@@ryanclemons1 haters gonna hate. He did more, but the camera thing wasn't done before for some much difficulty involved, if you even paid attention, that is. You do something then. 💀💀🤡🤡🤡
I find this funny since it's relatively common to find first-person mods for 3PP games, but I can't remember seeing any like this one that go in the other direction. I mean, there probably are, but it's gotta be fairly rare. So props for creativity!
To solve the camera issues inside buildings… If someone can make it so a singular cell with multiple stories (eg walking into a 3 story house with low ceilings) can be split into 3 cells via their connective stairs and putting a doorway up to each like most CRPGs already do, it’d work. I’m sure this is already thought by you, but if someone would do this, it’d take this to (no pun intended) another level.
@Warfox I just want the "fun" back in quests. Skyrim is a great game and all, but where's the quest where you go into a painting? What about a Dark Brotherhood that's delightfully, cheerfully insane instead of just a bunch of edgy bastards? Sheogorath instigating mischief in a Khajiit town instead of therapy for Pelagius?
@Warfox we need Daggergall's procedural open world where going from one end of the map to the other end takes A REALTIME WEEK. In Arena, it took an actual month to go across the entire Tamriel continent.
Dang dood, wow. Your script for this, particularly your analyses toward the beginning are so freaking cogent, and, the scope of this is impressive, and, fun. Further, it feels like your editing (while I've never found it lacking) is more refined now, I'm loving it. Thank you so much for being a creator.
This is awesome! I actually kind of liked the dialogue camera once you got rid of the zoom, but it still went into first-person. It reminded me of some older rpgs where the character's portrait would pop up when you interacted with them.
I really enjoyed your explanation of coding and why the devs made some of their choices! I was always too scared to try the creation kit 🤣. Love your work!
As someone that's tried to get into oblivion modding recently, I salute you, shit ain't easy. Especially since a lot of the old websites with info have been shut down or have outdated (or just plain wrong/contradictory) information. Please keep us updated if you do any more to it :D
Being a writer myself I think make a quest mod would be nice but learning how to mod is harder than making a game from 0 with your completely different world, characters, combat and so on, its just isn't worth the time for another quest mod out of millions even if the writing is phenomenal
Better solution than cloning an NPC, would be have an NPC that teleports to your location that wears a copy of your armour then after exiting diaglogue it teleports to a hidden cell. Sure the character will not look like yours when armour is not equipped, but from a top down perspective it will look similar enough when armour is equipped
Imo, part of Bethesda magic® is to be very close and being able manipulate objects in the world. Thus why I believe that its First-camera focus is its biggest strength, even if you play in third-person: it makes the devs focus on making the world more detailed and interactable than any Third-person game (just compare, for instance, with Witcher 3's). You can see the same trend in world detail in games like Kingdom-Come: Deliverance, Prey, etc.
Isometric is NOT just "from above", a top-down game isn't even isometric by definition. Isometric has a specific definition, and to cut out a lot of it, it's that angle. The "Isometric video game graphics" wiki page is actually pretty solid.
Exactly. Isometric means parallel lines never converge, whereas in perspective, they do (more realistic). It's a math term but it absolutely makes sense when talking about games and their depiction of 3d space. Almost every 3d software today can switch between the two modes in the camera views. Isometric was used back in the day because the 2d graphics of the games with "that angle" could more easily support the illusion of 3d space with an isometric style. Perspective would've required more sprite art or an altogether different style or technology.
Idea for the issue mentioned around 8:30 or so... Rather than check and spawn a new clone every time... Spawn one clone and then have it teleport back and forth as needed.
Thats really freakin cool. Thank you youtube recommendations. The one thing to really take it to the next level would be somehow implementing a massive loot list with Diablo levels of random loot.
So my thought after seeing all the problems you have encountered would be not to change the camera but change the character permanently (like what you did for the dialog), i.e. make the player actor no clip into the roof and place the dummy actor on the ground for all gameplay. I know in Skyrim it is possible to directly control another actor with console commands whilst not sitting within their view (have not tried in oblivion). Although this might have its fair share of problems.
This kind of mod needs to be on a standard essentials list for all "RPGs" the camera angle is reminiscent of staring down at the tabletop or when you're playing toys as a child.
