Great video, for the TOW-2A and TOW-2B, the 2B is an TOP-attack missile so it doenst need 750mm of pen because usualy all vehicle dont have big protection on top of them.
Dragon missile was the predecessor to the Javelin. The Marines kept it into service into the early 2000's and I believe the game's setting is 1990-2020.
Because you asked... The letter in front of the helicopter is the primary role designator. A= Attack M = multirole/multi mission, U = utility C = cargo. The H designated it is rotary wing (helicopter). It’s a general rule, sometime stuff gets weird like an SR-71 should really be RS-71 as it’s a reconnaissance space plane.
The SR-71 isn't a space plane though. It's a Strategic Reconaissance (or Reconaissance, Strategic) plane. Supposedly the Air Force Chief of Staff General Curtiss Lemay preferred the SR abbreviation and requested that President Johnson adopt it officially.
as a patriot air defense operator i love it when the patriot is added to games and its just the launcher lol, i do appreciate this game having either pac2 Gem+ and pac3 missiles (difference is that pac2 go boom, and pac3 likes to boop aircraft on the nose directly
@@gotanon9659 I bet you would love your aircraft get blown up as soon as they enter the map. Because that's what would happen if the game had realistic ranges without massive (country sized) maps.
@@Frozander There are other ways they could balance it besides range. Cost, speed, setup and pack up time, fire rate, make it less reliable at those longer ranges. Seems weird to feature these long to medium range air defenses and gimp them in their primary purpose.
@@VulcanHDGaming it actually has a really neat story. When they were developing an upgrade for the F-8 crusader they realized they were going to need a radar guided missile and the AIM-7 wasn’t going to fit on the existing rails, but the AIM-9 would. So they developed a radar guided variant of the AIM-9 just for this test bed and the air forces built a whole bunch of them. Now the Air Force ended up adopting the F-4 Phantom and not the updated Crusader. Enter the First Gulf War, they realize they need more SEAD missiles to protect smaller aircraft, “well we have a bunch of these odd sidewinders laying around why don’t we use those,” and the Sidearm was born and every single one was expended during the conflict.
46:26 DPICM stands for "Dual-Purpose Improved Conventional Munition," which is a type of warhead that can be used in artillery shells or surface-to-surface missiles. DPICM warheads contain many small submunitions, also called grenades, that are designed to attack both armored and unarmored targets. DPICM warheads explode in the air and scatter the submunitions over a large area, increasing the chances of hitting the target.
I hope that eventually, Naval assets will appear in the Arsenal, and not just be a one-time thing just because the map's setting was in Baltiysk. Perhaps proper Naval War or Naval Bombardment maps will exist, and they will allow for the utilization of Naval Assets, from the frigates all the way to the Aircraft Carriers. The Aircraft Carriers themselves can serve as movable floating bases where you can conduct airstrikes, and the smaller Amphibious ships can allow for forces to be transported from the sea to the shores.
In addition as noted by some of the comments, the absence of the F-16s and the B-2s just makes the arsenal feel incomplete. Hopefully they will be added as the game is developed. Or perhaps by the time the game is out, it would be the B-21s that will be included in the game instead of the B-2s Maybe the F-117 can also be included, but it's outdated, so it might probably not be there at all (Unless someone mods it in for a Gulf War or Yugoslavia War scenario)
@@amaneyugihanako-kunofthesi8849 they announced that tbe armory only showed 160 ish units out of 300, they are definitely adding more, the b-2 was already confirmed and they denied naval, it wouldn't match the pace of the game nor the scale, but they'll be interactive in missions and such. Hope this helps
@@strelok4316 Have they said or made any mention of how stealth aircraft will be implemented? Like, if you have a B-2 or F-35 would air defense struggle to engage it unless it was at a certain range, or is stealth not really a factor?
What US units would you like to see that aren't included yet? Please remember this is work in progress and I believe the developers still intend to add more! Find all Russian units here: ua-cam.com/video/JCp4fWmUu2E/v-deo.html Timestamps below: 1:00 Recon 17:59 Infantry 23:48 Vehicles/Tanks 38:56 Support/Artillery/AA 51:17 Logi (nothing here) 51:21 Helicopters 1:02:35 Aircraft
I’d like to see the F-15EX, the F-16 Viper, the AH-64E, the M1A2 SEP V.3, the Griffin MPF, the Amphibious Combat Vehicle or ACV which is already replacing the AAV’s used in the games demo. I thought the Sheridan and M60 tanks are out of place in the game as they’ve long been out of service. The MPF should replace the Sheridan, the M1A1 replace the M60, and the ACV replace the AAV. The M47 Dragon missile has also been out of service for over 20 years now.
The MV-22 is the basic model and is used by the US Marine Corps for transporting Marines and conducting rescue missions. The CV-22 is used by the US Air Force for special operations and has additional capabilities for reconnaissance and combat control. Google
@@VulcanHDGaming Thank you for your videos and the atmospheric entertainment, keep it up, I enjoy watching your videos and maybe we'll see each other on the battlefield sometime :-)
27:00 No that pen on the TOW 2B is sort of correct. It's a top attack version of the TOW meaning it'll strike roof armor instead of front or side armor. The reason it's "sort of" correct and why that info page is still WIP is because it also has direct fire capabilities.
