Didn't find it in time for the video but here's more evidence that the new GBA emulator is actually good: twitter.com/LuigiBlood/status/1624005571815899136
that's good to hear after the nightmare i had the other day with getting either vba or mgba to not frameskip, im glad that there's gonna be a good gba emulator somewhere, even if its never gonna have the games i was trying to play anyway.
Hey, I just want to say thank you for responding to my email from earlier, I'm absolutely glad that Nintendo actually got the chance to fix the online membership and they do listen to criticism even though they're just a company. The good news is there are less people weaponizing Iwata's death against it and remembering the past even more properly. Real fact: both Doug Bowser and Shuntaro Furukawa Never made the decision to make the payday online membership, It was planned long before they even became presidents which means Reggie himself was affiliated with that decision and while Iwata was hospitalized when telling Sakurai to make super smash ultimate before he died. To be honest and in my opinion, I'm absolutely enjoying the online membership expansion pack and I don't have to worry until pay again until next December considering the fact that I have a job and I get paid very well. Other than that, thank you for the video and for responding to my email Nerrel.
I haven't played GBA bc I refuse to own the premium NSO but the little I played of SML 2 was very laggy and still had input latency which is shocking considering their first handheld can't run on the latest.
my main takeaway from the introduction of GBA games to the service is that nintendo has officially set themselves up for the absolute worst possible way they could release an english version of mother 3
I have no faith in a Mother 3 localization, but if it does happen it will be a pleasant surprise. (But I'll probably continue playing the fan-translation that I have on my homebrewed 3DS).
This is why it's even more hilarious that Nintendo is so against emulation. They want people to pay them to play these old games but the free options are so much better than anything they do. Nintendo, a multi billion dollar company, cannot compete with fan emulation. It's absolutely embarrassing.
Fan emulation has been around for a very long time. And it is on PC. Of course fan emulation is better. Though Nintendo's emulation has no business being this bad.
@@SupernoxusNintendo could just hire the fans who made those emulators. There's nothing stopping them except good old fashioned Japanese boomer arrogance, stubbornness, and ego.
@@paulakroy2635 I never said anything about ports, I'm talking about straight up emulation. Nintendo is not porting its older games to the switch, it's emulating them, badly. Fans have made much better emulators not just on PC but on Nintendo's own consoles. So it works exactly like that. Unironically.
That online footage with Goldeneye was so cool, Nintendo trully replicated the experience of playing N64 online on emulators via Kailera back in the day. So faithful.
Well no shit this will always happen when people try playing without ethernet, blame the players here that try to play with 5 mbs mcdonalds wifi, my games run fucking smooth
Exactly. They could have released a collection cartridge purchase that updates with new games as they are ported. They update other purchased games with new content regularly already. Cough pokemon raids Cough. Only way I'm playing these on switch if they keep the current model is through modding.
If he talks about the Prime remaster, I hope he brings up that the entire trilogy is available on Wii U eshop for $20 while Prime 1 with a new coat of paint is on Switch for $40.
@@matthewmuir8884 It wouldn't surprise me if he doesn't have a problem with the price. It's a AAA-quality graphical update to a decently-sized game after all, and he has first hand reference for what the process of remaking graphics is actually like.
@@BoxoSpoons Maybe, but it's not like Prime 1 was asking for a graphical update. It's one of those GameCube games that still looks good, and the remaster isn't exactly Wind Waker HD; when I saw the trailer, I genuinely thought they had just ran Prime 1 through an HD filter and I had to see clips of comparison videos in order to spot any differences other than 16:9 (and that's not nostalgia talking; I have none for the Prime games as I first played them just last year). And, before anyone says I 'must be blind for thinking the remaster looks the same' or some other dumb line that shows they didn't read what I said: I explicitly said it looked similar *in the trailer;* the differences are more obvious now thanks to comparison videos and the game having been released. And, again, the whole trilogy is available for $20 on Wii U eshop. Nintendo fans, including myself, always defend consoles like the Switch from toxic PlayStation fans by saying graphics don't matter as much as content; Prime Remastered has shown that, evidently, I'm the only person who actually believed that.
@@matthewmuir8884 you're blind as hell if you think the remastered version looks the exact same lmfao. Also, WWHD is worse visually than the original. They could have done all 3 in one go, but they're also working on 4 and the graphical updates they've done in 1 is pretty significant and the price is right
@@tek3576 I explicitly said, *"When I saw the trailer"* and I never said it looked exactly the same; the differences are a lot more obvious now thanks to comparison videos and the remaster having released; the point I was making was that it's similar enough that the trailer failed at making the differences apparent. I didn't say Wind Waker HD looked better or worse than the original; I said that, with that one, it was far more obvious where the differences were thanks to the overhauled lighting, added shadows, etc. I honestly think that some of the visual changes were good, such as the added shadows, while other changes were bad, such as the excessive bloom and the new gradients that diminished the cel-shading effect and, at their worst, made Toon Link look like a Mii.
This often goes unpraised but thank you SO MUCH for adding subtitles to your videos. The quality is excellent and it's always a treat to watch your videos knowing that I can use subtitles reliably
Yes!! Good subtitles are so underappreciated. I don't even have any hearing issues, but I find it a lot easier to process what's being said with subtitles on. I know it's a ton of work to make them, but good god, I'm really grateful Nerrel goes to the trouble anyway.
@@henrynelson9301 I know but so many people still don't add them. And it's unfortunate because automatic subtitles are still pretty bad. We should praise UA-cam channels which add subs because it's not a standard at all which is sad
I don't know if the case is the same with the emulator developers at Nintendo, but for fans, N64 emulations proved to be very complicated, much more than GBA or PS1 for example.
@@sionnachrealta5534 i guess im just the kind of person who doesnt want to pay a fee to rent access to roms for a limited time period but maybe im just an idiot
@@sionnachrealta5534 I have a pc for many other uses, not purely emulation, as most pc users do. Even so emulation works just fine on mobile phones, which most people have. Any opportunity cost for a Nintendo subscription is negligible considering the need for a phone and pcs is already a necessity for most in the modern age. Nothing really amusing about that, it's real life.
@@sionnachrealta5534 I'm assuming you're only talking about switch emulation now. Because with anything prior, those are total non-issues. 1. Storage space is up to the discretion of the user for both consoles and pc. Not sure why you included that. 2. Graphics packs are optional, and aren't vital for a good emulating experience. (I personally don't use them. Only plugins for n64 emulation) 3. Shader caches are only an issue for switch emulation, and they do require a decent cpu. But it improves with optimization like cemu, which has no shader cache issues. 4. What unplayable roms? For switch? What technical issues? 5. Lack of NSO is only an issue for games like Mario maker. People can play online with emulators. 6. Android emulators are easy to download depending on the tech. I hardly emulate on my phone so I can't say much.
That Sisyphus comparison was genius. I am never quite able to find the words to describe how lame the virtual console support has been from Nintendo over the years, so I appreciate every time you make a video about it, because you always find a great way to explain it.
Seriously, they started so strong with the Wii, with everything up to the N64 on VC and leaving just the gamecube which had backwards compatibility. And the DS/lite had backwards compatibility for gameboy. Until they decided to drop it with the wii mini and dsi...
This is why it’s okay and healthy for the industry to voice concerns. Even if you think a service/game like this had its full value from the jump, everything can improve, and as long as the criticism is constructive and in an effort to make the service/game better, it benefits both the company and consumer in the long term.
99% of criticism isn't constructive, though. Most people just need to keep quiet with their complaining so the constructive criticism doesn't get drowned out or misrepresented by screeching parrots.
@@qactustick You're very wrong, that 1% that is constructive is voicing what the other 99% can't put into the right words. The other 99% lets you know the sheer intensity of it. Ignore the 99% and that 1% are the only people legitimately upset... why listen to the .5%? Ignore the 50% of all players.
@@chrismdb5686 I dunno how you got that from my comment when it said nothing like that. But to be fair, you sound like one of the people who wouldn't be able to articulate a proper complaint about something which is probably why you gave such a tired response. Read the reply directly above yours for an idea of how to present a well-reasoned argument.
The version of Goldeneye on Gamepass has the controls mapped like a modern scheme and it works about 800x better than anything with an N64 controller. Why Nintendo doesn’t let you use this updated control scheme is beyond me
The only nitpicks I have with it is the alpha channels on the doors, the charge beam no longer lights the area around you and that one room in Chozo Ruins with the mirror reflections now no longer reflects.
It's amazing and everyone should buy it. When it's released physically, that is. One of the best remasters ever made- hell, even the price point of £35 I could believe based on the fact the credits is x3 longer than the original. A lot of outsourcing it seems, but the end result is to be absolutely commended. Cannot fucking wait for the best one- Prime 2.
@@PickledKong64 I'm not that excited for Tears of the Kingdom, especially with that price tag. It doesn't look like they're making it like the classic 3D games, which makes me wary of what kind of content we'll get. I don't think there have been any new games that take on what 3D Zelda used to do. It's a shame that they left behind their unique identity to become yet another open-world adventure game.
If it wasn't for Nerrel showing a list of decompilations for a few seconds, I would've never known there was one for Jak and Daxter. Thanks for divulging that hidden knowledge!
As someone born in the game cube era and never got into emulation I got to play golden eye for the first time and I kept hearing your lyrics to the song making you an integral part of my experience.
@@abstractdaddy1384 before my time would probably be the best way to put it, I had no idea what I was doing half the time, might try again using a guide this time. I was still having fun so I Wana try it out more.
I don't know, machine noises during multiplayer strikes me as something the developers intended. It makes you feel like you're actually wired to the gills in supernatural gadgets, just like 007!
I want to buy my games physically in retro games just like capcom or Konami did for Darkstalkers, and tmnt Seriously Nintendo if you want the emulation to stop just give us collections it’s not that hard
My biggest 2 problems with nso is obviously paying for online and the fact that you need a subscription to to access legacy titles. I think for classic games, the nso subscription is actually a great deal but not being able to simply buy a single game for $2-$10 is scummy.
