[TF2] Every Class's BEST MvM Upgrade
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- Опубліковано 2 жов 2024
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Very curious to see what the consensus on these picks are, if you have any disagreements, drop em below.
1:34 Deltarune best mod
Promotion Skip Button: 2:30
@@dragonlord4898 >not using sponsorblock
i wont change from brave, but that tf2 theme surprised me ngl, kinda amazing if you ask me
GX is so useless, its just a marketing for stupid geymers.
Just use regular Opera.
Cant wait for the "Every Class worst Upgrades" and the "Every Class Upgrades I Was Wrong about"
You know the meta
The mini sentry upgrade:
Gotta respect the hustle
Don’t forget him revisiting it again, “Every Class Upgrade I Was Wrong about Revisited”
@@shadowtd9982 honestly disposable sentry would be solid if it was just 200 credits instead of 500, it's not worthless it's just way too overpriced when engi has so many other better options for cheaper
I'm going to guess your choices before seeing the video:
Scout: Movement speed
Soldier: Rocket specialist lv1
Pyro: Gas explode
Demoman: Reload/firing speed on stickybombs
Heavy: Minigun firing speed
Engineer: Dispenser range
Medic: Shield
Sniper: Explosive headshot
Spy: Getting kicked before upgrading
pretty accurate, all things considered.
Real
the average mvm player is doomed
For a serious guess for spy before watching: the armor breaking one
@@walukirby Agreed 100%
It's easy to know what are the worst upgrades, but the best upgrades are kinda tricky
Except for sniper
Heavy is easy, knockback rage
@@C0DY420 Wow, how dumb do you have to be to think knockback rage is better than shotgun firing speed.
That's a nice non-statement you just made there.
best upgrades in MVM have always seemed like a strange case for me
Spy also has the crit on kill upgrade for melee, it's just that nobody uses or needs it when playing spy unless they're trying to gunspy with occasional stabs.
And mainly when they use it to "shred" tanks.
Even so, Demoknight undoubtedly gets more mileage out of Crits on Kill, since Spy already has access to an instakill attack on small bots, which is how he'd be activating it most often. It also doesn't benefit him against giants, which is where Spy shines most.
@@QuicksteinI can see it being useful for when you stab a bot, but are focused by the other bots too far away to stab, and need to make a getaway so you backpedal taking some potshots with your l'etranger
@@inkyjonin5341Why the hell are you using the l'etranger in mvm??
@@SqwimpyTF dead ringer charge in like 2 shots
I gotta say that I am surprised that you did not mention overheal upgrades on Medic. The fact it increases the total overheal for both the start of the game and throughout incidental healing in the mission, makes overheal last longer, AND increases how long you get the increased uber build rate on injured targets makes it my top pick for the best upgrade regardless of whether your team is cannon fodder or professional.
Quick Fix + Max Healing Mastery = Damage Sponge
Surprised that they also didn't mention sapper upgrades/Heavy's shoot down projectiles/Heavy's piercing upgrades. Heavy naturally can't hurt multiple targets at the same time, and projectiles tend to hurt a lot even with stacked up resistance, so firing rate + shooting down projectiles = enemy Spamdiers aren't as big of an issue, as usual, and piercing upgrade allows to hurt up to 3 robots with each bullet - quite useful for mowing down a horde. When combined with rage, Heavy becomes more effective at stalling horde too, as each bullet affects up to 3 enemies.
Sapper literally stops bomb carrier in it's tracks AND allows to facestab group of robots.
I actually always prefer the specialist for these reasons. By healing my teammates faster I recharge the shield faster which gives me more shield time
@@ceu160193 sapper is almost never worth using on spy because it makes giants turn towards the spy. It's also just not very helpful because you have to walk into a group of robots to use it, and any unsapped robots will shoot you while you're trying to stab stunned bots. Other classes are much more reliable for crowd control. Sapper is just kind of nice to have, like sandvich on heavy. You wouldn't play heavy because he has a sandvich though, it's a very inefficient way to heal teammates.
You're sort of right about projectile destruction though. It used to be the meta upgrade and that only changed with medic's shield. Depending on the wave it can be critical to have if you don't have a medic.