I know it's unlikely. But I hope we can get the ability to use Harrier's and F35's in hover mode. Even if it's not really effective. I love the idea of using a plane as an Attack Helicopter. Fly in real quick, dispense load, then fly out real quick and rearm. Also the idea of using the guns on these planes sounds cool to me.
I like the idea that they could be resupplied by supply vehicles rather than fly to an airfield and back. It would give players more reasons to use VTOL jets. As they could rearm and refuel in the mission area but need to repair at a airbase
27:18 - If I understand correctly the TOW 1 is a direct fire weapon, it needs to hit the target directly. The TOW 2 on the other hand needs to fly over the target as it's shaped charge was developed to hit the top armor of the tank and disable everything below it.
FINALLY! Someone else that is reminded of BF2 when seeing a Cobra lol I had thousands of hours in helicopters in that game. It was absolutely fantastic. EDIT: Also for the A10...it's more like the plane comes with the GAU-8.
I am looking forward to this game, seems like a good mix between World in Conflict more arcadie-styled gameplay (it feels like I am playing WiC), and Wargame's options and customization.
Comparing with the Russian weaponry, I got the feeling of a brutal imbalance in favor of the American weaponry... Anyway, goodbye Regiments, WARNO and Steel Division 2...
Ya i like the realism in the fact that american stuff justs out performs the russian junk by miles speccialy after seeing how poorly the Russians are performing in Ukraine.
@@alexanderrose1556 At the risk of sounding like I am cheerleading for Russians, Russian kit is actually pretty decent. I can say that because Ukrainians are mostly using similar kit (in some cases the same kit - via captures) and they're doing a much better job with it. Still compares poorly with modern NATO kit though. Essentially, the weakest aspect of any Russian vehicle is the Russians crewing it.
Russians atm have more upgrades to provide their MBTs and IFVs with. My experience from the demo would say that Russian equipment is actually better. At least against a mechanized force
the M1299 "Iron Thunder" is a real US M109 Replacement/Variant Program (not called Iron Thunder) called ERCA(Extended Range Cannon Artillery program) which developed an new L58 155mm cannon based on the M777 called XM907E2 gun(M907) that would have likely been in early production but they had to re-design Auto-Loading System which pushed it's introduction back ~1-2 years. But it's no longer called the XM1299, US Army officially designated it M1299 apparently so they should start pumping them out pretty soon... The plan for pretty much 21st Century for US Army is outranging the Enemy, by the time M1299 is fielded they'll be able to shoot 120km+ and by 2030 100+ Miles...
The CV-22B is Air Force, the MV is the Marines. There’s differences between the two I’m sure, but it seems there’s not too much in the game. F-22 definitely needs a rework. The AIM 9s in those side bays are standard while there’s two bottom bays that have the good stuff like the F-35. And speaking of, the F-35 variants also have differences. The A variant is owned by the Air Force. The B is the Marine Corp which incorporates the STOVL TECH for hovering, and the C is the Navy’s variant with larger folded wings for carrier storage. That’s part of the reason why the F-35 was so fucking expensive, they made three separate models.
I feel like the b kit armor isn’t necessarily to stop direct fire but for more indirect splash protection. Like the b kit would be useful on the HIMARS for protection from counterbattery
That F-22 doesn't have it's weapons bays set up correctly. It is supposed to carry 6 AMRAAMs in its 2 bottom bays, 3 in each, and an AIM-9X in the left and right bays
The Mk82 Snakeye 500lb bombs are just like the regular Mk82 iron bombs, but with deployable high drag fins for low level bombing. I have no idea what difference that will make in the game though.
You can change altitude for your aircraft to lower their chance of them getting targetted by Anti Air so that's probably why they are used. I am assuming if you want to bomb with Mk82s your aircraft will go high altitude automatically to attack but they will go low with snakeeyes
fyi, the Cwis in game should and hopefully will be by launch capable of denying enemy missiles.... so if you had cruise missiles launched at your location and 1-2 cwis in the area they would shoot the missile down before it got close
This game seems a bit more slow paced and arcade-y than Warno, which is probably a good thing. The mix of different eras feels a bit weird tho. Will the game have different timeline setups? Like only 1980s stuff? The Patton feels a bit weird. I understand that the US effectively only having one main battle tank is kinda boring, then again why the F-14D but no F-16?
