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man I was just so disappointed by it 40 hours in and i was expecting a new experience with new mechanics and better exploration i mean its a joke no mans sky has free exploration and u got a billion dollars and one of the biggest studios in gaming and they cant figure it out. game is a 7 Imo. if you like Bethsaida's signature style you'll have fun but everything else is lackluster. No real sense of exploration all the procedural stuff is underwhelming and they could have added more chances for outposts or hidden towns/settlements. flying in space feels very unimpressive due to the limitations on landing and not being able to just instantly travel to other galaxy without a loading screen THERES LOADING SCREENS everywhere and its annoying. inventory management was so annoying and not as good as fallout. the combat was the best part but even that was very mediocre at best AI's are super dumb and pose no challenge its def the least buggy game they made but there are some bugs here and there, in conclusion if you like the way fallout 4 plays then your gonna like this game. I mean take fallout 4 add ship combat and bam u got starfield.
Reskinned fallout, I don't hate fallout or elder scrolls. I hate how copy and paste this game feels. There's no real improvement since the games we played years ago
Reading through those replies right here i have one thing to say. Either you didnt watch the video. Like to hate for whatever reason or are simply a playstation fanboy. Almost everyone tearing the whole game down becuase of loading screens or comparing it to "no mans sky" in terms of exploration while throwing everything out of the window is the classic argument of the blind starfield haters. Its just sad
@@Monkeey1yes we know it's basically fallout/skyrim in space. But that's not a bad sounding game. It's not supposed to be a spacesim. I find this to be much more appealing. I dislike open worlds, open in terms of too much exploration, they feel unnatural, there is always so much mundane shit to do, you get like 550 of the same settlements or quests or items or rewards or anything for your exploration on a billion kilometer map it just get repetitive The only open world games that didn't make me feel 100% of the time like I was playing fetch in a fucking desert was GTA and RDR. Also cyberpunk but that wasn't very set up for exploration and the little that was, was done very well, better than most games. However bethesda games also don't feel like it because they are just overflowing with activities quests goals and it always feels like there is more stuff you can go and do. They feel like a traditional corridor game but set in an open world and that to me makes it kinda magical. Same goes for GTA and RDR even tho those aren't RPG's. Bethesda games to me have more common with Mass Effect or Cyberpunk than let's say modern far cry or assassin's creed or whatever open world game comes to your mind. Games which are set up for "exploration" but to me the exploration always lacks unique things. Exploration in games is almost always done wrong and to me that isn't really a noteworthy activity in most games. I like that they took a back seat for that one.
The writing is sub par, the nps are not memorable. The copypasta is insane watching another streamer I noticed a table outside in a vacuum that had cups on the table. I am sorry the key to any rpg is its story and this one is lacking, oblivion skyrim and morrowind had you hooked at the start where is the hook?
Sorry, feeling long winded today, I feel like you are right but I think Starfield is the greatest example of exactly why Star Citizen is stuck in development hell and will be for years to come. Todd Howard and Chris Roberts both set out to create the same game with one of the most ambitious concepts around (albeit one being an MMO and the other being a single player experience): create a massive space sandbox where you can live out any and all of your various science fiction fantasies... Bethesda used the tools available to them to match the concept and put out a game that simply works, yes it was the safe bet but it allowed bethesda to do what they do best and create characters, stories, side quests, and build a living/breathing universe for you to play in while not focusing too much on creating all kinds of new systems that would certainly have made things more immersive but would have led to all kinds of issues and pushed the release out for years. Roberts Space Industries, on the other hand, took the decidedly "un-safe" route to fully realize the concept whether the tools were available to them or not: they create one new system after another, they changed engines once or twice, every new patch is usually completely broken and needs fixed; they arent compromising in the least so at the end of the day Starfield is hitting storefronts while Star Citizen is still in alpha. Starfield is obviously a classic, safe bet, Bethesda title while Star Citizen is hugely ambitious, doing things no other game has even considered possible all the while creating tech within their engine that can leave you speechless with how seamless it is as a space sim but its nowhere near being something that could be considered a full title and god knows if it ever will be. So instead of seamlessly walking in and out of your ship and carefully landing it in docks or platforms while exploring vast fully realized procedurally generated planets youve got loading screens and small slivers of planet that you can jump around to... At the end of the day anyone who thought that Starfield was going to achieve everything Star Citizen set out to do years ahead of them was just being a bit naive, we all knew what engine the game was built in and what the engine was capable of and we are seeing it completely pushed to its limits with Starfield and it simply never has had the tech behind it to achieve anything more than what we actually got. Again, at the end of the day this is the #1 point, we did actually GET Starfield, and the super-ambitious Star Citizen is still a shell of a game much more akin to a massively expensive tech demo than anything else (not knocking SC, I think there is no other experience that can match it right now, but it is what it is)...
Excellent comment and I agree. They are just two completely different games built on very different tech with very different goals. I appreciate that Bethesda is keeping people interested in the sci-fi genre, but I also really love what CIG/RSI is doing with Star Citizen by trying to push the boundaries. I see it as Starfield being a good hold-me-over game to play (with or without mods) until Star Citizen is ready for a wider audience.@@ryanw7196
After the whole Tarkov debacle back in the day, I don't value his opinion that much anymore. To those that don't remember: He basically made a rant video about how the EOD edition was a huge pay to win scheme, without having played the game or knew anything other than the elevator pitch of the game. When Tarkov players and streamers argued against his assessment, he just doubled down and called everyone who disagreed with him fanboys. From that whole debacle, I lost a ton of respect for him, and I haven't been able to trust him as a reviewer,
Honestly I'm not surprised at all that the games main story is on rails cause that's really how Bethesda's writing has always been. Bethesda to me has always been king at environmental story telling and exploration not so much choice making that changes the aspect of the world.
I think Fallout New Vegas was good with that and some of the older Fallout games. I don't know for certain but how people talk about New Vegas I think at one point in time your actions had more consequences vs their more recent stuff
Fallout 4 had interesting choices based on which faction you side with, I was hoping for something similar in Starfield. But yeah, Skyrim's main story had zero choice.
It's good to have objective people reviewing the game people need to understand when a game is promised to be genre defining and highly innovative but it turns out to be more of the same with a lot of technical issues, it's only right to complain. Some of the issues you stated may not bother everyone but it's still important to know that they're there
@@lukaspumo3498No, actually, people want the same from different games. Immersion, intense story and involving gameplay. This game sucks at all of this
It’s honestly a game you can’t really trust reviewers on, it’s one of those where you have to play it yourself to understand if it’s something you’d enjoy.
Yh I know what you mean, if I had trusted the reviews I would never had played DaysGone & that turned out to be one of my favourite games ever, even the story got me hooked & it definitely didn't get the credit it deserved & that's why I take on board what reviewers say but I don't go all in on other ppls opinion & that's all it is really.
@georgebrown2190 my problem with Days Gone is the fact that the game runs worse the further along you get and not only does it run worse in the final act, the bugs get amped up ten fold too by the end. Otherwise it was it great fun though
I think mods are really going to push this game to what it should be, which honestly is the case with most bethesda games. Definitely excited to see whats available in terms of modded content in a few months.
I dont give a fuck about visuals, but all the reviews i watch make me feel like the game is all smoke and mirrors. It feels fake, the characters all look cringe and boring.
Procedural generation was a mistake. They should have just made like 10 unique planets and allowed modders to create their own. Also there is NO excuse in 2023 for having loading screens between buildings, no mans sky achieved seamless space travel and buildings in 2016 and they had like 15 employees.
The No Mans Sky devs also wrote their own engine from scratch because nothing on the market at the time could do what they wanted to do, which makes this even more embarrassing for Bethesda, a company worth billions owned by a company worth TRILLIONS.
@@Nomad7222 Nope, this is NOT an RPG. Its a futuristic looter/shooter with a perk system. If you call this an RPG, then NMS is just as much of an RPG, only with researchable tech instead of perks. You wanna see what an RPG is - go look at Fallout 2 or Planescape Torment. Hell, go look at BG3 or Divinity: Original Sin 1 or 2. Those are RPGs. Like I said, this aint it.
man idk i just dont like the skill trees. 5 trees with like 75 skills pales in comparison to skyrims 18 trees with 180 individual perks upgradeable to 251. i legitimately cant find any perks i want to take. which makes leveling up pointless. in skyrim you constantly had perks competing for your perk points. do you perk into lockpicking or do you perk into blacksmithing? starfield has nothing like that. youve got 5 trees with 20 perks accessible from the beginning. and you must choose a majority of these perks in a particular skill tree before unlocking the next level of the skill tree, its a bad system.
well the problem with that is you cant even see what future perks do until you unlock that tier, so who knows what youre working towards other than a vague description.@@vawlkus
@@jimster1111you are still able to view the perks that can’t be unlocked and read what they do. You got Over 300 levels to fully max the perk trees in starfield, more than Skyrim for sure
They do have crafting, or lockpicking traits, though? Weapon, Armour(Spacesuit), and outpost crafting. It's not exactly the same in that you do blacksmithing to level blacksmithing, if that's what you mean?
@@jimster1111 some ingame dialog does actually say what perks you need to unlock specific abilities. That's how people knew to start poking around for them ;)
I think the reason people are so ready to defend starfield is because everyday up until launch and even after launch people and major gaming outlets have been crapping on the game and sometimes I feel like there are criticisms for the game but also that some people are looking for ways to pick apart the game. Heck a ex WOW dev said because of a menu screen that shows they don’t care. It’s just hard to tell real criticism versus the I wanna hate the game criticism.
thank you. I feel like I’m taking crazy pills but the game doesn’t look that bad. Especially compared to Bethesda games, this is the type of game they make.
@2008fhjgk they really did a lot to improve the animations and such. While algorithmically generated facial movements will never match mocapped, it looks good. And as for the generation of the npcs themselves, yeah some of em look a little goofy, but honestly tell me they don't look exactly like some random people you see on the street in real life.
Yeah, but people are equally likely to hate it for similar reasons. 7 years of waiting and hype means expectations are *extremely* high and anything short of perfect is considered a disappointment.
Noperz. People are not "defending" Starfield, they are praising a gaming masterpiece.... and I am only 40 hours in, but it is definitely the most amazing game I have played in the past 10 years.
They added 3 loading screens and 4 cutscenes just to fly your Spaceship. There is a loading screen to get in and out of your spaceship, a mini cutscene to get in and out of your pilot seat, a cutscene to take off, a loading screen to change course, a cutscene to land into the planet
I know half a dozen of INDIE games that does better what Bethesda tried (or not) to do... just on the top of my mind, Spacebourne 2, that has, guess what? Atmospheric flight and seamlessly atmosphere / space transition.... Funny to see the ONE SINGLE guy who did Spacebourne making fun of the "Bethesda game of a generation" asking folks to drop Starfield a bit to give a look in his game that he JUST NOW will add cutscenes! ONE GUY x Bethesda / Microsoft, just ONE GUY and one INDIE GAME!
🤣🤣🤣 my good Lord. How game it's worth to play or not it's even a debate in this treads it's beyond me. Don't forget people m,it runs in broken 30fps too for more "cinematic feel" and has no basic HDR implementation for more immersive experience who would take you in times of Skyrim combined with fallout 3 but in "space", Bethesda outdid themselves with this one.🤣🚬
I didn't play it yet, but from what is see and hear what i miss the most is the exploration part of Bethesda games. Like in skyrim or fallout 3, just wander off and find interesting locations with lore and npcs and hidden side quests. And it seems here for the most part that dose not exist. I could do with 5 large hand crafted planets full of hand crafted locations and quests than 1000 star systems with nothing to do in
@spooderpug1984 I hear you man but that is not what I mean exactly, in skyrim or fallout you just walk and explore and it's full of densely packed content, every 100 meters you find a building or a cave or ruin to explore. Granted I didn't play starfield but it seems so empty and every interior look the same, except the big cities, I guess. In oblivion you go out the capital and walk and explore, in starfield?
@-Belshazzar- Starfield is full of empty moons with 1 building in a square kilometer. Sometimes there's enemies but usually it's filled with absolutely useless loot. Exploration is not rewarded in starfield.
@skippyzk thanks, I will wait for the barging bin sale in steam in a year or two. Honestly? I have seen so many gameplay videos and they seem pretty repetitive and boring. Nothing like skyrim, fallout 3, or oblivion, he'll even fallout 4 is better. Shame really
NPCS don't react to anything you do. You can't command companions. No survival mode. Afflictions don't actually happen, which makes 90% of healing items useless. Cooking and food of course is useless as ever. It's more of a looter shooter than an RPG tbh.