This is incredible!! You made a really cool version of the game using a bunch of different mods that you then further altered to work better for your goal! That's freaking amazing!!! Great job!!! I would personally love to see more stuff like this, if you have the time/energy to make more, but as always you do you! I hope you're doing well, Mason!
Love the video, can’t wait to try to play it. Just a note though: Birds Eye = directly over. Isometric = at an angle. This can be seen when you draw a dungeon on an isometric grid, it forces the perspective to be looking at the corner of any 3d cubes as opposed to directly at a face.
Lol that's so creative, Sir! I've been following your channel since I started playing oblivion in 2021, and I love your oblivion contents. Keep up the good work, Sir! And I wish for your wellness and success ofc!
There is a camera mod for Morrowind which lets me zoom out and make other adjustments, and I can turn it into an isometric/top down rpg. It looks AMAZING. Not knowing what to do with dead/removed NPCs has been something that devs have dealt with for decades. Ultima VII had a special place for dead NPCs - very similar to how Bethesda deals with them.
Morrowind has objects placed around every corner as well as ring the size of my pinky finger, through 1st person so trying to make that birds eye view would be a pain.
I was pleasantly surprised to see Suikoden V footage used. IIRC, dragon quest was inspired by Wizardry. Obviously it's more complex than that, but it's a fun tidbit.
Very cool! I just saw the brand-new promo for the new online game! Looks very cool. Your video and theirs are on top of each other in my feed. Your video was out 2 weeks ago. 2 and 2. Haha. 4 real. Lol.
Wow, UA-cam actually recommending me a good video. I was surprised to see the view count wasn't much higher though. As a side note, I feel like you could do a great Tony Soprano impression.
I'm genuinely impressed how far you took this. I can't even comprehend how long and frustrating it probably was to deal with all these mods and coding. I can't even get 4 Morrowind mods to work correctly. Well done Sir
As someone who can't stand anything but first person view, this looks downright unplayable. 10/10, so happy it's available for download you are a legend!
As an amateur coder I will say I love when a games engine is based around an already existant coding language. I have used that to make formerly online games playable again without having the master files by using the code of the core language to make a players PC act as a false debug master server.
the camera updating to the player location issue must be the problem PoE has because if you look at text whilst moving it jitters slightly making it super annoying to look at
I heard Ultima was like one of the first sort of big RPGs. Now I do wish they made a new Ultima online. I tried that Ultima RPG you were showing here but it was just so weird and outdated in terms of graphics and everything. Ultima though does have very interesting things like the morality deciding what class you become and how you decide on morality it did the morality thing in the most interesting way. It was made at a time when what we thought was the right or wrong morality didn't exist therefore any morality you chose could be right. There was no right and wrong. YOur moralities was also like your stats which was pretty cool.
YES!!! OBLIVION CONTENT!!!
Ye
Stop right there !
Unless it's the weekend or your day off. Gaming at 9 pm means you're a sad fucker.
@@babagandu xD Oblivion memes.
Wow Mason. This is really impressive. Never stop doing random crap like this, I love it.
not really dude moved the camrea
Mason. I remember when Black Ops came out. Hehe
@@ryanclemons1 haters gonna hate. He did more, but the camera thing wasn't done before for some much difficulty involved, if you even paid attention, that is. You do something then. 💀💀🤡🤡🤡
@@eyegot2sh1tncuhm38 Death clown.....Are you going to kill me.....with a clown?
@@ryanclemons1 then do it then? Oh you probably couldnt until he told you how. Hm.
This is AMAZING!!! Fantastic work
thanks man!
Honestly, man. I was thinking yesterday, I wonder what's happening with The Cantina? Glad to see you back.
Oblivion never gets old for me, Love that game
Wish I could say the same :(
if you could only play one game for the rest of your life it's gotta be oblivion
I can't play oblivion. Not because it's bad but just because the goblins scare me and I never get past the first part
@@lestat305 ok that's tragic
Globbophobia
@@lestat305 I agree.
I find this funny since it's relatively common to find first-person mods for 3PP games, but I can't remember seeing any like this one that go in the other direction. I mean, there probably are, but it's gotta be fairly rare. So props for creativity!
fallout 1 is getting a boomer shooter/doom mod. its more of a doom wad but it has quests and shit so its pretty cool none the less.