46:45 DPICM is an anti-armor clustermunition. Unitary Warhead is just a base HE rocket. ATACMS is a tactical ballistic missile with a larger range and yield, however the HIMARS chassis can only carry two. 50:35: PAC-2 vs PAC-3. PAC-2 is an older system dating back to the 90s. It's a proximity-based warhead which creates lots of shrapnel to take out a plane or even a cluster of planes in a tight formation. PAC-3 is a hit-to-kill missile which is smaller, faster, and more accurate. 1:01:19: CV vs MV-22B. CV is the special forces version, MV is the generic army-marine-navy version. Not even gonna touch the Air Tab, that's all kinds of fucked. The Tomcat has been retired for ages. IIRC the Sidearm was an old AF Anti-Radiation Missile(SEAD)
The game needs the m113 platform tbh. Its still in common service as a vehicle for medics and supplies to this day. Plus the amount of shit put on it over the years is insane. Also the tracked mlrs system the u.s. uses is needed for a different option to the himars. Other things like the light tank programs the u.s. had over the years, and so on also would be cool. I would be ok with them not being in game at first but for a mechanized unit the m113 is the thing that transports support troops instead of hmmvees most of the time. Unl3ss its some units with jltvs then those too. Also the jltv suspension is too low. And the doors aren't flush with the fram of the car. They stick out a bit with the armor on the doors. Lol For future options i hope to see a bradley linebacker option. Aka the anti air version from the 80s-90s.
Looks good. Everything apears to have much lower range than in real life. For instance the M1299 can kit targets at 40-50km and the HIMARS ATACMS has a 300km range and Patriot PAC-2 has a 100+km range.
M1A1 HC Is "Heavy Common" armor package. M1A1 FEP is "Firepower Enhancement Package" I think. Upgrades optics or fire control or something. FEP is a Marine version though I think. Though that game using the same exact tank, same exact shells but making one worse than the other is just plain goofy as hell....
The depth of customization is kind of overwhelming? I hope they have missions where these choices actually matter. If they have counter-insurgency game modes then it would make a lot of sense to equip your low-level transport and support units with mk19s and up-armor kits, but if all the battles are set-piece battles with pretty clearly defined frontlines like we saw in the demo then there's no reason to spend points on fancy gear for your support units instead of just buying more assault units.
also really hoping that DPICM isn't limited to the HIMARS. The US has used and continues to use 155mm cluster rounds in every conflict since their invention.
I think the devs said some models they will include are not yet visible in the game's demo and editor because they're not polished enough yet / they have some weird bugs in them they want to fix. The TU-95 for example is missing any of its bombs and armaments, so its not a 'complete' list like the title suggests.'
The nighthawk is old technology. Technically speaking the F-35 and F-22 are much more stealthy than the F-117. I just wonder how much stealth is factored into the game.
@@Rimasta1 well the stealth stat for all of the f22, f35 and su57 are all the same and we can all assume the f22s stealth irl is better than the f35 at least. I'm not sure they are place holder stats for now tho
@@death00124 Going by the fact that a B2 features prominently on the cover art, it's likely that they plan on adding them soon. Going by the fact that there is a Tu-95 with no armament, it's likely that they're also working on adding nukes to the game, and that's going to be the U.S nuclear delivery vehicle.
Am I the only one who is super unimpressed with this demo. Yeah the graphics and sound were good but the map was unfinished and performance was very poor compared to competitors. The game design itself is a shoddy clone of World in Conflict, a game that came out 15 years ago, which was probably before a lot of these Broken Arrow shills were even born. Yeah yeah I know it’s a demo it’s just not a good one, these people gushing over it sound like they were born yesterday
I totally agree. I might still buy it just to have variety if it is cheap or if they have major improvements in the release build(can happen when demo build is an old but stable build), but it is a very sub-par demo.
Eugen games are boring that's why people are looking for something similar to World in Conflict style gameplay. I have played all Eugen games, while they streamlined them they are basically same mechanics with slightly different troops each release. If this game does 5 rereleases with slightly different nations and vehicles this too will be boring. Also 15 years ago means they played World in Conflict in their childhood or teenage years so it is easy to understand why they might feel nostalgic about the gameplay.
@Wylvien russia is not able to take a 50k "City" they have literally an average gain of 50m a day while losing hundreds of soldiers per for those small gains Against the poorest country in Europe Russia is lucky that the west is not sending in actuel modern weapons
@Wylvien How is Kherson these days Vatnik? or Kharkhiv, or Kyiv? or any of the other things that werent fortified you couldnt manage to take even tho you outnumbered the Ukranians in a war Russia started.. the sheer amount of cope Imao, 200k dead and wounded Russian and counting, cant even take Bakhmut after 7 whole months, a city of 50k people. Russia is pathetic, but you really gotta be even more pathetic to SUPPORT russia when they are losing soo badly.
On the March Dev Diary which you can find on Steam, they explained that this isn't the full arsenal. On here there are a total of 160 units that you can see, but allegedly the full game will include a total of 300 units. In said Dev Diary, they explained that the US gets the M1A2 SEPV3 with TUSK and Trophy Active Protection as our Top Tier tank, and it wasn't seen here because it wasn't fully rendered at the time of the Demo.
Great video, for the TOW-2A and TOW-2B, the 2B is an TOP-attack missile so it doenst need 750mm of pen because usualy all vehicle dont have big protection on top of them.
Interesting, thanks for the info!
There are some neat, detailed and slo-mo videos of the TOW2b in action on UA-cam - it's pretty cool to see. They make tanks pop nicely
@@VulcanHDGamingi have a question bro if you can buy the weapons of Russia and USA both in the same time in the same army ?