I don't think they did. What we got was what I expected from everything we were told about it. I think people created their ideas in their heads and now some are disappointed, but that's not Bethesda's fault.
@@seanherrmann6301 I mean we can talk about the technicalities of what they said but I think this all boils down to the fact that they could have been a lot more clear about what the game was going to be. Todd and whatever marketing team behind him has always had this problem of really hyping up these games up a lot, yet he's always been weirdly reluctant to admit any of the games' shortcomings, limitations, or generally what the game CANT do.
I think it's a fun game. However, I did not over-hype it to myself and I feel that is what keeps it teetering above the "fun line" for me. I knew BG3 was my hype game, Starfield is just the icing on my year of games. I can see why you would be disappointed if you waited for 3+ years and checked the calendar day after day.
generic looter shooter gameplay loop that has bad inventory management and ui, bland main story fetch quests that resolve around artifacts. Add in the below average dialogue, horrendous out of place npc's that feels souless. Maybe bg3 ruined rpg's for me but there is no excuse for an AAA studio with masterpieces in their catalogue such as skyrim,fallout,oblivion. There is no way the genius modders need to save bethesda yet again, hopefully they can pick up bethesda's slacking and patch or fix fundamental flaws the base game has. if you need an 10.000KG inventory mod on release you know you fucked up, badly.
I love BG3 but once i start playing Starfield, I remove all of that Dungeons and Dragons expectations and treat it like a different game as people should have. I think people didn't like Starfield because of Pronouns. It's transphobia and they saw diversity so it definitely freaked out the misinformed americans. They also don't like women in power.
They lied about space flight. This is the overall space flight experience : Get in ship. Hold 1 button. Load screen. Spawns in space. Point at planet. Hold 1 button. Load screen. Spawns at planet. Point at landing spot. Hold 1 button. Spawns in landing area. It's literally point and click and Im kinda disappointed. You can't even take off or fly in to a planet. It's just shit tons of loading screens. The game is essentially fallout in space running on a slightly better creative engine 2
not even that i thought the game would be online or co op, im not surprised or disappointed because i never hype up anything for myself because i know I'll regret it
I refunded in Early Access and found a game called Spacebourne 2. If you where disappointed with Starfield give it a try, it's made by one guy and puts Bethesda to shame. The amount of content is insane and you can actually use your ship on the planets. I hope you see this and give it a try BigFry, give that dev the credit he deserves it has it's jank but overall for one man it's insane a true hidden gem. It's still very early access and only costs 20 bucks so if he keeps going it will be amazing.
In my opinion, the game doesn't capture that sense of an open world. It feels like I'm not making any progress when exploring the space; it's just a cycle of fast travels, docking, doors, and so on. It gives me the impression of being confined within a closed environment. I was looking for player freedom, but I found an RPG that's just okay and lacks optimization. There's no significant improvement in this game compared to other open-world RPGs.
Instead of 1000 planents they only need 8 or so. 1 or 2 to each faction with a couple moons and a few asteroids per group. That could have more content to explore per planet instead of alot of empty plants I spend 5 min on. Factions missions should require 3 to 5 mission board missions before moving on to the next big faction quest so that it incentives you to roam these now fully detailed planets. Upon doing so you should unlock the following for each faction 1. Factions color scheme for ship. 2 faction ship weapons 3 faction ship parts 4 faction armor and 5 Factions ship when you complete each faction story line. This will add more space combat as some of the missions should be destroy 5 so and so ships. Hell the faction war sounded awesome af... why are we playing after it???? And lastly the air to ground landing it whatever at this point.
BigFry I COMPLETELY agree that Baldurs Gate will probably ruin my play through of Starfield. All the conversations in Starfield seem so “by the book.” Boring. Baldurs Gate really was an evolution on how videogame RPGS should handle conversations. Considering that Baldurs Gate has been so great for me, I highly doubt I will enjoy Starfield.
I've been loving it, being able to make my own ship and space based are so cool. I love running around larping as a space rogue. Definitely not a perfect game but it's so much fun.
I wanted to love the ship building but it's ultimately a meaningless system. It's also totally fucking dumb how A class is the lowest tier. Leave it to Bethesda to make a system literally backwards.
There are quite a lot of things I would LOVE to have been done differently. Mods are going to help this game a lot, whether that was bethesda's plan or not, I'm not sure. But the game overall is absolutely awesome and I've been having a blast.
Will modders make the game not load so much? Guys, modders are going to add things sure, but if there are problems in the guts of the game, then the modding community will not fix that as that is on Bethesda. I feel like a lot of people are now using modders as an excuse that one day it will be great....Just seems a bit like copium and I say that with respect.
@@hvr8463Sorry if the loading screens of a few seconds each ruin the experience for you..... but for me it is DEFINITELY the greatest game that has been released in the pasts 10 years - EASY.... with Elden Ring coming up as a distant second..... but I guess, your mileage may vary.
I cant get enough! I love Starfield! The game is exactly what I personally expected in terms of structure and I'm blown away by the amount of content. Yes, there's a lot of loading screens, but in games like No Man Sky and Star Citizen, traveling through space is completely pointless. Like literally pointless outside of the small amount of immersion that travel gives you. In No Man's Guy, the planets are all weirdly close together and theres nothing to do in between them literally ever. In Star Citizen, the planets are farther, but all you do is spool and then warp everywhere, which is essentially nothing more than a glorified loading screen, and like NMS theres nothing ever to do in space except dogfight. Starfield has more content than both of them combined just in it's space game play.
Yea people seem to love to always bring up NMS, I don’t think they’ve ever played it enough to realize space travel is in fact pointless. You can craft teleporters and use a freighter as a fast travel point, to bypass space travel
@@SilentSeventh By the way, somebody filmed a video of them flying to pluto And after 7 hours, they did actually get there. So it's possible but there's no reason to do it. Also once they hit the surface of pluto, they clipped through it, so obviously there's no collision on the planets in space. But still it's nice to know that it's possible.
Hi Fry! The reason for lacking any fast vehicles is due to the engine limitations. Quite frankly the 'creation engine' is a dino fossil held together by aging duck tape, it simply cant handle the player moving any faster than a light jog... Thats why the horses in Skyrim felt so slow. (The engine simply cant load in items fast enough without lagging like crazy)
@BigBrainTime7070 because they don’t care. They want to have the Bethesda RPG and if you want the Bethesda RPG you play it in that engine in that engine gives it the feel Bethesda feel when they made the engine they said we’re just gonna use this thing forever.
@BigBrainTime7070 because they can use the old engine, save a bunch of money in licensing and training, not to mention all of the money they'd have to spend in developing new assets/tools, and just spin up a buggy mess and make shit loads of money anyway?
Bethesda lying about player choice and impact and that they make RPGs... that's far more consistent than your framerates. Pretty key reason why I have really no interest in Starfield. Fallout 4 was already trash enough in this regard.
There is a lot of game breaking bugs in this game. A reviewer called Luke Stephens had his game break multiple times. It seems to depend from people to people. In my first 12 hours, I couldn't progress because there was no prompt to get into the ship.
I wish we had rovers to roam the lands I have done about 12 missions so far and I’ve ran more doing undiscovered locations than I have doing any of the missions and I’m 20hrs in but as I’ve found you put it perfectly with it is an acquired taste yet give it time and soon you’ll see the beauty of the game, be subjective to submersion and you’ll see it’s a good game because I know I wanted higher expectations and action packed fighting constantly with decisive actions with consequences but it’s more the opposite as you learn all the mechanics and it feels slow and alot to handle but once you get everything down it speeds up you move faster through areas and experience crazy and odd storylines and random npcs with their own quirks and it’s a good feel to remind us all of what we came from and how we should really stop expecting so much of the companies releasing games because it’s become so obvious that many of them have no idea what to drop next and the lack of content in so many games being released shows but love the video you helped me with being in the middle of ehh do I like it or not to being back to loving it
My exact experience too. Some things about the game could be improved (dialogue/choice impact especially) but ultimately it’s fun to play and builds on classic bethesda systems to make a universe that’ll take years to explore and perfect. BTW if shipbuilding seems a little daunting right now, there’s an option to only upgrade parts rather than go into the full builder. That was you can make QOL improvements to your ship before fully diving in. On outposts, I feel it doesn’t make much sense to build just one because of how difficult it is to find a spot that actually has all the resources of the planet. I’d recommend waiting until you have enough resources for the first cargo port on two outposts to make them share
I doubt this could ever happen but i wonder if its possible for Bethesda to go back into the game, delete a tonne of planets, remake some planets to be better. A few good hand crafted planets, with a lot of content is way better than a tonne of empty planets. Hell they could even keep a few, allow the players to find those planets and then start their own civilization. They could even have chances for random events where NPCs will come across empty planets and start a new civilization on there if the player doesnt find it first
It’s definitely possible and I actually hope this becomes the first DLC (like the DLC that deepened Fallout 4’s settlement building mechanics). They could add new points of interest for most planets each with unique locations to discover instead of the auto generated ones. It would just take a lot of work, but if enough people spread the word online, it could happen.
There should be like a bike, atv, or any vehicle to help you explore the planets in a good duration. Even help you to carry more stuff. I mean Bethesda should’ve thought about this without the need for mods.
I don't think the engine can handle it. I'm being entirely serious. They had to make the train ride in one of the Fallout 3 DLC's (where you go to the air force base) literally a hat on top of an NPC that then moved along a "rail". The train they have in this is probably done the same way. But you just get in and select where you want to go. A far more obvious and amazing way to introduce the player to this big ass city would have been a ride around the city to your destination. I mean hell, even Half Life 1 had a damn properly moving train that shows off parts of the facility you'll see later on and that game is 25 years old.
Dude, if they manage to do space ships, I am sure they could manage ground vehicles. They just need to make the terrain physics feel not so bumpy for vehicles so it can run them well... Or just make them only run at 30 mph for the fastest ground vehicle if they want to be conservative.@@TalesOfWar
but there are literally no planets to explore. when you go to the surface its just a randomly generated zone. Giving the player a vehicle would only give him the ability to reach the invisible wall faster.
@@Deliveredmean42wait until you see how the ships are actually built. There's a reason you can't go from space to the surface. The game engine would break. Anything that moves faster than a shopping cart rolling downhill implodes.
I only put in a few hours but the storyline doesn't feel as good as older Bethesda games like Fallout or Elder Scrolls. Maybe I'll change my mind when I get further into the game but usually those older games start off with a bang with the story in the beginning to keep you invested but Starfield missed with that
Bethesda has gotten too reliant on the modding community and do not grasp how high the bar of expectation is for them. They are expected to knock it out of the park every time. BG 3 fashion. They never do sadly.
I was planning on picking up Starfield early, but I think for now after some of these reviews I will just enjoy BG3 for now for my RPG itch, and play Star Citizen when I feel like some satisfying space exploration or hunting down some bounties in a cool ship. Might try this down the road some.
No I'm not playing Garfield...I thought it was a game where you can explore the whole space under real conditions like Neil Armstrong. But in the end it's just another COD clone game which made me sad. :(
Oh boy, I think I'm going to like this game ALOT. I'm getting it on the 6th so haven't played it yet, but from all the reviews I've seen, I can live with it's shortcomings. I think many of us as gamers have become so critical that we've forgotten to look past a game's flaws (and all games have their flaws) and start enjoying games again. I've seen so many angry complaints and hate for FO4 and yet I absolutely adored it. No other game out there has gotten even close to giving me the vibe and feel the FO4 world did and I believe Startfield will do the same
The Fallout games were defined by having lots of interesting dialogue options with meaning, FO4 dropped it entirely. People have the right to be disappointed and not like it.
All I’m hearing is that there’s no point in playing this game. Choices in the story don’t matter. Backstories have no effect on the game long term. AI is brain dead. Planets are all bloated, randomly generated wastelands where invisible walls prevent you from veering too far off the beaten path. You can’t land your ship or even fly into orbit yourself. There’s no exploration or open world elements like Skyrim or Fallout. It’s a disjointed mess of loading screens, fast traveling, and menus. The graphics and gameplay are dated. I don’t care if I can play it for free in GamePass; I was promised a Skyrim/Fallout experience in space and this is not it. Incredibly disappointed by some of the creative decisions they made while creating this game.
