@@-Cinderace- simple, makesure you have uber duration, uber built up, and healing, ofcourse some bullet and explosion ressistance to make you harder to kill. The shield is very situational.
Notice how the Shield charges in a different way from Ubercharge. It charges based on the *amount* of healing done and stops charging if your target has full overheal. That means the Overheal upgrade also helps you charge the shield more often; consider that when playing MvM Medic.
However Ubercharge rate halves for longer whenever you increase overheal mastery - this is why it really isn't recommended to do overheal mastery to ensure maximum uber deploys, which is really useful with Kritzkrieg. Although with quick fix I'd upgrade it once to restore the overheal to normal.
@@Vly-nn2sv Overheal Mastery increases how much you can overheal and makes it last for longer. But overheal halves Übercharge build rate at the 142.5% player health mark, (about 280 health for non-battalion soldier) meaning less Übercharges in general.
@@KimFareseed ah, because even tho it increases the max health the reduced Uber is still set at ~150... Then doesn't the other upgrade (the one increasing healing, name doesn't come to mind) reduce it too by reducing the time you can heal someone before it reaches the cap?
The shield can also block Medics from *reconnecting* medi-gun beams, so coordinating with an airblast pyro can, theoretically, work. Though you're better off just letting your demo/sniper do the job.
I've been using the Medic Shield as a weapon for years: balance the healing with the hurting. In the right hands, you can reliably get well over 90K damage as a Medic or more in many Advanced difficulty missions. I even managed this Snowplow Medic strategy, as I call it, while very drunk on a Livestream years ago. Obviously, there are more efficient strats to clear missions in MvM, but it's nice to have some useful and effective variety in methods, especially since RNG for loot in Mann Up is most unforgiving: no matter how quickly you may complete tours of duty.
Fun seeing you here, it must've been years since we last played! Have you had any luck with tf2 drops lately? I've been considering trying some more mvm but the bot crisis has kinda been deterring me. :( If you ever need to fill a slot on two cities i'd be happy to tag along though! -Leo
@@TheSkyShaft I have not had good luck with MvM drops in a while, but I still have a lot of fun with the game mode, especially helping new players. :) As far as bots go, thankfully, I have yet to encounter them in MvM. The only real problems I come across, though quite rarely, are aimbotting cheaters, elitist jerks, griefers and players with bad attitudes. Again, this all tends to be rare. I'll keep an eye out for you when I'm running a tour, then. ^_^
I love the pure bundle of game mechanics that is "Bringing people back from the dead? Stitching their wounds with a a magic health beam? Go crazy. Blocking projectiles? Oh no no, that requires energy!"
In most ways, especially in pvp, the shield is better than Uber. I’d argue the stats would have to make it worse than stock in every way to trade for shield because your entire team would be able to just walk forward without worrying about spam and threatening to kill them with the shield, instead of just flashing several people for 4 seconds.
@@InsightReasoning | Alternatively, you could make the shield lower the damage of projectiles and bullets that pass through it, but not completely block it like MVM.
@@NothingMeansNothingButNothing many people don’t know this because of how little sticky bombs are used by robots in mvm, but the shield actually detonates stickies on contact.
because every gun and melee in the game will make a bullet hole except pyro flamethrower and dragon fury make particles so the shield won’t block, and bot can’t jump through player while player still standing
It feels like there's always something new to learn about this game. I've played probably too much MvM and I never knew it blocked melee hits or that it charged from blocking damage while ubered (although, since demoknights usually walk though the shield and most medics use the Kritzkrieg I guess it's not all that surprising I never noticed)
Oh I didn't know they also block melee from the bots Can't imagine how broken this is if we have it in casual games. Maybe we need something like this on April 1st 😂
I can confirm with modding that this effect is broken in pvp environments. The amount of damage it does is insane and the medic just suddenly deploys it and can just mow down any class, even pyro, who can shoot through it, will usually lose because of how gigantic it is and that it does more damage than the flamethrower. It also charges insanely quickly, so killing the medic is almost impossible if he knows you’re coming.