Now we need third person mod for isometric rpgs like Divinity OS2 and Baldurs Gate
@@Tacdelio wow, and I thought isometric games wouldn’t translate that well into a doom wad
To solve the camera issues inside buildings… If someone can make it so a singular cell with multiple stories (eg walking into a 3 story house with low ceilings) can be split into 3 cells via their connective stairs and putting a doorway up to each like most CRPGs already do, it’d work.
I’m sure this is already thought by you, but if someone would do this, it’d take this to (no pun intended) another level.
17 years later, Oblivion is still becoming the greatest game of all time.
Not even close N’wah
Oh my god no, it has been 17 years. What the fuck happend
@@HansWurst1569 It's ok, that means we're about halfway to Elder Scrolls VI!
@Warfox I just want the "fun" back in quests. Skyrim is a great game and all, but where's the quest where you go into a painting? What about a Dark Brotherhood that's delightfully, cheerfully insane instead of just a bunch of edgy bastards? Sheogorath instigating mischief in a Khajiit town instead of therapy for Pelagius?
@Warfox we need Daggergall's procedural open world where going from one end of the map to the other end takes A REALTIME WEEK.
In Arena, it took an actual month to go across the entire Tamriel continent.
Dang dood, wow. Your script for this, particularly your analyses toward the beginning are so freaking cogent, and, the scope of this is impressive, and, fun. Further, it feels like your editing (while I've never found it lacking) is more refined now, I'm loving it. Thank you so much for being a creator.
Very interesting video and welcome back
The day I’m wondering where you’re at, and you drop a vid. Glad to see you posting.
I've been playing Oblivion for years and this legit looks like a different game, the power of a camera angle
This is awesome! I actually kind of liked the dialogue camera once you got rid of the zoom, but it still went into first-person. It reminded me of some older rpgs where the character's portrait would pop up when you interacted with them.
I really enjoyed your explanation of coding and why the devs made some of their choices! I was always too scared to try the creation kit 🤣. Love your work!
As someone that's tried to get into oblivion modding recently, I salute you, shit ain't easy. Especially since a lot of the old websites with info have been shut down or have outdated (or just plain wrong/contradictory) information.
Please keep us updated if you do any more to it :D
Would love to see you put together a small team and make a full game (doesn't have to be huge)
I'm a dev and I'd 1000% make a video game with the cantina!
Being a writer myself I think make a quest mod would be nice but learning how to mod is harder than making a game from 0 with your completely different world, characters, combat and so on, its just isn't worth the time for another quest mod out of millions even if the writing is phenomenal
Better solution than cloning an NPC, would be have an NPC that teleports to your location that wears a copy of your armour then after exiting diaglogue it teleports to a hidden cell. Sure the character will not look like yours when armour is not equipped, but from a top down perspective it will look similar enough when armour is equipped
always wanted to see this! dropped off your content a while ago but this video was funny as hell and reminded me why i subbed all those years ago
The Return of the King
This is so unique and cool thank you for your constant dedication 🎉
Imo, part of Bethesda magic® is to be very close and being able manipulate objects in the world. Thus why I believe that its First-camera focus is its biggest strength, even if you play in third-person: it makes the devs focus on making the world more detailed and interactable than any Third-person game (just compare, for instance, with Witcher 3's). You can see the same trend in world detail in games like Kingdom-Come: Deliverance, Prey, etc.
You are the one from my dreams...
Hodd Toward what are you doing here? Shouldn't you be off exploiting Morrowind? 😅🤣
I love your Oblivion vids brother
I love your Cantina comments brother
Isometric is NOT just "from above", a top-down game isn't even isometric by definition. Isometric has a specific definition, and to cut out a lot of it, it's that angle. The "Isometric video game graphics" wiki page is actually pretty solid.
Exactly. Isometric means parallel lines never converge, whereas in perspective, they do (more realistic). It's a math term but it absolutely makes sense when talking about games and their depiction of 3d space. Almost every 3d software today can switch between the two modes in the camera views.