For me, the biggest problem with classic games requiring a subscription means that the games are essentially more expensive the less amount of time you have each day/week/month/year to play them. Right now, I'm in University, and I have maybe one day a week where I have an hour or two to play video games, and that means I'm not going to rent a game under a strict timer. With something like a TV show or a movie, it's one sitting: you sit down for an episode or a two-hour movie, so a subscription model makes sense. With a game, I have no idea how much progress I will make in the game with the time I have available.
I wish I could just buy the games I want instead of committing to a subscription plus an expansion pass. To make matters worse, the fan emulators you shown look so damn amazing (Kirby 64 and Paper Mario almost brought a tear to my eye). I feel I'm better off just getting a new computer that can run emulators instead of a yearly 60+ dollars subscription.
@@ThomastheDankEngine8900 it'd be neat if you could buy games individually or just get the expansion pack separately, but that kind of good marketing tactic isn't in the cards for Nintendo lmao.
Get a Steam Deck. I sold my Switch, games, and accessories just to get one and it was totally worth it. I'm now playing Twilight Princess HD and Wind Waker HD on handheld. Now I don't have to hope and wish Nintendo to port them over to the Switch. Oh, and Metroid Prime Remaster and Metroid Dread run well on here too. 😉
I've been playing through LoZ: Twilight Princess for the first time on my Steam Deck. It's been a really great experience, I'm so glad for the existence of so many fantastic emulators. I didn't realize there were so many decompilation projects right now, I'll have to check those out.
I have the game cube and Wii U versions. Plays better and is worth a lot more. On Wii U you can level the dog up and use him fully powered up in breath of the wild with 20 hearts. I have the deck to and only play games I steal on it. I hate steam so much.
The N64 emulation improved more drastically than I expected, but it's still too far off for me to consider the expansion pack. I normally wouldn't consider paying for an emulator, but good N64 emulation is actually worth paying for, especially if they get online multiplayer working (they won't).
Something I want to address about Goldeneye, Perfect Dark, and to a lesser degree, Timesplitters, is the level-based difficulty, decoupled gun aiming, and no health recovery. These kinds of games, I like to refer to as "Gauntlet Shooters", in that the challenge comes from surviving a 'gauntlet' - each encounter, you have to plan your movements and shots due to the lack of health items, and every new room, you have to ask "Do I have enough health to survive this next area?" I barely play games beyond 'normal', because there's literally no incentive - aside from changing ammo/health counts and damage values, games make no significant changes on difficulty levels to warrant playing them on harder settings. Gauntlet Shooters avoid that in that the harder difficulties (in the case of Timesplitters 2) are often locked away until you beat the easier ones. It forces master, and incentivizes the player to get better. Such that each level becomes a dance of pinpoint shots and a lot of rote memorization and preplanning. (thanks to the independently aiming guns and instant kill headhshots/stunlocking limbshots) A 'Gauntlet Shooter' is a speedrunner's wet dream. More shooters need to take this approach. I see it as an abandoned subgenre.
I feel like there's a lot of ways to make higher difficulty modes interesting to play through. One way is how you mentioned, with higher difficulties having more/stricter objectives. Obviously Goldeneye is well known for it, but the Thief games are too. Another option is the Bayonetta approach where the fights themselves often have more enemies and stronger variations are introduced much sooner. Devil May Cry does something pretty interesting for Dante Must Die where enemies that are left alive for a while enter a permanent Devil Trigger mode that causes them to both deal more damage and take less while also being resistant to staggering, incentivizing you to defeat them as soon as possible. Kingdom Hearts 2 Final Mix introduced Critical Mode which halves your Max HP, reduces your Max MP, and also increases the damage enemies deal. However, in return the player starts the game with a crap ton of abilities, a lot of AP to spend on equipping abilities, and you deal more damage (among a few other changes). With these changes, combat is a lot deadlier on *both* sides. KH2 in particular really benefits from the increased challenge as it gets the player to really learn the ins and outs of the combat system where before you could largely mash your way through fights. Speaking of which, I think Devil Summoner: Soul Hackers' hard mode added in the 3DS remake does a lot for repeat playthroughs despite only being simple modifiers to damage taken and dealt. While the game isn't a complete walk in the park on normal, hard mode does a lot to emphasize systems that likely wouldn't get much attention otherwise. To give an example; The game ends if the Protagonist ever falls in battle, so having multiple demons summoned in your party will help take the pressure off him while also giving you more turns to work with. The more demons you have out, generally the easier the game is going to be in the short term. However each demon is also going to passively consume Magnetite (the primary currency), meaning if you run around with a full party you'll likely run into money issues and have a harder time in the long run. So it's about finding a balance between having enough demons out to safely get through fights while also not having *too* many out either. On Normal you likely won't have to consider the system that much since you'll be able to get through fights pretty easily with only a single demon out, but on Hard it's a different story. You could just have a larger amount of regular demons out, but that'll eat into your Magnetite (which is more valuable than ever). Another option could be to look into making Zoma demons, which are free to have out but only have around 2/3rds the stats of regular demons. Maybe you'll play into the Moon Phase system, which can massively affect the strength of demons on *both* sides of the field, by only making trips into dungeons during times where enemies are at their weakest, or alternatively when your demons are at their strongest. While these mechanics are still present on Normal you only really start to consider them fully on Hard. While I think hard modes like Goldeneye's are really cool and interesting, there's a bunch of different ways to design higher difficulty modes for returning players. Even simple changes done well can do a lot to enhance a game and make you appreciate its design a lot more. If some of your favourite games have harder difficulty modes, maybe try them out the next time you playthough them. You might come away with a newfound appreciation. Or not; there's some *bad* higher difficulties out there too.
I think adding the gameboy games is better than the N64 games because we know those will at least run smooth on release. I just wish they'd add Pokemon games and let them connect to home. It would add a lot of value to the pack to Pokemon players.
That was done on the 3DS and Pokémon Bank. Unfortunately, you may be out of luck, the Switch Online release of Pokémon Stadium didn't get any compatibility with Home despite using your Pokémon from the main games being an integral part of the original game's design.
The thing that has always confused me since the Switch's launch and people wondering about Virtual Console was all the legacy collection games coming out. They almost always offered something more than just being a modified rom for either safety or content locked behind stuff lost to the hardware. The Battle Network games were on the WiiU and at most offered a way to do post game solo and fixed Blue Moon. Now, the collection coming out will have online features and offer a balanced PvP while keeping the mechanics the same in PvE. Other collections like that added extra modes or stuff like artwork and music that add at least something. At best, Nintendo added an online wrapper to classic games. At least for what I see as a value in the service.
I think the biggest caution I have towards NSO is where it’ll go, the obvious way to go is to keep it on the switch 2 but I’m not holding my breath because it’s Nintendo and I absolutely will not be surprised if they just make a new service again
It’s sad when they have something decent and we have to legitimately worry if it’ll be back. The virtual console was so damn good. So was Thousand Year Door but the bit N was like “let’s never do that again.”
Online services are the Sonic of Nintendo. >Make a new system constantly >Learn nothing from the last attempt >Always jankier than it has any right to be
Yeah, if Nintendo keep their current library for the next console and build on it then we would be in a good place, but there is no evidence that will happen given their history.
I think that _because_ it’s a subscription service they have more incentive to keep it going versus restarting again (plus it’s not using a custom PowerPC but a normal computer architecture). They probably did a subscription because people got tired of buying so many individually and losing them. Another difference, is that any improvements to the emulator can be applied to all games because they’re all under one app umbrella. Whereas before, the emulator would’ve been baked into each app, so any fix or even new feature to the emulator would mean having to update each game seperately.
Nintendo has really spiraled down the anticonsumer pipeline. They rely on nostalgia and tribalism to sweep their low effort under the rug. They are no different than Sony and Microsoft at this point.
They're worse. At least Sony and Microsoft titles depreciate in price. Nintendo, ever the anti-poor, keeps their games at 60 dollars no matter what. Fuck em.
It's great because I just watched your first NSO Expansion video a few days ago where you said you'd upload a video if any updates to the expansion were to come in the future - and well, here we are! Life is full of beautiful coincidences.
For me, the remake was my Goldeneye. Friends came over and played split screen, we’d do the crazy modes, screw around with our own original challenges, all that. For little me, it was the best shooter ever.
Those unofficial PC ports are great. I 100%ed Jak and Daxter with its PC port and it is absolutely the definitive way to play the game. I checked out thhe Super Mario 64 and Ocarina of Time ports briefly and they both seemed incredible too. I fully support stuff like this, not just for preservation, but just because they're usually way better than the original versions anyway.
I know this video is primarily about Switch Online's emulator quality, but I still stand by the fact that I hate how online play is locked behind a paywall. It'd be one thing if all of this was for official emulators of varying quality. But I'd really just like for the online play for the actual Switch games to either be fixed, or to be free again. Of course I know Nintendo won't go back to that for a long time, if ever, because they're raking in money forcing it behind a paywall. If they want me to buy into their online service again, I don't care how many NES, SNES, GB, etc. games they put on there. Make it so that there isn't a 20% chance of a Splatoon or Smash match collapsing because NSO threw a fit about someone's internet connection for some reason. (Or hell if nothing else allow for rollback netcode and settings to allow a maximum ping)
I honestly have a bigger problem with their retro content being locked to a subscription service. I don't like how I can only either rent these games or spend absurd amounts of money on old carts. Or pirate. None of it feels good.
@@ThomastheDankEngine8900. As long as the game is no longer being sold or produced, or you already own it, sure. Otherwise, nope, you have no right to their creations. Nintendo and Adobe created the content, so they have absolute right to set whatever price they wish. If you don't like that, then don't buy it. If enough people don't like the pricing, and so don't buy the content, then Nintendo and Adobe will suffer, but at least not due to people stealing like uncivilised rats.
@@AverageCommentor good thing the game isn’t being sold lol. It’s objectively immoral for a company to claim that they are entitled to the consumer’s wallet forever. Keep simping for a company that would shoot you for an extra dollar though.
@@ThomastheDankEngine8900 The ironic thing is, there's nothing morally wrong with over-pricing a luxury item. Pirating a game is stealing someone's art.