Backstories do have an effect in some quests much like Fallout New Vegas. Not all planets are wastelands. The Skyrim/Fallout exploration is set across the universe as that’s the world map. All that said, there’s still a lot of fun to be had with the game. You shouldn’t let other people’s comments taint your experience as the truth is most of them haven’t even played the game themselves. The weapons and sound effects are really well done which to me is what makes combat satisfying
@silverjoystix4696 My new reply to you actually goes over this. Many people have been letting the recent negativity affect their decision to try the game out when they otherwise could enjoy it. I don’t claim to have played the game as I’ve only seen bits of gameplay and an “all weapons” video in which the sound effects sounded really nice, but those bits of gameplay are all I can really judge from atm. Like I said to you earlier, I don’t know if the game is worth purchasing but I’ll at least try it out with Game Pass to see if it clicks for me. Edit: Also I just realized you only played the game for an hour before asking a refund due to Steam policy? Unfortunately, I don’t think that’s any better than me when it comes to “being familiar with its shortcomings” It’s a shame because I thought you actually had a good opinion on the game before I saw that but it seems it’s just more of the unnecessary hate I’m trying to tell people to avoid
I've put in just about 40 hours in this game and I've yet to even start the story. Been so immersed with the side quests and exploring it's truly something else. I love coming across outposts that have been abandoned and uncovering a wicked story through voice memos and notes laying around. I even came across a random cave on a planet where there was a couple of bodies outside the entrance and one of them had a voice memo saying how they were sad they weren't able to be more appreciative of their wife and son and man it made me so sad AND THEN I had to deliver it to his wife in a city I had been to. This is the space sim I've always wanted. Very excited to see what the modding community brings to the table.
Agreed, 44 hours and I feel like I have done jack shit. So much fun. This is going to be just one play through. Imagine all the other possible playthrough paths. Being a Pirate, bounty hunter, a space trucker, a negotiator focusing on talking, a scientist, and so much more. It is WILD.
On the topic of resisting fast travel, i personally do because yes it makes it slightly more fun, but I shouldn't have to go out of my way to to play in a more cumbersome way to play the game.
I had to choose between Balders Gate and Starfield and for me personally I made the correct choice.. after I posted, I realized I should edit this. I picked boulders gate 3
I feel like people need to take a good hard look at the other games that came out the same year as every bethesda release before they make comparisons lol. I don't care about graphics, I care about how deep I can burrow into the world a game created, through its lore and gameplay systems. Bethesda used to be amazing at that, and even though Fallout 4 was a bit simplistic, as each fully 3D game they've been making since bringing their games to console have gotten - more and more simplistic - they've still managed to sell worlds that can be really fun to get lost in and just let my brain and imagination wander. I'm really hoping this delivers. I haven't played it yet, but I think I'll like what I play, so long as I get it on PC.
It's always such dry writing with all their games, take it or leave it quest plots. It's a video game - try stuff. They could learn a lot from a dash of JRpg in the mix.
@@h2eh1s- They've always been more about exploration, environmental storytelling, lore, etc. Quests in a bethesda games are like quests in a Stalker game - they're there to give you something to do, but they aren't the reason you're playing lol. If you like JRPGs, then you definately aren't the market here lol. Linear captivating experiences are not where the feels are in these games, the feels are in the details usually. I've been playing these things since the 90s, and I think trying to give them captivating main quests has really made them lose the focus on the original vision their RPGs had before. I feel like technology is almost where it needs to be for a Bethesda game to shine, but not quite yet. They have been able to cut a back on scope and introduce some more quality over quantity, but it's always a push and pull of what gets the focus. This seems like it's a step back in the old direction, so it's al least good news for future games.
@@chloewebb5526 so may I ask...what do you think of Rockstar's formula? Too linear? All the cowboy and gang stuff aside. I truly believe FO and ES are the only IPs that really allow players to "role play". That Boulders Gate might be an exception now, but idk.
I miss autopiloting like calling your ship to you so you can avoid the "fast travel to ship" and i.E. calling your ship in as air-to-ground firesupport
RDR2 released 5 years ago on last gen and the wife and kids agree, looks so much better when it comes to characters and realism. There is no excuse for Bethesda on this one, especially since they had Microsoft's financial backing this go around and they had ample time to polish and make this game really shine. Why did we, and so many others bother to upgrade to a higher end next gen GPU or console for this? And it's 30 FPS console, 60 FPS barely on PC with a top tier GPU, what did that sacrifice in frame rate get us? As always with Bethesda, will wait for the complete edition, and/or at least a $40 price point to buy a copy.
@@krixpop I didnt say anything about modders having to fix the game. If they wanna do that, that’s on them. I’m saying more or less them adding in features, adding different kinds of ships, etc.
The game runs like shit at the moment on even high end hardware. We need to stop supporting companies that push out games that are barely passible optimization wise. @@SirBlackout_
@@SirBlackout_ I wasn't about you, or what you said, lol It is about all of us, the Idiocracy, buying trash for hard cash and expecting other players to add quality and even fix a product for free. The "that's on them" mentality. And pointing out that the Emperor has no clothes, becomes "outrageous" - But you are right: what people do with their money and free time: "that's on them" However I WILL buy Starfield when is on sales under 10€ , thus yeah ... - Otherwise do not expect a redemption arc, like endless free patches of No Man's Sky, but lots of DLCs with "fixes" that will make even more problems in the long run. 🍻
It feels like every aspect of this game is mediocre when compared to other games and even past BGS games. None of your choices matter, exploring anything outside city hubs is pointless, there's more NPCs but they're nameless filler, persuasion is so dumb that it breaks any immersion, and the skill tree is so basic that it loses the excitement of unlocked perks that you'd get in Skyrim. I just wonder why go through the effort of making planets and adding player backgrounds if you aren't going to actually use them. For a game about space exploration, it's pretty lame that Morrowind, Skyrim, and Fallout NV are 1000x more interesting to explore.
I'll be getting it FAR into the future at this point, once all if any major issues are ironed out, any patches or fixes that are needed are implemented. Its nice to know the game is relatively stable and not a broken buggy atrocity but with my own existing backlog plus knowing there will be major updates not too far down the line, ill wait till then and maybe catch it on sale
@@sebastiandalessandro4221I've been playing it and he's right, it runs like total ass. Pretty sad that you need mods just to get anything approaching stable framerates. I eventually gave up and just dealt with the frequent dogshit frame dips.
Really fantastic video. I'm having such a fantastic time with it, its been incredible. Definitely took a while for the gameplay loop to properly sink in, but once you properly get into the rhythm of it, its just fantastic.
20 hours in and I’m pretty much tired of playing this game. It’s definitely not what I had anticipated. I was ready to do some cool space exploration, it’s loading screens. NPC’s walk around like they did in Skyrim or worse even, like robots. The universe is big, but really it’s all just the same thing. Game looks great at times, but only in the right lighting. Story is a bit cringy, party members asking if they can have a talk right before or after a major event… I could go on and on, but shame on me for letting Tod fool me again.
Never seen a game engine hold a studio back like the Creation Engine. It should've been retired after Fallout 4. Its a real shame that ES6 is going to be held back by it.
@@alteredizzyand the fact that BGS relies on mods so much that they are afraid to switch engines to something that isn't held together by popsicle sticks and string is part of the problem. Every single Bethesda game I've ever played (ever since Morrowind) was later fixed and, in most cases, properly finished by fans, free of charge. They are complacent with their 20 year old technology debt and the free labour from people who love their products despite of it.
Problem is that Bethesda games are known to be heavily moddable. Throwing away Creation Engine would be throwing away decades of documentation, software and experience. Fans expects insane modability, so Unity and Unreal do not make for good alternatives. They would have to make a new game engine from scratch, including detailed documentation and pretty much a full SDK made to be used by modders. This will also take years. Time and resources that could be spent on a new game. So what is more financially viable? Deal with the tech debt and keep the current engine, or make a new one? They chose to keep the current one. Because time and money.
@@alteredizzy What are you going on about? I didn't say they're lazy. They are complacent. Those are not the same. And the fact that Bethesda relies on modders to fix their game for free should tell you everything about why they allow modding to the scale they do.
The game isn't terrible its just not what they are trying to say it is. Period. I myself and tired of Bethesda putting the same game out over and over. I'm over it. Starfield feels so bland.
I played my free "demo" for like 4-5 hours. Didn't enjoy a single minute and asked myself “when do I get to the good part”. I realized that there is no good part and I deleted it. I just hope they don't f*ck up tes 6 at this point.
@@BigfryTV well dude I didn't listen beyond the intro. Haha I would go ahead and not introduce your video that way in the future. Makes it sound the way I wrote it. The game sucks, so I quit listening when I hear things like Todd joined us on the play along. There are too many bought channels. My apologies, I will edit.
I went in with as much skepticism as possible to enjoy the game, and it's amazing how it's even more precarious than I thought it would be. Starfield is literally Fallout, with its positives and negatives. I wasn't expecting ED, SC or NMS, but I was very surprised by how limited the space part is. A lot of people call Starfield a Space Sim, this is nonsense. Because it has nothing regarding the Sim aspect, and an underwhelming Space part. As a Fallout-esque it might be good and a lot of players will enjoy it, but I wanted and was sold a space adventure. And no, mods will not solve that. They can only work on the limits set by the Engine.
Also people saying Bethesda promised X feature that I have never seen or heard about in the marketing. One of them being atmospheric flight, which is nonsense when they have earlier been upfront about this not being in the game. People expecting this to be a space sim are not familiar with Bethesda as a developer and the limitations of the Creation Engine and it's earlier iterations. For one, the train carts in one of the Fallout 3 was an NPC with the train cart model attached on its head. This is the level of engine jank (and frankly a creative workaround) we are dealing with here. Maybe not as bad now, but well... Gamebryo still is the foundation for Creation Engine.
I watch these videos, in the hope that something will jump out at me and drawing me in but nope, nothing even makes me curious enough to warrant looking further. If there were, I think I'd have discovered it by now.
Hey man, thanks for the grounded review, there’s been a lot of hate, a lot of paid reviews (it seems) and very few grounded reviews like yours that seem to be fairly neutral. Really appreciate it!
😂😂😂😂have fun playing this empty dead husk of a game farted out by todd Howard while I actually explore space in no man's sky uno with actual exploration and check this out you can fly you're ship
Game is really fun but I do wish there was more space battles and larger scale areas in space to explore and things to do. Mind you I'm not too far into the game right now, but so far the most space battling I've done was kill 3 pirates that the game tries to make you sneak past. I took the spaced trait because I thought I was going to be in space a lot more but it's been pretty much planetside all game.
Yeah dude there will be huge space battles later on, it’s gonna take a while and tons of exploration bht you will be in fights almost wars of huge command ships and there smaller fighters
I still just think, if I hear "Starfield", that it is some other crypto game scam.. it just doesn't sound like an actual game to me for some reason. Then.. visuals, why do y'all expect ultra realistic graphics (say like 4 to 8k textures per 3D asset) and wonder why your PC can't handle.. what happened to the love for mid 2010's games with meh graphics but 100% perfect game mechanics.. I'm baffled about the current expectations of the gaming industry..
I would NEVER have expected you to be so gracious towards a game like Starfield. You rip apart indies and go even harder on the AAAs so to hear this take has me looking into getting the game for myself
My issue with the game is that they basically sold it as No Man's Sky, but a greater emphasis on story and gunplay which is the only thing NMS is missing at this point. You can't even fly your ship everywhere you want. You're limited to basically just having an autopilot take over when you aren't having load screens.
Even NMS has craftable teleporters and being able to use freighters as fast travel points, to bypass pointless space travel. Starfield just cut all that out and you get fast travel right from the beginning
I expected an excellent Bethesda RPG with some mechanical improvements, and that's what I got. Free flying anywhere in the universe, ala NMS or Elite Dangerous, was never promised or even hinted at by Bethesda. I'm not even sure how you would do that in the Creation Engine.
@@xenozombie6200 WTH are you talking about? NMS-level exploration was ALL they were talking about. Wtf else would they create hundreds of useless planets that have quite literally nothing on them and you can't even get the satisfaction of flying by or around them on your own volition. "Exploration" and "make the universe your own" was all they freaking talked about for years about this game. The fact that they release it and all you get is a Rollercoaster is pathetic.
Be warned if you use an HDR or OLED HDR display. this game HDR does not properly work. Darks are not dark but washed out and brights just are grey and not white whatsoever.
Wooo a review that talks about getting lost in exploring environments because of all the details! I'm glad somebody mentioned it. The combat and the space combat too - really really good implementation! Hopefully in an upcoming patch, they'll work out some of the issues NPCs have...such as walking into walls and continuing to walk, randomly vibrating, and facing away from you while talking. There's also a super creepy bug where they bend sideways until it looks like they're trying to look up at you from the floor.... you can trigger it by looking at npc through glass, if they're close enough. They even do these weird animations like 2 hand pistols, like a goofy dad greeting gesture or something. Very surreal! Oh also, I can't believe how much audio dialogue has been recorded for some of the NPCs... there's a shop that deals in classic pieces of artwork and art pieces, and the staff have such a long discussion, between 3 of them, involving invoices not being paid and such like. Its really immersive.