Good, but there's nothing about: 1. Ability to shift the shield by ascending or descending your aim point. (shield-shifting) 2. Ability to block melee hits, both from enemy and friendly units(like engieer wrench). You can protect your allies from melee enemies by separating them by shield or even yourself by shield-shifting (that's what I call shield-stopping) 3. Ability to block Robot Medic's effects (both healing and uber) on the robots by tweaking aim angle while shield-stopping. (that's what I call shield-stopping) 4. The difference between lvl1 and lvl2 shield slow) down (like in 4:53). Lvl2 shield slows down robots even more, to 150 HU/s (half of Pyro speed) Also about that mechanic of charging the shield from patient's damage: ua-cam.com/video/W476-8JetW8/v-deo.html
I always thought number 2 was more a glitch than a mechanic. It's even worse when you have 2 Medics on a team, and you can't heal someone because the other Medic's shield is in the way. I don't have any proof, but I would assume the game is thinking the shield is a solid object (like a map prop), so it doesn't allow you to heal someone or let Engi upgrade their stuff if there's a shield in the way.
@@gabrielwoj You definitely can heal through the other Medic's shield, this is a misconception from the wiki I already fixed. You cannot START healing through the other shield - that's correct. I don't think the game treats the shield as some kind of solid object like a wall, because fire still can pass through it. Still, it has something similar to solid objects.
@@SU76M Yeah, but it's important for Medics to switch patients all the time during the battle, and it's very annoying dealing with this bug, therefore, it's still a problem, and the reason why I think this is more of a bug than a feature. I don't think Valve realized that 2 Medics are possible in MVM. Because one, this shield oddity, and two, whenever 2 Medics are reviving 1 teammate, the camera doesn't know what to do, and keep switching between both Medics. The Projectile Shield page has that bug on the Bugs section, and it does mention that patients that were already being healed doesn't break.
A pretty well-made video! The only detail I'd've liked to see is the increased DPS when a medic is being healed while using a Shield. Of note is that it's specifically DPS, as the damage per hit does not seem to increase.
How to be a Medic in MVM: -Get the Projectile Shield. -Get the Overheal Upgrade so you can have more charges for the next rounds. -Coordinate with your team to be behind you or close from the barrier. -The robots fears you and your team now. -Congratulations, you're now a real MVM medic. Now go out there and get your australiums weapons :)
@@Ultra289 Yeah For Sures ! Why Not ? Final Combat , Overwatch They Are Worst Game Evers ! They killed selfs ! :-D X-D +1 Tf2 Still Best A The Best ! ^^ +1 And Live FOREVER. ! +1
I've always thought this would make a good unlock for heavy. Use the secondary slot as a backpack, charge it by doing damage, use it by pressing reload
@@niks660097 I very seriously doubt that. TF2's competitive mode isn't exactly the most popular in the e-sports area and the game's player base is majorly composed of casuals (and the bots that people think are actual players when they look at charts that claim the player base is "growing.") plus, competitive leagues always ban a ton of weapons, so what's the point of not adding it?
- The shield cost energy. - The energy can be gained By Healing/Resurrecting allies. - The amount of energy gained Depends To amount of Heal Medic do. - Shield only protect from physical projectiles. fire,water splash,big explosion, etc still pass through. - Enemy cannot walk through the shield, and it's Dealing overtime damage to enemy who on direct contact with it.
For some reason this projectile shield still works at any non mvm map if you type "Impulse 101" in console command as medic Edit: also that giant robot scout carrying a bomb is still giving PTSD
if you go to the TF2 wiki, you should be able to find a guide on how to do similar demonstrations. You can even help them by submitting your own videos! Though note that it messes up any custom controls (like shift to crouch) and files (like hit sounds and HUDs) that you may have Edit: wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Weapon_Demonstration
Thank you very much for the help yesterday I played mvm with medic but I improved that and I did not know how to use it but thank you very much I am new to tf2
TIL you revive low HP classes faster. This will change my revive priority when our team is in a sticky situation maybe reviving say our Teams Pyro/Scout is better in the short tern since 2 players will always outperform 2 player amd they can spread their DPS among more enemies etc
The shield is activated with MOUSE3 (the "Special Attack" key) by default. See wiki.tf/List_of_default_keys
DONT TELL ME :OOOOOO
Wait really?! used L key because i didnt know what was mouse 3 was.
