When the MMO Star Wars Galaxies launched, there were no player ships (yet). You took transports to different planets and then did your thing. Somehow they gave the players enough options, job choices, and evolving resources to create a player community that when Space Flight was finally introduced, it was hardly the main focus but a pleasant diversion. Almost 20 years ago.
@@evok74"unparalleled exploration" "we've always wanted to make a game where you just set off into the stars to explore" "you see that planet? It's actually there, and you can go visit it"
The problem is that making a game engine that can load all the assets of a planet and a entire galaxy are incredibly hard to make, I think only Star Citizen and No Man Sky are successful in this and both games have spent a lifetime in production. Bethesda will never let their devs spend over 10 years working on a game, and atm with current tech, that is what it takes to make a universe spanning game.
I swear in the beginning I refreshed my webpage a couple times. And then I saw the circle in the corner and realized you were mocking the loading screens in starfield! 🤣 well done sir! You got me
What I hate most is how nothing is populated. You have 1000 planets and yet only a couple "major" cities that feel like malls instead of cities. I got a good chuckle when I joined the rangers and learned that there were only 60 of them who are supposed to handle crime across multiple worlds. Also my review score of the game was 7/10 after two hours, 6/10 after 20 hours and 4/10 after 50 hours followed by uninstalling.
they basically made all the planets empty playground space so that they can sell DLC modded activities, builds and quests. They released a skeleton with shitty writing and dead-end narrative with zero RPG so that we could make a playable game out of it. I mean, WTF is the point of outposts? really?
Not populated??? What are you talking about? Let me lay this out for you... You pick a random planet with no cities. Land in a random spot. Within a 1 mile radius there are 5 different spacer/eclipse bases with about 20 npcs each, so roughly 100 people in every 1 mile radius. That means on 1,000 planets theres likely MILLIONS of ecliptic mercs and spacers in this spectacularly made galaxy. Meanwhile theres about 100 actual people in the main cities. This game fucking sucks my balls. I wanted to love it, I was so hyped for it. After roughly 100 hrs, ive come to the conclusion that its a 4/10 game, which is embarrassing with their budget and time spent making it
Id say the same of the score. Modders cant fix this to even FO4 standards because theyd have to reintroduce entire mechanics like scrapping. Gut and reimplement the perk skills system. Invent about 30 new lore accurate guns. Basically make a sequel themselves. To fix these issues. Lord Todd knows Bethesda isnt learning anything from this to itterate on in Starfield 2 when it comes out in 2037
@@mchapman2424 and they copy paste the same buildings and caves over and over again on all the planets.... after playing for over 200 hours, i can run these open world buildings blind...
Most of the buildings you can enter, and interact with the NPCs, offer help, and earn money, what did you want? A huge city with hundreds of buildings that you can't interact with, just a bunch of 3D assets?
Something I haven't seen brought up yet, Fallout 4 elevators didn't have a fade to black loading screen, but in starfield they do. How did they go backwards on such a small thing?
Bro, if you consider it, they went backwards in practically every aspect of the game, that's how greedy and trash they are. Part that bugs me most is how they made NPCs lifeless, no day cycle, no movement, they just stand there forever, they don't have homes, you can't even have a small talk with random NPCs, it's just regress all the way.
@@FictionBlue I keep noticing things they went backwards on as well. Taking their clothes but they're still dressed, can't move mods on weapons. Can't really interact with anything, no radio, can't recycle trash, and of course, no maps. Sigh
because you gonna buy it anyway... less effort = more money.. yay! it is just re release of skyrim only with some space shit skins... even some voice lines are the same...
F4 elevators were a physical elevator lol these are actually teleports in Starfield. Go into noclip and you can see these areas are not actually connected most of the time. Like the space combat the planets are JPEGs in the background. You can fly through them and they always turn to face you lol.
@@jakubjurcsik9143 beside graphics skyrim (and even in that category starfield is not that advanced) were more advanced than this random NPCs had names,homes,business (they attend to from 08:00 AM to 08:00 PM), they have families some have secrets like being secretly a vampire or cannibals and etc while in starfiled random NPCs called NC resident seeing this makes me know that they are unimportant NPC and have no side quests . the reason why skyrim lived all those years is that even though it was a bugfest but had good game underneath unlike starfield which was rotten to the core of the game if this game was done by indie dev he would have give it more love than this
The age of an engine isn’t necessarily the issue, it’s more of how you maintain and optimize the engine over time. The RAGE by rockstar has been used since 2006, yet it still looks great. An engine is outdated if the devs let it stay that way. Unreal engine is another example. A lot of limitations with the Creation Engine are not inherent to the engine, because they can be changed. What we need to blame is design decisions being the issue. Changing the engine won’t inherently solve the issue. The issue is incompetence.
People use the word engine as a generalization for all of the games systems from graphical performance to NPC scripting. I agree though it is just incompetence. It feels like the NPC and enemy pathing/AI is exactly the same as it was 15 years ago. Why wouldn't they update any of these fundamental systems to make them more modern? When enemies juke and stand still out of cover and turn around twice before firing at me it makes me feel like the developers just don't care. At least when it's been that way for 15 years and they aren't fixing it.
That engine has its issues too though... yes you are right to a degree... but eventually you get diminishing returns...at least in some areas... for example an engine even upgraded will have issues on every game in a certain category...unless you completely rehaul the engine from the ground up...
Finally someone who gets it. As a programmer, its pretty annoying hearing "engine" being thrown around, then proceeding to described literally anything.
@@Metruzanca "As a programmer" you really don't seem to know what you're talking about. Load screens/ tile system absolutely is the game engine. Bethesda clearly don't have time to keep updating Creation Engine and at this point it's embarrassing. They need to use a third party game engine like Unreal, who's whole business model is developing and maintaining a game engine for game studios to use. Yes, they'll have to make modifications to accommodate the specific game they want to make. And they'll have to pay a portion of revenue to Unreal, which is ultimately the reason they're holding off for so long. I remember people complaining about the engine when Oblivion came out, because most of us thought they would have added seamless load screens (where reasonable) after Morrowind.
Creation Engine is rebadged Gamebryo, it goes all the way back to 1997. Games made with it go back to about couple years after release of engine. Bethesda has used it since Morrowind. Current version might be kinda 3d engine of Theseus. Comparing it to Unreal is silly. Unreal Engine has been rewritten from scratch 4 times since original release, so they start up from almost clean slate every few years, keep up the stuff from previous major release that isn't obsolete yet. It helps Epic that their coders or management aren't incompetent.
At first I thought my copy of Starfield was bugged…30 fps and 2005 textures…But now i see that i’m not the only one to find this game outdated 🤷🏻♂️ Maybe Bethesda knew that some mods will “finish” the game. Without mods this game should be sold 30$
They actually had better open world exploration with games like morrowind where you could actually walk / run / explore the entire game world and that was over 20 years ago. They need to get back to that and yeah the load screens are a royal pain. Every time I open a door - boom - loadscreen. The game has its merits and I am enjoying what I can but its like a version of elite dangerous with cobbled on ground quests, although in elite dangerous you can actually fly in space lol.
The funny thing about this is the engine is actually capable of that, it's the same fucking engine from 20 years ago, it can do the exact same thing, but they just did this to really dumb way, well actually they did it this way so that the load times would be not very long which is true they're not very long, but the trade-off is too big of a trade-off which limits the gameplay and makes it feel like a load screen simulator even though the load screens are only a few seconds most of the time. But yeah the reason why it works so well in games like Morrowind is simply because they spread out the cities and content on the playable map, when you have too many of this games Assets in one spot it tends to destroy performance, and then they have to limit the size of the cell location, and the reason why they limit the size of the cell location is so that the load screens aren't too long, unfortunately it just worked better in old games like Morrowind simply because everything was more spread out and open, so it's not that the engine is bad because it is definitely capable of doing a far more open world type of situation, it's just that Bethesda were lazy and they wanted to make everything procedurally generated crap, just so load times weren't quite as long.
Gaming in 2023 by Bethesda: 1) Sell broken, bare bones game for full price claiming its AAA open world RPG 2) Purchase hundreds of fake 10/10 reviews the week before release 3) Pretend to not hear any of the negative feedback 4) Make players wait years while modders that don't work for Bethesda fix the game/add the content 5) Sell those mods back to players with a "creation club" stealing all the profits of other people's work 6) Re-release the game 7 times over the next 10 years as "definitive" or "legendary" editions This should be ILLEGAL.
The only reason they continue to use the engine is because of the mod community its full of free labor that are more talented with that engine then anyone in the studio day one single moders fix missing features that todd just recently said are coming at some time no dates 100+ dev but multiple single moders at home are fixing problems todd team needs years to do..there afraid to change because they don't know if moders will take to new engine meaning there games will release broken and stay broken for extended periods longer
Yeah, I have had the thought if they orginally planned to release the game in a worse last year, which means they would have released the first DLC and Creation earlier this year, SO WHY THE FUCK NOT RELEASE IT ALREADY! As it is we all know modders will make them game enjoyable, at least it was modders that made Fallout 4 enjoyable for me. I tried FO4 vanilla and was like wtf and almost immedietaly started modding that game and doing exactly the same with Starfail with what mods are avail that have already improved the game from visuals to quality of life speeding of the game animations and menus.
Well it is true that this engine does really well with modding capability, there are a few other engines they could possibly use, but the issue with those other engines is they're nowhere near as modifiable as the creation engine, not even red engine, which does allow modding, it's just nowhere near as proficient or capable of creating amazing mods as the creation engine is. I honestly hope they never get rid of the engine, I hope they continuously upgrade it, people will try to make the comparisons all day long that unreal looks better, well they would be correct but most people don't understand that Unreal Engine and the creation engine are roughly the same age. One of them cares more about visual Fidelity than the other, although Todd tried to sell this as a visual fidelity game when we know damn well that it doesn't look nearly as good, although because Maude authors for decades now I have constantly made the games look better due to tweaking and new mechanics and new ways to approach the game are nearly Limitless, at the end of the day they can always make a game look far better with this engine, but I think because Bethesda are making the game for consoles, the game is severely limited in the overall Graphics Department, because we've seen mod authors create amazing looking game creations for Skyrim to make the game look really good in comparison to what the game was released at, so the engine is very capable in some areas, now it does absolutely have its limitations, I think the issue is Starfield is they understood that people hate waiting for load screens especially long load screens, so the trade-off in this game they approached it from the perspective of smaller Game World in the form of these boxes with less content packed in them in order to make the load screens far less Long, but the issue with that is that the game feels like a load screen simulator nonetheless simply because they chose this route, the engine is actually capable of far larger Maps filled with content, you just can't put all that content in one given location due to the limitations of the engine. Let's use for example their game created with the same engine morrowind, every city was open in that game and the landscape was Far larger, now I will say back then they did kind of do Transition load screens which were super annoying, but with a modern gaming PC and trying to play that game today, they're practically nonexistent, but let's jump to Oblivion now, Oblivion had that same seamless capability so that you can walk into certain cities like that, however if the city was maybe a little too big, they wouldn't be able to make the city a non load screen because there's too many Assets in one location, so the load screen is really a stabilizer because there's only so much they can fit in a single cell location. The engine does actually really well when they make the exterior space far larger and more spread out, but the issue with doing stuff like that is it makes for longer load times depending on what kind of assets you're putting in place. They kind of fix this by using lodgen, but it's not exactly perfect, because the closer you get to it the lodge and has to change in order to make the details on that City or whatever you're approaching to look better until you get close enough to it where it actually renders the real image. Most games or game engines work on a type of lod generation even cyberpunk has it, although they have added draw distance to be for a larger. Now there are other little tricks a person could do to mitigate load times, and that's to make it so that whatever the player is looking at is what the game is loading or showing, there was a mod that I once used for Skyrim back in the day which made it so the game would only load up or render what player was currently looking at, which would load up far faster and you wouldn't even notice it loading into frame because it was that fast, meaning you could switch your view from right behind you and it would look like normal, but what was really happening was everything you were looking at was immediately rendered and the stuff you weren't looking at wasn't being rendered which made it so the game with load a hell of a lot quicker, my assumption is they did something like this for night City, although it can be a little hard to tell with their system. Like I know that in night City most of the buildings don't have rooftops they'll have a rooftops Lod but the top of the building won't actually be a physical roof that you can stand on in some cases, but they did this so that they could save FPS and so that they could make it so the game would render what was needed so that they weren't loading up too many assets in one location, although they did sacrifice the main apartment where they rendered both inside and outside of that location, and that caused loss of stability issues where it's basically a bottleneck location, same thing with Chinatown or Japan Town and that game God I can't remember exactly what the name of it was, but it basically made it so the Game Wouldn't render at a high enough FPS and it would perform as a bottleneck.
@@5226-p1e I would rather play an unmodded game made by developers that care than continue playing BGS games salvaged for free by their community. In the last few games it seemed like the most substantial bug fixing patches came from the community. I find that unacceptable and seems like the developers really don't give a shit about their game. But that's just me. If your game needs to have polish and soul modded into it for free by your community then you are just making bad games.
@@taiidaniblues7792 that's a fare point to make, when playing bethesda games i often think this is the reason why their games are so lackluster in story sometimes, the elder scrolls does better because it was created by very talented writers in the beginning, but in later games they just find other writers that can do the job well enough by following the already established lore, sometimes they have been known to change it a bit. as for gameplay, people often like bethesda games even if a bit jank at times, these games are highly modifiable and bethesda only seems to do the passable work in creating good frame work for the game, but it's always lacking. people love these games mostly because the entertainment value is far larger than most games as there are so many ways you could potentailly play the game, but they just keep lacking in some things they were really good at in the past for things that aren't that well implemented, like in past games there used to be a lot more choices in how the overall story turned out, but in recent games the choices though are a few, they just lack so much depth which is why modders come in and make these choices for the player. a lot of people didn't like the voiced protagnist, i loved it in FO4, but the community didn't like it so bethesda took it away, i don't like that the choice was teken away for my personal feel of the game, some things should just be left in by choice in how you want to play. starfield isn't what i expected, but mostly because they said they upgraded the engine, and from what we have seen, it's more of the same with some slight updates.
My 2 cents, I dont trust most devs to make actually good interesting stuff that works. I trust the community more to make better stuff. Even when companies go all out to make a good game.. it generally nothing enrapturing.
Another good point, they made the skill tree progressively worse 3 times in a row. It's pretty frustrating to watch. Skyrim and FO1 through 3 had an excellent level up system. This is what happens when you fix what is not broken.
now you need xp, as well as a todo before "leveling" up. kill 20 baddies for gun cert level 1, kill 50 for 2, kill 100 for 3 etc... Modders will fix it ofc, but why do we let bethesda keep outsourcing the work they should've done and for free, while making them literally billions (I think its billions now)?
They just completely turned around a unique system they had in morrowind, to slowly morph that into a generic perk system. It used to be that you had to use something to level up that skill by getting xp in that skill. And at certain levels you would get a perk. (Making it really a role playing mechanic) Now it's the other way around, you have a perk system, generic xp and some stupid task you need to do. It doesn't feel organic. It feels like a little task while in morrowind it just felt like I got good in the skills i used the most.
Bethesda deliberately release unfinished games simply because they know the fanboys will buy it regardless and modders will finish the game for them. They basically give modders a base on which to mod .... that's it.
@@danilonden3782 Oblivion was a good game but it needed the overhaul mod to make it an amazing game. I wasn't a fan of Skyrim, i hated the mountainous map.