I love your videos like these, they're full of data and history missing from the more mainstream channels. It's the same feeling I get from reading the Dolphin Emu Progress Reports
Note for those who don't know, all of the mentioned decompiled games have also been ported to the Switch. Thus, Ocarina of Time with dual analogue, wide-screen and at 60fps is on the Switch thanks to the work of fan projects. -- So get that RCM payload out; 👁️👄👁️ even Miyamoto's gotta shout!
Decompiling does look cool, but I don't understand wanting old games that were made to run at 20fps to run at 60fps; the result makes the movements and everything look weird.
@@matthewmuir8884 Well, having it be able to be locked at a stable 20, instead of the game randomly swaying between 10-20 FPS is even a massive improvement. But also having the game match the actual refresh rate _really_ improves input quality.
@@TheAbsol7448 I'm specifically talking about Ocarina of Time, which was designed to run at 20fps. Even bumping it up 30 in the remake caused everyone to look like they were moving in slow motion.
On Goldeneye I find keeping default controls and using right stick to strafe fine. I don't think I've ever used the right trigger for c-buttons, right stick just feels more intuitive.
A fellow Southpaw. You rarely find players who actually use Southpaw controls (sticks swapped and triggers swapped). Glad to see you adapted well, because muscle memory and being Right Handed makes the transition difficult for me.
Problem number one is paying Nintendo to play online when they're not the ones hosting the servers. Problem number two is it takes about a minute to upload the entire NES SNES and N64 catalog to an online store but instead they have barely any titles. I don't know who's going to opt to emulate on their switch when they have a phone in their pocket that probably works better and at the very least has more options available
Nintendo is so willing to outsource their own first party remakes and remasters to third parties, so it’s surprising that they don’t do the same for emulation.
15:00 One must imagine Nintenphus happy. Continually rereleasing their games, knowing full well they'll make millions each time (great video as always, love the depth you go into when comparing the emulation).
I'd say that despite how unnecesary it Is, the Genesis NSO app has been kind of a pleasant surprise, for once the emulation Is much better than most of the official Collections Sega has released including on Switch and they actually have gotten many great Genesis games that never get included on the individual collections including games from Sega themselves.
The big kicker is whether or not the Sega Genesis app will get the Mini console exclusives, like the M2 Port of Sega Tetris or the Sega Mark V ports of Space Harrier 1 and 2, ... or maybe not 2 as the original version is already in the app.
Man I wish there were more reasonable Nintendo accounts like you on UA-cam. This video is exactly why I previously subscribed, carefully researched and streamlined editing which makes such an enjoyable watch. After the baffling overwhelming positive reaction to Gameboy content finally appearing on the service (something that should have been there since inception) I think this video was highly needed. Did a really good job of showing how flawed retro game preservation is on Switch even as a subscription service. It's sad the 3ds has better emulation than most NSO in every way but even worse that most players don't care. People just rapidly consume everything Nintendo spits out lately, that seal of quality means nothing especially if people buy the games regardless. I wish players would be more cautious of how anti consumer based Nintendo has become.
What do you mean the 3DS does better than NSO? From what I recall, 3DS Virtual Console only had Game Boy, Game Boy Color, Game Gear, and NES. SNES was exclusive to New 3DS and Game Boy Advance was never officially available for purchase, being exclusive to 3DS systems that qualified for the Ambassador Program. Nintendo 64 and Sega Genesis weren't part of 3DS Virtual Console, though Sega did release some 3D versions of their Genesis and Arcade games. Focusing only on systems that were included on 3DS Virtual Console, what emulation flaws did you find on NSO that weren't on 3DS?
@@X2011racer there’s no purchase option on Switch, but is on 3DS, and that’s enough for me and a lot of others. Nintendo copying Adobe isn’t a good thing.
@@X2011racer Input latency and slow downs would like to introduce themselves. 3ds did not have blurred or darkened ports like the Wii and Wii U did. They were brighter, smoother, and we're nearly flawless emulation of original titles. Of course there was limited selection but you could actually own them instead of being tricked you do.
@@cosmicXtropics Slowdowns? Hmm... I've played Megaman Xtreme 2, Metroid 2, Donkey Kong GB and Super Mario Land 2 on 3DS, but my memory is fuzzy on whether or not they had no slowdown... I better check again. NES and SNES having slowdowns is normal whenever things get too busy on screen, but I never played NES and SNES on 3DS, so I don't know if it's no longer possible to slow down games by manipulating what's on screen (I.E having too many enemies). As for Input Latency, I cannot feel it at all. What games did you test? Perhaps I should try again on Handheld mode as it often has the least input delay. EDIT: No, wait. I have played Super Mario Bros. on an old acquaintance's Nintendo 3DS and I now remember that there was no slowdown at any point, including throwing fireballs while there's a lot of hammers from Bowser, which usually produces a lot of slowdown, so yeah, you're right.
Absolutely will hold Nintendo to the standards fans are setting, because a team with corporate funding should be able to do at least half of what a fan who is working out of love for the product is doing, but they can’t even do that
Probably going to join a chorus of people saying the same thing... But I just want to buy the games and own them. I'd rather "own" a game by downloading it illegally than renting a game on Switch. The idea of falling in love with a game, bonding with it and then Nintendo stripping it away from me whenever they feel like it is disgusting.
My biggest problem with Nintendo’s system apps is they are all locked behind the fucking Online subscription. I do not want to pay for NSO+ just to play a few games from the N64 and Gameboy Advance that I want to play. Like fuck, make the games on the service be purchasable separately and fix the emulation on these games, they take steps up by bring in the emulation for these old games but then fuck it up and then take forever to update the emulation. I just keep wondering to myself, how they kept fucking up the virtual console. The Wii Virtual Console wasn’t perfect but for some reason, it still remains better then every other one we’ve received after it
One of the big problems that hurts the value of it all is the lack of great third party games. We likely aren't going to get all the Mega Man, Castlevania, or Final Fantasy games that were a huge part of the NES and SNES libraries on the service because it's better on the parts of Capcom, Konami, and Square to just sell their versions. We also aren't likely to see something like Chrono Trigger released because it better suits Square to sit on it until they can release it themselves.
Nintendo has set out to do as little work as possible and make the most money as possible. They're a company like any other, there is no magic to them, and people need to be aware of that. Ransoming classic games from an era when quality games were actually being made is really vile, in my opinion. Buy a steam deck and legally emulate. I'm done giving them money until they stop printing money and have to deliver quality experiences again, and only quality experiences I will be able to own in a physical form so they can't take it away from me two years after I buy it.
I don’t know why i was so surprised to see the GB and GBA emulator announcement. I knew that it would happen eventually, but either way it’s neat. I doubt they ever will be, but I hope the Sonic Advance trilogy and Mother 3 get released on there. If they were to release Mother 3 then it would probably be exclusive to Japan.
Thank you so much for the N64 Majora's Mask HD texture pack. I've managed to get back into Majora's Mask because of that. I can never imagine myself going back to playing without texture packs if I can choose it.
I actually might have considered getting it if they announced this earlier but I got a Steam Deck a couple months ago and it already gives me what I wanted from NSO's Retro service plus so much more. At this point I'll pretty much only get exclusives for Switch, but at the same time if you really wanted to go full pirate and go through the hassle of setting it up, you could probably get the Deck to make the Switch very nearly obsolete, if not entirely.
@@haruhirogrimgar6047 Um, because it's a handheld. The Switch has an appealing design but it's held back by Nintendo's anti-consumer practices, that's the whole reason why people care about the Steam Deck existing. A laptop isn't really comparable so I'm not sure what point you're trying to make.
@@ezzenious9923 You can't safely put a Switch or Switch light into your pocket like you can a phone/3ds/GBA/PSP/etc. You need to put it in a backpack. At that point just use a laptop. There is nowhere you can take a switch you can't take a laptop. The switch is a glorified Ipad. In other words, that thing people attach keyboards to in order to have worse laptops.
@@haruhirogrimgar6047 Dude I just want something to play in bed. And a laptop is not it. Neither is an iPad. I want a console that you hold in your hands. I also didn't even mention that I also like to actually dock it to my TV sometimes. And if I want to use a keyboard and mouse I have a desktop.
I think the subscribtion is by far the worst part of it: Considering everything is getting emulated and not ported, its clear that most games were purposefully delayed, just to keep appearing in news articles and bring people back to the service. You pay yearly, so having all games available at ones might mean you play all in a single year and cancell the service. In short: They purposefully hold content back for profit in a 40$ *subscribtion service*. And dont dare saying "well its actually 20$ because you pay the other 20$ for online", Nintendo isnt offering any service for Nintendo Online, the games are still peer to peer. PS and XBox let you pay for server infrastructure, Nintendo lets you pay because they can, not because it makes sense. They dont give you anything in retuen for it, they just limit a previosly free service behind a paywall with 0 improvements. And even if Nintendo Online would not be a scam, some people just want to play these games and dont needs Online, but are forced to buy iit anyway if they want to emulate old games with Nintendos Emulator. If fre Open source Emulators offer more feature than Nintendos (yes, many games run that way on a hacked switch), then you know you make a bad deal
and the online runs terrible compared to old n64 emulators that you can play netplay for free on you know its terrible when you can do it for free and it runs better. It also doesn't let you mix local players with online players which old n64 emulators could do a decade ago its that bad.
I had hoped by now the N64 library would've been nearly tripled what it currently is. Also would love to have more obscure titles N64 releases on there such as Hybrid Heaven, Body Harvest, Castlevania 64, Resident Evil 2(I know not obscure, but the N64 version is quite a porting achievement that gets overlooked), etc. since these titles seem to always have issues on other emus like Project 64.
I just don't see why I can't just buy these games like on the original Wii? I liked the analogy with Sisyphus by the way, that was a good one. I just don't see why it was done better 15 years ago. Aren't things suppose to get better with technology and time. Nintendo just keeps getting worse. Why pay the big 'N' to rent this crap when you can just use emulators and do it better for free?