Dude the combat is a boring, buggy mess. Adding the Z-axis totally broke the AI in space stations and planetside you just have to go around a corner. They're totally brain dead.
I plan on trying it next week, I liked your review for sure. I was curious if you have ever tried Star Citizen? This yes is still beta and has some bugs but a true space sim. What they have accomplished is amazing visually and gameplay. You can go anywhere explore space travel to planets via hyperspace land on planets etc. No cut scenes to be found anywhere. It has simular high demands on GPU though.
Is it GPU heavy? From what I recall, most of the load was on the CPU. Although they've done a lot of rendering engine work over the past year or so, so that might have changed.
Good review. There is however nothing "starfield" about this game. Its more so planet field. It was advertised as a space aventure where you could "fly" into and out of planets etc... With the loading screens and lack of seamless flight. Its a disappointment in my book. But to each their own.
It already has a air tank to not go far exploring, lets limit it further and make it less of a Bethesda game. Lol this is why the games are going to shit
Oxygen tanks that you can carry, theyre already in game but theyre just one of the clutter items you find laying around. Modders will fix the oxygen meter or add oxygen tanks u can carry.@@RevivedSaiyan
Seems like a good entry as far as a Bethesda RPG goes. I think the limitations of the engine just lets it down in terms of a space game, but it really isn't a space game. It's not some kind of massive leap forward, it's more of the same - but that doesn't mean bad. For that they tried to do I think it worked.
played 25 hours so far, loving it. Not perfect but its a blast. I think ACG has the review that aligns with my opinion so far. BG3 is still my Game of the year this year, but Starfield is my second favorite and my favorite Bethesda rpg since Oblivoin. Honestly not had this much fun in a Bethesda rpg in ages. From the side quests being mostly all fun, to the big cities being a blast to explore, to the improve combat and movement, its alot of fun. I think the UI needs work as does performance in big cities, but overall its a great Bethesda game, glad to have them back.
I’m personally loving starfield. I don’t normallly like rpg games, way too much talking for my liking. But I have really been enjoying starfield. really my only complaint is space is basically useless in this game. If they had at least made it where we can travel/ use grav drive from our ship instead of having to go into the menu then go into a star map. For me it’s a space game with basically no time in space.
@@vivekkparashar I heard that mod was still pretty buggy. I have a pretty high end system though so I haven’t really needed dlss. I’m getting around 60fps with a 3070ti on ultra. Good enough for me
@@MuttonChops24 indeed, though I think the game was amd sponsored so nvdia dlss support might be added later in some patch ... I am looking forward to star wars, Firefly or hell even a riddick mod Then there will be the cbbe and bijin series of mods 😂
Not trash, but weak, old looking, disconnected and not immersive. 5/10. I'll stick to AC Mirage and Avatar for this year, and having zero doubt that Massive is bringing something enormous with Star Wars Outlaw I hope early 2024.
Starfield is great!! Taking all the drama and discussion and weirdos out of the equation, and just playing the damn game... its super impressive! Very pleasantly surprised.
Yea, my main complaint so far is running through a town or city, and catching half a sentence opens up a side quest 😅 that some NPC's talk to me like I know them or I was part of that conversation I ran past 3 days a go which feels a little strange
This is a really great an honest review and i love it. I was not interested in Starfield before. I still am not because its singleplayer, but i was fully expecting it to be like fallout 76, and just be buggy and unplayable for the first 10 months of release and piss off the fan base. I will gladly eat my words, it seems the game launched really well and i was wrong. I am glad others enjoy it, and from your streams i have watched, it seems like quite an enjoyable content to watch.
People who say the exploration of this game is at all good, is lying to you. There is very little actual exploartion outside of the boxes of ares he talked about. You literally fast travel EVERYWHERE. This is the most linear Bethesda studios game we've ever gotten. Outer Worlds is a waayyyyyyy more Bethesda style Space game than Starfield and that is the absolute truth. Also the story and ending is not unique. It's a generic multiverse story. You cannot and should not be able to call a multiverse story in 2023 unique and be taken serious... Also, the main story is just fetch quest after fetch quest. Go get that artifact , go get that artfact, over and over. Super repetitive and even the areas look or feel the same.
I had a couple of side quests where there were different ways to end it. Eg, passing a persuasion check so you dont have to kill someone. Or doing a job for someone and having to option to complete it as instructed or turn the person in to security. So i wont say there isnt any choice, just that i would have preferred more quests to have these options.
Yeah, but what are the *consequences* of killing or not killing that person? What are the *consequences* of turning that person in to security? Even when they give 'choices', their track record is that it's meaningless and artificial
I keep hearing people say similar things to this, but man RPGs from 20+ year ago already had that illusion of choice, and in the past 10+ years most RPGs have moved on to ACTUALLY giving you thar choice. And here Starfield is not even meeting the standards of games 2 generations ago, when it comes to loot, writing, immersion, worldbuilding, combat... None of them.
@@es68951 Really depends on your expectations i guess. I mean there is impact but how much one considers it impactful will be subjective. Of course based on Bethesda track record it is unlikely to have the same levels of impact to something like BG3. However the freedom of the open world and other gameplay mechanics to me makes up for it.
@@LCPGAYthere's literally zero impact. You can end every "hard choice" moment by chucking grenades and at the end of the day you might wind up with some bounty and a companion that's a little annoyed.
My pretty-much only gripe right now is pirates ganking me almost whenever I enter an orbit, or at most 2 mins into just enjoying the view. I'm new, I'm making nowhere near the credits to buy or upgrade ships. It's like I'm walking on eggshells whenever I travel. I have to make a fast-travel from where I'm standing to orbit where I'm going, and immediately open up the map for landing. It sucks, I shouldn't have to constantly fret being ganked just because I wanna jump-out in front of a planet.
The worst and emersion breaking part for me are the black loading screens everywhere. Entering a super small shop, black loading screen. Entering elevator, black loading screen. Drives me crazy. How is this a 2023 game?
i honestly couldn't believe the WothABuy review. ''soulless'' insane.. like you said in the video. i could spend hours just looking at all the collectible plushies. tools and books around the room. i give it a solid 8/10. the loading screens don't even ruin the emersion for me?
It wasn't weird that Bethesda decided to not include vehicles. That was Bethesda's objective. It was done purpose, so that they can charge for it in a future DLC...10-20 dollars, for some sort of vehicle to roam the planets on. That's what Bethesda was and still is...They sell you incomplete and buggy games for extremely high prices and then want to charge you further so you can have what should be in the game since day 1... As far as I'm concerned, Starfield is not worth 70 dollars, especially considering how lackluster it is in terms of a space exploration game. This needed to be at least as good as No Man Sky in that regard, but with less planets and more hand crafted content. The fact you cannot land your own ship on a planet on any given solar system, is a deal breaker for me. The fact you cannot use your ship to fly around in said planet's atmosphere, is a deal breaker for me, but again I suspect this was done on purpose to sell some expensive DLC in the future that does that. I like the ship building and customization and the boarding ships option is also great...but Bethesda continues to give us this ridiculous system where our choices matter little to nothing...and there's really only one thing you can do in the end...That's not what a true RPG is like. Because of this and more, Starfield is a 40 dollar game at best. 70 dollars is absurd for a game that can't even do what older games have been doing for years. A new game of the same genre has to at least have the same things olders games had, and more. Graphics are important to me, but Starfield's graphics are passable for me. However the character animations and facial expressions are not acceptable for a 2023 game. If this was from a small company with a limited budget, I would accept it. But this is a multi million dollar company, that's still using the same engine from 20 years ago, just enhanced, to build their recent games on...and that is not acceptable, especially when the base price is 70 dollars... So as far as I'm concerned, I'll probably pick Starfield only when it reaches 30-35 dollars or less. I don't want to reward Bethesda for doing so little and still charging 70 dollars for a single game using older tech, that fails to be a proper RPG and a space exploration game...
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man I was just so disappointed by it 40 hours in and i was expecting a new experience with new mechanics and better exploration i mean its a joke no mans sky has free exploration and u got a billion dollars and one of the biggest studios in gaming and they cant figure it out. game is a 7 Imo. if you like Bethsaida's signature style you'll have fun but everything else is lackluster. No real sense of exploration all the procedural stuff is underwhelming and they could have added more chances for outposts or hidden towns/settlements. flying in space feels very unimpressive due to the limitations on landing and not being able to just instantly travel to other galaxy without a loading screen THERES LOADING SCREENS everywhere and its annoying. inventory management was so annoying and not as good as fallout. the combat was the best part but even that was very mediocre at best AI's are super dumb and pose no challenge its def the least buggy game they made but there are some bugs here and there, in conclusion if you like the way fallout 4 plays then your gonna like this game. I mean take fallout 4 add ship combat and bam u got starfield.
Reskinned fallout, I don't hate fallout or elder scrolls. I hate how copy and paste this game feels. There's no real improvement since the games we played years ago
Reading through those replies right here i have one thing to say. Either you didnt watch the video. Like to hate for whatever reason or are simply a playstation fanboy. Almost everyone tearing the whole game down becuase of loading screens or comparing it to "no mans sky" in terms of exploration while throwing everything out of the window is the classic argument of the blind starfield haters. Its just sad
@@Monkeey1yes we know it's basically fallout/skyrim in space. But that's not a bad sounding game. It's not supposed to be a spacesim. I find this to be much more appealing. I dislike open worlds, open in terms of too much exploration, they feel unnatural, there is always so much mundane shit to do, you get like 550 of the same settlements or quests or items or rewards or anything for your exploration on a billion kilometer map it just get repetitive The only open world games that didn't make me feel 100% of the time like I was playing fetch in a fucking desert was GTA and RDR. Also cyberpunk but that wasn't very set up for exploration and the little that was, was done very well, better than most games. However bethesda games also don't feel like it because they are just overflowing with activities quests goals and it always feels like there is more stuff you can go and do. They feel like a traditional corridor game but set in an open world and that to me makes it kinda magical. Same goes for GTA and RDR even tho those aren't RPG's. Bethesda games to me have more common with Mass Effect or Cyberpunk than let's say modern far cry or assassin's creed or whatever open world game comes to your mind. Games which are set up for "exploration" but to me the exploration always lacks unique things. Exploration in games is almost always done wrong and to me that isn't really a noteworthy activity in most games. I like that they took a back seat for that one.
The writing is sub par, the nps are not memorable. The copypasta is insane watching another streamer I noticed a table outside in a vacuum that had cups on the table. I am sorry the key to any rpg is its story and this one is lacking, oblivion skyrim and morrowind had you hooked at the start where is the hook?
Starfield to me feels ambitious yet too safe at the same time. I love the world they have built, but the world just said "Yeah, cool..."
AI GENERATOR hahah
Sorry, feeling long winded today, I feel like you are right but I think Starfield is the greatest example of exactly why Star Citizen is stuck in development hell and will be for years to come. Todd Howard and Chris Roberts both set out to create the same game with one of the most ambitious concepts around (albeit one being an MMO and the other being a single player experience): create a massive space sandbox where you can live out any and all of your various science fiction fantasies... Bethesda used the tools available to them to match the concept and put out a game that simply works, yes it was the safe bet but it allowed bethesda to do what they do best and create characters, stories, side quests, and build a living/breathing universe for you to play in while not focusing too much on creating all kinds of new systems that would certainly have made things more immersive but would have led to all kinds of issues and pushed the release out for years. Roberts Space Industries, on the other hand, took the decidedly "un-safe" route to fully realize the concept whether the tools were available to them or not: they create one new system after another, they changed engines once or twice, every new patch is usually completely broken and needs fixed; they arent compromising in the least so at the end of the day Starfield is hitting storefronts while Star Citizen is still in alpha.
Starfield is obviously a classic, safe bet, Bethesda title while Star Citizen is hugely ambitious, doing things no other game has even considered possible all the while creating tech within their engine that can leave you speechless with how seamless it is as a space sim but its nowhere near being something that could be considered a full title and god knows if it ever will be. So instead of seamlessly walking in and out of your ship and carefully landing it in docks or platforms while exploring vast fully realized procedurally generated planets youve got loading screens and small slivers of planet that you can jump around to... At the end of the day anyone who thought that Starfield was going to achieve everything Star Citizen set out to do years ahead of them was just being a bit naive, we all knew what engine the game was built in and what the engine was capable of and we are seeing it completely pushed to its limits with Starfield and it simply never has had the tech behind it to achieve anything more than what we actually got. Again, at the end of the day this is the #1 point, we did actually GET Starfield, and the super-ambitious Star Citizen is still a shell of a game much more akin to a massively expensive tech demo than anything else (not knocking SC, I think there is no other experience that can match it right now, but it is what it is)...