Promotion Skip Button: 2:30
Thank you, tired of seeing this chinese spyware advertised everywhere
I wish we could see the MVM player count before and after Weezy uploads because I can’t be the only one who gets the itch to play it again after every video
I didn't like playing mvm until I started to watch weezy's videos and understood the meta
2:30 Scout (Movement Speed / Damage & Clip Size for an aggressive playstyle / resistances for safety)
4:14 Soldier (Reload Speed)
5:45 Pyro (Damage / Explode on Ignite / Health on Kill)
7:16 Sticky Demo (Reload Speed) - 7:39 Demoknight (Crits on kill) - Scottish Resistance Demo (Crit Canteen / Damage)
9:56 Heavy (Firing Speed / Resistances / Health on Kill)
11:23 Engineer (Dispenser Range)
13:00 Medic (Projectile Shield / Canteen Specialist)
14:31 Sniper (Explosive Headshot)
15:37 Spy (Armor Penetration)
Let me know if I missed anything!
As a fresh install, this is incredibly helpful, weezy blesses us again
He did not tell the full truth the credit card is mvm best all class upgrade since you can't play without money or tickrts
@@sirpotato8733 boot camp lmao
@@matthiasbarish1296 damn I can't really play bootcamo ntgl the dopamine of getting intens even if they are trash it's the only thing that makes mvm worth it for me
@@sirpotato8733 I just like blowing the robots up and messing around with loadouts n stuff
Uninstall right now
The best MvM upgrade is the teamwork that makes the dream work
precisely the opposite of what walt does in the latter part of breaking bad
are you an AI
heisenburger
@@DannyCheezitshe is
I think resistances for Scout are more important than you give credit for, because of one of Scout's most powerful assets; taking agro and making giants aim in the opposite direction of your team, and that often leads to multiple giants focus firing on you, and you won't survive without resistances. This also allows your team to not need to spec into resistances as much, even on late waves.
agreed. even if you have pro level dodging skills, MVM throws so much at you that there is no way to avoid all of it. money overheal is not enough to survive, especially in waves that mainly consist of giants. i prefer to max crit res and then carefully balance out resistances, movement speed and DPS. good dodging allows you to skip out on some resistances in the early game, but you still need to build at least a little for all the damage coming your way
Hello I'm existing
🔥🔥🔥
Not for long
Do you still exist?
@@leebard9335 fixed ut
I'm sorry for you
"no other class is blessed with crit on kills"
*me crying as spy*
you forget that spy ALSO has the crits on kill upgrade on his knife, but that's the key thing, they are on his KNIFE, unless you've just killed a giant and there are still small robots left around you, that +4 seconds of crits aren't gonna be used.
KGB heavy? Not an upgrade tho
Doesn't matter that it's on knife, if you start dpsing with your revolver as a spy you're playing him wrong
Honestly the only thing crits on kill gives spy is something the diamondback gives even better without upgrades, as the only time you really care about gun on spy is when there's a tank and nothing else for spy to be doing.
For scout: specifically the “secret” soda popper firing speed.
Why is it in quotation marks? Is it frequently forgotten?
@Its because The Soda Popper isn’t supposed to have a firing speed upgrade, but there’s a bug that can let you invest into it.
Bro you sound like ThickFreedom
Weezy blesses us with his MVM knowledge once again
Today I learned the reason scouts are always already overhealed when I try to heal them is because they gain health from money. The more you know
Wait what
@@sirpotato8733when scout picks up cash (even the red cash from sniper kills which were already added to the credit total) it will give scout health or overheal if he’s at max health
@@absoluteaquarian can you explain me what red cash is sometimes I see that but it does not add cash when I pick it up
@@sirpotato8733 whenever a Sniper gets a kill, the cash from the robot is automatically added to the credit total (since it would be a pain for the other classes to grab it from far away)
A cash pile is still dropped for visual effects, but since its amount has already been collected, picking up the cash pile doesn’t add any more
@@absoluteaquarian oh thx
One of the positives for dispenser range is also that it doesnt have to take splash damage, so it also does all those benefits for longer
In all honesty I actually thought heal mastery would be the best for medic, just the thought of quickly getting everyone healthy seemed like the best choice.
I mean you don’t need heals if scout uses milk properly.
@@balancemaster55 You need overheals, so that crit rocket doesn't end someone instantly. With Quick-fix it also makes Medic himself more resilient.
It also speeds up reviving teammates.
When he says the second tick of heavy firing speed is broken, does he mean only the second tick? Or the second tick onward?
I dunno, hope someone answers this
A little surprised at the mad milk slow upgrade not getting a mention, even though I do agree with movement speed being better overall.
