can then stand up to the industry behemoth when they come to blows again? Support the Patreon for more: www.patreon.com/precinctomega Or help out *and* get great games courtesy of Wargame Vault: www.wargamevault.com/browse/pub/9963/Precinct-Omega-Publishing
How Games Workshop Shaped the Law of Miniatures Wargaming
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It should be no surprise the GW - a company almost 50 years old and the titan of its niche market - has been to court a few times in order to firmly establish its rights to its intellectual property and to its way of doing business. However, because it is the biggest gorilla in a very small room, whenever they flex their muscles, the landscape of the industry changes around them - and not alway...
Whatever Happened to Games Workshop's Outriders?
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The subject of community volunteers in the miniatures wargaming market has been a controversial one over the years. I took a whistle-stop tour through its recent history, why companies love volunteers, what problems they can create and why Games Workshop, in particular, ran and then killed its Outriders programme and why it won't come back. Do check out the last few days of the Precinct Omega K...
Can WarCrow save Corvus Belli?
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Corvus Belli has announced that they are releasing a fantasy game called "WarCrow". What might lie behind the timing of this release? What is Corvus Belli hoping to achieve and what are their odds of success? Find out more about Infinity the Game and its related properties here: infinitytheuniverse.com/ Get previews of the plans for WarCrow here: warcrow.com/ You can also support the Precinct O...
Design #27 - Warmachine MkIV and the Rise & Fall of Privateer Press
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The Precinct Omega Kickstarter is here: www.kickstarter.com/projects/precinctomega/zero-dark-the-miniatures-line/ The press release about Warmachine Mk IV is here: home.privateerpress.com/2022/07/26/warmachine-big-news/ You can buy Horizon Wars: Zero Dark and other Precinct Omega games here: www.wargamevault.com/browse/pub/9963/Precinct-Omega-Publishing You can support the Patreon here: www.pat...
News #54 - Why the Jedi are (probably) war criminals
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Warning: if you're here for Star Wars content, it's very minimal. This episode, we look at new releases from Games Workshop Corvus Belli Kromlech Heresy Miniatures, and Anvil Industry It's a sci-fi focus, in which I talk about the issues of equipping ultramodern, near future and sci-fi characters with melee weapons, like swords and axes and, yes, lightsabers. The issues are practical, mechanica...
Design #26 - Settings & Fluff
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As a tabletop game designer, what are the factors at play in different settings that you need to be aware of? How do you develop a bespoke setting for a tabletop game? I take a typically rambling look at the subject and, naturally, tie it all back to my favourite subject: myself. If you want to get launch notification on the forthcoming Kickstarter, check it here: www.kickstarter.com/projects/p...
News #53 - Mission Creep
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In this episode, I look at news from: Para Bellum Wargames - www.para-bellum.com/ Oathsworn Miniatures - www.oathswornminiatures.co.uk/ Wargames Atlantic - wargamesatlantic.com/ Krakon Games - krakongames.com/ TTCombat - ttcombat.com/ Dream Pod 9 - www.dp9.com/- and Black Scorpion - www.blackscorpionminiatures.com/ I springboard off that to talk about the issue of mission creep in business and ...
Precinct Omega Reviews... Workbench Warrior Paintbrush set from Rosemary & Co (Part 1)
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No regular video, this week, due to personal reasons. However, I did get a new set of brushes to replace the Army Painter Masterclass set I reviewed last time. Rosemary & Co is renowned UK manufacturer of paintbrushes for artists, but they have put together a set especially for miniatures painters. So I bought a set and give you my first impressions. Part 2 will be in a few months, once I've ha...
News #52 - Old is New
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Somewhat inspired by reference, last week, to the new Horus Heresy release teased by Games Workshop, I stumbled across a couple of other manifestations of retro-style tabletop wargaming in the form of Warzone Eternal, from Res Nova Games, and VOID Squad Tactics, from Seb Games: www.kickstarter.com/projects/resnova/warzone-eternal www.seb-games.com/ Meanwhile, I've been trying to learn about Kic...