@EPICPIXEL24 starfield is literally the perfect example of a non ambitious space game
Excellent comment and I agree.
They are just two completely different games built on very different tech with very different goals. I appreciate that Bethesda is keeping people interested in the sci-fi genre, but I also really love what CIG/RSI is doing with Star Citizen by trying to push the boundaries.
I see it as Starfield being a good hold-me-over game to play (with or without mods) until Star Citizen is ready for a wider audience.@@ryanw7196
@avery4149 For a Bethesda fan even shitting his pants is something ambitious .
Worth a buy is one of the most honest reviewers out there. No bull shit with him. Nice to see bigfry was checking him out.
Exactly, Mack and Bigfry are the only guys I trust to give an honest opinion
ACG is worth a watch too
@@s1x_ojust came here to say that. Both skillup and acg are my go to
His thumbnail literally says the game is, “trash”. He’s wrong.
After the whole Tarkov debacle back in the day, I don't value his opinion that much anymore. To those that don't remember: He basically made a rant video about how the EOD edition was a huge pay to win scheme, without having played the game or knew anything other than the elevator pitch of the game. When Tarkov players and streamers argued against his assessment, he just doubled down and called everyone who disagreed with him fanboys.
From that whole debacle, I lost a ton of respect for him, and I haven't been able to trust him as a reviewer,
Honestly I'm not surprised at all that the games main story is on rails cause that's really how Bethesda's writing has always been. Bethesda to me has always been king at environmental story telling and exploration not so much choice making that changes the aspect of the world.
I think Fallout New Vegas was good with that and some of the older Fallout games. I don't know for certain but how people talk about New Vegas I think at one point in time your actions had more consequences vs their more recent stuff
@nicobenji0248 FNV wasnt developed by bethesda
Fallout 4 had interesting choices based on which faction you side with, I was hoping for something similar in Starfield.
But yeah, Skyrim's main story had zero choice.
Take2 has the best story telling
Kings??? LoL, enjoy collecting your trash
It's good to have objective people reviewing the game people need to understand when a game is promised to be genre defining and highly innovative but it turns out to be more of the same with a lot of technical issues, it's only right to complain. Some of the issues you stated may not bother everyone but it's still important to know that they're there
For real it's like being mad because it's not the gift YOU wanted
@@lukaspumo3498No, actually, people want the same from different games. Immersion, intense story and involving gameplay. This game sucks at all of this
It’s honestly a game you can’t really trust reviewers on, it’s one of those where you have to play it yourself to understand if it’s something you’d enjoy.
Yh I know what you mean, if I had trusted the reviews I would never had played DaysGone & that turned out to be one of my favourite games ever, even the story got me hooked & it definitely didn't get the credit it deserved & that's why I take on board what reviewers say but I don't go all in on other ppls opinion & that's all it is really.
@georgebrown2190 my problem with Days Gone is the fact that the game runs worse the further along you get and not only does it run worse in the final act, the bugs get amped up ten fold too by the end. Otherwise it was it great fun though
If you enjoy boring shit, you'll love Starfield.
Days Gone was criminally underrated.@@georgebrown2190
@@HejLalaI never had any major game breaking bugs on Days Gone but I heard about how bad it could get. Some of the bugs I've seen were ridiculous lol
I think mods are really going to push this game to what it should be, which honestly is the case with most bethesda games. Definitely excited to see whats available in terms of modded content in a few months.
Stop making excuses for bethesda
@@mistermomon9020it’s not excuses, mods always make the game so much better but whatever you say.
5 years from now with mods, this game will probably be 10/10. It kind of sucks that we gotta wait a half decade or more 😢
@@pepperpeppington exactly ppl need to stop making excuses for bethesda
The game is crap 😂
I dont give a fuck about visuals, but all the reviews i watch make me feel like the game is all smoke and mirrors. It feels fake, the characters all look cringe and boring.
Procedural generation was a mistake. They should have just made like 10 unique planets and allowed modders to create their own.
Also there is NO excuse in 2023 for having loading screens between buildings, no mans sky achieved seamless space travel and buildings in 2016 and they had like 15 employees.
The No Mans Sky devs also wrote their own engine from scratch because nothing on the market at the time could do what they wanted to do, which makes this even more embarrassing for Bethesda, a company worth billions owned by a company worth TRILLIONS.
Also no excuse for 30 fps on next gen consoles thats just awful
Then go play no man's sky. This is an rpg
@@Nomad7222 when did being an RPG become an excuse for mediocrity?
@@Nomad7222 Nope, this is NOT an RPG. Its a futuristic looter/shooter with a perk system. If you call this an RPG, then NMS is just as much of an RPG, only with researchable tech instead of perks. You wanna see what an RPG is - go look at Fallout 2 or Planescape Torment. Hell, go look at BG3 or Divinity: Original Sin 1 or 2. Those are RPGs. Like I said, this aint it.
Man you haven't been spoiled by baldur's gate 3, you just noticed how lazy Bethesda got
(Im strictly talking about the story and choices)
Lol, no. Baldur’s gate is boring gameplay wise. I’d take starfield over baldur’s gate 10 times out and f 10
Crazy because before baldurs gate 3 bethesda was probably one of the only studios that put choices in their games that had different outcomes
@@joker6558 ok joker
@@Sonsvision Bethesda never had truly different outcomes. Only Fallout New Vegas had that and that was developed by Obsidian
Baldures gate 3 has jankyness too
man idk i just dont like the skill trees. 5 trees with like 75 skills pales in comparison to skyrims 18 trees with 180 individual perks upgradeable to 251.
i legitimately cant find any perks i want to take. which makes leveling up pointless. in skyrim you constantly had perks competing for your perk points. do you perk into lockpicking or do you perk into blacksmithing? starfield has nothing like that.
youve got 5 trees with 20 perks accessible from the beginning. and you must choose a majority of these perks in a particular skill tree before unlocking the next level of the skill tree, its a bad system.
there are also abilities locked behind specific perks, but I don't believe they're signposted very well.
well the problem with that is you cant even see what future perks do until you unlock that tier, so who knows what youre working towards other than a vague description.@@vawlkus
@@jimster1111you are still able to view the perks that can’t be unlocked and read what they do.
You got Over 300 levels to fully max the perk trees in starfield, more than Skyrim for sure
They do have crafting, or lockpicking traits, though? Weapon, Armour(Spacesuit), and outpost crafting. It's not exactly the same in that you do blacksmithing to level blacksmithing, if that's what you mean?
@@jimster1111 some ingame dialog does actually say what perks you need to unlock specific abilities. That's how people knew to start poking around for them ;)
"Wait for mods" is the laziest defense of a $100 game I've ever seen. Bethesda truly walks on water for some people.
I think the reason people are so ready to defend starfield is because everyday up until launch and even after launch people and major gaming outlets have been crapping on the game and sometimes I feel like there are criticisms for the game but also that some people are looking for ways to pick apart the game. Heck a ex WOW dev said because of a menu screen that shows they don’t care. It’s just hard to tell real criticism versus the I wanna hate the game criticism.
thank you. I feel like I’m taking crazy pills but the game doesn’t look that bad. Especially compared to Bethesda games, this is the type of game they make.
@2008fhjgk they really did a lot to improve the animations and such. While algorithmically generated facial movements will never match mocapped, it looks good. And as for the generation of the npcs themselves, yeah some of em look a little goofy, but honestly tell me they don't look exactly like some random people you see on the street in real life.
Yeah, but people are equally likely to hate it for similar reasons. 7 years of waiting and hype means expectations are *extremely* high and anything short of perfect is considered a disappointment.
Noperz. People are not "defending" Starfield, they are praising a gaming masterpiece.... and I am only 40 hours in, but it is definitely the most amazing game I have played in the past 10 years.
People are mad it got taken away from the most popular console. Thats whats really going on.
They added 3 loading screens and 4 cutscenes just to fly your Spaceship. There is a loading screen to get in and out of your spaceship, a mini cutscene to get in and out of your pilot seat, a cutscene to take off, a loading screen to change course, a cutscene to land into the planet
Yeah that is actually the most off putting thing to me in the whole game. The constant loading screens...makes it feel very last gen in that regard.
the world is not as open as people might think
everything are separated into semi-isolated areas
I know half a dozen of INDIE games that does better what Bethesda tried (or not) to do... just on the top of my mind, Spacebourne 2, that has, guess what? Atmospheric flight and seamlessly atmosphere / space transition....
Funny to see the ONE SINGLE guy who did Spacebourne making fun of the "Bethesda game of a generation" asking folks to drop Starfield a bit to give a look in his game that he JUST NOW will add cutscenes!
ONE GUY x Bethesda / Microsoft, just ONE GUY and one INDIE GAME!
🤣🤣🤣 my good Lord. How game it's worth to play or not it's even a debate in this treads it's beyond me. Don't forget people m,it runs in broken 30fps too for more "cinematic feel" and has no basic HDR implementation for more immersive experience who would take you in times of Skyrim combined with fallout 3 but in "space", Bethesda outdid themselves with this one.🤣🚬
I heard it had alot of loading screens but damn I didn't know it had that many. That sounds really annoying.
I didn't play it yet, but from what is see and hear what i miss the most is the exploration part of Bethesda games. Like in skyrim or fallout 3, just wander off and find interesting locations with lore and npcs and hidden side quests. And it seems here for the most part that dose not exist. I could do with 5 large hand crafted planets full of hand crafted locations and quests than 1000 star systems with nothing to do in
Bro I was just walkin around and stumbled across a whole war between these two factions with a bunch of people to talk to and lore
@spooderpug1984 I hear you man but that is not what I mean exactly, in skyrim or fallout you just walk and explore and it's full of densely packed content, every 100 meters you find a building or a cave or ruin to explore. Granted I didn't play starfield but it seems so empty and every interior look the same, except the big cities, I guess. In oblivion you go out the capital and walk and explore, in starfield?
@-Belshazzar-
Starfield is full of empty moons with 1 building in a square kilometer. Sometimes there's enemies but usually it's filled with absolutely useless loot. Exploration is not rewarded in starfield.
@skippyzk thanks, I will wait for the barging bin sale in steam in a year or two. Honestly? I have seen so many gameplay videos and they seem pretty repetitive and boring. Nothing like skyrim, fallout 3, or oblivion, he'll even fallout 4 is better. Shame really
NPCS don't react to anything you do. You can't command companions. No survival mode. Afflictions don't actually happen, which makes 90% of healing items useless. Cooking and food of course is useless as ever. It's more of a looter shooter than an RPG tbh.
i felt had they not overpromised the space exploration aspect of the game, the scores would've been better
I don't think they did. What we got was what I expected from everything we were told about it. I think people created their ideas in their heads and now some are disappointed, but that's not Bethesda's fault.
@@drkasdeath2042 That's your opinion. Certainly has plenty of exploration in my book. I've played quite a bit of NMS and it's not nearly as engaging
@@seanherrmann6301NMS did what this game is trying to do exploration wise better with a 15 ppl studio
@@seanherrmann6301 I mean we can talk about the technicalities of what they said but I think this all boils down to the fact that they could have been a lot more clear about what the game was going to be. Todd and whatever marketing team behind him has always had this problem of really hyping up these games up a lot, yet he's always been weirdly reluctant to admit any of the games' shortcomings, limitations, or generally what the game CANT do.
scores would have been better? It's sitting at 88 on Metacritic
Not a fan.
Bethesda made it sound as if everyone would get something out of this game but stripped down it is basically a FPS/RPG.
I think it's a fun game. However, I did not over-hype it to myself and I feel that is what keeps it teetering above the "fun line" for me. I knew BG3 was my hype game, Starfield is just the icing on my year of games. I can see why you would be disappointed if you waited for 3+ years and checked the calendar day after day.
you wont be playing in a month my guy
Same. My expectations were pretty low but i still have fun. This will be my game while i wait for spider man 2 and alan wake 2
@@lenol0315 sounds like you either hyped it too much or live to hate. Sad either way.
generic looter shooter gameplay loop that has bad inventory management and ui, bland main story fetch quests that resolve around artifacts. Add in the below average dialogue, horrendous out of place npc's that feels souless. Maybe bg3 ruined rpg's for me but there is no excuse for an AAA studio with masterpieces in their catalogue such as skyrim,fallout,oblivion. There is no way the genius modders need to save bethesda yet again, hopefully they can pick up bethesda's slacking and patch or fix fundamental flaws the base game has. if you need an 10.000KG inventory mod on release you know you fucked up, badly.