Though the possible additional upgrade of forcing mini crits against bots doused in milk is fun to think about, even if it’s just reinforcing the position of Scout’s best secondary.
that would make the fan o war almost useless
The Mad Milk slowing effect notably doesn't stack with the movement speed penalty given to most giants. It effectively means only small robots (which get slowed down when picking up the bomb) and Super Scouts are slowed down.
Don't get me wrong, it's a very useful ability, especially in waves with Super Scout bumrushes. But I feel like the fact that it doesn't affect the actually dangerous giants as well takes it out of the running.
@@Gardivanyth tbf giant scouts are incredibly dangerous if you don't treat them with enough respect.
one interesting thing about dispenser range that i realised recently is that on missions where medic is a common pick, it can inadvertently make it slower for him to build ubercharge. the medi-gun has a mechanic where your ubercharge is cut in half if your patient is already being healed by another source, which includes other medics, dispensers and the payload cart. while this is a slight annoyance, it probably isn't as big a deal as it sounds as there's many great ways to build uber quickly, even outside of just healing (ubersaw sentry busters, escape plan soldier, zatoichi demo, etc.), and you can always heal people who are outside of the dispenser's range whenever you have the chance. just something interesting that i noticed recently that might be interesting to know when it comes to playing medic in mvm.
I’d definitely have to put Mad Milk Syringes as a close 3rd on the Medic, the self heal and team heal capabilities are wonderful, especially when your shield is down and you need a way to keep your team alive
A quick spritz from your gun into a giant or group can often save you at low HP and relieve pressure on your Scout who may be getting money atm
Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you.
**Main title pops out**
Imagine if spy had explosive backstabs
Give that to his Sapper, make it replace its radius upgrades and boom: two birds with one stone.
@@Brown95P just give spy anything please
@@pokefire953Eh, when Spy is one of the best in some hard waves, I don't mind Armor Penetration being his only hope.
@@SyRose901Yeah but you need 100000 hours playing as spy, 100000 words of planning, non-troll teammate / newly played teammate / not toxic teammate that mic-spam and if not vote kick you or afk and then chat "Not playing 'till get loot", 0 pyro bot (and other debuffing bots such as sydney sleeper sniper, madmilk scout, etc.) screwing your disguise and invisibility with afterburn, and TF2's janky 0,015 second tickrate which is known to broke heavy's 2nd firing speed upgrade and engineer's 2nd firing speed upgrade without wrangler and 3rd firing speed upgrade and other class are MUCH easier compared to spy (Just shoot the bots/tank in specific range/angle, don't shoot pyro-bot that airblast with projectiles, and generally heal & revive teammate with just see if there is threatening robot nearby, if not then a click of a button then boom, 1/4 of your job as medic is done.)
@@michaeljonathan9715
Bruh, Spy is not that hard in mvm; he just doesn't bring much to the table outside of reliable anti-giants & some anti-medicbots on the side.
Stop using the kunai like a filthy casual for once and you'll find you get screwed over by things much less often.
Spy is very underrated in MvM
in my experience is Spy one of the best and important choises for MvM. Only weak is dealing with tank (waves where are more than 2 tanks are problem)
For big chance to win you need in team always Engineer, Medic and Spy with right uprgrades
I think uber canteens are the best for demoknight because of crits on kill effectively removes the need for crit canteens, or at least drastically reduce the need for them
0:37 99% of mario mains stop doing foward air right before they hit one. keep forward airing off stage
I would LOVE for you to make a Wave 666/Caliginous Caper video! I mostly play boot camp, and it's my most played mission. I find it easier, despite its difficulty, than the rest of MVM, due to it's MASSIVE starting credit amount.
Video idea, beating a hard mvm map with an all off meta/subclass team
I mean, that's not very interesting as lots of off-meta choices like Spy and Damage Scout excel at harder missions much more than the standard team composition.
Going from the "worst upgrades" video to this is night and day in video quality. You really improved in the span of like a year and a half!!
Engineer probably has the single most broken set of MVM upgrades out of any class.
Weapon Upgrades in MvM has always seemed like a strange case to me
Listen, the first time I played scout in MvM, I loved it. Using the sandman with the marked feature and then maxing out the rest of the stats made it incredible. My assist count was almost equal to the total amount of damage delt between everyone.
"Only Demoman gets Crit on Kill"
Spy: "Am I a joke to you?"
*Don't answer that*
This is amazing.
You really do help my confidence in the boot camp missions a lot.
Maybe one day I'll get around to playing a real tour!
The best way to start doing Mann Up is with a bunch of friends, and it's not even remotely close.