Regarding the Index: In fantasy games, which typically take place in "dark age" like time period, it's understandable that there is little info on things, knowledge is scarce. But with sci-fi games, it's different, you have computers everywhere. There is no on board computer data base to have a catalogue of each major settlement in the game, along with its history/lore, if you want to get immersed, why? Geralt had a tome for beasts and herbs and whatnot. Another big issue to me is how can you sell from the ship's inventory, while you can't buy and transfer to the ship's cargo, and you have to carry everything at crawl speed instead? I don't understand how other beta testers didn't come up with these issues, the game can be so frustrating at times, that I lose interest, for me Starfield is a disappointment, can wait to finish the main story lines and shelf it for a year or more, until mods will change it. Also, there are no vehicles in 24th century space age...
I agree with you. There should be a "computer" on your ship that has all information concerning your travels. It should also include at least basic information about every system, It's already in the game why not give the player access to it. And yes you should be able to access your ship so you can buy, sell and transfer all items directly to/from the ship as you would today in any port on this planet.
I was playing NMS last night and i stumble in a cave inside a mountain... The cave was massive, to the point i got lost inside of the cave, at some point i saw wall and when i look up i saw the stars, it was my way out, then i start to climb(is easier said than done), and when i finally got to the top of the mountain, i was like: Wait a minute, i was just doing speleology, then i just climb a mountain? Is this really real? A space jaguar (i'm not kidding, aside from the 6 legs, the feline features didn't lie, it was a space jaguar), then appeared and tried to make me into his next meal. My point his that this little adventure i had in a corner of a random frozen planet in No Man's Sky, was more engaging and real than anything that Bethesda has cocked into Starfield, a SINGLE CAVE in NMS, is bigger and more fun, than all tiles of Bethesda combined. "Oh BuT WhAt My RpG mEcHaNiCs?" - says the Bethesda famboy. ME: Why do you even need this system once you have EMERGENT GAMEPLAY like in NMS???
Tip: If you want to climb any steep/cliff terrain that you can't walk up, press yourself against the vertical terrain when jetpacking, the fuel doesn't drain and you get unlimited jetpack as long as you keep pressing against the wall while going up.
@@DailyCorvid I'd even argue the graphics in NMS are better, they're at least more consistent. Starfield has some pretty skyboxes but lets be real, even Destiny 1 had more impressive skyboxes and its a last gen game
The skill point issue is what killed me. I had a fun encounter blasting through waves of pirates, saved the big ship for last, EMP'd it, boarded, and fought off the crew. When looting the ship I was so impressed with the design and the scale of it, I couldn't wait to take over. Headed to the console and NOPE. yOu NeEd A hIgHeR PiLoTiNg RaNk. Dude. Literally every action other than running and pulling a trigger (although some weapons are gated behind skills too) is blocked by skill ranks. And you're FORCED to spend skill points to advanced tiers. Like, why on Earth would I put points into x2 zoom for the scanner when I NEED them for O2, health, piloting, lockpicking, etc etc
This is actually the reason why shills keep telling people the game gets better in xx hours. Because they were so brain dead in designing the game that they had to skill-gate you from every single gameplay option that would normally have been available to you as a base/novice skill from the start if it were any of their older games. By the time you finish the game once, you now have enough points to have gotten all the "basics" of these types of skills hence the game feels like it's opening up when it actually isn't. This video has pointed out a lot of the main issues of this game that I wish reviewers of great renown would've mentioned instead of taking the money and shilling the game as if it was GOTY on launch. Games shouldn't release in this unfinished state. It's not normal. And people should stop making excuses for multi-billion dollar companies whenever they pump out the same slop of unfinished product. Mods being a thing should also not be an excuse here. Because the people who mod this game are also "paying customers" just like YOU. They are paying for the game so they can fix the game for the factory that made it. And that's supposed to be a good thing? Cripes...
It would be fine it the skills themselves were better designed. I have no problem with skill gates in RPG, but here its poorly implemented. You have a very limited control over your starting skills, if you could specialize and customize your character more from the start, as well as progression in skills being more prominent it would be fine imo.
Even skyrim let you use skills you didn't have alot of points in, but you upgraded them by doing them but starfield they took that and ruined it, in fact the whole gameplay loop feels like a $70 mobile game, they give you just enough to keep playing out of necessity, not fun, it's so shady I swear Todd is a fraud
As to point 22, I agree it's a modern space civilization the vendors or merchants should have tons of credits for buying and selling. BGS seems to be stuck in medieval times of Skyrim and post-apocalypse worlds where yes merchants would have less money and would barter more as well.
We can't have you haul & sell all the items in one go. You can't be having any fun! This is a game about space immersion and the loneliness and emptiness of SPACE! You need to run back and forth 16 times or wait for minutes at a time because you're a dumb mule for buying this game and that's what Tod & Co thinks of you.
It's not that they must have a travelable space, they need to do a better job at hiding the loading screen instead of giving players a black wall to look at. Also, a UI mod that's already 10 times better than the original UI is already out and it has close to 1 Million downloads.
While I expect(ed) the mod community to once again SAVE THEIR GAME, when there are finally thousands of QUALITY mods alongside a game patched to hell and finally out of DLC - I might give it a shot on sale for $9.99 which means in about 4 years.
Totally agree, they may as well have made being in your ship interior a loading screen hider, and then had random battles and events as it automatically does the map jumps and loads whilst you walk about talking to your crew fixing damage and crafting to a timer when you arrive.
Mods don't help XBox users. On the side it's hard to come up with a PC that is compatible to play it. I have 8 PCs in the house and only one laptop can play it, but gets excessively hot doing so. 4 of my desktops have Nvidia video cards that costs thousands of dollars each and were formerly the weather graphics machines at a TV station but Starfield rejects them. So most of my play happens with an XBox console, the consoles always "just work".
Can’t agree more with what you said. I was so excited for the game, only for it to be a emotionless, fast traveling, wanna be space game. What’s the point of building a ship if you can’t fly it anywhere.
Great list. #18, No Planet/City Index, is a huge problem. The fact that you can't even see the names of all systems in the map means you have to constantly mouse over them to try and find the one you want. There are so many things about this game that make me constantly wonder if anyone at Bethesda actually played this game.
Couldn't agree more that there needs to be a City index and search function. Also, no option to scratch build a ship without first having to delete an existing one was pretty stupid. A space game that has a ship editor, but you can't just hit a button to start a new one is just stupid, period.
Yes please tell me how normal spaceship builder systems are supposed to go since you are an expert in this field. Worry about the Cheeto dust on your phones screen, you could actually do something about it 😂🎉
The engine, the 3rd party outsourced developers of questionable skill and backgrounds, the absolute bullshit marketing, and Todd. All of it needs to go. This was inexcusable, to the point of bad-faith consumer practices, IMO.
The engine is actually far more capable than this game leads on, the issue that you would run into with this game if they left it as open as no man's sky is that the first original load screen into the is that the first original load screen into the game would always take forever to load, even with your SSD and some tweaks, when you first boot up no man's sky, that first load screen takes 10 to 15 minutes just to finally load the game, but outside of that one load screen most everything else functions right away. The sad thing is bethesda's engine is actually capable of this, but they didn't want to do it that way, because they found it easier to make the areas with less content so that the load screen would only last a few seconds, which can get monotonous and annoying no doubt. But I have seen modders create load spaces that are astronomically humongous in comparison to Starfield, and they run just fine, the reason why the worlds are so empty is to achieve that few second load screen per load screen, instead of the longer load screens. It was essentially their trade off, now the engine still has its large limitations to certain aspects, but let's just take this into consideration, when they build Skyrim, they didn't build the game to work with an open City setting, basically it was its own world space in every city, however one motor made it so that every city is open into the world of Skyrim so that it didn't need to be more load screens, so the engine is capable of doing more, but that also adds to load times, what Bethesda did was a huge trade-off that made the game worse, that was a choice they had and they chose this one because it was the most viable option in order to make it so the load screens weren't too long, unfortunately it does feel like a load screen simulator. Anyway one of my favorite mod authors made it so most of Skyrim could be an open map without necessarily having load screens just to get into every city, however when it comes to shops and houses and castles, those are all still existing load screens, and some Interiors could have been far larger because we know the engine can handle it, it would still be boxes to a certain degree or Box locations, but they would be far larger to navigate and the in between time of visiting each shop wouldn't need to be separated by all these load screens or at least that many load screens. But this was a choice that Bethesda chose to go with.
there is a question, my question is why cant anyone criticizing the engine ever explain exactly how the engine is to blame? none of these comments are genuine because no one has any technical know-how regarding game development to give incite full criticism.
@@SobeCrunkMonster you are right, most people don't know exactly how the engine works and what its limits are, however, when u criticize the engine for its limitations, you are giving the dev team the benefit of the doubt, as least I am, saying that they are not incompetent or lack the ability or vision to make a larger, more expansive and better looking game, are are being held back by a game engine that was created 20 years ago
The short answer is fundamentally Creation Engine is an anachronism from an earlier time in desktop computing that functions the way it does due to the limitations of that time period. There are numerous YT videos that deep dive Gambryo/CE's iterations. Some will go further into its world structure, scripting engine, VM. etc. You can't explain all that in a YT comment, so please don't use that as a canard. @@SobeCrunkMonster
I'm only about 20 or so hours of playtime trying things out, but to me it feels like a lot of features were directly ripped from NMS and Elite Dangerous, a taped on story, and tons of loading screens thrown around to avoid making spaceflight a thing. I'd almost rather go back to Elite at this point.
Bethesda is superior as far as story telling, side quests and RPG elements obviously. But a Bethesda game inside an elite engine/space-system would be peak
@JaysWayss Agreed. With the buildup and hype over the years, that's kinda what I was expecting. This game is OK and I am having fun in it, but it isn't worth the $70 paid for it so far. Then again, I'm only in 20 hours or so. Lol
The Fallout 4 Skill tree I actually liked the most, despite some of it's issues, and liked it much better than Skyrim's, even though Skyrim's skill tree was simple...But Starfield's skill tree just looks like I'm reading an overly complicated Asimov book. It's just an eyesore af
My Starfield experience (on PC): worth just because mods. 3x cargo on ships, no shipbuilder limits, removal of annoying, baked in, "fog", removal of the annoying, build in, LUT, vendors with a reasonable amount of money, and a less tedious XP curve. After modding, it is fun.
The more I play this game, the more I don't like it. I was having fun at first. But my experience started dropping of for me after about 20 hours once I begun to understand all the mechanics. This game literally feels like it's10 years old.
Starfield only had to be good enough to sell X boxes and that's the game we got. I'm surprised it was even ported to PC. The game runs like total ass on PC because it only had to be good enough to run at 30fps on consoles. PC players were never their target market. Bethesda has a new task master now and that task master sells X boxes and that's all that matters.
I literally flew for 5 mins into an invisible spacewall when i played and once i realized i wasnt actually going anywhere i realized the game was not what i thought it was gonna be
At least Star Wars Galaxies from 20 years ago had ALL that IP's lore, music, etc. to keep it real. I expected this type of gameplay in that, not that type of gameplay in this.
The problem isn't the engine, the problem isn't minor details like physics or anything like that, some weird people are claiming that. Listen, Bethesda has never been powerful or competitive when it came to the game engine or the graphics, back when the original Elder Scrolls Daggerfall released it couldn't compete graphically with the Quake game released many months prior, the Quake game had true 3D technology where when you moved around and turned it worked correctly. I forget the specifics, but Daggerfall didn't have this same technology and it felt outdated at the time it released in the sense of moving around and turning inside the game, it couldn't compete with Quake in technology. But the reason Bethesda didn't care, is because they thought the strength of Daggerfall wasn't graphics, but it was scope, it was a huge world that had a lot of stuff in it etc. Actually it had a lot of procedural generation, that's how it achieved the huge size, it was in a sense the first Starfield type game. But actually Bethesda's most successful games in their generation were Morrowind, the first game that truly set off Bethesda to continue game development instead of going bankrupt. And then of course Skyrim which was their largest selling game ever, and at the time was quite amazing and the modders loved it. What made these games good? It was the fact that the world was mostly hand crafted, there were decent enough lore and stories to keep you interested, and they had a fun levelling and gameplay system etc. The reason Starfield fails is for the following reasons. 1. Not hand crafted, huge empty worlds of nothing. 2. The stories are lacking and don't keep most people interested. 3. As a result of too much procedural generation, which might even include characters, the entire game feels lifeless, and not like a real world you entered. How can Bethesda recover with TES 6? It's actually quite simple, yet when they are stuck with the team that made Starfield I doubt they will make the correct changes, but here is how you make TES 6 good. 1. Do far more hand crafting. Make sure there are memorable areas in the lands, in the worlds, and side quests that utilise those areas. 2. Have far less characters, meaning less NPC's etc, but make these NPC's more fleshed out in behaviour and interaction. 300 NPC's that seem like real humans is better than having 3000 NPC's that feel like lifeless 3D models just doing a walking animation and you can't have any interaction with them at all. 3. Make the world far smaller. Skyrim is around 40 square km's, Starfield is thousands of square km's of nothing. Make TES 6 around 60-70 square km's of mostly hand crafted landscape. 4. When you make too many companions, then the work the developers put into each is far less and then end up all vapid and boring. Mass Effect's companions were good because there wasn't a huge number of options, so the developers could put a lot into each one's backstory and have missions associated with them. Yes, TES 6 should only aim initially to have 10 different companion options, and if they want to add more they can do it later with an update or something, but start with a smaller number and make sure they are well developed companions. 5. Obviously remove that absurd lock-on stare that you for some reason programmed the starfield NPC's to do, that is absurd, no one would do that in real life, so don't have the NPC's do that.
True, Daggerfall was using 2D sprites with paper doll dress ups. No idea how Bethesda managed to get everyone to think their game was great other than modding took off on their games.
SPOILER ALERT There is absolutely ZERO conflict between the factions. So basically you can complete all faction questlines in one go which is super stupid and takes away from role-playing. In example I sided with The Crimson Fleet and destroyed UC SysDef. And nothing changed, I can still complete the other UC questline 😂 That's just so stupid.
Exactly. I did this and you never go to war with the UC even though you are with the Crimson Fleet. I thought it was a glitch I somehow caused by doing quests in the wrong order or something 🤣
Imagine joining a faction and not being able to finish the main quest, because you're an enemy of the UC, and you'd be killed if you set foot on Atlantida. That would be stupid. Or you can just choose between being a Vanguard or a Freestar Ranger, having to play the game all over again in order to do the missions and see the history of that faction. It doesn't sound like fun to me.
@Av1ferreira then why even have a new game function? There should be consequences to your actions, like being locked out of quests, then the new game plus makes sense.
@@Av1ferreira*not* being able to complete certain parts of an open world role playing game because you're commiting to a role is a core aspect of ROLE playing.
I don’t like how bland all the NPCs look. I get that it’s a large universe, but making a massive game is no excuse for skimping on the little details, because that’s what the player is going to look at and notice.
I haven't read through all of the comments, just the first several, so I'm not sure if anyone has brought this up yet, but there is a super fast way to level your piloting skill (assuming you have enough xp saved up to put the points in right away). You just have to start the UC Vanguard quest line. Once you start that quest line, you will have access to the flight simulator located in the basement of the MAST building at the end of the museum level. Ships destroyed in simulator count toward your tasks for leveling your piloting skill. And they come at you in waves, so you can knock out several ships with just a single simulation. If your ship is destroyed, just exit and then re-enter the simulator. You'll level up to Level 4 Piloting in minutes.
