I don't think many of you understood what I meant by the sloop having armour. Of course it doesn't just shrug cannonballs off, but since it redirects the hole, there's one less hole you can have than the alternative of not having the jail cell there.
@@Bacxaber idk, but maybe a treasure that spawn enemies and need to be locked in there Or maybe act as a safe for especial treasures where you can hide the key It’s all i can think right now that looks cool But maybe there is a good use for the cell that we didn’t thougth about yet Sorry if my english is bad, it isn’t my native language
Actual pirate fun fact: the sloop was the favored ship of most real pirates. The big ones are famous because they were status symbols of very successful and large pirate crews (who... mostly ended up caught and hanged or decapitated, like Blackbeard was). 90% of pirates and rumrunners were small crews, and small crews used sloops, for many reasons. Sloops are small, ergo, they're cheaper, easy to beach to make emergency repairs (and the beach would not make it worse), and they were incredibly adaptive: they were maneuverable and agile, fast, and could easily overtake and outrun bigger ships, and their bottoms were shallow which allowed them to dominate in shallow warm Caribbean waters and avoid hitting sand bars and coral reefs, which meant you could even take them up larger rivers to raid riverside towns. Smaller crews also meant that you get a bigger share of the loot once everything was said and done and the coin was counted out because there were less people to spread the loot around for.
Although I personally believe that any ship can be the most powerful if given the right crew, the sloops mobility and ease of access to everything makes it my favorite
The galleon is the most powerfull, then comes the brig and then the sloop, the sloop is trash with identical crews the more players you got the better you are
@@weeeek1933 not really, mainly for the reasons shown in the video. Sloops have an easier time turning, can have less holes to deal with and are faster against wind, while all of the holes on a brig cause it to start flooding immediately and you can easily get attacked by a gunpowder barrel while following a sloop
What's even funnier is the clowns that try and two player a brig. I was playing in a Galleon with friends when a reaper brig decided it wanted to fuck around. We basically made them trail directly behind us and then I left to board solo and sunk them. They didn't notice me do to the fact that there was too much to do. We didn't even have to fire a cannonball.
The only thing duoing or even soloing a brig is “good” for us being able to look intimidating and being able to run from someone more easily but if you get caught by another player ship then you’re screwed
I noticed that you used the Sea of Thieves ship roadmap. You’ve got my attention, I always wondered what it would be like to sail on a junk battling galleons or a man o’ war with a small army.
@@naquito3000 rare went on to say 4 players ships is likely the max they're gonna do, because it's the perfect amount for communication and bonding. Then again I remember them also saying they weren't planning on adding npc ships. Me? I want the ability to swap the harpoons for forward cannons so people stop "helping me turn"
The best part about a brig is the fact that it has better maneuverability than the galleon and better fire power than the sloop. Nothing scares me more as a solo/duo sloop player than 2 cannons firing at me at the same time while one guy is still steering and/or patching their ship.
The brig is also the fastest ship in a crosswind making it faster than any ship in two directions at any given moment while the sloop and galleon can only utilize one direction.
@@naumen6508 It's true. The video even shows it in the graphic, but glosses over it and doesn't mention it. Also, the difference between a sloop into the wind vs a brig into the wind is very minor, but a brig with forward or crosswind is significantly faster than a sloop in those directions. Also, the protection a sloop gets from the brig placement is gone now that the brig is removed.
One thing you kinda misconstrued, sloop is fastest against wind galleon is fastest with the wind, but the brig is by far the fastest in a cross wind. My buddies always run brig cause there's 3 of us, and use this to run down galleons and sloops all the time. Brig in a cross wind is the fastest moving ship configuration in the game
This is a cummon thing people assume... The brig actually has 2 levels... it may look like it is one but it is in fact two. And the water coming in on different levels works just like on a sloop or a galleon. And no I don't thing this makes brig better. :)
Who's to say the concept art is the definitive version of the brig? There's a reason they made the design changes they did. Concept art is just blocking out what something should feel/look like. It's not the final thing
@@Schwift3D Lmao the concept art was obviously not the "definitive version" of the brig. Did you even watch the video on why the brig is the worst ship in the game? It clearly needs to be reworked to be more balanced and on par with the other two ships. Plus, I personally think the final design of the brig is quite boring compared to the other two ships which is a shame because it is my favorite ship to use. I don't get why you got so defensive in your reply as if you made the brig yourself
@@terraJosh "the actual definitive version needs changes in the video creators opinion and mine" nowhere in the video does he mention that these shortcomings should be addressed or fixed much less changed. He simply goes over why the sloop has advantages over brig. I'm not saying brig shouldn't be reworked, just pointing out that we the community don't have a final say in what is the best or absolute or even (definitive) version to put in the game. Myself included
Ive crewed all 3, but as someone who doesn't do much PVP, i lean towards the brig. Considering all wind conditions it offers the best all around speed IMO. Ive yet to get run down by an overzealous sloop or galleon tryin to pillage my hauls. I prefer the brig for my PVE needs. At the end of the day...it comes down to crew skill. An average to subpar sloop crew will get drilled going toe to toe with just about any other ship with an experienced crew. Play to your ships strengths and have fun. Too many ppl obsess over meta on mp games these days
let me tell you as a person that does pvp mainly the brig is my favorite as well. Somehow is the coordination in a brig a lot easier than a sloop or galleon. teammates only have a few jobs, know what to do, and can easily take over a job if another crewmate died. And you will be surprised how easily you can out-turn a sloop with good sail management and possible hooking with the hooks on the front. That turn rate combined with the fact you can disengage and engage a target wan ever you like. Your speed in a brig is often so fast that you can be gone before an enemy ship finished there turn to shoot at you. crew skill is always more important than the ship you’re playing in but the brig is definitely no push over. Play the ship on which you and your friends are most comfortable in. If you have 1 friend just play sloop, if you got more choice a bigger ship. The rest of the meta doesn’t really matter.
@@boad6484 The brig is also the best for chasing in most situations. The sloop is only _barely_ faster in the wind and the galleon moves so fast with the wind that it will have to turn eventually before it hits the world boarder. In fact I don't know why he says it's the slowest, it's definitely overall the fastest. And having more than 1 mast is incredibly helpful. Seriously, against the right team, getting your mast knocked once as a sloop is almost an instant gg.
@@Blacksnowfanfics nobody's fucked. Its a game where there's nothing of consequence to be gained by anything you do. Theres nothing hardcore about it. Everyone i know that plays does so for fun. I dont give a shit about the Black Pearl. And if it does prove to be a constance nuisance i simply wont be playing anymore. No worries, either way
@@PDYork yup, way to huge for damage control. While 2nd level hits are not a big problem, if a smart enemy hits your water line it can be a huge issue in a 3 crew.
@@PDYork 4 person galley is still ridiculous as well lmao. There is so many things to do on the galleon that require most of your players. So you can't even use all 4 cannons at a time.
Brig is great, this video is not entirely nonsense but it is a bit silly to think any of these "issues" makes the Brig bad. Getting water out is the quickest of any ship, making it really tanky, the inner hallways being separate has never been an issue for anyone that knows the layout (and you should probably be using crates for storage anyway) and the rest of the points are very silly. Brig has nice maneurability as well, especially since you can leave all the manuvering to one person by not using the front sail outside of travel. Also, 3 people. It is a really nice balance and my crew's favorite ship.
Also one of my favorite things about the sloop, you can look at the map from the place of the turning wheel, you don’t need to run down under deck to look if you still are on course, simply turn around and you can see the map
This was recommended to me, and I had no idea it was a Sea of Thieves video. I thought it was a shipost about actual Age of Sail ship classifications. Great insights, though! 👍
Yeah, the brig is effectively just a long sloop, which leave it with pretty much the same disadvantages as the sloop but without the advantages. Plus the positioning of everything is just weird (why the hell is the map on the bottom deck's bow?)
One thing I’ve found with the sloop is that if you drop a stronghold keg from your crows nest into the water while sailing, the explosion will launch your ship forward without too much damage. I haven’t tried this with Athena or normal kegs, but I assume that it works with a change in your spot on the ship
@@Mattulaak I wouldn’t try it with an Athena because they’re to rare for a common use like speeding your ship up. I’d either blow them up on someone else’s ship or sell them.
Personally, I love you sloop for one main reason, it's small, and fun to navigate as a player, the cannon balls are in a nice space, and it just feels good, the one and only reason I use the brig is because I have 2 other friends that play, and 3 person gallon is almost as stupid as 2 person brig
I really do like the brig, especially with the groups I play with. But the sloop is so amazingly designed. The quick access to cannon balls is so helpful as well as the general sturdiness.