Once you got two or three tours in your belt from that experience and learned what to do and what not to do in the process (trial & error will make sure you do), you won't feel the peer pressure as much in randoms and the gameplan becomes like second nature to you.
Armor Penetration is definitely the most valuable as Spy, but the Sapper Radius upgrade has real merit in effectively killing groups of Uber Medicbots, especially when your Demo used his trap to kill a previous group and is still setting back up -- of course, this point is effectively moot with a Sniper, but so is a lot of stuff in the face of Explosive Headshot.
Also, Medic's best upgrade is definitely Canteen Specialist. Why? Uber Canteens; on top of letting you get free Ubersaw hits, they also effectively let your team's top aggro eat up all of the spam like Projectile Shield while still being affordable enough to buy throughout a mission without breaking the bank -- Projectile Shield definitely comes close second as a great emergency option though.
Incidentally, what are the Nade Launchers' most valuable upgrade to you, especially as Demo can't waste his Crit Canteens willy-nilly? l'm guessing Reload Speed like with Soldier and Sticky Demo, but l don't remember the Nades' upgrade lineup so there might be something more important in there.
one tick on the sapper radius upgrade does wonders, after that... ehhh
@@aname.whatdidyouexpect1877
l don't know the exact specifics for every tick, so l might be wrong on this, but l do remember needing at least two ticks to make it work on most clumps.
I’m somewhat new to MVM. I think I have 10 tours completed in Mann Up. So not a complete newbie, but also not a high tour with tours numbering in the triple or quadruple digits. I play mostly Scout, Medic, or Engineer, and when I play Engineer, Dispenser Range is my immediate ‘max first’ upgrade. Because even without this video or any guide, I don’t want teammates too close to my dispenser, which may just end up having the dispenser eat some splash damage meant for the teammate, the dispenser might go down, so that puts more strain on our Medic, they have no ammo restoration, and things go downhill.
7:43 Gotta correct you on that, Spy's knifes also have the crits on kill upgrade. I can see a world where this increases his group damage potential, but it isn't great for him I gotta admit. He does have it tho!
if giant backstab damage was actually increased by crits on kill by 3x then it would have the potential, but sadly (or fortunately for a balance perspective) no
did not know the bit about the damage vs shield, thanks
Great song choices! Forgot how hard Asteroid Coaster goes.
TECNHICALLY Soldier can get the crits on kill upgrade, but that requires some backdoor shenanigans like with the increased firing speed on Soda Popper.
While I hate advertising my own content in comments in other user's videos, I made a video showcasing this little trick...let's just keep this our little secret, yes?
Guessing Upgrades beforehand and seeing how many I get right
Scout - Jump Height or Speed ✅
Soldier - Reload Speed or Rocket Specialist ✅
Pyro - Gas Passer Ignition (or just Damage if we want to void it). ➖
Demoman - Damage or Reload ✅
Heavy - Firing Speed✅
Engineer - Dispenser Range✅
Medic - Shield ➖
Sniper - Explosive Headshot ✅
Spy - Armor Penetration✅
Edit: ~8/9, not too bad lol
If you're looking for more MVM video ideas, you could try the modded 10 or 20 player MVM servers
If you have Dosh to spare as Soldier
You can:
>quick Switch to Demo knight with Half-Zatoichi
>Upgrade Half-zatoichi with +Damage / Crit kill
>Switch back to Soldier with Half-zatoichi, as upgrades from Demo + Soldier melee Transfers > Soldier
The banana of weezdom has granted us the sacred knowledge of the MVM meta, let us all rejoice in his offerings
11:56 my normal-difficulty upgrade combo for engi is two-way, upgrade canteen, one dispenser range tick on wave 1 for 400$ missions
every upgrade weezy just mentioned on this video will be bad mvm players enemy
I would love to find a way for spy to be more viable in mvm, but every time I suggest something, someone has an issue with it. Like giving him cash pickup or overheal like scout.
Though having tried spy in mvm, I think what he needs is less aggro. Spy gets more attention from bots than the sniper. Makes it really hard to get anything done.
Spy pulling aggro is actually one of his biggest strenghts due to how it helps his team by drawing fire away from them. If you're good at Spy like I am, you just learn to play around it.
@@dispentryporter8621 I guess lol
Kritz-carteens are the worst option if you are good medic(if you are using kritzkrieg), you can use ubercarteens to refill your uber with the ubersaw and the same time protect ally with sharing carteen, if a teamally dies you can use ubercarteen on your "pocket" heavy or soldier and safety resurrect him , because resurrecting players fulls the protector shield , you are not really wastering a uber doing it.