I think comparing the offerings of one of the biggest companies in the business to the efforts of fans is totally justified. Fans offer actual upgrades and options to playing and preserving old titles that I would gladly pay them for, but they do it for free. Nintendo shits out ports that you couldn't pay me to play.
I absolutely have no love from Nintendo right now so I was just happy for the people that like the Game Boy lines of console. I just want them to release each game individually, digitally at least. Oh, and made the eShop compatible for the next Nintendo console if possible.
They were considering doing this for switch and let us transfer our virtual console over, then they were like, ‘ it doesn’t matter what we do, they’ll buy it anyway!’
Subscriptions will never be an interest to me. I will gladly pay for games, but I want to OWN them. If that is not an offered option, I will emulate without guilt.
That was a very noble attempt you made to somewhat defend Nintendo there Nerrel, but you had your work cut out for you. NSO+ isn't even the bare minimum of what it should be at this point. This is the kind of stuff me and my friends were expecting to see in year 2 of the Switch's life, but not behind yet another paywall. Waiting on that Metroid Prime video btw.
The sad part about all this criticism is that, even though all your points were good, Nintendo won't see any of it because their media people don't watch any videos that aren't in Japanese.
12:52 Donkey Kong 64, Diddy Kong Racing, Super Smash Bros, Mario Party 3, 1080 Snowboarding, Bomberman 64, Bomberman 64: The Second Attack!, Mega Man 64, Turok Dinosaur Hunter, Turok 2: Seeds of Evil, Turok: Rage Wars, Tony Hawks Pro Skater, Tony Hawks Pro Skater 2, Star Wars: Rogue Squadron, Star Wars: Shadows of the Empire, Star Wars Episode I: Racer, WCW vs NWO, WCW/NWO Revenge, WWF Wrestlemania 2000, WWF No Mercy, Snowboard Kids, Snowboard Kids 2, Shadow Man, Tetrisphere, Worms Armageddon, Mystical Ninja starring Goemon, Rayman 2: The Great Escape, Quest 64, Castlevania, Gauntlet Legends, Doom 64, Ogre Battle 64, Command & Conquer, Extreme-G, XG2, Cruisin' USA, Top Gear Rally, Top Gear Rally 2, WipeOut 64, ReVolt, Vigilante 8, Road Rash 64, Carmageddon 64 So basically what I'm saying is, there's plenty of heavy hitting games from the N64 worthy of being added to the NSO subscription, & I didn't even add all of Rarewares games to the list.
I'd argue the only heavy-hitting titles on this list that aren't already out are Smash, Diddy Kong Racing, and maybe one of the Star Wars games. The rest appeal to the hardcore N64 nerds already using the service but I don't see them getting any new subscribers over Tetrisphere and Quest 64.
Honestly a super important follow-up, as I've started considering the expansion a lot more just due to N64 nostalgia but don't have the experience with the emulator scene to judge whether Nintendo is in fact providing a decent package; the improved bugs are great to hear, the fact that my old favorite Kirby 64 is not improved really sucks~ Also more nerrel midi theme song covers please~
My biggest problem with the N64 online controls is that since system wide controller remapping doesn't work for wired controllers, I can't play N64 games with the GameCube controller
12:54 Donkey Kong 64, Conker's Bad Fur Day, Banjo-Tooie, Diddy Kong Racing, Rayman 2, Bomberman 64... What do you mean there isn't a lot of heavy hitters left?
IMO the service is still not worth it mainly because its primary function: the online play is still broken. I bought it when the Capcom Fighting Collection dropped so I could play it online and 7/10 times is a miserable laggy experience, same with Smash Ultimate. As for the games maybe is just me but I don't care, I already have played most of the _heavy hitters_ for each platform and even if there's a Gamecube pack in the future again, I already have played and own most of that system _heavy hits_ Your money is better spent on Game pass.
I know this is only slightly related to this content but I wanted to just throw out a friendly reminder that the N64 community is very alive and well and that it's still very possible to grab and enjoy these original games today with modern hardware due to HDMI adaptations for the system including simple slap on devices or even internal mods. The original controllers in good condition are still cheaper and more accessible than the new switch online one, plus they have all sorts of 3rd party new ones that are good. If games get expensive, you could get an everdrive x7 or you could opt to even getting reproduction carts that function identical to original.
I get why Nintendo does the whole subscription shit but I hate the idea that years from now when NSO goes down forever, all these cool emulation apps will be gone. So really the only way to be able to play these games past that point on switch will be modding with emulators unlike the Wii U where you buy it, you own it.
The GBA emulator on the Wii U was developed by the M2 Sega team who has done those great 3DS ports and stuff I believe, and it seems similarly great on the Switch. Even the sound is good!
Didn't find it in time for the video but here's more evidence that the new GBA emulator is actually good: twitter.com/LuigiBlood/status/1624005571815899136
That should be the standard, honestly. I hold emulation in higher standard if it's official, good job Nintendo, now do more good jobs.
that's good to hear after the nightmare i had the other day with getting either vba or mgba to not frameskip, im glad that there's gonna be a good gba emulator somewhere, even if its never gonna have the games i was trying to play anyway.
Hey, I just want to say thank you for responding to my email from earlier, I'm absolutely glad that Nintendo actually got the chance to fix the online membership and they do listen to criticism even though they're just a company. The good news is there are less people weaponizing Iwata's death against it and remembering the past even more properly. Real fact: both Doug Bowser and Shuntaro Furukawa Never made the decision to make the payday online membership, It was planned long before they even became presidents which means Reggie himself was affiliated with that decision and while Iwata was hospitalized when telling Sakurai to make super smash ultimate before he died.
To be honest and in my opinion, I'm absolutely enjoying the online membership expansion pack and I don't have to worry until pay again until next December considering the fact that I have a job and I get paid very well. Other than that, thank you for the video and for responding to my email Nerrel.
I haven't played GBA bc I refuse to own the premium NSO but the little I played of SML 2 was very laggy and still had input latency which is shocking considering their first handheld can't run on the latest.
It’s the best GBA emulator that exists apparently.
my main takeaway from the introduction of GBA games to the service is that nintendo has officially set themselves up for the absolute worst possible way they could release an english version of mother 3
Omg its Jan misali
The monkeys paw curls I guess
No, the worst possible way is a digital only limited release translation that only gives you 4 months to buy it, Fire Emblem SDatBoL style.
I have no faith in a Mother 3 localization, but if it does happen it will be a pleasant surprise. (But I'll probably continue playing the fan-translation that I have on my homebrewed 3DS).
watch it also only be the japanese version, no translations offered
This is why it's even more hilarious that Nintendo is so against emulation. They want people to pay them to play these old games but the free options are so much better than anything they do. Nintendo, a multi billion dollar company, cannot compete with fan emulation. It's absolutely embarrassing.
well they probably don't care enough. they just want to make some easy bucks by bringing back old games.
Fan emulation has been around for a very long time. And it is on PC. Of course fan emulation is better. Though Nintendo's emulation has no business being this bad.
@@SupernoxusNintendo could just hire the fans who made those emulators. There's nothing stopping them except good old fashioned Japanese boomer arrogance, stubbornness, and ego.
@@rootyunironically that’s not how it works when porting to console
@@paulakroy2635 I never said anything about ports, I'm talking about straight up emulation. Nintendo is not porting its older games to the switch, it's emulating them, badly. Fans have made much better emulators not just on PC but on Nintendo's own consoles. So it works exactly like that. Unironically.
The return of Nerrel's goldeneye soundtrack rendition. So glorious
Nerrel never dissapoints xD
Is this something old? I was cracking up.
@@everygamersdream72 Yeah, he sang this song at the end of his video on Emulation Law
@@KamikazeDreamer thank you, I’d been jumping to the end of quite a few videos to try and find it!
James Bond played Fuck Marry Kill with the viewers and chose every option for everyone
That online footage with Goldeneye was so cool, Nintendo trully replicated the experience of playing N64 online on emulators via Kailera back in the day. So faithful.
Well no shit this will always happen when people try playing without ethernet, blame the players here that try to play with 5 mbs mcdonalds wifi, my games run fucking smooth
@@superbeta1716 you sure are a super beta
@@superbeta1716 XD
@@superbeta1716 are there many people playing goldeneye online on switch?
@@karlhans6678 thought for a second you were going to call out superbeta not having friends lol
I was curious if the service and games had improved
Honestly, not being able to own the games outright is absurd
Agreed.
Any other company would be destroyed (and rightfully so) if they went the Adobe route with their classic games.
steam says "hai, bish"
Exactly. They could have released a collection cartridge purchase that updates with new games as they are ported. They update other purchased games with new content regularly already. Cough pokemon raids Cough. Only way I'm playing these on switch if they keep the current model is through modding.
Steam deck be like
Nintendo needs to keep surprising us with announcements like Metroid prime or emulation stuff so we can get new nerrel videos
If he talks about the Prime remaster, I hope he brings up that the entire trilogy is available on Wii U eshop for $20 while Prime 1 with a new coat of paint is on Switch for $40.
@@matthewmuir8884 It wouldn't surprise me if he doesn't have a problem with the price. It's a AAA-quality graphical update to a decently-sized game after all, and he has first hand reference for what the process of remaking graphics is actually like.
@@BoxoSpoons Maybe, but it's not like Prime 1 was asking for a graphical update. It's one of those GameCube games that still looks good, and the remaster isn't exactly Wind Waker HD; when I saw the trailer, I genuinely thought they had just ran Prime 1 through an HD filter and I had to see clips of comparison videos in order to spot any differences other than 16:9 (and that's not nostalgia talking; I have none for the Prime games as I first played them just last year). And, before anyone says I 'must be blind for thinking the remaster looks the same' or some other dumb line that shows they didn't read what I said: I explicitly said it looked similar *in the trailer;* the differences are more obvious now thanks to comparison videos and the game having been released.
And, again, the whole trilogy is available for $20 on Wii U eshop. Nintendo fans, including myself, always defend consoles like the Switch from toxic PlayStation fans by saying graphics don't matter as much as content; Prime Remastered has shown that, evidently, I'm the only person who actually believed that.