Isometric was used back in the day because the 2d graphics of the games with "that angle" could more easily support the illusion of 3d space with an isometric style.
Perspective would've required more sprite art or an altogether different style or technology.
By far the most unique modded content of anyone on here. Every video is a banger. Keep being you, man.
Idea for the issue mentioned around 8:30 or so...
Rather than check and spawn a new clone every time... Spawn one clone and then have it teleport back and forth as needed.
Classic RPG Oblivion hardest difficulty playthrough LETS GOOOOOOOO
Bro legit searched your channel yesterday i was like its been a while since I seen this genius.
I wonder if engines are unable to delete them so that's why they relocate them?
If you mean the NPCs, I believe it would cause crashes, but that's just my best guess.
@@TheCantinaChannel yeah the npc. Would be great If they can say yes or no without a long winded explanation.
This right here is why your channel is one of my absolute favorites. Keep it up, man.
thanks man
This was beautiful to watch. Love seeing Oblivion content!
me, who never really played oblivion: MUST WATCH CANTINAS OBLIVION VIDEOS
Thats really freakin cool. Thank you youtube recommendations. The one thing to really take it to the next level would be somehow implementing a massive loot list with Diablo levels of random loot.
Appreciate how much Pathfinder there is in this video. Great games
This dude is my childhood channel. Don't ever stop doing what you doing Mason!
Just realized I have that LoTR chess set, just haven't bothered to learn how to play chess lol
So my thought after seeing all the problems you have encountered would be not to change the camera but change the character permanently (like what you did for the dialog), i.e. make the player actor no clip into the roof and place the dummy actor on the ground for all gameplay. I know in Skyrim it is possible to directly control another actor with console commands whilst not sitting within their view (have not tried in oblivion).
Although this might have its fair share of problems.
You're the man bro, glad to see you're still making videos
This kind of mod needs to be on a standard essentials list for all "RPGs" the camera angle is reminiscent of staring down at the tabletop or when you're playing toys as a child.
Just started Oblivion for the very first time last week and Im hooked
Woah impressive! For the roof stuff, could you not make a mask that hide everything that’s not bellow your character?
not sure if Oblivion's limited script capabilities would be able to do this. Probably would need to try and implement as an OBSE plugin.
@@TheCantinaChannel I really think the mod has potential!
Good to see you back man. I've missed your videos.
Best video you've made. Love the modding vlog style please moooore
all the trouble you have to go through to do one simple thing is the most relatable part of this Oblivion modding adventure
This is incredible!! You made a really cool version of the game using a bunch of different mods that you then further altered to work better for your goal! That's freaking amazing!!! Great job!!! I would personally love to see more stuff like this, if you have the time/energy to make more, but as always you do you! I hope you're doing well, Mason!
Actually everything was written and made by me in this mod.
@@TheCantinaChannel Oh dang!!! That's even cooler!! Even greater job!! 😁😁😁
The camera "flicker" gave me Ultima Online flashbacks. The days of gaming online with dial-up....
Love the video, can’t wait to try to play it. Just a note though:
Birds Eye = directly over. Isometric = at an angle.
This can be seen when you draw a dungeon on an isometric grid, it forces the perspective to be looking at the corner of any 3d cubes as opposed to directly at a face.
Thank you for making oblivion content dont stop
This is pure love for the game
OBLIVION never gets old i still play that game
To get the tabletop RPG experience into CRPGs we can indeed look at the classic D&D CRPGs like Baldur's Gate, Icewind Dale and Neverwinter Nights.
i love how you never change mason. ur contents always funny and nostalgic af
This is really weird because I was literally looking for a mod that did this for skyrim yesterday. I love Crpgs.
There was actually an experimental build for OpenMW that did just this for Morrowind. I don’t know if it’s still up though.
oh damn didn't know about that.
with fallout and the elder scrolls, I used to (and sometimes still) pan the camera all the way out for a few seconds to live the "what if" scenario
Lol that's so creative, Sir!
I've been following your channel since I started playing oblivion in 2021, and I love your oblivion contents. Keep up the good work, Sir! And I wish for your wellness and success ofc!