I love how BG3 always get's mentioned in Starfield video's. Shows how good BG3 is!
I love BG3 but once i start playing Starfield, I remove all of that Dungeons and Dragons expectations and treat it like a different game as people should have. I think people didn't like Starfield because of Pronouns. It's transphobia and they saw diversity so it definitely freaked out the misinformed americans. They also don't like women in power.
*gets, *videos.
Never use an apostrophe for anything other than contractions or possession.
They lied about space flight. This is the overall space flight experience :
Get in ship. Hold 1 button. Load screen. Spawns in space. Point at planet. Hold 1 button. Load screen. Spawns at planet. Point at landing spot. Hold 1 button. Spawns in landing area.
It's literally point and click and Im kinda disappointed. You can't even take off or fly in to a planet. It's just shit tons of loading screens.
The game is essentially fallout in space running on a slightly better creative engine 2
Yupp, this is Fallout in space
@@p.skadell3149 Wasn't that Mothership Zeta? lol, I get the point though, just being silly.
not even that i thought the game would be online or co op, im not surprised or disappointed because i never hype up anything for myself because i know I'll regret it
@@c6tlvr I just thought the space flight would be a little more immersive than fuckin point click and load screen lol.
Well, they didnt show this kind of immersion in any presentation. So it was kind of obvious.
I refunded in Early Access and found a game called Spacebourne 2. If you where disappointed with Starfield give it a try, it's made by one guy and puts Bethesda to shame. The amount of content is insane and you can actually use your ship on the planets. I hope you see this and give it a try BigFry, give that dev the credit he deserves it has it's jank but overall for one man it's insane a true hidden gem. It's still very early access and only costs 20 bucks so if he keeps going it will be amazing.
I guess we now know why this game is free on Gamepass. 🤨🤷🏾♂️
They should have just done 5 really detailed planets in a space that you can travel between through your ships.
Yup, or just the Sol and Proxima Centauri systems
Good to see the community so divided. Maybe the modders can fix that too.
good thing with a bethesda game is whatever it is, its gonna be moddable
Bethesda will release a $2 creation club content for that
The classic, milk the modders strategy.@@doctor_decay2296
In my opinion, the game doesn't capture that sense of an open world. It feels like I'm not making any progress when exploring the space; it's just a cycle of fast travels, docking, doors, and so on. It gives me the impression of being confined within a closed environment.
I was looking for player freedom, but I found an RPG that's just okay and lacks optimization. There's no significant improvement in this game compared to other open-world RPGs.
Instead of 1000 planents they only need 8 or so. 1 or 2 to each faction with a couple moons and a few asteroids per group. That could have more content to explore per planet instead of alot of empty plants I spend 5 min on. Factions missions should require 3 to 5 mission board missions before moving on to the next big faction quest so that it incentives you to roam these now fully detailed planets. Upon doing so you should unlock the following for each faction 1. Factions color scheme for ship. 2 faction ship weapons 3 faction ship parts 4 faction armor and 5 Factions ship when you complete each faction story line. This will add more space combat as some of the missions should be destroy 5 so and so ships. Hell the faction war sounded awesome af... why are we playing after it???? And lastly the air to ground landing it whatever at this point.
BigFry I COMPLETELY agree that Baldurs Gate will probably ruin my play through of Starfield. All the conversations in Starfield seem so “by the book.” Boring. Baldurs Gate really was an evolution on how videogame RPGS should handle conversations. Considering that Baldurs Gate has been so great for me, I highly doubt I will enjoy Starfield.
25 years and we get trash. Thanks Bethesda.
I've been loving it, being able to make my own ship and space based are so cool. I love running around larping as a space rogue. Definitely not a perfect game but it's so much fun.
I wanted to love the ship building but it's ultimately a meaningless system. It's also totally fucking dumb how A class is the lowest tier. Leave it to Bethesda to make a system literally backwards.
Being able to customize ships to do what lmaooo nothing loading screens and menu fast travel
There are quite a lot of things I would LOVE to have been done differently. Mods are going to help this game a lot, whether that was bethesda's plan or not, I'm not sure. But the game overall is absolutely awesome and I've been having a blast.
Will modders make the game not load so much? Guys, modders are going to add things sure, but if there are problems in the guts of the game, then the modding community will not fix that as that is on Bethesda. I feel like a lot of people are now using modders as an excuse that one day it will be great....Just seems a bit like copium and I say that with respect.
Modders have crazy ways to make things better, I guess we can't say one way or the other until it happens. Just a waiting game.
It looks insanely boring idk wtf you're on
of course it was their plan, unpaid modders have been saving their games for a long time
@@hvr8463Sorry if the loading screens of a few seconds each ruin the experience for you..... but for me it is DEFINITELY the greatest game that has been released in the pasts 10 years - EASY.... with Elden Ring coming up as a distant second..... but I guess, your mileage may vary.
I cant get enough! I love Starfield! The game is exactly what I personally expected in terms of structure and I'm blown away by the amount of content. Yes, there's a lot of loading screens, but in games like No Man Sky and Star Citizen, traveling through space is completely pointless. Like literally pointless outside of the small amount of immersion that travel gives you. In No Man's Guy, the planets are all weirdly close together and theres nothing to do in between them literally ever. In Star Citizen, the planets are farther, but all you do is spool and then warp everywhere, which is essentially nothing more than a glorified loading screen, and like NMS theres nothing ever to do in space except dogfight. Starfield has more content than both of them combined just in it's space game play.
Yea people seem to love to always bring up NMS, I don’t think they’ve ever played it enough to realize space travel is in fact pointless.
You can craft teleporters and use a freighter as a fast travel point, to bypass space travel
@@SilentSeventh By the way, somebody filmed a video of them flying to pluto And after 7 hours, they did actually get there. So it's possible but there's no reason to do it. Also once they hit the surface of pluto, they clipped through it, so obviously there's no collision on the planets in space. But still it's nice to know that it's possible.
Hi Fry!
The reason for lacking any fast vehicles is due to the engine limitations. Quite frankly the 'creation engine' is a dino fossil held together by aging duck tape, it simply cant handle the player moving any faster than a light jog...
Thats why the horses in Skyrim felt so slow.
(The engine simply cant load in items fast enough without lagging like crazy)
@BigBrainTime7070 because they don’t care. They want to have the Bethesda RPG and if you want the Bethesda RPG you play it in that engine in that engine gives it the feel Bethesda feel when they made the engine they said we’re just gonna use this thing forever.
@BigBrainTime7070why would they?
@BigBrainTime7070 because they can use the old engine, save a bunch of money in licensing and training, not to mention all of the money they'd have to spend in developing new assets/tools, and just spin up a buggy mess and make shit loads of money anyway?
Bethesda lying about player choice and impact and that they make RPGs... that's far more consistent than your framerates.
Pretty key reason why I have really no interest in Starfield. Fallout 4 was already trash enough in this regard.
There is a lot of game breaking bugs in this game. A reviewer called Luke Stephens had his game break multiple times. It seems to depend from people to people. In my first 12 hours, I couldn't progress because there was no prompt to get into the ship.
I wish we had rovers to roam the lands I have done about 12 missions so far and I’ve ran more doing undiscovered locations than I have doing any of the missions and I’m 20hrs in but as I’ve found you put it perfectly with it is an acquired taste yet give it time and soon you’ll see the beauty of the game, be subjective to submersion and you’ll see it’s a good game because I know I wanted higher expectations and action packed fighting constantly with decisive actions with consequences but it’s more the opposite as you learn all the mechanics and it feels slow and alot to handle but once you get everything down it speeds up you move faster through areas and experience crazy and odd storylines and random npcs with their own quirks and it’s a good feel to remind us all of what we came from and how we should really stop expecting so much of the companies releasing games because it’s become so obvious that many of them have no idea what to drop next and the lack of content in so many games being released shows but love the video you helped me with being in the middle of ehh do I like it or not to being back to loving it
My exact experience too. Some things about the game could be improved (dialogue/choice impact especially) but ultimately it’s fun to play and builds on classic bethesda systems to make a universe that’ll take years to explore and perfect.
BTW if shipbuilding seems a little daunting right now, there’s an option to only upgrade parts rather than go into the full builder. That was you can make QOL improvements to your ship before fully diving in.
On outposts, I feel it doesn’t make much sense to build just one because of how difficult it is to find a spot that actually has all the resources of the planet. I’d recommend waiting until you have enough resources for the first cargo port on two outposts to make them share
I doubt this could ever happen but i wonder if its possible for Bethesda to go back into the game, delete a tonne of planets, remake some planets to be better.
A few good hand crafted planets, with a lot of content is way better than a tonne of empty planets.
Hell they could even keep a few, allow the players to find those planets and then start their own civilization. They could even have chances for random events where NPCs will come across empty planets and start a new civilization on there if the player doesnt find it first
It’s definitely possible and I actually hope this becomes the first DLC (like the DLC that deepened Fallout 4’s settlement building mechanics). They could add new points of interest for most planets each with unique locations to discover instead of the auto generated ones. It would just take a lot of work, but if enough people spread the word online, it could happen.
There should be like a bike, atv, or any vehicle to help you explore the planets in a good duration. Even help you to carry more stuff. I mean Bethesda should’ve thought about this without the need for mods.
I don't think the engine can handle it. I'm being entirely serious. They had to make the train ride in one of the Fallout 3 DLC's (where you go to the air force base) literally a hat on top of an NPC that then moved along a "rail". The train they have in this is probably done the same way. But you just get in and select where you want to go. A far more obvious and amazing way to introduce the player to this big ass city would have been a ride around the city to your destination. I mean hell, even Half Life 1 had a damn properly moving train that shows off parts of the facility you'll see later on and that game is 25 years old.
Dude, if they manage to do space ships, I am sure they could manage ground vehicles. They just need to make the terrain physics feel not so bumpy for vehicles so it can run them well... Or just make them only run at 30 mph for the fastest ground vehicle if they want to be conservative.@@TalesOfWar
but there are literally no planets to explore. when you go to the surface its just a randomly generated zone. Giving the player a vehicle would only give him the ability to reach the invisible wall faster.
@@Deliveredmean42wait until you see how the ships are actually built. There's a reason you can't go from space to the surface. The game engine would break.
Anything that moves faster than a shopping cart rolling downhill implodes.
Where is my robot horse Bethesda!!?? We know your engine can handle that.
It's a typical mediocre Bethesda game but without the seamless openworld feeling they usually offer but now with loading screens around every corner.
I only put in a few hours but the storyline doesn't feel as good as older Bethesda games like Fallout or Elder Scrolls. Maybe I'll change my mind when I get further into the game but usually those older games start off with a bang with the story in the beginning to keep you invested but Starfield missed with that
Well duh the story has to develop..
Bethesda has gotten too reliant on the modding community and do not grasp how high the bar of expectation is for them. They are expected to knock it out of the park every time. BG 3 fashion. They never do sadly.
I was planning on picking up Starfield early, but I think for now after some of these reviews I will just enjoy BG3 for now for my RPG itch, and play Star Citizen when I feel like some satisfying space exploration or hunting down some bounties in a cool ship. Might try this down the road some.
No I'm not playing Garfield...I thought it was a game where you can explore the whole space under real conditions like Neil Armstrong.
But in the end it's just another COD clone game which made me sad. :(
Starfail
Oh boy, I think I'm going to like this game ALOT. I'm getting it on the 6th so haven't played it yet, but from all the reviews I've seen, I can live with it's shortcomings. I think many of us as gamers have become so critical that we've forgotten to look past a game's flaws (and all games have their flaws) and start enjoying games again. I've seen so many angry complaints and hate for FO4 and yet I absolutely adored it. No other game out there has gotten even close to giving me the vibe and feel the FO4 world did and I believe Startfield will do the same
I mean it's a looter shooter being promoted as an RPG, people have every right to be upset
@@redbullsauberpetronashahahaha
It’s an incredible experience. I can’t put it down.
@@seanw7034 good to hear, I can't wait for the 6th!
The Fallout games were defined by having lots of interesting dialogue options with meaning, FO4 dropped it entirely. People have the right to be disappointed and not like it.
All I’m hearing is that there’s no point in playing this game.
Choices in the story don’t matter. Backstories have no effect on the game long term. AI is brain dead. Planets are all bloated, randomly generated wastelands where invisible walls prevent you from veering too far off the beaten path. You can’t land your ship or even fly into orbit yourself. There’s no exploration or open world elements like Skyrim or Fallout. It’s a disjointed mess of loading screens, fast traveling, and menus. The graphics and gameplay are dated.