@@matthewmuir8884 you're blind as hell if you think the remastered version looks the exact same lmfao.
Also, WWHD is worse visually than the original. They could have done all 3 in one go, but they're also working on 4 and the graphical updates they've done in 1 is pretty significant and the price is right
@@tek3576 I explicitly said, *"When I saw the trailer"* and I never said it looked exactly the same; the differences are a lot more obvious now thanks to comparison videos and the remaster having released; the point I was making was that it's similar enough that the trailer failed at making the differences apparent.
I didn't say Wind Waker HD looked better or worse than the original; I said that, with that one, it was far more obvious where the differences were thanks to the overhauled lighting, added shadows, etc. I honestly think that some of the visual changes were good, such as the added shadows, while other changes were bad, such as the excessive bloom and the new gradients that diminished the cel-shading effect and, at their worst, made Toon Link look like a Mii.
This often goes unpraised but thank you SO MUCH for adding subtitles to your videos. The quality is excellent and it's always a treat to watch your videos knowing that I can use subtitles reliably
Hmm
Yes!! Good subtitles are so underappreciated. I don't even have any hearing issues, but I find it a lot easier to process what's being said with subtitles on. I know it's a ton of work to make them, but good god, I'm really grateful Nerrel goes to the trouble anyway.
@@yambone635 ikr
Anyone who makes scripted content has no excuse to not add subtitles
@@henrynelson9301 I know but so many people still don't add them. And it's unfortunate because automatic subtitles are still pretty bad. We should praise UA-cam channels which add subs because it's not a standard at all which is sad
I was surprised by the gameboy announcement since it took them so long to implement 64 games
ye it's like they stopped pretending it's hard
Hoping for GameCube then eventually Wii. Can't wait to buy my Switch Wii Nunchukcons
I don't know if the case is the same with the emulator developers at Nintendo, but for fans, N64 emulations proved to be very complicated, much more than GBA or PS1 for example.
@@cl8804 I would guess that Gameboy and advance would be easier to emulate. They still need to do better though
The Gameboy is orders of magnitude less complex to emulate accurately than the N64.
i'll never understand people who think emulation is wrong unless you pay nintendo to do it
@@sionnachrealta5534 i guess im just the kind of person who doesnt want to pay a fee to rent access to roms for a limited time period but maybe im just an idiot
Emulating nintendo games is the morally correct thing to do. Especially switch games.
@@sionnachrealta5534 Because I can, it's easy, superior hardware. "Morally correct" is an exaggerated meme so you can spare me the piracy lecture.
@@sionnachrealta5534 I have a pc for many other uses, not purely emulation, as most pc users do. Even so emulation works just fine on mobile phones, which most people have. Any opportunity cost for a Nintendo subscription is negligible considering the need for a phone and pcs is already a necessity for most in the modern age. Nothing really amusing about that, it's real life.
@@sionnachrealta5534 I'm assuming you're only talking about switch emulation now. Because with anything prior, those are total non-issues.
1. Storage space is up to the discretion of the user for both consoles and pc. Not sure why you included that.
2. Graphics packs are optional, and aren't vital for a good emulating experience. (I personally don't use them. Only plugins for n64 emulation)
3. Shader caches are only an issue for switch emulation, and they do require a decent cpu. But it improves with optimization like cemu, which has no shader cache issues.
4. What unplayable roms? For switch? What technical issues?
5. Lack of NSO is only an issue for games like Mario maker. People can play online with emulators.
6. Android emulators are easy to download depending on the tech. I hardly emulate on my phone so I can't say much.
That Sisyphus comparison was genius. I am never quite able to find the words to describe how lame the virtual console support has been from Nintendo over the years, so I appreciate every time you make a video about it, because you always find a great way to explain it.
Seriously, they started so strong with the Wii, with everything up to the N64 on VC and leaving just the gamecube which had backwards compatibility. And the DS/lite had backwards compatibility for gameboy. Until they decided to drop it with the wii mini and dsi...
Emulation is an internet community effort, current Nintendo has it's own priorities
@@chillhour6155 the games are already made all you have to do is upload the damn roms and let us play them. it's not hard, nintendo just doesn't care.
@@chillhour6155 almost all community emulators are open-source, ninty could easily fork it and cash in on nostalgia for very little effort
@@LilacMonarch Sounds like Nintendo in general lately. Was going well with the Wii and 3DS then OOPS, dropped the ball.
This is why it’s okay and healthy for the industry to voice concerns. Even if you think a service/game like this had its full value from the jump, everything can improve, and as long as the criticism is constructive and in an effort to make the service/game better, it benefits both the company and consumer in the long term.
99% of criticism isn't constructive, though. Most people just need to keep quiet with their complaining so the constructive criticism doesn't get drowned out or misrepresented by screeching parrots.
Nobody has any obligation to make their criticism ‘constructive’ lol. Nintendo fanboys are hilarious.
@@qactustick You're very wrong, that 1% that is constructive is voicing what the other 99% can't put into the right words. The other 99% lets you know the sheer intensity of it.
Ignore the 99% and that 1% are the only people legitimately upset... why listen to the .5%? Ignore the 50% of all players.
@@qactustick "stop complaining so I can happily continue to suck on them corporate toes"
Fixed it for ya
@@chrismdb5686 I dunno how you got that from my comment when it said nothing like that. But to be fair, you sound like one of the people who wouldn't be able to articulate a proper complaint about something which is probably why you gave such a tired response. Read the reply directly above yours for an idea of how to present a well-reasoned argument.
The version of Goldeneye on Gamepass has the controls mapped like a modern scheme and it works about 800x better than anything with an N64 controller. Why Nintendo doesn’t let you use this updated control scheme is beyond me
I literally can't play FPS games any other way than an N64 controller. I hate dual analog so much. 😒
@@aninymouse1651sarcasm?
Im not sure if it's because i grew up with these but i find the original controls or the new ones both playable
@@dun0790 No, I'm serious. I haven't gone tryhard in an FPS since Perfect Dark on N64.
@@aninymouse1651 so like 20 years?
Yay Nerrel. Can’t wait to hear your thoughts on Prime Remastered.
Yeah this is my number one thought. Nice that he had a different video in the pipeline to tide us over before that video though
The only nitpicks I have with it is the alpha channels on the doors, the charge beam no longer lights the area around you and that one room in Chozo Ruins with the mirror reflections now no longer reflects.
I don't like how shiny and pristine Samus's suit is, but other than that the remaster is pure eye candy.
It's amazing and everyone should buy it. When it's released physically, that is. One of the best remasters ever made- hell, even the price point of £35 I could believe based on the fact the credits is x3 longer than the original.
A lot of outsourcing it seems, but the end result is to be absolutely commended. Cannot fucking wait for the best one- Prime 2.
@@Hysteria98 we don't really know if 2 is coming for sure. I really hope so though its probably my favourite prime
Can I just point out that Nintendo launched ocarina of time unfinished and slowly finished it throughout the year. The absolute state of gaming
I can't believe that Nintendo finally figured out how to release games that already came out 20 years ago in a rushed and unfinished state.
And Nintendo fans will eat the slop. Just like how they praise the $70 price for BOTW dlc, I mean Tears of the Kingdom
@@PickledKong64 I'm not that excited for Tears of the Kingdom, especially with that price tag. It doesn't look like they're making it like the classic 3D games, which makes me wary of what kind of content we'll get. I don't think there have been any new games that take on what 3D Zelda used to do. It's a shame that they left behind their unique identity to become yet another open-world adventure game.
@halcionjoy1437 yeah it hurts man. And honestly it just looks too similar to the first botw
@@PickledKong64 stop talking bs, $70 is a Sony thing
If it wasn't for Nerrel showing a list of decompilations for a few seconds, I would've never known there was one for Jak and Daxter.
Thanks for divulging that hidden knowledge!
i just randomly had jak and daxter pc port videos show up on my youtube feed one day lol. i love how it seemingly came out of nowhere.
As someone born in the game cube era and never got into emulation I got to play golden eye for the first time and I kept hearing your lyrics to the song making you an integral part of my experience.
Era*
@@chaoswraith *ara ara
@@soda3185 *yare yare daze
What did you think of the game?
@@abstractdaddy1384 before my time would probably be the best way to put it, I had no idea what I was doing half the time, might try again using a guide this time. I was still having fun so I Wana try it out more.
I don't know, machine noises during multiplayer strikes me as something the developers intended. It makes you feel like you're actually wired to the gills in supernatural gadgets, just like 007!
I just want to buy a digital game. No expansion, no fees just want to buy games individually.
Emulate them
well for the foreseeable future it looks like no one wants to sell you digital retro games so grab an emulator an steal them IG
Pirating Nintendo and Adobe products is always morally correct
Japan is begging you to emulate. The entire country simply too incompetent to offer you these games as digital copies.
I want to buy my games physically in retro games just like capcom or Konami did for Darkstalkers, and tmnt
Seriously Nintendo if you want the emulation to stop just give us collections it’s not that hard
My biggest 2 problems with nso is obviously paying for online and the fact that you need a subscription to to access legacy titles. I think for classic games, the nso subscription is actually a great deal but not being able to simply buy a single game for $2-$10 is scummy.
100% agree.
For me, the biggest problem with classic games requiring a subscription means that the games are essentially more expensive the less amount of time you have each day/week/month/year to play them.
Right now, I'm in University, and I have maybe one day a week where I have an hour or two to play video games, and that means I'm not going to rent a game under a strict timer. With something like a TV show or a movie, it's one sitting: you sit down for an episode or a two-hour movie, so a subscription model makes sense. With a game, I have no idea how much progress I will make in the game with the time I have available.
@@matthewmuir8884 this plus with how bad the libraries are, you’re essentially paying multiple times for the same games every sub cycle
@@matthewmuir8884 drop out n start drinking 3 bangs a day
I wish I could just buy the games I want instead of committing to a subscription plus an expansion pass. To make matters worse, the fan emulators you shown look so damn amazing (Kirby 64 and Paper Mario almost brought a tear to my eye). I feel I'm better off just getting a new computer that can run emulators instead of a yearly 60+ dollars subscription.