@@YoucefDZ3131 nope
or maybe its just saying its frontal pen, because i think it has way more pen irl
Dragon missile was the predecessor to the Javelin. The Marines kept it into service into the early 2000's and I believe the game's setting is 1990-2020.
Definitely set in 2020, unless T-14s existed in the 90s
@@buckshot9113 the game covers the aftermath of the fall of the soviets until present day time wise so 1990s-2020s
@@buckshot9113Sheridans stopped being used in the 1990s.
@@huntclanhunt9697I guess it's because US Airborne units don't have any armor options. Though it could be WIP
its wierd why m1a2 abrambs are not ingame
Because you asked...
The letter in front of the helicopter is the primary role designator. A= Attack M = multirole/multi mission, U = utility C = cargo. The H designated it is rotary wing (helicopter).
It’s a general rule, sometime stuff gets weird like an SR-71 should really be RS-71 as it’s a reconnaissance space plane.
The SR-71 isn't a space plane though. It's a Strategic Reconaissance (or Reconaissance, Strategic) plane. Supposedly the Air Force Chief of Staff General Curtiss Lemay preferred the SR abbreviation and requested that President Johnson adopt it officially.
S stands for Spy. R is recon. SR is appropriate.
as a patriot air defense operator i love it when the patriot is added to games and its just the launcher lol, i do appreciate this game having either pac2 Gem+ and pac3 missiles (difference is that pac2 go boom, and pac3 likes to boop aircraft on the nose directly
Althought its range is severely lacking
@@gotanon9659 balans
@@gotanon9659 I bet you would love your aircraft get blown up as soon as they enter the map. Because that's what would happen if the game had realistic ranges without massive (country sized) maps.
@@Godsjudgement12 Would be funny if it was realistic though, but yeah killing the bad guy at 100+km is not fair in games.
@@Frozander There are other ways they could balance it besides range. Cost, speed, setup and pack up time, fire rate, make it less reliable at those longer ranges. Seems weird to feature these long to medium range air defenses and gimp them in their primary purpose.
The Sidearm missle is a SEAD missle, based on the Sidewinder
Ahh ok. I keep forgetting about SEAD missiles
@@VulcanHDGaming it actually has a really neat story. When they were developing an upgrade for the F-8 crusader they realized they were going to need a radar guided missile and the AIM-7 wasn’t going to fit on the existing rails, but the AIM-9 would. So they developed a radar guided variant of the AIM-9 just for this test bed and the air forces built a whole bunch of them. Now the Air Force ended up adopting the F-4 Phantom and not the updated Crusader. Enter the First Gulf War, they realize they need more SEAD missiles to protect smaller aircraft, “well we have a bunch of these odd sidewinders laying around why don’t we use those,” and the Sidearm was born and every single one was expended during the conflict.
Wondering where muh Sidearm for the AH-1W
46:26 DPICM stands for "Dual-Purpose Improved Conventional Munition," which is a type of warhead that can be used in artillery shells or surface-to-surface missiles. DPICM warheads contain many small submunitions, also called grenades, that are designed to attack both armored and unarmored targets. DPICM warheads explode in the air and scatter the submunitions over a large area, increasing the chances of hitting the target.
I hope that eventually, Naval assets will appear in the Arsenal, and not just be a one-time thing just because the map's setting was in Baltiysk. Perhaps proper Naval War or Naval Bombardment maps will exist, and they will allow for the utilization of Naval Assets, from the frigates all the way to the Aircraft Carriers. The Aircraft Carriers themselves can serve as movable floating bases where you can conduct airstrikes, and the smaller Amphibious ships can allow for forces to be transported from the sea to the shores.
In addition as noted by some of the comments, the absence of the F-16s and the B-2s just makes the arsenal feel incomplete. Hopefully they will be added as the game is developed. Or perhaps by the time the game is out, it would be the B-21s that will be included in the game instead of the B-2s
Maybe the F-117 can also be included, but it's outdated, so it might probably not be there at all (Unless someone mods it in for a Gulf War or Yugoslavia War scenario)
@@amaneyugihanako-kunofthesi8849 they announced that tbe armory only showed 160 ish units out of 300, they are definitely adding more, the b-2 was already confirmed and they denied naval, it wouldn't match the pace of the game nor the scale, but they'll be interactive in missions and such. Hope this helps
@@strelok4316 Have they said or made any mention of how stealth aircraft will be implemented? Like, if you have a B-2 or F-35 would air defense struggle to engage it unless it was at a certain range, or is stealth not really a factor?
What US units would you like to see that aren't included yet? Please remember this is work in progress and I believe the developers still intend to add more!
Find all Russian units here: ua-cam.com/video/JCp4fWmUu2E/v-deo.html
Timestamps below:
1:00 Recon
17:59 Infantry
23:48 Vehicles/Tanks
38:56 Support/Artillery/AA
51:17 Logi (nothing here)
51:21 Helicopters
1:02:35 Aircraft
I'd love to see the B-52. Cause I think it's still in service(someone correct me if I'm wrong)
@@donnym3415 It is, will be modernized to serve couple of more generations probably. That's one immortal bird.