@A Intersting and Unique name I heard stories of a dude who once filled his entire ship with with over 100 kegs and shot one of them and the resulting explosion crashed the server
Hi, I'm the guy who made the screenshot of the guy (my friend Teddy) in the sloop prison cell. I got excited when I saw it in the video. Great job on the video, this is all I wanted to say, cheers!
About the wind thing. If the wind is coming in sideways (either side, left or right) and both masts are turned that way, the brig has the highest top speed of any ship, and by a quite noticble margin. Ive caught up to many running reapers and escaped many crews i simply am not skilled enough to fight using this method So many people dont know it exists and will run away and give you wind advantage.
They should make more 1-2 player ship variants. Sloop is the favorite of most, because you often play without friends. I think they could also buff the Brig by making sail management less punishing. I don't say increase its top speed, but increase its medium speed (when sails are not completely aligned to the wind), to potentially give it an advantage in battles, where you don't pay as much attention to sails, and makes it easier to solo with it.
The brig is already faster than the other two ships in conditions of diagonal headwind, can still beat the galleon with straight headwind and beats the sloop with diagonal and straight tailwind. It's due to this that I say the Brigantine IS the fastest ship in the game in ordinary play, where you travel a lot in multiple directions.
2:04 the galleon is only fastest with the wind when it is directly from the stern or near to it, most other times with the wind the brig is fastest, I agree with everything else here and the fact that the sloop (except with a group of 3 cause 3 man galleon is for stinkers) is better but idk why you ignored that fact
Honestly, I mainly use a brig because I usually have 2 other friends to play with, and up until now, when I’m making this comment, I haven’t thought on 3-peopling a galleon. I should honestly start 3-manning a gally so I can have the advantages of it, while also having an extra spot at the ready at all times. Tomorrow, I wanna give this a shot, since my friends, who’ve been playing the game for, I’d say, a year, have yet to realize the disadvantages of a brig. I usually worked around the bullshit sail by raising it just enough to where I can see. For the rest, though, I can see why a sloop or Gally could be favored. Thank you for making me realize the brig isn’t worth my time! Hopefully Rare revamps the brig, like how they added a bed to a sloop.
One thing that is problematic with the brig is the fact that all it takes is a single person getting knocked off or one balled for you to imediately turn into a worse sloop. A single person cannot bail and repair a brig efficiently with more than a few holes. Which means if one of you is dead, the other has to come off cannons to help with reps which gives the enemy broadside advantage to just keep pelting you. Meanwhile with a galleon if one of you gets knocked off or one balled, the fact that it has 2 decks means that it won't sink nearly as fast as a brig which means your cannoneers can keep shooting and the helm can keep driving while the bilge keeps the water under control until the flex respawns or mermaids back.
So, here’s how I’m thinking one could easily fix a lot of the brigs issues: 1. Raise the gunwales and make it so that they can take holes so all the damage isn’t going into the hull. 2. Raise the mainsail slightly and maybe compensate you making the foremast closer in height to the main (seriously, it would looks so much better if it didn’t just have the sloop mast copy and pasted to the bow. And yes I know that’s the original location of the crows nest.) 3. Make it the fastest ship in the game, it’s clearly got the hull shape for it. The galleon should not be that fast no matter how many sails it has. They were notorious for being big, slow chonkers as they were widest at the waterline (which is on the model in game). This is good for their roles as cargo ships and to a lesser extent ship of the lines, but terrible for pirating. The only pirate galleon that I can think of was Tom Cutters’ “Devils Reach”, and even then there is a lot of debate about her. Plus, the Reach pretty much just collected illegal taxes near Cape Cod instead of chasing anything down. There is also the Golden Hind, but I don’t count her as she was technically still a military warship iirc and just captured whatever got too close. Tangent over. 3. Move the brig to the bow and have the map table just behind it.
Agree with the map stuff especially. Nobody maintaining a ship in their right mind would stick the fucking map so far away from the guy who's meant to be steering you in the right direction. It's only there to make things more tedious on that ship. Sloop? Just turn around and look down. Even on the galleon you can sort of peer down at the map from above the cabin given the right angle.
not to mention the fact that the sloop has everything you need to sail in one area where you only need to walk 2 steps to reach everything from the wheel allowing you partner to fire cannons without having to do other things in between
I was willing to hear you out on why you think but I believe you're wrong and let me explain why. Speed - Most of the time you will not be sailing against or with the wind directly, basically in any direction that isn't head on the brig wins out(which is most of the time btw, source: captain blubbler, falcore, absolute pixel and a few others mentioned this before). Maneuverability - In combat, running only the back sail gives you almost the same movement as a sloop and similar speed. Granted turning still isn't as good and there is more wheel turns but it's completely manageable by one person. I'm the helmsman of my crew and often solo drive it, a good helmsman shouldn't just be sitting there on the wheel expecting callouts. You should be hopping on and off the wheel, checking the map for accurate headings watching for rocks, understanding when to use the captain's curl on the sails for vision and even adjusting sails in combat for you two people on cannons because steadier slower speeds give you more movement AND steady shots from your two cannons. I can't even help much with ONE sail on a galleon but I can easily solo run a brig and it's not too unreasonable for one person to unanchor in a worst case scenario. If vision is your concern then you probably just need to get better at sailing because it's worse on a galleon imo and not *that* much better on a sloop(either way you shouldn't be sitting there doing nothing but holding the wheel anyway) Power - Two cannons and an extra person on a ship where it only takes one person to stay on board repairing/driving(unless you're in a storm) is insanely good. The sloop cannot take a full on direct fight if both broadside each other, it will just loose and the galleon can't spare any extra people for boarding because of the amount of babysitting the ship needs. Sure the galleon has MORE fire power but the amount of times they have people on more than one or two cannons is rare if we're being real, unless it's a one sided fight you'd win on any ship anyway. I think the brig has the power to be the most aggressive, the strongest broadside in hectic situations where repairs and boarding needs to be considered and statistically you'll have the best speed to chase anyone who runs on top of it with all the different angles the wind RNG can come at. HP - This one is a little more debatable but the brig is easily the best ship in terms of bailing out water. It does struggle a bit compared to the sloop for the extra holes it can get on one deck but I think the extra HP does come in handy and sometimes wins out in fights. It's a fair trade off for a ship that is otherwise better in any other way. I wouldn't say the the brig is worse or better in this regard but rather than it has advantages/disadvantages that make it kinda even with sloop/galleon. Sloop is lower hp easier to repair, galleon is higher hp much harder to repair. On a similar note here, others in your comment pointed out that hitting the sloop brig doesn't negate the shot but rather just displaces the hole somewhere else. Mostly something you wouldn't even care or think about, feels kinda like you're just looking for any little point in favour of the sloop if you gotta use something like that because it basically means nothing imo. Not to say you can't easily finesse a brig if you're two chads on a sloop or that sloops auto lose the fight, a lot of it comes down to how you play, defenders advantage and many other tricks but I think in sloop vs brig, the brig has a slight advantage in people and fire power. The sloop's slight advantage in turning isn't that amazing unless you're fighting a much weaker crew. EDIT: You did make me reconsider one thing though. I think as far as noob crews go, the sloop is better. The brig has the most value but you do need a competent and experienced crew or at least a good helmsman to make use of it and get that value. It's much easier to get value out of the sloop and to a lesser extent the galleon for noobs. --- Unrelated note: The best thing about this video is jumping from the crow's nest with a keg to board another ship, creative boarding tips like that are amazing. If this video was JUST that I'd say it'd be a 10/10 ! That's honestly genius.
my only problem with the brig is its really hard to board and drop anchor (against a crew thats slightly more experienced), since the top deck is just a plane which doesn't have that much cover
I agree with all of this. I used to play with two other people and we hated the brig. We preferred playing a man down when only two were online so we could have the sloop.