News #51 - I'm Back! Didja Miss Me?
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I've been away. But now I'm back. In this short episode, I talk about what led to me having to step away from both podcasting and Precinct Omega in general, what I learned from the experience and, a little bit, about what's coming up from Precinct Omega now that I'm back.
Design #24 - Warsurge Interview
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I've mentioned Warsurge a little on social media, and I thought it was, perhaps, time to bring it more to the fore. So I was pleased when Nick and Rich, two out of its three creators, agreed to come on the podcast and talk about the game. Warsurge is a new miniatures wargame from Australia. They call it "universal", I call it "miniatures agnostic". But regardless, they've got a unique and inter...
News #50 - Intellectual Property in Miniatures Wargaming
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News #50 - Intellectual Property in Miniatures Wargaming
Design #23 - 3D Printing (Pt 2) - What does it mean for everyone who isn't Games Workshop?
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Design #23 - 3D Printing (Pt 2) - What does it mean for everyone who isn't Games Workshop?
Game Design Tutor #3 - The Peripheral Core
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Game Design Tutor #3 - The Peripheral Core
Miniatures News #49 - Another One Bites The Dust 1947
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Miniatures News #49 - Another One Bites The Dust 1947
Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?
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Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?
Precinct Omega Podcast - News #48 - Sci-fi Skirmishes
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Precinct Omega Podcast - News #48 - Sci-fi Skirmishes
Precinct Omega Podcast - Design #21 - Editions
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Precinct Omega Podcast - Design #21 - Editions
Precinct Omega Podcast - News #47 - In and Out
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Precinct Omega Podcast - News #47 - In and Out
Precinct Omega Podcast - Design #20 - Ivan Sorensen
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Precinct Omega Podcast - Design #20 - Ivan Sorensen
Game Design Tutor #1 - Foundational Goals
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Game Design Tutor #1 - Foundational Goals
Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories
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Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories
Game Design Tutor #0 - Micro-skirmish Design with Tony Graham
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Game Design Tutor #0 - Micro-skirmish Design with Tony Graham
Precinct Omega Podcast - Design #19 - Command & Control
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Precinct Omega Podcast - Design #19 - Command & Control
Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think
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Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think
Precinct Omega Podcast - Design #18 - Gaming over the next 12 months
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Precinct Omega Podcast - Design #18 - Gaming over the next 12 months
Precinct Omega Podcast - News #44 - Tax, Kill Team & Overdrive
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Precinct Omega Podcast - News #44 - Tax, Kill Team & Overdrive
Again, former Press Ganger here. My personal theory is that Matt Wilson wanted to sell Warmachine/Hordes back in 2017. The launch of MK III was premature and problematic, but it did inflate sales which would translate to the property's value. When MTG Judges sued WOTC, PP disbanded the Press Gang entirely (which could be seen as clearing away a liability that could discourage prospective buyers. I believe that sale fell through and what followed was PP not being able to, or choosing not to, retain talent in terms of game developers and writers. It's telling that within a few short years many of PP's staff migrated to Atomic Mass Games.
Hello. I am a former Press Ganger for Privateer Press and I wanted to chime in about something that I saw in 2015-2016. GW's destruction of the Old World was NOT well received and there were, here in the US, a lot of very upset players. Some went so far as to literally burn their models. At Adepticon in early 2016 I was very excited because we'd have a lot of potential new players to scoop up. In previous years we'd been posted outside the main hall with demo tables and PP had put battle boxes of their models in the Con's Swag Bags. Only they didn't have any demo tables at all, just a small one at their sales booth. PP shot itself in the foot by deciding that year to release a new edition altogether and a lot of players that could have been turned onto Warmachine/Hordes were scooped right back up by GW when the first AoS General's Handbook was released. It was very disappointing to me.
You can delete my comment if you want.. PP killed and ruined that entire game and its never going to recover. Ever.