The Extortion Pack: One Year Later, Does it still suck?
I can’t buy any of the games so yes.
@@ThomastheDankEngine8900 it'd be neat if you could buy games individually or just get the expansion pack separately, but that kind of good marketing tactic isn't in the cards for Nintendo lmao.
@@JI0MB it sure isn’t and this “service” is gonna continue being garbage if the option to purchase games isn’t there.
Don't forget romhacks and fangames built off those games either. Smash Remix is looking really solid these days for example
Get a Steam Deck. I sold my Switch, games, and accessories just to get one and it was totally worth it. I'm now playing Twilight Princess HD and Wind Waker HD on handheld. Now I don't have to hope and wish Nintendo to port them over to the Switch. Oh, and Metroid Prime Remaster and Metroid Dread run well on here too. 😉
I've been playing through LoZ: Twilight Princess for the first time on my Steam Deck. It's been a really great experience, I'm so glad for the existence of so many fantastic emulators.
I didn't realize there were so many decompilation projects right now, I'll have to check those out.
Same here! It's amazing how well it runs! 😃
I have the game cube and Wii U versions. Plays better and is worth a lot more. On Wii U you can level the dog up and use him fully powered up in breath of the wild with 20 hearts. I have the deck to and only play games I steal on it. I hate steam so much.
@@pawnzrtastyIf you hate Steam, why get a Steam Deck?
@@pawnzrtasty Hey, answer Jabbernut. Why do you have a steamdeck if you hate steam?
That ending was pure gold.
Babe wake up, Nerrel just uploaded
@@poleve5409 [insert generic reply to generic reply to generic comment here]
@@cuzukin052insert the insert on the insert in the insert
YES!!
Who the hell are you?? Get out of my house!!
YEAHHHH 😤😤
The N64 emulation improved more drastically than I expected, but it's still too far off for me to consider the expansion pack. I normally wouldn't consider paying for an emulator, but good N64 emulation is actually worth paying for, especially if they get online multiplayer working (they won't).
If they get the online working well. Then i'll eat 60 dollars and a shoe.
They can’t even make their online for current gen stuff good lol. They aren’t gonna add online to old games and make it function well
@@zoruafox7512 I know, I already said that
@@isaiahkern9434 if the get it working I'll eat this guy and his shoes
Something I want to address about Goldeneye, Perfect Dark, and to a lesser degree, Timesplitters, is the level-based difficulty, decoupled gun aiming, and no health recovery.
These kinds of games, I like to refer to as "Gauntlet Shooters", in that the challenge comes from surviving a 'gauntlet' - each encounter, you have to plan your movements and shots due to the lack of health items, and every new room, you have to ask "Do I have enough health to survive this next area?"
I barely play games beyond 'normal', because there's literally no incentive - aside from changing ammo/health counts and damage values, games make no significant changes on difficulty levels to warrant playing them on harder settings.
Gauntlet Shooters avoid that in that the harder difficulties (in the case of Timesplitters 2) are often locked away until you beat the easier ones. It forces master, and incentivizes the player to get better. Such that each level becomes a dance of pinpoint shots and a lot of rote memorization and preplanning. (thanks to the independently aiming guns and instant kill headhshots/stunlocking limbshots) A 'Gauntlet Shooter' is a speedrunner's wet dream.
More shooters need to take this approach. I see it as an abandoned subgenre.
I feel like there's a lot of ways to make higher difficulty modes interesting to play through. One way is how you mentioned, with higher difficulties having more/stricter objectives. Obviously Goldeneye is well known for it, but the Thief games are too.
Another option is the Bayonetta approach where the fights themselves often have more enemies and stronger variations are introduced much sooner. Devil May Cry does something pretty interesting for Dante Must Die where enemies that are left alive for a while enter a permanent Devil Trigger mode that causes them to both deal more damage and take less while also being resistant to staggering, incentivizing you to defeat them as soon as possible.
Kingdom Hearts 2 Final Mix introduced Critical Mode which halves your Max HP, reduces your Max MP, and also increases the damage enemies deal. However, in return the player starts the game with a crap ton of abilities, a lot of AP to spend on equipping abilities, and you deal more damage (among a few other changes). With these changes, combat is a lot deadlier on *both* sides. KH2 in particular really benefits from the increased challenge as it gets the player to really learn the ins and outs of the combat system where before you could largely mash your way through fights.
Speaking of which, I think Devil Summoner: Soul Hackers' hard mode added in the 3DS remake does a lot for repeat playthroughs despite only being simple modifiers to damage taken and dealt. While the game isn't a complete walk in the park on normal, hard mode does a lot to emphasize systems that likely wouldn't get much attention otherwise. To give an example;
The game ends if the Protagonist ever falls in battle, so having multiple demons summoned in your party will help take the pressure off him while also giving you more turns to work with. The more demons you have out, generally the easier the game is going to be in the short term. However each demon is also going to passively consume Magnetite (the primary currency), meaning if you run around with a full party you'll likely run into money issues and have a harder time in the long run. So it's about finding a balance between having enough demons out to safely get through fights while also not having *too* many out either. On Normal you likely won't have to consider the system that much since you'll be able to get through fights pretty easily with only a single demon out, but on Hard it's a different story. You could just have a larger amount of regular demons out, but that'll eat into your Magnetite (which is more valuable than ever). Another option could be to look into making Zoma demons, which are free to have out but only have around 2/3rds the stats of regular demons. Maybe you'll play into the Moon Phase system, which can massively affect the strength of demons on *both* sides of the field, by only making trips into dungeons during times where enemies are at their weakest, or alternatively when your demons are at their strongest. While these mechanics are still present on Normal you only really start to consider them fully on Hard.
While I think hard modes like Goldeneye's are really cool and interesting, there's a bunch of different ways to design higher difficulty modes for returning players. Even simple changes done well can do a lot to enhance a game and make you appreciate its design a lot more. If some of your favourite games have harder difficulty modes, maybe try them out the next time you playthough them. You might come away with a newfound appreciation. Or not; there's some *bad* higher difficulties out there too.
I think adding the gameboy games is better than the N64 games because we know those will at least run smooth on release. I just wish they'd add Pokemon games and let them connect to home. It would add a lot of value to the pack to Pokemon players.
That was done on the 3DS and Pokémon Bank. Unfortunately, you may be out of luck, the Switch Online release of Pokémon Stadium didn't get any compatibility with Home despite using your Pokémon from the main games being an integral part of the original game's design.
@@LotteYansson Well, there is supposedly a home update coming out in march. Maybe along with Scarlet and Violet, we'll get Stadium functionality?
@@solivagant7232 I'm hoping for stadium functionality, and then RBY/GSC combatibility when those *probably* get added to the GB switch online thing.
@@LotteYansson How does this even work then
@@xSharpW no
The thing that has always confused me since the Switch's launch and people wondering about Virtual Console was all the legacy collection games coming out. They almost always offered something more than just being a modified rom for either safety or content locked behind stuff lost to the hardware. The Battle Network games were on the WiiU and at most offered a way to do post game solo and fixed Blue Moon. Now, the collection coming out will have online features and offer a balanced PvP while keeping the mechanics the same in PvE. Other collections like that added extra modes or stuff like artwork and music that add at least something. At best, Nintendo added an online wrapper to classic games. At least for what I see as a value in the service.
But those cost more for a smaller amount of games. Still, some general qol should be required
I think the biggest caution I have towards NSO is where it’ll go, the obvious way to go is to keep it on the switch 2 but I’m not holding my breath because it’s Nintendo and I absolutely will not be surprised if they just make a new service again
It’s sad when they have something decent and we have to legitimately worry if it’ll be back. The virtual console was so damn good. So was Thousand Year Door but the bit N was like “let’s never do that again.”
Online services are the Sonic of Nintendo.
>Make a new system constantly
>Learn nothing from the last attempt
>Always jankier than it has any right to be
You're pessimism is nauseating!
Yeah, if Nintendo keep their current library for the next console and build on it then we would be in a good place, but there is no evidence that will happen given their history.
I think that _because_ it’s a subscription service they have more incentive to keep it going versus restarting again (plus it’s not using a custom PowerPC but a normal computer architecture). They probably did a subscription because people got tired of buying so many individually and losing them.
Another difference, is that any improvements to the emulator can be applied to all games because they’re all under one app umbrella. Whereas before, the emulator would’ve been baked into each app, so any fix or even new feature to the emulator would mean having to update each game seperately.
Nintendo has really spiraled down the anticonsumer pipeline. They rely on nostalgia and tribalism to sweep their low effort under the rug. They are no different than Sony and Microsoft at this point.
They're worse. At least Sony and Microsoft titles depreciate in price. Nintendo, ever the anti-poor, keeps their games at 60 dollars no matter what. Fuck em.
14:16 wow, only took slightly more than a year and now we already have Majora on PC, incredible progress being made.
It's great because I just watched your first NSO Expansion video a few days ago where you said you'd upload a video if any updates to the expansion were to come in the future - and well, here we are! Life is full of beautiful coincidences.
It's still shocking they haven't yet put Smash 64 on the Expansion Pack yet
Always loved your style of videos. Your Majora's Mask 3DS video was my favorite still
Thank you world for another 17 minutes of Nerrel talking, always brings joy to the world
The thing I hate the most about the expansion pass is that you can't buy the retro games separately.
For me, the remake was my Goldeneye. Friends came over and played split screen, we’d do the crazy modes, screw around with our own original challenges, all that. For little me, it was the best shooter ever.
Bottom line; if you have a good pc just emulate on that instead. That RT64 plugin looks amazing.
Those unofficial PC ports are great. I 100%ed Jak and Daxter with its PC port and it is absolutely the definitive way to play the game. I checked out thhe Super Mario 64 and Ocarina of Time ports briefly and they both seemed incredible too. I fully support stuff like this, not just for preservation, but just because they're usually way better than the original versions anyway.
HOLD UP..... THERE'S A JAK AND DAXTER PC PORT NOW?!
@@thequadrupleagent4130 yeah for real where is this OP?