There is a camera mod for Morrowind which lets me zoom out and make other adjustments, and I can turn it into an isometric/top down rpg. It looks AMAZING. Not knowing what to do with dead/removed NPCs has been something that devs have dealt with for decades. Ultima VII had a special place for dead NPCs - very similar to how Bethesda deals with them.
Isometric view is used in descriptive geometry, it definitely makes sense in a 3d context.
RETURN OF THE KING
Been waiting for Cantina to make more oblivion content. Now I can binge it while eating lunch :)
Bro just dropped the hottest mod to make me replay Oblivion.
Isometric and birds eye view are two different things.
Morrowind has objects placed around every corner as well as ring the size of my pinky finger, through 1st person so trying to make that birds eye view would be a pain.
The amount of times I've manually moved my camera to a bird's eye view to pretend that I was actually playing a CRPG ...
I was pleasantly surprised to see Suikoden V footage used.
IIRC, dragon quest was inspired by Wizardry. Obviously it's more complex than that, but it's a fun tidbit.
For years, I was dreaming of a concept like this... now I will have to reinstall Oblivion!
Very cool! I just saw the brand-new promo for the new online game! Looks very cool. Your video and theirs are on top of each other in my feed. Your video was out 2 weeks ago. 2 and 2. Haha. 4 real. Lol.
WHAT
As someone who over the past couple years has gotten into CRPGS this is a dream.
Man you rock! I need to have my ADHD diagnosed so I can get medication too!
I’ll be curious to see if this mod takes off
The graphics actually look really good in Third person !
Was just wondering when your next vid will be! You made my day
Man, a mod to add old Runescape music on _top_ of this would be just the ticket.
Wow, UA-cam actually recommending me a good video. I was surprised to see the view count wasn't much higher though.
As a side note, I feel like you could do a great Tony Soprano impression.
Bahahaha Im so glad someone else is putting CameraCommands in to good use!
Bethesda actually did make a top-down classic CRPG Elder Scrolls game, it was Oblivion for mobile-phones.
I'm genuinely impressed how far you took this. I can't even comprehend how long and frustrating it probably was to deal with all these mods and coding. I can't even get 4 Morrowind mods to work correctly. Well done Sir
Isn't "isometric" referring to the fixed camera angle that allows for an environment design around that fixed point of view?
Of course it would be 3rd person, and the specific angle it seemed to often be in was more of a tradition with those types of video RPGs?
This really makes it look like one of those 360 AA rpg games from like 2010 lol
Awesome work dude!
I want this! Man... amazing work.
Probably having it will make Oblivion more fun to play
What a fun experiment! Hope you can keep working on it, it seems really fun!
He said Wizardry and Might & Magic. Now I feel old
How dare you, I'll fight you because I love Oblivion for what it is!
(this is really fucking cool )
I don't like isometric cameras in RPGs, but your suffering in trying to do this earned my absolute respect. 👍
2:22 alright bro I legit thought you were talking to me
As someone who can't stand anything but first person view, this looks downright unplayable. 10/10, so happy it's available for download you are a legend!
As an amateur coder I will say I love when a games engine is based around an already existant coding language. I have used that to make formerly online games playable again without having the master files by using the code of the core language to make a players PC act as a false debug master server.
Turning an old-school RPG into a different kind of old-school RPG
Jokes aside, fun video
DUDE WTH THIS IS AWESOME!
This reminds me of an old phrase; Dill Pickles, And A Jar Of Nickels.
Welcome back!
I feel that beggar was just lying about being broke
the camera updating to the player location issue must be the problem PoE has because if you look at text whilst moving it jitters slightly making it super annoying to look at
This is awesome. Amazing work bud. 👏 👏
I heard Ultima was like one of the first sort of big RPGs. Now I do wish they made a new Ultima online. I tried that Ultima RPG you were showing here but it was just so weird and outdated in terms of graphics and everything. Ultima though does have very interesting things like the morality deciding what class you become and how you decide on morality it did the morality thing in the most interesting way. It was made at a time when what we thought was the right or wrong morality didn't exist therefore any morality you chose could be right. There was no right and wrong. YOur moralities was also like your stats which was pretty cool.
Really cool vid, instant sub
I think you should add Grubbyguy to the mod list as an Adoring Fan-esque follower: not essential but respawns every three days
This is phenomenal