Can't you like, pin this?
Yeah, and me thinking it was activated with the button to do magic spells
but i play tf2 with console
Forsooth, say I, This be a neweth demonstration
the
No new weapon
yes you do
Thy new demonstration
@@Mark-qn2oy
new "weapon demonstration"
Not "new weapon" demonstration
Finally, it's nice to have an in-depth explanation for people who don't play Medic in MVM.
Well there's no explanation here, it's all just demonstration.
I'm a medic main but I don't know how to play medic in MVM
@@-Cinderace- simple, makesure you have uber duration, uber built up, and healing, ofcourse some bullet and explosion ressistance to make you harder to kill. The shield is very situational.
@@BiskyYy I play tf2 like 2 or 3 years and I have no idea how to use it
@@-Cinderace- the shield should be activated by pressing down your scroll wheel.
Notice how the Shield charges in a different way from Ubercharge. It charges based on the *amount* of healing done and stops charging if your target has full overheal. That means the Overheal upgrade also helps you charge the shield more often; consider that when playing MvM Medic.
However Ubercharge rate halves for longer whenever you increase overheal mastery - this is why it really isn't recommended to do overheal mastery to ensure maximum uber deploys, which is really useful with Kritzkrieg. Although with quick fix I'd upgrade it once to restore the overheal to normal.
Interesting
@@kerbonaut2059 wait, wdym?
@@Vly-nn2sv
Overheal Mastery increases how much you can overheal and makes it last for longer. But overheal halves Übercharge build rate at the 142.5% player health mark, (about 280 health for non-battalion soldier) meaning less Übercharges in general.
@@KimFareseed ah, because even tho it increases the max health the reduced Uber is still set at ~150...
Then doesn't the other upgrade (the one increasing healing, name doesn't come to mind) reduce it too by reducing the time you can heal someone before it reaches the cap?
The shield can also block Medics from *reconnecting* medi-gun beams, so coordinating with an airblast pyro can, theoretically, work. Though you're better off just letting your demo/sniper do the job.
It does prevent bots from making a new medigun beam connection, but it doesn't cut off the already existing ones.
@@kumpir6150 wdym? It does disconnect existing medigun beams.
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
nice! that's a news for me
Finally, since August 15, 2012, I already know how to activate the shield with the medic. I HAVE WAITED FOR THIS MOMENT FOR YEARS!
The Shield wasnt added untill 2013
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
@@C.A._Old ?
@@cyrus5169 Yeah Why Not ? :-D Don't you see any best game all times ? Team Work Game ? And Fun ? For Free ?
I've been using the Medic Shield as a weapon for years: balance the healing with the hurting. In the right hands, you can reliably get well over 90K damage as a Medic or more in many Advanced difficulty missions. I even managed this Snowplow Medic strategy, as I call it, while very drunk on a Livestream years ago. Obviously, there are more efficient strats to clear missions in MvM, but it's nice to have some useful and effective variety in methods, especially since RNG for loot in Mann Up is most unforgiving: no matter how quickly you may complete tours of duty.
Fun seeing you here, it must've been years since we last played! Have you had any luck with tf2 drops lately? I've been considering trying some more mvm but the bot crisis has kinda been deterring me. :(
If you ever need to fill a slot on two cities i'd be happy to tag along though! -Leo
@@TheSkyShaft I have not had good luck with MvM drops in a while, but I still have a lot of fun with the game mode, especially helping new players. :) As far as bots go, thankfully, I have yet to encounter them in MvM. The only real problems I come across, though quite rarely, are aimbotting cheaters, elitist jerks, griefers and players with bad attitudes. Again, this all tends to be rare. I'll keep an eye out for you when I'm running a tour, then. ^_^
aim for the balls, mack
do it
The mvm community calls this shield bashing, and it's been a thing for a while.