Do you think Spy can become semi viable if they'd make all his kills give red money or give him similar money magnet to scouts but slightly smaller?
I'm definitely in the Projectile Shield camp for Medic's best MvM upgrade. Canteen Specialist is an absolute beast of an upgrade that I love as well, but Projectile Shield is my literal first Wave 1 buy of nearly every mission, which speaks for itself.
7:43 “no other class in the game has this upgrade”
Spy bawling his eyes out in the corner:
7:07 The Devil waiting for me to sign the gas passer contract for my soul:
*As a spy main especially in MVM, i'd argue with you, i always go for the sapper's upgrade first, then armor penetration !! You shouldnalways use the sapper on medics and giants !!*
Bro if I get another Opera GX sponsorship when I’m already on Opera I’m gonna fucking scream lmao
For Spy, i'd also argue that the AOE Sapper upgrade is also extremely strong. It completely disables hordes of small robots and applies a fairly strong slow on giants. All without breaking disguise. It essentially lets you get free backstabs on giants without small robots poking at you. And stops small ubermedics and crit boosted small robots from causing any chaos.
The problem with the Sapper is that other classes could simply kill the small robots instead of merely stunning them, and after you place your sapper all nearby robots turn to look at you. It actually makes it harder to get your backstabs off against Giants.
Sapper is a noob trap for Spy in MvM, it's expensive and doesn't really help that much.
I feel that for medic, overheal expert deserves some consideration. Giving your teammates a personal damage buffer to absorb unseen crits or incoming headshots mean alot, especially when you are in the low tours, where stupid deaths are more common.
Watching this video makes me realize MvM is like Payday 2, but a whole lot less nerdy.
(Imagine having to multiply non adittive damage resistance)
What I mean is the intro dilemma of amplifying strengths or mitigating downsides.
Example of the former would be Muscle and Crew Chief. Both have synergy with a skill called Hostage Taker, which encourages taking hostages for the purposes of Passive Health regen for sustainability reasons. Crew chief is already incentivised to take hostages, synergizing with his playstyle, while Muscle has a built in lesser regen to hostage taker. Taking hostage taker more than doubles it's regen rate.
this man is the MvM KING!!! keep up the great content!
I prefer engie with resistances and maxed out widowmaker when I want to shred tanks and big bots. Works a treat.
13:10
Greatest defensive upgrade?
*My PTSD ridden mind remembering a top damaging shield bash medic*
Babe, wake up. New Weezy vid just dropped
I love Weezy’s soundtrack choices.
Hey weezy, you missed another MvM boss: goliatron
I needed this after pushing uncooperative villagers in Minecraft to reset trades
Try claiming imminent domain on their houses
They obviously don't deserve to have homes
Music List: (Will Add Soon)
Darn. Hope that won't cost extra.
I haven't even started the video and I already know The Gas Passer's explode on ignite is his best
Edit: wuh, huh, wuhbghuuthrhgfrhfgusaghfhhgfuugh???????
2 thing 1. Spy has the sapper which is useful for slowing scout bots or giants in general which can be useful on the last wave and it cna be used against uber meds 2. Spy also has crits on kill its useful for if you cant reach the back of a bot.
5:50 Pyro doesn’t need the phlog as much as anti-Crocket defense.
how comical, i find humor in your strange intonation
I clicked the vid so fast it was locked to 240p lmao
"Spy no crowd control" Spy's Sapper exist tho...
I’ve never watched a video so close to when it was uploaded
Mario's forward air is scary, but it's bad. It's easily his worst aerial attack and it's not even close.
As a MvM pyro main, AMMO CAPACITY. NO CONTEST.
demoknight and spy have crit on kill
God, I hate the anti-resistance heavy propaganda. FIRING SPEED IS LOW PRIORITY BECAUSE THE MINIGUN ALREADY DOES AN UNGODLY AMOUNT OF DPS, GET RESISTANCES + HEALTH ON KILL BEFORE GETTING FIRING SPEED.
Thanks dude for your tips! I got a australium knife on tour 3!
I might be the only Solider who uses the black box in mvm.... The extra HP potential is just too nice. Especially with how unlucky I get by getting hit with random crits...
That part about spy made me think of how to make spy a more viable class for mvm. Obvious upgrade ideas include a scout style money magnet, but i was also thinking something like sappers marking enemies for death or exploding on kill. Maybe give some upgrades to the invisibility watches too like better resistance while cloaked or increased capacity/recharge time.