I don’t care if I can play it for free in GamePass; I was promised a Skyrim/Fallout experience in space and this is not it. Incredibly disappointed by some of the creative decisions they made while creating this game.
Backstories do have an effect in some quests much like Fallout New Vegas. Not all planets are wastelands. The Skyrim/Fallout exploration is set across the universe as that’s the world map. All that said, there’s still a lot of fun to be had with the game. You shouldn’t let other people’s comments taint your experience as the truth is most of them haven’t even played the game themselves. The weapons and sound effects are really well done which to me is what makes combat satisfying
@silverjoystix4696 My new reply to you actually goes over this. Many people have been letting the recent negativity affect their decision to try the game out when they otherwise could enjoy it.
I don’t claim to have played the game as I’ve only seen bits of gameplay and an “all weapons” video in which the sound effects sounded really nice, but those bits of gameplay are all I can really judge from atm. Like I said to you earlier, I don’t know if the game is worth purchasing but I’ll at least try it out with Game Pass to see if it clicks for me.
Edit: Also I just realized you only played the game for an hour before asking a refund due to Steam policy? Unfortunately, I don’t think that’s any better than me when it comes to “being familiar with its shortcomings”
It’s a shame because I thought you actually had a good opinion on the game before I saw that but it seems it’s just more of the unnecessary hate I’m trying to tell people to avoid
I've put in just about 40 hours in this game and I've yet to even start the story. Been so immersed with the side quests and exploring it's truly something else. I love coming across outposts that have been abandoned and uncovering a wicked story through voice memos and notes laying around. I even came across a random cave on a planet where there was a couple of bodies outside the entrance and one of them had a voice memo saying how they were sad they weren't able to be more appreciative of their wife and son and man it made me so sad AND THEN I had to deliver it to his wife in a city I had been to. This is the space sim I've always wanted. Very excited to see what the modding community brings to the table.
Agreed, 44 hours and I feel like I have done jack shit. So much fun. This is going to be just one play through. Imagine all the other possible playthrough paths. Being a Pirate, bounty hunter, a space trucker, a negotiator focusing on talking, a scientist, and so much more. It is WILD.
On the topic of resisting fast travel, i personally do because yes it makes it slightly more fun, but I shouldn't have to go out of my way to to play in a more cumbersome way to play the game.
I had to choose between Balders Gate and Starfield and for me personally I made the correct choice..
after I posted, I realized I should edit this. I picked boulders gate 3
I feel like people need to take a good hard look at the other games that came out the same year as every bethesda release before they make comparisons lol. I don't care about graphics, I care about how deep I can burrow into the world a game created, through its lore and gameplay systems. Bethesda used to be amazing at that, and even though Fallout 4 was a bit simplistic, as each fully 3D game they've been making since bringing their games to console have gotten - more and more simplistic - they've still managed to sell worlds that can be really fun to get lost in and just let my brain and imagination wander. I'm really hoping this delivers. I haven't played it yet, but I think I'll like what I play, so long as I get it on PC.
It's always such dry writing with all their games, take it or leave it quest plots.
It's a video game - try stuff. They could learn a lot from a dash of JRpg in the mix.
@@h2eh1s- They've always been more about exploration, environmental storytelling, lore, etc. Quests in a bethesda games are like quests in a Stalker game - they're there to give you something to do, but they aren't the reason you're playing lol. If you like JRPGs, then you definately aren't the market here lol. Linear captivating experiences are not where the feels are in these games, the feels are in the details usually. I've been playing these things since the 90s, and I think trying to give them captivating main quests has really made them lose the focus on the original vision their RPGs had before. I feel like technology is almost where it needs to be for a Bethesda game to shine, but not quite yet. They have been able to cut a back on scope and introduce some more quality over quantity, but it's always a push and pull of what gets the focus. This seems like it's a step back in the old direction, so it's al least good news for future games.
@@chloewebb5526 so may I ask...what do you think of Rockstar's formula? Too linear? All the cowboy and gang stuff aside.
I truly believe FO and ES are the only IPs that really allow players to "role play". That Boulders Gate might be an exception now, but idk.
I miss autopiloting like calling your ship to you so you can avoid the "fast travel to ship" and i.E. calling your ship in as air-to-ground firesupport
RDR2 released 5 years ago on last gen and the wife and kids agree, looks so much better when it comes to characters and realism. There is no excuse for Bethesda on this one, especially since they had Microsoft's financial backing this go around and they had ample time to polish and make this game really shine. Why did we, and so many others bother to upgrade to a higher end next gen GPU or console for this? And it's 30 FPS console, 60 FPS barely on PC with a top tier GPU, what did that sacrifice in frame rate get us? As always with Bethesda, will wait for the complete edition, and/or at least a $40 price point to buy a copy.
This game is solid now, but when the day the modding community is able to do much more...this game is going to be the new Skyrim.
Fire video, Fry! 🔥
So...
Bugthesda gets the cash,
And the modders fix the trash...
Hence Starfield best game'eva' ?
@@krixpop I didnt say anything about modders having to fix the game. If they wanna do that, that’s on them. I’m saying more or less them adding in features, adding different kinds of ships, etc.
The game runs like shit at the moment on even high end hardware. We need to stop supporting companies that push out games that are barely passible optimization wise. @@SirBlackout_
@@SirBlackout_
I wasn't about you, or what you said, lol
It is about all of us, the Idiocracy, buying trash for hard cash and expecting other players to add quality and even fix a product for free. The "that's on them" mentality.
And pointing out that the Emperor has no clothes, becomes "outrageous"
-
But you are right: what people do with their money and free time: "that's on them"
However I WILL buy Starfield when is on sales under 10€ , thus yeah ...
-
Otherwise do not expect a redemption arc, like endless free patches of No Man's Sky, but lots of DLCs with "fixes" that will make even more problems in the long run.
🍻
It feels like every aspect of this game is mediocre when compared to other games and even past BGS games. None of your choices matter, exploring anything outside city hubs is pointless, there's more NPCs but they're nameless filler, persuasion is so dumb that it breaks any immersion, and the skill tree is so basic that it loses the excitement of unlocked perks that you'd get in Skyrim. I just wonder why go through the effort of making planets and adding player backgrounds if you aren't going to actually use them. For a game about space exploration, it's pretty lame that Morrowind, Skyrim, and Fallout NV are 1000x more interesting to explore.
Couldn't stop myself from spending the extra on Game pass for early access. Playing it now only 15 hours in and I'm having a blast.
I find it weird to release a space centric game without actual space travel, when a small indie game like no mans sky implemented it years ago.
the game isnt massive you jump from one load screen to another how is that massive
Cause people are braindead nowadays
If there were no loading screens, the maps would be as empty as NMS. That's just not something Bethesda does.
@@ShmolmesThat's a lie because Starfield's maps are even emptier than No Mans Sky's HAHAHAHAHAHHA
I'll be getting it FAR into the future at this point, once all if any major issues are ironed out, any patches or fixes that are needed are implemented. Its nice to know the game is relatively stable and not a broken buggy atrocity but with my own existing backlog plus knowing there will be major updates not too far down the line, ill wait till then and maybe catch it on sale
What "stable" are you talking about man. This game runs in looked broken 30 fps in newer hardware/console. Even a 4080 can't run this crap properly 🤣.
@@ADISTOD3MUSCope...
@@ADISTOD3MUSDid you even read what i wrote? I dont have the game yet, im not playing the game yet, i said that based off this review
@@ADISTOD3MUSjust give the game a try? Ffs bit sus how much your foam out your mouth about a game
@@sebastiandalessandro4221I've been playing it and he's right, it runs like total ass. Pretty sad that you need mods just to get anything approaching stable framerates. I eventually gave up and just dealt with the frequent dogshit frame dips.
Really fantastic video. I'm having such a fantastic time with it, its been incredible. Definitely took a while for the gameplay loop to properly sink in, but once you properly get into the rhythm of it, its just fantastic.
20 hours in and I’m pretty much tired of playing this game. It’s definitely not what I had anticipated. I was ready to do some cool space exploration, it’s loading screens. NPC’s walk around like they did in Skyrim or worse even, like robots. The universe is big, but really it’s all just the same thing. Game looks great at times, but only in the right lighting. Story is a bit cringy, party members asking if they can have a talk right before or after a major event…
I could go on and on, but shame on me for letting Tod fool me again.
Thanks I’m just gonna stick with bloodborne and Metroid prime remastered
@@spencerfoote6977 if I may, go and play Armored Core 6. It’s freaking awesome.
Never seen a game engine hold a studio back like the Creation Engine. It should've been retired after Fallout 4. Its a real shame that ES6 is going to be held back by it.
@@alteredizzyand the fact that BGS relies on mods so much that they are afraid to switch engines to something that isn't held together by popsicle sticks and string is part of the problem.
Every single Bethesda game I've ever played (ever since Morrowind) was later fixed and, in most cases, properly finished by fans, free of charge.
They are complacent with their 20 year old technology debt and the free labour from people who love their products despite of it.
Problem is that Bethesda games are known to be heavily moddable. Throwing away Creation Engine would be throwing away decades of documentation, software and experience.
Fans expects insane modability, so Unity and Unreal do not make for good alternatives. They would have to make a new game engine from scratch, including detailed documentation and pretty much a full SDK made to be used by modders. This will also take years. Time and resources that could be spent on a new game.
So what is more financially viable? Deal with the tech debt and keep the current engine, or make a new one? They chose to keep the current one. Because time and money.
@@alteredizzy What are you going on about?
I didn't say they're lazy. They are complacent. Those are not the same. And the fact that Bethesda relies on modders to fix their game for free should tell you everything about why they allow modding to the scale they do.
The game isn't terrible its just not what they are trying to say it is. Period. I myself and tired of Bethesda putting the same game out over and over. I'm over it. Starfield feels so bland.
imo the game is ok, but was oversold like a mofo. It's a typical Bethesda RPG. Nothing remarkable or revolutionary
And this time it's boring
Meanwhile the elderscrolls 6 teaser trailer came out in 2018 😭.
I played my free "demo" for like 4-5 hours. Didn't enjoy a single minute and asked myself “when do I get to the good part”. I realized that there is no good part and I deleted it.
I just hope they don't f*ck up tes 6 at this point.
60 fps with a 4090? Pass. Was super hyped until I saw benchmarks
Mixed bag really? I'm absolutely loving it!
It´s fun how Fallout New Vegas, a game from 13 years ago, peaked in terms of story telling and the ability to make choices.
"todd Howard's joins my playthrough" is the creator joking with us. He is talking about a cardboard cutout.
A fan sent me the cardboard cutout my guy lol Holy fuck you guys are unbelievable
@@BigfryTV well dude I didn't listen beyond the intro. Haha I would go ahead and not introduce your video that way in the future. Makes it sound the way I wrote it. The game sucks, so I quit listening when I hear things like Todd joined us on the play along. There are too many bought channels.
My apologies, I will edit.
I went in with as much skepticism as possible to enjoy the game, and it's amazing how it's even more precarious than I thought it would be. Starfield is literally Fallout, with its positives and negatives. I wasn't expecting ED, SC or NMS, but I was very surprised by how limited the space part is. A lot of people call Starfield a Space Sim, this is nonsense. Because it has nothing regarding the Sim aspect, and an underwhelming Space part.
As a Fallout-esque it might be good and a lot of players will enjoy it, but I wanted and was sold a space adventure. And no, mods will not solve that. They can only work on the limits set by the Engine.
Also people saying Bethesda promised X feature that I have never seen or heard about in the marketing.
One of them being atmospheric flight, which is nonsense when they have earlier been upfront about this not being in the game.
People expecting this to be a space sim are not familiar with Bethesda as a developer and the limitations of the Creation Engine and it's earlier iterations. For one, the train carts in one of the Fallout 3 was an NPC with the train cart model attached on its head. This is the level of engine jank (and frankly a creative workaround) we are dealing with here. Maybe not as bad now, but well... Gamebryo still is the foundation for Creation Engine.
I watch these videos, in the hope that something will jump out at me and drawing me in but nope, nothing even makes me curious enough to warrant looking further. If there were, I think I'd have discovered it by now.
Hey man, thanks for the grounded review, there’s been a lot of hate, a lot of paid reviews (it seems) and very few grounded reviews like yours that seem to be fairly neutral. Really appreciate it!
😂😂😂😂have fun playing this empty dead husk of a game farted out by todd Howard while I actually explore space in no man's sky uno with actual exploration and check this out you can fly you're ship
Game is really fun but I do wish there was more space battles and larger scale areas in space to explore and things to do. Mind you I'm not too far into the game right now, but so far the most space battling I've done was kill 3 pirates that the game tries to make you sneak past. I took the spaced trait because I thought I was going to be in space a lot more but it's been pretty much planetside all game.