@@packageolies510 Quite true. I just like my own name for this strat.
That is a really good demonstration! One detail tho: the quick-fix self-healing from the Uber also charges the shied.
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I love the pure bundle of game mechanics that is "Bringing people back from the dead? Stitching their wounds with a a magic health beam? Go crazy. Blocking projectiles? Oh no no, that requires energy!"
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
and it also can't block glass jars, apparently.
This is really op in mvm with heavy + medic + quick fix. the shield feels like a ubercharge 2 ngl
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
vaccinator is better after the buff
It would be great if Valve added a Medi Gun with the effect of Ubercharge is projectile schield ...
Yeah ... It's nice to dream like that ...
Its night at my timezone so.... I can dream about that. And wake up just to accept _reality is often dissapointing_
In most ways, especially in pvp, the shield is better than Uber. I’d argue the stats would have to make it worse than stock in every way to trade for shield because your entire team would be able to just walk forward without worrying about spam and threatening to kill them with the shield, instead of just flashing several people for 4 seconds.
@@InsightReasoning | Alternatively, you could make the shield lower the damage of projectiles and bullets that pass through it, but not completely block it like MVM.
@@InsightReasoning stickytrap counter it
@@NothingMeansNothingButNothing many people don’t know this because of how little sticky bombs are used by robots in mvm, but the shield actually detonates stickies on contact.
tip: standing in front of a giant and looking straight down will completely block the giant from moving and you won't take damage
because every gun and melee in the game will make a bullet hole except pyro flamethrower and dragon fury make particles so the shield won’t block, and bot can’t jump through player while player still standing
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
@@s4neko419 nah it's because looking down draws the shield on the medic and nothing can walk through the shield while he's blocking them
It feels like there's always something new to learn about this game. I've played probably too much MvM and I never knew it blocked melee hits or that it charged from blocking damage while ubered (although, since demoknights usually walk though the shield and most medics use the Kritzkrieg I guess it's not all that surprising I never noticed)
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
I love how the robot is a friendly on this demonstration 4:10
*Wunderbar!* 🛡️
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
Mad respect for still doing wiki work in 2021
Oh I didn't know they also block melee from the bots
Can't imagine how broken this is if we have it in casual games. Maybe we need something like this on April 1st 😂
I can confirm with modding that this effect is broken in pvp environments. The amount of damage it does is insane and the medic just suddenly deploys it and can just mow down any class, even pyro, who can shoot through it, will usually lose because of how gigantic it is and that it does more damage than the flamethrower. It also charges insanely quickly, so killing the medic is almost impossible if he knows you’re coming.
You are everywhere
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3:05 oof that voice crack
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
Good, but there's nothing about:
1. Ability to shift the shield by ascending or descending your aim point. (shield-shifting)
2. Ability to block melee hits, both from enemy and friendly units(like engieer wrench). You can protect your allies from melee enemies by separating them by shield or even yourself by shield-shifting (that's what I call shield-stopping)
3. Ability to block Robot Medic's effects (both healing and uber) on the robots by tweaking aim angle while shield-stopping. (that's what I call shield-stopping)
4. The difference between lvl1 and lvl2 shield slow) down (like in 4:53). Lvl2 shield slows down robots even more, to 150 HU/s (half of Pyro speed)
Also about that mechanic of charging the shield from patient's damage: ua-cam.com/video/W476-8JetW8/v-deo.html
I always thought number 2 was more a glitch than a mechanic. It's even worse when you have 2 Medics on a team, and you can't heal someone because the other Medic's shield is in the way.
I don't have any proof, but I would assume the game is thinking the shield is a solid object (like a map prop), so it doesn't allow you to heal someone or let Engi upgrade their stuff if there's a shield in the way.