@@Nazgull2k1 Strong prediction! It'll be interesting to see if you're right. I certainly haven't seen it explode back onto the general scene since the purchase...
@@PrecinctOmegaWargaming Its sad facts. In my area... Warmahordes was MASSIVELY popular. You could go to a local shop on a friday night and find entire STORES filled with tables of games. People laughing joking, having fun, discussion strategies and tactics... and along comes PP with their "Everything you own and have collected for 20 years is now garbage, thanks for the money suckers... now buy more of our stuff!" ... it was worse than the ending of Old Yeller. OverNIGHT the game vanished. Nobody would touch it. Nobody cared. My entire awardwinning pro painted army of the Trollbloods COLLECTION (literally almost every model ever released) .. couldnt even sell on Ebay with a 0.99 starting bid and free shipping. Not one bid for 10 straight days. I have never seen a community so roundly and universally reject a company/game in my entire 45 years on this planet. Even GW had a better reception when they got rid of Fantasy for AOS than PP did... and thats saying something.
For me warmahordes mk4 kind of killed the scene for my local game store.
As an avid 3D printer I've never seen a single pp mini sculpt to print now gw....masses battle fleet gothic blood bowl sigmar thirty and fourty k ....whole proxies are obtainable...but nah bud ain't seen a warjack to print sadly this may be the future for the game 3rd party sculptors making mini for the dead game life gothic
I still mourn the loss of this game mk2 was some of the most fun I ever had wargaming
Abandoning Page Five lead to their decline.
I had a little look at cults3d (17/09/24) yeah they definitely have a problem. Far from 'original designs loosely inspired by another's IP', There are a few of the 3d print designs which are BLATANT scans of specific GW minis. someone's definitely getting a c&d followed by a court date, Especially since these all appear to cost a few £ to download. Thats 100% textbook copyright infringement!
This YT channel will need saving first with clickbait titles like that. Downvoted.
great video, you're such an underrated channel
There is a lot that is not exactly correct in your interpretation of War machine. Matt was the face and lead developer but the engine behind its initial success was way more then one person. Open up the credits of the game books for the original Black and white prime, Escalation, and superiority and the witch fire DnD campaign. Those PAGES were what made PP work. And its amazing how people still memory hole Snoddy.
It doesnt mean anything. That game is dead and cant be saved.
Grind was underrated
Click bait, Jesus Christ, Corvus Belli are one of the most stable gaming companies out there
Their pricing is OUTRAGEOUS, 150 dollars for a 3d printed colossal is more expensive than a GW imperial knight, and most of teh troopers are higher than GW in price per model too just outrageous imo, they need to slash their prices by like 50% to tempt people to get into it.
Hi. Where are you looking? I've been on SFG's site and the prices all seem fairly reasonable compared to similar collections.
@@PrecinctOmegaWargaming lolololololololololol 'reasonable'
Brilliant video. Thanks that really clears things up.
Trying this out. Is there a case where I'd want to Shoot instead of Cautious Movement -> Bonus Action Shoot? Feels like slicing the pie and canceling their ability to react is very powerful!
@@Nick-dc6ix It is very powerful. I encourage it. The main reason, though, is because you might fail to roll enough bonus actions to take the shot.
@@PrecinctOmegaWargaming Nice! Is there a way to do the "move around and shoot" without a cautious move? Seems like cautious move is my workhorse action unless I want to do something that can't be done as a bonus action In other words, I rarely shoot as an action!
@@Nick-dc6ix You'll use it a lot. But many missions will also encourage you to move quite quickly if you want to extract the whole team.
@@PrecinctOmegaWargaming So, this might not the best place to ask questions about mechanics, but as long as we're here... Do *all* grunts activate on a card draw, or just the one? I've been playing all, because it feels more appropriate but I dunno Can you turn off an EWOp bogey's spelldeck? I assume they don't have gadgets but it seemed fun For complications number 11, when it says "flip three control cards and deploy the results", does that mean "deploy the things that would have been activated if that card had been drawn", meaning grunts for number cards etc.? For experience from complications, is one experience to the hero that generated the complication or to the whole team? Likewise, when spending experience for a supply drop or an early mission, is that per hero or the whole team? I'm having a lot of fun with this game, so thanks for making it!