@@thequadrupleagent4130 Just search for Jak and Daxter PC on UA-cam.
@@vorbo01 Just search for Jak and Daxter PC on UA-cam.
@@thequadrupleagent4130 opengoal
I know this video is primarily about Switch Online's emulator quality, but I still stand by the fact that I hate how online play is locked behind a paywall. It'd be one thing if all of this was for official emulators of varying quality. But I'd really just like for the online play for the actual Switch games to either be fixed, or to be free again. Of course I know Nintendo won't go back to that for a long time, if ever, because they're raking in money forcing it behind a paywall.
If they want me to buy into their online service again, I don't care how many NES, SNES, GB, etc. games they put on there. Make it so that there isn't a 20% chance of a Splatoon or Smash match collapsing because NSO threw a fit about someone's internet connection for some reason. (Or hell if nothing else allow for rollback netcode and settings to allow a maximum ping)
I honestly have a bigger problem with their retro content being locked to a subscription service. I don't like how I can only either rent these games or spend absurd amounts of money on old carts. Or pirate. None of it feels good.
@@TheAbsol7448 piracy of Nintendo and Adobe products is always morally correct
@@ThomastheDankEngine8900.
As long as the game is no longer being sold or produced, or you already own it, sure.
Otherwise, nope, you have no right to their creations. Nintendo and Adobe created the content, so they have absolute right to set whatever price they wish. If you don't like that, then don't buy it. If enough people don't like the pricing, and so don't buy the content, then Nintendo and Adobe will suffer, but at least not due to people stealing like uncivilised rats.
@@AverageCommentor good thing the game isn’t being sold lol.
It’s objectively immoral for a company to claim that they are entitled to the consumer’s wallet forever.
Keep simping for a company that would shoot you for an extra dollar though.
@@ThomastheDankEngine8900 The ironic thing is, there's nothing morally wrong with over-pricing a luxury item. Pirating a game is stealing someone's art.
These videos are important, and appreciated. I hope someone at Nintendo pays attention to this sort of content. Thanks Nerrel.
How many times can Nerrel upload the same video and us enjoy it?
I love your videos like these, they're full of data and history missing from the more mainstream channels. It's the same feeling I get from reading the Dolphin Emu Progress Reports
Note for those who don't know, all of the mentioned decompiled games have also been ported to the Switch. Thus, Ocarina of Time with dual analogue, wide-screen and at 60fps is on the Switch thanks to the work of fan projects.
-- So get that RCM payload out; 👁️👄👁️ even Miyamoto's gotta shout!
Decompiling does look cool, but I don't understand wanting old games that were made to run at 20fps to run at 60fps; the result makes the movements and everything look weird.
@@matthewmuir8884 Well, having it be able to be locked at a stable 20, instead of the game randomly swaying between 10-20 FPS is even a massive improvement.
But also having the game match the actual refresh rate _really_ improves input quality.
@@XanthinZarda Oh, I can definitely see wanting to have the framerate be stable; I'm just saying that I don't understand the demand for 60fps.
@@matthewmuir8884 Maybe it only looks weird because you aren't used to it? 60fps SM64 looks absolutely great.
@@TheAbsol7448 I'm specifically talking about Ocarina of Time, which was designed to run at 20fps. Even bumping it up 30 in the remake caused everyone to look like they were moving in slow motion.
I just want to say that I really appreciate that you're taking the time to add subtitles to your video's. You're a hero
On Goldeneye I find keeping default controls and using right stick to strafe fine. I don't think I've ever used the right trigger for c-buttons, right stick just feels more intuitive.
A fellow Southpaw. You rarely find players who actually use Southpaw controls (sticks swapped and triggers swapped).
Glad to see you adapted well, because muscle memory and being Right Handed makes the transition difficult for me.
Problem number one is paying Nintendo to play online when they're not the ones hosting the servers. Problem number two is it takes about a minute to upload the entire NES SNES and N64 catalog to an online store but instead they have barely any titles. I don't know who's going to opt to emulate on their switch when they have a phone in their pocket that probably works better and at the very least has more options available
I guess I'm old, but I prefer being able to buy individual games like on Virtual Console rather than a subscription service.
Same, rental is no substitute for purchase, and NSO is a bad subscription on top of that
Nintendo is so willing to outsource their own first party remakes and remasters to third parties, so it’s surprising that they don’t do the same for emulation.
15:00 One must imagine Nintenphus happy. Continually rereleasing their games, knowing full well they'll make millions each time (great video as always, love the depth you go into when comparing the emulation).
I'd say that despite how unnecesary it Is, the Genesis NSO app has been kind of a pleasant surprise, for once the emulation Is much better than most of the official Collections Sega has released including on Switch and they actually have gotten many great Genesis games that never get included on the individual collections including games from Sega themselves.
The big kicker is whether or not the Sega Genesis app will get the Mini console exclusives, like the M2 Port of Sega Tetris or the Sega Mark V ports of Space Harrier 1 and 2, ... or maybe not 2 as the original version is already in the app.
All the information I absorbed left my brain immediately upon being blasted with that ending... 10/10
Gosh, I think I'm in love with this guy.
He’s got huge girth as well
Man I wish there were more reasonable Nintendo accounts like you on UA-cam. This video is exactly why I previously subscribed, carefully researched and streamlined editing which makes such an enjoyable watch.
After the baffling overwhelming positive reaction to Gameboy content finally appearing on the service (something that should have been there since inception) I think this video was highly needed. Did a really good job of showing how flawed retro game preservation is on Switch even as a subscription service.
It's sad the 3ds has better emulation than most NSO in every way but even worse that most players don't care. People just rapidly consume everything Nintendo spits out lately, that seal of quality means nothing especially if people buy the games regardless. I wish players would be more cautious of how anti consumer based Nintendo has become.
What do you mean the 3DS does better than NSO? From what I recall, 3DS Virtual Console only had Game Boy, Game Boy Color, Game Gear, and NES. SNES was exclusive to New 3DS and Game Boy Advance was never officially available for purchase, being exclusive to 3DS systems that qualified for the Ambassador Program. Nintendo 64 and Sega Genesis weren't part of 3DS Virtual Console, though Sega did release some 3D versions of their Genesis and Arcade games.
Focusing only on systems that were included on 3DS Virtual Console, what emulation flaws did you find on NSO that weren't on 3DS?
@@X2011racer there’s no purchase option on Switch, but is on 3DS, and that’s enough for me and a lot of others.
Nintendo copying Adobe isn’t a good thing.
@@X2011racer Input latency and slow downs would like to introduce themselves. 3ds did not have blurred or darkened ports like the Wii and Wii U did. They were brighter, smoother, and we're nearly flawless emulation of original titles. Of course there was limited selection but you could actually own them instead of being tricked you do.
@@cosmicXtropics Slowdowns? Hmm... I've played Megaman Xtreme 2, Metroid 2, Donkey Kong GB and Super Mario Land 2 on 3DS, but my memory is fuzzy on whether or not they had no slowdown... I better check again.
NES and SNES having slowdowns is normal whenever things get too busy on screen, but I never played NES and SNES on 3DS, so I don't know if it's no longer possible to slow down games by manipulating what's on screen (I.E having too many enemies).
As for Input Latency, I cannot feel it at all. What games did you test? Perhaps I should try again on Handheld mode as it often has the least input delay.
EDIT: No, wait. I have played Super Mario Bros. on an old acquaintance's Nintendo 3DS and I now remember that there was no slowdown at any point, including throwing fireballs while there's a lot of hammers from Bowser, which usually produces a lot of slowdown, so yeah, you're right.
@@ThomastheDankEngine8900yeah idk whats gotten into nintendo lately maybe they’ll get better
Absolutely will hold Nintendo to the standards fans are setting, because a team with corporate funding should be able to do at least half of what a fan who is working out of love for the product is doing, but they can’t even do that
Probably going to join a chorus of people saying the same thing... But I just want to buy the games and own them. I'd rather "own" a game by downloading it illegally than renting a game on Switch. The idea of falling in love with a game, bonding with it and then Nintendo stripping it away from me whenever they feel like it is disgusting.
Comment for that good UA-cam algorithm engagement
Yes les go
Replying to inform YT that Nerrel is a GOD, I say, a GOD.
Man I love your videos, emulation seems to evolve so rapidly now and you are my source of updates to the amazing things the community is up to
My biggest problem with Nintendo’s system apps is they are all locked behind the fucking Online subscription. I do not want to pay for NSO+ just to play a few games from the N64 and Gameboy Advance that I want to play.
Like fuck, make the games on the service be purchasable separately and fix the emulation on these games, they take steps up by bring in the emulation for these old games but then fuck it up and then take forever to update the emulation.
I just keep wondering to myself, how they kept fucking up the virtual console. The Wii Virtual Console wasn’t perfect but for some reason, it still remains better then every other one we’ve received after it
One of the big problems that hurts the value of it all is the lack of great third party games. We likely aren't going to get all the Mega Man, Castlevania, or Final Fantasy games that were a huge part of the NES and SNES libraries on the service because it's better on the parts of Capcom, Konami, and Square to just sell their versions. We also aren't likely to see something like Chrono Trigger released because it better suits Square to sit on it until they can release it themselves.
Nintendo has set out to do as little work as possible and make the most money as possible. They're a company like any other, there is no magic to them, and people need to be aware of that. Ransoming classic games from an era when quality games were actually being made is really vile, in my opinion. Buy a steam deck and legally emulate. I'm done giving them money until they stop printing money and have to deliver quality experiences again, and only quality experiences I will be able to own in a physical form so they can't take it away from me two years after I buy it.
I don’t know why i was so surprised to see the GB and GBA emulator announcement. I knew that it would happen eventually, but either way it’s neat. I doubt they ever will be, but I hope the Sonic Advance trilogy and Mother 3 get released on there. If they were to release Mother 3 then it would probably be exclusive to Japan.
At best, rated T in the Americas.