seriously, brigs go down way faster than sloops do. I also find it funny how sloops have the most amount of separate floors, if you include standing on top of the tent. Sloops have the Orlop, which houses barrels, customization, and the kitchen, the Office which houses the map and quest table, the Combat deck which houses cannonballs and harpoons, the Navigation deck which houses the helm, anchor, and sail controls, the top of the awning tent covering the Office, and the Crow's Nest, housing a mobile flag customizer. Galleons have the Orlop, which is functionally useless other than acting as a ballast that can temporarily fend of any meaningful flooding, as well as being a great place for tuckers, the Mid-deck which houses all barrels, kitchen, and customization, the Combat deck which has all the cannons, harpoons, and mid-front sail controls, as well as the Captain's Quarters, the Helm deck + back sail controls, and the Crow's Nest. The Brigantine only has the Living deck, with the kitchen, barrels, brig, map table, customization, and quest table, then the Operating deck with everything else. On top of the distinct lack of floors the Brigantine has (and no, the little slope leading to the bedroom barely even counts as a separate floor) it also just feels too flat and uncreative. The Galleon has it's helm deck raised high, with the bedroom/Captain's room being underneath it, incorporated into the Combat deck. Plus, the bedroom has a balcony you can go out to, to get yourself a nice view or good fishing vantage spot, away from the bilge rats throwing blunderbombs at each other. The Sloop honestly feels like a personal floating home, with the placement of the furniture and the raised helm, even if it isn't as (relatively) raised as the Galleon. Meanwhile the Brigantine is just flat. The helm is barely even raised up, even compared to the ship one size smaller, the Sloop. I used to play on brigantine a whole lot, but honestly, the piratey experience just doesn't come from the brigantine quite as much, at least not atmospherically. The Sloop feels like a small cozy floating house, small and simple enough, yet still nice and spread out enough to be a pleasent experience. The Galleon feels like an actual pirate ship, with a creative and much more realistic design to an actual pirate ship. The Brigantine almost feels like working for a company. It feels... soulless in a way, if you catch my drift. If they had kept that little room hanging off the back, it would probably feel like just a smaller Galleon. But alas...
i feel the same way after recently playing for the first time during the closed ps5 beta. i was able to buy a sloop on the last day of beta, it really struck a chord with me when i watched this video even despite the changes to the prison cell, i just love the vibe and close togetherness of all the essentials, its going to be a pvp dream when i get a sturdy mate on board.
I want a ship that I can crew myself if I need to, but also one that has more firepower and can take more of a beating than a Sloop. A Galleon you’re kind of fucked if your crew leaves, but on a Brig it isn’t that big of a deal. I also found that Galleon crews are more disorganized than Brig crews. I plan to eventually get a Galleon when I master soloing a Brig, but I’m not ready yet.
@@hugegamer8004 Being a running reaper means reapers that run instead of fight I think? And sailed proper, the Brig will out run both the Sloop and Galleon.
@@hugegamer8004 Arguably, there are also Reaper's Bones emissaries who do PVE. There's no rule or law in SoT that states if anyone raises a Reaper flag or become its emissary, they _must_ plunder other ships. Like it's a right they have. That's kind of a stereotype and misconception. Yes indeed, there's a fat chance they really did plunder, but they probably misunderstood the whole thing too. Or maybe not. In any case, despite the Brig not good at much else, it's quite the boon when things start going south and you just gotta flee. Yes, side wind it'll outrun anything. Which is good.
@@hugegamer8004 Listen, let's agree to disagree, yeah ? There's no real or proper way to play the game than just a general rule of thumb for everybody in general; Don't be a jerk. I've seen people who don't use Reaper and still hunt down other ships for shits n giggles. Using a Reaper's flag either intimidates people to stay away, or invite people to come over and shoot at you because it just broadcasts where you are. And regardless of their reputation, Reaper's Bones is just another trading company alongside Merchants, Hoarders and Souls. Even the wiki says the Reapers leave it to Crews to figure out the best way to contribute, since they accept *almost everything* . If a Crew think plundering is the best way, who are we to argue ? It's a game about thieving and piracy. Just because a Galleon is running Merchant emissary doesn't stop them from sinking that Sloop with the same flag and get more loot for their progress. Plus, we _already_ cleared it out that the Brig is fastest of all with the wind being perpendicular, a.k.a at it's side.
@@hugegamer8004 I can agree people putting up Reaper Flag giving off vibes of wanting to fight, even if that isn't their intention. But that's just not the case for Reaper's Bones emmisaries. It doesn't help when achievements and titles for it are locked behind that trading company. You _have_ to be one whether you actually want to just PVE for the progress or be an actual jerk to others. And putting aside how salty some people can be, some being toxic, and the game itself called sea of thieves, people regardless of their ships, trading company of choice, choosing to sink others for profit instead of forming alliance for it is already choosing to be a bully. So we can throw morals out of the window.
I agree that the sloop is the best ship , nothing is more feared out on the seas then a sloop that knows what it is doing . With there smaller size and that they can turn practically instantly I say the most annoying thing to fight against is a sloop because they can just go around anywhere when your fighting them. While other ships are only better because of cannons and player sizes. When you hit a chain shot on an gallon it’s over and same with brig since it takes a hot minute to fix the masts. I can keep going on saying buffs and debuffs but in the end sloop is very powerful.
Quick and concise. Love the video. I will tend towards picking the brig however because I usually have more than 1 other person I play with online and my friends are oblivious to people tucking on a Galleon. The Brig is plain and flat, and when we're inevitably boarded, the open area makes it harder for our opponents to hide and heal.
So while I overall agree and totally love my sloop I think theres one valid argument for the brigg besides just actually having a third friend you need to play with. The brigg got 2 Masts while if the sloop gets chainshotted it completely stops with the brigg you more or less got an extra live regarding your mobility. And to those who say "if you hit one mast on the brigg you will be good enough to hit the other one to." Well most people in sea of thieves are not atleast thasts my experience.
It's significantly faster to raise the one mast on a sloop, than it is to deal with all the holes + 2 potential masts on the brig. No, the extra mast does not give you an advantage, it's actually a handicap. It's like 150% more damage to worry about, with only a 50% increase in crew size... It overall equals out to a hard nerf.
@@unrelentingpest Yup pretty much this. Alot of his points are just wrong. The sloop is good and very survivable. But with the manpower advantage and offensive capabilities of the brig it is more dominant in a fair engagement.
In the new update, the brig is insanely fast at any beam or broad reach, and the sloop's brig got removed, so it doesn't have the invincible spot anymore
like on any ship the trick with the brig is delegation of duties, with a full crew of 3, you have one pilot, one lookout(keeps and eye out for rocks and enemies on the top deck, manages the anchor and trims sails) and the quartermaster(organizes barrels, coocks food, does non combat repairs, and checks course), ofc some of these duties are done together when possible, but the extra manpower alone goes a long way
I believe a way the devs could implement new ships without drastically changing the game is adding variants to each ship. For example the brig, they can bring in a 3 manned ‘Junk’ that has bow and stern cannons instead of broadside and is fastest in cross winds. Or maybe for the sloop they can add another 2 man ship the ‘flute’, which on spawn has barrels that are stocked with supplies, it isn’t particularly the fastest in any category but it has gunpowder barrels/fire barrels that can be thrown off the back to deter chasers
having an extra man that can do things down below can just tell the guy at the wheel which direction to go to. People dont understand u can an entire person more on the brig. These small changes make it so its more balanced and the brig isnt overpowered. I think its a good all arounder. I do like the sloop too :P
me and 2 of my fiends decided to go as far as we can off the map in the brig and one one of us bailed and they single handedly prevented us form sinking the entire time with max holes
Everyone also forgets that in kraken fights the arm wraps right over the entrance into the brig. Meaning if you are on the outside you have no way of refilling ammo or fixing your fastly sinking ship. I dread kraken fights in the brigantine.
I do agree with a lot of your points however, when it comes to bucketing water you can just sit on the stairs of the brig look down pickup water look up and throw the water without moving your character. Another big one for me is it takes much less time to get from the top deck to bottom deck without using the winding staircase of the sloop and the spread out staircase of the galleon.
Got an extra point. Not a big one but the health of sea encounters like the kraken or the burning blade are based on the size of your ship (as far as i know). A meg for example eats 30 cannonballs on a brig, but only 20 on a sloop.
Went solo sloop vs 2 brigs in an alliance. Thanks for showing me the places to keg. Pissed off about 6 people that session. Wouldn't have won if they went Gally+Sloop combo.
I've been playing for about a week now and this feels like I'm being radicalized, I mean, I only solo sloop so I completely agree with no frame of reference, but I'll take your word for it. Great video man.
This game is actually pretty accurate when it comes to a lot of the mechanics involving ships. Even in irl Pirates favored sloops because they were quick, could go in shallower waters, and weren’t as prone to capsizing as other bigger ships like brigs or galleons.