@@Nick-dc6ix This is, indeed, a very awkward place to ask rules questions. Not least because it's like to capture some of these for the FAQ. You can message me through my website at precinctomega.co.uk.
Late to this particular party, but wanted to say I don’t think the title is click-bait in any way. The reality is that Infinity has had trouble expanding its reach, N1 hasn’t panned out, and their forays in board games have been poor, Defiance being just a complete failure (although not necessarily a financial one, because as you say they’re not a game company). Aristeia is the exception on this later point, but they pretty much stumbled into that one. None of this is a catastrophe, or even points at a failing company. But there is more and more competition, both within the miniature business and from external sources. Lack of growth is a potential issue, and I believe CB has understood this very well, hence their efforts to expand their player base. In that sense, I think Warcrow is pretty much the future of CB. Not in a “massive success on day 1 or go bust” way, but very much the decider of any serious longevity. And I do want to say that I find Warcrow underwhelming. I thought a bit about it, and my own read is that fantasy settings have been rehashed ad-nauseam. Mini-wise, there is an incredible selection, both from GW and independents, so it’s extremely difficult to wow the audiences. The increased size is a big plus for many painters, but also comes at the cost of not being compatible with any of those lines. It’s still early, the game is coming out in a couple of months, we’ll have to see. One thing I still need to do is to read the rules. CB is a company that simply does not know how to write rules, and that’s before any translation issues. Ultimately, if they want Warcrow to catch people beyond the current Infinity crowd, they will have to overperform when compared to their usual fare.
@@alfyb4512 Well, that's nice of you but it definitely was a *bit* click-baity. However, the key point is that any business whose existence relies upon sustaining sales within a single product is inherently vulnerable and diversification is essential to long-term survival (q.v. Steamforged Games). Just because CB is doing OK on N4 and Code One (which it seems to be) doesn't mean the company doesn't still need saving from an extremely precarious market position.
McVey left GW in 1999 to work for Wizards of the Coast on things like Chainmail. That's where he met Wilson, and didn't joined PP until 2002.
Mike was a huge help in teaching how to make miniatures and casting. His Quality control over the production of minis was a huge boon to PP.
I was trying to check this game out at last year’s Gencon. The presenter was such a Simpson’s comic book guy with me that it just turned me off to the game. Too bad as it looked very cool.
Great video, very insightful. However, the audio quality is quite bad, it's even worse when the music plays.
Had to stop for the awful audio quality ... it's a pity cos your commentary are always worth listening... still you have to improve audio quality or flatly invest in a good mic 😅
Geez ... Im still waiting for my super dungeon legends kickstarter. 10 years ago...
Guild Ball was (is) such a fantastic and fun game. It baffles me that SFG tossed it aside. It could be very competitive, but I played it more casually with my friends and we all had a blast. I always wished they had some kind of TTRPG spin off. The world they made was really cool. (Now, knowing the owners are major D&D 5e fans, I’m glad they didn’t do that since it likely would have been a D&D supplement and that would suck.) Anyway, seeing how SFG managed Guild Ball, it will take a LOT to make me trust them again. They clearly threw GB aside so they could focus on big budget (and half baked) licensed board game adaptations. One of my biggest hobby regret purchases was the Dark Souls Board Game. I went in heavily on it and it was…just not fun. It was not a good game. My group played it a few times, got the rules down, and collectively decided we didn’t want to touch it again.
Tbf to SFG, they put GB aside, I think, to focus on making money, which isn't inherently irrational. If WMH can be turned to a reasonable profit, we might well see enthusiasm for GB pick up again.
Misleading and stupid video about nothing.🤦♂ CB is awesome studio and have high quality worldwide popular games.
lAtE-sTaGeD cApItAlIsM.