This is a questionable critique. I see lots of idle screens but he's not really playing. All of the 31 he listed did not provide clear justification of why it sucked. I bought the game because of this video. Played it out of spite and I'm loving it.
I couldn't agree more on #18. There NEEDS to be some sort of planet, or location, index. I had an issue with it during my first couple of hours of gameplay where I wanted to revisit a base after I finished the quest and I couldn't remember on what system, or planet, it was. I had to go through a dozen systems to find it...
I will also say the ONLY reason they are using Creation Engine at this point is because of the modding, you can't get the level of modding and tools with any other engine. Thats how Skyblivion and Forgotten City were/are made, if they fully switched to something like Unreal there wouldn't be a Creation Kit or massive game changing mods, it just can't happen. Modders almost know the source code to Gamebryo/Creation Engine, anything else is locked down and at best maybe some elmo to argonian model replace in a workshop but I don't even think something like custom armor would be possible. This is the one of the ONLY reason Bethesda clings to there engine because mods make there games... sometimes literally. Not to mention Unreal engine is very expensive and there own engine is free and there's though they are clearly having a hard time keeping it up with modern titles.
the engine is the same one from oblivion only upgraded graphics,with the same loading screens,bugs outdated mechanics,if they made like 5-6 handcrafted pplanets it would have been a much better focused game
Completely agree on all of this but one thing that people need to let go of is this whole "they need to drop Creative Engine 2" line. That's not how game engines work. You have a game engine and you iterate on it and iterate on it until eventually someone from marketing thinks its a good idea to slap a new version number and use it to sell more games. You don't just make an entirely new engine from scratch and throw out all your old code, you have engineers constantly reworking parts of the renderer and adding new tools and features. Having worked for a number of AAA studios it always makes me laugh seeing people buy into this idea. It's just marketing bullshit. If there is a particular feature that people feel was lacking from the engine they used that would have been better that's a fair argument but realistically it would be better to say "they should have added X, Y, Z to their engine", not "they needed a whole new engine". The funny part is people keep pointing to UE5 as an awesome engine (which it is) but do you know how they made it awesome? By adding to it and adding to it. They didn't just stop at UE4, throw it all out and make UE5 from scratch, that would be ridiculous.
I'm not so mad about this one as a feature, more of a great oppurtunity missed. Would have been great if there were advanced alien civilizations to discover and interact with between the human factions and so on.
@@JaysWayss they could have made the whole story about finding out an alien civilization, but no, they decide to make that plot that goes to NOWHERE about starborn... like, if you want to do a game about multiverses and time travel do a game about MULTIVERSES and TIME travel, you don't need to add space exploration to your plot and even if you do, do it properly like they did in NMS wich by the way is where Todd copied the ending, the diference is that NMS already have at least a dozen of alien races.
You were being too kind to call this game "above average". This is an Above Average game for some new studio or even a little indie studio. We're talking Bethesda and Microsoft. At best this game is average.
it's impressively bad. It would've been bad 20 years ago, that's how bad it is. Like wtf kind of people made this??? Have they ever made games before or played any??? I know Bethesda outsourced this game to over 20 different companies.
The vendors criticism is bang on. The poor kiosks belong to the trade authority. The transaction is wireless, how tf do they have a limit? This is not a backwater village in Skyrim (actually it is, the freestar collective rangers apparently is made up of about a dozen people, just wtf?). I think it's because of the vendor chest exploit alone. I dunno.
I'm glad you mentioned the engine first so I knew to click off this video. "Engine old reeee!" Is a phrase parroted by people who have no idea what they're talking about. The engine really really really isn't an issue at all; in fact unreal is a 20 year old engine too and is one of the best on the market because they overhauled and/or updated it every few years. If you need evidence first hand play or watch Nolvus. It's Skyrim but updated and plays far better than starfield. There's also the bonus that you'll almost never see a loading screen other than fast travel or a quest spawning you. The issue is Bethesda as a whole is incompetent and lazy. You're blaming the engine when you should be blaming the developers.
I've said it before: bugthesda don't release games, they release content for modders to work with. And their engine, they're determined to not pay licencing for Unreal. Simple as that. Which is why we'll likely see at least 1 more game from bugthesda using this generation of engine. Before it either releases it's own brand-new engine, or switches to Unreal 4 or 5. I personally think they'll be working on another engine.
I agree with 95% of what you said. They do show you how many bullets your gun has in the inventory. The window on the right when you bring it up has a label on the top right, “Rounds”. Thats how many bullets you have for that gun.
This game made me appreciate the vision and project od Star citizen even more, its worth the wait to be able to have a seemless universe where you can avtually fly somewhere. Just waiting for more content as i have seen most of it after 10 years.
@@Subject_Keter Either you have no idea what "scam" means... or you just don't know anything about Star Citizen, other than some bullshit you heard 5+ years ago. Star Citizen is what it looks like when a developer _actually tries_ to fulfill all the wildest ambitions that people like Todd Howard can only lie about. That's why it's taking so goddamn long and costing so much money. But guess what? Even if it takes another 10 years, it will still blow everything else out of the water. It's actually trying to take some giant leaps forward, while the rest of the industry isn't even taking baby steps. OP was 100% on point - games like SF only prove that SC is on the right track. You should try it. Either wait for a free fly, or pay the $45 and take advantage of the (very generous) refund period.
They should have made it so that every time you fast travel, you just walk into your ship, and then it does all the loading in the background whilst you walk around your ship talking to crew or whatever. There you can heal, craft, sleep to speed up the timer, or repair your ship damage. They could have a timer to let you know when you are gonna arrive - and then have random battles and stuff dotted across the line. So you can have a fast ship for fewer random encounters, or a tough one for more. All they need to load then in your ship is stuff to look at as you fly past in these battles, as grav-jumps will just show star stream graphics. When you hit those space-battles and random encounters; you go to the cockpit and either fight the ship, or if its a planet then you manually land. Then if you fly outside the bounding box instead of fighting or landing, it says "Flee the battle?" and you can jump back into your fast travel by exiting the cockpit again. This would eliminate almost all the games space flight issues in one go. Then they can just flesh out those 1000 planets with better loot and NPCs with sidemissions and make the base building relevant by having planets with rare seasonal missions you can download. This game could still be amazing even despite its crumbling old engine.
The currency shortage is definitely a pain in Bethesda games. I'm a masochist, so I decided to play some Skyrim recently and my workaround is to only sell things to the merchants that peddle those items. I can usually unload most of my stuff in one town, and it is more immersive than having to power level speech or download a mod. I do wish they had more gold though because sometimes I do have to do a fast travel run.
I'm not a masochist. Open console with the tilde key. Type: Player.Additem F 10000 and get yourself 10000 space credits or whatever they use in that game. It's been the same for ALL creation Engine games. Then you don't need to loot and sell garbage or deal with that side of inventory 'management'. You can focus on story - that should shorten the experience considerably.
Combat is just shooting sponges with Teen rated blood. They bragged during the showcase that they had department that made the DOOM remake come in to help develop their gunplay 😂 No exploding body ragdoll limbs like fallout, no takedowns like skyrim/dishonored, just empty 3 clips into a sponge while they do the same. Combat blurred together so much that I just persuaded the hunter and emissary bc I just couldn't do it anymore.
One of the few things that annoys me about the game is there are no proper maps. It would be nice to go to a location and like in Fallout that location create a map of all the places of interest. I don't even know where my "dream home" is. I've heard it's somewhere in the Olympic system. But, so far I haven't found a city on any of the planets. I wish there was a way to favorite locations and depending on how close you are to that system or if you're already in that system you can fast travel to it. Also the Grav drive thing is annoying but almost makes sense on a practical level. Traveling to certain locations should be difficult depending on the range you are traveling. Just like crossing an ocean or a country it should take time. Also it allows you to discover things. The game is always pushing your to explore locations. I just feel like much like Cyberpunk Bethesda wanting to make the biggest game they could with most locations. But then they quickly realized that one, their graphics engine had limits to what they could do with overall game experience. Also that they were limited to the Xbox platform.
I noticed that about the planets really early on is this game. I went to a lot of planets just have different encounter's but unfortunately, some of the locations are actually just copy and paste. I kept thinking i feel like I've been here before, "surprise i have" just a different planet with different level enemies.
The load screen thing is wild. They made the sacrifice so the game would look as good as it does. It was smart marketing. Many people would rather have the better look and deal with the load screens, especially more casual people who don't know any better. I'm also convinced there is near zero beta testing and the Devs don't actually play their games anymore, and this goes for a large part of the gaming industry. So many game elements that make little sense, waste time, or have little creativity. You can literally think of better ideas on the spot.
i like the load screen is like an old vibe.. i don't understand why all of you dont like the loading screen. if don't like the game why play for 60 hours and then say you hate it and play again, it is addicted so much thet you can't refund or stop playing.. and fraud really,, if a fraud you should stop playing and request a refund.. okay, i hate to remove the starfield bad review's here, i am having so much fun with starfield 165 H...
My all-time favorite UI bit is when you are hailed by the ship you just rescued in hard-fought combat. Hit "E" to respond. Nothing happens because the UI didn't catch the button. Try again. Oops -- held it down a split second too long. Play the un-skippable animation of my character slowly and laboriously rising from the pilot's seat, turning around, then walking four steps away and pausing in a doofus pose before I get control back. Get him back, turn him around, sit down again. The UI for ship operations slowly, slowly loads all the different elements, with the COM pop-up being the very last. Meanwhile the radio operator on the other ship is insulting me non-stop for ignoring them. I've had it happen three times.
They put a shit ton of half baked systems in for modders to play around with.. Starfield is the skeleton for the modders to flesh out... easy as that.. It even seems to me that Bethesda made subpar quests and systems on purpose to incentivize ..or to not outstage modders..
Creation Engine 2 isn't really the issue necessarily. Skyrim had a seamless open world, so did Fallout 4, and even the games on Gamebryo, like Oblivion, or even Netimmerse 2, like Morrowind, had seamless open worlds. The problem comes from a mismatch between what they wanted to do vs. how they implemented engine features. The reason Starfield doesn't have seamless open worlds on planets isn't really due to an engine limitation since Skyrim had a big open world too. You can have as many worldspaces as you want. The reason is because the developers just didn't want to take the time and effort required to make tech to loop the world back on itself. If each planet were a Skyrim-sized map full of points of interest, and if instead of having borders, it just looped, like in No Man's Sky, no one would complain. But that's not what Bethesda chose to implement. They decided to do whatever took the minimum amount of effort and cost the least amount of money. It's not that they're being held back by legacy code -- Source 2 is literally running on Quake engine code. I'm sure the engine for the latest CoD games still have traces of legacy Quake code in them. The problem is that Bethesda just didn't want to bother actually developing their engine.
You know Fraud is when you over-inflate the value of your property to get higher credit limit. Not sure how Starfield committed such fraud. Perhaps this is a result of overly hyped game because of UA-camrs who set the expectations too high before the game was even released.
This game's open world is not worthy of an SSD requirement. I could see if the world didn't have so many loading screens or none or if we could do really space travel and combat but it doesn't do this. Is the requirement there to cover their butts?
I'm watching this video four months later, not late, because I had to play the game to see for myself what the rants were all about with Starfield. Now, I totally agree with all your points!
Yeah...I just wanted to see if I was losing my mind about how outdated the entire game feels. My friend told me it was a Fallout in space, but that is far from true. The game uses ships to travel to 90% ground missions/content. Exploration, discovery, space encounters are far and few. 10,000,000,000,000,000 universes and we get SOL? -I'm a bit disappointed. I did not want to watch the video at first, but now I am glad I did -it confirmed my thinking. Thanks Jay.
The Creation engine is rooted to the foundation engine holding everything together -> Gamebryo, a 90s MMORPG engine. Gamebryo is a cell based data system, where each cell is a "room"/tile in the gameworld. Thats why up to the older games, if you spawn a ton of npcs in Oblivion, Skyrim and youd CTD. Each cell can only hold so much data before it crashes. Going back to Starfields hard limitations in its fundamental design, in terms of seamless spaceflight like No Man Sky is technically impossible. Gamebryo has been holding back Bethesda for the past decade, refusing to scrap it. This is why you have 16x the loading screens, lots of rooms/cells to load. And why the overworld maps are vastly empty with very light world assets/POI. Oh, and also, why vehicles are nonexistent, and why horses are glorified walking speeds in Oblivion and Skyrim, the game starts to destabilize when it tries to catch up rendering to "very fast" movespeeds.
The only point you were wrong on, is at 35:30. On the item card, it says next to mag ROUNDS this is how much ammo you have in your inventory for the gun Otherwise, good vid
I think the issue with that is that it'll tell you how many rounds you have sure, but it won't tell you what the rounds are, that's something you have to look up in your inventory in order to figure out, it's the same as Fallout 4, in order to know what bullet that specific weapon uses I have to go into my inventory and look at it unless I have it memorized, but it's not one of those things that's listed as you're using your weapon, which can become super annoying because you have to go to your inventory in order to check what bullets that gun takes.
@@5226-p1e Again, under AMMO, it tells you what ammo type it uses. Starfield is mediocre/ shit, but this specific point is mute, because its actually right there. He even shows it in the vid.
@@frankyhorn2475 so if you play the game just delete and request a refund okay, or you did not buy the game and saw the bad review's and rant all day. for your information i have 165 H playing this game and it is fun,, if you angry about it....
5:50 I've read or heard somewhere that in a D&D game you can try anything and you can roll the dice for anything, but just because your dice roll is successful, doesn't mean you get what you want. When you tell a dragon that you get their treasure without a fight and roll a 20, you basically achieved that the dragon doesn't stomp you in the ground and lets you leave. A persuasion check should be more than: "I am going to persuade you now, be convinced, abrakadabra" It should be that you collected information somewhere, that you have an actual discussion with the person and it should be POSSIBLE to persuade someone.
Starting ship is bad? Go to a ship vendor and upgrade it. I think the reason its pretty mediocre is to get people to engage with the systems. You don't even need perks for starship design. Just go to a vendor, slap some more guns on the ship (it has 3 unused gun ports btw). Slap some cargo, add an engine. Or if you're flowing in cash, use the "upgrade ship" button. Jacking ships isn't the only way to get a new ship. (lets also not forget you could buy one, but thats less fun) and pretty early on you're likely to get the Razorback anyways (I myself never used that ship because the ship I cobbled together was better except for shields)
The ship problem: Need more cargo, leads to need more credits, leads to need more loot to sell, leads to encumbered. When you "steal" ships, they get turned to your homeship, you won't lose the cargo, but say you had 500 in one ship and you steal one with 200 now you're carrying an extra 300. Oh and size, so I stole one of those zealot ships, like 5x bigger than the beginner ship with 200 cargo -_-, had to look it up on how to upgrade the cargo got 500 again, stole another back to 200 -_-. You want to upgrade to better cargo upgrades, SKILL POINT bitch wat? Since most side missions involve teh stupid ship and you need those for creds more thought should've gone into how intuitive those "systems" are. Case in point, go to any planet on system kill crimson haunt, so I goes to "any" planet in said system infact to every planet. Not once was I clued in that it was to be in space, in the ship didn't matter though I was still on the beginner ship and WASN'T GONNA WIN EITHER WAY. This was just to get creds for one of the first main missions where you have to pay the guys tab to find out where he went with the stupid artifact. I didn't want my first playthrough to use cheats(encumbered 9999 cheat), but I think I'm gonna have to just to slightly enjoy it more. I remember a skyrim mod that "rendered" every building's inside, in whiterun I HOPE SOMETHING LIKE THAT EXISTS SOON FOR Starfield, at least "planet" wide. Some things that were "instanced" are too close to one another giving us the "too many loading screens" problem, it's artificial. That skyrim mod that "fixed" whiterun did say it would tax gpu a little more, so while your badass 4090 could BGS said no because of the lowest common denominator, Xbox. A game released in 2011 is more fun than one in 2023 from the same devs and it's just sad. Magnum Opus my ass. Sadly, starfield will be a good game THROUGH MODS, then on a yearly cue THoward is gonna "update" and break half of those or at least once for a "Special Edition" then again for an "Anniversary Edition" lol. 20 effing 23...