Ones funner, one allows for another friend and less awkward silence's, and I prefer one over the other any day since one Chainshot completely immobilizes me on the other :)
Sloop sucks. To many decks for a 2 person ship. The brig is the real op ship. 2 canons, only 2 decks and it has 2 canons for each side and 3 person to handle a ship which can easy be handled by one person. 😁👍
Legit thought you were talking about actual pirate history for a sec at the start 😭 I was even agreeing since generally pirates favored smaller crafts like the sloop! Good video (:
I fully agree with Bacxaber. It's hard to sink a sloop that has 2 men on it if they are atleast half competent. Sloop only has 2 holes in the front on each side that are a danger. A brig has what 6 holes on one side and more then double in length (16 holes in total on a brig). I mean people, especially some good streamers have been solo slooping vs any ships and won. It's so easy to scoup water from a sloop. As mentioned here, Galleon does have way more strength then Brig, not just due to 2 more cannons +1 more crew, but you can put 50 holes on it and still no water is filling.
In both the brig and galleon slightly furl the aft sail when going downwind and you'll get good visibility. It's an imperceptibly small speed difference.
Part of me just wants to work up to get the biggest ship and then just set sail on some pointless adventure, until either I get sunk and killed by a beast or some random crew. But alas I'm on ps4 and get even get the game, oh well now I have my sailor dream to add to the list.
The second a brig gets kegged, it's done for. Sloops can also recover by having someone sit at mid deck, bucketing out the windows. Also, a lot of brigs are reaper runners. They can't fight at all.
Yes, exactly. I'm tired of all these idiots claiming a sloop is done when it gets chainshotted. Maybe _you guys_ suck at catching your mast, but I certainly don't.
@@Bacxaber man you really are a turbo nerd about this meaningless subject, who gives a fuck dog people play brig because they're a group of 3, some people have 2 friends, some have 3, that's why there's 3 ships and the minor differences don't matter the pvp in sea of thieves is pretty boring anyways
I got this from another youtuber called AbsolutePixl... The brigs bailing spot isn't even faster. You can only pick up and throw water at a certain rate, with pause between, which is long enough to make it so that bailing on a sloop out the window is just as fast as a brig.... so it doesn't even have that..
@@hugegamer8004 but i'm not talking about normal bailing im talking about hyper bucketing when u reset animations with qq. With this u can pour water like 3 times faster but u need to stand in one place
Unless you're shooting a parked ship, that doesn't really matter. You'll take damage in a fight, meaning one guy's driving, one's shooting, and one's repairing or at least bucketing.
The brig is also worse because every ship has blind spots, basically places where your canons can’t hit, with the sloop the ship is small so shots towards it will hit the back where they basically worthless or miss in the front, and the gallon has the middle deck and 4 cannons means you’ll do insane damage to them causing them to focus on repairs in those blind spots, for a Brig since every shot will put a hole that fills water those blind spots basically as free damage areas and they also act as great places to take down sails and since you only have 2 cannons, you won’t do enough damage to force them to focus on repairs
I think what makes a ship good is its turning speed, therefore sloop is better no question. If you’re ever in trouble you can just turn and run within seconds, and even if you have holes the sloop is the most efficient for bailing, so if you have two people on ship doing everything they are supposed to be doing, the sloop can theoretically never be sunk.
I always thought the brig needed it's own 'thing'. The sloop has better (overall) speed and a small size to out maneuver the enemy (if they wanted to fight), and the ease of access to everything makes it quick to grab the necessaries and get into a fight, while the galleon has more cannons and the sheer man power to scare away any unwanted attention that isnt another galleon, but the brig? Nothing. Maybe if they had quicker-to-move sails or it's own gimmick, itd be a better choice... But I'm just a solo slooper what do I know lmao
It's 'own thing' is that its a hybrid and really adaptable. It has a really nice speed with the wind, and good speed against the wind; rather than one or the other its good at both. If you want it to turn and perform like a Sloop just use the back sail and leave the front one up, but if you want that extra speed drop the front sail for a boost. Its just a flexible, adaptable ship, which is where it shines.
The sloop has the worst overall speed. Brig beats sloop at 5/6 points of sail, Galleon beats sloop at 5/6 points of sail. The brig is tied with the galleon for fastest in the most points of sail.
I don't think many of you understood what I meant by the sloop having armour. Of course it doesn't just shrug cannonballs off, but since it redirects the hole, there's one less hole you can have than the alternative of not having the jail cell there.
Basically it means less potential holes to deal with? That's sick.
Ugh... It wold feel so weird if Rare removed the cell from the Sloop.
Then we wold just have this open area.
@@nokoanna5077 rare shoud make another use to the cell than just locking bad team mates
@@brandonmachado376 Like what?
@@Bacxaber idk, but maybe a treasure that spawn enemies and need to be locked in there
Or maybe act as a safe for especial treasures where you can hide the key
It’s all i can think right now that looks cool
But maybe there is a good use for the cell that we didn’t thougth about yet
Sorry if my english is bad, it isn’t my native language
Actual pirate fun fact: the sloop was the favored ship of most real pirates. The big ones are famous because they were status symbols of very successful and large pirate crews (who... mostly ended up caught and hanged or decapitated, like Blackbeard was).
90% of pirates and rumrunners were small crews, and small crews used sloops, for many reasons. Sloops are small, ergo, they're cheaper, easy to beach to make emergency repairs (and the beach would not make it worse), and they were incredibly adaptive: they were maneuverable and agile, fast, and could easily overtake and outrun bigger ships, and their bottoms were shallow which allowed them to dominate in shallow warm Caribbean waters and avoid hitting sand bars and coral reefs, which meant you could even take them up larger rivers to raid riverside towns.
Smaller crews also meant that you get a bigger share of the loot once everything was said and done and the coin was counted out because there were less people to spread the loot around for.
any sauce?
@@TheHippyProductions bbq
It's almost like Vikings did the exact same thing for almost the exact same reasons.
@@jafarfromalladin8257 what about screamin squits inducing buffalo?
i diddnt know this. kinda like real pirates irl haha
Although I personally believe that any ship can be the most powerful if given the right crew, the sloops mobility and ease of access to everything makes it my favorite
Thing is, what ship is the most powerful with identical crews? Sloop or galleon is the answer, probably the galleon though
@@benjaminwhitehead4050 yes because you can effectivly fight in a galleon with only 3, leaving one as a dedicated boarder if needed
@@potatoguy7929 Yeah, also if you have their masts down you can even get away with two boarders.
The galleon is the most powerfull, then comes the brig and then the sloop, the sloop is trash with identical crews the more players you got the better you are
@@weeeek1933 not really, mainly for the reasons shown in the video. Sloops have an easier time turning, can have less holes to deal with and are faster against wind, while all of the holes on a brig cause it to start flooding immediately and you can easily get attacked by a gunpowder barrel while following a sloop
What's even funnier is the clowns that try and two player a brig. I was playing in a Galleon with friends when a reaper brig decided it wanted to fuck around. We basically made them trail directly behind us and then I left to board solo and sunk them. They didn't notice me do to the fact that there was too much to do. We didn't even have to fire a cannonball.
Nice. Yeah, anyone who 2-mans a brig is a fucking moron.
@@Bacxaber unless you're waiting on a friend or a friend left you
The only thing duoing or even soloing a brig is “good” for us being able to look intimidating and being able to run from someone more easily but if you get caught by another player ship then you’re screwed
@@semjeunen3052 i have 2-3 manned a brig so many times cause my friends left me, I don't even know where to count 😹
@@art_nt_nk8353 same, they should find a way to fix that issue like switching ship types or something
I noticed that you used the Sea of Thieves ship roadmap. You’ve got my attention, I always wondered what it would be like to sail on a junk battling galleons or a man o’ war with a small army.
Well, it looks like the Dutchman is a man o' war.
@@Bacxaber We can only hope...
Are there any plans on adding those ships or not a chance
I'd love to steer the junk, it looks like such an interesting concept
@@naquito3000 rare went on to say 4 players ships is likely the max they're gonna do, because it's the perfect amount for communication and bonding. Then again I remember them also saying they weren't planning on adding npc ships. Me? I want the ability to swap the harpoons for forward cannons so people stop "helping me turn"
The best part about a brig is the fact that it has better maneuverability than the galleon and better fire power than the sloop. Nothing scares me more as a solo/duo sloop player than 2 cannons firing at me at the same time while one guy is still steering and/or patching their ship.
The brig is also the fastest ship in a crosswind making it faster than any ship in two directions at any given moment while the sloop and galleon can only utilize one direction.
@@sethweaver2036 you sure about this ? Video states that its not the case..