@@donnym3415 It might be the first operational aircraft to make it to 100 years of service.
I’d like to see the F-15EX, the F-16 Viper, the AH-64E, the M1A2 SEP V.3, the Griffin MPF, the Amphibious Combat Vehicle or ACV which is already replacing the AAV’s used in the games demo.
I thought the Sheridan and M60 tanks are out of place in the game as they’ve long been out of service. The MPF should replace the Sheridan, the M1A1 replace the M60, and the ACV replace the AAV. The M47 Dragon missile has also been out of service for over 20 years now.
id like to see the successor to the avenger, the M-SHORAD which basically uses the apache weapon system on a stryker chassis
1:01:46 I think the difference between the CV-228 and MV is that the C stands for "cargo," so it might be a variant for supply or heavy lift.
The MV-22 is the basic model and is used by the US Marine Corps for transporting Marines and conducting rescue missions. The CV-22 is used by the US Air Force for special operations and has additional capabilities for reconnaissance and combat control. Google
The M30 for the HIMARS is the old cluster munition rocket carrying 404 DPICM submunitions.
Recon
1:00 Armored Knight
1:26 Flyer GMV
2:32 Force Recon
3:45 Humvee GMV
4:12 Humvee LRAS3
4:49 Humvee RWS
5:49 IFAV M2
6:33 JLTV RV M2
7:37 LAV-25A1/A2
8:27 LSV
9:00 M1117 Guardian
10:04 M3A3 Bradley
11:35 M7 Bradley FIST
12:21 MQ-8 Firescout
13:57 MQ-9 Reaper
14:32 Pararescue
14:58 Rangers RRC
15:51 RSOV
16:26 Scout Snipers
16:59 Stryker RC
Infantry
18:01 Dragon Team
18:39 Javelin Team
19:21 LAAD Stinger Team
20:25 Light Riflemen
20:57 Marine Raiders
21:45 Marines
22:19 Mechanized Riflemen
22:53 SMAW
23:27 Weapons Squad
Vehicles
23:51 AAVP-7A1
24:33 ACV
25:27 Humvee
25:49 Humvee Patrol
26:24 Humvee TOW-2A/2B
27:23 JLTV
27:37 JLTV FSV
27:54 LAV-AT
28:54 M1283 AMPV
29:58 M1A1 FEP
30:58 M1A1 HC
32:30 M2A2 Bradley
33:09 M2A3 Bradley
34:10 M2A3 Bradley ESV
35:01 M551A1 Sheridan
35:52 M60A1
36:37 Stryker ATGM
37:01 Stryker ESV
37:35 Stryker ICV
38:17 Stryker MGS
Support
38:55 AN/TWQ-1 Avenger
39:31 Centurion C-RAM
40:05 Hawkeye MWS
40:31 LAV-AD
40:51 LAV-M
42:03 LMTV
42:39 LSVR
43:11 M109A7 Paladin/M1299 ERCA "Iron Thunder"
44:25 M1287 MCV
45:19 M142 HIMARS
46:59 M6 Linebacker
47:47 MADIS
48:17 MTVR
48:57 Patriot PAC-2
50:03 Patriot PAC-3
50:51 Stryker MC
Helicopters
51:24 AH-1W Super Cobra
53:22 AH-1Z Viper
54:16 AH-64D Apache
55:16 AH-64D Longbow
56:29 CH-53E Super Stallion
57:21 CV-22B Osprey
57:59 MH-6 Little Bird
58:27 MH-60M IDAP
59:49 MH-60S Knighthawk
1:01:03 MV-22B Osprey
1:01:35 UH-1Y Venom
Aircraft
1:02:38 A-10C Thunderbolt II
1:06:32 AC-130U Spooky II
1:07:28 AV-8B Harrier II Plus
1:11:17 AV-8B Night Attack
1:14:29 B-1B Lancer
1:16:35 F/A-18E Hornet
1:18:40 F/A-18F Hornet
1:19:50 F-14D Super Tomcat
1:22:10 F-15C Eagle
1:23:44 F-15E Strike Eagle
1:26:39 F-22 Raptor
1:28:25 F-35A
1:29:45 F-35B
1:30:19 F-35C
Thanks bro greetz from Germany
Thank you very much! I really appreciate the support!
@@VulcanHDGaming Thank you for your videos and the atmospheric entertainment, keep it up, I enjoy watching your videos and maybe we'll see each other on the battlefield sometime :-)
8:30 that was also in Desert Combat, the BF1942 mod!
and it's what the nod buggies in command and conquer are based off of
27:00 No that pen on the TOW 2B is sort of correct. It's a top attack version of the TOW meaning it'll strike roof armor instead of front or side armor. The reason it's "sort of" correct and why that info page is still WIP is because it also has direct fire capabilities.
I know it's unlikely. But I hope we can get the ability to use Harrier's and F35's in hover mode. Even if it's not really effective. I love the idea of using a plane as an Attack Helicopter. Fly in real quick, dispense load, then fly out real quick and rearm. Also the idea of using the guns on these planes sounds cool to me.