One thing i always hated about space settings in general, you can put most planets as a free floating continent or it own region on a planet and it would mostly be the same. They should of had 10 or 20 main planets they handtouched up and made certian regions outside the main cities be random each playthrough or something interesting
@@terrylandess6072I will always remember that one cave near Falk where the Dragur lord mind controlled the bandits to die for him. I think Starfield would die to have a area lile that.
Minor nitpick: It's the creation engine not the creative engine. Some of the criticisms I see miss the mark a bit. It's not that the Bethesda formula has failed, they failed to implement the Bethesda formula. It's not that they are still using the Creation engine, it's that they have been unable to iterate on the Creation engine to improve and modernize it. Many major engines out there have a lineage going back 20+ years, there's no problem with using the same engine so long as you update and add to it over time.
I'm afraid faction interactions aren't glitched. It's by design. UC SysDef is detached from the UC proper, the Vanguard and the UC Navy precisely so the player can kill them off without suffering long term consequences because being mechanically separated faction any bounty with UC SysDef will not transfer to the rest of the United Colonies. Even if the player completes the Crimson Fleet quest chain the UC Vanguard recruitment officer will dismiss being a Crimson Pirate as not very important. He will recruit the player anyway. There are voiced lines recorded for this. Same like walking to the news station and reporting your exploit as a pirate will have no consequences. Bethesda wanted to avoid players being inconvenienced by choices. Of course this turned out to not be a good design idea.
Lemme add one more problem. Probably most of us were interested in exploring Sol system first or more than any other... So I went to Earth... Which is wasteland - ruins of only one skyscraper marks a city which was there. What? Then I went to Moon, found Eagle landing module from Apollo 11 mission (which is near real coordinates according to Moon maps, one youtuber tried to land there without getting a activity location first, found nothing there of course, but when he got activity marker, it was very close to his blind landing according real Moon map). But I digress, my problem is Ubisoft modelled NASA interiors in Division 2 more believable than it did Starfield.
The Creative Engine is actually older than that. It was actually a rework of the old Gamebryo Engine. They have just reworked and renamed the same engine basically since Morrowind
You missed the two reasons why I uninstalled after only 3 hours. 1. Story sucks, being a space archeologist is not a fun hook. 2. Immersion issues, the actual event that made me uninstall was when in new Atlantis a quest popped up to investigate the brown out in some district, this is a futuristic city, where is the power company and why would I do their job? Just lazy writing all around.
I agree with most of your points. a few things to note tho. regarding leveling up space combat. if you do the UC vanguard quest you get acces to their space combat simulator where you can get 30 kills in about 10 minutes (with no bounties). you also get a shit ton of money for the quest (upwards of 30k depending on how you do in the sim.... if you do REALLY well in the sim you also get a free penthouse apartment in New Atlantis and as you say you can be a member of all factions without consequence (which is one f the dumbest things in the game) you can do the UC vanguard as one of the 1st quests in the game so you get acces to the sim real early also one thing they DID get right is the phone call thing..(phone calls in interstellar space just don't work). your grav drive allows faster than light travel. a phone call uses radiowaves so it travels at the speed of light (even if they transmited it with lasers or whatever its still only travelling at the speed of light). to make a phone call from earth to alpha/proxima centauri which i just over 4 lightyears away would take 8 years.... 4 years for the signal to get there and 4 years for the reply and thats just a call to the closest star to Earth. if you had a spaceship capable of faster than light travel then it would be faster to go there and talk face to face than to make a phone call. so thats one part of the game that does make scientific sense. sure is annoying as fuck but at least its accurate :) its similar to why time passes at different rates depending on the planet you are on in the game, on venus as an example 1 hour of venus time = 600 hours of standard (Earth) time because in real life Venus revolves so slowly that its "day" is longer than it's "year" a "day" on venus (1 revolution of the planet is equal to 243 days on earth. Venus orbits the sun (its year) in 225 Earth days. when you take the different gravity of each star in a system into account time gets even more fucked up.... relativity and all that jazz
I notice that nobody ever mentions the walking speed?!?!?! That, by far, is my biggest frustration with the game. Your walking speed is probably 50%-60% that of anyone else. Walk is so miserably slow, probably the same as sneak. Then if you want to go any faster, your character begins to run, which is double that of anyone's walking speed. So if you're having a conversation with someone while walking, you're constantly having to run/walk/run/walk/run/walk/run/walk/run/walk/run/walk/run/walk/run/walk/run/walk to keep pace and hear them or maintain immersion. FRUSTRATING!!! If you're trying to search/loot an area, you want to slow down because you're in a confined space and you want to be accurate picking things up and opening containers so, you click to walk. Now your character is SLOOOOOOOOOWWWWWWWLLLLLYYYYYY moving around the room and it takes a fuck-ton of time just to cross the room. So you click to stop walking and your character just starts running around the room like a Trumper at Jan6th!
Starfield gave me an opportunity to be a great multi-tasker. I was able to check my phone, eat, and use the bathroom many many times due to loading screens. So thats nice i guess. Lol game is mid af. And your especially right about the factions, just doesnt make sense, im a freestar Colony fleet pirate lmao. No repercussion or consequence of ANY action.
I agree, outdated system time to move on. Trying to get the latest. They make more than enough money to purchase a brand new super system to hold all this nonsense. And they can backload hall of material for each of those games onto the new system in the process. Creating an access system. They all allow them to do such a thing. It's honestly my computer is better than theirs and it's smaller. It's sad. It's pathetic. I mean, the truth is, I load faster than some other nonsense. And that's a matter of fact, I think that loading nonsense. Is kind of probable why the have so many issues? They've created a box to box to box load. Do you know how much memory and data and resource run? Info that required constantly. Do the box? To box to reload, it's actually more costly and it is, if they would've just had one vast space that is flat. That's like a moving paper that you just track along. With the quarter and quote start her son of a hackground, then it would have been to just do what they're doing now. A flat planet that you can fly through and now you have to fast travel talk about immersion, breaking it's garbage. Look, the afore's stupidest fallout for kind of was and 76 is even kind of dumber first, at least tell it kind of supposedly. Fix it and never time. They change the surroundings. Well, it's just, you know, The Economist's hot. Find it hard not to rage out because it's like they give you. This really interesting area that you can call them quote interact with. And get certain rewards. And then they're like. Well, you know what we're gonna put human noise here, which everyone wanted don't get me wrong, but why in the locations they did? There was a fort a campground that was near the space shuttle that could have been Rader ter a Tory or the village idiots territory. I don't like either. Both of them. I don't get it. I really didn't get why they chose and at a location. You claim you got certain items from aquarium and gathering goods and protecting that territory. And now it's a village an idiot, and yeah, they'll give you great work. Great question. Items with software can be wrong. But it just could have been put in a less interesting location. Like I said , there's an actual quote on quote four that's made of wooden pine out nearby there that is A fort made of wood And then it would have been more interesting because they could have built little locations there in camps and what not end up just fine That's why I'm not buying star film on the premise on the surface.It sounds like an interesting idea.I can play halo and get more out of my life for that
Another issue is why are the majority of companions "good guys"? Plus, in space I don't think you can always be a "good guy." I would like someone other than The Fan who can sneak and not care about stealing, or murder. Granted I understand Fallout 4 had this issue too and they kind of solved it with Nuka World DLC when you got Gage.
Pronouns and all the characters being bisexual turned me off from the game. I’m just done with woke nonsense from corporations because every company is doing it
@RedPillRahimim thoroughly enjoying Fallout 4. You just have to play on survival mode, avoid Museum of Freedom (never go in there) and just wander around and do your own thing, and it’s actually a good time. We’ll have to see what happens with the TV show and that will be a good indicator. Xbox execs taking over BGS doesn’t look like a good future.
1. Totally agree! Starfraud plays like a re-skinned fallout 4. They were selling it to us a couple of years ago like it's going to a very different kind of game for Bethy to make, with the help of microsoft getting access to a new engine and new technology. And I was expecting a different game. This is just Fallout 4 but with good parts removed. 2. The space combat sucks too, just strafing runs by NPCs while you simply hold down fire until they die. Kinda lame. 3. The persuasion system is awful and your dialogue lines often make no sense at all. Like you go up to a woman with a key to her safe and as a total stranger ask her for the key to steal her valuable in the safe, initially shes outraged you'd dare ask such a dumb thing, then you persuade her simply by saying "go on, you know I'm trustworthy" "you have your orders I have mine" and she's like "yeah I trust you here's the key" - I'm sorry wut??? What kind of argument is that? mind blowing poor writing. 4. Idk I have no problem with this. 5. Animation, load, fast travel, load, animation, run down a hall, load, animation.... There IS a game here somewhere right? right? 6. Thing that annoys me bout planets is all the slow ass walking everywhere. Like really? We are in a science and exploration ship and it doesn't have a ground vehicle bay? Not even and ATV / quadbike? Buggy? Rover? DRONE? no? It's like a deep sea exploration ship leaving dock without its submersible on deck. So stupid. Who the heck thought walking for 15 mins would be a great idea? Oh yeah! copy pasted cave system or research bases... Come on Bethy you could have at least been arsed to give the game a pool of a few hundred sites to pick from to spawn in, not 3. 9. idk, the starting ship was ok for the first couple of fights and systems, but yeah go ahead and swap out it's shields and weapons asap! I keep my starting ship throughout my playthrough and just keep working on it, upgrading and rebuilding it as I go. 10. Yeah I was kinda hoping you'd have to actually refuel, maybe buy fuel or mine it or something, it just doesn't mean anything. 13. I don't care about pronouns but I do understand about this woke crap when white Sam and his white wife have a black daughter I find myself wondering how that came about... 15. The digipicks were fun at first, but very soon the novelty wears off to the point I see a door or safe with "hack" I ignore it and find another way around it if I can because I just can't be arsed. 18. Yeah the starmap is pathetic, white dots, great, I don't know which white dot contains anything important. Give me a search feature or bookmarks please! 24. yeah ship building sucks big time, you gotta use a dozen different shipyards to build your dreamliner, I think once you unlock a ship part it should be available at every year from then on. 30. Just use the Vanguard training simulation for farming space combats. Yes it counts to the skill. Yes everything in the game is lazy ass copy paste. 31. I mean you just answered your own question, you just take the ship you hate right now and scrap all the section and build a whole new ship, how is that hard to understand?
"13. I don't care about pronouns but I do understand about this woke crap when white Sam and his white wife have a black daughter I find myself wondering how that came about..." Is it "woke crap" or just horrible writing? It's always possible they adopted the girl... and Bugsthesda forgot to tell anyone that they did...
'if skyrim uses creative engine 2' too late! now theyre gonna re-release skyrim again, as the 'remastered celebration edition' in creative engine 2, to celebrate the release of ES6
Why in the future does no one have a phone? Flying across the galaxy and through multiple loading screens just to talk to someone face to face. This really is Skyrim but in space.
For the same reason we don't have faster than light communication today. If you have a faster than light capable ship that can traverse multiple light years in minutes You can get there and talk to the person while a message would arrive years later. In a lot of scifi they use these faster than light message buoys and stuff like that... but only militaries have that kind of tech.
Im baffled (but kind of not) that people didnt see this POS for what it truly is. Its Bethesda, its built on an antiquated 20+ year old POS engine, did I mention its Bethesda? Cognitive dissonance is a serious problem with rube gamers and its playing a huge part in ruining modern gaming.
RE: skill points and respec. That’s a moot point as by the time you reach level 280 ish you’ll have all the important skills maxed out. That’s probably why they do t offer a respec…
The spaceship looks little more than a conduit to a load screen. Question - Is it possible to advance in Starfield without a spaceship just by teleporting around?
What really bugs me is the fact that Starfield is supposed to be all about exploration, yet you are forced to fast travel because thats the only way you will be able to land on any planet, or enter a building. Fast travel used to be a QoL feature, in this game it is the ONLY means to travel. Space in this game really feels like a "waiting room", and the fact that you get 3-5 loading screens within 3 minutes of gameplay doesnt make it any better... You can easily tell that they have been treating the game development as the 9-5 job that you hate and makes your life miserable. Loadingfield is as soulless as the NPCs in it that constantly stares at you.
"Space is the background. Not the playground." Excellent line.
it's not a space game made by bethesda its a bethesda game set in space the story and character are the playground not so much space
When the MMO Star Wars Galaxies launched, there were no player ships (yet). You took transports to different planets and then did your thing. Somehow they gave the players enough options, job choices, and evolving resources to create a player community that when Space Flight was finally introduced, it was hardly the main focus but a pleasant diversion. Almost 20 years ago.
@@evok74"unparalleled exploration" "we've always wanted to make a game where you just set off into the stars to explore" "you see that planet? It's actually there, and you can go visit it"
That's not an excuse ensign.
The problem is that making a game engine that can load all the assets of a planet and a entire galaxy are incredibly hard to make, I think only Star Citizen and No Man Sky are successful in this and both games have spent a lifetime in production.
Bethesda will never let their devs spend over 10 years working on a game, and atm with current tech, that is what it takes to make a universe spanning game.
I swear in the beginning I refreshed my webpage a couple times. And then I saw the circle in the corner and realized you were mocking the loading screens in starfield! 🤣 well done sir! You got me
That literally killed me 😂
@@futureelement924Idk you seem pretty lively for a dead person.
I fell for it damn that was good 😂
you were annoyed at the first 30 seconds of a video, imagine 30 hours in a video game :D
🤣🤣🤣
What I hate most is how nothing is populated. You have 1000 planets and yet only a couple "major" cities that feel like malls instead of cities. I got a good chuckle when I joined the rangers and learned that there were only 60 of them who are supposed to handle crime across multiple worlds.
Also my review score of the game was 7/10 after two hours, 6/10 after 20 hours and 4/10 after 50 hours followed by uninstalling.
they basically made all the planets empty playground space so that they can sell DLC modded activities, builds and quests. They released a skeleton with shitty writing and dead-end narrative with zero RPG so that we could make a playable game out of it. I mean, WTF is the point of outposts? really?
Not populated??? What are you talking about? Let me lay this out for you...
You pick a random planet with no cities. Land in a random spot. Within a 1 mile radius there are 5 different spacer/eclipse bases with about 20 npcs each, so roughly 100 people in every 1 mile radius. That means on 1,000 planets theres likely MILLIONS of ecliptic mercs and spacers in this spectacularly made galaxy.
Meanwhile theres about 100 actual people in the main cities. This game fucking sucks my balls. I wanted to love it, I was so hyped for it. After roughly 100 hrs, ive come to the conclusion that its a 4/10 game, which is embarrassing with their budget and time spent making it
Id say the same of the score. Modders cant fix this to even FO4 standards because theyd have to reintroduce entire mechanics like scrapping. Gut and reimplement the perk skills system. Invent about 30 new lore accurate guns. Basically make a sequel themselves. To fix these issues. Lord Todd knows Bethesda isnt learning anything from this to itterate on in Starfield 2 when it comes out in 2037
@@mchapman2424 and they copy paste the same buildings and caves over and over again on all the planets.... after playing for over 200 hours, i can run these open world buildings blind...