@@naumen6508 It's true. The video even shows it in the graphic, but glosses over it and doesn't mention it. Also, the difference between a sloop into the wind vs a brig into the wind is very minor, but a brig with forward or crosswind is significantly faster than a sloop in those directions. Also, the protection a sloop gets from the brig placement is gone now that the brig is removed.
@@justinfriedman2039 brig is probably the best ship as of now imo
Click ‘see more’ if you want to see what I think!
You’re an idiot
One thing you kinda misconstrued, sloop is fastest against wind galleon is fastest with the wind, but the brig is by far the fastest in a cross wind. My buddies always run brig cause there's 3 of us, and use this to run down galleons and sloops all the time. Brig in a cross wind is the fastest moving ship configuration in the game
I dunno me and my friends do slay in the brig but I see your points and yes it has lost us some fights due to having only one level XD
I'm not saying you can't dominate on the brig, I did so in Armed and Dangerous, but that doesn't mean it's not the worst ship.
@@Bacxaber yeah and I agree with you tis a good ship but I think it could be improved
@@Bacxaber It's the worst ship when you do high iq moves. My and my bois are not clever enough so mORe cAnNons is good
I didn't watch the video yet but I was gonna say I don't like the brig because it only has one level and that just.... bothers me
This is a cummon thing people assume... The brig actually has 2 levels... it may look like it is one but it is in fact two. And the water coming in on different levels works just like on a sloop or a galleon. And no I don't thing this makes brig better. :)
I don't play Sea of Thieves buuuuuuuut this is some good content.
Thanks mate.
I agree...also same
may i ask why you watch this content then?
@@spongebakesquarepansgaming cause its fun and funny😛
@@nullsnaggle5198 i asked him if you don't mind i would like him or her or them/they to answer
The brig needs to be reworked to look like it does in the original concept art.
Yeah
Who's to say the concept art is the definitive version of the brig? There's a reason they made the design changes they did. Concept art is just blocking out what something should feel/look like. It's not the final thing
@@Schwift3D Lmao the concept art was obviously not the "definitive version" of the brig. Did you even watch the video on why the brig is the worst ship in the game? It clearly needs to be reworked to be more balanced and on par with the other two ships. Plus, I personally think the final design of the brig is quite boring compared to the other two ships which is a shame because it is my favorite ship to use. I don't get why you got so defensive in your reply as if you made the brig yourself
@@Schwift3D you are jenius ty for insight
@@terraJosh "the actual definitive version needs changes in the video creators opinion and mine" nowhere in the video does he mention that these shortcomings should be addressed or fixed much less changed. He simply goes over why the sloop has advantages over brig. I'm not saying brig shouldn't be reworked, just pointing out that we the community don't have a final say in what is the best or absolute or even (definitive) version to put in the game. Myself included
Ive crewed all 3, but as someone who doesn't do much PVP, i lean towards the brig. Considering all wind conditions it offers the best all around speed IMO. Ive yet to get run down by an overzealous sloop or galleon tryin to pillage my hauls. I prefer the brig for my PVE needs.
At the end of the day...it comes down to crew skill. An average to subpar sloop crew will get drilled going toe to toe with just about any other ship with an experienced crew. Play to your ships strengths and have fun. Too many ppl obsess over meta on mp games these days
let me tell you as a person that does pvp mainly the brig is my favorite as well. Somehow is the coordination in a brig a lot easier than a sloop or galleon. teammates only have a few jobs, know what to do, and can easily take over a job if another crewmate died.
And you will be surprised how easily you can out-turn a sloop with good sail management and possible hooking with the hooks on the front. That turn rate combined with the fact you can disengage and engage a target wan ever you like. Your speed in a brig is often so fast that you can be gone before an enemy ship finished there turn to shoot at you.
crew skill is always more important than the ship you’re playing in but the brig is definitely no push over. Play the ship on which you and your friends are most comfortable in. If you have 1 friend just play sloop, if you got more choice a bigger ship. The rest of the meta doesn’t really matter.
@@boad6484 The brig is also the best for chasing in most situations. The sloop is only _barely_ faster in the wind and the galleon moves so fast with the wind that it will have to turn eventually before it hits the world boarder. In fact I don't know why he says it's the slowest, it's definitely overall the fastest. And having more than 1 mast is incredibly helpful. Seriously, against the right team, getting your mast knocked once as a sloop is almost an instant gg.
Well your fucked then see you on the high sea's when the pearl catches you she's faster than any galleon you've seen yet
@@Blacksnowfanfics nobody's fucked. Its a game where there's nothing of consequence to be gained by anything you do. Theres nothing hardcore about it. Everyone i know that plays does so for fun. I dont give a shit about the Black Pearl. And if it does prove to be a constance nuisance i simply wont be playing anymore. No worries, either way
@@Blacksnowfanfics the black pearl is a skin
Okay but if I only have two friends on SoT who want to play, I'm going Brig still and not smelly 3 person Gally.
3 person galley is a tremendous disadvantage.
@@PDYork yup, way to huge for damage control. While 2nd level hits are not a big problem, if a smart enemy hits your water line it can be a huge issue in a 3 crew.
@@PDYork 4 person galley is still ridiculous as well lmao.
There is so many things to do on the galleon that require most of your players.
So you can't even use all 4 cannons at a time.
Brig is great, this video is not entirely nonsense but it is a bit silly to think any of these "issues" makes the Brig bad.
Getting water out is the quickest of any ship, making it really tanky, the inner hallways being separate has never been an issue for anyone that knows the layout (and you should probably be using crates for storage anyway) and the rest of the points are very silly. Brig has nice maneurability as well, especially since you can leave all the manuvering to one person by not using the front sail outside of travel.
Also, 3 people. It is a really nice balance and my crew's favorite ship.
3 player gally truly is smelly.
Also one of my favorite things about the sloop, you can look at the map from the place of the turning wheel, you don’t need to run down under deck to look if you still are on course, simply turn around and you can see the map
Well, you dont have to go down in a brig as well...
Sloop: Handy little roofed outdoor section to fish while waiting out a storm. Brig: Scratch ass waiting forever.
This was recommended to me, and I had no idea it was a Sea of Thieves video. I thought it was a shipost about actual Age of Sail ship classifications. Great insights, though! 👍
Yeah, the brig is effectively just a long sloop, which leave it with pretty much the same disadvantages as the sloop but without the advantages. Plus the positioning of everything is just weird (why the hell is the map on the bottom deck's bow?)
One thing I’ve found with the sloop is that if you drop a stronghold keg from your crows nest into the water while sailing, the explosion will launch your ship forward without too much damage.
I haven’t tried this with Athena or normal kegs, but I assume that it works with a change in your spot on the ship
@@Mattulaak I wouldn’t try it with an Athena because they’re to rare for a common use like speeding your ship up. I’d either blow them up on someone else’s ship or sell them.
Athena and Stronghold keg do the same damage so probably has the same effect
Personally, I love you sloop for one main reason, it's small, and fun to navigate as a player, the cannon balls are in a nice space, and it just feels good, the one and only reason I use the brig is because I have 2 other friends that play, and 3 person gallon is almost as stupid as 2 person brig
My friends and I do 3 person gallons all the time and do pretty well
@@RussianKitty do u PvP?
@@jettwalker_ Not all that often
I really do like the brig, especially with the groups I play with. But the sloop is so amazingly designed. The quick access to cannon balls is so helpful as well as the general sturdiness.
BRO WE NEED THE MAN’O’WAR
@A Intersting and Unique name woah buddy slow down there
@A Intersting and Unique name I heard stories of a dude who once filled his entire ship with with over 100 kegs and shot one of them and the resulting explosion crashed the server
No one is talking about that golden outro!
i love sloopin So easy to pack up and go, hide, escape, sneak up with. It love the cabin bit with the roof and it looks great.
One thing to add on, brigs take in water the fastest as you also mentioned they have no wall protection like the sloop meaning they sink heeps quicker
On paper maybe, but the brig can also be bailed out from the driver position super easily meaning that it’s not a problem that it fills faster
Hi, I'm the guy who made the screenshot of the guy (my friend Teddy) in the sloop prison cell. I got excited when I saw it in the video.
Great job on the video, this is all I wanted to say, cheers!
About the wind thing. If the wind is coming in sideways (either side, left or right) and both masts are turned that way, the brig has the highest top speed of any ship, and by a quite noticble margin. Ive caught up to many running reapers and escaped many crews i simply am not skilled enough to fight using this method So many people dont know it exists and will run away and give you wind advantage.
i thought this was an actual essay on why one real physical ship was better than another real physical ship but this is also great
I would like to point out that having only one leave under it’s easier to bucket water which is huge
They should make more 1-2 player ship variants. Sloop is the favorite of most, because you often play without friends.