I like the idea that they could be resupplied by supply vehicles rather than fly to an airfield and back. It would give players more reasons to use VTOL jets. As they could rearm and refuel in the mission area but need to repair at a airbase
The models in this game are pretty fantastic
27:18 - If I understand correctly the TOW 1 is a direct fire weapon, it needs to hit the target directly. The TOW 2 on the other hand needs to fly over the target as it's shaped charge was developed to hit the top armor of the tank and disable everything below it.
Tow, ITow, Tow 2 and Tow 2A are direct fire but you are correct the Tow 2B doesn’t hit head on it goes above the tank and hits the turret top
FINALLY! Someone else that is reminded of BF2 when seeing a Cobra lol I had thousands of hours in helicopters in that game. It was absolutely fantastic.
EDIT: Also for the A10...it's more like the plane comes with the GAU-8.
Got to love a good TV missile duel!
Hey, I really appreciate you making this video! I couldn’t find unit customization videos anywhere else
I may have to check this out!
The Himars needs a smile decal as an upgrade.
I am looking forward to this game, seems like a good mix between World in Conflict more arcadie-styled gameplay (it feels like I am playing WiC), and Wargame's options and customization.
Comparing with the Russian weaponry, I got the feeling of a brutal imbalance in favor of the American weaponry... Anyway, goodbye Regiments, WARNO and Steel Division 2...
Ya i like the realism in the fact that american stuff justs out performs the russian junk by miles speccialy after seeing how poorly the Russians are performing in Ukraine.
@@alexanderrose1556 At the risk of sounding like I am cheerleading for Russians, Russian kit is actually pretty decent. I can say that because Ukrainians are mostly using similar kit (in some cases the same kit - via captures) and they're doing a much better job with it. Still compares poorly with modern NATO kit though.
Essentially, the weakest aspect of any Russian vehicle is the Russians crewing it.
Russia equipment is decent. Their logistic, questionable command, and corruption however is a downside.
Russians atm have more upgrades to provide their MBTs and IFVs with. My experience from the demo would say that Russian equipment is actually better. At least against a mechanized force
I'm glad to say goodbye to WARNO. SD2 however? I don't think I'll ever stop playing it.
So excited for this! The amount of detail and atmospherics is amazing. Was thoroughly disappointed with Regiments.
They are missing the f-16! What a weird omission.
the M1299 "Iron Thunder" is a real US M109 Replacement/Variant Program (not called Iron Thunder) called ERCA(Extended Range Cannon Artillery program) which developed an new L58 155mm cannon based on the M777 called XM907E2 gun(M907) that would have likely been in early production but they had to re-design Auto-Loading System which pushed it's introduction back ~1-2 years.
But it's no longer called the XM1299, US Army officially designated it M1299 apparently so they should start pumping them out pretty soon...
The plan for pretty much 21st Century for US Army is outranging the Enemy, by the time M1299 is fielded they'll be able to shoot 120km+ and by 2030 100+ Miles...
You can assemble the entire BF2 arsenal here, except of M777 howitzers
The US Army uses the AH-64E model, the Guardian. Would be nice to have all the modern kit currently in service.
The CV-22B is Air Force, the MV is the Marines. There’s differences between the two I’m sure, but it seems there’s not too much in the game.
F-22 definitely needs a rework. The AIM 9s in those side bays are standard while there’s two bottom bays that have the good stuff like the F-35.
And speaking of, the F-35 variants also have differences. The A variant is owned by the Air Force. The B is the Marine Corp which incorporates the STOVL TECH for hovering, and the C is the Navy’s variant with larger folded wings for carrier storage. That’s part of the reason why the F-35 was so fucking expensive, they made three separate models.
cv-22b is special forces isnt it?
nvm its air force special operations so both technically
I feel like the b kit armor isn’t necessarily to stop direct fire but for more indirect splash protection. Like the b kit would be useful on the HIMARS for protection from counterbattery
The Hawkeye humvee is a really light weight howitzer.
UA-cam asked me how much I enjoyed watching this full length movie. Bruh I had this on in the background while playing Timberborne.
loved seeing ya get surprised by the atacms
That F-22 doesn't have it's weapons bays set up correctly. It is supposed to carry 6 AMRAAMs in its 2 bottom bays, 3 in each, and an AIM-9X in the left and right bays
The Mk82 Snakeye 500lb bombs are just like the regular Mk82 iron bombs, but with deployable high drag fins for low level bombing. I have no idea what difference that will make in the game though.
Maybe planes armed with those will nape the earth and do low level bombing runs to avoid radar detection
You can change altitude for your aircraft to lower their chance of them getting targetted by Anti Air so that's probably why they are used. I am assuming if you want to bomb with Mk82s your aircraft will go high altitude automatically to attack but they will go low with snakeeyes
force recon can fire AT-4 twice, as the launcher is disposable, meaning it is fired and then dumped, not four times
It would be really cool if you could test fire them.