Most of the buildings you can enter, and interact with the NPCs, offer help, and earn money, what did you want? A huge city with hundreds of buildings that you can't interact with, just a bunch of 3D assets?
Something I haven't seen brought up yet, Fallout 4 elevators didn't have a fade to black loading screen, but in starfield they do. How did they go backwards on such a small thing?
Bro, if you consider it, they went backwards in practically every aspect of the game, that's how greedy and trash they are. Part that bugs me most is how they made NPCs lifeless, no day cycle, no movement, they just stand there forever, they don't have homes, you can't even have a small talk with random NPCs, it's just regress all the way.
@@FictionBlue I keep noticing things they went backwards on as well. Taking their clothes but they're still dressed, can't move mods on weapons. Can't really interact with anything, no radio, can't recycle trash, and of course, no maps. Sigh
because you gonna buy it anyway... less effort = more money.. yay! it is just re release of skyrim only with some space shit skins... even some voice lines are the same...
F4 elevators were a physical elevator lol these are actually teleports in Starfield. Go into noclip and you can see these areas are not actually connected most of the time. Like the space combat the planets are JPEGs in the background. You can fly through them and they always turn to face you lol.
@@jakubjurcsik9143 beside graphics skyrim (and even in that category starfield is not that advanced) were more advanced than this random NPCs had names,homes,business (they attend to from 08:00 AM to 08:00 PM), they have families some have secrets like being secretly a vampire or cannibals and etc while in starfiled random NPCs called NC resident seeing this makes me know that they are unimportant NPC and have no side quests . the reason why skyrim lived all those years is that even though it was a bugfest but had good game underneath unlike starfield which was rotten to the core of the game if this game was done by indie dev he would have give it more love than this
The age of an engine isn’t necessarily the issue, it’s more of how you maintain and optimize the engine over time. The RAGE by rockstar has been used since 2006, yet it still looks great. An engine is outdated if the devs let it stay that way. Unreal engine is another example. A lot of limitations with the Creation Engine are not inherent to the engine, because they can be changed. What we need to blame is design decisions being the issue. Changing the engine won’t inherently solve the issue. The issue is incompetence.
People use the word engine as a generalization for all of the games systems from graphical performance to NPC scripting.
I agree though it is just incompetence. It feels like the NPC and enemy pathing/AI is exactly the same as it was 15 years ago. Why wouldn't they update any of these fundamental systems to make them more modern? When enemies juke and stand still out of cover and turn around twice before firing at me it makes me feel like the developers just don't care. At least when it's been that way for 15 years and they aren't fixing it.
That engine has its issues too though... yes you are right to a degree... but eventually you get diminishing returns...at least in some areas... for example an engine even upgraded will have issues on every game in a certain category...unless you completely rehaul the engine from the ground up...
Finally someone who gets it. As a programmer, its pretty annoying hearing "engine" being thrown around, then proceeding to described literally anything.
@@Metruzanca "As a programmer" you really don't seem to know what you're talking about. Load screens/ tile system absolutely is the game engine. Bethesda clearly don't have time to keep updating Creation Engine and at this point it's embarrassing. They need to use a third party game engine like Unreal, who's whole business model is developing and maintaining a game engine for game studios to use. Yes, they'll have to make modifications to accommodate the specific game they want to make. And they'll have to pay a portion of revenue to Unreal, which is ultimately the reason they're holding off for so long. I remember people complaining about the engine when Oblivion came out, because most of us thought they would have added seamless load screens (where reasonable) after Morrowind.
Creation Engine is rebadged Gamebryo, it goes all the way back to 1997. Games made with it go back to about couple years after release of engine. Bethesda has used it since Morrowind. Current version might be kinda 3d engine of Theseus. Comparing it to Unreal is silly. Unreal Engine has been rewritten from scratch 4 times since original release, so they start up from almost clean slate every few years, keep up the stuff from previous major release that isn't obsolete yet. It helps Epic that their coders or management aren't incompetent.
At first I thought my copy of Starfield was bugged…30 fps and 2005 textures…But now i see that i’m not the only one to find this game outdated 🤷🏻♂️
Maybe Bethesda knew that some mods will “finish” the game.
Without mods this game should be sold 30$
They actually had better open world exploration with games like morrowind where you could actually walk / run / explore the entire game world and that was over 20 years ago. They need to get back to that and yeah the load screens are a royal pain. Every time I open a door - boom - loadscreen. The game has its merits and I am enjoying what I can but its like a version of elite dangerous with cobbled on ground quests, although in elite dangerous you can actually fly in space lol.
Space game where you can’t fly anywhere in space
And Morrowind was a real RPG. Game devs nowadays think perks and creating your own character is a rpg
The funny thing about this is the engine is actually capable of that, it's the same fucking engine from 20 years ago, it can do the exact same thing, but they just did this to really dumb way, well actually they did it this way so that the load times would be not very long which is true they're not very long, but the trade-off is too big of a trade-off which limits the gameplay and makes it feel like a load screen simulator even though the load screens are only a few seconds most of the time.
But yeah the reason why it works so well in games like Morrowind is simply because they spread out the cities and content on the playable map, when you have too many of this games Assets in one spot it tends to destroy performance, and then they have to limit the size of the cell location, and the reason why they limit the size of the cell location is so that the load screens aren't too long, unfortunately it just worked better in old games like Morrowind simply because everything was more spread out and open, so it's not that the engine is bad because it is definitely capable of doing a far more open world type of situation, it's just that Bethesda were lazy and they wanted to make everything procedurally generated crap, just so load times weren't quite as long.
Gaming in 2023 by Bethesda:
1) Sell broken, bare bones game for full price claiming its AAA open world RPG
2) Purchase hundreds of fake 10/10 reviews the week before release
3) Pretend to not hear any of the negative feedback
4) Make players wait years while modders that don't work for Bethesda fix the game/add the content
5) Sell those mods back to players with a "creation club" stealing all the profits of other people's work
6) Re-release the game 7 times over the next 10 years as "definitive" or "legendary" editions
This should be ILLEGAL.
The only reason they continue to use the engine is because of the mod community its full of free labor that are more talented with that engine then anyone in the studio day one single moders fix missing features that todd just recently said are coming at some time no dates 100+ dev but multiple single moders at home are fixing problems todd team needs years to do..there afraid to change because they don't know if moders will take to new engine meaning there games will release broken and stay broken for extended periods longer
Yeah, I have had the thought if they orginally planned to release the game in a worse last year, which means they would have released the first DLC and Creation earlier this year, SO WHY THE FUCK NOT RELEASE IT ALREADY! As it is we all know modders will make them game enjoyable, at least it was modders that made Fallout 4 enjoyable for me. I tried FO4 vanilla and was like wtf and almost immedietaly started modding that game and doing exactly the same with Starfail with what mods are avail that have already improved the game from visuals to quality of life speeding of the game animations and menus.
Well it is true that this engine does really well with modding capability, there are a few other engines they could possibly use, but the issue with those other engines is they're nowhere near as modifiable as the creation engine, not even red engine, which does allow modding, it's just nowhere near as proficient or capable of creating amazing mods as the creation engine is.
I honestly hope they never get rid of the engine, I hope they continuously upgrade it, people will try to make the comparisons all day long that unreal looks better, well they would be correct but most people don't understand that Unreal Engine and the creation engine are roughly the same age.
One of them cares more about visual Fidelity than the other, although Todd tried to sell this as a visual fidelity game when we know damn well that it doesn't look nearly as good, although because Maude authors for decades now I have constantly made the games look better due to tweaking and new mechanics and new ways to approach the game are nearly Limitless, at the end of the day they can always make a game look far better with this engine, but I think because Bethesda are making the game for consoles, the game is severely limited in the overall Graphics Department, because we've seen mod authors create amazing looking game creations for Skyrim to make the game look really good in comparison to what the game was released at, so the engine is very capable in some areas, now it does absolutely have its limitations, I think the issue is Starfield is they understood that people hate waiting for load screens especially long load screens, so the trade-off in this game they approached it from the perspective of smaller Game World in the form of these boxes with less content packed in them in order to make the load screens far less Long, but the issue with that is that the game feels like a load screen simulator nonetheless simply because they chose this route, the engine is actually capable of far larger Maps filled with content, you just can't put all that content in one given location due to the limitations of the engine.
Let's use for example their game created with the same engine morrowind, every city was open in that game and the landscape was Far larger, now I will say back then they did kind of do Transition load screens which were super annoying, but with a modern gaming PC and trying to play that game today, they're practically nonexistent, but let's jump to Oblivion now, Oblivion had that same seamless capability so that you can walk into certain cities like that, however if the city was maybe a little too big, they wouldn't be able to make the city a non load screen because there's too many Assets in one location, so the load screen is really a stabilizer because there's only so much they can fit in a single cell location.
The engine does actually really well when they make the exterior space far larger and more spread out, but the issue with doing stuff like that is it makes for longer load times depending on what kind of assets you're putting in place.
They kind of fix this by using lodgen, but it's not exactly perfect, because the closer you get to it the lodge and has to change in order to make the details on that City or whatever you're approaching to look better until you get close enough to it where it actually renders the real image.
Most games or game engines work on a type of lod generation even cyberpunk has it, although they have added draw distance to be for a larger.
Now there are other little tricks a person could do to mitigate load times, and that's to make it so that whatever the player is looking at is what the game is loading or showing, there was a mod that I once used for Skyrim back in the day which made it so the game would only load up or render what player was currently looking at, which would load up far faster and you wouldn't even notice it loading into frame because it was that fast, meaning you could switch your view from right behind you and it would look like normal, but what was really happening was everything you were looking at was immediately rendered and the stuff you weren't looking at wasn't being rendered which made it so the game with load a hell of a lot quicker, my assumption is they did something like this for night City, although it can be a little hard to tell with their system.
Like I know that in night City most of the buildings don't have rooftops they'll have a rooftops Lod but the top of the building won't actually be a physical roof that you can stand on in some cases, but they did this so that they could save FPS and so that they could make it so the game would render what was needed so that they weren't loading up too many assets in one location, although they did sacrifice the main apartment where they rendered both inside and outside of that location, and that caused loss of stability issues where it's basically a bottleneck location, same thing with Chinatown or Japan Town and that game God I can't remember exactly what the name of it was, but it basically made it so the Game Wouldn't render at a high enough FPS and it would perform as a bottleneck.
@@5226-p1e I would rather play an unmodded game made by developers that care than continue playing BGS games salvaged for free by their community. In the last few games it seemed like the most substantial bug fixing patches came from the community. I find that unacceptable and seems like the developers really don't give a shit about their game. But that's just me.
If your game needs to have polish and soul modded into it for free by your community then you are just making bad games.
@@taiidaniblues7792
that's a fare point to make, when playing bethesda games i often think this is the reason why their games are so lackluster in story sometimes, the elder scrolls does better because it was created by very talented writers in the beginning, but in later games they just find other writers that can do the job well enough by following the already established lore, sometimes they have been known to change it a bit.
as for gameplay, people often like bethesda games even if a bit jank at times, these games are highly modifiable and bethesda only seems to do the passable work in creating good frame work for the game, but it's always lacking.
people love these games mostly because the entertainment value is far larger than most games as there are so many ways you could potentailly play the game, but they just keep lacking in some things they were really good at in the past for things that aren't that well implemented, like in past games there used to be a lot more choices in how the overall story turned out, but in recent games the choices though are a few, they just lack so much depth which is why modders come in and make these choices for the player.
a lot of people didn't like the voiced protagnist, i loved it in FO4, but the community didn't like it so bethesda took it away, i don't like that the choice was teken away for my personal feel of the game, some things should just be left in by choice in how you want to play.
starfield isn't what i expected, but mostly because they said they upgraded the engine, and from what we have seen, it's more of the same with some slight updates.
My 2 cents, I dont trust most devs to make actually good interesting stuff that works.
I trust the community more to make better stuff.
Even when companies go all out to make a good game.. it generally nothing enrapturing.
Another good point, they made the skill tree progressively worse 3 times in a row. It's pretty frustrating to watch. Skyrim and FO1 through 3 had an excellent level up system. This is what happens when you fix what is not broken.
now you need xp, as well as a todo before "leveling" up. kill 20 baddies for gun cert level 1, kill 50 for 2, kill 100 for 3 etc... Modders will fix it ofc, but why do we let bethesda keep outsourcing the work they should've done and for free, while making them literally billions (I think its billions now)?
They just completely turned around a unique system they had in morrowind, to slowly morph that into a generic perk system.
It used to be that you had to use something to level up that skill by getting xp in that skill. And at certain levels you would get a perk. (Making it really a role playing mechanic)
Now it's the other way around, you have a perk system, generic xp and some stupid task you need to do. It doesn't feel organic. It feels like a little task while in morrowind it just felt like I got good in the skills i used the most.
Think it was designed so playtime of freely downloadable Xbox members show a huge amount of time spent ingame and thus a success.
Bethesda deliberately release unfinished games simply because they know the fanboys will buy it regardless and modders will finish the game for them. They basically give modders a base on which to mod .... that's it.
Thats not true. Skyrim and oblivion where amazing games without mods.
@@danilonden3782 Oblivion was a good game but it needed the overhaul mod to make it an amazing game. I wasn't a fan of Skyrim, i hated the mountainous map.
Regarding the Index: In fantasy games, which typically take place in "dark age" like time period, it's understandable that there is little info on things, knowledge is scarce. But with sci-fi games, it's different, you have computers everywhere. There is no on board computer data base to have a catalogue of each major settlement in the game, along with its history/lore, if you want to get immersed, why? Geralt had a tome for beasts and herbs and whatnot. Another big issue to me is how can you sell from the ship's inventory, while you can't buy and transfer to the ship's cargo, and you have to carry everything at crawl speed instead? I don't understand how other beta testers didn't come up with these issues, the game can be so frustrating at times, that I lose interest, for me Starfield is a disappointment, can wait to finish the main story lines and shelf it for a year or more, until mods will change it. Also, there are no vehicles in 24th century space age...
I agree with you. There should be a "computer" on your ship that has all information concerning your travels. It should also include at least basic information about every system, It's already in the game why not give the player access to it. And yes you should be able to access your ship so you can buy, sell and transfer all items directly to/from the ship as you would today in any port on this planet.
I was playing NMS last night and i stumble in a cave inside a mountain...
The cave was massive, to the point i got lost inside of the cave, at some point i saw wall and when i look up i saw the stars, it was my way out, then i start to climb(is easier said than done), and when i finally got to the top of the mountain, i was like: Wait a minute, i was just doing speleology, then i just climb a mountain? Is this really real? A space jaguar (i'm not kidding, aside from the 6 legs, the feline features didn't lie, it was a space jaguar), then appeared and tried to make me into his next meal.
My point his that this little adventure i had in a corner of a random frozen planet in No Man's Sky, was more engaging and real than anything that Bethesda has cocked into Starfield, a SINGLE CAVE in NMS, is bigger and more fun, than all tiles of Bethesda combined.
"Oh BuT WhAt My RpG mEcHaNiCs?" - says the Bethesda famboy.
ME: Why do you even need this system once you have EMERGENT GAMEPLAY like in NMS???
NMS = IS superior to this game in every way apart from graphics and possibly shooting mechanics.