I think they could also buff the Brig by making sail management less punishing. I don't say increase its top speed, but increase its medium speed (when sails are not completely aligned to the wind), to potentially give it an advantage in battles, where you don't pay as much attention to sails, and makes it easier to solo with it.
The brig is already faster than the other two ships in conditions of diagonal headwind, can still beat the galleon with straight headwind and beats the sloop with diagonal and straight tailwind.
It's due to this that I say the Brigantine IS the fastest ship in the game in ordinary play, where you travel a lot in multiple directions.
They should also remove the invisible wall on the galleon, why is it even there?
We need AI crew members
2:04 the galleon is only fastest with the wind when it is directly from the stern or near to it, most other times with the wind the brig is fastest, I agree with everything else here and the fact that the sloop (except with a group of 3 cause 3 man galleon is for stinkers) is better but idk why you ignored that fact
I think the brig is a perfectly balanced ship. Its definitely a mid class ship. If the brig had 2 lower decks it would be OP!
then it would be a galleon.
Sloop is nice it just makes me dizzy while the brig doesn't, and I don't have enough friends for a galleon lmao
Counterpoint: I like big ship, so while your points are valid, i may use bigger ship from time to time.
thank you for your time
Honestly, I mainly use a brig because I usually have 2 other friends to play with, and up until now, when I’m making this comment, I haven’t thought on 3-peopling a galleon. I should honestly start 3-manning a gally so I can have the advantages of it, while also having an extra spot at the ready at all times. Tomorrow, I wanna give this a shot, since my friends, who’ve been playing the game for, I’d say, a year, have yet to realize the disadvantages of a brig. I usually worked around the bullshit sail by raising it just enough to where I can see. For the rest, though, I can see why a sloop or Gally could be favored. Thank you for making me realize the brig isn’t worth my time! Hopefully Rare revamps the brig, like how they added a bed to a sloop.
I tried to drive on a brig and my god I had to leave and run to the front of the mast to check if there's a rock every minute
the only reasons I usually run brig is bc I have 2 friends along with me, and one of them is an idiot who needs to be kept in the brig all to much
One thing that is problematic with the brig is the fact that all it takes is a single person getting knocked off or one balled for you to imediately turn into a worse sloop. A single person cannot bail and repair a brig efficiently with more than a few holes. Which means if one of you is dead, the other has to come off cannons to help with reps which gives the enemy broadside advantage to just keep pelting you. Meanwhile with a galleon if one of you gets knocked off or one balled, the fact that it has 2 decks means that it won't sink nearly as fast as a brig which means your cannoneers can keep shooting and the helm can keep driving while the bilge keeps the water under control until the flex respawns or mermaids back.
So, here’s how I’m thinking one could easily fix a lot of the brigs issues:
1. Raise the gunwales and make it so that they can take holes so all the damage isn’t going into the hull.
2. Raise the mainsail slightly and maybe compensate you making the foremast closer in height to the main (seriously, it would looks so much better if it didn’t just have the sloop mast copy and pasted to the bow. And yes I know that’s the original location of the crows nest.)
3. Make it the fastest ship in the game, it’s clearly got the hull shape for it. The galleon should not be that fast no matter how many sails it has. They were notorious for being big, slow chonkers as they were widest at the waterline (which is on the model in game). This is good for their roles as cargo ships and to a lesser extent ship of the lines, but terrible for pirating. The only pirate galleon that I can think of was Tom Cutters’ “Devils Reach”, and even then there is a lot of debate about her. Plus, the Reach pretty much just collected illegal taxes near Cape Cod instead of chasing anything down. There is also the Golden Hind, but I don’t count her as she was technically still a military warship iirc and just captured whatever got too close. Tangent over.
3. Move the brig to the bow and have the map table just behind it.
Agree with the map stuff especially. Nobody maintaining a ship in their right mind would stick the fucking map so far away from the guy who's meant to be steering you in the right direction. It's only there to make things more tedious on that ship. Sloop? Just turn around and look down. Even on the galleon you can sort of peer down at the map from above the cabin given the right angle.
not to mention the fact that the sloop has everything you need to sail in one area where you only need to walk 2 steps to reach everything from the wheel allowing you partner to fire cannons without having to do other things in between
I was willing to hear you out on why you think but I believe you're wrong and let me explain why.
Speed - Most of the time you will not be sailing against or with the wind directly, basically in any direction that isn't head on the brig wins out(which is most of the time btw, source: captain blubbler, falcore, absolute pixel and a few others mentioned this before).
Maneuverability - In combat, running only the back sail gives you almost the same movement as a sloop and similar speed. Granted turning still isn't as good and there is more wheel turns but it's completely manageable by one person. I'm the helmsman of my crew and often solo drive it, a good helmsman shouldn't just be sitting there on the wheel expecting callouts. You should be hopping on and off the wheel, checking the map for accurate headings watching for rocks, understanding when to use the captain's curl on the sails for vision and even adjusting sails in combat for you two people on cannons because steadier slower speeds give you more movement AND steady shots from your two cannons. I can't even help much with ONE sail on a galleon but I can easily solo run a brig and it's not too unreasonable for one person to unanchor in a worst case scenario. If vision is your concern then you probably just need to get better at sailing because it's worse on a galleon imo and not *that* much better on a sloop(either way you shouldn't be sitting there doing nothing but holding the wheel anyway)
Power - Two cannons and an extra person on a ship where it only takes one person to stay on board repairing/driving(unless you're in a storm) is insanely good. The sloop cannot take a full on direct fight if both broadside each other, it will just loose and the galleon can't spare any extra people for boarding because of the amount of babysitting the ship needs. Sure the galleon has MORE fire power but the amount of times they have people on more than one or two cannons is rare if we're being real, unless it's a one sided fight you'd win on any ship anyway. I think the brig has the power to be the most aggressive, the strongest broadside in hectic situations where repairs and boarding needs to be considered and statistically you'll have the best speed to chase anyone who runs on top of it with all the different angles the wind RNG can come at.
HP - This one is a little more debatable but the brig is easily the best ship in terms of bailing out water. It does struggle a bit compared to the sloop for the extra holes it can get on one deck but I think the extra HP does come in handy and sometimes wins out in fights. It's a fair trade off for a ship that is otherwise better in any other way. I wouldn't say the the brig is worse or better in this regard but rather than it has advantages/disadvantages that make it kinda even with sloop/galleon. Sloop is lower hp easier to repair, galleon is higher hp much harder to repair.
On a similar note here, others in your comment pointed out that hitting the sloop brig doesn't negate the shot but rather just displaces the hole somewhere else. Mostly something you wouldn't even care or think about, feels kinda like you're just looking for any little point in favour of the sloop if you gotta use something like that because it basically means nothing imo.
Not to say you can't easily finesse a brig if you're two chads on a sloop or that sloops auto lose the fight, a lot of it comes down to how you play, defenders advantage and many other tricks but I think in sloop vs brig, the brig has a slight advantage in people and fire power. The sloop's slight advantage in turning isn't that amazing unless you're fighting a much weaker crew.
EDIT: You did make me reconsider one thing though. I think as far as noob crews go, the sloop is better. The brig has the most value but you do need a competent and experienced crew or at least a good helmsman to make use of it and get that value. It's much easier to get value out of the sloop and to a lesser extent the galleon for noobs.
---
Unrelated note: The best thing about this video is jumping from the crow's nest with a keg to board another ship, creative boarding tips like that are amazing. If this video was JUST that I'd say it'd be a 10/10 ! That's honestly genius.
When I saw the title, I was shure I was about to hear about complicated physics of naval engineering and architecture
Why? The thumbnail is cartoony.
The sloop is so slow but I'm a solo player who likes sailing through rocks so sloop it is.
my only problem with the brig is its really hard to board and drop anchor (against a crew thats slightly more experienced), since the top deck is just a plane which doesn't have that much cover
I agree with all of this. I used to play with two other people and we hated the brig. We preferred playing a man down when only two were online so we could have the sloop.
Don’t even gotta watch the video, I agree entirely.
Never played sea of thieves but this man has convinced me to buy it hope to see you on the seas one day soon.
Happy sailing.
buy it you can get it on game pass if you have that or steam if your on computer
best purchase i have ever made
@ANDREW LEAFLOOR Bot how old are you?
@@calebvelez2057 he's probably like 10-12
seriously, brigs go down way faster than sloops do.