@@gabrielwoj You definitely can heal through the other Medic's shield, this is a misconception from the wiki I already fixed. You cannot START healing through the other shield - that's correct.
I don't think the game treats the shield as some kind of solid object like a wall, because fire still can pass through it. Still, it has something similar to solid objects.
@@SU76M Yeah, but it's important for Medics to switch patients all the time during the battle, and it's very annoying dealing with this bug, therefore, it's still a problem, and the reason why I think this is more of a bug than a feature.
I don't think Valve realized that 2 Medics are possible in MVM. Because one, this shield oddity, and two, whenever 2 Medics are reviving 1 teammate, the camera doesn't know what to do, and keep switching between both Medics.
The Projectile Shield
page has that bug on the Bugs section, and it does mention that patients that were already being healed doesn't break.
3:48 Charging from damage has been demonstrated
@@ashe._ Yes, but the mechanic is more complicated.
Plz do more Weapons review like these.
They've been doing it for 8 years
@@slickcalf985 even better.
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
A pretty well-made video!
The only detail I'd've liked to see is the increased DPS when a medic is being healed while using a Shield.
Of note is that it's specifically DPS, as the damage per hit does not seem to increase.
Incredibly useful for any intermediate to advanced MVM Medic player.
Thank you.
How to be a Medic in MVM:
-Get the Projectile Shield.
-Get the Overheal Upgrade so you can have more charges for the next rounds.
-Coordinate with your team to be behind you or close from the barrier.
-The robots fears you and your team now.
-Congratulations, you're now a real MVM medic.
Now go out there and get your australiums weapons :)
Doktor is protecting us now! Thank you doktor!
Feels good to see TF2 Wiki doing good work here.
1:48
Ah, good to see the Consistent Kill Icons mod here!
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
So it doesnt work against fire?
That can explain things...
And thile Bison
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
@@C.A._Old yes
@@Ultra289 Yeah For Sures ! Why Not ? Final Combat , Overwatch They Are Worst Game Evers ! They killed selfs ! :-D X-D +1 Tf2 Still Best A The Best ! ^^ +1 And Live FOREVER. ! +1
And Mele Weapons ? close him. +1
So many things I didn't know about this upgrade, excellent video once again TF2 wiki :)
Heavy: *dies*
Medic: "hahahahaha it'z juzt you and me, robotz"
ğobotz
I've always thought this would make a good unlock for heavy. Use the secondary slot as a backpack, charge it by doing damage, use it by pressing reload
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
Aww the robot heavy said you did well, what a nice fella!
Now if only an interesting mechanic like that was in regular TF2, but no. The meta still remains "pocket a soldier or a heavy to victory."
It would have to be heavily nerfed as is, but I agree.
its not needed in PvP, all the pros and competitive players will rage quit..
@@niks660097
Who says this is being used with competitive players in mind? The game doesn't surround them, as much as I dislike casual.
@@commietearsdrinker yeah but they are the one's keeping the game alive in the long term, casual gamers come and go..
@@niks660097
I very seriously doubt that. TF2's competitive mode isn't exactly the most popular in the e-sports area and the game's player base is majorly composed of casuals (and the bots that people think are actual players when they look at charts that claim the player base is "growing.") plus, competitive leagues always ban a ton of weapons, so what's the point of not adding it?
imagine if medic could do this normally
It'd be a cool if it were its own medigun
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
- The shield cost energy.
- The energy can be gained By Healing/Resurrecting allies.
- The amount of energy gained Depends To amount of Heal Medic do.
- Shield only protect from physical projectiles. fire,water splash,big explosion, etc still pass through.
- Enemy cannot walk through the shield, and it's Dealing overtime damage to enemy who on direct contact with it.
I can't wait for you to add this feature to the game.
4:10 heavy bot is proud of the new medic, god bless you
these uploads are always lit
The shield and revive could be a cool mechanic to normal TF2
Wish we could get that
Shounic made a video on it
It feels like someone in Valve's office accidentally watched this channel and just, "Damn, we forgot to make a video about this!"