Tip: If you want to climb any steep/cliff terrain that you can't walk up, press yourself against the vertical terrain when jetpacking, the fuel doesn't drain and you get unlimited jetpack as long as you keep pressing against the wall while going up.
@@DailyCorvid I'd even argue the graphics in NMS are better, they're at least more consistent. Starfield has some pretty skyboxes but lets be real, even Destiny 1 had more impressive skyboxes and its a last gen game
no man sky was the most hated game ever it took years after it's release to get to where it is now.
@@richardturpin3665 Yeah, but it got there years ago. A lot of what's wrong with Starfield is very surprising considering it is now 2023.
They made space feel small
To make the vendor problem worse, you CAN'T SCRAP WEAPONS OR SUITS FOR MATERIALS.
The skill point issue is what killed me. I had a fun encounter blasting through waves of pirates, saved the big ship for last, EMP'd it, boarded, and fought off the crew. When looting the ship I was so impressed with the design and the scale of it, I couldn't wait to take over. Headed to the console and NOPE. yOu NeEd A hIgHeR PiLoTiNg RaNk. Dude. Literally every action other than running and pulling a trigger (although some weapons are gated behind skills too) is blocked by skill ranks. And you're FORCED to spend skill points to advanced tiers. Like, why on Earth would I put points into x2 zoom for the scanner when I NEED them for O2, health, piloting, lockpicking, etc etc
This is actually the reason why shills keep telling people the game gets better in xx hours. Because they were so brain dead in designing the game that they had to skill-gate you from every single gameplay option that would normally have been available to you as a base/novice skill from the start if it were any of their older games. By the time you finish the game once, you now have enough points to have gotten all the "basics" of these types of skills hence the game feels like it's opening up when it actually isn't.
This video has pointed out a lot of the main issues of this game that I wish reviewers of great renown would've mentioned instead of taking the money and shilling the game as if it was GOTY on launch. Games shouldn't release in this unfinished state. It's not normal. And people should stop making excuses for multi-billion dollar companies whenever they pump out the same slop of unfinished product. Mods being a thing should also not be an excuse here. Because the people who mod this game are also "paying customers" just like YOU. They are paying for the game so they can fix the game for the factory that made it. And that's supposed to be a good thing? Cripes...
It would be fine it the skills themselves were better designed. I have no problem with skill gates in RPG, but here its poorly implemented. You have a very limited control over your starting skills, if you could specialize and customize your character more from the start, as well as progression in skills being more prominent it would be fine imo.
Even skyrim let you use skills you didn't have alot of points in, but you upgraded them by doing them but starfield they took that and ruined it, in fact the whole gameplay loop feels like a $70 mobile game, they give you just enough to keep playing out of necessity, not fun, it's so shady I swear Todd is a fraud
Agreed! "16x the detail!" In what!? The empty fuckin cube steak wrapper??? A ratjer lackluster experience considering all the hype!!!
That's what new game+ is there for.
As to point 22, I agree it's a modern space civilization the vendors or merchants should have tons of credits for buying and selling. BGS seems to be stuck in medieval times of Skyrim and post-apocalypse worlds where yes merchants would have less money and would barter more as well.
We can't have you haul & sell all the items in one go. You can't be having any fun! This is a game about space immersion and the loneliness and emptiness of SPACE! You need to run back and forth 16 times or wait for minutes at a time because you're a dumb mule for buying this game and that's what Tod & Co thinks of you.
I honestly don't understand how The Act Man can like this game.
I fell like this game has the most player restrictions out of all the previous Bethesda games. And it was marketed to be the exact opposite.
It's not that they must have a travelable space, they need to do a better job at hiding the loading screen instead of giving players a black wall to look at. Also, a UI mod that's already 10 times better than the original UI is already out and it has close to 1 Million downloads.
While I expect(ed) the mod community to once again SAVE THEIR GAME, when there are finally thousands of QUALITY mods alongside a game patched to hell and finally out of DLC - I might give it a shot on sale for $9.99 which means in about 4 years.
Totally agree, they may as well have made being in your ship interior a loading screen hider, and then had random battles and events as it automatically does the map jumps and loads whilst you walk about talking to your crew fixing damage and crafting to a timer when you arrive.
Mods don't help XBox users. On the side it's hard to come up with a PC that is compatible to play it. I have 8 PCs in the house and only one laptop can play it, but gets excessively hot doing so. 4 of my desktops have Nvidia video cards that costs thousands of dollars each and were formerly the weather graphics machines at a TV station but Starfield rejects them. So most of my play happens with an XBox console, the consoles always "just work".
Can’t agree more with what you said. I was so excited for the game, only for it to be a emotionless, fast traveling, wanna be space game. What’s the point of building a ship if you can’t fly it anywhere.
Great list. #18, No Planet/City Index, is a huge problem. The fact that you can't even see the names of all systems in the map means you have to constantly mouse over them to try and find the one you want. There are so many things about this game that make me constantly wonder if anyone at Bethesda actually played this game.
Couldn't agree more that there needs to be a City index and search function. Also, no option to scratch build a ship without first having to delete an existing one was pretty stupid. A space game that has a ship editor, but you can't just hit a button to start a new one is just stupid, period.
I still didnt figure out how to create new ship except stealing one and register it then change it?
@@phoenixsui Thats the only way, or buy one and then strip it down to nothing and build one. Stupid.
Yes please tell me how normal spaceship builder systems are supposed to go since you are an expert in this field. Worry about the Cheeto dust on your phones screen, you could actually do something about it 😂🎉
@@I3lazedOneWhy do I get the feeling, that not even your own family tolerates your socially inept presence.
@@I3lazedOne worry about your dementia and brown nose.
The engine needs to go, no question
The engine, the 3rd party outsourced developers of questionable skill and backgrounds, the absolute bullshit marketing, and Todd. All of it needs to go. This was inexcusable, to the point of bad-faith consumer practices, IMO.
The engine is actually far more capable than this game leads on, the issue that you would run into with this game if they left it as open as no man's sky is that the first original load screen into the is that the first original load screen into the game would always take forever to load, even with your SSD and some tweaks, when you first boot up no man's sky, that first load screen takes 10 to 15 minutes just to finally load the game, but outside of that one load screen most everything else functions right away.
The sad thing is bethesda's engine is actually capable of this, but they didn't want to do it that way, because they found it easier to make the areas with less content so that the load screen would only last a few seconds, which can get monotonous and annoying no doubt.
But I have seen modders create load spaces that are astronomically humongous in comparison to Starfield, and they run just fine, the reason why the worlds are so empty is to achieve that few second load screen per load screen, instead of the longer load screens.
It was essentially their trade off, now the engine still has its large limitations to certain aspects, but let's just take this into consideration, when they build Skyrim, they didn't build the game to work with an open City setting, basically it was its own world space in every city, however one motor made it so that every city is open into the world of Skyrim so that it didn't need to be more load screens, so the engine is capable of doing more, but that also adds to load times, what Bethesda did was a huge trade-off that made the game worse, that was a choice they had and they chose this one because it was the most viable option in order to make it so the load screens weren't too long, unfortunately it does feel like a load screen simulator.
Anyway one of my favorite mod authors made it so most of Skyrim could be an open map without necessarily having load screens just to get into every city, however when it comes to shops and houses and castles, those are all still existing load screens, and some Interiors could have been far larger because we know the engine can handle it, it would still be boxes to a certain degree or Box locations, but they would be far larger to navigate and the in between time of visiting each shop wouldn't need to be separated by all these load screens or at least that many load screens.
But this was a choice that Bethesda chose to go with.
there is a question, my question is why cant anyone criticizing the engine ever explain exactly how the engine is to blame? none of these comments are genuine because no one has any technical know-how regarding game development to give incite full criticism.
@@SobeCrunkMonster you are right, most people don't know exactly how the engine works and what its limits are, however, when u criticize the engine for its limitations, you are giving the dev team the benefit of the doubt, as least I am, saying that they are not incompetent or lack the ability or vision to make a larger, more expansive and better looking game, are are being held back by a game engine that was created 20 years ago
The short answer is fundamentally Creation Engine is an anachronism from an earlier time in desktop computing that functions the way it does due to the limitations of that time period. There are numerous YT videos that deep dive Gambryo/CE's iterations. Some will go further into its world structure, scripting engine, VM. etc. You can't explain all that in a YT comment, so please don't use that as a canard. @@SobeCrunkMonster
I'm only about 20 or so hours of playtime trying things out, but to me it feels like a lot of features were directly ripped from NMS and Elite Dangerous, a taped on story, and tons of loading screens thrown around to avoid making spaceflight a thing.
I'd almost rather go back to Elite at this point.
Bethesda is superior as far as story telling, side quests and RPG elements obviously. But a Bethesda game inside an elite engine/space-system would be peak
@JaysWayss Agreed. With the buildup and hype over the years, that's kinda what I was expecting. This game is OK and I am having fun in it, but it isn't worth the $70 paid for it so far. Then again, I'm only in 20 hours or so. Lol
The Fallout 4 Skill tree I actually liked the most, despite some of it's issues, and liked it much better than Skyrim's, even though Skyrim's skill tree was simple...But Starfield's skill tree just looks like I'm reading an overly complicated Asimov book. It's just an eyesore af
My Starfield experience (on PC):
worth just because mods.
3x cargo on ships, no shipbuilder limits, removal of annoying, baked in, "fog", removal of the annoying, build in, LUT, vendors with a reasonable amount of money, and a less tedious XP curve.
After modding, it is fun.
The more I play this game, the more I don't like it. I was having fun at first. But my experience started dropping of for me after about 20 hours once I begun to understand all the mechanics. This game literally feels like it's10 years old.
Starfield only had to be good enough to sell X boxes and that's the game we got. I'm surprised it was even ported to PC. The game runs like total ass on PC because it only had to be good enough to run at 30fps on consoles. PC players were never their target market. Bethesda has a new task master now and that task master sells X boxes and that's all that matters.
I literally flew for 5 mins into an invisible spacewall when i played and once i realized i wasnt actually going anywhere i realized the game was not what i thought it was gonna be
At least Star Wars Galaxies from 20 years ago had ALL that IP's lore, music, etc. to keep it real. I expected this type of gameplay in that, not that type of gameplay in this.
The problem isn't the engine, the problem isn't minor details like physics or anything like that, some weird people are claiming that. Listen, Bethesda has never been powerful or competitive when it came to the game engine or the graphics, back when the original Elder Scrolls Daggerfall released it couldn't compete graphically with the Quake game released many months prior, the Quake game had true 3D technology where when you moved around and turned it worked correctly. I forget the specifics, but Daggerfall didn't have this same technology and it felt outdated at the time it released in the sense of moving around and turning inside the game, it couldn't compete with Quake in technology.
But the reason Bethesda didn't care, is because they thought the strength of Daggerfall wasn't graphics, but it was scope, it was a huge world that had a lot of stuff in it etc. Actually it had a lot of procedural generation, that's how it achieved the huge size, it was in a sense the first Starfield type game.
But actually Bethesda's most successful games in their generation were Morrowind, the first game that truly set off Bethesda to continue game development instead of going bankrupt. And then of course Skyrim which was their largest selling game ever, and at the time was quite amazing and the modders loved it. What made these games good? It was the fact that the world was mostly hand crafted, there were decent enough lore and stories to keep you interested, and they had a fun levelling and gameplay system etc.
The reason Starfield fails is for the following reasons.
1. Not hand crafted, huge empty worlds of nothing.
2. The stories are lacking and don't keep most people interested.
3. As a result of too much procedural generation, which might even include characters, the entire game feels lifeless, and not like a real world you entered.
How can Bethesda recover with TES 6? It's actually quite simple, yet when they are stuck with the team that made Starfield I doubt they will make the correct changes, but here is how you make TES 6 good.
1. Do far more hand crafting. Make sure there are memorable areas in the lands, in the worlds, and side quests that utilise those areas.
2. Have far less characters, meaning less NPC's etc, but make these NPC's more fleshed out in behaviour and interaction. 300 NPC's that seem like real humans is better than having 3000 NPC's that feel like lifeless 3D models just doing a walking animation and you can't have any interaction with them at all.
3. Make the world far smaller. Skyrim is around 40 square km's, Starfield is thousands of square km's of nothing. Make TES 6 around 60-70 square km's of mostly hand crafted landscape.
4. When you make too many companions, then the work the developers put into each is far less and then end up all vapid and boring. Mass Effect's companions were good because there wasn't a huge number of options, so the developers could put a lot into each one's backstory and have missions associated with them. Yes, TES 6 should only aim initially to have 10 different companion options, and if they want to add more they can do it later with an update or something, but start with a smaller number and make sure they are well developed companions.
5. Obviously remove that absurd lock-on stare that you for some reason programmed the starfield NPC's to do, that is absurd, no one would do that in real life, so don't have the NPC's do that.
True, Daggerfall was using 2D sprites with paper doll dress ups. No idea how Bethesda managed to get everyone to think their game was great other than modding took off on their games.
SPOILER ALERT
There is absolutely ZERO conflict between the factions. So basically you can complete all faction questlines in one go which is super stupid and takes away from role-playing.
In example I sided with The Crimson Fleet and destroyed UC SysDef. And nothing changed, I can still complete the other UC questline 😂 That's just so stupid.
Exactly. I did this and you never go to war with the UC even though you are with the Crimson Fleet. I thought it was a glitch I somehow caused by doing quests in the wrong order or something 🤣
Sounds like such RPG immersion there..
Imagine joining a faction and not being able to finish the main quest, because you're an enemy of the UC, and you'd be killed if you set foot on Atlantida. That would be stupid. Or you can just choose between being a Vanguard or a Freestar Ranger, having to play the game all over again in order to do the missions and see the history of that faction. It doesn't sound like fun to me.
@Av1ferreira then why even have a new game function? There should be consequences to your actions, like being locked out of quests, then the new game plus makes sense.
@@Av1ferreira*not* being able to complete certain parts of an open world role playing game because you're commiting to a role is a core aspect of ROLE playing.
I don’t like how bland all the NPCs look. I get that it’s a large universe, but making a massive game is no excuse for skimping on the little details, because that’s what the player is going to look at and notice.
I haven't read through all of the comments, just the first several, so I'm not sure if anyone has brought this up yet, but there is a super fast way to level your piloting skill (assuming you have enough xp saved up to put the points in right away). You just have to start the UC Vanguard quest line. Once you start that quest line, you will have access to the flight simulator located in the basement of the MAST building at the end of the museum level. Ships destroyed in simulator count toward your tasks for leveling your piloting skill. And they come at you in waves, so you can knock out several ships with just a single simulation. If your ship is destroyed, just exit and then re-enter the simulator. You'll level up to Level 4 Piloting in minutes.
This is a questionable critique. I see lots of idle screens but he's not really playing. All of the 31 he listed did not provide clear justification of why it sucked. I bought the game because of this video. Played it out of spite and I'm loving it.
Yeah the O2 - CO2 management seems like a far-fetched complain. Get Gud?
The menus are easily managed if you have set your hot keys. Also why isn't the menu displayed so we can see why it sucked rather than a vague dislike?
@@ForReals-dp4ws oof. you are really trying your hardest to defend this mediocre game. and the fact that this is your best is incredibly embarrassing.
I couldn't agree more on #18. There NEEDS to be some sort of planet, or location, index. I had an issue with it during my first couple of hours of gameplay where I wanted to revisit a base after I finished the quest and I couldn't remember on what system, or planet, it was. I had to go through a dozen systems to find it...