I also find it funny how sloops have the most amount of separate floors, if you include standing on top of the tent.
Sloops have the Orlop, which houses barrels, customization, and the kitchen, the Office which houses the map and quest table, the Combat deck which houses cannonballs and harpoons, the Navigation deck which houses the helm, anchor, and sail controls, the top of the awning tent covering the Office, and the Crow's Nest, housing a mobile flag customizer.
Galleons have the Orlop, which is functionally useless other than acting as a ballast that can temporarily fend of any meaningful flooding, as well as being a great place for tuckers, the Mid-deck which houses all barrels, kitchen, and customization, the Combat deck which has all the cannons, harpoons, and mid-front sail controls, as well as the Captain's Quarters, the Helm deck + back sail controls, and the Crow's Nest.
The Brigantine only has the Living deck, with the kitchen, barrels, brig, map table, customization, and quest table, then the Operating deck with everything else.
On top of the distinct lack of floors the Brigantine has (and no, the little slope leading to the bedroom barely even counts as a separate floor) it also just feels too flat and uncreative. The Galleon has it's helm deck raised high, with the bedroom/Captain's room being underneath it, incorporated into the Combat deck. Plus, the bedroom has a balcony you can go out to, to get yourself a nice view or good fishing vantage spot, away from the bilge rats throwing blunderbombs at each other. The Sloop honestly feels like a personal floating home, with the placement of the furniture and the raised helm, even if it isn't as (relatively) raised as the Galleon. Meanwhile the Brigantine is just flat. The helm is barely even raised up, even compared to the ship one size smaller, the Sloop. I used to play on brigantine a whole lot, but honestly, the piratey experience just doesn't come from the brigantine quite as much, at least not atmospherically.
The Sloop feels like a small cozy floating house, small and simple enough, yet still nice and spread out enough to be a pleasent experience.
The Galleon feels like an actual pirate ship, with a creative and much more realistic design to an actual pirate ship.
The Brigantine almost feels like working for a company. It feels... soulless in a way, if you catch my drift. If they had kept that little room hanging off the back, it would probably feel like just a smaller Galleon. But alas...
i feel the same way after recently playing for the first time during the closed ps5 beta. i was able to buy a sloop on the last day of beta, it really struck a chord with me when i watched this video even despite the changes to the prison cell, i just love the vibe and close togetherness of all the essentials, its going to be a pvp dream when i get a sturdy mate on board.
3:15 best ending
I want a ship that I can crew myself if I need to, but also one that has more firepower and can take more of a beating than a Sloop. A Galleon you’re kind of fucked if your crew leaves, but on a Brig it isn’t that big of a deal. I also found that Galleon crews are more disorganized than Brig crews. I plan to eventually get a Galleon when I master soloing a Brig, but I’m not ready yet.
the only thing the brig is good at is being a running reaper
Yeah I think more brigs are reaper runners than any other ship lol
@@hugegamer8004 Being a running reaper means reapers that run instead of fight I think? And sailed proper, the Brig will out run both the Sloop and Galleon.
@@hugegamer8004 Arguably, there are also Reaper's Bones emissaries who do PVE. There's no rule or law in SoT that states if anyone raises a Reaper flag or become its emissary, they _must_ plunder other ships. Like it's a right they have. That's kind of a stereotype and misconception. Yes indeed, there's a fat chance they really did plunder, but they probably misunderstood the whole thing too. Or maybe not. In any case, despite the Brig not good at much else, it's quite the boon when things start going south and you just gotta flee. Yes, side wind it'll outrun anything. Which is good.
@@hugegamer8004 Listen, let's agree to disagree, yeah ? There's no real or proper way to play the game than just a general rule of thumb for everybody in general; Don't be a jerk. I've seen people who don't use Reaper and still hunt down other ships for shits n giggles. Using a Reaper's flag either intimidates people to stay away, or invite people to come over and shoot at you because it just broadcasts where you are. And regardless of their reputation, Reaper's Bones is just another trading company alongside Merchants, Hoarders and Souls. Even the wiki says the Reapers leave it to Crews to figure out the best way to contribute, since they accept *almost everything* . If a Crew think plundering is the best way, who are we to argue ? It's a game about thieving and piracy. Just because a Galleon is running Merchant emissary doesn't stop them from sinking that Sloop with the same flag and get more loot for their progress. Plus, we _already_ cleared it out that the Brig is fastest of all with the wind being perpendicular, a.k.a at it's side.
@@hugegamer8004 I can agree people putting up Reaper Flag giving off vibes of wanting to fight, even if that isn't their intention. But that's just not the case for Reaper's Bones emmisaries. It doesn't help when achievements and titles for it are locked behind that trading company. You _have_ to be one whether you actually want to just PVE for the progress or be an actual jerk to others. And putting aside how salty some people can be, some being toxic, and the game itself called sea of thieves, people regardless of their ships, trading company of choice, choosing to sink others for profit instead of forming alliance for it is already choosing to be a bully. So we can throw morals out of the window.
i love how he thought everyone was gonna hate hit for this, but he reached the sloop lovers instead
I agree that the sloop is the best ship , nothing is more feared out on the seas then a sloop that knows what it is doing . With there smaller size and that they can turn practically instantly I say the most annoying thing to fight against is a sloop because they can just go around anywhere when your fighting them. While other ships are only better because of cannons and player sizes. When you hit a chain shot on an gallon it’s over and same with brig since it takes a hot minute to fix the masts. I can keep going on saying buffs and debuffs but in the end sloop is very powerful.
Secret addition to the sloop, it makes the kraken really weak
Really?
Yup it only takes two tentacles to kill it with the sloop but on the brig its a pain
@@ComputerGrave The difficulty of monsters and talltale bosses scale to your crew size.
@@Bacxaber thanks for the tip
I just googled Brig to refresh my memory of how the ship is in reality. The Devs must seriously hate reading, or feel a need to tweak everything.
Or they just opted for a simpler design, as they did with all Ships and Guns they used for the Game.
This is brigantine, not brig (2 different types of ship)
@@FDDFGGSHORTS True, though even when accounting for the different rigging and fewer sails the in game ship is painful by comparison.
Quick and concise. Love the video. I will tend towards picking the brig however because I usually have more than 1 other person I play with online and my friends are oblivious to people tucking on a Galleon. The Brig is plain and flat, and when we're inevitably boarded, the open area makes it harder for our opponents to hide and heal.
So while I overall agree and totally love my sloop I think theres one valid argument for the brigg besides just actually having a third friend you need to play with. The brigg got 2 Masts while if the sloop gets chainshotted it completely stops with the brigg you more or less got an extra live regarding your mobility.
And to those who say "if you hit one mast on the brigg you will be good enough to hit the other one to." Well most people in sea of thieves are not atleast thasts my experience.
It's significantly faster to raise the one mast on a sloop, than it is to deal with all the holes + 2 potential masts on the brig.
No, the extra mast does not give you an advantage, it's actually a handicap. It's like 150% more damage to worry about, with only a 50% increase in crew size... It overall equals out to a hard nerf.
@@unrelentingpest Yup pretty much this. Alot of his points are just wrong. The sloop is good and very survivable. But with the manpower advantage and offensive capabilities of the brig it is more dominant in a fair engagement.
This video is useful and prevents you from buying a ticket to Sabeiro rather than going on a raft to a boat.
This is the first video I have seen from you and I thought you were gonna be talking about irl ships but this is arguably better
In the new update, the brig is insanely fast at any beam or broad reach, and the sloop's brig got removed, so it doesn't have the invincible spot anymore
As a solo slipper, I agree, also, the brig sinks faster than the other two ships
like on any ship the trick with the brig is delegation of duties, with a full crew of 3, you have one pilot, one lookout(keeps and eye out for rocks and enemies on the top deck, manages the anchor and trims sails) and the quartermaster(organizes barrels, coocks food, does non combat repairs, and checks course), ofc some of these duties are done together when possible, but the extra manpower alone goes a long way
I believe a way the devs could implement new ships without drastically changing the game is adding variants to each ship. For example the brig, they can bring in a 3 manned ‘Junk’ that has bow and stern cannons instead of broadside and is fastest in cross winds.