Yeah maybe they could add a firing range. That would be cool.
fyi, the Cwis in game should and hopefully will be by launch capable of denying enemy missiles.... so if you had cruise missiles launched at your location and 1-2 cwis in the area they would shoot the missile down before it got close
9:54 there are a ton of these things in Iraq,mostly used by the police, they look pretty neat in person
This game seems a bit more slow paced and arcade-y than Warno, which is probably a good thing. The mix of different eras feels a bit weird tho. Will the game have different timeline setups? Like only 1980s stuff? The Patton feels a bit weird. I understand that the US effectively only having one main battle tank is kinda boring, then again why the F-14D but no F-16?
Brought it up to the devs and they basically said and I quote: "We represent post cold war vehicles and armaments"
Keep in mind the game is still underwork, so let's not judge this quickly, as the other battalion hasn't been revealed...yet.
46:45 DPICM is an anti-armor clustermunition. Unitary Warhead is just a base HE rocket. ATACMS is a tactical ballistic missile with a larger range and yield, however the HIMARS chassis can only carry two.
50:35: PAC-2 vs PAC-3. PAC-2 is an older system dating back to the 90s. It's a proximity-based warhead which creates lots of shrapnel to take out a plane or even a cluster of planes in a tight formation. PAC-3 is a hit-to-kill missile which is smaller, faster, and more accurate.
1:01:19: CV vs MV-22B. CV is the special forces version, MV is the generic army-marine-navy version.
Not even gonna touch the Air Tab, that's all kinds of fucked. The Tomcat has been retired for ages. IIRC the Sidearm was an old AF Anti-Radiation Missile(SEAD)
Bro tactical nuke is crazy ima try find good portable pc asap to be ready for when this come out
It will be really cool if they implement the B2 Spirit or the new one B 21 Rider bomber in US aircraft.
Humvee RWS is simply the Humvee but with a Remote Weapon System so the gunner won’t have to expose themself.
The game needs the m113 platform tbh. Its still in common service as a vehicle for medics and supplies to this day. Plus the amount of shit put on it over the years is insane.
Also the tracked mlrs system the u.s. uses is needed for a different option to the himars.
Other things like the light tank programs the u.s. had over the years, and so on also would be cool.
I would be ok with them not being in game at first but for a mechanized unit the m113 is the thing that transports support troops instead of hmmvees most of the time. Unl3ss its some units with jltvs then those too.
Also the jltv suspension is too low. And the doors aren't flush with the fram of the car. They stick out a bit with the armor on the doors. Lol
For future options i hope to see a bradley linebacker option. Aka the anti air version from the 80s-90s.
Looks good. Everything apears to have much lower range than in real life. For instance the M1299 can kit targets at 40-50km and the HIMARS ATACMS has a 300km range and Patriot PAC-2 has a 100+km range.
I think like WARNO that's for gameplay reasons. Otherwise most AA missiles and MLRS would cover the whole map on every match.
M1A1 HC Is "Heavy Common" armor package. M1A1 FEP is "Firepower Enhancement Package" I think. Upgrades optics or fire control or something. FEP is a Marine version though I think.
Though that game using the same exact tank, same exact shells but making one worse than the other is just plain goofy as hell....
For future reference, nobody in the military pronounces every letter in the acronyms. It's LAV not "L-A-V", DAGR (dagger) not "D-A-G-R" etc.
I'm pretty sure the tow-2b is the top attack variant of the tow, hence the lower penetration.
Just pointing this out, you forgot to check the customisation for the M2 Linebacker
Tow-2B is 80mm of penetration but shes a top attack missile
It would be sick if they just made all the Russians stuff cheaper so it becomes a quality vs quantity battle to make it more even
No F-16?
The depth of customization is kind of overwhelming? I hope they have missions where these choices actually matter.
If they have counter-insurgency game modes then it would make a lot of sense to equip your low-level transport and support units with mk19s and up-armor kits, but if all the battles are set-piece battles with pretty clearly defined frontlines like we saw in the demo then there's no reason to spend points on fancy gear for your support units instead of just buying more assault units.
also really hoping that DPICM isn't limited to the HIMARS. The US has used and continues to use 155mm cluster rounds in every conflict since their invention.
Where is delta force and navy seals?
Who think the LOG is naval?
I really like the Infantry models, looks to have a lot more fidelity than WARNO. Can't wait to see more units and missions in action.
They need to put it out already .
This is the RTS game I have been waiting for! I hate that WARNO is set during the cold war era.
really confusing that this game gets the AMPV, ACV, and a few other vehicles that are just entering service and yet the M1A2 and M2A4 are not included
I think the devs said some models they will include are not yet visible in the game's demo and editor because they're not polished enough yet / they have some weird bugs in them they want to fix. The TU-95 for example is missing any of its bombs and armaments, so its not a 'complete' list like the title suggests.'
They need to bring this game to console this is looking very promising now that it’s in multiplayer beta
I hope there will be a skirmish mode in single player mode
1:16:00
Oh my god, it's over 9000
I’m surprised the F16 isn’t available.
where is the f-16????
I don’t understand the point for armed hummers and JLTV if they can’t carry troops
Im surprised that there aren’t any M113 in here
Presumably it might be added in the final game since the Demo only showed around half of the units that'd be available.
The Stryker model was incorrect it was a boxer and not a Stryker it was just not named properly
Question, why isnt there the GBU?