Great work!
YEEEAH! Great to see you back with another video.
great insightful video
Your last Warmachine video was so good that I'm excited about what you got to say now!!!!
"As a game it's... fine." Talk about damning with faint praise! 😁
Tbf to SFG, I'd say the same about a lot of games by bigger names than theirs. 😉
Warmahordes was so unbalanced, some of the factions had much better abilities than the others, it showed in the tournament win ratios
Hey man, a little late here but i am wondering if i can interview you about your experience with warmachine? Since they were now bought out by SFG I'm doing a video documenting how they got to this point and I'd love to hear about other players experiences with the game and just world and company as a whole. Let me know!
I've literally just posted a video about the sale to Steamforged Games, doing a deep dive into SFG's history and what we might expect from the new owners. However, you won't get much benefit from interviewing me. Whilst I'm a keen watcher of the industry, I was never much of a player of WMH myself. My Mercenary army barely ever made it to the table and I jumped ship in Mk 3.
Excellent video, and very eye-opening. I remember when Privateer announced the end of the PG program. By that point, I was already on my way out of WM (it had started drying up in my area, anyway), but it really felt like a bigger nail in the coffin than a lot of the other stuff did. For what it's worth, though, I don't think PP ever intended to alienate their players and fans. Nothing ever felt as deliberately jerk-ish as GW; it always seemed more a series of unfortunate circumstances or bungles. But, yeah, great video.
It'll be fascinating to see whether SFG decides to resurrect the programme in some form, perhaps along the lines of CB's Warcors.
I genuinely don't know why you'd be on GW's side. Maybe it's because my own political views and I think IP law is a bad thing for everyone, but I also don't expect GW to go after individual printers so Cults making them a target is ridiculous. It's like the music industry going after people who pirated mp3s but on a much much smaller scale.
I don't play Corvus Belli games, but they have the best promotion for their products than many other miniature companies. Good UA-cam videos explaining the basic rules and the factions for the game.
Although, if you're not buying their products, it could be argued that their promotion isn't good enough... Thanks for the watch and comment!
@@PrecinctOmegaWargaming I never said I don't buy them, I don't play their rules. I use their minis in agnostic cyberpunk games. But if you compare CV marketing videos to other companies like Catalyst games, DP9, TTCombat or Privateer Press. CV has better video promotions.
Love to see an update on this. PP is coming back around and feels like they are coming back strong
I agree that they've exceeded my expectations. Not sure I'd give them a lot more credit than that, but I'd certainly like to know what gives you that impression.
curious if you've revisited this because i think MkIV is sick. i've played since Mk1 and, while i didn't absolutely hate the Mk3 changes, the Pressganger program getting dropped just really put a knife into the heart of my once vibrant local community. i definitely was less interested in the super wacky, alternate timeline Riot Quest stuff that happened. i think the reset -- while still keeping legacy models playable -- is such a breath of fresh air. it feels so vibrant again. the MkIV rules streamline away a lot of the fiddlier elements of the game while keeping the core appeal of the game intact. i think it makes the game much more accessible to newer players in the way the older editions really just weren't. the way they're rolling out product, i.e., tied directly to the way you would build lists, i think is great. i know it isn't a big deal to hobby veterans but having pre-drilled holes and magnets to magnetize 'jack/beast kits and make them stretch further is a great idea. also the sculpts themselves are just a step up from the previous offerings. i initially balked at the implosion in the lore but i now think the new factions and the changes to the old ones feel really great. they cleared out the design space to do some really fun and interesting stuff. having seen it all in action, i'm really excited about the new stuff and i hope my local meta returns.
That's great to hear. But the UK WM scene has just... gone, as far as I can tell. It's simply no longer part of the dialogue here and I don't see any sign of PP making up ground in the market in the US, either.
Still cant even buy warcrow. Saw it at salute last weekend and looking for it to have a poke i just keep finding a big middle finger.