Or maybe for the sloop they can add another 2 man ship the ‘flute’, which on spawn has barrels that are stocked with supplies, it isn’t particularly the fastest in any category but it has gunpowder barrels/fire barrels that can be thrown off the back to deter chasers
The Vsauce Inter had me dying lol
I remember watching this vid a couple months ago and it had only 5k views, nice work man
A sloop is also better because you can see the map from the wheel deck
having an extra man that can do things down below can just tell the guy at the wheel which direction to go to. People dont understand u can an entire person more on the brig. These small changes make it so its more balanced and the brig isnt overpowered. I think its a good all arounder. I do like the sloop too :P
me and 2 of my fiends decided to go as far as we can off the map in the brig and one one of us bailed and they single handedly prevented us form sinking the entire time with max holes
Oh dude I wish they would add more ships like a junk ship or man o war
Everyone also forgets that in kraken fights the arm wraps right over the entrance into the brig. Meaning if you are on the outside you have no way of refilling ammo or fixing your fastly sinking ship. I dread kraken fights in the brigantine.
Pretty sure they reworked it so it doesnt wrap around the hold. Havent had it happen to me in a long time
Always loved the sloop. That being said, I’ve never played in a team with more than two competent crew members
I wish that the brig was actually like the one in the thumbnail
Brig has a great personality lmao
I do agree with a lot of your points however, when it comes to bucketing water you can just sit on the stairs of the brig look down pickup water look up and throw the water without moving your character. Another big one for me is it takes much less time to get from the top deck to bottom deck without using the winding staircase of the sloop and the spread out staircase of the galleon.
Oh ive got to try out the standing on the stairs one. I really like the brig as a good all arounder. Need some tips for the easy sinkability of it ;)
That last DarkSouls meme was good enough for me to suscribe. Thanks for the video.
Got an extra point. Not a big one but the health of sea encounters like the kraken or the burning blade are based on the size of your ship (as far as i know).
A meg for example eats 30 cannonballs on a brig, but only 20 on a sloop.
but 2 cannons can fire at the meg instead of 1. So it kind of evens it out.
Went solo sloop vs 2 brigs in an alliance. Thanks for showing me the places to keg. Pissed off about 6 people that session. Wouldn't have won if they went Gally+Sloop combo.
The thumbnail pic honestly almost looks like a gallion and brig slapped together
I would argue it's the best ship in the fleet given my experience with galleon crews.
I've been playing for about a week now and this feels like I'm being radicalized, I mean, I only solo sloop so I completely agree with no frame of reference, but I'll take your word for it.
Great video man.
the sloop capstan is offcenter tho
This game is actually pretty accurate when it comes to a lot of the mechanics involving ships. Even in irl Pirates favored sloops because they were quick, could go in shallower waters, and weren’t as prone to capsizing as other bigger ships like brigs or galleons.
Ones funner, one allows for another friend and less awkward silence's, and I prefer one over the other any day since one Chainshot completely immobilizes me on the other :)
See, I didn't know this was about sea of thieves and was thinking: "Yay! Maybe I found a Skallgrim-like person I can learn about ships from!"
I don’t need reasons to have an incredibly biased opinion
Sloop:
-beats any skele ship
-beats brig
-beats gally
-beats sloop
Sloop op
Sloop sucks. To many decks for a 2 person ship. The brig is the real op ship. 2 canons, only 2 decks and it has 2 canons for each side and 3 person to handle a ship which can easy be handled by one person. 😁👍
The brig is just faster than the galleon in crosswinds unless your sailing in still waters then the galleon is faster.
Legit thought you were talking about actual pirate history for a sec at the start 😭 I was even agreeing since generally pirates favored smaller crafts like the sloop! Good video (:
I fully agree with Bacxaber.
It's hard to sink a sloop that has 2 men on it if they are atleast half competent. Sloop only has 2 holes in the front on each side that are a danger. A brig has what 6 holes on one side and more then double in length (16 holes in total on a brig). I mean people, especially some good streamers have been solo slooping vs any ships and won. It's so easy to scoup water from a sloop. As mentioned here, Galleon does have way more strength then Brig, not just due to 2 more cannons +1 more crew, but you can put 50 holes on it and still no water is filling.
Idk what a sloop is but I'll try harder I swear. I can be better, please give me another chance.
My experience with the Brigg was saying "Where are we going, I can't see sh*t" to my crew as I steered
as i steered.
Oh my name is Captain Kidd, as i steered
@@MrBjornibjorn Meth or bath salts?
@@LunarPrism34 both x2
Galeon-same situation
In both the brig and galleon slightly furl the aft sail when going downwind and you'll get good visibility. It's an imperceptibly small speed difference.
Part of me just wants to work up to get the biggest ship and then just set sail on some pointless adventure, until either I get sunk and killed by a beast or some random crew. But alas I'm on ps4 and get even get the game, oh well now I have my sailor dream to add to the list.
The second a brig gets kegged, it's done for. Sloops can also recover by having someone sit at mid deck, bucketing out the windows. Also, a lot of brigs are reaper runners. They can't fight at all.
Yes, exactly. I'm tired of all these idiots claiming a sloop is done when it gets chainshotted. Maybe _you guys_ suck at catching your mast, but I certainly don't.
@@Bacxaber man you really are a turbo nerd about this meaningless subject, who gives a fuck dog people play brig because they're a group of 3, some people have 2 friends, some have 3, that's why there's 3 ships and the minor differences don't matter
the pvp in sea of thieves is pretty boring anyways
"The sloop used to have a brig??" - New player.
There is only 1 upside while playing brig and it has the easiest way to pour out water coz u can stand at staris and just reset bucket.
I got this from another youtuber called AbsolutePixl... The brigs bailing spot isn't even faster. You can only pick up and throw water at a certain rate, with pause between, which is long enough to make it so that bailing on a sloop out the window is just as fast as a brig.... so it doesn't even have that..
@@petersanten3294 exactly, I think people didn't know that you can literally stand on the bottom stairs and bail with minimum movement on a sloop
Also faster in more situations, and ez to deal with boarders.
@@hugegamer8004 but i'm not talking about normal bailing im talking about hyper bucketing when u reset animations with qq. With this u can pour water like 3 times faster but u need to stand in one place
@@standunited6754 No, You can bail just as fast, if not faster because of the angle you get when on a sloop. If you test for youself you'll see
I only prefer the brig so you can pull double cannon duty
Unless you're shooting a parked ship, that doesn't really matter. You'll take damage in a fight, meaning one guy's driving, one's shooting, and one's repairing or at least bucketing.
The brig is also worse because every ship has blind spots, basically places where your canons can’t hit, with the sloop the ship is small so shots towards it will hit the back where they basically worthless or miss in the front, and the gallon has the middle deck and 4 cannons means you’ll do insane damage to them causing them to focus on repairs in those blind spots, for a Brig since every shot will put a hole that fills water those blind spots basically as free damage areas and they also act as great places to take down sails and since you only have 2 cannons, you won’t do enough damage to force them to focus on repairs
I think what makes a ship good is its turning speed, therefore sloop is better no question. If you’re ever in trouble you can just turn and run within seconds, and even if you have holes the sloop is the most efficient for bailing, so if you have two people on ship doing everything they are supposed to be doing, the sloop can theoretically never be sunk.
THE ENDING XD
I dont play the game, but these vids really accidentally taught me about sail ships better than many other ytbers, good job
The brig can also chainshot it's own mast.
The sloop 2
@@Ceus-mf3yf the galleon too...
@@vianellolucas you cant on a galley
@@Ceus-mf3yf *galleon. there is a huge difference between a galleon and a galley.
@@snakebae6259 wow in sot there are 3 Ships so everyone knows what kind of ship im talking about
Me listening to tips and tricks of a game I've never played nor ever will play due to its highly caustic player base:
* Batman_says_interesting.Jpeg *
I always thought the brig needed it's own 'thing'. The sloop has better (overall) speed and a small size to out maneuver the enemy (if they wanted to fight), and the ease of access to everything makes it quick to grab the necessaries and get into a fight, while the galleon has more cannons and the sheer man power to scare away any unwanted attention that isnt another galleon, but the brig? Nothing. Maybe if they had quicker-to-move sails or it's own gimmick, itd be a better choice...
But I'm just a solo slooper what do I know lmao
It's 'own thing' is that its a hybrid and really adaptable. It has a really nice speed with the wind, and good speed against the wind; rather than one or the other its good at both. If you want it to turn and perform like a Sloop just use the back sail and leave the front one up, but if you want that extra speed drop the front sail for a boost. Its just a flexible, adaptable ship, which is where it shines.
The brig is just a nice medium. That is the brigantine’s “thing.” It is the middle ground of ships.
The sloop has the worst overall speed. Brig beats sloop at 5/6 points of sail, Galleon beats sloop at 5/6 points of sail. The brig is tied with the galleon for fastest in the most points of sail.