No F-16 Block 70s😢
Devs said the demo is missing 140 of the 300 units they intend to include so here's hoping we see it soon.
I am curious why they chose not to have the m1a2 abrams. Maybe it will be added later?
Devs said that it wasn't ready at the time of the Demo introduction.
They showed us M1A2 SEP V3
What devices this game can be on
You know why its 9001 ??? Nuke power...
Its over 9000!!!!!
F-22 is the pinnacle of air to air combat.
1:16:17 Get it? Its over 9 thousands
I need this game, warno is warnoed out.
sad to see no E/A-18Gs in the US air units.
I believe they were added later, since the demo was missing quite a few units.
esv is Engineer support vehicle
How does an AT4 have 2 shots?
1:16:24 9001 dmg? OVER NINE THOUSAAAAAND
Why isnt there an m1a2? I mean when there are f35 jets, there should also be better tanks
Will this come to console eventually?
Extremely unlikely.
It sucks to be me I didn't get accepted on beta access 😢
What's the name of the game?
Weird there isn't a stealth bomber like the nighthawk or B2
The nighthawk is old technology. Technically speaking the F-35 and F-22 are much more stealthy than the F-117. I just wonder how much stealth is factored into the game.
@@Rimasta1 well the stealth stat for all of the f22, f35 and su57 are all the same and we can all assume the f22s stealth irl is better than the f35 at least. I'm not sure they are place holder stats for now tho
They're stealthy, so no one can see them
@@Romantik-y9p I see what u did there
@@death00124 Going by the fact that a B2 features prominently on the cover art, it's likely that they plan on adding them soon. Going by the fact that there is a Tu-95 with no armament, it's likely that they're also working on adding nukes to the game, and that's going to be the U.S nuclear delivery vehicle.
No M2/M3s fire TOW/TOW II Missile...
Know it's for the map size and game balance but the effective range of munitions for the paladin and the himars are laughable compared to real stats
Is it me or the american unit cost more points?
Am I the only one who is super unimpressed with this demo. Yeah the graphics and sound were good but the map was unfinished and performance was very poor compared to competitors. The game design itself is a shoddy clone of World in Conflict, a game that came out 15 years ago, which was probably before a lot of these Broken Arrow shills were even born. Yeah yeah I know it’s a demo it’s just not a good one, these people gushing over it sound like they were born yesterday
I totally agree. I might still buy it just to have variety if it is cheap or if they have major improvements in the release build(can happen when demo build is an old but stable build), but it is a very sub-par demo.
I'm only excited for it because I'm getting board of Eugens approach to wargaming. Not that Eugen is bad, this just feels like a breath of fresh air.
Eugen games are boring that's why people are looking for something similar to World in Conflict style gameplay. I have played all Eugen games, while they streamlined them they are basically same mechanics with slightly different troops each release. If this game does 5 rereleases with slightly different nations and vehicles this too will be boring.
Also 15 years ago means they played World in Conflict in their childhood or teenage years so it is easy to understand why they might feel nostalgic about the gameplay.
I say maybe wait for the Multiplayer demo to come out, then go from their on your opinion?
Tow 2b is top atack
pretty sure the snakeye is a retarded bomb. But it might be guided? idk
no F4 phantoms :( me no buy yet
No f-15ex???
If they could add all the countries and groups in the world like Wagner and make the cities destructible like Warno it will be a amazing game
taking into account how rubbish russian troops in ukraine are, they should nerf their stats
True
Also should add the cope cage module
Sure but we have to live in a fantasy world where their army and equipment isnt totaly shit for the sake of the game ;)
@Wylvien russia is not able to take a 50k "City" they have literally an average gain of 50m a day while losing hundreds of soldiers per for those small gains
Against the poorest country in Europe
Russia is lucky that the west is not sending in actuel modern weapons
@Wylvien How is Kherson these days Vatnik? or Kharkhiv, or Kyiv? or any of the other things that werent fortified you couldnt manage to take even tho you outnumbered the Ukranians in a war Russia started.. the sheer amount of cope Imao, 200k dead and wounded Russian and counting, cant even take Bakhmut after 7 whole months, a city of 50k people. Russia is pathetic, but you really gotta be even more pathetic to SUPPORT russia when they are losing soo badly.
Dam dog, this is soo frikn cooool...if this games fails(not likley) it can revound as a modern battle simulator sand box 🤣🤣🤣🤣🤣 🍆👉 👈 😂😂😂😂
bye bye warno
Why does Russia get T-14 Armata, yet USA has only 2 different M1A1 variant's yet already has ACV? Much less has ACV-30mm?
WTF?
On the March Dev Diary which you can find on Steam, they explained that this isn't the full arsenal. On here there are a total of 160 units that you can see, but allegedly the full game will include a total of 300 units. In said Dev Diary, they explained that the US gets the M1A2 SEPV3 with TUSK and Trophy Active Protection as our Top Tier tank, and it wasn't seen here because it wasn't fully rendered at the time of the Demo.
Does this game have any other rooster than usual booring as fuck USA/Russia ?
Do Russian stuff