I will also say the ONLY reason they are using Creation Engine at this point is because of the modding, you can't get the level of modding and tools with any other engine. Thats how Skyblivion and Forgotten City were/are made, if they fully switched to something like Unreal there wouldn't be a Creation Kit or massive game changing mods, it just can't happen. Modders almost know the source code to Gamebryo/Creation Engine, anything else is locked down and at best maybe some elmo to argonian model replace in a workshop but I don't even think something like custom armor would be possible. This is the one of the ONLY reason Bethesda clings to there engine because mods make there games... sometimes literally. Not to mention Unreal engine is very expensive and there own engine is free and there's though they are clearly having a hard time keeping it up with modern titles.
the engine is the same one from oblivion only upgraded graphics,with the same loading screens,bugs outdated mechanics,if they made like 5-6 handcrafted pplanets it would have been a much better focused game
In a short clip about the making fallout 76, one developer talked about finding assets from morrowind in the engine 😭
@@JaysWayss I think this is the last bgs game for me,because elder scrolls 6 is gonna be in the same engine,they already said it,its dated as fuck
Yep, same thing, better graphics, so modders CAN NOT even fix the "load screen simulator" problem.
@@Scaley_Reptile yep its integrated in the engine,load screens are there to stay,I had some fun with the game about 80 h,but it has too many problems
@@mkapidzic6408 Hey man, you gave it a go.. sadly I think Bethesda have a lot of work to get our trust back.
Completely agree on all of this but one thing that people need to let go of is this whole "they need to drop Creative Engine 2" line. That's not how game engines work. You have a game engine and you iterate on it and iterate on it until eventually someone from marketing thinks its a good idea to slap a new version number and use it to sell more games. You don't just make an entirely new engine from scratch and throw out all your old code, you have engineers constantly reworking parts of the renderer and adding new tools and features. Having worked for a number of AAA studios it always makes me laugh seeing people buy into this idea. It's just marketing bullshit. If there is a particular feature that people feel was lacking from the engine they used that would have been better that's a fair argument but realistically it would be better to say "they should have added X, Y, Z to their engine", not "they needed a whole new engine". The funny part is people keep pointing to UE5 as an awesome engine (which it is) but do you know how they made it awesome? By adding to it and adding to it. They didn't just stop at UE4, throw it all out and make UE5 from scratch, that would be ridiculous.
One of my main gripes is there is no intelligent alien civilisations - in 1000 planets 🤦♂️
I'm not so mad about this one as a feature, more of a great oppurtunity missed. Would have been great if there were advanced alien civilizations to discover and interact with between the human factions and so on.
@@JaysWayss they could have made the whole story about finding out an alien civilization, but no, they decide to make that plot that goes to NOWHERE about starborn... like, if you want to do a game about multiverses and time travel do a game about MULTIVERSES and TIME travel, you don't need to add space exploration to your plot and even if you do, do it properly like they did in NMS wich by the way is where Todd copied the ending, the diference is that NMS already have at least a dozen of alien races.
Yet we get "alien" creatures/monsters. Something is missing here....
Others will probably mention this, but leveling up piloting is easy. Use the UC pilot simulator.
You were being too kind to call this game "above average". This is an Above Average game for some new studio or even a little indie studio. We're talking Bethesda and Microsoft. At best this game is average.
it's impressively bad. It would've been bad 20 years ago, that's how bad it is. Like wtf kind of people made this??? Have they ever made games before or played any??? I know Bethesda outsourced this game to over 20 different companies.
Diversity hires
The vendors criticism is bang on. The poor kiosks belong to the trade authority. The transaction is wireless, how tf do they have a limit? This is not a backwater village in Skyrim (actually it is, the freestar collective rangers apparently is made up of about a dozen people, just wtf?). I think it's because of the vendor chest exploit alone. I dunno.
I'm glad you mentioned the engine first so I knew to click off this video. "Engine old reeee!" Is a phrase parroted by people who have no idea what they're talking about. The engine really really really isn't an issue at all; in fact unreal is a 20 year old engine too and is one of the best on the market because they overhauled and/or updated it every few years. If you need evidence first hand play or watch Nolvus. It's Skyrim but updated and plays far better than starfield. There's also the bonus that you'll almost never see a loading screen other than fast travel or a quest spawning you. The issue is Bethesda as a whole is incompetent and lazy. You're blaming the engine when you should be blaming the developers.
I've said it before: bugthesda don't release games, they release content for modders to work with.
And their engine, they're determined to not pay licencing for Unreal. Simple as that. Which is why we'll likely see at least 1 more game from bugthesda using this generation of engine. Before it either releases it's own brand-new engine, or switches to Unreal 4 or 5. I personally think they'll be working on another engine.
Looks like someone’s been working out! Good on you! Also you get an instant sub for the top gun clip😂
Irritated that every planet I go to it has the same buildings with the same enemies in the same locations.
I agree with 95% of what you said. They do show you how many bullets your gun has in the inventory.
The window on the right when you bring it up has a label on the top right, “Rounds”. Thats how many bullets you have for that gun.
This game made me appreciate the vision and project od Star citizen even more, its worth the wait to be able to have a seemless universe where you can avtually fly somewhere. Just waiting for more content as i have seen most of it after 10 years.
Star Citizen has more content but suffers a lot of the same type of problems. The scale versus what they are able to actually do... Two worlds apart!
Star Citizen is a scam and never will be finnished
Star Citizen is a scam.
But atleast Outer Worlds will have a bettet look.
Oh you heard its a scam now you keep repeating it everywhere kind of guy i see ;D.@@Subject_Keter
@@Subject_Keter Either you have no idea what "scam" means... or you just don't know anything about Star Citizen, other than some bullshit you heard 5+ years ago.
Star Citizen is what it looks like when a developer _actually tries_ to fulfill all the wildest ambitions that people like Todd Howard can only lie about. That's why it's taking so goddamn long and costing so much money.
But guess what? Even if it takes another 10 years, it will still blow everything else out of the water. It's actually trying to take some giant leaps forward, while the rest of the industry isn't even taking baby steps.
OP was 100% on point - games like SF only prove that SC is on the right track. You should try it. Either wait for a free fly, or pay the $45 and take advantage of the (very generous) refund period.
They should have made it so that every time you fast travel, you just walk into your ship, and then it does all the loading in the background whilst you walk around your ship talking to crew or whatever. There you can heal, craft, sleep to speed up the timer, or repair your ship damage.
They could have a timer to let you know when you are gonna arrive - and then have random battles and stuff dotted across the line. So you can have a fast ship for fewer random encounters, or a tough one for more. All they need to load then in your ship is stuff to look at as you fly past in these battles, as grav-jumps will just show star stream graphics.
When you hit those space-battles and random encounters; you go to the cockpit and either fight the ship, or if its a planet then you manually land. Then if you fly outside the bounding box instead of fighting or landing, it says "Flee the battle?" and you can jump back into your fast travel by exiting the cockpit again.
This would eliminate almost all the games space flight issues in one go. Then they can just flesh out those 1000 planets with better loot and NPCs with sidemissions and make the base building relevant by having planets with rare seasonal missions you can download.
This game could still be amazing even despite its crumbling old engine.
The currency shortage is definitely a pain in Bethesda games. I'm a masochist, so I decided to play some Skyrim recently and my workaround is to only sell things to the merchants that peddle those items. I can usually unload most of my stuff in one town, and it is more immersive than having to power level speech or download a mod. I do wish they had more gold though because sometimes I do have to do a fast travel run.
I'm not a masochist. Open console with the tilde key. Type: Player.Additem F 10000 and get yourself 10000 space credits or whatever they use in that game. It's been the same for ALL creation Engine games. Then you don't need to loot and sell garbage or deal with that side of inventory 'management'. You can focus on story - that should shorten the experience considerably.
The main thing that is turning me off starfiled is the rabid fanboys attacking me for point of potential flaws in the evacuation lore
Combat is just shooting sponges with Teen rated blood. They bragged during the showcase that they had department that made the DOOM remake come in to help develop their gunplay 😂 No exploding body ragdoll limbs like fallout, no takedowns like skyrim/dishonored, just empty 3 clips into a sponge while they do the same. Combat blurred together so much that I just persuaded the hunter and emissary bc I just couldn't do it anymore.
I remember being able to fly to planets in Elite 2 - Frontier (Amiga/ Atari /PC) and that was in what 1993?
One of the few things that annoys me about the game is there are no proper maps. It would be nice to go to a location and like in Fallout that location create a map of all the places of interest. I don't even know where my "dream home" is. I've heard it's somewhere in the Olympic system. But, so far I haven't found a city on any of the planets. I wish there was a way to favorite locations and depending on how close you are to that system or if you're already in that system you can fast travel to it. Also the Grav drive thing is annoying but almost makes sense on a practical level. Traveling to certain locations should be difficult depending on the range you are traveling. Just like crossing an ocean or a country it should take time. Also it allows you to discover things. The game is always pushing your to explore locations. I just feel like much like Cyberpunk Bethesda wanting to make the biggest game they could with most locations. But then they quickly realized that one, their graphics engine had limits to what they could do with overall game experience. Also that they were limited to the Xbox platform.
Bethesda lost a lot of fans and probably all their credibility with this one major flop. What a fail of astronomical proportions!
I noticed that about the planets really early on is this game. I went to a lot of planets just have different encounter's but unfortunately, some of the locations are actually just copy and paste. I kept thinking i feel like I've been here before, "surprise i have" just a different planet with different level enemies.
The load screen thing is wild. They made the sacrifice so the game would look as good as it does. It was smart marketing. Many people would rather have the better look and deal with the load screens, especially more casual people who don't know any better.
I'm also convinced there is near zero beta testing and the Devs don't actually play their games anymore, and this goes for a large part of the gaming industry. So many game elements that make little sense, waste time, or have little creativity. You can literally think of better ideas on the spot.
i like the load screen is like an old vibe.. i don't understand why all of you dont like the loading screen. if don't like the game why play for 60 hours and then say you hate it and play again, it is addicted so much thet you can't refund or stop playing.. and fraud really,, if a fraud you should stop playing and request a refund.. okay, i hate to remove the starfield bad review's here, i am having so much fun with starfield 165 H...
@@Zul_H
I haven’t played this and probably never will but this is load screen overkill. Every now and then while playing is fine to have one.
My all-time favorite UI bit is when you are hailed by the ship you just rescued in hard-fought combat. Hit "E" to respond. Nothing happens because the UI didn't catch the button. Try again. Oops -- held it down a split second too long. Play the un-skippable animation of my character slowly and laboriously rising from the pilot's seat, turning around, then walking four steps away and pausing in a doofus pose before I get control back.
Get him back, turn him around, sit down again. The UI for ship operations slowly, slowly loads all the different elements, with the COM pop-up being the very last.
Meanwhile the radio operator on the other ship is insulting me non-stop for ignoring them.
I've had it happen three times.
They put a shit ton of half baked systems in for modders to play around with.. Starfield is the skeleton for the modders to flesh out... easy as that.. It even seems to me that Bethesda made subpar quests and systems on purpose to incentivize ..or to not outstage modders..
Creation Engine 2 isn't really the issue necessarily. Skyrim had a seamless open world, so did Fallout 4, and even the games on Gamebryo, like Oblivion, or even Netimmerse 2, like Morrowind, had seamless open worlds. The problem comes from a mismatch between what they wanted to do vs. how they implemented engine features. The reason Starfield doesn't have seamless open worlds on planets isn't really due to an engine limitation since Skyrim had a big open world too. You can have as many worldspaces as you want. The reason is because the developers just didn't want to take the time and effort required to make tech to loop the world back on itself.
If each planet were a Skyrim-sized map full of points of interest, and if instead of having borders, it just looped, like in No Man's Sky, no one would complain. But that's not what Bethesda chose to implement. They decided to do whatever took the minimum amount of effort and cost the least amount of money. It's not that they're being held back by legacy code -- Source 2 is literally running on Quake engine code. I'm sure the engine for the latest CoD games still have traces of legacy Quake code in them. The problem is that Bethesda just didn't want to bother actually developing their engine.
You know Fraud is when you over-inflate the value of your property to get higher credit limit. Not sure how Starfield committed such fraud. Perhaps this is a result of overly hyped game because of UA-camrs who set the expectations too high before the game was even released.
HA!!
LOL
That's so good. haha
Yhe youtubers didnt set the hype, bethesda did and failed to deliver, big shocker
This game's open world is not worthy of an SSD requirement. I could see if the world didn't have so many loading screens or none or if we could do really space travel and combat but it doesn't do this. Is the requirement there to cover their butts?
If you love modding, Starfield is modding heaven. If you are just an average gamer with no skills, just don't even bother playing it.
i don't mod but when i do it is going to be a lot fun..hehe, well for me i will play the original until i got bored then i start the mod stuff hehe
Mods don’t fix the fundamental problems
Completely accurate rant. Hope modders patch this loading screen slide show up.
I'm watching this video four months later, not late, because I had to play the game to see for myself what the rants were all about with Starfield. Now, I totally agree with all your points!
They are using the same Creation Engine 2 to make The Elder Scrolls 6 😮.
Yeah...I just wanted to see if I was losing my mind about how outdated the entire game feels. My friend told me it was a Fallout in space, but that is far from true. The game uses ships to travel to 90% ground missions/content. Exploration, discovery, space encounters are far and few. 10,000,000,000,000,000 universes and we get SOL? -I'm a bit disappointed. I did not want to watch the video at first, but now I am glad I did -it confirmed my thinking. Thanks Jay.
The Creation engine is rooted to the foundation engine holding everything together -> Gamebryo, a 90s MMORPG engine. Gamebryo is a cell based data system, where each cell is a "room"/tile in the gameworld. Thats why up to the older games, if you spawn a ton of npcs in Oblivion, Skyrim and youd CTD. Each cell can only hold so much data before it crashes. Going back to Starfields hard limitations in its fundamental design, in terms of seamless spaceflight like No Man Sky is technically impossible. Gamebryo has been holding back Bethesda for the past decade, refusing to scrap it. This is why you have 16x the loading screens, lots of rooms/cells to load. And why the overworld maps are vastly empty with very light world assets/POI. Oh, and also, why vehicles are nonexistent, and why horses are glorified walking speeds in Oblivion and Skyrim, the game starts to destabilize when it tries to catch up rendering to "very fast" movespeeds.
The only point you were wrong on, is at 35:30.
On the item card, it says next to mag ROUNDS
this is how much ammo you have in your inventory for the gun
Otherwise, good vid
I think the issue with that is that it'll tell you how many rounds you have sure, but it won't tell you what the rounds are, that's something you have to look up in your inventory in order to figure out, it's the same as Fallout 4, in order to know what bullet that specific weapon uses I have to go into my inventory and look at it unless I have it memorized, but it's not one of those things that's listed as you're using your weapon, which can become super annoying because you have to go to your inventory in order to check what bullets that gun takes.
@@5226-p1e
Again, under AMMO, it tells you what ammo type it uses.
Starfield is mediocre/ shit, but this specific point is mute, because its actually right there. He even shows it in the vid.
@@frankyhorn2475 so if you play the game just delete and request a refund okay, or you did not buy the game and saw the bad review's and rant all day. for your information i have 165 H playing this game and it is fun,, if you angry about it....
For anybody who played Elite Dangerous, this feels like a limp-wristed kids version of that game.
5:50 I've read or heard somewhere that in a D&D game you can try anything and you can roll the dice for anything, but just because your dice roll is successful, doesn't mean you get what you want. When you tell a dragon that you get their treasure without a fight and roll a 20, you basically achieved that the dragon doesn't stomp you in the ground and lets you leave.