I thought it might be fun to have the Sapper have more utility-focused upgrades, like gaining a money vacuum effect like Scout's when held. The Sapper definitely has potential to improve Spy's utility, rather than it just being a super-powerful Mad Milk on a long cooldown.
@@Gardivanyth maybe it could also have a jamming aura around the spy that prevents non giants from targeting him. gives him a bit more survivability
As someone who has played a frankly unhealthy amount of Spy in MvM, he's perfectly viable as is. I honestly think wave composition is the best way to "buff" Spy, as he excels in custom missions that employ more aggresive Giant spam than Valve missions do, the kind where several Giants spawn rapidly from multiple different spawns where a Demo could not possibly keep up no matter how good they are. Most Valve missions just don't play to Spy's strengths but plenth of community missions do.
i think the only change spy needs is disguise and cloak oriented upgrades: like damage resist while disguised, faster disguising, less to no movement speed penalty while disguised (which could just be a QOL change instead of an upgrade), cloak recharge speed or cloak on kill, and faster cloaking and decloaking
@@StilvurBee If you just disguise as Scout every time you won't get movement speed penalities ever. Robots don't care.
Imagine doing it with a girl who plays mvm and she said "he forgot dispener range"
Thank you for our Random Engineer Strangers that always have Dispenser Range and Two Way Teleporter all Max Out from the very beginning
I love You guys 💙
7:48
SPY HAS CRITS ON KILL
as Sniper main in Man VS Machine I totally agree with Explosive Headshot that one is a powerhouse with reload speed.
Every time a vid goes up I get the urge to play MvM. Thanks, I think?
my soul left when i saw that opera gx sponsor i ain't tryna be part of 70k+ botted views on a stream that was embed into the browser
Scout: Move Speed
Soldier: Rocket Specialist
Pyro: Gas Passer Ignite
Demo: Sticky Launcher Reload Speed
Heavy: Firing Speed
Engineer: Building Health
Medic: Projectile Shield
Sniper: Explosive Headshot
Spy: Backstab Penetration (while joking it’s really “pick another class”)
I’ll come back after watching to see if I was right
EDIT: Huh, I was closer than I thought I’d be
As an engineer:
> Equip frontier justice, stock pistol and stock wrench
> Upgrade only firing speed and clip size of the pistol
> Build sentry but don't babysit it
> Use the pistol basically as a long range machinegun
> When your sentry gets destroyed you will have more or less 30 crits on the frontier justice for close range self defence
> Profit
(you can do the same thing even better with the wrangler but this way is funnier)
(do this only if there is at least another engineer)
Actually, the backstab deals a base damage of 750 to giants, reduced to 25% of this value (187 damage) without Armor Penetration. The aforementioned upgrade restores 25% of this damage, including reaching 125% with the fourth tick!
7:50 You lied. Spy knife also has Crit-on-kill, but you said only demo has it
Songs that I can recognize (since nothing is in the description)
• Mob Smash - Smash Ultimate
• Asteroid Coast Act 1 - Sonic Colors
• Magma Dragoon - Mega Man X4
• Blue Spheres - Sonic Mania
• Not sure what song this is but I know it’s from a Gen 5 Pokémon game
• Storm Owl - Mega Man X4
ya do know that opera GX takes your data without telling you and sells it to the highest bidder right?
Spy does have crit on kill upgrade tho.
It's not viable compared to Heavy and Demo.
@WeezyTF2 explain the best every class MvM upgrade
*me as heavy upgrade dmg on natascha*
weezytf2:why you upgrade dmg on natascha also why you us-
*me show up to weezttf2 stans natascha has 100% slow enemy on hit*
Weezy, Idk if you alteady made a video of " List of Upgrades you wish in TF2" but if you have an idea, that'd be great.
An idea I always thought is "Giving Scout wallhacks upgrade to see where the money is" idk just me, but I hope you see this.
Thanks
Edit I’m first
"no class has access to this upgrade"
*Spy* oh well yeah I dont exist
Real talk You HAVE to try out Gun spy with Crits on backstab
get the max crits on kill for knife, then get penetration, max fire rate and last get 2-3 (depending on revolver choice) points of clip size It works hilariously well
make you feel like the mysterious stranger perk from fallout
focusingdisguised in their line of sight (rest in peice giant rapid fire soilder bot shooting all his rocket at the spy miles away instead of the heavy/scout chewing his aluminum ankles)