Sonic Advance had thq ties to it's release so I doubt it
@@thatitalianlameguy2235 thq only published the games in the us and europe, sega still owns the full rights as seen in the japanese and ngage releases
Do you have a link to that list of decompilations??? It looked real cool
Thank you so much for the N64 Majora's Mask HD texture pack. I've managed to get back into Majora's Mask because of that. I can never imagine myself going back to playing without texture packs if I can choose it.
I actually might have considered getting it if they announced this earlier but I got a Steam Deck a couple months ago and it already gives me what I wanted from NSO's Retro service plus so much more. At this point I'll pretty much only get exclusives for Switch, but at the same time if you really wanted to go full pirate and go through the hassle of setting it up, you could probably get the Deck to make the Switch very nearly obsolete, if not entirely.
Nothing wrong with it. Nintendo doesn’t even want you to be able to own your games anymore
I truly do not see a purpose in owning a Switch if you even only have a mildly competent laptop.
@@haruhirogrimgar6047 Um, because it's a handheld. The Switch has an appealing design but it's held back by Nintendo's anti-consumer practices, that's the whole reason why people care about the Steam Deck existing. A laptop isn't really comparable so I'm not sure what point you're trying to make.
@@ezzenious9923 You can't safely put a Switch or Switch light into your pocket like you can a phone/3ds/GBA/PSP/etc. You need to put it in a backpack. At that point just use a laptop. There is nowhere you can take a switch you can't take a laptop.
The switch is a glorified Ipad. In other words, that thing people attach keyboards to in order to have worse laptops.
@@haruhirogrimgar6047 Dude I just want something to play in bed. And a laptop is not it. Neither is an iPad. I want a console that you hold in your hands. I also didn't even mention that I also like to actually dock it to my TV sometimes. And if I want to use a keyboard and mouse I have a desktop.
Honestly I wish we had both Virtual Console and the subscription service. That way you have more options.
I think the subscribtion is by far the worst part of it:
Considering everything is getting emulated and not ported, its clear that most games were purposefully delayed, just to keep appearing in news articles and bring people back to the service. You pay yearly, so having all games available at ones might mean you play all in a single year and cancell the service.
In short: They purposefully hold content back for profit in a 40$ *subscribtion service*. And dont dare saying "well its actually 20$ because you pay the other 20$ for online", Nintendo isnt offering any service for Nintendo Online, the games are still peer to peer. PS and XBox let you pay for server infrastructure, Nintendo lets you pay because they can, not because it makes sense. They dont give you anything in retuen for it, they just limit a previosly free service behind a paywall with 0 improvements.
And even if Nintendo Online would not be a scam, some people just want to play these games and dont needs Online, but are forced to buy iit anyway if they want to emulate old games with Nintendos Emulator.
If fre Open source Emulators offer more feature than Nintendos (yes, many games run that way on a hacked switch), then you know you make a bad deal
and the online runs terrible compared to old n64 emulators that you can play netplay for free on you know its terrible when you can do it for free and it runs better. It also doesn't let you mix local players with online players which old n64 emulators could do a decade ago its that bad.
I had hoped by now the N64 library would've been nearly tripled what it currently is. Also would love to have more obscure titles N64 releases on there such as Hybrid Heaven, Body Harvest, Castlevania 64, Resident Evil 2(I know not obscure, but the N64 version is quite a porting achievement that gets overlooked), etc. since these titles seem to always have issues on other emus like Project 64.
15:58 Found a new ring tone. Thanks Nerrel.
That's wild, just checked your channel earlier to see if you had uploaded something recently and here we are.
I just don't see why I can't just buy these games like on the original Wii? I liked the analogy with Sisyphus by the way, that was a good one. I just don't see why it was done better 15 years ago. Aren't things suppose to get better with technology and time. Nintendo just keeps getting worse. Why pay the big 'N' to rent this crap when you can just use emulators and do it better for free?
How could Nintendo suck so bad at competing against the pirating scene or it's own virtual console from 2006?
I think comparing the offerings of one of the biggest companies in the business to the efforts of fans is totally justified.
Fans offer actual upgrades and options to playing and preserving old titles that I would gladly pay them for, but they do it for free.
Nintendo shits out ports that you couldn't pay me to play.
I never played the original GoldenEye but i played it on 1964 with mouse and keyboard and it's crazy how amazing it controls
I absolutely have no love from Nintendo right now so I was just happy for the people that like the Game Boy lines of console.
I just want them to release each game individually, digitally at least. Oh, and made the eShop compatible for the next Nintendo console if possible.
They were considering doing this for switch and let us transfer our virtual console over, then they were like, ‘ it doesn’t matter what we do, they’ll buy it anyway!’
@@firenze6478 Iwata was considering it and working on it, Nintendo wasn’t.
This video made me feel as much excited for the future of game preservation as my annoyance for Nintendo business practices
Subscriptions will never be an interest to me. I will gladly pay for games, but I want to OWN them. If that is not an offered option, I will emulate without guilt.
Goldeneye for GCN was one of the few games I actually returned to Blockbuster early. I hate it.
I’m just happy that we got a remaster of the classic song “James-James Bond” in this video. Showing Nintendo how it’s done
Waiting for your inevitable Metroid Prime Remastered video, Nerrel.
That was a very noble attempt you made to somewhat defend Nintendo there Nerrel, but you had your work cut out for you. NSO+ isn't even the bare minimum of what it should be at this point. This is the kind of stuff me and my friends were expecting to see in year 2 of the Switch's life, but not behind yet another paywall.
Waiting on that Metroid Prime video btw.
The sad part about all this criticism is that, even though all your points were good, Nintendo won't see any of it because their media people don't watch any videos that aren't in Japanese.
If they do ever see it, they will probably just take it down.
12:52
Donkey Kong 64, Diddy Kong Racing, Super Smash Bros, Mario Party 3, 1080 Snowboarding, Bomberman 64, Bomberman 64: The Second Attack!, Mega Man 64, Turok Dinosaur Hunter, Turok 2: Seeds of Evil, Turok: Rage Wars, Tony Hawks Pro Skater, Tony Hawks Pro Skater 2, Star Wars: Rogue Squadron, Star Wars: Shadows of the Empire, Star Wars Episode I: Racer, WCW vs NWO, WCW/NWO Revenge, WWF Wrestlemania 2000, WWF No Mercy, Snowboard Kids, Snowboard Kids 2, Shadow Man, Tetrisphere, Worms Armageddon, Mystical Ninja starring Goemon, Rayman 2: The Great Escape, Quest 64, Castlevania, Gauntlet Legends, Doom 64, Ogre Battle 64, Command & Conquer, Extreme-G, XG2, Cruisin' USA, Top Gear Rally, Top Gear Rally 2, WipeOut 64, ReVolt, Vigilante 8, Road Rash 64, Carmageddon 64
So basically what I'm saying is, there's plenty of heavy hitting games from the N64 worthy of being added to the NSO subscription, & I didn't even add all of Rarewares games to the list.
I'd argue the only heavy-hitting titles on this list that aren't already out are Smash, Diddy Kong Racing, and maybe one of the Star Wars games. The rest appeal to the hardcore N64 nerds already using the service but I don't see them getting any new subscribers over Tetrisphere and Quest 64.
I felt compelled to comment that your song at the end was absolutely magnificent. I may have to rip the audio and put it on a playlist. Hahaha
I had no idea you were so musically talented. That ending work was a masterpiece emulation of the original :)
Honestly a super important follow-up, as I've started considering the expansion a lot more just due to N64 nostalgia but don't have the experience with the emulator scene to judge whether Nintendo is in fact providing a decent package; the improved bugs are great to hear, the fact that my old favorite Kirby 64 is not improved really sucks~
Also more nerrel midi theme song covers please~
he did not mention that the bug for Kirby 64 was fixed a week after the game was added
Other subscriptions give you, not ONLY some older classics, but also plenty of other more modern games too
Those other subscriptions also cost 70$-120$ more for a year compared to the highest tier of NSO.
And also let you buy games individually rather than going the Adobe route
My biggest problem with the N64 online controls is that since system wide controller remapping doesn't work for wired controllers, I can't play N64 games with the GameCube controller
you got a great channel and put in alot of work for these vids. Hope you get 1 mil subs one day.
12:54 Donkey Kong 64, Conker's Bad Fur Day, Banjo-Tooie, Diddy Kong Racing, Rayman 2, Bomberman 64...
What do you mean there isn't a lot of heavy hitters left?
Still not worth $50 a year I see
I mean it isn't terrible, But there still isn't enough to be a must purchase, especially for the gba department having like 10 I think?
IMO the service is still not worth it mainly because its primary function: the online play is still broken. I bought it when the Capcom Fighting Collection dropped so I could play it online and 7/10 times is a miserable laggy experience, same with Smash Ultimate.
As for the games maybe is just me but I don't care, I already have played most of the _heavy hitters_ for each platform and even if there's a Gamecube pack in the future again, I already have played and own most of that system _heavy hits_
Your money is better spent on Game pass.
I know this is only slightly related to this content but I wanted to just throw out a friendly reminder that the N64 community is very alive and well and that it's still very possible to grab and enjoy these original games today with modern hardware due to HDMI adaptations for the system including simple slap on devices or even internal mods. The original controllers in good condition are still cheaper and more accessible than the new switch online one, plus they have all sorts of 3rd party new ones that are good. If games get expensive, you could get an everdrive x7 or you could opt to even getting reproduction carts that function identical to original.
you've got some of the best Nintendo content on UA-cam and immaculate taste. thanks for the sick vids and textures
It's frustrating cuz there's things I'd love to pick up with it but swallowing over double the original price to get the fluff I don't want sucks.
I get why Nintendo does the whole subscription shit but I hate the idea that years from now when NSO goes down forever, all these cool emulation apps will be gone. So really the only way to be able to play these games past that point on switch will be modding with emulators unlike the Wii U where you buy it, you own it.
The GBA emulator on the Wii U was developed by the M2 Sega team who has done those great 3DS ports and stuff I believe, and it seems similarly great on the Switch. Even the sound is good!
thank you for that beautiful rendition of the theme song at the end. Will be sure to play that on repeat during the weeks to come
Short answer - yes
Long answer - Yeeeeeeeeeeeeeeeesssssss