A persuasion check should be more than: "I am going to persuade you now, be convinced, abrakadabra"
It should be that you collected information somewhere, that you have an actual discussion with the person and it should be POSSIBLE to persuade someone.
Starting ship is bad? Go to a ship vendor and upgrade it. I think the reason its pretty mediocre is to get people to engage with the systems. You don't even need perks for starship design. Just go to a vendor, slap some more guns on the ship (it has 3 unused gun ports btw). Slap some cargo, add an engine. Or if you're flowing in cash, use the "upgrade ship" button. Jacking ships isn't the only way to get a new ship. (lets also not forget you could buy one, but thats less fun) and pretty early on you're likely to get the Razorback anyways (I myself never used that ship because the ship I cobbled together was better except for shields)
The ship problem:
Need more cargo, leads to need more credits, leads to need more loot to sell, leads to encumbered. When you "steal" ships, they get turned to your homeship, you won't lose the cargo, but say you had 500 in one ship and you steal one with 200 now you're carrying an extra 300. Oh and size, so I stole one of those zealot ships, like 5x bigger than the beginner ship with 200 cargo -_-, had to look it up on how to upgrade the cargo got 500 again, stole another back to 200 -_-. You want to upgrade to better cargo upgrades, SKILL POINT bitch wat? Since most side missions involve teh stupid ship and you need those for creds more thought should've gone into how intuitive those "systems" are. Case in point, go to any planet on system kill crimson haunt, so I goes to "any" planet in said system infact to every planet. Not once was I clued in that it was to be in space, in the ship didn't matter though I was still on the beginner ship and WASN'T GONNA WIN EITHER WAY. This was just to get creds for one of the first main missions where you have to pay the guys tab to find out where he went with the stupid artifact.
I didn't want my first playthrough to use cheats(encumbered 9999 cheat), but I think I'm gonna have to just to slightly enjoy it more.
I remember a skyrim mod that "rendered" every building's inside, in whiterun I HOPE SOMETHING LIKE THAT EXISTS SOON FOR Starfield, at least "planet" wide. Some things that were "instanced" are too close to one another giving us the "too many loading screens" problem, it's artificial. That skyrim mod that "fixed" whiterun did say it would tax gpu a little more, so while your badass 4090 could BGS said no because of the lowest common denominator, Xbox.
A game released in 2011 is more fun than one in 2023 from the same devs and it's just sad. Magnum Opus my ass.
Sadly, starfield will be a good game THROUGH MODS, then on a yearly cue THoward is gonna "update" and break half of those or at least once for a "Special Edition" then again for an "Anniversary Edition" lol. 20 effing 23...
One thing i always hated about space settings in general, you can put most planets as a free floating continent or it own region on a planet and it would mostly be the same.
They should of had 10 or 20 main planets they handtouched up and made certian regions outside the main cities be random each playthrough or something interesting
I'm sure it has as much variety as the caves and dungeons of Skyrim as well.
@@terrylandess6072I will always remember that one cave near Falk where the Dragur lord mind controlled the bandits to die for him.
I think Starfield would die to have a area lile that.
Minor nitpick: It's the creation engine not the creative engine.
Some of the criticisms I see miss the mark a bit. It's not that the Bethesda formula has failed, they failed to implement the Bethesda formula. It's not that they are still using the Creation engine, it's that they have been unable to iterate on the Creation engine to improve and modernize it. Many major engines out there have a lineage going back 20+ years, there's no problem with using the same engine so long as you update and add to it over time.
I'm afraid faction interactions aren't glitched. It's by design. UC SysDef is detached from the UC proper, the Vanguard and the UC Navy precisely so the player can kill them off without suffering long term consequences because being mechanically separated faction any bounty with UC SysDef will not transfer to the rest of the United Colonies. Even if the player completes the Crimson Fleet quest chain the UC Vanguard recruitment officer will dismiss being a Crimson Pirate as not very important. He will recruit the player anyway. There are voiced lines recorded for this. Same like walking to the news station and reporting your exploit as a pirate will have no consequences. Bethesda wanted to avoid players being inconvenienced by choices. Of course this turned out to not be a good design idea.
You should be showing your video to the maker's of this game, so they can fix it! 😮
Lemme add one more problem. Probably most of us were interested in exploring Sol system first or more than any other... So I went to Earth... Which is wasteland - ruins of only one skyscraper marks a city which was there. What? Then I went to Moon, found Eagle landing module from Apollo 11 mission (which is near real coordinates according to Moon maps, one youtuber tried to land there without getting a activity location first, found nothing there of course, but when he got activity marker, it was very close to his blind landing according real Moon map). But I digress, my problem is Ubisoft modelled NASA interiors in Division 2 more believable than it did Starfield.
The Creative Engine is actually older than that. It was actually a rework of the old Gamebryo Engine. They have just reworked and renamed the same engine basically since Morrowind
You missed the two reasons why I uninstalled after only 3 hours. 1. Story sucks, being a space archeologist is not a fun hook. 2. Immersion issues, the actual event that made me uninstall was when in new Atlantis a quest popped up to investigate the brown out in some district, this is a futuristic city, where is the power company and why would I do their job? Just lazy writing all around.
I agree with most of your points. a few things to note tho.
regarding leveling up space combat. if you do the UC vanguard quest you get acces to their space combat simulator where you can get 30 kills in about 10 minutes (with no bounties). you also get a shit ton of money for the quest (upwards of 30k depending on how you do in the sim.... if you do REALLY well in the sim you also get a free penthouse apartment in New Atlantis and as you say you can be a member of all factions without consequence (which is one f the dumbest things in the game) you can do the UC vanguard as one of the 1st quests in the game so you get acces to the sim real early
also one thing they DID get right is the phone call thing..(phone calls in interstellar space just don't work). your grav drive allows faster than light travel. a phone call uses radiowaves so it travels at the speed of light (even if they transmited it with lasers or whatever its still only travelling at the speed of light). to make a phone call from earth to alpha/proxima centauri which i just over 4 lightyears away would take 8 years.... 4 years for the signal to get there and 4 years for the reply and thats just a call to the closest star to Earth.
if you had a spaceship capable of faster than light travel then it would be faster to go there and talk face to face than to make a phone call. so thats one part of the game that does make scientific sense. sure is annoying as fuck but at least its accurate :)
its similar to why time passes at different rates depending on the planet you are on in the game, on venus as an example 1 hour of venus time = 600 hours of standard (Earth) time because in real life Venus revolves so slowly that its "day" is longer than it's "year"
a "day" on venus (1 revolution of the planet is equal to 243 days on earth. Venus orbits the sun (its year) in 225 Earth days.
when you take the different gravity of each star in a system into account time gets even more fucked up.... relativity and all that jazz
If modders stop fixing the game for the devs maybe then they start up a new engine...
I had a blast watching this man thanks for your time! :)
I notice that nobody ever mentions the walking speed?!?!?! That, by far, is my biggest frustration with the game. Your walking speed is probably 50%-60% that of anyone else. Walk is so miserably slow, probably the same as sneak. Then if you want to go any faster, your character begins to run, which is double that of anyone's walking speed. So if you're having a conversation with someone while walking, you're constantly having to run/walk/run/walk/run/walk/run/walk/run/walk/run/walk/run/walk/run/walk/run/walk to keep pace and hear them or maintain immersion. FRUSTRATING!!!
If you're trying to search/loot an area, you want to slow down because you're in a confined space and you want to be accurate picking things up and opening containers so, you click to walk. Now your character is SLOOOOOOOOOWWWWWWWLLLLLYYYYYY moving around the room and it takes a fuck-ton of time just to cross the room. So you click to stop walking and your character just starts running around the room like a Trumper at Jan6th!
Starfield gave me an opportunity to be a great multi-tasker. I was able to check my phone, eat, and use the bathroom many many times due to loading screens. So thats nice i guess. Lol game is mid af. And your especially right about the factions, just doesnt make sense, im a freestar Colony fleet pirate lmao. No repercussion or consequence of ANY action.
I agree, outdated system time to move on. Trying to get the latest. They make more than enough money to purchase a brand new super system to hold all this nonsense. And they can backload hall of material for each of those games onto the new system in the process. Creating an access system. They all allow them to do such a thing. It's honestly my computer is better than theirs and it's smaller.
It's sad. It's pathetic. I mean, the truth is, I load faster than some other nonsense. And that's a matter of fact, I think that loading nonsense. Is kind of probable why the have so many issues? They've created a box to box to box load. Do you know how much memory and data and resource run? Info that required constantly. Do the box? To box to reload, it's actually more costly and it is, if they would've just had one vast space that is flat. That's like a moving paper that you just track along. With the quarter and quote start her son of a hackground, then it would have been to just do what they're doing now. A flat planet that you can fly through and now you have to fast travel talk about immersion, breaking it's garbage.
Look, the afore's stupidest fallout for kind of was and 76 is even kind of dumber first, at least tell it kind of supposedly. Fix it and never time. They change the surroundings. Well, it's just, you know, The Economist's hot. Find it hard not to rage out because it's like they give you. This really interesting area that you can call them quote interact with. And get certain rewards. And then they're like. Well, you know what we're gonna put human noise here, which everyone wanted don't get me wrong, but why in the locations they did? There was a fort a campground that was near the space shuttle that could have been Rader ter a Tory or the village idiots territory. I don't like either. Both of them. I don't get it. I really didn't get why they chose and at a location. You claim you got certain items from aquarium and gathering goods and protecting that territory. And now it's a village an idiot, and yeah, they'll give you great work. Great question. Items with software can be wrong. But it just could have been put in a less interesting location. Like I said , there's an actual quote on quote four that's made of wooden pine out nearby there that is A fort made of wood And then it would have been more interesting because they could have built little locations there in camps and what not end up just fine That's why I'm not buying star film on the premise on the surface.It sounds like an interesting idea.I can play halo and get more out of my life for that
Another issue is why are the majority of companions "good guys"? Plus, in space I don't think you can always be a "good guy." I would like someone other than The Fan who can sneak and not care about stealing, or murder. Granted I understand Fallout 4 had this issue too and they kind of solved it with Nuka World DLC when you got Gage.
Pronouns and all the characters being bisexual turned me off from the game. I’m just done with woke nonsense from corporations because every company is doing it
@RedPillRahimim thoroughly enjoying Fallout 4. You just have to play on survival mode, avoid Museum of Freedom (never go in there) and just wander around and do your own thing, and it’s actually a good time. We’ll have to see what happens with the TV show and that will be a good indicator. Xbox execs taking over BGS doesn’t look like a good future.
1. Totally agree! Starfraud plays like a re-skinned fallout 4. They were selling it to us a couple of years ago like it's going to a very different kind of game for Bethy to make, with the help of microsoft getting access to a new engine and new technology. And I was expecting a different game. This is just Fallout 4 but with good parts removed.
2. The space combat sucks too, just strafing runs by NPCs while you simply hold down fire until they die. Kinda lame.
3. The persuasion system is awful and your dialogue lines often make no sense at all. Like you go up to a woman with a key to her safe and as a total stranger ask her for the key to steal her valuable in the safe, initially shes outraged you'd dare ask such a dumb thing, then you persuade her simply by saying "go on, you know I'm trustworthy" "you have your orders I have mine" and she's like "yeah I trust you here's the key" - I'm sorry wut??? What kind of argument is that? mind blowing poor writing.
4. Idk I have no problem with this.
5. Animation, load, fast travel, load, animation, run down a hall, load, animation.... There IS a game here somewhere right? right?
6. Thing that annoys me bout planets is all the slow ass walking everywhere. Like really? We are in a science and exploration ship and it doesn't have a ground vehicle bay? Not even and ATV / quadbike? Buggy? Rover? DRONE? no? It's like a deep sea exploration ship leaving dock without its submersible on deck. So stupid. Who the heck thought walking for 15 mins would be a great idea?
Oh yeah! copy pasted cave system or research bases... Come on Bethy you could have at least been arsed to give the game a pool of a few hundred sites to pick from to spawn in, not 3.
9. idk, the starting ship was ok for the first couple of fights and systems, but yeah go ahead and swap out it's shields and weapons asap! I keep my starting ship throughout my playthrough and just keep working on it, upgrading and rebuilding it as I go.
10. Yeah I was kinda hoping you'd have to actually refuel, maybe buy fuel or mine it or something, it just doesn't mean anything.
13. I don't care about pronouns but I do understand about this woke crap when white Sam and his white wife have a black daughter I find myself wondering how that came about...
15. The digipicks were fun at first, but very soon the novelty wears off to the point I see a door or safe with "hack" I ignore it and find another way around it if I can because I just can't be arsed.
18. Yeah the starmap is pathetic, white dots, great, I don't know which white dot contains anything important. Give me a search feature or bookmarks please!
24. yeah ship building sucks big time, you gotta use a dozen different shipyards to build your dreamliner, I think once you unlock a ship part it should be available at every year from then on.
30. Just use the Vanguard training simulation for farming space combats. Yes it counts to the skill. Yes everything in the game is lazy ass copy paste.
31. I mean you just answered your own question, you just take the ship you hate right now and scrap all the section and build a whole new ship, how is that hard to understand?
"13. I don't care about pronouns but I do understand about this woke crap when white Sam and his white wife have a black daughter I find myself wondering how that came about..."
Is it "woke crap" or just horrible writing? It's always possible they adopted the girl... and Bugsthesda forgot to tell anyone that they did...
'if skyrim uses creative engine 2'
too late! now theyre gonna re-release skyrim again, as the 'remastered celebration edition' in creative engine 2, to celebrate the release of ES6
Why in the future does no one have a phone? Flying across the galaxy and through multiple loading screens just to talk to someone face to face. This really is Skyrim but in space.
For the same reason we don't have faster than light communication today. If you have a faster than light capable ship that can traverse multiple light years in minutes You can get there and talk to the person while a message would arrive years later. In a lot of scifi they use these faster than light message buoys and stuff like that... but only militaries have that kind of tech.
Back in the ps2/xbox 360 days, games were good. We never got crappy AAA games...
Im baffled (but kind of not) that people didnt see this POS for what it truly is. Its Bethesda, its built on an antiquated 20+ year old POS engine, did I mention its Bethesda? Cognitive dissonance is a serious problem with rube gamers and its playing a huge part in ruining modern gaming.
Bugsthesda*
"It does not work", well, my good man, Todd would strongly disagree.
Todd have said you need to upgrade your hardware. ;)
RE: skill points and respec.
That’s a moot point as by the time you reach level 280 ish you’ll have all the important skills maxed out.
That’s probably why they do t offer a respec…
Those who hit the thumbs down are likely the same fanboys leaving fake positive reviews on steam like "great" or "space!".
The spaceship looks little more than a conduit to a load screen.
Question - Is it possible to advance in Starfield without a spaceship just by teleporting around?
Yes, u can open your map and jump from anywhere when not in combat or overweight
Not always. Some missions are scripted so you have to fly in space.
What really bugs me is the fact that Starfield is supposed to be all about exploration, yet you are forced to fast travel because thats the only way you will be able to land on any planet, or enter a building. Fast travel used to be a QoL feature, in this game it is the ONLY means to travel. Space in this game really feels like a "waiting room", and the fact that you get 3-5 loading screens within 3 minutes of gameplay doesnt make it any better... You can easily tell that they have been treating the game development as the 9-5 job that you hate and makes your life miserable. Loadingfield is as soulless as the NPCs in it that constantly stares at you.