I adore the fact that all the things I absolutely loathe about nu-GW have a root in this cancerous company.
Great video, I was wondering what had happened to outsiders and your vid came up first, keep up the good work
dont know if it is relevant or not but at the time that PP started loosing market share Every Single game store in my area just up and died and I had absolutely no where to go until a GW store finally opened ...
Rip warmahordes, it was my fav game and setting for a long time. Its sad to see its dead, but im grateful i got to play the crap out of it during its peak.
Was curious why Pressgangers weren't mentioned in the WM video, this explains it thoroughly. I had never heard of the other programs, even Outriders. Good stuff, thanks for making this
I seriously lovel Corbus Belli and their games but the launch of N4 was such a missend oppotunity it killed the gam ehere. People wanted top PlayCode1 so badly and just couldn't get lists for their armies and the main game ist just waytoo much effort. I realy wish they#d find away to go with ten order lists in general, none of that two combat groups stuff and maybe even slightly smaller boards (with reduced ranges) just so you don't have to buld half a city each time.
Theres another factor that I believe is a major one from personal experience myself as we as a large portion of the gaming community I was a part of which included the PNW and others traveling from across the US and even other countries. A great many people left GW because they became disenfranchised with how releases, rules, prices and the felt relationship between the customer and GW started to shift, peaking roughly around 6th edition 40k and 8th edition fantasy. Nearly all of those people moved over to PP because of the tighter and more competitive rules, lower barrier of entry and miniature collection expansion and relationship that PP had with its players as well as the attitude of grit by grinding to get good at the game. I remember clearly the feeling of dejavu when the announcement was made of having the Grimkin faction added shortly after that the MK3 release announcement, the same feeling I'd had just prior to the exodus from GW which ended up playing out all over again in reality. Many of those that left GW did so again with PP when it felt like the entire draw to WarmaHordes was undermined by roughly the same reasons and a sense that PP had left the ideals and identy which had drawn those players to their game in the first place. Some have given GW another try with 9th and now 10th, most went into a variety of other games some of which being extremely obscure with only pockets of niche followers. Some stopped gaming altogether and went into other hobbies or pursuits. A decent number are coming back around though with the recent successes of Battletech kickstarters (most of whom are because we're old enough to have had it as our "first love" miniature game and its generally speaking the same game and rules from 35-40 years ago with just fine tweaks). Theres something to be said about an old faithful that gets a fresh coat of paint (pun intended). Despite leaving various companies over the decades I really do wish them all well and success so long as they do it based on satisfying their customers and player base and produce good quality products at a fair price. The raising of one companies game thats creates competition ends up benefitting the gaming community as a whole. So here's to the tabletop miniature gaming industry and even more so the community, for all the good memories and times in the past, and to more in the future regardless of what logo was/is on the product.
save Corvus Belli from what? They are a healthy company unless u have access to financial data that we don't know about... Also War Crow (= Corvus Belli) aimed at being a successor to Confrontation not a competitor to GW (they started as a boutique brand like Anima). They never wanted to compete with GW, where did u get this idea from? Then I did not pledge, I don't care for tabletop/computer hybrid games but WC is a secondary project, CB's not giving up infinity. GW is one of the players in today's market, the world does not revolve around them anymore and 3dprinting will kill these companies' core business soon anyway unless they find new business models. Experimenting makes sense.
One year on..... the caskuda has returned.... in plastic. 😊
What killed the game in my area was when they dropped their Pressganger program! We had tournaments everywhere in Kentucky. We had active demos and paint days. Now their minis are sitting on clearance racks.
I actually did another video about the Pressgangers. Well, it was about the Outriders, but it was the same story.
Yes, the loss of the pressganger program did a lot of damage.
A living setting was nothing new in North American TTWG settings, if anything the static setting is a British thing that made GW stand out as the weird one out in the late 90s and early 00s when it filled the void FASA and Wizards of the Coast's collapse left that people forget is how GW got mainstream here to begin with.