How the hell did you kill those religious ships i got wrecked every time xD
Is there anything to explore in space?
Yeah dude there will be huge space battles later on, it’s gonna take a while and tons of exploration bht you will be in fights almost wars of huge command ships and there smaller fighters
Yes but not all gamers have the money to do that many will see reviews to decide if this is the one of the 2 or 3 games they will buy this year
It’s like that the whole time
I still just think, if I hear "Starfield", that it is some other crypto game scam.. it just doesn't sound like an actual game to me for some reason.
Then.. visuals, why do y'all expect ultra realistic graphics (say like 4 to 8k textures per 3D asset) and wonder why your PC can't handle.. what happened to the love for mid 2010's games with meh graphics but 100% perfect game mechanics.. I'm baffled about the current expectations of the gaming industry..
Mods are gonna push this game over the edge but overall it's pretty good. I do get sucked into exploring every nook and cranny i can.
mod dont...gi..shi...t about trash
I would NEVER have expected you to be so gracious towards a game like Starfield. You rip apart indies and go even harder on the AAAs so to hear this take has me looking into getting the game for myself
My issue with the game is that they basically sold it as No Man's Sky, but a greater emphasis on story and gunplay which is the only thing NMS is missing at this point. You can't even fly your ship everywhere you want. You're limited to basically just having an autopilot take over when you aren't having load screens.
Even NMS has craftable teleporters and being able to use freighters as fast travel points, to bypass pointless space travel.
Starfield just cut all that out and you get fast travel right from the beginning
@@SilentSeventh yeah, with NONE of the possibility to be able to just freely fly wherever you want.
@@vladdracul2379
Easy solution, play NMS.
Starfield isn’t trying to be other space games, it’s a Bethesda RPG.
I’m playing both Starfield and NMS.
I expected an excellent Bethesda RPG with some mechanical improvements, and that's what I got.
Free flying anywhere in the universe, ala NMS or Elite Dangerous, was never promised or even hinted at by Bethesda. I'm not even sure how you would do that in the Creation Engine.
@@xenozombie6200
WTH are you talking about? NMS-level exploration was ALL they were talking about. Wtf else would they create hundreds of useless planets that have quite literally nothing on them and you can't even get the satisfaction of flying by or around them on your own volition. "Exploration" and "make the universe your own" was all they freaking talked about for years about this game. The fact that they release it and all you get is a Rollercoaster is pathetic.
Be warned if you use an HDR or OLED HDR display. this game HDR does not properly work. Darks are not dark but washed out and brights just are grey and not white whatsoever.
Wooo a review that talks about getting lost in exploring environments because of all the details! I'm glad somebody mentioned it. The combat and the space combat too - really really good implementation! Hopefully in an upcoming patch, they'll work out some of the issues NPCs have...such as walking into walls and continuing to walk, randomly vibrating, and facing away from you while talking.
There's also a super creepy bug where they bend sideways until it looks like they're trying to look up at you from the floor.... you can trigger it by looking at npc through glass, if they're close enough. They even do these weird animations like 2 hand pistols, like a goofy dad greeting gesture or something. Very surreal!
Oh also, I can't believe how much audio dialogue has been recorded for some of the NPCs... there's a shop that deals in classic pieces of artwork and art pieces, and the staff have such a long discussion, between 3 of them, involving invoices not being paid and such like. Its really immersive.
None of what you claim is accurate in the least.
The combat is good? What are you smoking?
@@Doppe1gangeryeah it's pretty good
Dude the combat is a boring, buggy mess. Adding the Z-axis totally broke the AI in space stations and planetside you just have to go around a corner. They're totally brain dead.
Had no expectations, not a fan of rpg games at all. But this game got me hooked more than witcher 3 back in the day
I plan on trying it next week, I liked your review for sure. I was curious if you have ever tried Star Citizen? This yes is still beta and has some bugs but a true space sim. What they have accomplished is amazing visually and gameplay. You can go anywhere explore space travel to planets via hyperspace land on planets etc. No cut scenes to be found anywhere. It has simular high demands on GPU though.
Is it GPU heavy? From what I recall, most of the load was on the CPU. Although they've done a lot of rendering engine work over the past year or so, so that might have changed.
What is a shame that this game has got 10/10 reviews. I mean, it makes you puke how the allmighty dollar makes them sing.
Good review. There is however nothing "starfield" about this game. Its more so planet field. It was advertised as a space aventure where you could "fly" into and out of planets etc... With the loading screens and lack of seamless flight. Its a disappointment in my book. But to each their own.
I mean, they’ve never advertised that it had fly in/fly out of planets. We’ve known it wasn’t there for months, if not since last year
Fact is BG3 is the new standard when it comes to open world games. Players want choices that matter
I hope Bethesda will give us a survival mode like we got with Fallout 4 and Fallout: NV from Obsidian. Survival mode is my perfered way to play.
That will be one of the earliest mods. But it might get official support like it did in skyrim.
It already has a air tank to not go far exploring, lets limit it further and make it less of a Bethesda game. Lol this is why the games are going to shit
Survival mode? That'll be $29.99.
Oxygen tanks that you can carry, theyre already in game but theyre just one of the clutter items you find laying around. Modders will fix the oxygen meter or add oxygen tanks u can carry.@@RevivedSaiyan
You also enjoy the broken 30fps slideshow experience for a more "cinematic" feel?🤣.
Seems like a good entry as far as a Bethesda RPG goes.
I think the limitations of the engine just lets it down in terms of a space game, but it really isn't a space game.
It's not some kind of massive leap forward, it's more of the same - but that doesn't mean bad. For that they tried to do I think it worked.
played 25 hours so far, loving it. Not perfect but its a blast. I think ACG has the review that aligns with my opinion so far. BG3 is still my Game of the year this year, but Starfield is my second favorite and my favorite Bethesda rpg since Oblivoin. Honestly not had this much fun in a Bethesda rpg in ages. From the side quests being mostly all fun, to the big cities being a blast to explore, to the improve combat and movement, its alot of fun. I think the UI needs work as does performance in big cities, but overall its a great Bethesda game, glad to have them back.
I’m personally loving starfield. I don’t normallly like rpg games, way too much talking for my liking. But I have really been enjoying starfield. really my only complaint is space is basically useless in this game. If they had at least made it where we can travel/ use grav drive from our ship instead of having to go into the menu then go into a star map. For me it’s a space game with basically no time in space.
You can use the grav drive from the ship. Point your ship towards the objective marker and click on it. Should have a contextual button come up
Im enjoying it...Mods definitely made it 10x better...
What mods are you using?
@@MuttonChops24
The uninstall mod
Hahahaha
@@MuttonChops24dlss mod for nvdia is for better performance in nvdia cards
@@vivekkparashar I heard that mod was still pretty buggy. I have a pretty high end system though so I haven’t really needed dlss. I’m getting around 60fps with a 3070ti on ultra. Good enough for me
@@MuttonChops24 indeed, though I think the game was amd sponsored so nvdia dlss support might be added later in some patch ...
I am looking forward to star wars, Firefly or hell even a riddick mod
Then there will be the cbbe and bijin series of mods 😂
Not trash, but weak, old looking, disconnected and not immersive. 5/10.
I'll stick to AC Mirage and Avatar for this year, and having zero doubt that Massive is bringing something enormous with Star Wars Outlaw I hope early 2024.
Starfield is great!! Taking all the drama and discussion and weirdos out of the equation, and just playing the damn game... its super impressive! Very pleasantly surprised.
Game is trash, stop simping
Yea, my main complaint so far is running through a town or city, and catching half a sentence opens up a side quest 😅 that some NPC's talk to me like I know them or I was part of that conversation I ran past 3 days a go which feels a little strange
This is a really great an honest review and i love it. I was not interested in Starfield before. I still am not because its singleplayer, but i was fully expecting it to be like fallout 76, and just be buggy and unplayable for the first 10 months of release and piss off the fan base. I will gladly eat my words, it seems the game launched really well and i was wrong.
I am glad others enjoy it, and from your streams i have watched, it seems like quite an enjoyable content to watch.
lol, the game is trash by 2010 standards.
@@Doppe1gangersingle player games are the best
People who say the exploration of this game is at all good, is lying to you. There is very little actual exploartion outside of the boxes of ares he talked about. You literally fast travel EVERYWHERE. This is the most linear Bethesda studios game we've ever gotten. Outer Worlds is a waayyyyyyy more Bethesda style Space game than Starfield and that is the absolute truth.
Also the story and ending is not unique. It's a generic multiverse story. You cannot and should not be able to call a multiverse story in 2023 unique and be taken serious... Also, the main story is just fetch quest after fetch quest. Go get that artifact , go get that artfact, over and over. Super repetitive and even the areas look or feel the same.
I had a couple of side quests where there were different ways to end it. Eg, passing a persuasion check so you dont have to kill someone. Or doing a job for someone and having to option to complete it as instructed or turn the person in to security. So i wont say there isnt any choice, just that i would have preferred more quests to have these options.
Yeah, but what are the *consequences* of killing or not killing that person? What are the *consequences* of turning that person in to security?
Even when they give 'choices', their track record is that it's meaningless and artificial
I keep hearing people say similar things to this, but man RPGs from 20+ year ago already had that illusion of choice, and in the past 10+ years most RPGs have moved on to ACTUALLY giving you thar choice.
And here Starfield is not even meeting the standards of games 2 generations ago, when it comes to loot, writing, immersion, worldbuilding, combat... None of them.
@@es68951 Really depends on your expectations i guess. I mean there is impact but how much one considers it impactful will be subjective. Of course based on Bethesda track record it is unlikely to have the same levels of impact to something like BG3. However the freedom of the open world and other gameplay mechanics to me makes up for it.
@@LCPGAYthere's literally zero impact. You can end every "hard choice" moment by chucking grenades and at the end of the day you might wind up with some bounty and a companion that's a little annoyed.
My pretty-much only gripe right now is pirates ganking me almost whenever I enter an orbit, or at most 2 mins into just enjoying the view. I'm new, I'm making nowhere near the credits to buy or upgrade ships. It's like I'm walking on eggshells whenever I travel. I have to make a fast-travel from where I'm standing to orbit where I'm going, and immediately open up the map for landing. It sucks, I shouldn't have to constantly fret being ganked just because I wanna jump-out in front of a planet.
The worst and emersion breaking part for me are the black loading screens everywhere. Entering a super small shop, black loading screen. Entering elevator, black loading screen. Drives me crazy. How is this a 2023 game?
i honestly couldn't believe the WothABuy review. ''soulless'' insane.. like you said in the video. i could spend hours just looking at all the collectible plushies. tools and books around the room. i give it a solid 8/10. the loading screens don't even ruin the emersion for me?
It wasn't weird that Bethesda decided to not include vehicles. That was Bethesda's objective. It was done purpose, so that they can charge for it in a future DLC...10-20 dollars, for some sort of vehicle to roam the planets on. That's what Bethesda was and still is...They sell you incomplete and buggy games for extremely high prices and then want to charge you further so you can have what should be in the game since day 1...
As far as I'm concerned, Starfield is not worth 70 dollars, especially considering how lackluster it is in terms of a space exploration game. This needed to be at least as good as No Man Sky in that regard, but with less planets and more hand crafted content. The fact you cannot land your own ship on a planet on any given solar system, is a deal breaker for me. The fact you cannot use your ship to fly around in said planet's atmosphere, is a deal breaker for me, but again I suspect this was done on purpose to sell some expensive DLC in the future that does that.
I like the ship building and customization and the boarding ships option is also great...but Bethesda continues to give us this ridiculous system where our choices matter little to nothing...and there's really only one thing you can do in the end...That's not what a true RPG is like.
Because of this and more, Starfield is a 40 dollar game at best. 70 dollars is absurd for a game that can't even do what older games have been doing for years. A new game of the same genre has to at least have the same things olders games had, and more.
Graphics are important to me, but Starfield's graphics are passable for me. However the character animations and facial expressions are not acceptable for a 2023 game. If this was from a small company with a limited budget, I would accept it. But this is a multi million dollar company, that's still using the same engine from 20 years ago, just enhanced, to build their recent games on...and that is not acceptable, especially when the base price is 70 dollars...
So as far as I'm concerned, I'll probably pick Starfield only when it reaches 30-35 dollars or less. I don't want to reward Bethesda for doing so little and still charging 70 dollars for a single game using older tech, that fails to be a proper RPG and a space exploration game...