Medic: Behind me!
Sticky Bomb Bot: *nukes*
This one's fantastic, great work
Robot heavy : *You did well*.
medic: behind me! sentry buster: nope
Imagine something like this being in multiplayer
i thought this was a Karma Charger clip and I almost cried.
This is a new mechanic demonstration
If you make it right you can cut the medic bots medigun beam with the shield, its a little hard to do with the small medic though.
uploaded yesterday *hype*
I've never noticed that fire can actually go pass the shield
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
There should totally be a Medi-gun outside of MvM that has this shield in place of a normal Uber charge.
"So are you gonna be the offensive or the support?"
Medic: yes
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
Thanks i was rendering why there was a medic shield in mvm
For some reason this projectile shield still works at any non mvm map if you type "Impulse 101" in console command as medic
Edit: also that giant robot scout carrying a bomb is still giving PTSD
Took me a google search to figure out how to activate the shield
When your energy shield can block thousands of bullets but it can't stop m i l k
i love this game:3
do you use m2 to use the shield? I've seen a couple sources that say to use the wheel on the mouse to activate it, but that didn't work.
Question, how you get into target whitout going training mode? i want test weapons
To just go to target it is 'map tr_target' in console, no clue how to test weapons
if you go to the TF2 wiki, you should be able to find a guide on how to do similar demonstrations. You can even help them by submitting your own videos! Though note that it messes up any custom controls (like shift to crouch) and files (like hit sounds and HUDs) that you may have
Edit: wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Weapon_Demonstration
Thank you very much for the help yesterday I played mvm with medic but I improved that and I did not know how to use it but thank you very much I am new to tf2
after 9 years of making this video, hopefully it will be worth the wait
So, i should main mvm medic when i get a new computer?
Thanks!
4:12" you did well!"
The VACCINATOR gives a shield and 3 diff resistance on top of heal and Uber. Op
Yeah new demonstration!
I was surprised they used custom kill icon mod in an official video. (1:47, 2:11)
4:11 Robo Heavy praises Medic for good usage of ubercharge.
cool
I can't stop laughing at medic getting killed by sentry buster
Why is the Heavy named friendly scout :D
(3:40)
looks like it is not showing the bullet hit point on the shield 1:18
TIL you revive low HP classes faster. This will change my revive priority when our team is in a sticky situation maybe reviving say our Teams Pyro/Scout is better in the short tern since 2 players will always outperform 2 player amd they can spread their DPS among more enemies etc
4:18 this made me laugh
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
ohh mvm vid now, very nice
Shields up and ready to recover
Guys if you dont know where to activate the projectile shield you have to click middle mouse
All i want to know is how do i change my medic sheild power from the mouse wheel to literally any other key
Tbh, I really hope that players can add playable bots into MvM, so that they can have fun playing through MvM with the feeling of a normal player.
I main medic and some of this I never knew wow
the ol No u shield
this channel reminds me of karma charger
Damn bro new game mode thanks valve
i press the middle button of the mouse and the shield don't work
Oh wow
Something new
If you spam m1 in the transparent merc you actually can revive him faster
friendly scout
*is heavy*
Imagine how OP it would be in PvP..
Does anyone know which key to use to activate the shield?
very cool
man imagine a separate medigun with this as its uber so that u can use it in normal gamemodes
Wha- which timeline did I frickin' wondered into, like 2013?
Really grinding for that wiki cap huh?
medics who have over 2000 hours finally watching this video
Can you demonstrate Botkiller weapons next?
Best game ever and consepts ever too ! ^^ +1 i wan't anothers ! Please ! ^^ +1
finally team fortress 2 in 2021
But can it shield you from the reality of likely never getting another major TF2 update?
That demobot has some range
My strategy for this is to use classes that are for flanking (Heavy, Pyro, & Demoman
Not available in every MVM mode though. Would be useful against sniper bot on payload map.